The Blade of the Empire Ranges North (long boring rogue pk)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

The Blade of the Empire Ranges North (long boring rogue pk)

Post by Kumbukani » Wed Mar 09, 2022 2:02 pm

###Really only posting this because it ends up in the new ss mob support area. Generally just boring rogue pk, in my defense I was trying to melee absers to death :)
###Found Glaurang blight, or did he find me? Anyway, tried to kill him.

* R HP:Wounded MV:Fresh - Glaurang: Wounded >
where
Tic in 7 seconds!
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Wounded MV:Fresh - Glaurang: Wounded >

You pierce *Glaurang*'s right leg.


* R HP:Wounded MV:Fresh - Glaurang: Battered >


* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s left leg.

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You dodge a bash from *Glaurang* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s right foot.
You pierce *Glaurang*'s head.
The day has begun.
Tic length updated to: 61.526 seconds.

* R HP:Wounded MV:Fresh - Glaurang: Battered >
k glaurang
You do the best you can!

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s left leg.

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You dodge a bash from *Glaurang* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Glaurang: Battered >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s right leg.

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s body.

* R HP:Wounded MV:Fresh - Glaurang: Battered >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You dodge a bash from *Glaurang* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s head.

* R HP:Wounded MV:Fresh - Glaurang: Battered >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Wounded MV:Fresh - Glaurang: Battered >

You pierce *Glaurang*'s right arm hard.

* R HP:Wounded MV:Fresh - Glaurang: Battered >
tw
You patiently twiddle your thumbs.

* R HP:Wounded MV:Fresh - Glaurang: Battered >

*Glaurang* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Glaurang: Battered >

*Glaurang* leaves north.

* R HP:Wounded MV:Fresh >
n
k dark
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: *Glaurang* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

n
* R HP:Wounded MV:Full >
k dark
They aren't here.

* R HP:Wounded MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Glaurang* is standing here.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Full >
You pierce *Glaurang*'s body.

* R HP:Wounded MV:Full - Glaurang: Battered >

You pierce *Glaurang*'s body.
An Ahf'frait trolloc joins Glaurang's fight!
A gaping maw tries to hit you, but you parry successfully.
The blight bear tries to hit you, but you parry successfully.

* R HP:Wounded MV:Full - Glaurang: Battered >
f
PANIC! You couldn't escape!

* R HP:Wounded MV:Full - Glaurang: Battered >
f
You dodge a bash from *Glaurang* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: *Ghast* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Meirae chats 'diag doesn't show. exa does as it functions the same as look. Unless hidden as stated
already'

* R HP:Wounded MV:Full >
k dark
They aren't here.

k dark
* R HP:Wounded MV:Full >
s
They aren't here.

s
* R HP:Wounded MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Glaurang* is standing here.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Full >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: *Glaurang* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A huge darkhound is here, drooling and snarling.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
s
notice
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
East: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full >
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full >
k tree
You pierce the blighted tree's trunk very hard.

* R HP:Wounded MV:Full - the blighted tree: Wounded >

The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You pierce the blighted tree's roots very hard.

* R HP:Wounded MV:Full - the blighted tree: Battered >

The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
You pierce the blighted tree's crown into bloody fragments!

* R HP:Wounded MV:Full - the blighted tree: Battered >
nar glaurang ghast blight
Ok.

* R HP:Wounded MV:Full - the blighted tree: Battered >

*Glaurang* has arrived from the north.

* R HP:Wounded MV:Full - the blighted tree: Battered >

*Glaurang* leaves east.

* R HP:Wounded MV:Full - the blighted tree: Battered >
nar glau bat
*Glaurang* has arrived from the east.
Ok.

* R HP:Wounded MV:Full - the blighted tree: Battered >

The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
You pierce the blighted tree's trunk extremely hard.

f
* R HP:Wounded MV:Full - the blighted tree: Beaten >

*Glaurang* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - the blighted tree: Beaten >
You panic and attempt to flee!


You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

k dark
* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
k dark
They aren't here.

* R HP:Wounded MV:Full >
They aren't here.

k dark
* R HP:Wounded MV:Full >
k dark
They aren't here.

k dark
* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
k dark
They aren't here.

* R HP:Wounded MV:Full >
*Glaurang* has arrived from the east.
You barely pierce *Glaurang*'s body.

k dark
* R HP:Wounded MV:Full - Glaurang: Battered >
k dark
You pierce *Glaurang*'s right arm.
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Battered >
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Battered >

You pierce *Glaurang*'s right foot.
*Glaurang* panics, and attempts to flee!
The writhing grass tries to hit Ghast, but he deflects the blow.

* R HP:Wounded MV:Full - Glaurang: Beaten >

*Glaurang* leaves east.

* R HP:Wounded MV:Full >
e
k dark
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
East: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Glaurang* is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full >
You pierce *Glaurang*'s left leg.
*Glaurang* panics, and attempts to flee!

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark

*Glaurang* leaves east.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
e
k dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
West: A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Glaurang* is standing here.
A raven is here, watching.

* R HP:Wounded MV:Full >
You barely pierce *Glaurang*'s body.

* R HP:Wounded MV:Full - Glaurang: Beaten >

You pierce *Glaurang*'s body.
A raven starts following you.
*Glaurang* panics, and attempts to flee!

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark

You pierce *Glaurang*'s body.

* R HP:Wounded MV:Full - Glaurang: Beaten >
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark
*Glaurang* leaves south.
*Glaurang* has arrived from the south.
You pierce *Glaurang*'s right arm.

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark

*Glaurang* tries to blast you, but you parry successfully.
You pierce *Glaurang*'s body.
*Glaurang* panics, and attempts to flee!

* R HP:Wounded MV:Full - Glaurang: Beaten >
k dark
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Beaten >
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Beaten >

You pierce *Glaurang*'s body.

k dark
* R HP:Wounded MV:Full - Glaurang: Critical >
k dark
You do the best you can!

* R HP:Wounded MV:Full - Glaurang: Critical >
*Glaurang* leaves north.
They aren't here.

* R HP:Wounded MV:Full >
k dark

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Full >
n
They aren't here.

* R HP:Wounded MV:Full >
k dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven has arrived from the south.
A rat has arrived from the south.

w
* R HP:Wounded MV:Full >
k dark
They aren't here.

w
* R HP:Wounded MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A rat scurries around trying to get out of sight.
South: *Ghast* is standing here.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A rat has arrived from the east.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
notice
n
n
You stop paying increased attention to your surroundings.
*Ghast* has arrived from the north.

n
* R HP:Wounded MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: *Ghast* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A raven has arrived from the south.

n
* R HP:Wounded MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the south.

* R HP:Wounded MV:Full >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

Tic in 7 seconds!
n
* R HP:Wounded MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

n
* R HP:Wounded MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
East: A trolloc is here commanding a fist of troops.
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

e
* R HP:Wounded MV:Strong >
Alas, you cannot go that way...

e
* R HP:Wounded MV:Strong >
Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
East: A trolloc is here commanding a fist of troops.
West: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A raven has arrived from the west.

* R HP:Wounded MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
West: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the west.

* R HP:Wounded MV:Strong >
n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded MV:Strong >
trt
[track trolloc]
-=+**+=
You could find no tracks at all.

* R HP:Wounded MV:Strong >
s
s
s

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.472 seconds.

The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
North: A raven is here, watching.
West: A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
w
s
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.

* R HP:Wounded MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
w
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the east.

* R HP:Wounded MV:Full >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A raven is here, watching.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
North: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
West: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Full >
n
e
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded MV:Full >
e
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Full >
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
Zone: North of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Full >
e
A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]
Zone: North of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Full >
w
s
k dark
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
Zone: North of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded MV:Full >
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Zone: North of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
n
w
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
Zone: North of Lockshear
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

n
* R HP:Wounded MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded MV:Full >
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

* R HP:Wounded MV:Full >
s
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded MV:Full >
notice
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
w
They aren't here.

* R HP:Wounded MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A rat scurries around trying to get out of sight.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A rat has arrived from the east.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
trt
[track trolloc]
-=+**+=
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fresh tracks of a Trolloc leaving north.

* R HP:Wounded MV:Full >
e
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven has arrived from the west.
A rat has arrived from the west.

* R HP:Wounded MV:Strong >

A shrill piercing scream reverberates through the area.
A rat starts following you.

k dark
* R HP:Wounded MV:Strong >
k dark
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
k rat
A rat stops following you.
You pierce a rat's body into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.

* R HP:Wounded MV:Strong - a rat: Incapacitated >

You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Strong >
k dark
k dark
k rat
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
Aloisa narrates 'Dranial is a male channeler, known to incinerate people as well as to put them to
sleep and then stab them while they slumber'
A rat stops following you.
You pierce a rat's right paw extremely hard.

* R HP:Wounded MV:Strong - a rat: Beaten >

You swiftly dodge a rat's attempt to hit you.
You pierce a rat's left leg extremely hard.
A rat is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Strong >
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A rat scurries around trying to get out of sight.
South: *Carnivore* is standing here.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

n
* R HP:Wounded MV:Strong >
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A raven has arrived from the south.

* R HP:Wounded MV:Strong >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the south.

* R HP:Wounded MV:Strong >
notice
n
A gaping maw tries to hit you, but you deflect the blow.
You swiftly dodge the blight bear's attempt to hit you.
The blight bear tries to hit you, but you parry successfully.
You pierce a gaping maw's left leg extremely hard.
A gaping maw tries to hit you, but you parry successfully.
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Strong - a gaping maw: Scratched >
d
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a gaping maw: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a gaping maw: Scratched >
f

You pierce a gaping maw's left foreleg very hard.

d
* R HP:Wounded MV:Strong - a gaping maw: Hurt >
You panic and attempt to flee!

You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
nar carnivore now
n
Ok.

* R HP:Wounded MV:Strong >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong >
e
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Strong >
n
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
Your mount is too exhausted.

* R HP:Wounded MV:Strong >
dism
You stop riding him.

* HP:Wounded MV:Strong >
sneak
Ok, you'll try to move silently for a while.

not
* S HP:Wounded MV:Strong >
2
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
s
w
s
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Wounded MV:Strong >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Strong >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

* S HP:Wounded MV:Strong >
w
hide
backstab h.dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A rat scurries around trying to get out of sight.
A raven is here, watching.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong >
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
Backstab who?

* S HP:Wounded MV:Strong >
n
hide
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A raven is here, watching.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

backstab h.dark
* S HP:Wounded MV:Tiring >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
d
w
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
A raven has arrived from above.

* S HP:Wounded MV:Tiring >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A raven has arrived from the east.

* S HP:Wounded MV:Tiring >
f
PANIC! You couldn't escape!

* S HP:Wounded MV:Tiring >
f
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove

* S HP:Wounded MV:Tiring >
e
s
u
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
A mushroom grows here.

* S HP:Wounded MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Wounded MV:Tiring >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: A spider-legged beast is here, most of it teeth.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Wounded MV:Tiring >
s
hide
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: A rat scurries around trying to get out of sight.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Tiring >
Tic in 7 seconds!
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Tiring >
s
hide
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A spider-legged beast is here, most of it teeth.
South: *Ghast* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.

* S HP:Wounded MV:Tiring >
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
s
hide
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A rat scurries around trying to get out of sight.
South: You sense a hidden life form in the area...
The corpse of the blighted tree is lying here. [2]

backstab h.dark
* S HP:Wounded MV:Winded >
You attempt to hide yourself.

* S HP:Wounded MV:Winded >
Backstab who?

* S HP:Wounded MV:Winded >

*Carnivore* has arrived from the south.

* S HP:Wounded MV:Winded >

*Carnivore* leaves north.

backstab h.dark
* S HP:Wounded MV:Winded >
Backstab who?

* S HP:Wounded MV:Winded >
n
hide
backstab h.dark
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.36 seconds.
The corpse of the blighted tree has decayed into a pile of dust. Starting tic timer.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: *Carnivore* is here, fighting a gaping maw.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.

* S HP:Hurt MV:Tiring >
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >
n
hide
backstab h.dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: A rat scurries around trying to get out of sight.
*Carnivore* is here, fighting a gaping maw.
A gaping maw is here, fighting Carnivore.
The blight bear is here, fighting Carnivore.
*Carnivore* panics, and attempts to flee!

* S HP:Hurt MV:Tiring >
You attempt to hide yourself.
*Carnivore* leaves south.

* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >

*Carnivore* has arrived from the south.

* S HP:Hurt MV:Tiring >

*Carnivore* leaves north.

* S HP:Hurt MV:Tiring >
backstab h.dark
Backstab who?

* S HP:Hurt MV:Tiring >
n
hide
backstab h.dark
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A spider-legged beast is here, most of it teeth.
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Winded >
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
Backstab who?

* S HP:Hurt MV:Winded >

Dranial narrates 'She ain't lyin.'

* S HP:Hurt MV:Winded >
s
e
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: You sense a hidden life form in the area...
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.

* S HP:Hurt MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

* S HP:Hurt MV:Winded >
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Winded >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Hurt MV:Winded >
n
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight.

* S HP:Hurt MV:Winded >
r
[ride horse]
You start riding him.

* R HP:Hurt MV:Winded >
k rat
A rat starts following you.
A rat stops following you.
You pierce a rat's body extremely hard.
A rat panics, and attempts to flee!

* R HP:Hurt MV:Winded - a rat: Critical >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded - a rat: Critical >
k dark
k dark
You swiftly dodge a rat's attempt to hit you.
A rat starts following you.
A rat stops following you.
You pierce a rat's head hard.
A rat is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >

* R HP:Hurt MV:Winded >
notice
You stop paying increased attention to your surroundings.

n
* R HP:Hurt MV:Winded >
w
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* R HP:Hurt MV:Winded >
w
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
East: A trolloc is here commanding a fist of troops.
West: A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Hurt MV:Winded >
s
d
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
Alas, you cannot go that way...

