How not to PK...terrible showing by DS

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Halk
Posts: 11
Joined: Sat Mar 05, 2016 6:09 pm

How not to PK...terrible showing by DS

Post by Halk » Sat Apr 02, 2016 9:08 pm

Props to Matheus and Theia...SHAME to Slaydak and Dune...you two are so useless! why can't you just group ffs? We woulda had that easy if you two newbs had of just followed.
o HP:Beaten MV:Tiring > You say 'group up'

o HP:Beaten MV:Tiring >
Wyerd can't seem to regain control of himself.

a
o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

where
o HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Slaydak - The Blight
Halk - The Blight
Wyerd - The Blight
You catch the scent of horses nearby.

scan s
o HP:Beaten MV:Tiring >
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Tiring >
a

Wyerd nods in agreement.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
group
You are currently working solo.

o HP:Beaten MV:Tiring >
fols elf
Arglebargle, glop-glyf!?!

o HP:Beaten MV:Tiring >
fol self
You stop following Wyerd.

beck
o HP:Beaten MV:Tiring >
You beckon everyone to follow you.

o HP:Beaten MV:Tiring >

*Matheus* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Tiring >
*Matheus* leaves south riding a warhorse.

o HP:Beaten MV:Tiring >
say newbs
You say 'newbs'

o HP:Beaten MV:Tiring >

Wyerd starts following you.

o HP:Beaten MV:Tiring >
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
Wyerd the Contagious Stalker is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Tiring >
group all
Wyerd is now a member of your group.

o HP:Beaten MV:Tiring >
where
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Slaydak - The Blight
Halk - The Blight
Wyerd - The Blight
You catch the scent of horses nearby.

s
o HP:Beaten MV:Tiring >
a
The Blight
[ obvious exits: N S ]
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
Wyerd has arrived from the north.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
nar slay?
scan s
You narrate 'slay?'

a
o HP:Beaten MV:Tiring >
a

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
[k human]
They aren't here.

l
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Wyerd the Contagious Stalker is standing here.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

not
o HP:Beaten MV:Tiring >
You start paying increased attention to your surroundings.

a
o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
scan s
a

a
a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

l
a
o HP:Beaten MV:Tiring >
a
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Wyerd the Contagious Stalker is standing here.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

where
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
a
Players in your Zone
--------------------
Slaydak - The Blight
Wyerd - The Blight
Halk - The Blight
You catch the scent of horses nearby.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
A Dha'vol trolloc leaves north.
[k human]
They aren't here.

o HP:Beaten MV:Tiring >
nar slaydak?
a
You narrate 'slaydak?'

a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

where
a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

a
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Slaydak - The Blight
Wyerd - The Blight
Halk - The Blight
You catch the scent of horses nearby.

l
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Wyerd the Contagious Stalker is standing here.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
scan s
*Theia* is standing here, riding a bloodstock stallion.
*Matheus* is standing here, riding a warhorse.

o HP:Beaten MV:Tiring >
nar speak
a
a
You narrate 'speak'

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
Slaydak narrates 'theia whatever close to beat'

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

cb
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
a
a
[k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

scan s
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
o HP:Beaten MV:Tiring >
nar so group and hit
You narrate 'so group and hit'

where
o HP:Beaten MV:Tiring >
l
Players in your Zone
--------------------
Slaydak - The Blight
Wyerd - The Blight
Halk - The Blight
You catch the scent of horses nearby.

o HP:Beaten MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Wyerd the Contagious Stalker is standing here.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Tiring >

A shrill piercing scream reverberates through the area.
Your blood freezes as you hear something's death cry.

nar instead of running solo
o HP:Beaten MV:Tiring >
You narrate 'instead of running solo'

a
a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

scan s
o HP:Beaten MV:Tiring >

a
a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
Wyerd narrates 'they orch ent'

scan n
o HP:Beaten MV:Tiring >
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Tiring >
a
a
l
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Wyerd the Contagious Stalker is standing here.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
where
Players in your Zone
--------------------
Slaydak - The Blight
Wyerd - The Blight
Halk - The Blight
You catch the scent of horses nearby.

