You come at the King, best not hit a ramshorned trolloc

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Honey
Posts: 67
Joined: Sun Apr 17, 2022 2:00 am

You come at the King, best not hit a ramshorned trolloc

Post by Honey » Sun May 31, 2026 12:23 am

Had been fighting inside FD then Kled came, so we walked out

**

S HP:Beaten MV:Tiring > You try to slash *Kled*, but he parries successfully.

* S HP:Beaten MV:Tiring - Kled: Wounded > *Kled* pierces your head.
You try to slash *Kled*, but he deflects the blow.

-
Kalamr has arrived from the east.

=
*Saphira* has arrived from the west, riding a warhorse.

+
Kalamr leaves west.

**+
*Kled* panics, and attempts to flee!

=-
*Saphira* leaves west riding a warhorse.
Kalamr has arrived from the west.

w
-
*Kled* pierces your body.
*Kled* leaves west.

=
They're not here anymore!

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A bizarre looking fruit is nestled nearby.
A receipt has been left here. [2]
A slip of paper has been carelessly dropped upon the ground.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A brown sack has been left here.
A large curved hunter's horn lies on the ground.
A torch is here on the ground.
A long, heavy sword lies on the ground.
A cape of forest green lies in a bundle here.
An embroidered green shirt is here.
A cap of fine gray fur has been left here.
A squat border stone juts from the soil.
*Kled* is here, fighting Vittak.
*Saphira* is here, fighting Vittak, riding a warhorse.
Vittak the Master Torturer is here, fighting Saphira.
Kalamr has arrived from the east.

* S HP:Beaten MV:Tiring > kill h.light
bash
You try to slash *Kled*, but he parries successfully.
Kalamr tries to smite *Kled*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Vittak: Battered - Kled: Wounded > -
*Kled* panics, and attempts to flee!

=
*Saphira* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
Kalamr vibrates and is knocked about.
You wish that your wounds would stop BLEEDING so much!

You vibrate and are knocked about.
*Kled* vibrates and is knocked about.
Vittak vibrates and is knocked about.

+**
*Kled* barely pierces Vittak's left hand.
*Saphira* slashes Vittak's body.
*Kled* leaves south.

+=
*Saphira* panics, and attempts to flee!

-
*Saphira* leaves south riding a warhorse.

-kill h.light
bash
=
They're not here anymore!

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > s
Bash who?

kill h.light
* S HP:Beaten MV:Tiring > bash
*Saphira* has arrived from the south, riding a warhorse.
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
An iron lantern hangs from the wall above the gate.
You notice a belt pack is hidden here.
*Kled* is standing here.
Ack, you lost Kalamr!
Vittak has arrived from the north.

* S HP:Beaten MV:Tiring > *Kled* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* S HP:Beaten MV:Tiring - Kled: Wounded >
*Kled* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Vittak tries to blast *Kled*, but he deflects the blow.

-=+*
*Kled* sheathes a silver-winged basilard into a gown of exquisite design.

*
The earth trembles and shivers beneath your feet..!

+=-
A throwing knife arcs through the air.

-=
You try to slash *Kled*, but he parries successfully.
As *Kled* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring - Kled: Wounded >
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Kled: Wounded > close door south

*Kled* avoids being bashed by Vittak who loses his balance and falls!

* S HP:Critical MV:Tiring - Kled: Wounded >
*Kled* sheathes a silver-winged basilard into a gown of exquisite design.

* S HP:Critical MV:Tiring - Kled: Wounded > cmw
f

*Kled* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Kled: Wounded >
A throwing knife arcs through the air.

* S HP:Critical MV:Tiring - Kled: Wounded >
*Saphira* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Tiring - Kled: Wounded > Ooomf!! You are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!

You try to slash *Kled*, but he parries successfully.
Ok.

* S HP:Critical MV:Tiring - Kled: Wounded > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Tiring - Kled: Wounded > *Kled* sheathes a silver-winged basilard into a gown of exquisite design.
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A bizarre looking fruit is nestled nearby.
A receipt has been left here. [2]
A slip of paper has been carelessly dropped upon the ground.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A brown sack has been left here.
A large curved hunter's horn lies on the ground.
A torch is here on the ground.
A long, heavy sword lies on the ground.
A cape of forest green lies in a bundle here.
An embroidered green shirt is here.
A cap of fine gray fur has been left here.
A squat border stone juts from the soil.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of a woodsman is lying here.
Kalamr has arrived from the east.

* S HP:Critical MV:Tiring > score
You have 21(414) hit and 162(263) movement points.
You have scored 117199072 experience points and 3002 quest points.
You need 1300928 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 3 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Tiring > w
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
Kalamr has arrived from the east.

* S HP:Critical MV:Tiring > look
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
w
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Tiring > n

Kalamr tries to smite *Kled*, but he deflects the blow.

n
* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > w
w
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv

* S HP:Critical MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A small purse is here. [2]
A raven is visible flying high in the sky.
A raven is here flying around.

* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

w
* S HP:Critical MV:Tiring > w
w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A raven is here flying around.

* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A raven is visible flying high in the sky.
A raven is here flying around.
A raven is here flying around.

* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

* S HP:Critical MV:Tiring > narr 21 hps
w
w
You narrate '21 hps'

w
* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
You notice a brass lantern is hidden here.

* S HP:Critical MV:Tiring > cmw
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
You notice a lantern is hidden here.

* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
You notice a lantern is hidden here.

not
* S HP:Critical MV:Winded > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded > w
You stop paying increased attention to your surroundings.

w
* S HP:Critical MV:Winded > w
Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A protective mother raccoon is here, watching over her kits.

* S HP:Critical MV:Winded > w
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A Shienaran scout blends into the surroundings here.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Critical MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A wild hog snorts angrily, pawing at the ground.

* S HP:Critical MV:Winded > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A young and strong buck is here, munching some grass.

* S HP:Critical MV:Winded > narr come camp
You narrate 'come camp'

w
* S HP:Critical MV:Winded > n
A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* S HP:Critical MV:Winded > n
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A black cat meanders to an unknown destination.

n
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<

* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Winded > n
w
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

w
* S HP:Critical MV:Winded > w
Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<

* S HP:Critical MV:Winded > w
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv

w
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A cute brown deer eyes you nervously.

w
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A wild boar runs through the forest.

* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv

n
* S HP:Critical MV:Winded > w
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^

* S HP:Critical MV:Winded > w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A young and strong buck is here, munching some grass.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A spotted jaguar opens its eyes lazily.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

w
* S HP:Critical MV:Winded > w
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Honey - Thinning Woods

* S HP:Critical MV:Winded > narr come camp now
w
s
You narrate 'come camp now'

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
A lantern has been left here.

* S HP:Critical MV:Winded > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

cmb
* S HP:Critical MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

where
* S HP:Critical MV:Winded > w
Players in your Zone
--------------------
Honey - Nearing A Trolloc Camp

* S HP:Critical MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A wilted tree leans to one side, on the brink of death.

* S HP:Critical MV:Winded > look
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A wilted tree leans to one side, on the brink of death.