* R HP:Hurt MV:Winded >
s
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A spider-legged beast is here, most of it teeth.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Winded >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnivore* is here, fighting the enormous worm.
The enormous worm is here, fighting Carnivore.
You smell something remniscent of death as you enter this place.

* R HP:Hurt MV:Weary >
w
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Hurt MV:Weary >
n
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Hurt MV:Weary >
k raven
A raven stops following you.
You pierce a raven's body extremely hard.

* R HP:Hurt MV:Weary - a raven: Critical >
whe
You pierce a raven's body very hard.
A raven is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a raven's death cry.
Players in your Zone
--------------------
Kumbukani - In the Dismal Valley

* R HP:Hurt MV:Weary >
u
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
n
n
The Tortured Woods
Gaping holes in the massive trees resemble mouths wrenched open in
screams of agony. Wretched and twisted limbs dangle lifeless from the
broken trunks, scraping the ground in the arid breeze. The sky boils
with dark rolling clouds.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
w
The Blighted Woods
A blanket of bug infested dead leaves covers the cursed ground in this
corner of the blighted woods. The sap runs oily and black from rotting
trunks, and the decaying branches lurk precariously above.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Weary >
n
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Weary >
e
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
East: A hideous trolloc is here, in a world of hurt.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
scan e
A hideous trolloc is here, in a world of hurt.

* R HP:Hurt MV:Weary >
e
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.

scan n
* R HP:Hurt MV:Weary >
* R HP:Hurt MV:Weary >
scan e
* R HP:Hurt MV:Weary >
ode
open rottendoor e
Ok.

* R HP:Hurt MV:Weary >
scan e

A hideous trolloc leaves north.

* R HP:Hurt MV:Weary >
* R HP:Hurt MV:Weary >
s
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* R HP:Hurt MV:Weary >
dism
e
You stop riding him.

u
* HP:Hurt MV:Weary >
Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W U ]
Zone: Blighted Grove
West: A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.

* HP:Hurt MV:Weary >
Loft Above the Shop
Scraps of wood lie scattered upon the floor, and a haphazard pile of rusted
shovels and saws lie in a dark corner. A breeze blows through a hole in the
roof causing the air to fill with dust particles and sawdust.
[ obvious exits: D ]
Zone: Blighted Grove
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* HP:Hurt MV:Weary >
d
w
Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W U ]
Zone: Blighted Grove
West: A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.

* HP:Hurt MV:Weary >
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* HP:Hurt MV:Weary >
r
s
[ride horse]
You start riding him.

* R HP:Hurt MV:Weary >
Ogier Apparel
Moths are stirred from their rest and fill the air as you enter. Tattered and
insect ridden clothing of gargantuan proportion hang on dilapidated racks. A
row of broken mirrors line the far wall of this abandoned shop.
[ obvious exits: N ]
Zone: Blighted Grove
North: A hideous trolloc is here, in a world of hurt.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Hurt MV:Weary >
n
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* R HP:Hurt MV:Weary >
dri well
n
You drink the blood.

* R HP:Hurt MV:Weary >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: *Carnivore* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Weary >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnivore* is standing here.

* R HP:Hurt MV:Weary >

*Carnivore* leaves east.

w
* R HP:Hurt MV:Weary >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Weary >
n
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

n
* R HP:Hurt MV:Weary - the blighted tree: Healthy >
No way! You're fighting for your life!
*Carnivore* has arrived from the east.

* R HP:Hurt MV:Weary - the blighted tree: Healthy >

You pierce the blighted tree's trunk extremely hard.

* R HP:Hurt MV:Weary - the blighted tree: Scratched >
f

*Carnivore* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Weary - the blighted tree: Scratched >
You panic and attempt to flee!


*Carnivore* tries to blast you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.


You flee head over heels.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Hurt MV:Weary >
n
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Hurt MV:Weary >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.

* R HP:Hurt MV:Weary >
w
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Hurt MV:Weary >
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Weary >
notice
You start paying increased attention to your surroundings.


* R HP:Hurt MV:Weary >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Weary >
They aren't here.

* R HP:Hurt MV:Weary >
dismount
You stop riding him.

* HP:Hurt MV:Weary >

*Carnivore* has arrived from the east.

* HP:Hurt MV:Weary >
where
Players in your Zone
--------------------
Kumbukani - Beneath the Gnarled Trees

* HP:Hurt MV:Weary >
k dark
k dark
You barely pierce *Carnivore*'s body.

* HP:Hurt MV:Weary - Carnivore: Scratched >
You pierce *Carnivore*'s left hand.
You do the best you can!

* HP:Hurt MV:Weary - Carnivore: Hurt >
f
PANIC! You couldn't escape!

* HP:Hurt MV:Weary - Carnivore: Hurt >
Tic in 7 seconds!

You pierce *Carnivore*'s left arm.
The ancient tree barely tickles Carnivore's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* HP:Hurt MV:Weary - Carnivore: Hurt >

You dodge a bash from *Carnivore* who loses his balance and falls!

* HP:Hurt MV:Weary - Carnivore: Hurt >

You pierce *Carnivore*'s right leg.
*Mendoze* has arrived from the east, riding a shadow stallion.
*Dismember* has arrived from the east.
*Dismember* crushes your body into bloody fragments!

* HP:Wounded MV:Weary - Carnivore: Hurt >
f
You panic and attempt to flee!


*Dismember* tries to crush you, but you deflect the blow.
The ancient tree tickles Carnivore's body with its hit.
The ancient tree tickles Carnivore's body with its hit.
The ancient tree barely hits Carnivore's body.


You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Wounded MV:Weary >
hide
You attempt to hide yourself.

* HP:Wounded MV:Weary >

*Mendoze* has arrived from the west, riding a shadow stallion.
*Dismember* has arrived from the west.

* HP:Wounded MV:Weary >

You swiftly dodge *Mendoze*'s attempt to scythe you.

* HP:Wounded MV:Weary - Mendoze: Healthy >
s
f
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree tries to hit you, but you dodge the attack.
You try to pierce *Mendoze*, but he deflects the blow.
*Mendoze* tries to scythe you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.929 seconds.
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Mendoze: Healthy >
You panic and attempt to flee!


*Dismember* tries to crush you, but you parry successfully.
*Carnivore* has arrived from the west.


You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove

r
* HP:Wounded MV:Winded >
[ride horse]
They're not here to be ridden.

* HP:Wounded MV:Winded >
e
*Mendoze* has arrived from the north, riding a shadow stallion.
*Dismember* has arrived from the north.
*Dismember* tries to crush you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Dismember: Healthy >

*Carnivore* has arrived from the north.

* HP:Wounded MV:Winded - Dismember: Healthy >

*Carnivore* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Winded - Dismember: Healthy >
f

*Carnivore* tries to blast you, but you parry successfully.
You pierce *Dismember*'s body.
*Dismember* crushes your head into bloody fragments!

* HP:Wounded MV:Winded - Dismember: Scratched >
You panic and attempt to flee!

w
r
You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Winded >
[ride horse]
You start riding him.

* R HP:Wounded MV:Winded >
n
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Wounded MV:Winded >
s
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Winded >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
notice
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Weary >
s
s
s
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
nar 2 more :(
Ok.

* R HP:Wounded MV:Weary >
s
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Weary >
e
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove
South: The weeping spirit of an ogier Elder is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
n
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Weary >
w
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

s
* R HP:Wounded MV:Weary >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Wounded MV:Weary >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
w
s
s
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
* R HP:Wounded MV:Weary >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Wounded MV:Weary >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

s
* R HP:Wounded MV:Weary >
s
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >
s
s
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Weary >
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

e
* R HP:Wounded MV:Weary >
e
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded MV:Weary >
e
s
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
A Stand of Trees
The lighter forest is an ideal place for smaller animals to be. The grass
grows waist-high to a man so there are plenty of good hiding places for
them here. It also makes a good hunting ground for some predators. The
forest goes on to the east and a small, narrow trail is north.
[ obvious exits: N E ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Weary >
where
Players in your Zone
--------------------
Kumbukani - A Stand of Trees

* R HP:Wounded MV:Weary >
notice
k dark
k dark
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
where
k dark
Players in your Zone
--------------------
Kumbukani - A Stand of Trees

* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
where
Players in your Zone
--------------------
Kumbukani - A Stand of Trees

k dark
* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

who
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Players
There is/are: 19 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Master Arston the Magnate [Kandori Merchants' Guild] WANTED
Turner of Kirendad
Dranial of Murandy
Jiran of Two Rivers WANTED
Eloquinn of Arafel
Ethos of Two Rivers (Linkless) (Idle)
Felurian of the Shadow Dappled Glade
Kumbukani Remembers
Koe of Amadicia
Vorowyn of the Malkieri Diaspora
Meirae of Seandar
Gharyn the Trolloc Dancer [Red Eagle] WANTED
Masyma of Murandy
Nissa Revane, the Journey Accepted [White Tower]
Andry of Andor
Chessa of Illian
Taylin of Arad Doman
Davaynes of Murandy
General Grabel the Banner-General [Deathwatch Guard Blademaster Council] (Linkless) (Idle)
Ailean of Illian

* Press <Return> to continue, q to quit *>
k dark
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
nar no pkers?

*Mendoze* has arrived from the east, riding a shadow stallion.

* R HP:Wounded MV:Weary >
Ok.

* R HP:Wounded MV:Weary >

*Mendoze* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Weary - Mendoze: Healthy >
e
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Mendoze: Healthy >
notice
f
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Weary - Mendoze: Healthy >

You try to pierce *Mendoze*, but he deflects the blow.
*Mendoze* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Weary - Mendoze: Healthy >
Your mount is too exhausted.

* R HP:Wounded MV:Weary - Mendoze: Healthy >
f
Your mount is too exhausted.

* R HP:Wounded MV:Weary - Mendoze: Healthy >

You pierce *Mendoze*'s body.

* R HP:Wounded MV:Weary - Mendoze: Scratched >

*Mendoze* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Mendoze: Scratched >

*Mendoze* tries to scythe you, but you deflect the blow.

* R HP:Wounded MV:Weary - Mendoze: Scratched >

*Mendoze* scythes your left arm very hard.
Mendoze assumes an offensive striking posture.

* R HP:Wounded MV:Weary - Mendoze: Scratched >

*Carnivore* has arrived from the east.

* R HP:Wounded MV:Weary - Mendoze: Scratched >
dismount

*Carnivore* tries to blast you, but you deflect the blow.

f
* R HP:Wounded MV:Weary - Mendoze: Scratched >
*Carnivore* tries to blast you, but you deflect the blow.
You pierce *Mendoze*'s body.
You stop riding him.

* HP:Wounded MV:Weary - Mendoze: Scratched >

You dodge a bash from *Mendoze* who loses his balance and falls!

* HP:Wounded MV:Weary - Mendoze: Scratched >
You panic and attempt to flee!

Tic in 7 seconds!

You dodge a bash from *Carnivore* who loses his balance and falls!

e

You flee head over heels.
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Weary >
s
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
A young and strong buck is here, munching some grass.

* HP:Wounded MV:Weary >
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

s
* HP:Wounded MV:Weary >
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
A snake is crawling through the water here.

s
* HP:Wounded MV:Weary >
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

s
* HP:Wounded MV:Weary >
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Weary >
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
A wild hog snorts angrily, pawing at the ground.

* HP:Wounded MV:Weary >
s
s
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest

s
* HP:Wounded MV:Weary >
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest

* HP:Wounded MV:Weary >
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest

* HP:Wounded MV:Weary >
w
r
Dark Forest
The forest is thick and dark here. No sunlight is able to penetrate the thick
canopy of leaves overhead. A sickly sweet smell of decaying leaves lingers in
the still air. There is a thick carpet of these dead leaves covering the
ground.
[ obvious exits: E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Weary >
[ride horse]
You start riding him.


* R HP:Wounded MV:Weary >
notice
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

where
* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Kumbukani - Dark Forest

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


k dark
* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
where
They aren't here.

* R HP:Wounded MV:Weary >
*Mendoze* has arrived from the east, riding a shadow stallion.
Players in your Zone
--------------------
Kumbukani - Dark Forest

* R HP:Wounded MV:Weary >
k dark
You try to pierce *Mendoze*, but he parries successfully.

* R HP:Wounded MV:Weary - Mendoze: Scratched >
f
You panic and attempt to flee!

notice

You flee head over heels.
Silent Forest
A dread silence hangs in the air, along with a smell of rotten leaves. The
forest is so thick here that the leaves overhead completely block the sky. The
branches of the twisted trees overlap so many times it is hard to tell which
tree they originally came from. The trees themselves are growing at strange
angles and if one didn't know better, it appears they are in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Wounded MV:Weary >
e
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Weary >
n
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Glaurang* is standing here.

* R HP:Wounded MV:Weary >
n
*Glaurang* leaves south.
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
n
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Carnivore.
*Carnivore* is here, fighting an oozing ball of mud.
*Carnivore* panics, and attempts to flee!

* R HP:Wounded MV:Weary >
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
n
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

n
* R HP:Wounded MV:Weary >
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
s
s
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Weary >
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Weary >
k glaurang
k glaurang
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
e
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded MV:Weary >
k glaurang
k glaurang
s
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
k glaurang
k glaurang
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
s
k glaurang
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A thick, stout plant with spiny foliage seems to quiver as you approach.

k glaurang
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
s
They aren't here.

* R HP:Wounded MV:Weary >
k glaurang
*Glaurang* has arrived from the south.
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
k glaurang
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
n
k dark
k dark
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Glaurang* is standing here.
A wild boar runs through the forest.
A wild boar runs through the forest.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Wounded MV:Weary >
You tickle *Glaurang*'s head with your pierce.

