A change to fix some bugs with faceoff is live. It fixed scenarios where multiple mobs can bypass faceoff (usually via assist) and all end up on the same person.
You can see an example log of this happening here, where all the mobs end up on Zarg: viewtopic.php?f=75&t=675&start=2730#p146355
This was happening because the person mobs assist against was not put into combat until the next combat round. Now, anyone mobs assist against is immediately put into combat.
This means:
1. Faceoff will always be respected
2. Once mobs assist, you're immediately in combat (ie, cannot walk out of the room)
Faceoff update
Re: Faceoff update
There was a bug with mobs chasing that was introduced here, where you would be immediately put into combat when a mob entered the room. That has been fixed.
In addition, I made some other optimizations that improves the efficiency of mob hunting generally, which might help (minorly) with lag in situations where there are a lot of mobs chasing.
In addition, I made some other optimizations that improves the efficiency of mob hunting generally, which might help (minorly) with lag in situations where there are a lot of mobs chasing.