Bored in DO I stupidly ask for killer rabbits wielding Herons raid keep. They attack me DO, Kuckle and Cherno save me ! I run crib to keep with rabbits on my trail! They start devastating keep mobs (fades were fleeing). Knuckle ripped and Cherno is stabbing rabbits right and left! I head well and try kick some Yarbles!!! The Rabbits failed to rip my sweetness!!! This is the tale… Thank you Imms! Careful what u ask for trolls!
A fade has arrived from the south.
The nasty killer rabbit has arrived from the north.
Chernobog narrates 'stabbed one ram'
* HP:Wounded MV:Full >
k rabbit
An ankle-biter sniffs a fade.
A fade slashes the nasty killer rabbit's body extremely hard.
The nasty killer rabbit hits your right leg hard.
A fade panics, and attempts to flee!
The nasty killer rabbit hits your right leg.
You do the best you can!
* HP:Wounded MV:Full - the nasty killer rabbit: Scratched >
0
The nasty killer rabbit hits your body.
You panic and attempt to flee!
The nasty killer rabbit barely hits your body.
The nasty killer rabbit slashes a fade's left arm into bloody fragments!
A fade slashes the nasty killer rabbit's body into bloody fragments!
You flee head over heels.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
The corpse of a beaked trolloc is lying here.
A piece of salted caramel chocolate has been left here. [2]
f
* HP:Battered MV:Full >
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
The corpse of a muzzled trolloc is lying here.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
A nasty killer rabbit stands here eyes shining with evil.
A juvenile trolloc waits hungrily to be fed.
A nasty killer rabbit stands here eyes shining with evil.
A nasty killer rabbit stands here eyes shining with evil.
An aging weaponsmaster stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
e
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here. [3]
A red-eyed raven is here flying around.
The corpse of a fade is here, refusing to lie down.
The corpse of a hooved trolloc is lying here.
An ankle-biter has arrived from the west.
o HP:Battered MV:Strong > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
An ankle-biter has arrived from the west.
o HP:Battered MV:Strong > The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
You notice a rusty key is hidden here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
An ankle-biter has arrived from the west.
o HP:Battered MV:Strong >
nar fade fled
p
You narrate 'fade fled'
o HP:Wounded MV:Strong >
[where ]
Players in your Zone
--------------------
Chernobog - The Courtyard
Fong - The Eastern Wing of the Great Hall
Knuckle - The Courtyard
o HP:Wounded MV:Strong >
nar lol what
You narrate 'lol what'
o HP:Wounded MV:Strong >
nar da puck!
p
You narrate 'da puck!'
o HP:Wounded MV:Strong >
Muzznit narrates 'I assume the herons are not lootable?'
o HP:Wounded MV:Strong >
nar no se señor
You narrate 'no se senor'
o HP:Wounded MV:Strong >
Knuckle narrates 'trying to get to my corpse, but im going to mob again at this rate'
o HP:Wounded MV:Strong >
Muzznit narrates 'maybe he has a phobie of rabbits too?'
nar where it at
o HP:Wounded MV:Strong >
Your heartbeat calms down more as you feel less panicked.
You narrate 'where it at'
o HP:Wounded MV:Fresh >
p
[where ]
Players in your Zone
--------------------
Chernobog - The Eastern Wing of the Great Hall
Fong - The Eastern Wing of the Great Hall
Knuckle - The Courtyard
Knuckle narrates 'nfc, was autofleeing all over'
o HP:Wounded MV:Fresh >
An ankle-biter leaves west.
o HP:Wounded MV:Fresh >
Knuckle narrates 'near gk i think though'
o HP:Wounded MV:Fresh >
nar come blarg i try and find
l
You narrate 'come blarg i try and find'
o HP:Wounded MV:Fresh >
0
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points. <<<<<< I scairt
o HP:Wounded MV:Fresh >
w
w
w
w
The Eastern Wing of the Great Hall
Long cracks line the walls of this hall. A strong stench comes from the room
to the north. Spider webs hang in the corners of the hall, their builders
working busy to maintain a clean web.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
An ankle-biter has arrived from the east.
w
w
o HP:Wounded MV:Full > In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.