* R HP:Wounded MV:Weary - Glaurang: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Glaurang: Beaten >

You pierce *Glaurang*'s body.

* R HP:Wounded MV:Weary - Glaurang: Beaten >

You pierce *Glaurang*'s body.
A carnivorous plant tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Weary - Glaurang: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded MV:Weary >

A forest boar leaves south.

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

k dark
* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
k dark
*Glaurang* has arrived from the east.
You pierce *Glaurang*'s body.

* R HP:Wounded MV:Weary - Glaurang: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Glaurang: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Glaurang: Beaten >

*Glaurang* tries to blast you, but you parry successfully.
You pierce *Glaurang*'s right arm hard.

* R HP:Wounded MV:Weary - Glaurang: Critical >

*Glaurang* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Glaurang: Critical >

*Glaurang* leaves east.

k dark
* R HP:Wounded MV:Weary >
k dark
Felurian narrates 'i mean, I suppose I could come do a thing. I much prefer complaining about the
burden of boredom.'
They aren't here.

* R HP:Wounded MV:Weary >
e
They aren't here.

k dark
* R HP:Wounded MV:Weary >
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Wounded MV:Weary >
n
They aren't here.

* R HP:Wounded MV:Weary >
k dark
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
n
They aren't here.

* R HP:Wounded MV:Weary >
k dark
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

n
* R HP:Wounded MV:Weary >
n
They aren't here.

* R HP:Wounded MV:Weary >
n
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
w
n
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Koresh* is standing here.
*Koresh* leaves west.

* R HP:Wounded MV:Weary >
n
n
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Weary > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
n
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Carnivore* is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
n
n
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Weary >
n
n
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
k dark
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
e
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >
where
Players in your Zone
--------------------
Kumbukani - Path to the Old Monastery

* R HP:Wounded MV:Weary >
6nar another
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Weary >
nar another!
Ok.

* R HP:Wounded MV:Weary >
dh
diagnose warhorse
No-one by that name here.

* R HP:Wounded MV:Weary >
w
s
s
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Wounded MV:Weary >
A strong trolloc tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - a strong trolloc: Healthy >
w
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - a strong trolloc: Healthy >
s

You pierce a strong trolloc's right arm extremely hard.

* R HP:Wounded MV:Weary - a strong trolloc: Scratched >
No way! You're fighting for your life!
*Koresh* has arrived from the south.

f
* R HP:Wounded MV:Weary - a strong trolloc: Scratched >
You try to pierce a strong trolloc, but he parries successfully.
A strong trolloc tries to pound you, but you parry successfully.
No way! You're fighting for your life!
*Carnivore* has arrived from the south.

* R HP:Wounded MV:Weary - a strong trolloc: Scratched >
You panic and attempt to flee!


*Koresh* leaves north.


*Carnivore* tries to blast you, but you parry successfully.


You flee head over heels.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
s
s
Tic in 7 seconds!
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Weary >
w
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
A Stand of Trees
The lighter forest is an ideal place for smaller animals to be. The grass
grows waist-high to a man so there are plenty of good hiding places for
them here. It also makes a good hunting ground for some predators. The
forest goes on to the east and a small, narrow trail is north.
[ obvious exits: N E ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Weary >
dismount
5
You stop riding him.

* HP:Wounded MV:Weary >
[ride 2.horse]
You start riding him.

* R HP:Wounded MV:Weary >
n
w
w
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Weary >
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Wounded MV:Weary >
w
n
On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Weary >
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Wounded MV:Weary >
where
Players in your Zone
--------------------
Kumbukani - The Dried-out Pond

* R HP:Wounded MV:Weary >
n
w
w
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.18 seconds.
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded MV:Winded >
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Winded >
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north and the east.
[ obvious exits: N E ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.

* R HP:Wounded MV:Winded >
n
Outside A Cave
There is an entrance to a cave to the west, like the mark from a huge spear
being tossed into the body of the giant mountain. Strange, undescribable
sounds come from within the cave. The ground outside the entrance is bare
but a few of the trees a little further away have claw marks in them. The
forest goes on to the north, south and east, and the cave is west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
n
Foot of the Mountain
The green growth has been forced to retreat from the land where a mountain,
worthy of the name, has sprung out of the ground like a blossom in
springtime. At the foot of the mountain the entrance to a tunnel of some
sort has been blocked by a big boulder. It must have fallen down from the
mountain above and rolled back on the sloping ground into the hole. The
blighted forest reaches out to the north, east, and south.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Wounded MV:Winded >
notice
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - Foot of the Mountain

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - Foot of the Mountain

k dark
* R HP:Wounded MV:Winded >
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
They aren't here.

k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.


* R HP:Wounded MV:Winded >
k dark
k dark
where
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Kumbukani - Foot of the Mountain

* R HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded >
k dark
They aren't here.

* R HP:Hurt MV:Winded >
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

where
* R HP:Hurt MV:Winded >
k dark
Players in your Zone
--------------------
Kumbukani - Foot of the Mountain

* R HP:Hurt MV:Winded >
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
k dark

*Mendoze* has arrived from the south, riding a shadow stallion.

* R HP:Hurt MV:Winded >
k dark
You try to pierce *Mendoze*, but he deflects the blow.

* R HP:Hurt MV:Winded - Mendoze: Scratched >
You do the best you can!

* R HP:Hurt MV:Winded - Mendoze: Scratched >

*Mendoze* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Mendoze* tries to scythe you, but you parry successfully.
You try to pierce *Mendoze*, but he parries successfully.

* R HP:Hurt MV:Winded - Mendoze: Scratched >
f
e
You panic and attempt to flee!

e
notice
You flee head over heels.
The Foot of a Mountain
Giant walls of stone tower up north and west in this corner of the
mountain. There is a lot of blood on the walls but no bones in sight. It
might be that predators lure their prey up in this corner and finish them
off when the prey, exhausted from the hunt, has nowhere else to go. To the
east one can see the mountain bend itself, and south a big boulder catches
the eye.
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A green woodpecker is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
Around the Mountain
This pass right next to the mountain fills up with trees and slowly dies
away to the south where the forest dominates. The foot of the mountain
curves itself slightly at the end of the pass and disappears around a bend
to the west. Looking up, one can see the mountain stand tall many hundred
feet above. East the forest grows thicker. To the west the foot of the
mountain curves and north is a pass next to the mountain.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A green woodpecker is here flying around.

* R HP:Hurt MV:Winded >
The Blighted Forest
The trees here have so many branches that one can't see the sky even though
the leaves of the trees have fallen off a long time ago. Some branches
almost seem to grow together into one, linking the trees into large groups.
The large blighted forest continues in all directions.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Winded >
e
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Hurt MV:Winded >
n
e
e
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Hurt MV:Winded >
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Hurt MV:Winded >
get red pack
You get a vial filled with a dark red liquid from a belt pack.

* R HP:Hurt MV:Winded >
s
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
e
s
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A black snake with red mottling slyly meanders around you.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnivore* is standing here.
A raven is here flying around.

* R HP:Hurt MV:Winded >
e
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Hurt MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Winded >
e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded >
e
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A raven is here flying around.

* R HP:Hurt MV:Winded >
s
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Hurt MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Hurt MV:Winded >
dh
diagnose warhorse
s
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

* R HP:Hurt MV:Winded >
e
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dismember* is standing here.

* R HP:Hurt MV:Winded >
s
*Dismember* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Dismember: Scratched >
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Dismember: Scratched >
f
You panic and attempt to flee!


You tickle *Dismember*'s head with your pierce.
*Dismember* tries to blast you, but you parry successfully.
You flee head over heels.
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Hurt MV:Winded >
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dismember* is standing here.

* R HP:Hurt MV:Winded >
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Hurt MV:Winded >
n
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Hurt MV:Winded >
e
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

n
* R HP:Hurt MV:Winded >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded >
Tic in 7 seconds!
e
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Winded >
e
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Hurt MV:Winded >
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
dh
diagnose warhorse
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.871 seconds.
The corpse of a rat has decayed into a pile of dust. Starting tic timer.
The corpse of a rat has decayed into a pile of dust. Starting tic timer.
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is full.

* R HP:Hurt MV:Winded >
where
notice
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
k dark
k dark
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
where
k dark
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
dh
diagnose warhorse
where
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is full.

* R HP:Hurt MV:Winded >
Players in your Zone
--------------------
Kumbukani - The Blight

k dark
* R HP:Hurt MV:Winded >
k dark
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
where
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
where

*Carnivore* has arrived from the south.

* R HP:Hurt MV:Winded >
Players in your Zone
--------------------
Kumbukani - The Blight

* R HP:Hurt MV:Winded >
s

*Carnivore* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Winded - Carnivore: Hurt >
No way! You're fighting for your life!

notice
* R HP:Hurt MV:Winded - Carnivore: Hurt >
f
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Winded - Carnivore: Hurt >
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
East: West: *Koresh* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Hurt MV:Winded >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A raven is here flying around.

* R HP:Hurt MV:Winded >
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded >
w
s
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Hurt MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dismember* is standing here.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

w
* R HP:Hurt MV:Winded >
*Dismember* leaves north.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Winded >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Hurt MV:Winded >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Hurt MV:Winded >
s
s
s
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Winded >
s
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Winded >
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Winded >
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

s
* R HP:Hurt MV:Winded >
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Winded >
s
s
s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.

* R HP:Hurt MV:Winded >
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Hurt MV:Winded >
s
s
s
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Hurt MV:Winded >
s
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Hurt MV:Winded >
Alas, you cannot go that way...

* R HP:Hurt MV:Winded >
e

A forest boar leaves east.

* R HP:Hurt MV:Winded >
e
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.

s
* R HP:Hurt MV:Winded >
s
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Hurt MV:Winded >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.

s
* R HP:Hurt MV:Winded >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
The corpse of the angry tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.

* R HP:Hurt MV:Winded >
w
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Glaurang* is standing here.
*Ghast* is standing here.
A wild boar runs through the forest.

* R HP:Hurt MV:Winded >
*Glaurang* tries to blast you, but you parry successfully.
No way! You're fighting for your life!
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Winded - Glaurang: Beaten >
w
f
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Glaurang: Beaten >
*Ghast* tries to stab you, but you deflect the blow.
You pierce *Glaurang*'s left leg.
*Glaurang* tries to blast you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Towering Trees
A semi-circular wall of towering trees forms a small grove here. In the
center is a clearing of sorts, where the sky is actually visible between
the trees. The ground is also clear of leaves in a near perfect circle in
the center of the clearing. A small pool of water, surrounded by smooth
stones, rests quietly in the middle of the grove. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
w
w
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Glaurang* is standing here.
*Ghast* is standing here.
A wild boar runs through the forest.
*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Winded - Ghast: Healthy >
*Glaurang* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Ghast: Healthy >

You try to pierce *Ghast*, but he deflects the blow.

f
* R HP:Hurt MV:Winded - Ghast: Healthy >

*Glaurang* blasts your body very hard.
You try to pierce *Ghast*, but he parries successfully.
*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Winded - Ghast: Healthy >
You panic and attempt to flee!


You flee head over heels.
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
The corpse of the angry tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.

* R HP:Hurt MV:Winded >
e
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Hurt MV:Winded >
n
Silent Forest
The forest is eerily quiet here. Not even a wisp of a breeze can find its way
through the thick foliage and undergrowth. The result being that the air has
become stagnant and smells of rot and decay. There is a carpet of dead leaves
covering the ground in all directions, muffling footsteps and any other sounds.
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt MV:Winded >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is weary.

* R HP:Hurt MV:Winded >
w
w
n
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.

* R HP:Hurt MV:Winded >
w
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Winded >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt MV:Winded >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.

* R HP:Hurt MV:Winded >
n
*Mendoze* leaves east riding a shadow stallion.
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
w
Silent Forest
A dread silence hangs in the air, along with a smell of rotten leaves. The
forest is so thick here that the leaves overhead completely block the sky. The
branches of the twisted trees overlap so many times it is hard to tell which
tree they originally came from. The trees themselves are growing at strange
angles and if one didn't know better, it appears they are in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Hurt MV:Winded >
s
Creepy Forest
These silent, forboding woods seem to be pressing in on you from all sides. The
densely packed trees are twisted and deformed, but still manage to tower high
overhead. Their gnarled branches provide a thick ceiling of leaves and foliage
through which no light can penetrate.
[ obvious exits: N E ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
e
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
e
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Hurt MV:Winded >
e
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Hurt MV:Winded >
s
Tic in 7 seconds!
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.

* R HP:Hurt MV:Winded >
e
Silent Forest
The forest is eerily quiet here. Not even a wisp of a breeze can find its way
through the thick foliage and undergrowth. The result being that the air has
become stagnant and smells of rot and decay. There is a carpet of dead leaves
covering the ground in all directions, muffling footsteps and any other sounds.
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt MV:Winded >
notice
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.624 seconds.

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

They aren't here.


* R HP:Hurt MV:Tiring >
where
Players in your Zone
--------------------
Kumbukani - Silent Forest

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
where
Players in your Zone
--------------------
Kumbukani - Silent Forest

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
where
They aren't here.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Kumbukani - Silent Forest

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
where
Players in your Zone
--------------------
Kumbukani - Silent Forest

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
where
Players in your Zone
--------------------
Kumbukani - Silent Forest

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
alias 13 back glaurang
Ok.

* R HP:Hurt MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Tiring >
*Diablo* has arrived from the west.
You pierce *Diablo*'s right leg.

where
* R HP:Hurt MV:Tiring - Diablo: Hurt >
Players in your Zone
--------------------
Kumbukani - Silent Forest

* R HP:Hurt MV:Tiring - Diablo: Hurt >
notice
f
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Tiring - Diablo: Hurt >
You panic and attempt to flee!


