A View of the Courtyard
To the east the cobbled walkway changes in nature becoming a flagstone path
throught the courtyard. The muted voices of children are barely heard,
muffled by the heavy foliage of the courtyard. Flashes of color slip in and
out of view behind sculted hedges and trees. Songbirds move freely between
the courtyard and the walkway, their natural music creating an appealing
background to whispered conversations among the strollers.
[ obvious exits: N E S ]
The corpse of a Hand of the Light is lying here.
* HP:Battered MV:Strong >
You savagely rip a limb from the corpse of a Hand of
the Light.
* HP:Battered MV:Strong >
You tear a bloodied limb from the dismembered corpse
of a Hand of the Light.
* HP:Battered MV:Strong > You savagely rip a limb from the dismembered corpse of
a Hand of the Light.
* HP:Battered MV:Strong > You pull a mangled limb from the dismembered corpse of
a Hand of the Light.
* HP:Battered MV:Strong >
You drink the blood.
* HP:Battered MV:Strong > You drink the blood.
You don't feel thirsty any more.
* HP:Battered MV:Strong > Your stomach can't contain anymore!
* HP:Battered MV:Strong >
The dismembered corpse of a Hand of the Light seems to
have been drained dry.
* HP:Battered MV:Strong >
corpse (here) :
a lantern
a pair of thin metal boots
a small purse
a sword sheath
a plain weapons belt
a single-edged broadsword
a thin pair of silken gloves
a bright white cloak
a full metal helmet and visor
* HP:Battered MV:Strong > You are carrying:
a water skin
[2] a shattered arm
[2] a severed leg
* HP:Battered MV:Strong >
Equitant narrates 'shoulda had her a coupel times!'
* HP:Battered MV:Strong > You get a full metal helmet and visor from the
dismembered corpse of a Hand of the Light.
* HP:Battered MV:Strong >
Before the King's Menagerie
A heavy wooden gate in the high stone wall to the west, running north and
south along the walkway stands open during the day allowing easy access to
the area beyond. Strange noises, though muffled create an atmosphere of
excitement and anticipation. Some stroll on, oblivious to all but their own
agendas while others stand and marvel at the King's novelty. An engraved
brass plaque is mounted on the wall in plain view of all who pass.
[ obvious exits: N S W ]
* HP:Battered MV:Strong >
Ok.
* HP:Battered MV:Strong > Obvious exits:
North - A View of the Courtyard
South - A View of the Courtyard
West - A closed 'wroughtirongate'
* HP:Battered MV:Strong >
Rig narrates 'yea!'
* HP:Battered MV:Strong >
Before the King's Menagerie
A heavy wooden gate in the high stone wall to the west, running north and
south along the walkway stands open during the day allowing easy access to
the area beyond. Strange noises, though muffled create an atmosphere of
excitement and anticipation. Some stroll on, oblivious to all but their own
agendas while others stand and marvel at the King's novelty. An engraved
brass plaque is mounted on the wall in plain view of all who pass.
[ obvious exits: N S W ]
* HP:Battered MV:Strong >
Ok.
The wroughtirongate swings open.
The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A fierce merlin is here flying around.
* HP:Battered MV:Strong >
Obvious exits:
North - The Aquarium
East - Before the King's Menagerie
South - Small Cages
West - Exotic Bird Cage
* HP:Battered MV:Strong >
You are carrying:
a full metal helmet and visor
a water skin
[2] a shattered arm
[2] a severed leg
* HP:Battered MV:Strong >
You sit down and rest your tired bones.
* HP:Battered MV:Strong >
The wroughtirongate closes quietly.
The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A fierce merlin is here flying around.
* HP:Wounded MV:Strong > You are using:
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> a high-collared coat
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a titanic spiked axe of ebon steel
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a water skin
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Wounded MV:Strong >
Rig narrates 'my op is bad it seems'
* HP:Wounded MV:Strong > You don't seem to have an al.limb.