o HP:Beaten MV:Tiring >
a
a
a
[k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

where
a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Slaydak - The Blight
Wyerd - The Blight
Halk - The Blight
You catch the scent of horses nearby.
Wyerd narrates 'were'

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
a
A shrill piercing scream reverberates through the area.
You are hungry.
[k human]
They aren't here.

a
o HP:Beaten MV:Strong >
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong >
a
[k human]
They aren't here.

o HP:Beaten MV:Strong >
l
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Wyerd the Contagious Stalker is standing here.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Strong >
scan s
*Matheus* is here, fighting Slaydak, riding a warhorse.
Slaydak the Wolfish Trolloc is here, fighting Matheus.

o HP:Beaten MV:Strong >
s
a
b
Slaydak narrates 'where you want it?'
The Blight
[ obvious exits: N E S ]
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here. [2]
*Theia* is here, fighting Slaydak, riding a bloodstock stallion.
*Matheus* is sitting here, riding a warhorse.
Slaydak the Wolfish Trolloc is here, fighting Matheus.
Wyerd has arrived from the north.
Wyerd tries to hack *Theia*, but she parries successfully.

* HP:Beaten MV:Strong > [k human]
You sting *Matheus*'s body very hard.
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Strong - Slaydak: Wounded - Matheus: Beaten >
[bash ]


Wyerd tries to hack *Theia*, but she deflects the blow.
*Theia* pierces Slaydak's body.
Slaydak slices *Matheus*'s right leg hard.

-
*Matheus* leaves east riding a warhorse.
Slaydak panics, and attempts to flee!

=
+*

*Matheus* has arrived from the east, riding a warhorse.

*
*Matheus* pierces your body.
Slaydak leaves north.

+
Slaydak has arrived from the north.

=
Slaydak slices *Theia*'s body.

-

*Matheus* panics, and attempts to flee!

-=
Slaydak slices *Theia*'s body hard.
*Theia* pierces Wyerd's left leg.
Wyerd panics, and attempts to flee!
You try to sting *Matheus*, but he deflects the blow.
As *Matheus* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Matheus: Beaten >
Wyerd leaves south.

* HP:Beaten MV:Strong - Matheus: Beaten >
*Matheus* leaves east riding a warhorse.

* HP:Beaten MV:Strong >

*Theia* tries to pierce Slaydak, but he deflects the blow.

* HP:Beaten MV:Strong >

*Matheus* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Strong >
*Matheus* pierces Slaydak's right arm very hard.

* HP:Beaten MV:Strong >
nar you fuckin newb
a
*Matheus* pierces Slaydak's right foot hard.
*Theia* tries to pierce Slaydak, but he deflects the blow.
You narrate 'you fuckin newb'

a
* HP:Beaten MV:Strong > *Theia* avoids being bashed by Slaydak who loses his balance and falls!
[k human]
You try to sting *Matheus*, but he parries successfully.

b
* HP:Beaten MV:Strong - Slaydak: Battered - Matheus: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Slaydak: Battered - Matheus: Beaten >
[bash ]


-=
*Matheus* tries to pierce Slaydak, but he parries successfully.
*Theia* pierces Slaydak's body.

+
*
Wyerd has arrived from the east.

*
*Matheus* panics, and attempts to flee!
Wyerd tries to hack *Theia*, but she deflects the blow.

+
=
Wyerd hacks *Theia*'s body hard.
*Theia* pierces Slaydak's right arm.

-
-
*Matheus* leaves east riding a warhorse.

=
They're not here anymore!

* HP:Beaten MV:Strong >
a
b

*Theia* tries to pierce Slaydak, but he deflects the blow.

* HP:Beaten MV:Strong > *Theia* panics, and attempts to flee!
*Matheus* has arrived from the east, riding a warhorse.
[k human]
You sting *Matheus*'s body hard.
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Strong - Matheus: Beaten >
[bash ]


-
*Theia* tries to pierce Slaydak, but he deflects the blow.

=
+*
*Matheus* leaves north riding a warhorse.
Dune narrates 'stfu :P'


*Theia* avoids being bashed by Slaydak who loses his balance and falls!

