Our Protagonist Gets a Kill with Skill

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shinobi
Posts: 295
Joined: Sun May 24, 2015 3:05 pm

Our Protagonist Gets a Kill with Skill

Post by Shinobi » Sat Aug 26, 2017 1:39 am

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
*Byrg* is standing here.
*Ningishzidda* is here, fighting YOU!
*Taz* is here, fighting Benito.
Lord Benito the Lieutenant is here, fighting Taz, riding a warhorse.
A sergeant is here, fighting Taz.
A soldier is here, fighting Taz.

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten > You stare at the sky.

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten >


You do the best you can!


* S N HP:Hurt MV:Winded - Ningishzidda: Beaten > *Taz* leaves west.
You do the best you can!

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten > You pierce *Ningishzidda*'s head.
Benito barely pounds *Byrg*'s left hand.
You do the best you can!

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten >
*Rig* has arrived from the west.
You do the best you can!

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten >
*Sazi* has arrived from the north, riding a shadow stallion.

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten >
You dodge a bash from *Ningishzidda* who loses his balance and falls!
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten >
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'The myrddraal Sazi has been spotted!'
*Taz* has arrived from the west.
Posture changed to: Defensive

* S N HP:Hurt MV:Winded - Ningishzidda: Beaten > *Taz* blasts Benito's left leg very hard.
You panic and attempt to flee!


*Taz* tries to blast Benito, but he deflects the blow.
A sergeant joins Benito's fight!
A soldier joins a sergeant's fight!
Benito pounds *Byrg*'s body.
You pierce *Ningishzidda*'s body.
*Sazi* tries to pierce you, but you deflect the blow.
You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
The dismembered corpse of a soldier is lying here.

* S N HP:Hurt MV:Winded >
You narrate 'ning beat'

* S N HP:Hurt MV:Winded >

A sergeant bellows 'Argh! The foul beast Taz has been spotted!'

* S N HP:Hurt MV:Winded >

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
*Taz* is here, fighting Benito.
*Sazi* is here, fighting a sergeant, riding a shadow stallion.
You sense a hidden life form in the area...
*Byrg* is sitting here.
*Ningishzidda* is standing here.
Lord Benito the Lieutenant is here, fighting Byrg, riding a warhorse.
A sergeant is here, fighting Sazi.
A soldier is here, fighting Sazi.


* S N HP:Hurt MV:Winded > *Ningishzidda* leaves west.
You try to pierce *Rig*, but he parries successfully.

* S N HP:Hurt MV:Winded - Rig: Wounded > *Rig* tries to stab you, but you deflect the blow.
You try to pierce *Rig*, but he deflects the blow.
*Sazi* pierces a sergeant's left leg hard.
A soldier tries to scythe Sazi, but he parries successfully.
A sergeant tries to pound Sazi, but he parries successfully.
A sergeant has arrived from the north.
*Sazi* panics, and attempts to flee!
You do the best you can!

* S N HP:Hurt MV:Winded - Rig: Wounded > *Taz* sends Benito sprawling with a powerful bash!
You do the best you can!

* S N HP:Hurt MV:Winded - Rig: Wounded >

*Sazi* leaves south riding a shadow stallion.

* S N HP:Hurt MV:Winded - Rig: Wounded >

You panic and attempt to flee!


*Ningishzidda* has arrived from the west.


Lord Kajin bellows 'The criminal Sazi shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Sazi has been spotted!'
A sergeant bellows 'Argh! The foul beast Ningishzidda has been spotted!'
A sergeant bellows 'Argh! The foul beast Ningishzidda has been spotted!'
A sergeant leaves south.
*Ningishzidda* tries to pound you, but you deflect the blow.
You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
The dismembered corpse of a soldier is lying here.
They aren't here.

* S N HP:Hurt MV:Weary > They aren't here.

* S N HP:Hurt MV:Weary > They aren't here.

