Pk started around blands between Ely and I. Paffe showed up and I used trees for a bit but couldn't get their hp to drop so I could go aggressive. Ended up having to use sarges and kaj. So it was a long bit of me just fleeing around trying to get them stuck on mobs to drop their hp so I could press them.
This is how pk should be. There's no finish, for reasons you'll see, but damn was it a great push by both sides.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
Lord Kajin is here, fighting Paffe.
*Paffe* is here, fighting a soldier.
A soldier is here, fighting Paffe.
*Elykhan* tries to scythe you, but you deflect the blow.
* R HP:Beaten MV:Tiring - Elykhan: Battered >
j
[k dark]
You do the best you can!
*Paffe* panics, and attempts to flee!
j
* R HP:Beaten MV:Tiring - Elykhan: Battered >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Elykhan: Battered >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Elykhan: Battered >
You scythe *Elykhan*'s body hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin stops using a lantern.
A soldier stops using a torch.
*Elykhan* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Elykhan* scythes a member of the Lancer cavalry's body into bloody fragments!
*Elykhan* scythes a member of the Lancer cavalry's body very hard.
*Elykhan* scythes a member of the Lancer cavalry's body into bloody fragments! (This is terrifying btw)
Lord Kajin cleaves Paffe's body.
A soldier tickles Paffe's body with his scythe.
*Paffe* leaves east. >>
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
n
j
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A mushroom grows here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Critical MV:Tiring >
s
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
s
j
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
j
* R HP:Critical MV:Tiring >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Elykhan.
A member of the Lancer cavalry is here, fighting Elykhan.
A member of the Lancer cavalry is here, fighting Elykhan.
j
* R HP:Critical MV:Tiring >
j
A member of the Lancer cavalry barely slashes Elykhan's right arm.
A member of the Lancer cavalry slashes Elykhan's body.
A member of the Lancer cavalry tickles Elykhan's body with his slash.
[k dark]
You scythe *Elykhan*'s left arm hard.
*Paffe* has arrived from the east.
* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Elykhan: Beaten >
j
[k dark]
You do the best you can!
*Paffe* tries to smite you, but you parry successfully.
* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Elykhan: Beaten >
[k dark]
You do the best you can!
*Elykhan* leaves north. ^^
j
* R HP:Critical MV:Tiring - Paffe: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Paffe: Battered >
[k dark]
You do the best you can!
j
* R HP:Critical MV:Tiring - Paffe: Battered >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Paffe: Battered >
j
A soldier has arrived from the east.
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Paffe: Battered >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Paffe: Battered >
4
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
[k dark]
You do the best you can!
f
* R HP:Critical MV:Tiring - Paffe: Battered >
*Paffe* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Paffe: Battered >
n
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Paffe: Battered >
You panic and attempt to flee!
j
A member of the Lancer cavalry tickles Paffe's body with his slash.
A member of the Lancer cavalry barely tickles Paffe's body with his slash.
A member of the Lancer cavalry barely slashes Paffe's right leg.
A soldier barely scythes Paffe's body.
You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
s
w
j
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
j
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
*Elykhan* has arrived from the north.
* R HP:Critical MV:Tiring >
j
[k dark]
You scythe *Elykhan*'s left leg hard.
* R HP:Critical MV:Tiring - Elykhan: Critical >
j
[k dark]
You do the best you can!
*Paffe* has arrived from the south.
* R HP:Critical MV:Tiring - Elykhan: Critical >
[k dark]
You do the best you can!
*Paffe* tries to smite you, but you parry successfully.
* R HP:Critical MV:Tiring - Elykhan: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Elykhan: Critical >
j
j
[k dark]
You do the best you can!
*Elykhan* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Elykhan: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Elykhan: Critical >
4
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Elykhan: Critical >
You scythe *Elykhan*'s body.
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
* R HP:Critical MV:Tiring - Elykhan: Critical >
4
f
[change mood wimpy]
Mood changed to: Wimpy (I figure I might be able to chase here so prep and enter a flee)
n
* R HP:Critical MV:Tiring - Elykhan: Critical >
You panic and attempt to flee!
*Elykhan* leaves north. ^^
j
*Elykhan* has arrived from the north.
You dodge a bash from *Paffe* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
*Elykhan* leaves south. vv
You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
j
e
[k dark]
They aren't here.
j
* R HP:Beaten MV:Tiring >
j
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is here, fighting a soldier. (But Paffe is still on mobs, this is also another opportunity. I know Ely, he's not going to run far)
A soldier is here, fighting Paffe.