*
*Theia* avoids being bashed by Wyerd who loses his balance and falls!

+
=
*Theia* panics, and attempts to flee!

-
-
=
They're not here anymore!

* HP:Beaten MV:Strong >
*Theia* tries to pierce Slaydak, but he deflects the blow.
*Theia* leaves south riding a bloodstock stallion.

o HP:Beaten MV:Strong >
a
b
[k human]
They aren't here.

o HP:Beaten MV:Strong > [bash ]
Bash who?

s
a
o HP:Beaten MV:Tiring >
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
Wyerd has arrived from the north.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >

*Theia* has arrived from the south, riding a bloodstock stallion.
Wyerd tries to hack *Theia*, but she deflects the blow.

* HP:Beaten MV:Tiring >

Slaydak has arrived from the north.

a
* HP:Beaten MV:Tiring >
*Theia* pierces Wyerd's left arm.
Wyerd hacks *Theia*'s body hard.
*Theia* panics, and attempts to flee!
Wyerd tries to hack *Theia*, but she parries successfully.
Slaydak tries to slice *Theia*, but she deflects the blow.

b
* HP:Beaten MV:Tiring > [k human]
You sting *Theia*'s left arm hard.

* HP:Beaten MV:Tiring - Wyerd: Beaten - Theia: Beaten >
[bash ]


-=
*Theia* leaves west riding a bloodstock stallion.

+
*
Slaydak now follows Wyerd.

w
*
*Matheus* has arrived from the east, riding a warhorse.

s
Cancelled.
*Matheus* leaves west riding a warhorse.
In a Dying Orchard
[ obvious exits: E S W ]
*Matheus* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Wyerd has arrived from the east.
Wyerd tries to hack *Matheus*, but he parries successfully.

* HP:Beaten MV:Tiring > Slaydak slices *Matheus*'s body hard.
*Matheus* panics, and attempts to flee!
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

o HP:Beaten MV:Tiring >
n
a
In a Dying Orchard
[ obvious exits: E S W ]
Slaydak the Wolfish Trolloc is here, fighting Matheus.
Wyerd the Contagious Stalker is here, fighting Matheus.
*Matheus* is here, fighting Wyerd, riding a warhorse.
The writhing grass is here, fighting Slaydak.

* HP:Beaten MV:Tiring >
[k human]
You sting *Matheus*'s right leg hard.

b
* HP:Beaten MV:Tiring - Wyerd: Beaten - Matheus: Critical >
[bash ]


-
*Matheus* leaves south riding a warhorse.

=
Slaydak slices the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit Slaydak, but he deflects the blow.

+
s
*
w
*Cancelled.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
Wyerd has arrived from the north.

a
o HP:Beaten MV:Tiring >
a
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Wyerd has arrived from the east.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.
Wyerd can't seem to regain control of himself.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

where
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Slaydak - A Potato Field
Wyerd - Walking Through the Orchard
Halk - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring >
Slaydak has arrived from the east.
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

l
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Slaydak the Wolfish Trolloc is standing here.
Wyerd the Contagious Stalker is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
scan s
Your eyesight is not so keen.

o HP:Beaten MV:Tiring >
scan s
a
Your eyesight is not so keen.

a
o HP:Beaten MV:Tiring >
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
say k horse
Slaydak narrates 'we sitting or chasing'
You say 'k horse'

o HP:Beaten MV:Tiring >
where
a
a
Players in your Zone
--------------------
Slaydak - Walking Through the Orchard
Wyerd - Walking Through the Orchard
Halk - Walking Through the Orchard

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
say nvm
You say 'nvm'

o HP:Beaten MV:Tiring >

Wyerd says 'hit'

o HP:Beaten MV:Tiring >
where
Players in your Zone
--------------------
Slaydak - Walking Through the Orchard
Wyerd - Walking Through the Orchard
Halk - Walking Through the Orchard

o HP:Beaten MV:Tiring >
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
You notice a mid-sized slice of meat is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Theia* is standing here.
A warhorse is here, stamping his feet impatiently.
*Matheus* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Wyerd has arrived from the north.
Wyerd hacks a bloodstock stallion's right arm into bloody fragments!

a
* HP:Beaten MV:Tiring >
*Theia* tries to pierce Slaydak, but he deflects the blow.