* S N HP:Hurt MV:Weary >
A sergeant bellows 'Argh! The foul beast Fong has been spotted!'
Lord Kajin bellows 'The criminal Fong shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Fong has been spotted!'
Benito narrates 'go kajin'
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A soldier is here, fighting Rig.
*Ningishzidda* is here, fighting Benito.
A sergeant is here, fighting Taz.
*Taz* is here, fighting Benito.
*Rig* is here, fighting a soldier mending a weapon.
Lord Benito the Lieutenant is here, fighting Ningishzidda, riding a warhorse.
A soldier is here, fighting Ningishzidda.

* S N HP:Hurt MV:Weary > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
*Fong* is here, fighting Lord Kajin.
A sergeant is here, fighting Fong.
A member of the Lancer cavalry is here, fighting Fong, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Fong, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Fong, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Fong, riding a chestnut stallion.
Lord Kajin is here, fighting Fong, riding a chestnut stallion.

* S N HP:Hurt MV:Weary >
You pierce *Fong*'s body hard.


* S N HP:Hurt MV:Weary - Lord Kajin: Healthy - Fong: Wounded >

You do the best you can!


* S N HP:Hurt MV:Weary - Lord Kajin: Healthy - Fong: Wounded > *Fong* panics, and attempts to flee!
You do the best you can!


* S N HP:Hurt MV:Weary - Lord Kajin: Healthy - Fong: Wounded >
You do the best you can!

* S N HP:Hurt MV:Weary - Lord Kajin: Healthy - Fong: Wounded >
You pierce *Fong*'s body.
A member of the Lancer cavalry barely slashes Fong's body.
A member of the Lancer cavalry slashes Fong's body.
A member of the Lancer cavalry slashes Fong's left leg.
A member of the Lancer cavalry tickles Fong's body with his slash.
A sergeant barely pounds Fong's left leg.
Lord Kajin barely blasts Fong's left arm.
You do the best you can!


* S N HP:Hurt MV:Weary - Lord Kajin: Healthy - Fong: Battered > *Fong* leaves east.
They aren't here.


* S N HP:Hurt MV:Weary >
They aren't here.

* S N HP:Hurt MV:Weary > They aren't here.

* S N HP:Hurt MV:Weary >
*Ningishzidda* has arrived from the north.
You swiftly dodge *Ningishzidda*'s attempt to pound you.
You do the best you can!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical >



You do the best you can!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > Benito has arrived from the north, riding a warhorse.
*Ningishzidda* panics, and attempts to flee!
*Fong* has arrived from the east.
*Sazi* has arrived from the west, riding a shadow stallion.
You do the best you can!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > *Fong* leaves west.
You do the best you can!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > You do the best you can!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > You do the best you can!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > *Ningishzidda* leaves north.
They aren't here.

* S N HP:Hurt MV:Weary > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Lord Benito the Lieutenant is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* S N HP:Hurt MV:Weary >




A sergeant leaves north.
They aren't here.

* S N HP:Hurt MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
*Byrg* is standing here.
A sergeant is here, fighting Sazi.
*Sazi* is here, fighting a sergeant, riding a shadow stallion.
A soldier is here, fighting Rig.
A Shienaran sergeant watches for the enemy here.
*Rig* is here, fighting a soldier mending a weapon.
A tough Shienaran soldier waits here.

* S N HP:Hurt MV:Weary > *Rig* stabs a soldier's body very hard.
A soldier is incapacitated and will slowly die, if not aided.
*Byrg* tries to pound you, but you parry successfully.
You do the best you can!

* S N HP:Hurt MV:Weary - Byrg: Scratched > Benito narrates 'on kaj'
You do the best you can!

* S N HP:Hurt MV:Weary - Byrg: Scratched > Rig assumes a defensive striking posture.
You do the best you can!

* S N HP:Hurt MV:Weary - Byrg: Scratched >

*Ningishzidda* has arrived from the north.
*Taz* has arrived from the north.