A hooved trolloc anxiously stamps its feet.
An ankle-biter has arrived from the east.
o HP:Wounded MV:Full > The Entrance to the Great Hall
From the look of things this keep has not faired well over the ages. The
ceiling has collapsed in several places leaving debris all over the area.
The floor has buckled in many places forcing the beautiful marble tiles
to crack and even shatter. Moss grows and flourishes in the cracks of the
once marvelous marble walls. The courtyard lies to the west, and the Great
Hall continues to the east.
[ obvious exits: E W ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
An ankle-biter has arrived from the east.
o HP:Wounded MV:Full >
The Entrance to the Southern Twin Keep
This is the great entrance to the southern keep. The door has fallen off its
hinges leaving the keep wide open. Old runes have been carved into the wall
surrounding the opening giving the sense of just how old this place really
is. The vines that hang from the outer walls have all but covered the opening.
The entrance to the barracks lies to the southwest, the courtyard stretches to
the west and north, and the great hall lies to the east.
[ obvious exits: N E W ]
An ankle-biter has arrived from the east.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of a hideous trolloc is lying here. [3]
A juvenile trolloc waits hungrily to be fed.
You sense a hidden life form in the area... <<<<<<< Cherno evil!
A nasty killer rabbit stands here eyes shining with evil.
The corpse of a fade is here, refusing to lie down.
An ankle-biter has arrived from the east.
o HP:Wounded MV:Full > The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of Knuckle is lying here.
An ankle-biter has arrived from the east.
o HP:Wounded MV:Full >
get all from 2.corpse
You get a dark pair of steel boots from the corpse of Knuckle.
You get a pair of ebony-steel plate greaves from the corpse of Knuckle.
You get a water skin from the corpse of Knuckle.
You get a belt pack from the corpse of Knuckle.
You get a studded leather belt with a crossed swords buckle from the corpse of Knuckle.
You get a titanic spiked axe of ebon steel from the corpse of Knuckle.
You get a gator skin bracer from the corpse of Knuckle.
You get a gator skin bracer from the corpse of Knuckle.
You get a pair of heavy metal gauntlets from the corpse of Knuckle.
You get a pair of ebony-steel plate vambraces from the corpse of Knuckle.
You get a dark, hooded cloak from the corpse of Knuckle.
You get a shining steel breastplate from the corpse of Knuckle.
You get a thin, black chain from the corpse of Knuckle.
You get an opal choker of fiery blue and pink beauty from the corpse of Knuckle.
You get a full metal helmet and visor from the corpse of Knuckle.
You get a ring of silver from the corpse of Knuckle.
You get a ring of silver from the corpse of Knuckle.
You get a stout longbow from the corpse of Knuckle.
The corpse of a wolfish trolloc is lying here.
An ankle-biter has arrived from the west.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of a hideous trolloc is lying here. [3]
A juvenile trolloc waits hungrily to be fed.
Chernobog the Craven Weakling is here, fighting the nasty killer rabbit.
The nasty killer rabbit is here, fighting Chernobog.
The corpse of a fade is here, refusing to lie down.
An ankle-biter has arrived from the west.
o HP:Wounded MV:Full > The Courtyard
Rocks intermingled with skeletons form a large heap here. Rusted weapons,
mostly broken stick out from the rocks like spines. Shields and bits of
battered armor clutter the rocks, some of which still surround their former
white skeleton owners. What appears to be barracks lie to the south and to the
east is the entrance to the southern keep.
[ obvious exits: E S W ]
o HP:Wounded MV:Strong > The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
You notice a rusty key is hidden here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
An ankle-biter has arrived from the west.
nar looted
o HP:Wounded MV:Strong >
You narrate 'looted'
o HP:Wounded MV:Strong >
nar come blarg K
You narrate 'come blarg K'
o HP:Wounded MV:Strong >
eq
You are using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a plain brown belt
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
o HP:Wounded MV:Strong >
give all knuckle
No-one by that name here.
o HP:Wounded MV:Strong >
give all knuckle
Your heartbeat calms down more as you feel less panicked.