* HP:Beaten MV:Tiring >
[k human]
You sting *Matheus*'s body very hard.
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Matheus: Critical >
You try to sting *Matheus*, but he parries successfully.
A Shienaran forestscout joins Matheus's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Slaydak tries to slice *Theia*, but she parries successfully.
*Theia* barely pierces Slaydak's body.
A bloodstock stallion tickles Wyerd's body with his hit.
Wyerd tries to hack a bloodstock stallion, but he deflects the blow.

b
* HP:Beaten MV:Tiring - Matheus: Critical >
[bash ]
Wyerd panics, and attempts to flee!


-
*Theia* barely pierces Slaydak's body.

=
+
Wyerd leaves north.

*
*+
=-
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

*Matheus* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Theia* pierces Slaydak's left leg.
*Matheus* leaves west.
Wyerd has arrived from the north.


*Matheus* has arrived from the west.
Wyerd tries to hack *Matheus*, but he deflects the blow.

-
=
As *Matheus* avoids your bash, you topple over and fall to the ground!
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Tiring - a Shienaran forestscout: Scratched >
*Theia* avoids being bashed by Slaydak who loses his balance and falls!
*Theia* panics, and attempts to flee!

* HP:Beaten MV:Tiring >
cm
f
n

Wyerd tries to hack *Matheus*, but he deflects the blow.
A Shienaran forestscout joins Matheus's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Theia* tries to pierce Slaydak, but he deflects the blow.
*Theia* leaves east.

* HP:Beaten MV:Tiring - a Shienaran forestscout: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - a Shienaran forestscout: Scratched > You panic and
attempt to flee!

*Matheus* leaves north.
Slaydak panics, and attempts to flee!
Slaydak leaves west.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
*Theia* is standing here.
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

* HP:Beaten MV:Tiring >
a
b
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [bash ]
Bash who?

o HP:Beaten MV:Tiring >
c
A baby lizard has arrived from the west.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
[close moss]
I see no moss here.

o HP:Beaten MV:Tiring >
w
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a mid-sized slice of meat is hidden here.
*Theia* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Beaten MV:Tiring >
a
a
cb
[k human]
They aren't here.

a
a
o HP:Beaten MV:Tiring > *Matheus* has arrived from the west.
[k human]
You try to sting *Matheus*, but he deflects the blow.

* HP:Beaten MV:Tiring - Matheus: Critical > *Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to sting *Matheus*, but he parries successfully.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Matheus: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Tiring - Matheus: Critical > [k human]
You do the best you can!

b
* HP:Beaten MV:Tiring - Matheus: Critical >
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Matheus: Critical >
[bash ]


-=
+
*Matheus* leaves east.

*
*+
=-
-
=
Slaydak has arrived from the west.
They're not here anymore!

o HP:Beaten MV:Tiring >
a
a
[k human]
They aren't here.

l
a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

a
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
[k human]
They aren't here.

scan e
o HP:Beaten MV:Tiring >
a
Your eyesight is not so keen.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
where
a
a
Players in your Zone
--------------------
Slaydak - On the Stone Steps
Wyerd - By the Apple Trees
Halk - Path Before the Gate

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
e
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a mid-sized slice of meat is hidden here.
Slaydak the Wolfish Trolloc is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.

o HP:Beaten MV:Tiring >
a
[k human]
They aren't here.

where
o HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Slaydak - Path to the Old Monastery
Halk - On the Stone Steps

a
o HP:Beaten MV:Tiring >
w
[k human]
They aren't here.

n
o HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a mid-sized slice of meat is hidden here.
A Shienaran scout keeps a constant watch here.
*Matheus* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Tiring > *Matheus* leaves west.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring >
a
a
[k human]
You try to sting *Theia*, but she parries successfully.

where
* HP:Beaten MV:Tiring - Theia: Beaten > *Matheus* has arrived from the south.
[k human]
You do the best you can!

a
* HP:Beaten MV:Tiring - Theia: Beaten > *Matheus* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

Players in your Zone
--------------------
Slaydak - A Narrow Trail
Halk - Walking Through the Orchard

* HP:Critical MV:Tiring - Theia: Beaten > [k human]
You do the best you can!

b
* HP:Critical MV:Tiring - Theia: Beaten >
*Matheus* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Theia* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to sting *Theia*, but she parries successfully.