* S N HP:Hurt MV:Weary - Byrg: Scratched > *Ningishzidda* leaves west.
*Taz* leaves south.
You panic and attempt to flee!


You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
The dismembered corpse of a soldier is lying here.


* S N HP:Hurt MV:Weary >
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
Lord Kajin bellows 'The criminal Taz shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Taz has been spotted!'

* S N HP:Hurt MV:Weary > Yes, narrate, fine, narrate we must, but WHAT???

* S N HP:Hurt MV:Weary >
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
*Ningishzidda* is standing here.


* S N HP:Hurt MV:Weary >
You swiftly dodge *Ningishzidda*'s attempt to pound you.

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > No way! You're fighting for your life!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical >

You pierce *Ningishzidda*'s body.
You stop using a sharp, red stone dagger.

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > You try to quietly draw a throwing knife from a small leather sheath.

* S N HP:Hurt MV:Weary - Ningishzidda: Critical >

You throw a throwing knife at *Ningishzidda*.

* S N HP:Hurt MV:Weary - Ningishzidda: Critical >

A throwing knife arcs through the air.
Lord Kajin bellows 'The criminal Taz shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Taz has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Rig has been spotted!'

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > *Ningishzidda* grunts in pain as he is struck by a throwing knife.
*Ningishzidda* panics, and attempts to flee!
You try to quietly draw a throwing knife from a small leather sheath.

* S N HP:Hurt MV:Weary - Ningishzidda: Critical > You're too busy at the moment!

* S N HP:Hurt MV:Weary - Ningishzidda: Critical >

*Ningishzidda* leaves north.
You're already wielding a weapon.


* S N HP:Hurt MV:Weary > Kyr narrates 'hiii'
They aren't here.


* S N HP:Hurt MV:Weary >
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
They aren't here.

* S N HP:Hurt MV:Weary > They aren't here.

* S N HP:Hurt MV:Weary >
They aren't here.


* S N HP:Hurt MV:Weary > You sheath a throwing knife into a small leather sheath.


* S N HP:Hurt MV:Weary > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs of
abandonment that are all over the place. Your feet leave footprints in the
thick dust as you walk around the room. However, you get the feeling that this
tower is not nearly as abandoned as it looks. There are stairs leading up into
the gloomy darkness.
[ obvious exits: S U D ]
*Ningishzidda* is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Ningishzidda.
An elite Shienaran guard attends his duties.

* S N HP:Hurt MV:Weary > You try to quietly draw a throwing knife from a small leather sheath.
You barely pierce *Ningishzidda*'s body.
*Ningishzidda* panics, and attempts to flee!

* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical >



You're already wielding a weapon.


* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical > You pierce *Ningishzidda*'s body.
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard tickles Ningishzidda's left foot with his slash.
You do the best you can!

* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical > You do the best you can!

* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical > You do the best you can!

* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical >
You do the best you can!

* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical >

Benito narrates 'taz beat'


* S N HP:Hurt MV:Weary - an elite Shienaran guard: Healthy - Ningishzidda: Critical > *Ningishzidda* leaves up.
They aren't here.


* S N HP:Hurt MV:Weary > An elite Shienaran guard leaves up.
They aren't here.

* S N HP:Hurt MV:Weary >
They aren't here.

* S N HP:Hurt MV:Weary > They aren't here.


* S N HP:Hurt MV:Weary > They aren't here.


* S N HP:Hurt MV:Weary >
Second Floor of the Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Down: An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
*Ningishzidda* is standing here.

* S N HP:Hurt MV:Weary >
*Ningishzidda* leaves down.
They aren't here.

* S N HP:Hurt MV:Weary >
Third Floor of the Tower
Here, the dust is so thick that your boots leave prints. The darkness envelops
everything, like the floor below, and you have to step closely in front of
objects to see them clearly. The place looks totally uninhabited, but yet, a
scuff mark here, a mark there, all make you wary. Battered stone stairs lead
up and down, further into the tower.
[ obvious exits: U D ]
Down: An elite Shienaran guard attends his duties.