Knuckle narrates '2 tics, need hps to make that'
No-one by that name here.
o HP:Wounded MV:Fresh >
nar aight
You narrate 'aight'
o HP:Wounded MV:Fresh >
p
[where ]
Players in your Zone
--------------------
Chernobog - The Gatekeep
Fong - The Eastern Wing of the Great Hall
Knuckle - The Courtyard
o HP:Wounded MV:Fresh >
scan s
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
o HP:Wounded MV:Fresh >
s
s
The Feast Hall
A large table dominates this room with chairs broken and turned over
surrounding its polished wood. Plates are broken and shattered about the room,
with stains covering the floor from spilled wine. Large tapestries which once
adorned the walls are now torn and charred, having been put to flame long ago.
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A shattered arm lies in a bloody red and purple mess. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
An ankle-biter has arrived from the north.
o HP:Wounded MV:Full > A Messy Kitchen
If the feast hall was any sign of chaos, this is even more so. Pots and pans
made from copper have since turned green over the years. Knives are long
since rusted and rats scurry back and forth into the woodwork. The only item
that seemed to escape the damage is the brick oven where long ago bread must
have been made to feed the occupants.
[ obvious exits: N ]
A dripping hind-quarter of turkey sizzles with butter and pungent spices.
An ankle-biter has arrived from the north.
o HP:Wounded MV:Full >
n
The Feast Hall
A large table dominates this room with chairs broken and turned over
surrounding its polished wood. Plates are broken and shattered about the room,
with stains covering the floor from spilled wine. Large tapestries which once
adorned the walls are now torn and charred, having been put to flame long ago.
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A shattered arm lies in a bloody red and purple mess. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
An ankle-biter has arrived from the south.
o HP:Wounded MV:Full >
n
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
You notice a rusty key is hidden here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
An ankle-biter has arrived from the south.
o HP:Wounded MV:Full >
nar betche rats will kill em
You narrate 'betche rats will kill em'
p
o HP:Wounded MV:Full >
[where ]
Players in your Zone
--------------------
Chernobog - The Courtyard
Fong - The Eastern Wing of the Great Hall
Knuckle - The Courtyard
o HP:Wounded MV:Full >
o HP:Wounded MV:Full >
who
Players
-------
Knuckle the Pugnacious Destroyer [Ahf'frait]
Atheist the Wolfish Trolloc
Fong Lee, The Sheik of Araby. [Ghar'ghael]
Sazi the Myrddraal [Myrddraal]
Muzznit the Wolfish Trolloc
Chernobog the Craven Weakling [Ko'bal]
6 players displayed.
o HP:Wounded MV:Full >
Chernobog narrates 'fade corpse is buffing it'
o HP:Wounded MV:Full >
nar everyone spam beep Sazi
You narrate 'everyone spam beep Sazi'
o HP:Wounded MV:Full >
Chernobog narrates 'jk'
o HP:Wounded MV:Full >
nar lol shiat
p
You narrate 'lol shiat'
o HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Chernobog - The Eastern Wing of the Great Hall
Knuckle - The Well
Fong - The Eastern Wing of the Great Hall
An ankle-biter has arrived from the west.
o HP:Wounded MV:Fresh >
give all knuckle
o HP:Wounded MV:Fresh > Knuckle has arrived from the west.
You give a stout longbow to Knuckle.
You give a ring of silver to Knuckle.
You give a ring of silver to Knuckle.
You give a full metal helmet and visor to Knuckle.
You give an opal choker of fiery blue and pink beauty to Knuckle.
You give a thin, black chain to Knuckle.
You give a shining steel breastplate to Knuckle.
You give a dark, hooded cloak to Knuckle.
You give a pair of ebony-steel plate vambraces to Knuckle.