A member of the Lancer cavalry is here, fighting Paffe.
A member of the Lancer cavalry is here, fighting Paffe.
A member of the Lancer cavalry is here, fighting Paffe.
j
* R HP:Beaten MV:Tiring >
[k dark]
You scythe *Paffe*'s body very hard.
j
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
j
[k dark]
You do the best you can!
*Paffe* panics, and attempts to flee!
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - a soldier: Healthy - Paffe: Beaten >
j
You scythe *Paffe*'s body hard.
A soldier stops using a torch.
A member of the Lancer cavalry barely tickles Paffe's head with his slash.
A member of the Lancer cavalry barely slashes Paffe's left arm.
A member of the Lancer cavalry slashes Paffe's left arm.
A soldier tickles Paffe's left leg with his scythe.
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - a soldier: Scratched - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - a soldier: Scratched - Paffe: Beaten >
j
[k dark]
You do the best you can!
*Paffe* leaves west. <<
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
j
w
j
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is standing here.
w
* R HP:Beaten MV:Tiring >
j
[k dark]
You scythe *Paffe*'s body hard.
*Paffe* panics, and attempts to flee!
* R HP:Beaten MV:Tiring - Paffe: Beaten >
j
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Paffe: Beaten >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Beaten >
j
j
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Paffe: Beaten >
j
You scythe *Paffe*'s body.
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
w
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
w
[k dark]
You do the best you can!
*Paffe* leaves east. >>
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
e
[k dark]
They aren't here.
e
* R HP:Beaten MV:Tiring >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
j
* R HP:Beaten MV:Tiring >
j
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Paffe* is standing here.
* R HP:Beaten MV:Tiring >
[k dark]
You scythe *Paffe*'s body.
*Paffe* panics, and attempts to flee!
* R HP:Beaten MV:Tiring - Paffe: Critical >
e
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
*Paffe* panics, and attempts to flee!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
You scythe *Paffe*'s body hard.
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
*Paffe* leaves east. >>
*Paffe* has arrived from the east.
j
* R HP:Beaten MV:Tiring >
[k dark]
You scythe *Paffe*'s left leg.
*Paffe* panics, and attempts to flee!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
You scythe *Paffe*'s body.
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
j
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Paffe: Critical >
j
[k dark]
You do the best you can!
*Paffe* leaves west. <<
* R HP:Beaten MV:Tiring > (This is embarrassing but it is reality, I way over spammed here and messed up my ability to chase)
j
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.
w
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
w
[k dark]
They aren't here.
w
* R HP:Beaten MV:Tiring >
j
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
s
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
s
Alas, you cannot go that way...
w
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* R HP:Beaten MV:Tiring >
w
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
w
* R HP:Beaten MV:Tiring >
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring >
s
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Tiring >
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of a sergeant is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
s
* R HP:Beaten MV:Tiring >
s
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring >
s
Alas, you cannot go that way...
j
* R HP:Beaten MV:Tiring >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
j
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
j
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* is standing here. (Did not expect this, lets see)
A raven is here, watching.
* R HP:Beaten MV:Tiring >
j
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring >
j
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring >
[k dark]
You scythe *Elykhan*'s right leg hard.
j
* R HP:Beaten MV:Tiring - Elykhan: Critical >
(tic_timer): Tic in 7 seconds!
[k dark]
You do the best you can!
* R HP:Beaten MV:Tiring - Elykhan: Critical >
[k dark]
You do the best you can!
j
* R HP:Beaten MV:Tiring - Elykhan: Critical >
*Elykhan* scythes your right hand hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A raven starts following you.
j
j
You flee head over heels.
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
s
* R HP:Critical MV:Tiring >
s
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
*Elykhan* has arrived from the west.
* R HP:Critical MV:Tiring >
sc
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
(tic_timer): Tic in 7 seconds!
You have 47(400) hit and 124(168) movement points.
You have scored 109908522 experience points and 15 quest points.
You need 8591478 exp to reach the next level.
You have amassed 261 Turn points to date.
You have played 4 days and 16 hours (real time).
This ranks you as Leon Jager (Level 51).
You are standing.
* R HP:Critical MV:Tiring >
n
j
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Elykhan* has arrived from the north.
j
* R HP:Critical MV:Tiring >
j
[k dark]
You scythe *Elykhan*'s body.
