The Tinkers' Stirring
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The Tinkers' Stirring
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
The gentle breeze swept through the Braem Wood, caressing the Caralain Plains, where the vibrant colors of numerous wagons weaved in and out of view. The Tuatha’an, a surprising presence in force, infused life into the once tranquil expanse. As guards across Andor maintained heightened vigilance and made preparations to accommodate the visitors, mothers held their children close, while curious onlookers marveled as the procession of tinkers passed by, unperturbed by their presence.
The Way of the Leaf promised peace, casting a reassuring air over the gathering. With the influx of the Tuatha’an and their families, new opportunities seemed on the horizon, stirring the curiosity of both the travelers and the town's inhabitants. In Whitebridge, a fervent buzz filled the air, with the crier announcing available tasks and sharing the news, "The tinkers have found the song!" The words sparked excitement and wonder, leading to a flurry of questions about the camp's location and the mysterious melody itself.
The gentle breeze swept through the Braem Wood, caressing the Caralain Plains, where the vibrant colors of numerous wagons weaved in and out of view. The Tuatha’an, a surprising presence in force, infused life into the once tranquil expanse. As guards across Andor maintained heightened vigilance and made preparations to accommodate the visitors, mothers held their children close, while curious onlookers marveled as the procession of tinkers passed by, unperturbed by their presence.
The Way of the Leaf promised peace, casting a reassuring air over the gathering. With the influx of the Tuatha’an and their families, new opportunities seemed on the horizon, stirring the curiosity of both the travelers and the town's inhabitants. In Whitebridge, a fervent buzz filled the air, with the crier announcing available tasks and sharing the news, "The tinkers have found the song!" The words sparked excitement and wonder, leading to a flurry of questions about the camp's location and the mysterious melody itself.
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- Posts: 360
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Re: The Tinkers' Stirring
The dreadlord looked at the small fist before him. "You will do well to harry the feeble tinkers and feast on their flesh. Who will join you for the raid though?" He looks around at the gathered crowd. "Prove to me you're worthy, and I'll set the raid in motion."
1. The Ghar'ghael strength quest has been pulled for this event.
2. This quest, if triggered, will create a race between Light Side and Dark Side with rewards. If you find the origin on Light Side, you can say quest for more information. Post any issues. There may be some mishaps with the discovery phase.
(aimed at 2-3 players completing together, but triggered by one. Suggestion: player who triggers turns in for reward if that side wins).
Say quest at keep in dreadlord.
1. The Ghar'ghael strength quest has been pulled for this event.
2. This quest, if triggered, will create a race between Light Side and Dark Side with rewards. If you find the origin on Light Side, you can say quest for more information. Post any issues. There may be some mishaps with the discovery phase.
(aimed at 2-3 players completing together, but triggered by one. Suggestion: player who triggers turns in for reward if that side wins).
Say quest at keep in dreadlord.
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- Posts: 360
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Re: The Tinkers' Stirring
Nala entered Whitebridge with a wary gaze, her footsteps hesitant as she approached the town. Inquiring about her brother's recent activities, she found herself conversing with Celest, a diligent caretaker known for his kind heart. Celest's reassuring words did little to ease the heaviness in her heart, and she soon found herself aimlessly wandering the bustling streets, her expression etched with profound sorrow, her thoughts consumed by the plight of her estranged brother, Aren.
1. Ask Nala for a quest to start a journey. It may not be what you expected it to be. To complete you have to issue the full quest, you can't skip stages once you know how to do it.
2. This quest can be completed by a small number of players or a single player with the right setup. If you do it with more than one, there's a chance you want everyone in the room when you turn in the scalp.
Say quest at Nala.
1. Ask Nala for a quest to start a journey. It may not be what you expected it to be. To complete you have to issue the full quest, you can't skip stages once you know how to do it.
2. This quest can be completed by a small number of players or a single player with the right setup. If you do it with more than one, there's a chance you want everyone in the room when you turn in the scalp.
Say quest at Nala.
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- Posts: 360
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Re: The Tinkers' Stirring
Kreeza went munch, munch, munch on a leg. But deep down she wanted something more! The head of a darkfriend had always been appetizing to her. And one that was disgraced? DELICIOUS! Mhm good she thought. She hoped somehow a trolloc would bring her such a head to eat!
1. Bring Kreeza the scalp of the DISGRACED DARKFRIEND and she will tell you what to do next. This quest is another race and the Light will be notified of what to do as well! Good luck.
2. This can be accomplished by individuals or groups. Rewards definitely lean toward 1-2 people.
1. Bring Kreeza the scalp of the DISGRACED DARKFRIEND and she will tell you what to do next. This quest is another race and the Light will be notified of what to do as well! Good luck.
2. This can be accomplished by individuals or groups. Rewards definitely lean toward 1-2 people.
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Re: The Tinkers' Stirring
The bored sentry was at a loss for words. The noise was unbearable. He hadn't napped reliably in days. Something was obnoxious and happening. Something to the north. He hoped someone would deal with it soon, but it wasn't going to be him.
1. The bored sentry, once a repop, will give a single clue to an individual who asks him about a quest.
1. The bored sentry, once a repop, will give a single clue to an individual who asks him about a quest.
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Re: The Tinkers' Stirring
Blacksmiths across the land furiously worked to make some minor touches. The cosmetics of the world would not be the same again.
Some items will receive overhauls of their names, not their stats. You can expect this list to be updated with what happens to the object.
"A scimitar with a hilt of twisted iron" -> "a serpentine blade"
Some items will receive overhauls of their names, not their stats. You can expect this list to be updated with what happens to the object.