You give a pair of heavy metal gauntlets to Knuckle.
You give a gator skin bracer to Knuckle.
You give a gator skin bracer to Knuckle.
You give a titanic spiked axe of ebon steel to Knuckle.
You give a studded leather belt with a crossed swords buckle to Knuckle.
You give a belt pack to Knuckle.
You give a water skin to Knuckle.
You give a pair of ebony-steel plate greaves to Knuckle.
You give a dark pair of steel boots to Knuckle.
o HP:Wounded MV:Fresh >
Knuckle wears a dark pair of steel boots on his feet.
Knuckle puts a pair of ebony-steel plate greaves on his legs.
Knuckle wears a studded leather belt with a crossed swords buckle around his waist.
Knuckle wields a titanic spiked axe of ebon steel in a two-handed grip.
Knuckle puts a gator skin bracer on around his right wrist.
Knuckle puts a gator skin bracer on around his left wrist.
Knuckle puts a pair of heavy metal gauntlets on his hands.
Knuckle wears a pair of ebony-steel plate vambraces on his arms.
Knuckle wears a dark, hooded cloak about his body.
Knuckle wears a shining steel breastplate on his body.
Knuckle wears a thin, black chain around his neck.
Knuckle wears an opal choker of fiery blue and pink beauty around his neck.
Knuckle wears a full metal helmet and visor on his head.
Knuckle slides a ring of silver on to his right ring finger.
Knuckle slides a ring of silver on to his left ring finger.
nar they good exp?
o HP:Wounded MV:Fresh >
You narrate 'they good exp?'
* HP:Wounded MV:Full - the nasty killer rabbit: Battered >
f
You scythe the nasty killer rabbit's right foreleg into bloody fragments!
The nasty killer rabbit hits your body.
* HP:Wounded MV:Full - the nasty killer rabbit: Battered > PANIC! You couldn't escape!
* HP:Wounded MV:Full - the nasty killer rabbit: Battered >
The nasty killer rabbit swiftly dodges your attempt to scythe it.
The nasty killer rabbit barely hits your body.
* HP:Wounded MV:Full - the nasty killer rabbit: Battered >
f
You panic and attempt to flee!
A nasty killer rabbit assumes the blacksmith role. <<<<<<<<<<< Erm?
o HP:Wounded MV:Full >
n
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
The corpse of a corpse is lying here.
A beautiful pastel-colored hard boiled egg has been left here.
The corpse of a goat-faced trolloc is lying here. [4]
The corpse of the nasty killer rabbit is lying here.
A juvenile trolloc waits hungrily to be fed.
The nasty killer rabbit is here, fighting a blacksmith.
A blacksmith is here, fighting the nasty killer rabbit.
* HP:Wounded MV:Full >
s
A blacksmith cleaves the nasty killer rabbit's right foreleg very hard.
The nasty killer rabbit hits a blacksmith's left leg extremely hard.
o HP:Wounded MV:Full >
n
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
The corpse of a corpse is lying here.
A beautiful pastel-colored hard boiled egg has been left here.
The corpse of a goat-faced trolloc is lying here. [4]
The corpse of the nasty killer rabbit is lying here.
The nasty killer rabbit is here, fighting a blacksmith.
A blacksmith is here, fighting the nasty killer rabbit.
An ankle-biter has arrived from the south.
pk
* HP:Wounded MV:Full >
[kill 1.rabbit]
You scythe the nasty killer rabbit's left foreleg extremely hard.
* HP:Wounded MV:Full - a blacksmith: Wounded - the nasty killer rabbit: Battered >
You scythe the nasty killer rabbit's right leg into bloody fragments!
A blacksmith tries to cleave the nasty killer rabbit, but it dodges the attack.
The nasty killer rabbit hits a blacksmith's body.
* HP:Wounded MV:Full - a blacksmith: Wounded - the nasty killer rabbit: Battered >
You try to scythe the nasty killer rabbit, but it parries successfully.
A blacksmith cleaves the nasty killer rabbit's body extremely hard.