* S HP:Critical MV:Winded > n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Vittak - Forested Borderlands
Kalamr - A Forested Path Through the Borderlands
Honey - In Front Of The Dark Tower

w
* S HP:Critical MV:Winded > Tower Entrance
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

where
o S HP:Critical MV:Winded > Players in your Zone
--------------------
Vittak - Forested Borderlands
Kalamr - A Forested Path Through the Borderlands
Honey - Tower Entrance

o S HP:Critical MV:Winded > narr am 1w fence
look
You narrate 'am 1w fence'

kill light
o S HP:Critical MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

look
o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > score
look
kill light
kill light
You have 34(414) hit and 79(263) movement points.
You have scored 117199072 experience points and 3002 quest points.
You need 1300928 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 3 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

o S HP:Critical MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

not
o S HP:Critical MV:Winded > They aren't here.

look
o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
You start paying increased attention to your surroundings.

o S HP:Critical MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

kill light
o S HP:Critical MV:Winded > They aren't here.

look
o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > kill light
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

o S HP:Critical MV:Winded > They aren't here.

look
o S HP:Critical MV:Winded > kill light
They aren't here.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Kalamr has arrived from the east.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > kill light
They aren't here.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

score
o S HP:Critical MV:Winded > look
kill light
You have 34(414) hit and 79(263) movement points.
You have scored 117199072 experience points and 3002 quest points.
You need 1300928 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 3 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

**Random Spamming for a Bit**

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill light
kill light
You try to slash *Kled*, but he parries successfully.

* S HP:Critical MV:Tiring - Kled: Wounded > kill light

*Kled* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A wolfish trolloc joins your fight!
You try to slash *Kled*, but he deflects the blow.

* S HP:Critical MV:Tiring - Kled: Wounded > You do the best you can!

score
* S HP:Critical MV:Tiring - Kled: Wounded > You do the best you can!

* S HP:Critical MV:Tiring - Kled: Wounded > HP:Critical MP:Tiring
You have scored 117199072 experience points and 3002 quest points.
You need 1300928 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are fighting Kled.

cmw
* S HP:Critical MV:Tiring - Kled: Wounded > f
w
[change mood WIMPY]
Mood changed to: WIMPY

u
* S HP:Critical MV:Tiring - Kled: Wounded > *Kled* sheathes a silver-winged basilard into a gown of exquisite design.
You panic and attempt to flee!

You flee head over heels.
Second Floor Of The Tower
[ obvious exits: U D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Alas, you cannot go that way...

o S HP:Critical MV:Winded > Top Floor Of The Tower
[ obvious exits: N D ]
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Winded > look
cmb
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

o S HP:Critical MV:Winded > d
Second Floor Of The Tower
[ obvious exits: U D ]
Vittak the Master Torturer is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o S HP:Critical MV:Winded > d
kill light

*Kled* has arrived from below.
*Kled* sheathes a silver-winged basilard into a gown of exquisite design.
Vittak tries to blast *Kled*, but he parries successfully.

bash
* S HP:Critical MV:Winded > *Kled* pierces Vittak's body.
A muzzled trolloc tries to cleave Kled, but he dodges the attack.
Vittak tries to blast *Kled*, but he deflects the blow.
Tower Entrance
[ obvious exits: E U ]
Kalamr the Dark Master is standing here.
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > Bash who?

o S HP:Critical MV:Winded > u
kill light

Kalamr leaves up.

o S HP:Critical MV:Winded > bash
Second Floor Of The Tower
[ obvious exits: U D ]
Kalamr the Dark Master is standing here.
*Kled* is here, fighting Vittak.
Vittak the Master Torturer is here, fighting Kled.
A muzzled trolloc is here, fighting Kled.

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > *Kled* panics, and attempts to flee!
Bash who?

* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded >
Kled swiftly dodges a muzzled trolloc's attempt to cleave him.

* S HP:Critical MV:Winded >
Kalamr leaves down.

* S HP:Critical MV:Winded > kill light

*Kled* leaves up.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > u
Top Floor Of The Tower
[ obvious exits: N D ]
A hideous trolloc is here, in a world of hurt.
Ack, you lost Vittak!

o S HP:Critical MV:Winded > narr spam
kill h.light
You narrate 'spam'

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > n

Vittak has arrived from below.

o S HP:Critical MV:Winded > kill h.light
bash
On A Balcony
[ obvious exits: S ]
You notice a leather water flask is hidden here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A silent, black-robed figure watches you from afar.
Vittak has arrived from the south.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > Bash who?

o S HP:Critical MV:Winded > s
d
Top Floor Of The Tower
[ obvious exits: N D ]
A hideous trolloc is here, in a world of hurt.
Vittak has arrived from the north.

o S HP:Critical MV:Winded > d
Second Floor Of The Tower
[ obvious exits: U D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Vittak has arrived from above.

o S HP:Critical MV:Winded > Tower Entrance
[ obvious exits: E U ]
*Kled* is here, fighting Kalamr.
Kalamr the Dark Master is here, fighting Kled.
A wolfish trolloc is here, fighting Kled.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
Vittak has arrived from above.

* S HP:Critical MV:Winded > kill h.light
bash

Kled swiftly dodges a wolfish trolloc's attempt to cleave him.
*Kled* pierces Kalamr's left arm.

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > Bash who?

* S HP:Critical MV:Winded >
*Kled* panics, and attempts to flee!

kill light
* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > kill light
kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > A wolfish trolloc tries to cleave Kled, but he dodges the attack.
Kalamr tries to smite *Kled*, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!
Kalamr sends *Kled* sprawling with a powerful bash!

* S HP:Critical MV:Winded > e
kill light

Vittak blasts *Kled*'s right leg into bloody fragments!

* S HP:Critical MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Winded > They aren't here.

w
* S HP:Critical MV:Winded > kill light
Tower Entrance
[ obvious exits: E U ]
Vittak the Master Torturer is here, fighting Kled.
*Kled* is sitting here.
Kalamr the Dark Master is here, fighting Kled.
A wolfish trolloc is here, fighting Kled.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.

* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded >
Vittak blasts *Kled*'s head into bloody fragments!
A wolfish trolloc cleaves Kled's body very hard.
Kalamr smites *Kled*'s body into bloody fragments!

* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Critical MV:Winded >
Kalamr narrates 'sat'

kill light
* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > A Ko'bal trolloc leaves east.
The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Critical MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > kill light
Vittak blasts *Kled*'s left arm into bloody fragments!
A wolfish trolloc cleaves Kled's head very hard.
Kalamr smites *Kled*'s body into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > *Kled* leaves east.
They aren't here.

o S HP:Critical MV:Winded > kill light
They aren't here.

e
o S HP:Critical MV:Winded > kill light
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Kalamr has arrived from the west.
Vittak has arrived from the west.

e
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving vvSOUTHvv
A lantern has been left here.
*Saphira* is standing here, riding a warhorse.
Kalamr has arrived from the west.
Vittak has arrived from the west.
Kalamr tries to smite *Saphira*, but she deflects the blow.
Vittak tries to blast *Saphira*, but she deflects the blow.

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > bash

*Saphira* stops riding a warhorse.