*Elykhan* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Elykhan: Critical >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Elykhan: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Tiring - Elykhan: Critical >
[k dark]
You do the best you can!
s
* R HP:Critical MV:Tiring - Elykhan: Critical >
j
*Paffe* has arrived from the south.
s
* R HP:Critical MV:Tiring - Elykhan: Critical >
j
You scythe *Elykhan*'s left arm hard.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Elykhan: Critical >
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Elykhan: Critical >
No way! You're fighting for your life!
*Paffe* leaves north. ^^
* R HP:Critical MV:Strong - Elykhan: Critical >
[k dark]
You do the best you can!
*Paffe* has arrived from the north.
4
* R HP:Critical MV:Strong - Elykhan: Critical >
*Elykhan* leaves north. ^^
*Elykhan* has arrived from the north.
*Paffe* tries to smite you, but you deflect the blow.
* R HP:Critical MV:Strong - Paffe: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy
*Elykhan* tries to scythe you, but you deflect the blow.
* R HP:Critical MV:Strong - Paffe: Critical >
j
j
You panic and attempt to flee!
j
j
j
You flee head over heels.
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
n
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
w
[k dark] (Trying to finish one on entry)
They aren't here.
* R HP:Critical MV:Strong >
w
Alas, you cannot go that way...
j
* R HP:Critical MV:Strong >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Strong >
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
A raven has arrived from the east.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
sc
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
You have 59(400) hit and 140(168) movement points.
You have scored 109908278 experience points and 15 quest points.
You need 8591722 exp to reach the next level.
You have amassed 261 Turn points to date.
You have played 4 days and 16 hours (real time).
This ranks you as Leon Jager (Level 51).
You are standing.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
e
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A raven is here flying around.
A raven is visible flying high in the sky.
A raven has arrived from the west.
* R HP:Critical MV:Strong >
j
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
e
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
j
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
*Paffe* is standing here.
*Elykhan* is standing here.
A raven has arrived from the west.
*Paffe* tries to smite you, but you deflect the blow.
* R HP:Critical MV:Strong - Paffe: Critical >
j
[k dark]
You do the best you can!
* R HP:Critical MV:Strong - Paffe: Critical >
j
You scythe *Paffe*'s head hard.
A raven starts following you.
*Paffe* tries to smite you, but you parry successfully.
[k dark]
You do the best you can!
*Elykhan* scythes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
4
You flee head over heels.
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
j
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
j
* R HP:Critical MV:Strong >
j
j
[k dark]
They aren't here. (Not sure if this is lag or whatever, him getting on me first here)
*Elykhan* has arrived from the west.
*Paffe* has arrived from the west.
*Paffe* smites your right leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Strong - Paffe: Critical >
j
[k dark]
You do the best you can!
*Elykhan* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Paffe* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!
f
s
You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
[k dark]
They aren't here.
* R HP:Critical MV:Strong >
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
* R HP:Critical MV:Strong >
Alas, you cannot go that way...
* R HP:Critical MV:Strong >
w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Strong >
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Strong >
w
w
sc
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Critical MV:Strong >
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door south: woods
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Critical MV:Strong >
You have 13(400) hit and 140(168) movement points.
You have scored 109906018 experience points and 15 quest points.
You need 8593982 exp to reach the next level.
You have amassed 261 Turn points to date.
You have played 4 days and 16 hours (real time).
This ranks you as Leon Jager (Level 51).
You are standing.
* R HP:Critical MV:Strong >
The master of scouts narrates 'Paffe was spotted Along the Cliff'
* R HP:Critical MV:Strong >
n
n
w
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving south.
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A green woodpecker is high up a tree, tapping away.
w
* R HP:Critical MV:Strong >
w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Strong >
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Critical MV:Strong >
s
Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Strong >
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some tracks of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
w
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Strong >
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Critical MV:Strong >
s
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
There are some tracks of a TROLLOC leaving NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
e
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
There are some tracks of a TROLLOC leaving SOUTH. vv
There are some tracks of a TROLLOC leaving EAST. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a HUMAN leaving EAST. >>
There are some tracks of a TROLLOC leaving NORTH. ^^
There are some tracks of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Demodar* is standing here. (Womp, this is super unfortunate that he showed up and interrupted because that was about to be good)
My plan was to go into fd, loop back to dusty so I stayed on where and keep going. Obviously, I can't handle another who is full. I barely handled Ely and Paffe. Major props. Been a long time since my heart beat faster during pk. That was fun. And I hope people see this and learn to push themselves and their opponents.