You flee head over heels.
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Hurt MV:Tiring >
w
n
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
The corpse of the angry tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.
A wild boar runs through the forest.
A panther stalks through the wilderness.

* R HP:Hurt MV:Tiring >
w
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.
A wild boar runs through the forest.

* R HP:Hurt MV:Tiring >
n
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Tiring >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
n
n
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.

n
* R HP:Hurt MV:Tiring >
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Hurt MV:Tiring >
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A twitching vine of creepers dangles from above.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt MV:Tiring >
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
e
e
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Hurt MV:Tiring >
dismount
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
You stop riding him.

* HP:Hurt MV:Tiring >
lh
lead warhorse
A warhorse has an indifferent look.

* HP:Hurt MV:Tiring >
lh
lead warhorse
lh
lead warhorse
You start leading him.
A warhorse starts following you.

* HP:Hurt MV:Tiring >
You're already leading it!

* HP:Hurt MV:Tiring >
n
n
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
Zone: Dark Forest
A warhorse has arrived from the south.

* HP:Hurt MV:Tiring >
n
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
Zone: Dark Forest
A warhorse has arrived from the south.

n
* HP:Hurt MV:Tiring >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
Zone: Dark Forest
A warhorse has arrived from the south.

* HP:Hurt MV:Tiring >
e
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
Zone: Dark Forest
Door north: templedoor
North: A wounded trolloc is here, looking at you through terrified eyes.
A warhorse has arrived from the south.

* HP:Hurt MV:Tiring >
r
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse has arrived from the west.

* HP:Hurt MV:Tiring >
n
[ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Hurt MV:Tiring >
n
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is visible flying high in the sky.

w
* R HP:Hurt MV:Tiring >
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Hurt MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
n
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* R HP:Hurt MV:Tiring >
e
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Hurt MV:Tiring >
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
n
Felurian narrates 'diablo dusty via scouts.'
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A huge trolloc marked with a whirlwind snorts here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Hurt MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* R HP:Hurt MV:Tiring >
n
Your mount is too exhausted.

* R HP:Hurt MV:Tiring >
dism
lh
lead warhorse
You stop riding him.

* HP:Hurt MV:Tiring >
n
A warhorse has an indifferent look.

* HP:Hurt MV:Tiring >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A warhorse is here, stamping his feet impatiently.
The corpse of a gaping maw is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Tiring >
nar is 7ish blight
d
Ok.

* HP:Hurt MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
You smell something remniscent of death as you enter this place.

* HP:Hurt MV:Tiring >
dh
diagnose warhorse
No-one by that name here.

* HP:Hurt MV:Tiring >
not
You start paying increased attention to your surroundings.

sneak
* HP:Hurt MV:Tiring >
Ok, you'll try to move silently for a while.

* S HP:Hurt MV:Tiring >
not

You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.978 seconds.

* S HP:Hurt MV:Tiring >
You stop paying increased attention to your surroundings.

u
* S HP:Hurt MV:Tiring >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A warhorse is here, stamping his feet impatiently.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Hurt MV:Tiring >
r
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* S HP:Hurt MV:Tiring >
[ride horse]
You start riding him.

* R HP:Hurt MV:Tiring >
n
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A huge trolloc marked with a whirlwind snorts here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Hurt MV:Tiring >
w
n
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
u
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
w
n
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Tiring >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Tiring >
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Tiring >
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove
South: An ancient, gnarled tree looms over you.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
Inside the Great Mound
The cavernous interior of the grand hall stands six spans high and is
supported by ornate wooden beams. Large portraits of the Elders who
comprised the Stump, the governing body of the stedding, line the hall
framed in intricate sungwood. The hall extends to the east and west.
[ obvious exits: N E W ]
Zone: Blighted Grove
East: An astonishingly tall and broad man stands here, with large tufted ears.
West: The weeping spirit of an ogier Elder is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Tiring >
e
In the Grand Hall
The highly polished floor of slate and bluestone contrasts sharply
with the rough rock of the gray walls. Wall sconces of dull brass, no
longer bearing torches, line the hall which leads south to the reception
room. The ceiling beams appear as great roots spreading out above.
[ obvious exits: S W ]
Zone: Blighted Grove
South: The weeping spirit of an ogier Elder is here.
West: An ancient, gnarled tree looms over you.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.

dism
* R HP:Hurt MV:Tiring >
You stop riding him.

* HP:Hurt MV:Tiring >
sneak
Ok, you'll try to move silently for a while.

not
* S HP:Hurt MV:Tiring >
You swiftly dodge an ogier's attempt to pound you.
You try to pierce an ogier, but he parries successfully.
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring - an ogier: Healthy >
w
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - an ogier: Healthy >
f
You panic and attempt to flee!


An ogier tries to pound you, but you parry successfully.
The ogier spirit leaves west.
The ogier spirit leaves west.


You flee head over heels.
Reception Hall
The reception hall is vast and contains a long dining table surrounded
by many highbacked chairs of carved wood. The floor here is made up
of polished wood squares of varying shades and grains. A massive
chandelier of wood resembles the spreading branches of a tree and
once held dozens of candles.
[ obvious exits: N ]
Zone: Blighted Grove
North: A warhorse is here, stamping his feet impatiently.
The weeping spirit of an ogier Elder is here.
A sickly, skinny deer stands here in a daze.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Hurt MV:Tiring >
n
w
In the Grand Hall
The highly polished floor of slate and bluestone contrasts sharply
with the rough rock of the gray walls. Wall sconces of dull brass, no
longer bearing torches, line the hall which leads south to the reception
room. The ceiling beams appear as great roots spreading out above.
[ obvious exits: S W ]
Zone: Blighted Grove
South: The weeping spirit of an ogier Elder is here.
West: The weeping spirit of an ogier Elder is here.
A warhorse is here, stamping his feet impatiently.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Hurt MV:Tiring >
w
Inside the Great Mound
The cavernous interior of the grand hall stands six spans high and is
supported by ornate wooden beams. Large portraits of the Elders who
comprised the Stump, the governing body of the stedding, line the hall
framed in intricate sungwood. The hall extends to the east and west.
[ obvious exits: N E W ]
Zone: Blighted Grove
East: A warhorse is here, stamping his feet impatiently.
West: The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Tiring >
In the Grand Hall
This end of the grand hall once served as a waiting room for the meeting
hall directly to the south. Stumps of massive trees have been carved and
polished to a high gloss to form the chairs where many a nervous ogier
awaited the descision of the Elders.
[ obvious exits: E S ]
Zone: Blighted Grove
East: The weeping spirit of an ogier Elder is here.
South: An astonishingly tall and broad man stands here, with large tufted ears.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.

* S HP:Hurt MV:Tiring >
2
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
Tic in 7 seconds!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.395 seconds.

* S HP:Scratched MV:Tiring >
notice
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring >
e
e
r
Inside the Great Mound
The cavernous interior of the grand hall stands six spans high and is
supported by ornate wooden beams. Large portraits of the Elders who
comprised the Stump, the governing body of the stedding, line the hall
framed in intricate sungwood. The hall extends to the east and west.
[ obvious exits: N E W ]
Zone: Blighted Grove
East: *Diablo* is here, fighting a warhorse.
West: The weeping spirit of an ogier Elder is here.
A sickly, skinny deer stands here in a daze.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Tiring >
In the Grand Hall
The highly polished floor of slate and bluestone contrasts sharply
with the rough rock of the gray walls. Wall sconces of dull brass, no
longer bearing torches, line the hall which leads south to the reception
room. The ceiling beams appear as great roots spreading out above.
[ obvious exits: S W ]
Zone: Blighted Grove
South: The weeping spirit of an ogier Elder is here.
West: A sickly, skinny deer stands here in a daze.
*Diablo* is here, fighting a warhorse.
An ogier is here, fighting Diablo.
A warhorse is here, fighting Diablo.
An ogier is here, fighting Diablo.

* S HP:Scratched MV:Tiring >
An ogier tickles Diablo's body with his pound.
An ogier barely tickles Diablo's body with his pound.
A warhorse tickles Diablo's left leg with his hit.
*Diablo* tries to pound a warhorse, but he parries successfully.
[ride horse]
It doesn't appear willing to be ridden now. <---- Would be nice to be a torm or raken right now!


* S HP:Scratched MV:Tiring >
hide
An ogier barely pounds Diablo's left leg.
An ogier barely tickles Diablo's right leg with his pound.
A warhorse tickles Diablo's body with his hit.
*Diablo* pounds a warhorse's right leg into bloody fragments!
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >

Arston chats 'how much do heron scabbards go for?'

* S HP:Scratched MV:Tiring >

An ogier barely tickles Diablo's head with his pound.
An ogier barely tickles Diablo's body with his pound.
A warhorse tickles Diablo's body with his hit.
*Diablo* pounds a warhorse's body into bloody fragments!

* S HP:Scratched MV:Tiring >

An ogier tickles Diablo's body with his pound.
An ogier barely tickles Diablo's body with his pound.
A warhorse barely tickles Diablo's body with his hit.
*Diablo* pounds a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.

* S HP:Scratched MV:Tiring >
backstab h.dark
You silently approach your victim...

*Diablo* leaves south.
-=+**
*Diablo* has arrived from the south.
+
*Diablo* leaves west.
=- -=+*
Backstab who?

* S HP:Scratched MV:Tiring >
w
hide
Inside the Great Mound
The cavernous interior of the grand hall stands six spans high and is
supported by ornate wooden beams. Large portraits of the Elders who
comprised the Stump, the governing body of the stedding, line the hall
framed in intricate sungwood. The hall extends to the east and west.
[ obvious exits: N E W ]
Zone: Blighted Grove
North: *Glaurang* is standing here.
East: An astonishingly tall and broad man stands here, with large tufted ears.
West: *Diablo* is standing here.
A sickly, skinny deer stands here in a daze.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

backstab h.dark
* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
*Glaurang* has arrived from the north.
You silently approach your victim...

The ogier spirit barely tickles Glaurang's body with its hit.
The ancient tree tickles Glaurang's body with its hit.
The ancient tree joins the ancient tree's fight!
The ogier spirit joins the ogier spirit's fight!
-=
Jiran narrates 'more than 2'
+*
The ogier spirit barely tickles Glaurang's body with its hit.
The ancient tree barely tickles Glaurang's body with its hit.
The ancient tree tickles Glaurang's body with its hit.
*Glaurang* blasts the ogier spirit's body into bloody fragments!
The ogier spirit hits Glaurang's left leg.
*+=
*Diablo* has arrived from the west.
- -
*Glaurang* panics, and attempts to flee!
=
*Glaurang* leaves east.
+
*Diablo* tries to pound you, but you parry successfully.
*
Backstab who?

* S HP:Scratched MV:Tiring - Diablo: Wounded >

You pierce *Diablo*'s left arm.
The ogier spirit barely tickles Diablo's body with its hit.
The ogier spirit joins the ogier spirit's fight!
The ancient tree tickles Diablo's left leg with its hit.
The ancient tree joins the ancient tree's fight!
*Diablo* tries to pound you, but you dodge the attack.

* S HP:Scratched MV:Tiring - Diablo: Wounded >
f
You panic and attempt to flee!

k dark

You flee head over heels.
In the Grand Hall
The highly polished floor of slate and bluestone contrasts sharply
with the rough rock of the gray walls. Wall sconces of dull brass, no
longer bearing torches, line the hall which leads south to the reception
room. The ceiling beams appear as great roots spreading out above.
[ obvious exits: S W ]
Zone: Blighted Grove
South: *Glaurang* is standing here.
West: *Diablo* is here, fighting the ogier spirit.
The corpse of a warhorse is lying here.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.

k dark
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
k dark
s
k dark
They aren't here.

* S HP:Scratched MV:Tiring >
k dark
Reception Hall
The reception hall is vast and contains a long dining table surrounded
by many highbacked chairs of carved wood. The floor here is made up
of polished wood squares of varying shades and grains. A massive
chandelier of wood resembles the spreading branches of a tree and
once held dozens of candles.
[ obvious exits: N ]
Zone: Blighted Grove
North: An astonishingly tall and broad man stands here, with large tufted ears.
*Glaurang* is standing here.
The weeping spirit of an ogier Elder is here.

* S HP:Scratched MV:Tiring >
You pierce *Glaurang*'s body.

* S HP:Scratched MV:Tiring - Glaurang: Battered >
You do the best you can!

* S HP:Scratched MV:Tiring - Glaurang: Battered >

The ogier spirit barely tickles Glaurang's body with its hit.
The ogier spirit tickles Glaurang's body with its hit.
*Glaurang* tries to blast you, but you parry successfully.
You pierce *Glaurang*'s body.

* S HP:Scratched MV:Tiring - Glaurang: Battered >

The ogier spirit tries to hit Glaurang, but he dodges the attack.
You pierce *Glaurang*'s body.

* S HP:Scratched MV:Tiring - Glaurang: Battered >

You barely pierce *Glaurang*'s body.

* S HP:Scratched MV:Tiring - Glaurang: Battered >

You dodge a bash from *Glaurang* who loses his balance and falls!

* S HP:Scratched MV:Tiring - Glaurang: Battered >

The ogier spirit tickles Glaurang's right arm with its hit.
You barely pierce *Glaurang*'s right leg.

* S HP:Scratched MV:Tiring - the ogier spirit: Scratched - Glaurang: Beaten >

You pierce *Glaurang*'s left arm.

* S HP:Scratched MV:Tiring - the ogier spirit: Scratched - Glaurang: Beaten >

*Ghast* has arrived from the north.

* S HP:Scratched MV:Tiring - the ogier spirit: Scratched - Glaurang: Beaten >

*Ghast* tries to stab you, but you parry successfully.