The nasty killer rabbit hits a blacksmith's body extremely hard.
* HP:Wounded MV:Full - a blacksmith: Battered - the nasty killer rabbit: Battered >
nar they smith
You narrate 'they smith'
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
Chernobog tries to pierce the nasty killer rabbit, but it deflects the blow.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
Chernobog tries to pierce the nasty killer rabbit, but it parries successfully.
You scythe the nasty killer rabbit's body into bloody fragments!
A blacksmith tries to cleave the nasty killer rabbit, but it dodges the attack.
The nasty killer rabbit barely hits a blacksmith's left foot.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
Chernobog narrates 'there are two 1w well'
9
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
7
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
Chernobog pierces the nasty killer rabbit's body hard.
You try to scythe the nasty killer rabbit, but it dodges the attack.
A blacksmith tries to cleave the nasty killer rabbit, but it deflects the blow.
The nasty killer rabbit hits a blacksmith's body very hard.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
[change wimpy 0]
You won't flee from any fight now.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
Chernobog pierces the nasty killer rabbit's body very hard.
You scythe the nasty killer rabbit's body into bloody fragments!
A blacksmith cleaves the nasty killer rabbit's body hard.
The nasty killer rabbit hits a blacksmith's head.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Beaten >
Chernobog pierces the nasty killer rabbit's body very hard.
You scythe the nasty killer rabbit's head into bloody fragments!
A blacksmith cleaves the nasty killer rabbit's body extremely hard.
The nasty killer rabbit barely hits a blacksmith's left foot.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Critical >
Chernobog tries to pierce the nasty killer rabbit, but it parries successfully.
* HP:Hurt MV:Full - a blacksmith: Battered - the nasty killer rabbit: Critical >
The nasty killer rabbit swiftly dodges Chernobog's attempt to pierce it.
You try to scythe the nasty killer rabbit, but it deflects the blow.
A blacksmith cleaves the nasty killer rabbit's right foreleg very hard.
The nasty killer rabbit hits a blacksmith's right leg hard.
* HP:Hurt MV:Full - a blacksmith: Beaten - the nasty killer rabbit: Critical >
The nasty killer rabbit swiftly dodges Chernobog's attempt to pierce it.
You try to scythe the nasty killer rabbit, but it dodges the attack.
A blacksmith cleaves the nasty killer rabbit's right foreleg very hard.
The nasty killer rabbit hits a blacksmith's right arm into bloody fragments!
* HP:Hurt MV:Full - a blacksmith: Beaten - the nasty killer rabbit: Critical >
rescue smith
rescue smith
Chernobog pierces the nasty killer rabbit's left foreleg hard.
rescue smith
rescue smith
* HP:Hurt MV:Full - a blacksmith: Beaten - the nasty killer rabbit: Critical >
rescue smith
You fail the rescue!
rescue smith
rescue smith
* HP:Hurt MV:Full - a blacksmith: Beaten - the nasty killer rabbit: Critical >
You fail the rescue!
rescue smith
* HP:Hurt MV:Full - a blacksmith: Beaten - the nasty killer rabbit: Critical > You fail the rescue!
rescue smith
rescue smith
* HP:Hurt MV:Full - a blacksmith: Critical - the nasty killer rabbit: Critical >
rescue smith
You fail the rescue!
rescue smith
* HP:Hurt MV:Full - a blacksmith: Critical - the nasty killer rabbit: Critical > Chernobog pierces
the nasty killer rabbit's head very hard.
You fail the rescue!
rescue smith
* HP:Hurt MV:Full - a blacksmith: Critical - the nasty killer rabbit: Critical > You fail the
rescue!
rescue smith
rescue smith
* HP:Hurt MV:Full - a blacksmith: Critical - the nasty killer rabbit: Critical > You fail the
rescue!
rescue smith
* HP:Hurt MV:Full - a blacksmith: Critical - the nasty killer rabbit: Critical > You fail the
rescue!
rescue smith
rescue smith
* HP:Hurt MV:Full - a blacksmith: Critical - the nasty killer rabbit: Critical >
rescue smith
rescue smith
Chernobog pierces the nasty killer rabbit's left leg very hard.