"A scimitar with a hilt of twisted iron" -> "a serpentine blade"
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Re: The Tinkers' Stirring
The old man had stumbled somewhere on his journey to the gathering and now stood at the inn waiting for an answer from Saml Hake. Saml said he'd find an adventurer brave enough to solve the problem. All he had to do was wait.
1. Ask Saml for a quest and he'll inform you the specifics. If someone else has asked he'll inform you the general. This is likely for 1-2 people.
1. Ask Saml for a quest and he'll inform you the specifics. If someone else has asked he'll inform you the general. This is likely for 1-2 people.
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- Posts: 360
- Joined: Sun Aug 09, 2015 3:40 pm
Re: The Tinkers' Stirring
The sickly ogier were drudging around in the mineral-rich cavern when out of the shadows a fist of trollocs descended upon them. The myrddraal who had faded them in wasn't seen by a living soul. There was no howling as the ogier corpses were torn and eaten. The Shadow had a new lair to raid from.
1. New dark side area west of Tar Valon.
1. New dark side area west of Tar Valon.
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Re: The Tinkers' Stirring
It's just been rumors up until now, but the trail was discovered, and now it's accessible by anyone. The sprawling tinker camp, that is.
Some of you may have noticed new rooms over the last two weeks appearing, but the tinker camp is now fully accessible.
First person to find the ancient tinker at the orange tent may request anything. But bear in mind, tinkers are stereotyped for a reason.
It was found. Someone asked for dexterity and received a rope to practice calisthenics. Was it a missed opportunity or would everyone get that from the old woman? Who knows.
Some of you may have noticed new rooms over the last two weeks appearing, but the tinker camp is now fully accessible.
First person to find the ancient tinker at the orange tent may request anything. But bear in mind, tinkers are stereotyped for a reason.
It was found. Someone asked for dexterity and received a rope to practice calisthenics. Was it a missed opportunity or would everyone get that from the old woman? Who knows.
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- Posts: 360
- Joined: Sun Aug 09, 2015 3:40 pm
Re: The Tinkers' Stirring
Friday the 17th - 7PM - 11PM EST (on going)
In the dimly lit war room of the Cairhien Rising Sun, Officer Asan Sandair, a seasoned military strategist, pored over the detailed intelligence report spread across the table. The flickering candlelight cast shadows on his furrowed brow as he absorbed the gravity of the information. The news, he knew, would demand immediate action.
His second-in-command, Lieutenant Jarel Haldon, stood at attention, awaiting Asan's orders. Asan lifted his gaze from the parchment, his piercing eyes meeting Jarel's.
"Jarel," Asan began, his voice low and authoritative, "this intelligence is troubling. It concerns the Tinker camp near Andor. The information is grave, and it demands our swift attention."
Jarel's expression mirrored the gravity of the situation. "What do the reports say, sir?"
Asan motioned for Jarel to step closer. Leaning over the map, he pointed to the Tinker camp's location. "There are signs of increased activity near the Andor border. Scout reports suggest a potential threat to our interests. We cannot afford to underestimate the situation."
The lieutenant nodded, understanding the urgency. "What are your orders, sir?"
Asan straightened, his mind already formulating a plan. "Mobilize our forces immediately. We need to secure our position and gather more intelligence. I want our scouts to get a clearer picture of what we're dealing with. Assemble the troops, and ensure all commanders are briefed. This threat cannot be ignored."
Jarel saluted crisply. "Yes, sir. And Major Timmee?"
"Major Timmee must be informed at once," Asan replied. "This concerns the broader military strategy of Cairhien. We cannot act independently on this matter."
As Jarel hurried to relay the orders to the waiting officers, Asan remained in the war room, his mind racing with the implications of the intelligence. The Tinker camp near Andor had suddenly become an unexpected, yet vital focal point in Cairhien's interests throwing the fate of such into disarray.
In the dimly lit war room of the Cairhien Rising Sun, Officer Asan Sandair, a seasoned military strategist, pored over the detailed intelligence report spread across the table. The flickering candlelight cast shadows on his furrowed brow as he absorbed the gravity of the information. The news, he knew, would demand immediate action.
His second-in-command, Lieutenant Jarel Haldon, stood at attention, awaiting Asan's orders. Asan lifted his gaze from the parchment, his piercing eyes meeting Jarel's.
"Jarel," Asan began, his voice low and authoritative, "this intelligence is troubling. It concerns the Tinker camp near Andor. The information is grave, and it demands our swift attention."
Jarel's expression mirrored the gravity of the situation. "What do the reports say, sir?"
Asan motioned for Jarel to step closer. Leaning over the map, he pointed to the Tinker camp's location. "There are signs of increased activity near the Andor border. Scout reports suggest a potential threat to our interests. We cannot afford to underestimate the situation."
The lieutenant nodded, understanding the urgency. "What are your orders, sir?"
Asan straightened, his mind already formulating a plan. "Mobilize our forces immediately. We need to secure our position and gather more intelligence. I want our scouts to get a clearer picture of what we're dealing with. Assemble the troops, and ensure all commanders are briefed. This threat cannot be ignored."
Jarel saluted crisply. "Yes, sir. And Major Timmee?"
"Major Timmee must be informed at once," Asan replied. "This concerns the broader military strategy of Cairhien. We cannot act independently on this matter."
As Jarel hurried to relay the orders to the waiting officers, Asan remained in the war room, his mind racing with the implications of the intelligence. The Tinker camp near Andor had suddenly become an unexpected, yet vital focal point in Cairhien's interests throwing the fate of such into disarray.