* S HP:Scratched MV:Tiring - the ogier spirit: Scratched - Glaurang: Beaten >
n

*Ghast* tries to stab you, but you deflect the blow.
The ogier spirit swiftly dodges *Glaurang*'s attempt to blast it.
The ogier spirit barely tickles Glaurang's body with its hit.
You pierce *Glaurang*'s left foot.

* S HP:Scratched MV:Tiring - the ogier spirit: Scratched - Glaurang: Beaten >
f
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - the ogier spirit: Scratched - Glaurang: Beaten >
You panic and attempt to flee!

k glaurang

You flee head over heels.
In the Grand Hall
The highly polished floor of slate and bluestone contrasts sharply
with the rough rock of the gray walls. Wall sconces of dull brass, no
longer bearing torches, line the hall which leads south to the reception
room. The ceiling beams appear as great roots spreading out above.
[ obvious exits: S W ]
Zone: Blighted Grove
South: *Ghast* is standing here.
West: *Carnivore* is standing here.
The corpse of a warhorse is lying here.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Scratched MV:Tiring >
k glaurang
They aren't here.

* S HP:Scratched MV:Tiring >
k glaurang
They aren't here.

* S HP:Scratched MV:Tiring >
k glaurang

*Carnivore* has arrived from the west.

* S HP:Scratched MV:Tiring >
k glaurang
They aren't here.

* S HP:Scratched MV:Tiring >
k glaurang
They aren't here.

* S HP:Scratched MV:Tiring >
k glaurang
*Glaurang* has arrived from the south.
You pierce *Glaurang*'s left leg.

* S HP:Scratched MV:Tiring - Glaurang: Beaten >
You do the best you can!

* S HP:Scratched MV:Tiring - Glaurang: Beaten >
You do the best you can!
*Carnivore* tries to blast you, but you parry successfully.

* S HP:Scratched MV:Tiring - Glaurang: Beaten >
f
You panic and attempt to flee!


*Glaurang* tries to blast you, but you parry successfully.
An ogier leaves west.
An ogier barely tickles Glaurang's body with his pound.
*Glaurang* panics, and attempts to flee!

k glaurang
k glaurang

You flee head over heels.
Reception Hall
The reception hall is vast and contains a long dining table surrounded
by many highbacked chairs of carved wood. The floor here is made up
of polished wood squares of varying shades and grains. A massive
chandelier of wood resembles the spreading branches of a tree and
once held dozens of candles.
[ obvious exits: N ]
Zone: Blighted Grove
North: *Glaurang* is here, fighting an ogier.
The weeping spirit of an ogier Elder is here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
k glaurang
k glaurang
They aren't here.

k glaurang
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
k glaurang
They aren't here.

k glaurang
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
hide
They aren't here.

* S HP:Scratched MV:Tiring >
You look around for somewhere to conceal yourself, but to no avail.
*Carnivore* has arrived from the north.

* S HP:Scratched MV:Tiring >

*Carnivore* tries to blast you, but you parry successfully.

* S HP:Scratched MV:Tiring - Carnivore: Scratched >
f
You panic and attempt to flee!


The ogier spirit tickles Carnivore's right leg with its hit.

k glaurang
k glaurang

The ogier spirit barely tickles Carnivore's right leg with its hit.

You flee head over heels.
In the Grand Hall
The highly polished floor of slate and bluestone contrasts sharply
with the rough rock of the gray walls. Wall sconces of dull brass, no
longer bearing torches, line the hall which leads south to the reception
room. The ceiling beams appear as great roots spreading out above.
[ obvious exits: S W ]
Zone: Blighted Grove
South: *Carnivore* is here, fighting the ogier spirit.
West: An astonishingly tall and broad man stands here, with large tufted ears.
The corpse of a warhorse is lying here.
*Ghast* is here, fighting an ogier.
An ogier is here, fighting Ghast.
They aren't here.
*Ghast* panics, and attempts to flee!

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
Tic in 7 seconds!
w
k glaurang
Inside the Great Mound
The cavernous interior of the grand hall stands six spans high and is
supported by ornate wooden beams. Large portraits of the Elders who
comprised the Stump, the governing body of the stedding, line the hall
framed in intricate sungwood. The hall extends to the east and west.
[ obvious exits: N E W ]
Zone: Blighted Grove
North: *Glaurang* is standing here.
East: *Ghast* is here, fighting an ogier.
West: An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A sickly, skinny deer stands here in a daze.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Winded >
k glaurang
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
n
hide
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove
South: An astonishingly tall and broad man stands here, with large tufted ears.
*Glaurang* is standing here.

backstab h.dark
* S HP:Scratched MV:Winded >
*Glaurang* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Glaurang: Beaten >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Glaurang: Beaten >

You pierce *Glaurang*'s left arm.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

*Diablo* has arrived from the east.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

*Ghast* tries to stab you, but you parry successfully.

* S HP:Scratched MV:Winded - Glaurang: Beaten >
f
*Ghast* tries to stab you, but you parry successfully.
You barely pierce *Glaurang*'s right leg.
*Diablo* tries to pound you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Inside the Great Mound
The cavernous interior of the grand hall stands six spans high and is
supported by ornate wooden beams. Large portraits of the Elders who
comprised the Stump, the governing body of the stedding, line the hall
framed in intricate sungwood. The hall extends to the east and west.
[ obvious exits: N E W ]
Zone: Blighted Grove
North: *Diablo* is standing here.
East: An astonishingly tall and broad man stands here, with large tufted ears.
West: An astonishingly tall and broad man stands here, with large tufted ears.
*Carnivore* is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
A sickly, skinny deer stands here in a daze.
The weeping spirit of an ogier Elder is here.
The weeping spirit of an ogier Elder is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Winded >
w

*Carnivore* tries to blast you, but you parry successfully.

* S HP:Scratched MV:Winded - Carnivore: Scratched >
f
The ogier spirit barely tickles Carnivore's body with its hit.
A sickly, blighted deer leaves east.
The ancient tree tickles Carnivore's head with its hit.
The ancient tree joins the ancient tree's fight!
An ogier tries to pound you, but you dodge the attack.
The ogier spirit joins the ogier spirit's fight!
The ogier spirit tickles Carnivore's right leg with its hit.
An ogier tries to pound you, but you parry successfully.
The ancient tree hits Carnivore's right leg.
The ancient tree tickles Carnivore's left leg with its hit.
The ogier spirit barely tickles Carnivore's body with its hit.
You barely pierce *Carnivore*'s body.
*Carnivore* tries to blast you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.944 seconds.
*Glaurang* has arrived from the north.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Carnivore: Scratched >
*Glaurang* tries to blast you, but you deflect the blow.
You panic and attempt to flee!

e

You flee head over heels.
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove
South: *Glaurang* is standing here.
*Diablo* is standing here.
*Ghast* is standing here.

* S HP:Scratched MV:Tiring >
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove

* S HP:Scratched MV:Tiring >
n
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove

* S HP:Scratched MV:Tiring >
w
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove

* S HP:Scratched MV:Tiring >
w
n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove

* S HP:Scratched MV:Tiring >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor

* S HP:Scratched MV:Winded >
ode
open treedoor e

Fianna chats 'anyone need an exp partner, or starting a smob group'

* S HP:Scratched MV:Winded >
e
It's already open!

* S HP:Scratched MV:Winded >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* S HP:Scratched MV:Winded >
e
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Winded >
2
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
n
n
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove

* S HP:Scratched MV:Winded >
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove

* S HP:Scratched MV:Winded >

A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Winded >
hide
You attempt to hide yourself.

* S HP:Scratched MV:Winded >

*Glaurang* has arrived from the south.

* S HP:Scratched MV:Winded >
backstab h.dark
You silently approach your victim...
-=+*

*Glaurang* leaves north.
*+=- -=+*
Backstab who?

* S HP:Scratched MV:Winded >
n
hide
backstab h.dark
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Scratched MV:Winded >
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
Backstab who?

* S HP:Scratched MV:Winded >

An ogier leaves west.

* S HP:Scratched MV:Winded >

*Glaurang* has arrived from the west.

* S HP:Scratched MV:Winded >

An ogier has arrived from the west.
*Glaurang* leaves south.

* S HP:Scratched MV:Winded >
backstab h.dark
Backstab who?

* S HP:Scratched MV:Winded >
s
hide
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
*Glaurang* is standing here.

backstab h.dark
* S HP:Scratched MV:Winded >
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...
-=+
*Glaurang* tries to blast you, but you deflect the blow.
*
*Glaurang* tries to blast you, but you deflect the blow.
*+
k dark
k dark=
Cancelled.
You do the best you can!

* S HP:Scratched MV:Winded - Glaurang: Beaten >
You do the best you can!

* S HP:Scratched MV:Winded - Glaurang: Beaten >

You barely pierce *Glaurang*'s body.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

You dodge a bash from *Glaurang* who loses his balance and falls!

* S HP:Scratched MV:Winded - Glaurang: Beaten >
Tic in 7 seconds!

You barely pierce *Glaurang*'s body.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

Arston chats 'can lead an smob group in about 15 mins if people want'

* S HP:Scratched MV:Winded - Glaurang: Beaten >

You pierce *Glaurang*'s body.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

You pierce *Glaurang*'s body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.886 seconds.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

You pierce *Glaurang*'s left arm.

* S HP:Scratched MV:Winded - Glaurang: Beaten >

*Glaurang* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Glaurang: Beaten >

*Glaurang* blasts your right leg into bloody fragments!

* S HP:Hurt MV:Winded - Glaurang: Beaten >

*Ghast* leaves north.

* S HP:Hurt MV:Winded - Glaurang: Beaten >

*Ghast* tries to stab you, but you parry successfully.

* S HP:Hurt MV:Winded - Glaurang: Beaten >

*Ghast* stabs your body very hard.
*Glaurang* blasts your body into bloody fragments!

* S HP:Hurt MV:Winded - Glaurang: Beaten >
f
w
hide
You panic and attempt to flee!

*Ghast* tries to stab you, but you parry successfully.
You pierce *Glaurang*'s right leg.
*Glaurang* tries to blast you, but you parry successfully.
You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
*Dismember* is standing here.
*Mendoze* is standing here, riding a shadow stallion.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Winded >
You attempt to hide yourself.

* S HP:Hurt MV:Winded >

An ogier has arrived from the east.
An ogier tries to pound you, but you parry successfully.

n
* S HP:Hurt MV:Winded - an ogier: Hurt >
w
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - an ogier: Hurt >
No way! You're fighting for your life!

w
* S HP:Hurt MV:Winded - an ogier: Hurt >
f
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - an ogier: Hurt >
hide
backstab h.dark
You panic and attempt to flee!


An ogier tries to pound you, but you parry successfully.

You flee head over heels.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
Backstab who?

* S HP:Hurt MV:Winded >

An ogier has arrived from the south.

* S HP:Hurt MV:Winded >
s
e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
*Ghast* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

hide
* S HP:Hurt MV:Winded >
backstab h.dark
An ogier has arrived from the north.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
*Dismember* is standing here.
*Mendoze* is standing here, riding a shadow stallion.
*Carnivore* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Hurt MV:Winded >
*Diablo* has arrived from the east.
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
You silently approach your victim...

*Diablo* leaves south.
-=+
An ogier has arrived from the west.
*Diablo* has arrived from the south.
**+=
*Carnivore* gets a thin vial of yellow fluid from a soft leather pouch.
-
An ogier tries to pound you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
-=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Winded - an ogier: Scratched >

A shrill piercing scream reverberates through the area.

* S HP:Hurt MV:Winded - an ogier: Scratched >
f

*Carnivore* quaffs a thin vial of yellow fluid.
*Carnivore* looks more invigorated and ready to go.

* S HP:Hurt MV:Winded - an ogier: Scratched >

*Diablo* pounds your right leg into bloody fragments!
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
An ogier tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - an ogier: Scratched >

*Dismember* leaves west.

* S HP:Wounded MV:Winded - an ogier: Scratched >
yel alas

A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
An ogier tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - an ogier: Scratched >

*Diablo* sends you sprawling with a powerful bash!
*Mendoze* scythes your body into bloody fragments!

* S HP:Wounded MV:Winded - an ogier: Scratched >

*Dismember* has arrived from the west.

* S HP:Wounded MV:Winded - an ogier: Scratched >

*Dismember* leaves east.

* S HP:Wounded MV:Winded - an ogier: Scratched >

*Mendoze* scythes your head into bloody fragments!
*Diablo* pounds your body into bloody fragments!
A shivering tree hits your head.
A shivering tree hits your right leg very hard.
An ogier pounds your body extremely hard.

* S HP:Battered MV:Winded - an ogier: Scratched >
You panic and attempt to flee!

n

*Carnivore* leaves west.

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
*Carnivore* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Ok.

* S HP:Battered MV:Winded >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Ghast* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Carnivore* has arrived from the south.

* S HP:Battered MV:Winded >

*Carnivore* tries to blast you, but you parry successfully.

* S HP:Battered MV:Winded - Carnivore: Scratched >
w
w
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Carnivore: Scratched >
*Diablo* has arrived from the south.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Carnivore: Scratched >
f
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree tries to hit you, but you dodge the attack.
You pierce *Carnivore*'s head.
*Carnivore* tries to blast you, but you deflect the blow.
*Diablo* tries to pound you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
*Mendoze* is here, fighting the ancient tree, riding a shadow stallion.
*Dismember* is here, fighting the ancient tree.
The ancient tree is here, fighting Mendoze.
The ancient tree is here, fighting Dismember.
The ancient tree is here, fighting Dismember.

* S HP:Battered MV:Winded >

*Dismember* panics, and attempts to flee!

* S HP:Battered MV:Winded >

*Diablo* has arrived from the north.
*Dismember* leaves north.

* S HP:Battered MV:Winded >

*Diablo* tries to pound you, but you deflect the blow.
*Mendoze* panics, and attempts to flee!