The nasty killer rabbit is dead! R.I.P.
Your blood freezes as you hear the nasty killer rabbit's death cry.
But nobody is fighting him!
* HP:Hurt MV:Fresh >
Chernobog drops the death scalp of a corpse slain in the Blasted Lands.
* HP:Hurt MV:Fresh >
Chernobog leans over and severs the head from the corpse of the nasty killer rabbit.
* HP:Hurt MV:Fresh >
i
You are carrying:
a short whip
* HP:Hurt MV:Fresh >
Chernobog puts the death scalp of the nasty killer rabbit slain in the Blasted Lands on his belt.
* HP:Hurt MV:Fresh >
put all in pack
You put a short whip in a backpack.
* HP:Hurt MV:Fresh >
Chernobog looks at a blacksmith.
* HP:Hurt MV:Fresh >
l
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
A gory tuft of flesh lies abandoned on the ground.
The corpse of a corpse is lying here.
A beautiful pastel-colored hard boiled egg has been left here.
The corpse of a goat-faced trolloc is lying here.
The corpse of the nasty killer rabbit is lying here.
A juvenile trolloc waits hungrily to be fed.
Chernobog the Craven Weakling is standing here.
A juvenile trolloc waits hungrily to be fed.
A tall barrel-chested blacksmith stands here staring absently into space.
* HP:Hurt MV:Fresh >
get egg
You get a colorful hard-boiled egg.
* HP:Hurt MV:Fresh >
eat egg
You eat the candy.
You are full.
0
* HP:Hurt MV:Fresh >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Fresh >
i
You are carrying:
Nothing.
* HP:Hurt MV:Fresh >
Chernobog narrates '2 1w 1n well'
* HP:Scratched MV:Strong >
Chernobog narrates 'dg is well alive'
* HP:Scratched MV:Strong >
cl trapdoor
Ok.
* HP:Scratched MV:Strong >
get whip
You get a short whip.
* HP:Scratched MV:Strong >
l smith
A large man stands before you with huge arms, rippling with muscles. His long
black hair is pulled back into a pony-tail that hangs to his waist. Soot and
oil cover his otherwise tanned arms and clothes. Looking closer there is an
unsettling look upon his face, as if he has nothing to live for. Staring
absently into space he continues his ominous work of creating tools of war
for those he serves.
A blacksmith has quite a few wounds.
o HP:Scratched MV:Strong >
say wonder if these whips anygood
You say 'wonder if these whips anygood'
Chernobog leaves north.
ws
o HP:Scratched MV:Fresh >
[rem sword]
You stop using a wickedly scythed longsword.
o HP:Scratched MV:Fresh >
Chernobog has arrived from the west.
An ankle-biter has arrived from the west.
o HP:Scratched MV:Fresh >
ddd
The nasty killer rabbit has arrived from the west.
The nasty killer rabbit has arrived from the west.
o HP:Scratched MV:Fresh >
The nasty killer rabbit hits Chernobog's body hard.
The dreadguard joins Chernobog's fight!
The dreadguard's hands weave a bright red flame...
The dreadguard throws a fireball at the nasty killer rabbit, who screams in pain.
A hideous trolloc joins the dreadguard's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A muzzled trolloc joins a hideous trolloc's fight!
[draw binnol]
You don't seem to have a sheathed weapon.
o HP:Scratched MV:Full >
wield whip
Knuckle narrates 'it on at the well'
o HP:Scratched MV:Full > You wield a short whip.
* HP:Scratched MV:Full >
Chernobog narrates 'I offended it'
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of a muzzled trolloc is lying here.
A wolfish trolloc is here, fighting the nasty killer rabbit.
The nasty killer rabbit is here, fighting a wolfish trolloc.
An ankle-biter has arrived from the north.
pk
* HP:Scratched MV:Full >
[kill 1.rabbit]
You try to whip the nasty killer rabbit, but it dodges the attack.