* S HP:Critical MV:Winded > Vittak tries to blast *Saphira*, but she deflects the blow.
Kalamr tries to smite *Saphira*, but she deflects the blow.
Bash who?

* S HP:Critical MV:Winded > kill light
You try to slash *Kled*, but he parries successfully.

* S HP:Critical MV:Winded - Kled: Beaten > kill light
You do the best you can!

bash
* S HP:Critical MV:Winded - Kled: Beaten > *Saphira* panics, and attempts to flee!


*Kled* sheathes a silver-winged basilard into a gown of exquisite design.

-=+
*Saphira* leaves east.

*
A throwing knife arcs through the air.

*+
*Saphira* has arrived from the east.
*Saphira* avoids being bashed by Kalamr who loses his balance and falls!


Ooomf!! You are struck by a throwing knife!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Kled: Beaten >
Vittak tries to blast *Saphira*, but she deflects the blow.

* S HP:Critical MV:Winded - Kled: Beaten > cmw
f
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - Kled: Beaten >
*Kled* sheathes a silver-winged basilard into a gown of exquisite design.

* S HP:Critical MV:Winded - Kled: Beaten > score
*Kled* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Kled*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<

* S HP:Critical MV:Tiring > kill light
You have 46(414) hit and 143(263) movement points.
You have scored 117196140 experience points and 3002 quest points.
You need 1303860 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.


* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > n
n
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A young and strong buck is here, munching some grass.

o S HP:Critical MV:Tiring > cmb

o S HP:Critical MV:Tiring > [change mood BRAVE]
Mood changed to: BRAVE

o S HP:Critical MV:Tiring > in
You are carrying:
[3] a throwing knife

o S HP:Critical MV:Tiring > e
Thinning Woods
[ obvious exits: N W ]

* S HP:Critical MV:Tiring > w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A young and strong buck is here, munching some grass.

w
o S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A handsome stag stands here, ready to run.

* S HP:Critical MV:Winded > score
cmw
You have 46(414) hit and 128(263) movement points.
You have scored 117196140 experience points and 3002 quest points.
You need 1303860 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Winded > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded > narr 46 hps
s
s
You narrate '46 hps'

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Winded > w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A lantern has been left here.
Kalamr the Dark Master is standing here.
A warhorse is here, stamping his feet impatiently.

* S HP:Critical MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Kalamr has arrived from the east.

* S HP:Critical MV:Winded > cmb
[change mood BRAVE]
Mood changed to: BRAVE

cpo
* S HP:Critical MV:Winded > kill light
[change posture offensive]
Posture changed to: Offensive

kill light
* S HP:Critical MV:Winded > They aren't here.

look
* S HP:Critical MV:Winded > kill light
They aren't here.

kill light
* S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
Kalamr the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

look
* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
Kalamr the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Vittak has arrived from the south.

look
* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > narr you ok?
e
kill light
kill light
You narrate 'you ok?'

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A lantern has been left here.
Kalamr has arrived from the west.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
look
They aren't here.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > e
They aren't here.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Kalamr has arrived from the west.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > e
*Saphira* has arrived from the north, riding a warhorse.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
Kalamr has arrived from the west.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > w
kill light
bash
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
*Saphira* is standing here, riding a warhorse.
Kalamr has arrived from the east.
Vittak has arrived from the east.
Kalamr tries to smite *Saphira*, but she deflects the blow.
Vittak blasts *Saphira*'s body into bloody fragments!
*Saphira* panics, and attempts to flee!

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > Vittak tries to blast *Saphira*, but she dodges the attack.
Kalamr smites *Saphira*'s body into bloody fragments!
Bash who?

* S HP:Critical MV:Winded >
*Saphira* leaves north riding a warhorse.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
kill light
kill h.light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > look
They aren't here.

kill light
* S HP:Critical MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > cmb
look
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded > kill light
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > look
They aren't here.

kill light
* S HP:Critical MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
kill light
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > look
They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded >They aren't here.

* S HP:Critical MV:Winded > look
kill light

* S HP:Critical MV:Winded > kill light
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > look
They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

look
* S HP:Critical MV:Winded > kill light
kill light
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A lantern has been left here.
Kalamr has arrived from the east.
Vittak has arrived from the east.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Vittak - Thinning Woods
Kalamr - Thinning Woods
Honey - Thinning Woods

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
kill light
They aren't here.

look
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > look
They aren't here.

* S HP:Critical MV:Winded > kill light
kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

look
* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
You try to slash *Kled*, but he parries successfully.
Kalamr tries to smite *Kled*, but he deflects the blow.

* S HP:Critical MV:Winded - Kled: Beaten > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A lantern has been left here.
*Kled* is here, fighting YOU!
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is here, fighting Kled.

* S HP:Critical MV:Winded - Kled: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Kled: Beaten > score
*Saphira* has arrived from the east.
You do the best you can!
Vittak tries to blast *Saphira*, but she deflects the blow.

* S HP:Critical MV:Winded - Kled: Beaten > *Saphira* barely slashes Vittak's left leg.
Vittak tries to blast *Saphira*, but she parries successfully.
Kalamr tries to smite *Kled*, but he parries successfully.
*Kled* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Kled*, but he parries successfully.
HP:Critical MP:Winded
You have scored 117196140 experience points and 3002 quest points.
You need 1303860 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are fighting Kled.

* S HP:Critical MV:Winded - Kled: Beaten > cmw
f
*Kled* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - Kled: Beaten > *Kled* sheathes a silver-winged basilard into a gown of exquisite design.
You panic and attempt to flee!


*Kled* throws a throwing knife at you!


You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Critical MV:Winded > kill light

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > score
cmb
You have 48(414) hit and 98(263) movement points.
You have scored 117194674 experience points and 3002 quest points.
You need 1305326 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Winded > look
[change mood BRAVE]
Mood changed to: BRAVE

kill light
* S HP:Critical MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
kill light
They aren't here.

look
* S HP:Critical MV:Winded > kill light
They aren't here.

kill light
* S HP:Critical MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

kill light
* S HP:Critical MV:Winded > kill light
*Kled* has arrived from the north.
*Kled* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* S HP:Critical MV:Winded - Kled: Beaten > kill light
You do the best you can!

* S HP:Critical MV:Winded - Kled: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Kled: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Kled: Beaten > cmw
f
You do the best you can!

* S HP:Critical MV:Winded - Kled: Beaten > w
*Kled* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - Kled: Beaten > *Kled* sheathes a silver-winged basilard into a gown of exquisite design.
You panic and attempt to flee!

narr 1s

*Saphira* has arrived from the north.

cmb
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
A wilted tree leans to one side, on the brink of death.
Alas, you cannot go that way...

* S HP:Critical MV:Winded > You narrate '1s'

* S HP:Critical MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded > kill light

* S HP:Critical MV:Winded > You try to slash *Kled*, but he parries successfully.

* S HP:Critical MV:Winded - Kled: Beaten > n
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Kled: Beaten >
A muzzled trolloc joins your fight!
A hooved trolloc joins your fight!
A Dha'vol trolloc joins your fight!

cmw
* S HP:Critical MV:Winded - Kled: Beaten > f
e
[change mood WIMPY]
Mood changed to: WIMPY

s
* S HP:Critical MV:Winded - Kled: Beaten > s
You panic and attempt to flee!