* S HP:Battered MV:Winded - Diablo: Wounded >

*Mendoze* leaves east riding a shadow stallion.

* S HP:Battered MV:Winded - Diablo: Wounded >
f

You pierce *Diablo*'s left arm hard.
The ancient tree tries to hit Ghast, but he parries successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
*Diablo* tries to pound you, but you parry successfully.
*Dismember* has arrived from the north.

* S HP:Battered MV:Winded - Diablo: Wounded >
n
You panic and attempt to flee!


*Dismember* tries to blast you, but you deflect the blow.

w
n
*Mendoze* has arrived from the east, riding a shadow stallion.
You flee head over heels.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Carnivore* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
Zone: Blighted Grove
A muddy pond is here, dark waters broken by an occasional bubble.

* S HP:Battered MV:Winded >
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
Zone: Blighted Grove

* S HP:Battered MV:Winded >
The Towering Trees
The once grand trees, the pride of the ogier, tower above. The trees appear
lifeless with twisted branches and blackened roots, yet the branches seem to
twitch as you approach.
[ obvious exits: S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded >
hide
You attempt to hide yourself.

* S HP:Battered MV:Weary >
gv
qv
[get fluid pack]
You get a thin vial of yellow fluid from a belt pack.

* S HP:Battered MV:Weary >
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Winded >
s
s
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Carnivore* has arrived from the east.

* S HP:Battered MV:Tiring >
s
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Ghast* is standing here.

* S HP:Battered MV:Tiring >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove

* S HP:Battered MV:Tiring >
s
s
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove

* S HP:Battered MV:Winded >
s
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.


###########Time to move, headed south to the new ss mob support by granlin. Eventually a few chase.

Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

Re: The Blade of the Empire Ranges North (long boring rogue pk)

Post by Kumbukani » Wed Mar 09, 2022 2:02 pm

* S HP:Wounded MV:Full >
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
*Glaurang* is here, fighting a Seanchan sentry.
*Dismember* is here, fighting a Seanchan sentry.
*Mendoze* is here, fighting a Seanchan sentry, riding a shadow stallion.
A Seanchan sentry is sitting here.
A Seanchan sentry is here, fighting Glaurang.

2
* S HP:Wounded MV:Full >
Felurian narrates 'glaurang ghast carnivore dismember spotted via MS'
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full >
3
backstab h.dark
*Mendoze* scythes a Seanchan sentry's left arm into bloody fragments!
A Seanchan sentry barely tickles Glaurang's body with his strike.
*Glaurang* blasts a Seanchan sentry's left leg very hard.
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Full >

*Mendoze* scythes a Seanchan sentry's body hard.
*Dismember* blasts a Seanchan sentry's body very hard.
A Seanchan sentry tickles Glaurang's body with his strike.
*Glaurang* blasts a Seanchan sentry's body very hard.

* S HP:Wounded MV:Full >
k glaurang
You pierce *Glaurang*'s body.

* S HP:Wounded MV:Full - a Seanchan sentry: Beaten - Glaurang: Beaten >

You barely pierce *Glaurang*'s body.
*Mendoze* scythes a Seanchan sentry's right leg into bloody fragments!
A Seanchan sentry barely tickles Glaurang's body with his strike.
*Glaurang* blasts a Seanchan sentry's body hard.
A Seanchan sentry tickles Glaurang's right leg with his strike.

* S HP:Wounded MV:Full - a Seanchan sentry: Critical - Glaurang: Beaten >

You barely pierce *Glaurang*'s body.
*Mendoze* scythes a Seanchan sentry's head very hard.
A Seanchan sentry tickles Glaurang's body with his strike.
*Glaurang* blasts a Seanchan sentry's left foot hard.
A Seanchan sentry is dead! R.I.P.
Your blood freezes as you hear a Seanchan sentry's death cry.
You barely pierce *Glaurang*'s body.
*Mendoze* tries to scythe you, but you deflect the blow.

* S HP:Wounded MV:Full - Glaurang: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
The corpse of a Seanchan sentry is lying here. [2]

* S HP:Wounded MV:Strong >
w
w
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Strong >
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
*Ghast* is standing here.
A woodpecker is here flying around.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Wounded MV:Strong >
w
An Archer's Knoll
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
Zone: Thin Woodlands
You notice a silver etched shield is hidden here.
A shaggy brown mare stands here.
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
A Seanchan High Lord stands here, brandishing authority.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
k dark
k dark
An elite swordsman stops using a mirrored lantern.
They aren't here.

* S HP:Wounded MV:Strong >
k dark
They aren't here.

k dark
* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

k dark
* S HP:Wounded MV:Strong >
k dark
They aren't here.

* S HP:Wounded MV:Strong >
k dark
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong >
k dark
They aren't here.

* S HP:Wounded MV:Strong >
k dark
They aren't here.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
13
[back glaurang]
Backstab who?

* S HP:Wounded MV:Strong >
Tic in 7 seconds!
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
e
n
n
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
A woodpecker is here flying around.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Wounded MV:Strong >
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

* S HP:Wounded MV:Strong >
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
*Carnivore* is standing here.

* S HP:Wounded MV:Strong >

A Seanchan officer has arrived from the north.
A Seanchan fighter has arrived from the north.
A Seanchan fighter has arrived from the north.
A Seanchan fighter has arrived from the north.

* S HP:Wounded MV:Strong >
hide
backstab h.dark

*Carnivore* leaves south.

* S HP:Wounded MV:Strong >
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
Backstab who?

* S HP:Wounded MV:Strong >
e
k dark
A Seanchan officer stops using a mirrored lantern.
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A young Morat'torm carries out the orders of his superiors.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
e
hide
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A well-trained soldier stands here, ready to defend the morat'raken.

backstab h.dark
* S HP:Wounded MV:Strong >
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
Backstab who?

* S HP:Wounded MV:Strong >
w
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A young Morat'torm carries out the orders of his superiors.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* S HP:Wounded MV:Strong >
hide
You attempt to hide yourself.

* S HP:Wounded MV:Strong >

A Deathwatch recruit stops using a mirrored lantern.

* S HP:Wounded MV:Strong >
nar pk thin woodlands! <---ever hopeful!

Ok.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

where
* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
Players in your Zone
--------------------
Kumbukani - Center of a Makeshift Camp

* S HP:Wounded MV:Strong >
k dark

Dranial narrates 'Gharyn'

k dark
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Kumbukani - Center of a Makeshift Camp

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
e
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Strong >
s
They aren't here.

* S HP:Wounded MV:Strong >
hide
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
The corpse of a Seanchan sentry is lying here.
A stout Seanchan sentry keeps vigilant watch here.

backstab h.dark
* S HP:Wounded MV:Strong >
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
Backstab who?

* S HP:Wounded MV:Strong >
s
hide
backstab h.dark
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
The corpse of a Seanchan sentry is lying here. [2]
*Dismember* is standing here.
*Glaurang* is standing here.
*Mendoze* is standing here, riding a shadow stallion.

* S HP:Wounded MV:Tiring >
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*Dismember* makes a strange sound as you place a sharp, red stone dagger in his back!
*Dismember* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dismember*'s death cry.

* S HP:Wounded MV:Tiring >
g
get all corpse

*Glaurang* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Tiring - Glaurang: Beaten >

*Glaurang* tries to blast you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Glaurang: Beaten >

*Mendoze* tries to scythe you, but you parry successfully.

* S HP:Wounded MV:Tiring - Glaurang: Beaten >
nar rip dismember
f
You get a thin vial of yellow fluid from the corpse of Dismember. <----lol they didnt even loot you!
You get a cup of thready brown tea from the corpse of Dismember.
You get a bubbling draught from the corpse of Dismember.
You get a bubbling draught from the corpse of Dismember.
You get a skin of human flesh from the corpse of Dismember.
You get a two-handed binnol from the corpse of Dismember.
You get a pair of thick metal boots from the corpse of Dismember.
You get a pair of ebony-steel plate greaves from the corpse of Dismember.
You get a bronze belt of odd design from the corpse of Dismember.
You get an enormous double-bladed battleaxe from the corpse of Dismember.
You get a sungwood bracelet from the corpse of Dismember.
You get a sungwood bracelet from the corpse of Dismember.
You get a pair of heavy metal gauntlets from the corpse of Dismember.
You get a pair of ebony-steel plate vambraces from the corpse of Dismember.
a backpack: You can't carry that much weight.
You get a black, silver-embroidered cape from the corpse of Dismember.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Dismember.
You get a torc of gleaming steel from the corpse of Dismember.
You get a full metal helmet and visor from the corpse of Dismember.
You get a ring of silver from the corpse of Dismember.
You get a ring of silver from the corpse of Dismember.
You get an oilstone from the corpse of Dismember.

* S HP:Wounded MV:Tiring - Glaurang: Beaten > Ok.

* S HP:Wounded MV:Tiring - Glaurang: Beaten >
You panic and attempt to flee!


You flee head over heels.
In the Dappled Forest
Evergreen trees sweep across the expanse of the forest, each of varying
sizes and shapes, some as small as broom, othes as wide as a castle tower.
Their sharp green scent fills the air with its rich perfume, and its fallen
needles carpet the forest floor.
[ obvious exits: N E ]
Zone: Thin Woodlands
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Wounded MV:Tiring >
e
s
In the Dappled Forest
To the west this part of the forest is bordered by a thick stand of
evergreen trees, their dark red bark is flaking off here and there from
forest creatures scratching against the bark of the tree base. The forest
stretches out on all sides, thick and deep.
[ obvious exits: E W ]
Zone: Thin Woodlands
A small animal with black and white fur is foraging here.

* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring >
e
Under the Boughs
A very large group of cranberry bushes stand in the center of this area of
the forest. Their bright red berries are almost ripe, but would still be
very bitter to the pallet. They must be properly harvested and baked in
order to taste delicious. The creatures of the forest do not seem to be put
off by this however, for all the berries on the lower branches have been
long ago stripped off by hungry beaks and lips.
[ obvious exits: E S W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Tiring >
s
Under the Boughs
Wild strawberries grow in theick clusters everywhere a tree or large bush
does not stand. Their fruits are of a pale white color, no where near ready
to being plucked as of yet. Despite that, it seems that some of the less
discriminating creatures of the forest have already begun to nibble at the
fruits. They grow well in the shade from the trees far overhead.
[ obvious exits: N E S ]
Zone: Thin Woodlands

* S HP:Wounded MV:Tiring >
i
You are carrying:
an oilstone
[2] a ring of silver
a full metal helmet and visor
[2] a torc of gleaming steel
a black, silver-embroidered cape
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
an enormous double-bladed battleaxe
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
a two-handed binnol
a skin of human flesh
[2] a bubbling draught
a cup of thready brown tea
a thin vial of yellow fluid
a vial filled with a dark red liquid
a wealth of gold crowns (119)
a stable ticket

* S HP:Wounded MV:Tiring >
put all.potion pack <-life hack
You put a bubbling draught in a belt pack.
You put a bubbling draught in a belt pack.
You put a cup of thready brown tea in a belt pack.
You put a thin vial of yellow fluid in a belt pack.
You put a vial filled with a dark red liquid in a belt pack.

* S HP:Wounded MV:Tiring >
put all.coin pack
You put 119 crowns in a belt pack.

* S HP:Wounded MV:Tiring >
i
You are carrying:
an oilstone
[2] a ring of silver
a full metal helmet and visor
[2] a torc of gleaming steel
a black, silver-embroidered cape
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
an enormous double-bladed battleaxe
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
a two-handed binnol
a skin of human flesh
a stable ticket

* S HP:Wounded MV:Tiring >
yel snick
Ok.

* S HP:Wounded MV:Tiring >
hide abseq
hide abseq
hide abseq
You hide a full metal helmet and visor.

hide abseq
* S HP:Wounded MV:Tiring >
hide abseq
You hide a pair of ebony-steel plate vambraces.

* S HP:Wounded MV:Tiring >
hide abseq
You hide a pair of heavy metal gauntlets.

* S HP:Wounded MV:Tiring >
You hide a pair of ebony-steel plate greaves.

* S HP:Wounded MV:Tiring >
You hide a pair of thick metal boots.

* S HP:Wounded MV:Tiring >
You don't seem to have an abseq.

* S HP:Wounded MV:Tiring >
hide axe
You hide an enormous double-bladed battleaxe. <----------forgot to hide binnol :(

* S HP:Wounded MV:Tiring >
n
Under the Boughs
A very large group of cranberry bushes stand in the center of this area of
the forest. Their bright red berries are almost ripe, but would still be
very bitter to the pallet. They must be properly harvested and baked in
order to taste delicious. The creatures of the forest do not seem to be put
off by this however, for all the berries on the lower branches have been
long ago stripped off by hungry beaks and lips.
[ obvious exits: E S W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Tiring >
notice
You stop paying increased attention to your surroundings.

w
* S HP:Wounded MV:Tiring >
In the Dappled Forest
To the west this part of the forest is bordered by a thick stand of
evergreen trees, their dark red bark is flaking off here and there from
forest creatures scratching against the bark of the tree base. The forest
stretches out on all sides, thick and deep.
[ obvious exits: E W ]
Zone: Thin Woodlands
A small animal with black and white fur is foraging here.

w
* S HP:Wounded MV:Tiring >
In the Dappled Forest
Evergreen trees sweep across the expanse of the forest, each of varying
sizes and shapes, some as small as broom, othes as wide as a castle tower.
Their sharp green scent fills the air with its rich perfume, and its fallen
needles carpet the forest floor.
[ obvious exits: N E ]
Zone: Thin Woodlands
A brazen young hare thumps his powerful hind legs nearby.

n
* S HP:Wounded MV:Tiring >
hide
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
The corpse of Dismember is lying here.
The corpse of a Seanchan sentry is lying here. [2]

backstab h.dark
* S HP:Wounded MV:Tiring >
You attempt to hide yourself.