* S N HP:Scratched MV:Weary >
They aren't here.


* S N HP:Scratched MV:Weary >
Throw at who?

* S N HP:Scratched MV:Weary >
Second Floor of the Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Down: *Ningishzidda* is here, fighting an elite Shienaran guard.
An elite Shienaran guard attends his duties.

* S N HP:Scratched MV:Haggard >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs of
abandonment that are all over the place. Your feet leave footprints in the
thick dust as you walk around the room. However, you get the feeling that this
tower is not nearly as abandoned as it looks. There are stairs leading up into
the gloomy darkness.
[ obvious exits: S U D ]
South: *Rig* is standing here mending a weapon.
Up: An elite Shienaran guard attends his duties.
*Ningishzidda* is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Ningishzidda.

* S N HP:Scratched MV:Haggard > You tickle *Ningishzidda*'s right hand with your pierce.

* S N HP:Scratched MV:Haggard - an elite Shienaran guard: Healthy - Ningishzidda: Critical > No way! You're fighting for your life!


* S N HP:Scratched MV:Haggard - an elite Shienaran guard: Healthy - Ningishzidda: Critical > You do the best you can!

* S N HP:Scratched MV:Haggard - an elite Shienaran guard: Healthy - Ningishzidda: Critical > The fighting is too thick for you to be
able to aim properly!

* S N HP:Scratched MV:Haggard - an elite Shienaran guard: Healthy - Ningishzidda: Critical >
*Ningishzidda* leaves up.

* S N HP:Scratched MV:Haggard >
You sheath a throwing knife into a small leather sheath.

* S N HP:Scratched MV:Haggard >
An elite Shienaran guard leaves up.

* S N HP:Scratched MV:Haggard >


*Ningishzidda* has arrived from above.

* S N HP:Scratched MV:Haggard >
*Ningishzidda* leaves south.
You wield a sharp, red stone dagger.

* S N HP:Scratched MV:Haggard >
They aren't here.

* S N HP:Scratched MV:Haggard > Second Floor of the Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.

* S N HP:Scratched MV:Haggard >
An elite Shienaran guard leaves down.
An elite Shienaran guard leaves down.
They aren't here.


* S N HP:Scratched MV:Haggard > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs of
abandonment that are all over the place. Your feet leave footprints in the
thick dust as you walk around the room. However, you get the feeling that this
tower is not nearly as abandoned as it looks. There are stairs leading up into
the gloomy darkness.
[ obvious exits: S U D ]
South: *Byrg* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.


* S N HP:Scratched MV:Haggard >
They aren't here.

* S N HP:Scratched MV:Haggard > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
*Byrg* is standing here.

* S N HP:Scratched MV:Haggard > You pierce *Byrg*'s right leg.

* S N HP:Scratched MV:Haggard - Byrg: Scratched >
The fence is opened from the other side.

* S N HP:Scratched MV:Haggard - Byrg: Scratched >
*Byrg* tries to pound you, but you deflect the blow.
You pierce *Byrg*'s body.


* S N HP:Scratched MV:Haggard - Byrg: Scratched > You pierce *Byrg*'s right leg hard.
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* S N HP:Scratched MV:Haggard - Byrg: Hurt >

A sergeant bellows 'Argh! The foul beast Taz has been spotted!'
It's already open!

* S N HP:Scratched MV:Haggard - Byrg: Hurt > You panic and attempt to flee!




You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
The dismembered corpse of a soldier is lying here.
I see no fence here. <---DLINE CLOSE FENCE

* S N HP:Scratched MV:Haggard > They aren't here.

* S N HP:Scratched MV:Haggard >
They aren't here.

* S N HP:Scratched MV:Haggard > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
A sergeant is here, fighting Sazi.
*Sazi* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Sazi.