* HP:Scratched MV:Full - a wolfish trolloc: Battered - the nasty killer rabbit: Wounded >
You whip the nasty killer rabbit's right leg hard.
The nasty killer rabbit hits a wolfish trolloc's left arm extremely hard.
The nasty killer rabbit swiftly dodges a wolfish trolloc's attempt to crush it.
* HP:Scratched MV:Full - a wolfish trolloc: Battered - the nasty killer rabbit: Hurt >
The nasty killer rabbit swiftly dodges your attempt to whip it.
The nasty killer rabbit hits a wolfish trolloc's body.
The nasty killer rabbit swiftly dodges a wolfish trolloc's attempt to crush it.
* HP:Scratched MV:Full - a wolfish trolloc: Battered - the nasty killer rabbit: Hurt >
Chernobog narrates 'getting hps'
* HP:Scratched MV:Full - a wolfish trolloc: Battered - the nasty killer rabbit: Hurt >
The nasty killer rabbit swiftly dodges your attempt to whip it.
The nasty killer rabbit hits a wolfish trolloc's body very hard.
A wolfish trolloc tries to crush the nasty killer rabbit, but it dodges the attack.
* HP:Scratched MV:Full - a wolfish trolloc: Beaten - the nasty killer rabbit: Hurt >
The nasty killer rabbit swiftly dodges your attempt to whip it.
The nasty killer rabbit hits a wolfish trolloc's left arm into bloody fragments!
The nasty killer rabbit swiftly dodges a wolfish trolloc's attempt to crush it.
* HP:Scratched MV:Full - a wolfish trolloc: Critical - the nasty killer rabbit: Hurt >
rem whip
You try to whip the nasty killer rabbit, but it parries successfully.
The nasty killer rabbit hits a wolfish trolloc's body hard.
A wolfish trolloc tries to crush the nasty killer rabbit, but it dodges the attack.
* HP:Scratched MV:Full - a wolfish trolloc: Critical - the nasty killer rabbit: Hurt >
You stop using a short whip.
* HP:Scratched MV:Full - a wolfish trolloc: Critical - the nasty killer rabbit: Hurt >
wss
[wield sword]
You wield a wickedly scythed longsword with both hands.
* HP:Scratched MV:Full - a wolfish trolloc: Critical - the nasty killer rabbit: Hurt >
You try to scythe the nasty killer rabbit, but it parries successfully.
The nasty killer rabbit barely hits a wolfish trolloc's body.
A wolfish trolloc is mortally wounded, and will die soon, if not aided.
* HP:Scratched MV:Full - a wolfish trolloc: Incapacitated - the nasty killer rabbit: Hurt >
You scythe the nasty killer rabbit's head into bloody fragments!
The nasty killer rabbit hits a wolfish trolloc's body into bloody fragments!
A wolfish trolloc is dead! R.I.P.
Your blood freezes as you hear a wolfish trolloc's death cry.
* HP:Scratched MV:Full - the nasty killer rabbit: Wounded >
* HP:Scratched MV:Full >
Chernobog narrates 'are you on?'
n
* HP:Scratched MV:Full >
An ankle-biter sniffs a red-eyed raven.
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
The corpse of the nasty killer rabbit is lying here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A small metal buckler has been dropped here.
A set of chainmail sleeves lie upon the ground.
A thick black cloak makes a puddle of darkness on the ground.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
A juvenile trolloc waits hungrily to be fed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A grim-eyed man patrols the area for his Dark Lord.
An aging weaponsmaster stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An ankle-biter has arrived from the south.
* HP:Scratched MV:Full >
nar was they kill and flee
You narrate 'was they kill and flee'
A temporary makeshift pen of rocks and wood blocks the way to the north,
but it can easily be opened by a strong arm.
[ obvious exits: N ]
An ankle-biter has arrived from the north.
* HP:Scratched MV:Full >
[kill 1.rabbit]
They aren't here.