Tic in 7 seconds!
* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
sc1
scalp 1.corpse
w
You lean over and sever the bloody head from the corpse of Dismember.

hide
* S HP:Wounded MV:Tiring >
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Tiring >
backstab h.dark
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
w
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
A well-trained soldier stands here, ready to defend the morat'raken.
A woodpecker is here flying around.

* S HP:Wounded MV:Tiring >
notice

*Ghast* places a pair of moonstone hilted dirks in the back of a defender of the skies, resulting in
some strange noises and blood!
A defender of the skies is dead! R.I.P. <---Dirk Life!
Your blood freezes as you hear a defender of the skies's death cry.

* S HP:Wounded MV:Tiring >
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring >
hide
backstab h.dark
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=+*
You swiftly dodge *Ghast*'s attempt to stab you.
*+=-
f
You swiftly dodge *Ghast*'s attempt to stab you.
-
Cancelled.
*Ghast* tries to stab you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Tiring >
e
n
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
The corpse of Dismember is lying here.
The corpse of a Seanchan sentry is lying here. [2]

* S HP:Wounded MV:Tiring >
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
The corpse of a Seanchan sentry is lying here.
*Carnivore* is here, fighting a Seanchan sentry.
A Seanchan sentry is here, fighting Carnivore.

* S HP:Wounded MV:Tiring >
hide
backstab h.dark
A Seanchan sentry barely strikes Carnivore's right leg.
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >

*Carnivore* panics, and attempts to flee!

* S HP:Wounded MV:Tiring >

*Carnivore* leaves north.

* S HP:Wounded MV:Tiring >
cds
close makeshiftgate s
Ok.

* S HP:Wounded MV:Tiring >
n
hide
backstab h.dark
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Wounded MV:Tiring >
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
w
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
*Carnivore* is here, fighting a Deathwatch recruit.
A Seanchan fighter is here, fighting Carnivore.
A Seanchan fighter is here, fighting Carnivore.
A Seanchan fighter is here, fighting Carnivore.
A Seanchan officer is here, fighting Carnivore.
A Deathwatch recruit is here, fighting Carnivore.
A defender of the skies is here, fighting Carnivore.
A young Morat'torm is here, fighting Carnivore.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier is here, fighting Carnivore.
A Deathwatch Ogier is here, fighting Carnivore.

* S HP:Wounded MV:Tiring >

*Carnivore* leaves north.

* S HP:Wounded MV:Tiring >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Tiring >
k dark
They aren't here.

k dark
* S HP:Wounded MV:Tiring >
They aren't here.

n
* S HP:Wounded MV:Tiring >
k dark
They aren't here.

* S HP:Wounded MV:Tiring >
Clearing Before A Barn
The thick stand of trees to the south blocks the way, large stumps half
rotted line the border of the trees and the clearing. A worn path of dirt
and some water smoothed stones lines the way from the west to the north
here. Directly to the north stands a tall well maintained barn painted a
faded sky blue color, like a pair of old jeans. The smell of animals wafts
in on the breeze.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door north: barndoor
*Carnivore* is standing here.
*Carnivore* leaves west.

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
k dark
e
They aren't here.

* S HP:Wounded MV:Winded >
w
Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Winded >
w
k dark
Clearing Before A Barn
The thick stand of trees to the south blocks the way, large stumps half
rotted line the border of the trees and the clearing. A worn path of dirt
and some water smoothed stones lines the way from the west to the north
here. Directly to the north stands a tall well maintained barn painted a
faded sky blue color, like a pair of old jeans. The smell of animals wafts
in on the breeze.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door north: barndoor

* S HP:Wounded MV:Winded >
Thick Woods in the Camp
The land rises up slightly here, thick roots of the massive oak trees
rising up slightly through the dark rich earth of the forest floor. All
around are trees, each different from the other. It is amazing to think of
how long some of these trees have survived both natural and man made
disasters. It is easy to imagine that some of these trees have been around
longer than many nations.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A Seanchan fighter glares from behind dark eyes.

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Winded >
s
They aren't here.

* S HP:Wounded MV:Winded >
k dark
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
s
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

k dark
* S HP:Wounded MV:Winded >
k dark
They aren't here.

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
s
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.
*Carnivore* is standing here.
*Ghast* is standing here.
A woodpecker is here flying around.

* S HP:Wounded MV:Winded >
hide

*Ghast* says 'VZu L'

* S HP:Wounded MV:Winded >
You attempt to hide yourself.

* S HP:Wounded MV:Winded >
backstab h.dark
You silently approach your victim...
-=+
*Carnivore* leaves east.
**+
*Ghast* tries to stab you, but you parry successfully.

e=
k dark
Cancelled.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Ghast: Healthy >
You do the best you can!

* S HP:Wounded MV:Winded - Ghast: Healthy >
f
hide
backstab h.dark
You panic and attempt to flee!

You flee head over heels.
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands
You attempt to hide yourself.

* S HP:Wounded MV:Winded >
Backstab who?

* S HP:Wounded MV:Winded >
e
k dark
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
The corpse of Dismember is lying here.
The corpse of a Seanchan sentry is lying here. [2]
*Carnivore* is standing here.

* S HP:Wounded MV:Winded >
You pierce *Carnivore*'s left foot.

* S HP:Wounded MV:Winded - Carnivore: Wounded >

*Carnivore* tries to blast you, but you deflect the blow.
You pierce *Carnivore*'s body.

* S HP:Wounded MV:Winded - Carnivore: Wounded >
f
You panic and attempt to flee!


*Ghast* tries to stab you, but you parry successfully.


You flee head over heels.
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands

* S HP:Wounded MV:Weary >
w
hide
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.

* S HP:Wounded MV:Weary >
backstab h.dark
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
Backstab who?

* S HP:Wounded MV:Weary >
w
An Archer's Knoll
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
Zone: Thin Woodlands
You notice a silver etched shield is hidden here.
A shaggy brown mare stands here.
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
A Seanchan High Lord stands here, brandishing authority.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
where
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
Players in your Zone
--------------------
Kumbukani - An Archer's Knoll

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >

An elite swordsman stops using a mirrored lantern.

* S HP:Wounded MV:Weary >
k dark
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

where
* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
Players in your Zone
--------------------
Kumbukani - An Archer's Knoll

k dark
* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.


* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
where
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
Players in your Zone
--------------------
Kumbukani - An Archer's Knoll

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
where
They aren't here.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Kumbukani - An Archer's Knoll

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
e
They aren't here.

* S HP:Wounded MV:Weary >
n
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.
*Glaurang* is standing here.
*Carnivore* is standing here.
*Carnivore* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Weary - Carnivore: Wounded >
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Carnivore: Wounded >
f

*Glaurang* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Weary - Carnivore: Wounded >
*Glaurang* tries to blast you, but you parry successfully.
You pierce *Carnivore*'s head.
*Carnivore* tries to blast you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

* S HP:Wounded MV:Weary >
n
e
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A woodpecker is here flying around.

* S HP:Wounded MV:Weary >
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young Morat'torm carries out the orders of his superiors.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
Tic in 7 seconds!
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

where
* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Kumbukani - Center of a Makeshift Camp


* S HP:Hurt MV:Weary >
l in pack
pack (used) :
a wealth of gold crowns (119)
an oilstone
a cup of thick syrup
[2] a cup of thready brown tea
[2] a vial filled with a dark red liquid
[2] a mirrored lantern
[3] a package of iron rations
[4] a bubbling draught
a smooth metallic disc
[3] a thin vial of yellow fluid

* S HP:Hurt MV:Weary >
k dark
k dark
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
k dark
k dark
You try to pierce *Ghast*, but he dodges the attack.

* S HP:Hurt MV:Weary - Ghast: Healthy >
You do the best you can!

* S HP:Hurt MV:Weary - Ghast: Healthy >

*Glaurang* has arrived from the west.

* S HP:Hurt MV:Weary - Ghast: Healthy >

*Ghast* tries to stab you, but you deflect the blow.
A Seanchan fighter joins your fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan officer joins a Seanchan fighter's fight!
A Deathwatch recruit joins a Seanchan fighter's fight!
A young Morat'torm joins your fight!
A Deathwatch Ogier joins a Seanchan fighter's fight!
A Deathwatch Ogier joins a Seanchan fighter's fight!
You try to pierce *Ghast*, but he deflects the blow.
*Glaurang* tries to blast you, but you parry successfully.

* S HP:Hurt MV:Weary - Ghast: Healthy >
get tea pack

*Ghast* panics, and attempts to flee!

* S HP:Hurt MV:Weary - Ghast: Healthy >
You get a cup of thready brown tea from a belt pack.
*Ghast* leaves west.

* S HP:Hurt MV:Weary - Glaurang: Battered >

*Glaurang* panics, and attempts to flee!

* S HP:Hurt MV:Weary - Glaurang: Battered >
quaff tea

*Glaurang* leaves east.

* S HP:Hurt MV:Weary >
You quaff a cup of thready brown tea which dissolves. <---- Initiate superman mode
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Hurt MV:Weary >
e
k glaurang
k glaurang
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
*Glaurang* is standing here.
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Hurt MV:Weary >
You pierce *Glaurang*'s body.

* S HP:Hurt MV:Weary - Glaurang: Beaten >
A defender of the skies joins your fight!
A defender of the skies joins a defender of the skies's fight!
A Deathwatch recruit stops using a mirrored lantern.
A Deathwatch recruit joins your fight!
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
k glaurang
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
A Deathwatch recruit strikes Glaurang's left arm.
A defender of the skies slashes Glaurang's left arm.
A defender of the skies slashes Glaurang's head.
*Glaurang* tries to blast you, but you parry successfully.
You pierce *Glaurang*'s left arm.
*Glaurang* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
*Glaurang* leaves north.
*Glaurang* has arrived from the north.
You barely pierce *Glaurang*'s body.

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
k glaurang
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
k glaurang
*Glaurang* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Beaten >
k glaurang
k glaurang

*Glaurang* leaves west.

* S HP:Hurt MV:Weary >
k glaurang
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

k dark
* S HP:Hurt MV:Weary >
w
k dark
They aren't here.

* S HP:Hurt MV:Weary >
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
*Glaurang* is here, fighting a Seanchan officer.
A Seanchan fighter is here, fighting Glaurang.
A Seanchan fighter is here, fighting Glaurang.
A Seanchan fighter is here, fighting Glaurang.
A Seanchan officer is here, fighting Glaurang.
A Deathwatch recruit is here, fighting Glaurang.
A young Morat'torm is here, fighting Glaurang.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier is here, fighting Glaurang.
A Deathwatch Ogier is here, fighting Glaurang.

* S HP:Hurt MV:Weary >
You pierce *Glaurang*'s left arm.

* S HP:Hurt MV:Weary - a Seanchan officer: Scratched - Glaurang: Critical >

*Glaurang* panics, and attempts to flee!

* S HP:Hurt MV:Weary - a Seanchan officer: Scratched - Glaurang: Critical >
w
k dark
w
*Glaurang* leaves north.
*Glaurang* has arrived from the north.
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
*Carnivore* is standing here.
A woodpecker is here flying around.

* S HP:Hurt MV:Weary >
k dark
*Glaurang* has arrived from the east. <---- just in time
You pierce *Glaurang*'s left leg.

* S HP:Hurt MV:Weary - Glaurang: Critical >
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Glaurang: Critical > You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Critical >
k dark
k dark
You do the best you can!
*Carnivore* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Weary - Glaurang: Critical >
k dark

You pierce *Glaurang*'s left foot.
*Glaurang* panics, and attempts to flee!

* S HP:Hurt MV:Weary - Glaurang: Critical >
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Critical >
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Critical >
k dark
k dark
k dark
You do the best you can!

* S HP:Hurt MV:Weary - Glaurang: Critical >
*Glaurang* tries to blast you, but you parry successfully.
You pierce *Glaurang*'s right arm.
*Glaurang* leaves east.
You do the best you can!
*Ghast* tries to stab you, but you parry successfully.

k dark
* S HP:Hurt MV:Weary - Carnivore: Wounded >
You do the best you can!

k dark
* S HP:Hurt MV:Weary - Carnivore: Wounded >
You do the best you can!

k dark
* S HP:Hurt MV:Weary - Carnivore: Wounded >
You do the best you can!

* S HP:Hurt MV:Weary - Carnivore: Wounded >
You do the best you can!

* S HP:Hurt MV:Weary - Carnivore: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

* S HP:Hurt MV:Weary >
e
Alas, you cannot go that way...

* S HP:Hurt MV:Weary >
n
e
e
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
*Ghast* is standing here.
*Carnivore* is standing here.
A woodpecker is here flying around.
*Carnivore* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Weary - Carnivore: Wounded >
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Carnivore: Wounded >
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Carnivore: Wounded >
f
You panic and attempt to flee!

e

You flee head over heels.
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young Morat'torm carries out the orders of his superiors.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

e
* S HP:Hurt MV:Weary >
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Hurt MV:Haggard >
Alas, you cannot go that way...

* S HP:Hurt MV:Haggard >
s
k dark
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
The corpse of a Seanchan sentry is lying here.
*Glaurang* is standing here.
A stout Seanchan sentry keeps vigilant watch here.

* S HP:Hurt MV:Haggard >
s
You barely pierce *Glaurang*'s body.

* S HP:Hurt MV:Haggard - Glaurang: Critical >
k dark
No way! You're fighting for your life!

* S HP:Hurt MV:Haggard - Glaurang: Critical >
You do the best you can!

* S HP:Hurt MV:Haggard - Glaurang: Critical >
4cds
A Seanchan sentry joins your fight!
A Seanchan sentry barely tickles Glaurang's left arm with his strike.
*Glaurang* tries to blast you, but you parry successfully.
You pierce *Glaurang*'s right leg hard.
*Glaurang* panics, and attempts to flee!
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Haggard - Glaurang: Critical >
cds
close makeshiftgate s
It's already closed!