A Dha'vol trolloc tries to cleave Kled, but he parries successfully.
Kled swiftly dodges a hooved trolloc's attempt to cleave him.
A muzzled trolloc tries to cleave Kled, but he dodges the attack.
*Kled* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


*Kled* panics, and attempts to flee!
You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
Kalamr the Dark Master is standing here.

* S HP:Critical MV:Winded > score
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
A short, well balanced knife lies here, both edges glinting.
Vittak the Master Torturer is standing here.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Ack, you lost Kalamr!

* S HP:Critical MV:Winded > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a human leaving <<WEST<<
Vittak has arrived from the north.

* S HP:Critical MV:Winded > You have 24(414) hit and 83(263) movement points.
You have scored 117191742 experience points and 3002 quest points.
You need 1308258 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

cmb
* S HP:Critical MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded > look
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a human leaving <<WEST<<
Vittak the Master Torturer is standing here.

w
* S HP:Critical MV:Winded > A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving >>EAST>>
There are some tracks of a human leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Vittak has arrived from the east.

o S HP:Critical MV:Winded > narr pot
look
You narrate 'pot'
**We wait a tick**

* S HP:Beaten MV:Tiring > sh

*Saphira* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Tiring > [search human]
Kalamr tries to smite *Saphira*, but she deflects the blow.

-=
Vittak blasts *Saphira*'s left leg into bloody fragments!
*Saphira* panics, and attempts to flee!

+
*Saphira* leaves south riding a warhorse.

*s
*kill h.light
+bash
Cancelled.
*Saphira* has arrived from the south, riding a warhorse.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Kalamr has arrived from the north.
Vittak has arrived from the north.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > Bash who?

* S HP:Beaten MV:Tiring > n
kill light
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
A lantern has been left here.
Kalamr has arrived from the south.
Vittak has arrived from the south.

* S HP:Beaten MV:Winded > bash
They aren't here.

* S HP:Beaten MV:Winded > Bash who?

* S HP:Beaten MV:Winded > e
kill light
bash
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
Kalamr has arrived from the west.
Vittak has arrived from the west.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > n
Bash who?

kill light
* S HP:Beaten MV:Winded > bash
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently.
*Saphira* is standing here.
*Kled* is standing here.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Kalamr has arrived from the south.
Vittak has arrived from the south.
Kalamr tries to smite *Saphira*, but she parries successfully.
Vittak tries to blast *Saphira*, but she dodges the attack.

* S HP:Beaten MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Beaten MV:Winded > Bash who?

* S HP:Beaten MV:Winded >
*Kled* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Saphira* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Kled: Battered >
*Saphira* leaves north.

* S HP:Beaten MV:Winded - Kled: Battered > snicker

*Kled* sheathes a silver-winged basilard into a gown of exquisite design.

* S HP:Beaten MV:Winded - Kled: Battered > cmw
You snicker softly.

* S HP:Beaten MV:Winded - Kled: Battered > f
You try to slash *Kled*, but he parries successfully.
The ancient tree tickles Vittak's body with its hit.
The ancient tree joins the ancient tree's fight!
*Kled* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Beaten MV:Winded - Kled: Battered > w

*Saphira* has arrived from the north.

* S HP:Beaten MV:Winded - Kled: Battered > You panic and attempt to flee!

A throwing knife arcs through the air.
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > look
cmb
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

* S HP:Beaten MV:Winded > look
kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > narr i'm ent
look
You narrate 'i'm ent'

kill light
* S HP:Beaten MV:Winded > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > kill h.light
They aren't here.

* S HP:Beaten MV:Winded > look
They aren't here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

look
* S HP:Beaten MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

kill light
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > They aren't here.

look
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > look
They aren't here.

kill light
* S HP:Beaten MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
kill light
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > look
They aren't here.

* S HP:Beaten MV:Winded > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
kill light
kill light
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
kill light
They aren't here.

* S HP:Beaten MV:Winded > kill light
kill light
The clouds disappear.
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.
Kalamr has arrived from the east.

* S HP:Beaten MV:Tiring > kill light
kill light
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

look
* S HP:Beaten MV:Tiring > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.
Vittak has arrived from the north.

* S HP:Beaten MV:Tiring > kill light
kill light
kill light
kill light
look
kill light
They aren't here.
Vittak leaves south.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

kill light
* S HP:Beaten MV:Tiring > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > look
They aren't here.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.

kill light
* S HP:Beaten MV:Tiring > You try to slash *Kled*, but he deflects the blow.
Vittak has arrived from the south.

kill light
* S HP:Beaten MV:Tiring - Kled: Battered > You do the best you can!
Vittak tries to blast *Kled*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Kled: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Kled: Battered >
Vittak tries to blast *Kled*, but he deflects the blow.
*Kled* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Kled*, but he parries successfully.

bash
* S HP:Beaten MV:Tiring - Kled: Battered > *Kled* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!



*Kled* panics, and attempts to flee!

-
*Kled* leaves west.

cmw
=f
+Cancelled.
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Beaten MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^

* S HP:Beaten MV:Tiring > cmb
look
kill light
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Beaten MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^

w
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > w
kill light
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
*Kled* is here, fighting Kalamr.
Vittak the Master Torturer is here, fighting Kled.
Kalamr the Dark Master is here, fighting Kled.

bash
* S HP:Beaten MV:Tiring > *Kled* pierces Kalamr's body.
*Kled* panics, and attempts to flee!
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > e
Bash who?

kill light
* S HP:Beaten MV:Tiring > bash
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > Bash who?

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > kill light
kill light
kill light
They aren't here.
Kalamr leaves south.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > narr which way
look
kill light
You narrate 'which way'

kill light
* S HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr has arrived from the south.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

look
* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

look
* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

kill light
* S HP:Beaten MV:Tiring > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

look
* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
Kalamr narrates 'fled s'

* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

kill light
* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

look
* S HP:Beaten MV:Tiring > They aren't here.

kill light
* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > w
They aren't here.

* S HP:Beaten MV:Tiring > kill h.light
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Kalamr has arrived from the east.
Vittak has arrived from the east.
Vittak leaves west.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > e
s
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Kalamr has arrived from the west.

* S HP:Beaten MV:Tiring > kill h.light
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Kalamr has arrived from the north.

w
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill h.light
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A fade emerges from the shadows as you pass by.
A wilted tree leans to one side, on the brink of death.
Kalamr has arrived from the east.
Vittak has arrived from the north.

* S HP:Beaten MV:Tiring > They aren't here.
Vittak leaves south.

s
* S HP:Beaten MV:Tiring > e
kill h.light
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Kalamr has arrived from the north.

o S HP:Beaten MV:Tiring > bash
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
Vittak the Master Torturer is here, fighting Kled.
*Kled* is here, fighting a cringing trolloc whelp.
A cringing trolloc whelp is lying here, incapacitated.
Kalamr has arrived from the west.
Kalamr tries to smite *Kled*, but he parries successfully.