* S N HP:Scratched MV:Haggard >

#Ok. $notstatus is now set to { N HP}.
You are a 597 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 18.2 lbs, peanuts.
Your base abilities are: Str:18 Int:15 Wil:18 Dex:19 Con:19.
Offensive bonus: 141, Dodging bonus: 148, Parrying bonus: 156
Your mood is: Wimpy. You will flee below: 202 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S N HP:Scratched MV:Haggard > *Taz* has arrived from the west.
You have 375(404) hit and 9(156) movement points.
You have scored 108500001 experience points and 1583 quest points.
You need 1727319362 exp to level and 1417 qp to rank.
You have amassed 685 Turn points to date.
You have played 107 days and 23 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* S N HP:Scratched MV:Haggard >
#Ok. $target is now set to {dark}.


A sergeant tries to pound Sazi, but he deflects the blow.
*Sazi* tries to pierce a sergeant, but he parries successfully.
A sergeant tries to pound Sazi, but he parries successfully.

* S N HP:Scratched MV:Haggard >
You pierce *Taz*'s left leg.

* S N HP:Scratched MV:Haggard - Taz: Beaten >
A sergeant bellows 'Argh! The foul beast Taz has been spotted!'
A sergeant bellows 'Argh! The foul beast Taz has been spotted!'
You do the best you can!

* S N HP:Scratched MV:Haggard - Taz: Beaten > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
*Taz* is here, fighting YOU!
You sense a hidden life form in the area...
A sergeant is here, fighting Sazi.
*Sazi* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Sazi.

* S N HP:Scratched MV:Haggard - Taz: Beaten >
You pierce *Taz*'s body.
*Sazi* pierces a sergeant's body very hard.


* S N HP:Scratched MV:Haggard - Taz: Beaten > You narrate '1n'

* S N HP:Scratched MV:Haggard - Taz: Beaten >

You pierce *Taz*'s right arm hard.
A sergeant tries to pound Sazi, but he deflects the blow.
*Sazi* tries to pierce a sergeant, but he deflects the blow.
A sergeant tries to pound Sazi, but he parries successfully.
Benito narrates 'shin okay?'
You narrate 'kajin'

* S N HP:Scratched MV:Haggard - Taz: Beaten > Benito has arrived from the south, riding a warhorse.
Jael has arrived from the south, riding a warhorse.
You panic and attempt to flee!


Benito tries to pound *Rig*, but he parries successfully.



You dodge a bash from *Taz* who loses his balance and falls!

You flee head over heels.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
You narrate 'taz crit'

* S N HP:Scratched MV:Haggard >
{target}={dark}
>

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
Jael Sicarii is here, fighting Taz, riding a warhorse.
Lord Benito the Lieutenant is here, fighting Rig, riding a warhorse.
*Taz* is here, fighting Jael.
*Rig* is here, fighting Benito mending a weapon.
A sergeant is here, fighting Sazi.
*Sazi* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Sazi.

* S N HP:Scratched MV:Haggard >

Jael pierces *Taz*'s body.
*Rig* tries to stab Benito, but he parries successfully.
A sergeant pounds Sazi's right foot.
*Sazi* pierces a sergeant's head very hard.
A sergeant pounds Sazi's head.
*Rig* swiftly dodges your attempt to pierce him.

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > Rig assumes an offensive striking posture.
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
Jael Sicarii is here, fighting Taz, riding a warhorse.
Lord Benito the Lieutenant is here, fighting Rig, riding a warhorse.
*Taz* is here, fighting Jael.
*Rig* is here, fighting Benito mending a weapon.
A sergeant is here, fighting Sazi.
*Sazi* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Sazi.

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
*Rig* avoids being bashed by Benito who loses his balance and falls!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
*Taz* panics, and attempts to flee!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
Jael pierces *Taz*'s right arm very hard.
*Rig* tries to stab Benito, but he deflects the blow.
*Sazi* pierces a sergeant's left leg hard.