* HP:Scratched MV:Full > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
The corpse of the nasty killer rabbit is lying here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A small metal buckler has been dropped here.
A set of chainmail sleeves lie upon the ground.
A thick black cloak makes a puddle of darkness on the ground.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
A juvenile trolloc waits hungrily to be fed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A grim-eyed man patrols the area for his Dark Lord.
An aging weaponsmaster stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An ankle-biter has arrived from the south.
* HP:Scratched MV:Full >
l in corpse
corpse (here) :
a heron marked greatsword <<<<<<<< Giggity!
* HP:Scratched MV:Full >
tafc
[get all from 1.corpse]
You get a heron marked greatsword from the corpse of the nasty killer rabbit.
* HP:Scratched MV:Full >
nar i have a heron!
You narrate 'i have a heron!'
You are subjected to the following effects:
- NOTICE
* HP:Scratched MV:Full >
rem sword
You stop using a wickedly scythed longsword.
Chernobog narrates 'lol you killed it?'
* HP:Healthy MV:Full >
You put a wickedly scythed longsword in a backpack.
* HP:Healthy MV:Full > [wield sword]
You wield a heron marked greatsword with both hands.
* HP:Healthy MV:Full >
nar fade did i think
l
stats
You narrate 'fade did i think'
* HP:Healthy MV:Full >
Muzznit narrates 'med or long?'
* HP:Healthy MV:Full >
The Wheel of Time turns...
* HP:Healthy MV:Full >
l
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
The corpse of the nasty killer rabbit is lying here.
Some thick-soled, heavy leather boots stand stiffly together.
A small metal buckler has been dropped here.
A thick black cloak makes a puddle of darkness on the ground.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A board hangs on a wall peppered with tales of glory, adventure and history.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A grim-eyed man patrols the area for his Dark Lord.
An aging weaponsmaster stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Healthy MV:Full >
eq
You are using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a heron marked greatsword
<worn about waist> a plain brown belt
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Healthy MV:Full >
exam sword
It is a heron marked greatsword.
It is a two-handed long blade.
It is in pristine condition.
* HP:Healthy MV:Full >
nar long
o HP:Healthy MV:Full >
The Ruined Anvil
This smithy is a very simple arrangement with only a forge, anvil and a
work bench, somewhat cluttered with various pieces of iron and steel strewn
over it, all ready to be reshaped into the finest weapons. The various
precious metals in wooden crates round the walls indicate this smithy is a
place for quality weapons only. The blackened forge in the centre of the
smithy has a fire in a hearth fuelled by scorching charcoal, which is
raised off the ground in a shallow clay bowl at waist height.
[ obvious exits: S W ]
The master blacksmith's forge is here, blasted by a fierce fire.
A master blacksmith is here, hard at work.
An ankle-biter has arrived from the south.
o HP:Healthy MV:Full >
ws
[rem sword]
You stop using a heron marked greatsword.
o HP:Healthy MV:Full >
off sword
A master blacksmith stops his work temporarily to inspect a heron marked greatsword for Fong.
A master blacksmith grins evilly.
A master blacksmith whispers to you 'For 75 crowns I can hone it for you.'
o HP:Healthy MV:Full >
give sword smith
You give a heron marked greatsword to a master blacksmith.
A master blacksmith tells you 'That'll be 75 gold crowns. I'll have it honed in about 6 hours.'
A master blacksmith gives you a receipt.
o HP:Healthy MV:Full >
get sword from pack
You get a wickedly scythed longsword from a backpack.
o HP:Healthy MV:Strong >
dep receipt
The trolloc keeper tells you, ' 1 copper for a receipt.'
The trolloc keeper tells you, 'Initial deposit is 1 copper payable now. It will cost you 1 copper
per day, due at withdraw.'
The trolloc keeper tells you, 'I will take the deposit out of your credit.'
The trolloc keeper puts a receipt away for you.
o HP:Healthy MV:Strong >
list
1. 1 item stored for 0 days, no rent due.
a receipt for a heron marked greatsword