* S HP:Beaten MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Beaten MV:Winded > Bash who?

* S HP:Beaten MV:Winded > n
n
kill light
*Kled* panics, and attempts to flee!
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Beaten MV:Winded > kill light
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.

kill light
* S HP:Beaten MV:Winded > kill light
They aren't here.

kill light
* S HP:Beaten MV:Winded > kill light
You try to slash *Kled*, but he deflects the blow.

* S HP:Beaten MV:Winded - Kled: Battered > kill light
*Kled* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Kled*, but he deflects the blow.
You do the best you can!

kill light
* S HP:Critical MV:Winded - Kled: Battered > You do the best you can!

* S HP:Critical MV:Winded - Kled: Battered > You do the best you can!

* S HP:Critical MV:Winded - Kled: Battered > You do the best you can!

* S HP:Critical MV:Winded - Kled: Battered > narr ent
You do the best you can!

* S HP:Critical MV:Winded - Kled: Battered > *Kled* sheathes a silver-winged basilard into a gown of exquisite design.
You do the best you can!

* S HP:Critical MV:Winded - Kled: Battered > You narrate 'ent'

* S HP:Critical MV:Winded - Kled: Battered > cmw
f
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - Kled: Battered > You panic and attempt to flee!


A throwing knife arcs through the air.


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^

* S HP:Critical MV:Winded > score
look
You have 76(414) hit and 119(263) movement points.
You have scored 117188810 experience points and 3002 quest points.
You need 1311190 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Beaten MV:Winded > kill light
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^

* S HP:Beaten MV:Winded > cmb
They aren't here.

* S HP:Beaten MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

w
* S HP:Beaten MV:Winded > kill light
bash
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
Vittak the Master Torturer is here, fighting Kled.
Kalamr the Dark Master is here, fighting Kled.
*Kled* is here, fighting Kalamr.

* S HP:Beaten MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Beaten MV:Winded > Bash who?

* S HP:Beaten MV:Winded >
*Kled* leaves west.

kill light
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

w
* S HP:Beaten MV:Winded > kill light
They aren't here.

bash
* S HP:Beaten MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A fade emerges from the shadows as you pass by.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Kalamr has arrived from the east.
Vittak has arrived from the east.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > Bash who?

* S HP:Beaten MV:Winded > open door north
Ok.

* S HP:Beaten MV:Winded > e
kill light
kill light
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
Kalamr has arrived from the west.
Vittak has arrived from the west.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

look
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

* S HP:Beaten MV:Winded > look
*Saphira* has arrived from the east, riding a warhorse.
You try to slash *Saphira*, but she parries successfully.
Kalamr tries to smite *Saphira*, but she parries successfully.

* S HP:Beaten MV:Winded - Saphira: Beaten > kill light
You do the best you can!

* S HP:Beaten MV:Winded - Saphira: Beaten > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
*Saphira* is here, fighting YOU!, riding a warhorse.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is here, fighting Saphira.

* S HP:Beaten MV:Winded - Saphira: Beaten > bash
You do the best you can!

* S HP:Beaten MV:Winded - Saphira: Beaten > -=+**+=- -
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Saphira*!

=
Your bash at *Saphira* sends her sprawling!
Vittak blasts *Saphira*'s left arm into bloody fragments!
*Saphira* panics, and attempts to flee!

* S HP:Critical MV:Winded - Saphira: Critical >
*Saphira* leaves west riding a warhorse.

* S HP:Critical MV:Winded > look
w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.

kill light
* S HP:Critical MV:Winded > bash
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
*Saphira* is standing here, riding a warhorse.
A fade emerges from the shadows as you pass by.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Kalamr has arrived from the east.
Vittak has arrived from the east.
Vittak tries to blast *Saphira*, but she parries successfully.

* S HP:Critical MV:Winded > You try to slash *Saphira*, but she parries successfully.

* S HP:Critical MV:Winded - Vittak: Wounded - Saphira: Critical > Kalamr leaves west.

open door north
-=
*Saphira* panics, and attempts to flee!

zerk
Cancelled.
It's already open!
Kalamr has arrived from the west.

* S HP:Critical MV:Winded - Vittak: Wounded - Saphira: Critical > *Saphira* leaves east riding a warhorse.
[change mood BERSERK]
Mood changed to: BERSERK

* S HP:Critical MV:Winded > kill h.light
They aren't here.

e
* S HP:Critical MV:Winded >
Kalamr leaves east.

kill h.light
* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A lantern has been left here.
Kalamr the Dark Master is standing here.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > They aren't here.

e
* S HP:Critical MV:Winded > kill h.light
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
Kalamr has arrived from the west.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > They aren't here.

cmb
* S HP:Critical MV:Winded > cmb
cmb
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy retained at: 0 hit points.
Kalamr leaves north.

* S HP:Critical MV:Winded > [change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded > score
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded > You have 5(414) hit and 94(263) movement points.
You have scored 117188932 experience points and 3002 quest points.
You need 1311068 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Winded > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded > look
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
Vittak the Master Torturer is standing here.

e
* S HP:Critical MV:Winded > e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Vittak has arrived from the west.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > narr i'm 5 hps btw
look
You narrate 'i'm 5 hps btw'

kill light
* S HP:Critical MV:Winded > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

* S HP:Critical MV:Winded > e
They aren't here.

e
* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A cute brown deer eyes you nervously.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > score
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A young and strong buck is here, munching some grass.
Vittak has arrived from the west.

* S HP:Critical MV:Winded > You have 5(414) hit and 82(263) movement points.
You have scored 117188932 experience points and 3002 quest points.
You need 1311068 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Winded > e
Alas, you cannot go that way...

* S HP:Critical MV:Winded > score
You have 5(414) hit and 82(263) movement points.
You have scored 117188932 experience points and 3002 quest points.
You need 1311068 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Winded > n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
Vittak has arrived from the south.

* S HP:Critical MV:Winded > look
kill light
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > nar rall e 1n
You narrate 'rall e 1n'

* S HP:Critical MV:Winded > narr of camp
look
kill light
You narrate 'of camp'

score
* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > cmw
They aren't here.

* S HP:Critical MV:Tiring > You have 18(414) hit and 137(263) movement points.
You have scored 117188932 experience points and 3002 quest points.
You need 1311068 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

look
* S HP:Critical MV:Tiring > kill light
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

look
* S HP:Critical MV:Tiring > They aren't here.
Kalamr has arrived from the south.

kill light
* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > look
kill light
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > narr hope you both spam hard =p
look
You narrate 'hope you both spam hard =p'

* S HP:Critical MV:Tiring > kill light
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > score
They aren't here.

* S HP:Critical MV:Tiring > look
kill light
You have 18(414) hit and 137(263) movement points.
You have scored 117188932 experience points and 3002 quest points.
You need 1311068 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > narr oh nvm up to 18 now
look
kill light
You narrate 'oh nvm up to 18 now'

* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > look
kill light
They aren't here.

* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > look
kill light
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > score
You have 18(414) hit and 137(263) movement points.
You have scored 117188932 experience points and 3002 quest points.
You need 1311068 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

kill light
* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

cmb
* S HP:Critical MV:Tiring > look
[change mood BRAVE]
Mood changed to: BRAVE

kill light
* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
Kalamr the Dark Master is standing here.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > They aren't here.

cmw
* S HP:Critical MV:Tiring > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Tiring > s
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A young and strong buck is here, munching some grass.
Kalamr has arrived from the north.
Vittak has arrived from the north.

* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Kalamr has arrived from the east.
Vittak has arrived from the east.

* S HP:Critical MV:Winded > w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Kalamr has arrived from the east.
Vittak has arrived from the east.

w
* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Kalamr has arrived from the east.
Vittak has arrived from the east.

* S HP:Critical MV:Winded > w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
Kalamr has arrived from the east.
Vittak has arrived from the east.

* S HP:Critical MV:Winded > w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
*Kled* is standing here.
Kalamr has arrived from the east.
Vittak has arrived from the east.
Kalamr tries to smite *Kled*, but he parries successfully.
Vittak tries to blast *Kled*, but he parries successfully.

w
* S HP:Critical MV:Winded > Vittak tries to blast *Kled*, but he parries successfully.
*Kled* barely pierces Kalamr's body.
Kalamr tries to smite *Kled*, but he deflects the blow.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Winded > cmb
look
kill light
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded > *Kled* has arrived from the east.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
*Kled* is standing here.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Winded > kill light
You try to slash *Kled*, but he parries successfully.

* S HP:Critical MV:Winded - Kled: Wounded > You do the best you can!

* S HP:Critical MV:Winded - Kled: Wounded > cmw
f
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - Kled: Wounded > s
s
*Kled* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

A wolfish trolloc joins your fight!
A hooved trolloc joins your fight!
A Ko'bal trolloc joins your fight!
You try to slash *Kled*, but he parries successfully.
*Kled* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

*Kled* sheathes a silver-winged basilard into a gown of exquisite design.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Kalamr has arrived from the north.
Vittak has arrived from the north.

* S HP:Critical MV:Winded > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
A cringing trolloc whelp is lying here, mortally wounded.
Kalamr has arrived from the north.
Vittak has arrived from the north.

* S HP:Critical MV:Winded > look
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
A cringing trolloc whelp is lying here, mortally wounded.

score
* S HP:Critical MV:Winded > You have 4(414) hit and 107(263) movement points.
You have scored 117187466 experience points and 3002 quest points.
You need 1312534 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

* S HP:Critical MV:Winded > w
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Kalamr has arrived from the east.
Vittak has arrived from the east.

o S HP:Critical MV:Winded > narr 4 hps
You narrate '4 hps'

o S HP:Critical MV:Winded > narr spam
look
You narrate 'spam'

kill light
o S HP:Critical MV:Winded > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Winded > cmw
They aren't here.

o S HP:Critical MV:Winded > [change mood WIMPY]
Mood changed to: WIMPY

o S HP:Critical MV:Winded > look
look
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

kill light
o S HP:Critical MV:Winded > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > look
kill light
kill light
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > look
kill light
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > look
sh
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Winded > [search human]
Kalamr tries to smite *Kled*, but he parries successfully.
Vittak tries to blast *Kled*, but he deflects the blow.

-=+*
*Kled* panics, and attempts to flee!

*+
Vittak tries to blast *Kled*, but he deflects the blow.
Kalamr tries to smite *Kled*, but he parries successfully.

=
*Kled* leaves north.

-
There doesn't seem to be anyone hidden here.

o S HP:Critical MV:Winded > look
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

sh
o S HP:Critical MV:Winded > [search human]

-=+**+=-
There doesn't seem to be anyone hidden here.

o S HP:Critical MV:Winded > narr don't roll bashes just spam
You narrate 'don't roll bashes just spam'

score
o S HP:Critical MV:Winded > You have 18(414) hit and 102(263) movement points.
You have scored 117187466 experience points and 3002 quest points.
You need 1312534 exp to level and 6998 qp to rank.
You have acquired 149 alt qps to date.
You have amassed 54 Turn points to date.
You have played 24 days and 4 hours (real time).
This ranks you as Honey the Dark High Master [Ghar'ghael 8] (Level 51).
You are standing.

sh
o S HP:Critical MV:Winded > [search human]

-=+**+=-
There doesn't seem to be anyone hidden here.

o S HP:Critical MV:Winded > sh
[search human]

-=+**+=-
There doesn't seem to be anyone hidden here.

o S HP:Critical MV:Winded >
Kalamr tries to smite *Kled*, but he dodges the attack.

sh
* S HP:Critical MV:Winded >
*Kled* sheathes a silver-winged basilard into a gown of exquisite design.
Vittak tries to blast *Kled*, but he parries successfully.

* S HP:Critical MV:Winded > [search human]


*Kled* throws a throwing knife at you!

-e
=Cancelled.
A throwing knife arcs through the air.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A cringing trolloc whelp is lying here, mortally wounded.

* S HP:Critical MV:Winded > look
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A cringing trolloc whelp is lying here, mortally wounded.

* S HP:Critical MV:Winded > look
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A cringing trolloc whelp is lying here, mortally wounded.

* S HP:Critical MV:Winded > w
get knife
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A short, well balanced knife lies here, both edges glinting.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Tiring > You get a throwing knife.

o S HP:Critical MV:Tiring > look
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Tiring > look
kill light
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Vittak the Master Torturer is standing here.
Kalamr the Dark Master is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

sh
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > [search human]

-
*Kled* has arrived from the north.

=+**+=-
There doesn't seem to be anyone hidden here.

o S HP:Critical MV:Tiring > e
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
*Kled* is standing here.
A cringing trolloc whelp is lying here, mortally wounded.
Kalamr has arrived from the west.
Vittak has arrived from the west.
Kalamr tries to smite *Kled*, but he deflects the blow.

* S HP:Critical MV:Tiring >
Vittak tries to blast *Kled*, but he parries successfully.

* S HP:Critical MV:Tiring >
*Kled* panics, and attempts to flee!

* S HP:Critical MV:Tiring >
Vittak tries to blast *Kled*, but he parries successfully.
*Kled* pierces Kalamr's right arm.
Kalamr tries to smite *Kled*, but he parries successfully.
*Kled* leaves north.

* S HP:Critical MV:Tiring > n
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
*Kled* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Kled.
A ramshorned trolloc is here, fighting Kled.
Kalamr has arrived from the south.
Vittak has arrived from the south.
Kalamr tries to smite *Kled*, but he parries successfully.
Vittak tries to blast *Kled*, but he deflects the blow.

* S HP:Critical MV:Tiring >
A throwing knife arcs through the air.

* S HP:Critical MV:Tiring > w

A ramshorned trolloc grunts in pain as he is struck by a throwing knife.

* S HP:Critical MV:Tiring > Vittak blasts *Kled*'s body into bloody fragments!
*Kled* panics, and attempts to flee!
Kalamr tries to smite *Kled*, but he dodges the attack.
A ramshorned trolloc tries to cleave Kled, but he parries successfully.
A ramshorned trolloc tries to cleave Kled, but he dodges the attack.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A wolfish trolloc is here, howling for blood.
A wilted tree leans to one side, on the brink of death.

