Would landing a bash and then zerking done it?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Penetrator
Posts: 88
Joined: Thu Sep 29, 2016 8:02 am

Would landing a bash and then zerking done it?

Post by Penetrator » Wed Oct 05, 2016 5:12 am

-
=
+
*

*
+
=
-

-

*Ragyn* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Full - Ragyn: Beaten > b

*Ragyn* scythes your right leg hard.

* HP:Beaten MV:Full - Ragyn: Beaten >
*Ragyn* scythes your head hard.

* HP:Beaten MV:Full - Ragyn: Beaten >

[bash ]


-
=
+
*

*
+
=
-

-
=
Your bash at *Ragyn* sends him sprawling!

* HP:Beaten MV:Full - Ragyn: Beaten >
You blast *Ragyn*'s body.

lo
* HP:Beaten MV:Full - Ragyn: Beaten > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A raven is here, watching.
*Ragyn* is sitting here, riding a warhorse.

* HP:Beaten MV:Full - Ragyn: Beaten >
You blast *Ragyn*'s left leg.

* HP:Beaten MV:Full - Ragyn: Beaten >
You blast *Ragyn*'s left leg hard.

* HP:Beaten MV:Full - Ragyn: Critical >

*Ragyn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Ragyn: Critical >
*Ragyn* barely scythes your left foot.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Beaten MV:Full - Ragyn: Beaten >
*Ragyn* scythes your right hand.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Ragyn: Beaten >

[bash ]


-
=
*Ragyn* scythes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


+
*

*
+
=
*Ragyn* panics, and attempts to flee!
-
*Ragyn* leaves east riding a warhorse.


-q=
They're not here anymore!

* HP:Beaten MV:Full > q
q
[k ragyn]
They aren't here.

q
q
* HP:Beaten MV:Full > [k ragyn]
They aren't here.

* HP:Beaten MV:Full > [k ragyn]
They aren't here.

* HP:Beaten MV:Full > [k ragyn]
They aren't here.

* HP:Beaten MV:Full > q
[k ragyn]
They aren't here.

* HP:Beaten MV:Full > q
q
[k ragyn]
They aren't here.

* HP:Beaten MV:Full > *Ragyn* has arrived from the east, riding a warhorse.
[k ragyn]
You blast *Ragyn*'s body hard.

* HP:Beaten MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

* HP:Beaten MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

* HP:Beaten MV:Full - Ragyn: Critical > [k ragyn]
You do the best you can!

* HP:Beaten MV:Full - Ragyn: Critical >
You barely blast *Ragyn*'s right hand.

* HP:Beaten MV:Full - Ragyn: Critical >

*Ragyn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Ragyn: Critical >
*Ragyn* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Ragyn: Critical > b

*Ragyn* scythes your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Ragyn: Critical >

[bash ]


-
*Ragyn* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

=
+
*

*
+
*Ragyn* panics, and attempts to flee!
=
-
*Ragyn* leaves north riding a warhorse.

-
=
*Ragyn* has arrived from the north, riding a warhorse.
Your bash at *Ragyn* sends him sprawling!

* HP:Critical MV:Full - Ragyn: Critical > q

You blast *Ragyn*'s left leg.

* HP:Critical MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > [k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > cp
[change mood berserk]
Mood changed to: Berserk

lo
* HP:Critical MV:Full - Ragyn: Critical > q
q
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Ragyn* is sitting here, riding a warhorse.
A young and strong buck is here, munching some grass.
A raven is here, watching.

q
* HP:Critical MV:Full - Ragyn: Critical > [k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
You blast *Ragyn*'s body.
*Ragyn* panics, and attempts to flee!
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
[k ragyn]
You do the best you can!

q
* HP:Critical MV:Full - Ragyn: Critical > [k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
q
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > [k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
You blast *Ragyn*'s left leg.
*Ragyn* panics, and attempts to flee!
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
q
[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > [k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > q
*Ragyn* leaves north riding a warhorse.
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > q
q
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > q
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > q
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > q
q
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > q
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > q
q
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > w
[k ragyn]
They aren't here.

* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > [k ragyn]
They aren't here.

* HP:Critical MV:Fresh > cb
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]

* HP:Critical MV:Full > cb
cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cb
* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Full > w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Full > cb
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.

* HP:Critical MV:Full > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Critical MV:Full > 4
4
[change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Full > [change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Full > sc
q
You have 29(400) hit and 232(236) movement points.
You have scored 89363951 experience points and 241 quest points.
You need 4136049 exp to level and -91 qp to rank.
You have amassed 247 Turn points to date.
You have played 20 days and 20 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 47).
You are standing.

* HP:Critical MV:Full > e
[k ragyn]
They aren't here.

* HP:Critical MV:Full > e
q
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]

* HP:Critical MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Ragyn* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.
A raven is here, watching.

* HP:Critical MV:Full > *Ragyn* scythes your left hand.
You wish that your wounds would stop BLEEDING so much!

[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical > f
You panic and attempt to flee!


You blast *Ragyn*'s left hand.
The young buck leaves east.
*Ragyn* scythes your right hand.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Full > n
n
w
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Critical MV:Full > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Critical MV:Full > s
s
q
q
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Full > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

sc
* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
*Ragyn* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
You have 10(400) hit and 216(236) movement points.
You have scored 89362801 experience points and 241 quest points.
You need 4137199 exp to level and -91 qp to rank.
You have amassed 247 Turn points to date.
You have played 20 days and 20 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 47).
You are standing.

* HP:Critical MV:Full > *Ragyn* leaves north riding a warhorse.
A raven leaves north.
A rat leaves north.
[k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

q
q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > sc
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
You have 10(400) hit and 216(236) movement points.
You have scored 89362801 experience points and 241 quest points.
You need 4137199 exp to level and -91 qp to rank.
You have amassed 247 Turn points to date.
You have played 20 days and 20 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 47).
You are standing.

* HP:Critical MV:Full > A lynx has arrived from the south.
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q

[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
Your blood freezes as you hear something's death cry.
[k ragyn]
They aren't here.

* HP:Critical MV:Full > * HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > sc
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > You have 10(400) hit and 216(236) movement points.
You have scored 89362801 experience points and 241 quest points.
You need 4137199 exp to level and -91 qp to rank.
You have amassed 247 Turn points to date.
You have played 20 days and 20 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 47).
You are standing.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
0
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[where ]
Players in your Zone
--------------------
Penetrator - The Crossroads
You catch a faint scent of a horse nearby.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > sc
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q
You have 24(400) hit and 216(236) movement points. Enough hps for 2 hits but if I miss a bash then Im dead :P
You have scored 89362801 experience points and 241 quest points.
You need 4137199 exp to level and -91 qp to rank.
You have amassed 247 Turn points to date.
You have played 20 days and 20 hours (real time).
This ranks you as Penetrator the Loathsome Battler [Ahf'frait 4] (Level 47).
You are standing.

* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > q

[k ragyn]
They aren't here.

q
* HP:Critical MV:Full > [k ragyn]
They aren't here.

* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

n
* HP:Critical MV:Full > q
[k ragyn]
They aren't here.

* HP:Critical MV:Full > b
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
*Ragyn* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Full > *Ragyn* scythes your body.
You wish that your wounds would stop BLEEDING so much!

[k ragyn]
You do the best you can!

* HP:Critical MV:Full - Ragyn: Critical >

[bash ]

-
=
+
*

*
+
=
-

*Ragyn* scythes your body.
You wish that your wounds would stop BLEEDING so much!

-
=

As *Ragyn* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Full > f
w
w
w

*someone* scythes your body.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Full > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Would landing a bash and then zerking done it?

Post by Ragyn » Wed Oct 05, 2016 5:22 am

yeah if my wimpy had failed, figured you were a warrior so had wimpy at 15/20, was close though, had 21 hps after. Eq is at corpse

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