#Ok. $target is now set to {dark}.
* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >


*Rig* swiftly dodges your attempt to pierce him.
Jael pierces *Taz*'s body.
*Rig* tries to stab Benito, but he parries successfully.
A sergeant tries to pound Sazi, but he deflects the blow.
*Sazi* pierces a sergeant's body very hard.
A sergeant tries to pound Sazi, but he parries successfully.


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
Kyr has arrived from the south.
*Taz* leaves north. Someone calls out--time to get my prize!!!
*Taz* has arrived from the north.
You do the best you can!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > Kyr slashes *Taz*'s body.
Benito narrates 'am here'
Jael pierces *Taz*'s body.
*Taz* panics, and attempts to flee!
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > A sergeant bellows 'Argh! The foul beast Taz has been spotted!'
A sergeant bellows 'Argh! The foul beast Taz has been spotted!'
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
Jael pierces *Taz*'s body.
Kyr slashes *Taz*'s body hard.
Benito tries to pound *Rig*, but he parries successfully.
You try to pierce *Rig*, but he dodges the attack.
*Rig* stabs Benito's body hard.
A sergeant tries to pound Sazi, but he parries successfully.
*Sazi* pierces a sergeant's body hard.
A sergeant pounds Sazi's body.
You try to pierce *Rig*, but he parries successfully.
*Rig* stabs Benito's right arm hard.
*Sazi* pierces a sergeant's body extremely hard.

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >


*Byrg* has arrived from the west.
You narrate 'ning crit in fence'

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
*Taz* leaves south.
You do the best you can!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
*Sazi* sheathes a dagger of green jade into an inky black cloak.
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded >
*Byrg* tries to pound Kyr, but he deflects the blow.
*Sazi* stops using a silver etched shield.
You do the best you can!


* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > Benito panics, and attempts to flee!
*Sazi* wields a wickedly scythed longsword in a two-handed grip.
You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > You do the best you can!

* S N HP:Scratched MV:Haggard - Benito: Battered - Rig: Wounded > Benito leaves north riding a warhorse.
You do the best you can!

* S N HP:Scratched MV:Haggard - Rig: Wounded >

*Rig* tries to stab you, but you parry successfully.
Kyr slashes *Byrg*'s head.
You try to pierce *Rig*, but he deflects the blow.
A sergeant tries to pound Sazi, but he deflects the blow.
A sergeant tries to pound Sazi, but he parries successfully.
Kyr panics, and attempts to flee!

* S N HP:Scratched MV:Haggard - Rig: Wounded >

Kyr leaves west.
Jael leaves south riding a warhorse.

* S N HP:Scratched MV:Haggard - Rig: Wounded >
You try to pierce *Rig*, but he parries successfully.
You do the best you can!

* S N HP:Scratched MV:Haggard - Rig: Wounded > You do the best you can!

* S N HP:Scratched MV:Haggard - Rig: Wounded > Benito has arrived from the north, riding a warhorse.
You do the best you can!

* S N HP:Scratched MV:Haggard - Rig: Wounded >
Benito pounds *Byrg*'s body.

* S N HP:Scratched MV:Haggard - Rig: Wounded >

Rig assumes a defensive striking posture.

* S N HP:Scratched MV:Haggard - Rig: Wounded > You get a thin vial of yellow fluid from a backpack.

* S N HP:Scratched MV:Haggard - Rig: Wounded >
Jael has arrived from the south, riding a warhorse.

* S N HP:Scratched MV:Haggard - Rig: Wounded >


Benito gives a sergeant an order.
*Rig* panics, and attempts to flee!