* S HP:Critical MV:Tiring > e
kill light
bash
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
Vittak the Master Torturer is here, fighting Kled.
Kalamr the Dark Master is here, fighting Kled.
*Kled* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Kled.
A ramshorned trolloc is here, fighting Kled.

* S HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Tiring > Bash who?

* S HP:Critical MV:Tiring > kill light

*Kled* leaves west.

* S HP:Critical MV:Tiring > w
They aren't here.

kill light
* S HP:Critical MV:Tiring > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A wolfish trolloc is here, howling for blood.
A wilted tree leans to one side, on the brink of death.
Kalamr has arrived from the east.
Vittak has arrived from the east.

n
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > bash
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
*Kled* is standing here.
A beaked trolloc is here, scouting.
A trolloc is here, exhorting a group of trolloc raiders.
Kalamr has arrived from the south.
Vittak has arrived from the south.
Kalamr tries to smite *Kled*, but he deflects the blow.
Vittak tries to blast *Kled*, but he parries successfully.

* S HP:Critical MV:Winded > Vittak blasts *Kled*'s body into bloody fragments!
*Kled* panics, and attempts to flee!
Kalamr tries to smite *Kled*, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > Bash who?

* S HP:Critical MV:Winded > kill light
open door north
The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Critical MV:Winded > It's already open!

* S HP:Critical MV:Winded > n
The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Critical MV:Winded > n
*Kled* leaves north.
Stallion Pen
[ obvious exits: S ]
*Kled* is standing here.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A cringing trolloc whelp cowers before you.
A trolloc is here commanding a fist of troops.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Kalamr has arrived from the south.
Vittak has arrived from the south.
Kalamr tries to smite *Kled*, but he parries successfully.
*Kled* swiftly dodges Vittak's attempt to blast him.

kill light
* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

n
* S HP:Critical MV:Winded > kill light
Alas, you cannot go that way...

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > close door south
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Vittak tries to blast *Kled*, but he deflects the blow.
*Kled* pierces Kalamr's body.
Kalamr tries to smite *Kled*, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > Ok.

* S HP:Critical MV:Winded >
*Kled* panics, and attempts to flee!

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded >
*Kled* pierces Kalamr's left arm.

close door south
* S HP:Critical MV:Winded > close door south
close door south
It's already closed!

* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
Vittak tries to blast *Kled*, but he parries successfully.
*Kled* pierces Kalamr's left arm.
Kalamr tries to smite *Kled*, but he parries successfully.
It's already closed!

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > It's already closed!

* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > It's already closed!

* S HP:Critical MV:Winded > *Kled* pierces Kalamr's left arm.
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

close door south
* S HP:Critical MV:Winded > close door south
Vittak tries to blast *Kled*, but he parries successfully.
*Kled* pierces Kalamr's left arm hard.
Kalamr tries to smite *Kled*, but he parries successfully.
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > It's already closed!

* S HP:Critical MV:Winded > kill light
It's already closed!

* S HP:Critical MV:Winded > *Kled* sheathes a silver-winged basilard into a gown of exquisite design.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Winded > close door south
kill light
It's already closed!

* S HP:Critical MV:Winded > The fighting is too thick and heavy for you to enter the fray!

close door south
* S HP:Critical MV:Winded >
*Kled* pierces Kalamr's left arm.
Kalamr tries to smite *Kled*, but he deflects the blow.
The fence is opened from the other side.
Kalamr closes the fence.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded >
The fence is opened from the other side.
Kalamr closes the fence.

* S HP:Critical MV:Winded > close door south

The fence is opened from the other side.
Kalamr closes the fence.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south

The fence is opened from the other side.

* S HP:Critical MV:Winded > close door south

Kalamr closes the fence.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.
*Kled* avoids being bashed by Vittak who loses his balance and falls!
*Kled* panics, and attempts to flee!

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded >
The fence is opened from the other side.
Kalamr closes the fence.

* S HP:Critical MV:Winded >
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
A hideous trolloc joins a cringing trolloc whelp's fight!
A fade joins a hideous trolloc's fight!
A fade tries to slash Kled, but he deflects the blow.
A hideous trolloc tries to cleave Kled, but he deflects the blow.
A cringing trolloc whelp tries to hit Kled, but he dodges the attack.
*Kled* tickles Kalamr's body with his pierce.
Kalamr tries to smite *Kled*, but he parries successfully.
The fence is opened from the other side.
Kalamr closes the fence.

close door south
* S HP:Critical MV:Winded >
The fence is opened from the other side.
Kalamr closes the fence.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > look

The fence is opened from the other side.
Kalamr closes the fence.

kill light
* S HP:Critical MV:Winded > The fence is opened from the other side.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
Vittak the Master Torturer is sitting here.
Kalamr the Dark Master is here, fighting Kled.
*Kled* is here, fighting Kalamr.
A hideous trolloc is here, fighting Kled.
A hooved trolloc anxiously stamps its feet.
A fade is here, fighting Kled.
A cringing trolloc whelp is here, fighting Kled.
A trolloc is here commanding a fist of troops.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Kalamr closes the fence.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
The fighting is too thick and heavy for you to enter the fray!
Kalamr closes the fence.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded >
The fence is opened from the other side.
Kalamr closes the fence.
Vittak clambers to his feet.

close door south
* S HP:Critical MV:Winded >
The fence is opened from the other side.
Kalamr closes the fence.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > narr in fence

A fade slashes Kled's left foot very hard.
*Kled* panics, and attempts to flee!
Kled swiftly dodges a hideous trolloc's attempt to cleave him.
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* pierces Kalamr's body.
Kalamr tries to smite *Kled*, but he deflects the blow.

* S HP:Critical MV:Winded > You narrate 'in fence'

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > A fade slashes Kled's left leg extremely hard.
*Kled* panics, and attempts to flee!
A hideous trolloc tries to cleave Kled, but he parries successfully.
A cringing trolloc whelp tries to hit Kled, but he dodges the attack.
*Kled* pierces Kalamr's body.
Kalamr smites *Kled*'s left arm into bloody fragments!
*Kled* panics, and attempts to flee!
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > *Kled* pierces Kalamr's left leg.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > A fade slashes Kled's body very hard.
*Kled* panics, and attempts to flee!
Kled swiftly dodges a hideous trolloc's attempt to cleave him.
A cringing trolloc whelp tries to hit Kled, but he dodges the attack.
*Kled* barely pierces Kalamr's body.
Kalamr smites *Kled*'s right leg into bloody fragments!
*Kled* panics, and attempts to flee!
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
*Kled* pierces Kalamr's left leg.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > A fade tries to slash Kled, but he parries successfully.
A hideous trolloc tries to cleave Kled, but he dodges the attack.
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* pierces Kalamr's body.
Kalamr tries to smite *Kled*, but he deflects the blow.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
A fade tries to slash Kled, but he deflects the blow.
A hideous trolloc tries to cleave Kled, but he deflects the blow.
A cringing trolloc whelp tries to hit Kled, but he dodges the attack.
*Kled* pierces Kalamr's right arm.
Kalamr tries to smite *Kled*, but he deflects the blow.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
It's already closed!

