Post
by Voices of the Wheel » Mon Feb 27, 2017 4:55 pm
What some of you call ease of travel equals ways to avoid hubs to others, which is not a good thing in a multi-player game.
The thing with zone connections is that in conjunction with ease of travel, they also make for ease of fleeing and ease of becoming virtually unkillable. Some people have said to me "but if a zone is too chokey, a newbie won't be able to run". No, if a zone is too open, anyone with a modicum of skill can live forever, which is especially problematic considering there are less chasers these days and the average skill level has gone up. Pkers get bored, frustrated and leave. Considering someone who runs already has an advantage, it just became too much.
It's a delicate balance, for sure. Every zone being like Tar Valon road would be stupid. But imo all the connections that were added at some point, e.g. Rhahime, Garen's Wall, Cairhien Road and so on opened up the center of the map too much. As for mob support in every zone, that is hardly necessary. Something to draw people to any given zone, yes. Which obviously won't work for every zone in the game, since there's only so many lures: exp for a certain level, cash, herbs, eq, etc.