* S N HP:Scratched MV:Haggard - Rig: Wounded > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S N HP:Scratched MV:Weary - Rig: Wounded > *Byrg* tries to pound Benito, but he deflects the blow.
*Rig* swiftly dodges your attempt to pierce him.
A sergeant pounds Sazi's body hard.
*Sazi* gazes deeply at a sergeant...
A sergeant looks very strange, glaring about with a sense of panic.
*Sazi* scythes a sergeant's left hand into bloody fragments!
A sergeant is dead! R.I.P.
Your blood freezes as you hear a sergeant's death cry.
Your heartbeat calms down more as you feel less panicked.
*Sazi* scythes Jael's body hard.
Players in your Zone
--------------------
Kyr - Burnt Wagons
Jael - Branch in Dark Path
Benito - Branch in Dark Path
Shinobi - Branch in Dark Path

* S N HP:Scratched MV:Winded - Rig: Wounded >
No way! You're fighting for your life!

* S N HP:Scratched MV:Winded - Rig: Wounded >
Jael pierces *Sazi*'s head extremely hard.
*Sazi* panics, and attempts to flee!

* S N HP:Scratched MV:Winded - Rig: Wounded >
*Rig* leaves west.
*Sazi* leaves west riding a shadow stallion.

* S N HP:Scratched MV:Winded >

*Sazi* has arrived from the west, riding a shadow stallion.

* S N HP:Scratched MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a sergeant is lying here.
The corpse of a soldier is lying here.
*Sazi* is standing here, riding a shadow stallion.
Jael Sicarii is standing here, riding a warhorse.
Lord Benito the Lieutenant is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Benito.
A Shienaran sergeant watches for the enemy here.

* S N HP:Scratched MV:Winded >
#Ok. $target is now set to {dark}.

*Byrg* panics, and attempts to flee!

* S N HP:Scratched MV:Winded >

A sergeant bellows 'The myrddraal Sazi has been spotted!'

* S N HP:Scratched MV:Winded >
*Sazi* leaves west riding a shadow stallion.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
*Sazi* is standing here, riding a shadow stallion.
You sense a hidden life form in the area...


* S N HP:Scratched MV:Winded > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]


* S N HP:Scratched MV:Winded > The fence seems to be closed.

* S N HP:Scratched MV:Winded > They aren't here.

* S N HP:Scratched MV:Winded >

Ok.


* S N HP:Scratched MV:Winded > A Field
Blackened and twisted trees rise all around you, but the ground has grass on
it, a good place for mounts to rest. The gate to the east can even be closed,
preventing them running away. A large tower looms in the northeast, an
excellent place to look out over most of the northern countryside.
[ obvious exits: E ]
*Ningishzidda* is standing here.
A black stallion prances about.
A draft horse is here.
A draft horse is here.

* S N HP:Scratched MV:Winded > *Ningishzidda* tries to pound you, but you deflect the blow.
You do the best you can!

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >

*Ningishzidda* closes the fence. Thank you.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical > You pierce *Ningishzidda*'s body.
*Ningishzidda* tries to pound you, but you parry successfully.
It's already closed!

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >

You stop using a sharp, red stone dagger.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical > You try to quietly draw a throwing knife from a small leather sheath.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >
*Ningishzidda* panics, and attempts to flee! Will that help?
You throw a throwing knife at *Ningishzidda*.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >
A throwing knife arcs through the air.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >

*Ningishzidda* tries to pound you, but you parry successfully.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >
*Ningishzidda* grunts in pain as he is struck by a throwing knife.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical > You wield a sharp, red stone dagger.

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >


You do the best you can!

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >
You do the best you can!

* S N HP:Scratched MV:Winded - Ningishzidda: Critical > You pierce *Ningishzidda*'s head.
You do the best you can!

* S N HP:Scratched MV:Winded - Ningishzidda: Critical > You do the best you can!

* S N HP:Scratched MV:Winded - Ningishzidda: Critical >
You pierce *Ningishzidda*'s body.
*Ningishzidda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ningishzidda*'s death cry.
Choen tells you 'thanks for the BACKUP' Choen exclusive<--baddie died to seanchan

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