* HP:Wounded MV:Strong >
backpack (used) :
[4] a thin vial of yellow fluid
an oilstone
a bubbling draught
a large number of copper pennies (25)
a wealth of gold crowns (147)
a cup of thick syrup
a glass of apple cider
* HP:Wounded MV:Strong > You are carrying:
a full metal helmet and visor
a water skin
[2] a shattered arm
[2] a severed leg
* HP:Wounded MV:Strong >
Rig narrates 'ob'
* HP:Wounded MV:Strong >
You drop a shattered arm.
You drop a shattered arm.
You drop a severed leg.
You drop a severed leg.
* HP:Wounded MV:Strong >
You put a water skin in a backpack.
* HP:Wounded MV:Strong > The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A fierce merlin is here flying around.
* HP:Wounded MV:Strong >
You drop a full metal helmet and visor.
* HP:Wounded MV:Strong > The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A metal helmet with attached visor rests here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A fierce merlin is here flying around.
* HP:Wounded MV:Strong >
You have 186(366) hit and 208(249) movement points.
You have scored 103899052 experience points and 133 quest points.
You need 4600948 exp to level and 17 qp to rank.
You have amassed 199 Turn points to date.
You have played 8 days and 14 hours (real time).
This ranks you as Chomsky the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are resting.
* HP:Wounded MV:Strong > Obvious exits:
North - The Aquarium
East - A closed 'wroughtirongate'
South - Small Cages
West - Exotic Bird Cage
* HP:Wounded MV:Strong > Players in your Zone
--------------------
Chomsky - The Office of the Groundskeeper
* HP:Wounded MV:Strong >
Someone knocks on the wroughtirongate from the other side.
* HP:Wounded MV:Strong >
The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A metal helmet with attached visor rests here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A fierce merlin is here flying around.
* HP:Wounded MV:Strong >
Obvious exits:
North - The Aquarium
East - A closed 'wroughtirongate'
South - Small Cages
West - Exotic Bird Cage
* HP:Wounded MV:Strong >
* HP:Wounded MV:Strong >
The wroughtirongate is opened from the other side.
*Dolofonos* has arrived from the east.
* HP:Wounded MV:Strong >
* HP:Wounded MV:Strong > The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A metal helmet with attached visor rests here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Dolofonos* is standing here.
A fierce merlin is here flying around.
* HP:Wounded MV:Strong >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your
surroundings.
* N HP:Wounded MV:Strong > The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A metal helmet with attached visor rests here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Dolofonos* is standing here.
A fierce merlin is here flying around.
* N HP:Wounded MV:Strong >
The wroughtirongate closes quietly.
* N HP:Wounded MV:Strong >
*Dolofonos* says 'NMO'
* N HP:Wounded MV:Strong > Arglebargle, glop-glyf!?!
* N HP:Wounded MV:Strong >
Life is far too important to be taken seriously.
Dolofonos is in excellent condition.
*Dolofonos* is using:
<held> an oilstone
<worn on head> a braided leather and silver headband
<worn around neck> an exquisite onyx dagger in a silver chain
<worn around neck> an exquisite onyx dagger in a silver chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* N HP:Wounded MV:Strong >
A fierce merlin flaps its wings as it comes in to land nearby.
*Dolofonos* looks at you.
* N HP:Wounded MV:Strong >
You stop resting, and stand up.
* N HP:Wounded MV:Strong >
You feel all your hostility drained from you here....
* N HP:Wounded MV:Strong > The Office of the Groundskeeper
Oversight of the King's Menagerie is a fulltime job requiring strength as
well as knowledge and skill in animal husbandry. A large desk, covered in
neat stacks of papers and ledgers occupies the center of the room. A sturdy
chair occupied by the groundskeeper sits behind the desk. The smooth stone
walls are covered in paintings of exotic animals and plants. A small sign
hangs next to the gate.
[ obvious exits: N E S W ]
A metal helmet with attached visor rests here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Dolofonos* is standing here.
A fierce merlin cries shrilly as it dives low for a kill.
* N HP:Wounded MV:Strong >
You say 'lol.'
* N HP:Wounded MV:Strong >
You feel all your hostility drained from you here....
Fixed: Not sure if intentional or just bad execution of an idea...
Moderator: Aureus