After this reboot:
Sailors will assist, but not aggro DS/SS and won't track.
Almoth large bear, sleek leopard, enormous lion, elephant will no longer aggro. They are still worth as much xp.
Cheetah will no longer aggro.
Cougars will no longer aggro.
Black maned lion will no longer aggro.
Big brown bear will no longer aggro.
Coyote will no longer aggro.
Large plains bear will no longer aggro.
Raccoons will no longer aggro.
Jaguars will no longer aggro.
Oozing ball of mud will no longer aggro.
Large bat will no longer aggro.
Giant blight beetle will no longer aggro.
Vernarsh is now a mutt, will also not agggro.
Two-headed serpent won't aggro.
Skeletal wolf is now an animal, looks like "a very skinny wolf forages for food." and skeletal is reference to rib-cage and resurrection. It no longer aggros.
Aggro Adjustments for MOBs
Re: Aggro Adjustments for MOBs
Some other tests with aggro:
Shienaran sergeants will assist on initial combat 100% of the time (as long as they are not in Fal Dara) -- this should make the mobs around dusty more appealing to try and make a stand out without having them "spam".
Alternatively:
DS elite mobs will also take this approach and no longer have their attack on entrance.
Shienaran sergeants will assist on initial combat 100% of the time (as long as they are not in Fal Dara) -- this should make the mobs around dusty more appealing to try and make a stand out without having them "spam".
Alternatively:
DS elite mobs will also take this approach and no longer have their attack on entrance.