* HP:Critical MV:Tiring - Theia: Beaten >
[bash ]


-=
+*

*Matheus* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Theia* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

o HP:Critical MV:Tiring >
nar 1n
n
*Matheus* has arrived from the west.
You narrate '1n'

e
* HP:Critical MV:Tiring > *Theia* pierces your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Matheus* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Theia: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Theia: Beaten >
n
No way! You're fighting for your life!

cm
f
* HP:Critical MV:Tiring - Theia: Beaten >
*someone* pierces your left leg.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
An evil-looking spiked club lies here on the ground.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [5]
Wyerd the Contagious Stalker is sitting here.
[change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard >
st
d
You stand up.

o HP:Critical MV:Haggard > You can't leave the Circle for another 15 minutes, since you were
pkilled!

o HP:Critical MV:Haggard >

Wyerd says 'i died 2n'

o HP:Critical MV:Haggard >

The Guardian tells you 'Halk, your wheel has fared poorly...'


PS...i could care less about unique axe, its not that great anyway...the non grouping is what made me rage!

love always, Halk

Ruff
Posts: 4
Joined: Mon Sep 07, 2015 2:49 pm

Re: How not to PK...terrible showing by DS

Post by Ruff » Sun Apr 03, 2016 5:56 am

.

Errtu

Re: How not to PK...terrible showing by DS

Post by Errtu » Sun Apr 03, 2016 5:11 pm

Slaydak PORNstar! :)

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: How not to PK...terrible showing by DS

Post by Zarth » Tue Apr 05, 2016 8:58 am

Too many CHIEFS

Astolfo
Posts: 572
Joined: Tue Apr 14, 2015 4:16 pm
Location: Lost in Space!

Re: How not to PK...terrible showing by DS

Post by Astolfo » Tue Apr 05, 2016 11:47 am

Errtu wrote:Slaydak PORNstar! :)
Ha, awesome to see this name around again!

serde
Posts: 48
Joined: Sun Mar 29, 2015 9:11 pm

Re: How not to PK...terrible showing by DS

Post by serde » Tue Apr 05, 2016 4:45 pm

I can see why they didn't group, it was already 4 on 2. At the end when they were at the patty sure, group. As for the rest, seems you wanted kills, not pk

Halk
Posts: 11
Joined: Sat Mar 05, 2016 6:09 pm

Re: How not to PK...terrible showing by DS

Post by Halk » Tue Apr 05, 2016 4:50 pm

serde wrote:I can see why they didn't group, it was already 4 on 2. At the end when they were at the patty sure, group. As for the rest, seems you wanted kills, not pk
Wyerd and I were both low beat. As for your "it seems like you wanted kills, not pk" comment...What do you think PK stands for? puppy kisses? give your head a shake.

Eol
Posts: 729
Joined: Mon Aug 31, 2015 10:34 pm

Re: How not to PK...terrible showing by DS

Post by Eol » Tue Apr 05, 2016 5:07 pm

Slaydak followed Wyerd instead of Halk so he couldn't be grouped.
Dune is never seen on where and only appears in narrates.

Serkhan
Posts: 37
Joined: Mon Mar 23, 2015 5:10 pm

Re: How not to PK...terrible showing by DS

Post by Serkhan » Tue Apr 05, 2016 5:09 pm

I think the real takeaway from this thread is that the pornstar is back. :)

Angri
Posts: 29
Joined: Wed Feb 18, 2015 4:03 pm

Re: How not to PK...terrible showing by DS

Post by Angri » Tue Apr 05, 2016 5:34 pm

Serkhan wrote:I think the real takeaway from this thread is that the pornstar is back. :)
No-one really ever leaves, they just take an extended break ;p

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