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
*Kled* pierces Kalamr's right hand.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
A fade tries to slash Kled, but he deflects the blow.
A hideous trolloc tries to cleave Kled, but he dodges the attack.
A cringing trolloc whelp tries to hit Kled, but he dodges the attack.
*Kled* pierces Kalamr's body.
Kalamr tries to smite *Kled*, but he parries successfully.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > It's already closed!

* S HP:Critical MV:Winded > close door south
A fade slashes Kled's right leg very hard.
*Kled* panics, and attempts to flee!
A hideous trolloc tries to cleave Kled, but he parries successfully.
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* barely pierces Kalamr's head.
Kalamr tries to smite *Kled*, but he parries successfully.
*Kled* pierces Kalamr's body.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > It's already closed!

* S HP:Critical MV:Winded > close door south
A fade tries to slash Kled, but he parries successfully.
A hideous trolloc cleaves Kled's body hard.
*Kled* panics, and attempts to flee!
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* barely pierces Kalamr's body.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

close door south
* S HP:Critical MV:Winded > *Kled* pierces Kalamr's body.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.
*Kled* avoids being bashed by Kalamr who loses his balance and falls!
*Kled* panics, and attempts to flee!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
A fade tries to slash Kled, but he deflects the blow.
A hideous trolloc tries to cleave Kled, but he parries successfully.
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* barely pierces Kalamr's body.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > *Kled* pierces Kalamr's body.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
It's already closed!

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Winded > It's already closed!

close door south
* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Winded > close door south
A fade tries to slash Kled, but he parries successfully.
A hideous trolloc tries to cleave Kled, but he parries successfully.
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* barely pierces Kalamr's body.
Kalamr tries to smite *Kled*, but he deflects the blow.
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Tiring > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > close door south
It's already closed!

* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > close door south
It's already closed!

* S HP:Critical MV:Tiring > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > close door south
*Kled* pierces Kalamr's body.
It's already closed!

* S HP:Critical MV:Tiring > close door south
The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Tiring > It's already closed!

close door south
* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

close door south
* S HP:Critical MV:Tiring > close door south
It's already closed!

* S HP:Critical MV:Tiring > close door south
A fade slashes Kled's left arm extremely hard.
*Kled* panics, and attempts to flee!
A hideous trolloc tries to cleave Kled, but he deflects the blow.
Kled swiftly dodges a cringing trolloc whelp's attempt to hit him.
*Kled* pierces Kalamr's right leg.
Kalamr is stunned, but will probably regain consciousness...
*Kled* pierces Vittak's body.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > close door south
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > It's already closed!

* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > It's already closed!

* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > It's already closed!

* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > *Kled* barely pierces Vittak's right foot.
The fence is opened from the other side.
Ok.

* S HP:Critical MV:Tiring > kill light
It's already closed!

* S HP:Critical MV:Tiring > The fence is opened from the other side.
Ok.

bash
* S HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Tiring > Vittak blasts *Kled*'s body into bloody fragments!
*Kled* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kled*'s death cry.
The fence is opened from the other side.
Bash who?

kill light
o S HP:Critical MV:Tiring > close door south
They aren't here.

o S HP:Critical MV:Tiring > kill light
bash
Ok.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > Bash who?

o S HP:Critical MV:Tiring > open door south
s
kill light
bash

Vittak gets a black pair of silver-tooled boots from the corpse of Kled.
Vittak gets a pair of earthen colored breeches from the corpse of Kled.
Vittak gets a small purse from the corpse of Kled.
Vittak gets a belt bearing a dragon worked in silver from the corpse of Kled.
Vittak gets a silver-winged basilard from the corpse of Kled.
Vittak gets a polished onyx-inlaid shield from the corpse of Kled.
Vittak gets a jeweled wristcuff from the corpse of Kled.
Vittak gets a jeweled wristcuff from the corpse of Kled.
Vittak gets a pair of dark gloves from the corpse of Kled.
Vittak gets a set of cloth sleeves from the corpse of Kled.
Vittak gets a gown of exquisite design from the corpse of Kled.
Vittak gets a bearskin tunic from the corpse of Kled.
Vittak gets a shimmering pendant of obsidian from the corpse of Kled.
Vittak gets a polished chain of darkened steel from the corpse of Kled.
Vittak gets a camouflaged hood from the corpse of Kled.
Vittak gets an onyx circlet engraved with tridents from the corpse of Kled.
Vittak gets an onyx circlet engraved with tridents from the corpse of Kled.
Vittak gets a mirrored lantern from the corpse of Kled.

o S HP:Critical MV:Tiring > Ok.

o S HP:Critical MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
*Saphira* is here, fighting a Ko'bal trolloc, riding a warhorse.
A beaked trolloc is here, fighting Saphira.
A Ko'bal trolloc is here, fighting Saphira.
Vittak has arrived from the north.

* S HP:Critical MV:Tiring > *Saphira* swiftly dodges your attempt to slash her.

* S HP:Critical MV:Tiring - a Ko'bal trolloc: Battered - Saphira: Beaten > You try to slash *Saphira*, but she deflects the blow.
A beaked trolloc tries to cleave Saphira, but she dodges the attack.
*Saphira* slashes a Ko'bal trolloc's left arm extremely hard.
A Ko'bal trolloc crushes Saphira's body hard.

-=+
*Saphira* panics, and attempts to flee!
*Saphira* tries to flee, but is too exhausted!

**+
*Saphira* panics, and attempts to flee!
Vittak tries to blast *Saphira*, but she deflects the blow.

=- -
Saphira swiftly dodges a beaked trolloc's attempt to cleave her.
*Saphira* slashes a Ko'bal trolloc's body very hard.
Saphira swiftly dodges a Ko'bal trolloc's attempt to crush her.
*Saphira* leaves east riding a warhorse.

=
They're not here anymore!

* S HP:Critical MV:Tiring > e
kill light
bash
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving ^^NORTH^^
A lantern has been left here.
*Saphira* is standing here, riding a warhorse.
Ack, you lost Vittak!

* S HP:Critical MV:Tiring > *Saphira* leaves east riding a warhorse.

Florry
Posts: 209
Joined: Fri Jan 18, 2019 11:57 am

Re: You come at the King, best not hit a ramshorned trolloc

Post by Florry » Sun May 31, 2026 11:44 am

I was hoping one of you idiots had wisdom lore to revive Kalamr!

Honey
Posts: 67
Joined: Sun Apr 17, 2022 2:00 am

Re: You come at the King, best not hit a ramshorned trolloc

Post by Honey » Sun May 31, 2026 5:10 pm

Florry wrote:
Sun May 31, 2026 11:44 am
I was hoping one of you idiots had wisdom lore to revive Kalamr!
And I was hoping you'd Learn2WotMUD and know stunned isn't incapacitated!

Florry
Posts: 209
Joined: Fri Jan 18, 2019 11:57 am

Re: You come at the King, best not hit a ramshorned trolloc

Post by Florry » Sun May 31, 2026 7:01 pm

True!

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