* S HP:Hurt MV:Haggard - Glaurang: Critical >

*Glaurang* leaves north.

* S HP:Hurt MV:Haggard >
n

*Carnivore* has arrived from the north.

* S HP:Hurt MV:Haggard >
k dark
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
w
k dark
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young Morat'torm carries out the orders of his superiors.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >

*Carnivore* has arrived from the east.

* S HP:Hurt MV:Haggard >

*Carnivore* leaves west.

* S HP:Hurt MV:Haggard >
quaff vial
You do not have that item.

* S HP:Hurt MV:Haggard >
gv
qv

Suddenly *Ghast* places a pair of moonstone hilted dirks in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
[get fluid pack]
You get a thin vial of yellow fluid from a belt pack.

* S HP:Beaten MV:Haggard >
A Deathwatch recruit stops using a mirrored lantern.
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Beaten MV:Weary >
w
w
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
*Ghast* is here, fighting a Deathwatch recruit.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter is here, fighting Ghast.
A Seanchan fighter is here, fighting Ghast.
A Seanchan fighter is here, fighting Ghast.
A Deathwatch recruit is here, fighting Ghast.
A young Morat'torm is here, fighting Ghast.
A tawny merchant stands here, glaring about the area.
A Deathwatch Ogier is here, fighting Ghast.
A Deathwatch Ogier is here, fighting Ghast.

* S HP:Beaten MV:Weary >
k glaurang
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A woodpecker is here flying around.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
s
k dark
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

* S HP:Beaten MV:Weary >
s
They aren't here.

k dark
* S HP:Beaten MV:Weary >
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
e
k dark
e
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands

k dark
* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
The corpse of Dismember is lying here.
The corpse of a Seanchan sentry is lying here. [2]
*Mendoze* is standing here, riding a shadow stallion.
The makeshiftgate is opened from the other side.

* S HP:Beaten MV:Weary >
You pierce *Mendoze*'s right arm.

* S HP:Beaten MV:Weary - Mendoze: Scratched >

*Ghast* tries to stab you, but you deflect the blow.

* S HP:Beaten MV:Weary - Mendoze: Scratched >
f
You barely pierce *Mendoze*'s left hand.
You panic and attempt to flee!


*Ghast* tries to stab you, but you parry successfully.
*Mendoze* tries to scythe you, but you deflect the blow.


You flee head over heels.
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
Zone: Thin Woodlands

* S HP:Beaten MV:Weary >
w
w
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.
*Carnivore* is standing here.

* S HP:Beaten MV:Haggard >
An Archer's Knoll
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
Zone: Thin Woodlands
You notice a silver etched shield is hidden here.
A shaggy brown mare stands here.
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
A Seanchan High Lord stands here, brandishing authority.

* S HP:Beaten MV:Haggard >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.

* S HP:Beaten MV:Haggard >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

Tic in 7 seconds!
* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
*Mendoze* has arrived from the east, riding a shadow stallion.
*Carnivore* has arrived from the east.
*Ghast* has arrived from the east.
You try to pierce *Ghast*, but he deflects the blow.

* S HP:Beaten MV:Weary - Ghast: Hurt >
You do the best you can!

* S HP:Beaten MV:Weary - Ghast: Hurt >

*Mendoze* tries to scythe you, but you parry successfully.

* S HP:Beaten MV:Weary - Ghast: Hurt >
f

*Carnivore* tries to blast you, but you deflect the blow.

* S HP:Beaten MV:Weary - Ghast: Hurt >
You panic and attempt to flee!


*Ghast* tries to stab you, but you deflect the blow.
A shaggy brown mare panics, and attempts to flee!
An elite swordsman stops using a mirrored lantern.
An elite swordsman joins your fight!
An elite swordsman joins an elite swordsman's fight!
An elite swordsman joins an elite swordsman's fight!
An elite swordsman joins an elite swordsman's fight!
A Seanchan High Lord joins an elite swordsman's fight!

n
n
You flee head over heels.
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

* S HP:Beaten MV:Haggard >
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A woodpecker is here flying around.

* S HP:Beaten MV:Haggard >
n
e
e
Thick Woods in the Camp
The land rises up slightly here, thick roots of the massive oak trees
rising up slightly through the dark rich earth of the forest floor. All
around are trees, each different from the other. It is amazing to think of
how long some of these trees have survived both natural and man made
disasters. It is easy to imagine that some of these trees have been around
longer than many nations.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A Seanchan fighter glares from behind dark eyes.

* S HP:Beaten MV:Haggard >
Clearing Before A Barn
The thick stand of trees to the south blocks the way, large stumps half
rotted line the border of the trees and the clearing. A worn path of dirt
and some water smoothed stones lines the way from the west to the north
here. Directly to the north stands a tall well maintained barn painted a
faded sky blue color, like a pair of old jeans. The smell of animals wafts
in on the breeze.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door north: barndoor
A young Morat'torm carries out the orders of his superiors.

* S HP:Beaten MV:Haggard >
Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
A bird with a long pointy beak clings to a tree here, pecking at the bark.

* S HP:Beaten MV:Haggard >
e
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.384 seconds.
A Small Spring
As broad as a man's arms held apart, this clear stream burbles over a
series of large gray stones. One part of its bank is worn down to the sandy
dirt from the good wife of the cottage kneeling here to do her washing over
the years. Further to the south and north large trees hang over the sides
of the stream, providing a shade that keeps the fresh water cool.
[ obvious exits: W ]
Zone: Thin Woodlands
A bubbling spring is here, clear water offering a perfect reflection.
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A gray-haired morat stands here, frowning.

* S HP:Beaten MV:Weary >
w

A graying morat drawls 'Here to travel on the to'raken, Kumbukani?' <---- another time friend

n
* S HP:Beaten MV:Weary >
Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
A bird with a long pointy beak clings to a tree here, pecking at the bark.

* S HP:Beaten MV:Weary >
Stables in the Pines
Huge tree trunks are notched into each other to form a barrier around the
edge of the pasture to keep some of the forest's larger and meaner creatures
away from the live stock. A lone tree was left standing in the middle of
the pasture to provide shade, the rest were long ago chopped down, and
their stumps pulled out of the ground to provide grazing land for the
animals. To the west stands a tall pale blue shingled barn.
[ obvious exits: S ]
Zone: Thin Woodlands
The corpse of a gray palfrey is lying here. [2]
A man walks among the horses here feeding them and rubbing them down.

* S HP:Beaten MV:Weary >
s
e
Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
A bird with a long pointy beak clings to a tree here, pecking at the bark.

* S HP:Beaten MV:Haggard >
A Small Spring
As broad as a man's arms held apart, this clear stream burbles over a
series of large gray stones. One part of its bank is worn down to the sandy
dirt from the good wife of the cottage kneeling here to do her washing over
the years. Further to the south and north large trees hang over the sides
of the stream, providing a shade that keeps the fresh water cool.
[ obvious exits: W ]
Zone: Thin Woodlands
A bubbling spring is here, clear water offering a perfect reflection.
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A gray-haired morat stands here, frowning.

* S HP:Beaten MV:Haggard >
w
Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
A bird with a long pointy beak clings to a tree here, pecking at the bark.

* S HP:Beaten MV:Haggard >
s
w
Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
Zone: Thin Woodlands
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Beaten MV:Haggard >
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A stout wooden barrel stands nearby.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young Morat'torm carries out the orders of his superiors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.


* S HP:Beaten MV:Haggard >

A Deathwatch recruit stops using a mirrored lantern.
A Deathwatch recruit leaves north.
A Seanchan officer leaves west.
A Seanchan fighter leaves west.
A Seanchan fighter leaves west.
A Seanchan fighter leaves west.

* S HP:Beaten MV:Haggard >
w


* S HP:Beaten MV:Haggard >
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A woodpecker is here flying around.

* S HP:Beaten MV:Haggard >
scan s
Your eyesight is not so keen.

* S HP:Beaten MV:Haggard >
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.


* S HP:Beaten MV:Haggard >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.

* S HP:Beaten MV:Haggard >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.

k dark
* S HP:Beaten MV:Haggard >
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.

where
* S HP:Beaten MV:Haggard >
k dark
Players in your Zone
--------------------
Kumbukani - Footpath Inside the Camp

* S HP:Beaten MV:Haggard >
k dark
They aren't here.

* S HP:Beaten MV:Haggard >
They aren't here.

* S HP:Beaten MV:Haggard >
k dark
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.


* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

where
* S HP:Beaten MV:Weary >
Players in your Zone
--------------------
Kumbukani - Footpath Inside the Camp

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

k dark
* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

k dark
* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark

A woodpecker leaves east.

* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
They aren't here.

* S HP:Beaten MV:Weary >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Weary >
where
They aren't here.

* S HP:Beaten MV:Weary >
Players in your Zone
--------------------
Kumbukani - Footpath Inside the Camp

k dark
* S HP:Beaten MV:Weary >
k dark
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Winded >
k dark
They aren't here.

* S HP:Beaten MV:Winded >
k dark
where
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
k dark
Players in your Zone
--------------------
Kumbukani - Footpath Inside the Camp

* S HP:Beaten MV:Winded >
k dark
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

k dark
* S HP:Beaten MV:Winded >
k dark
They aren't here.

k dark
* S HP:Beaten MV:Winded >
*Ghast* swiftly dodges your attempt to pierce him.

* S HP:Beaten MV:Winded - Ghast: Hurt >
k dark
You do the best you can!

* S HP:Beaten MV:Winded - Ghast: Hurt >
You do the best you can!

* S HP:Beaten MV:Winded - Ghast: Hurt >
k dark
k dark
A Seanchan fighter joins your fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan officer joins a Seanchan fighter's fight!
You do the best you can!
*Ghast* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ghast: Hurt >
You do the best you can!

* S HP:Beaten MV:Winded - Ghast: Hurt >
k dark

A Seanchan officer slashes Ghast's body hard.
A Seanchan fighter slashes Ghast's body extremely hard.
A Seanchan fighter tries to slash Ghast, but he parries successfully.
Ghast swiftly dodges a Seanchan fighter's attempt to slash him.
*Ghast* tries to stab you, but you deflect the blow.
You try to pierce *Ghast*, but he deflects the blow.
*Ghast* leaves north.

* S HP:Beaten MV:Winded >
k dark
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
k dark
k dark
They aren't here.

k dark
* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

k dark
* S HP:Beaten MV:Winded >
k dark
You try to pierce *Ghast*, but he parries successfully.

* S HP:Beaten MV:Winded - Ghast: Wounded >
They aren't here.

* S HP:Beaten MV:Winded - Ghast: Wounded >

You try to pierce *Ghast*, but he parries successfully.
A Seanchan fighter joins your fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan officer joins a Seanchan fighter's fight!

* S HP:Beaten MV:Winded - Ghast: Wounded >
k dark
Tic in 7 seconds!
k dark
They aren't here.
*Ghast* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ghast: Wounded >
You do the best you can!

* S HP:Beaten MV:Winded - Ghast: Wounded >
k dark
k dark
You do the best you can!

* S HP:Beaten MV:Winded - Ghast: Wounded >
You do the best you can!

* S HP:Beaten MV:Winded - Ghast: Wounded >

*Ghast* leaves east.

* S HP:Beaten MV:Winded >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
k dark
They aren't here.

* S HP:Beaten MV:Winded >
s
s
w
r
Your extra burst of stamina fades.
Tic length updated to: 62.67 seconds.
Footpath in the Shaded Forest
A small fallen tree has been pushed over to the side to clear the way along
the dirt footpath. The sides of the tree are covered in an ever so light
layer of mold, showing that this tree was felled a long time ago, and left
to dry out in the forest. It was obviously chopped down by some type of
blade due to the marks along the trunk.
[ obvious exits: N S ]
Zone: Thin Woodlands

* S HP:Beaten MV:Tiring >
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.

* S HP:Beaten MV:Winded >
An Archer's Knoll
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
Zone: Thin Woodlands
You notice a silver etched shield is hidden here. <---- forgot i left you there!
A shaggy brown mare stands here.
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
An elite Seanchan swordsman calmly eyes his surroundings
A Seanchan High Lord stands here, brandishing authority.

* S HP:Beaten MV:Winded >
[ride horse]
You start riding her.

* R HP:Beaten MV:Winded >
e
ods
open gate s
not
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
The corpse of a defender of the skies is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
s
It's already open!

* R HP:Beaten MV:Winded >
s
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >
Footpath Before a Gate
A short dirt trail cuts is way through the thick underbrush of the forest,
the dirt covered in a thin layer of decaying leaves. Tiny green sprouts are
beginning to push their way through the rich earth of the forest floor,
destined to be trampled underfoot by the casual passerby. The trail
continues to the north and south while a way into the depths of the forest
is open to the east.
[ obvious exits: N S ]
Zone: Thin Woodlands
Door north: gate
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
Footpath
Large white mushrooms grow in the outskirts of the forest just off the
small foot path. It is only large enough for one rider to move along on at
a time, scaresly a path at all. But it appears to be used often by the
hatchet marks on the cut off limbs of trees that once blocked this way
through the forest.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Beaten MV:Winded >
s
Footpath
Prickly berry bushes crowd the west side of this small path as it moves
through the forest. Their velvety green leaves sway to and fro in the soft
breeze, creating just the faintest sounds of rustling. Overhead the
branches of massive trees almost completely blot out the sky, leaving this
area of the forest in shadows no matter how bright the sun.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A beetle is here, digging in the earth.

* R HP:Beaten MV:Winded >
e
n
In the Dappled Forest
A pile of maggots seeths about the corpse of an old kill off to the side of
a well rounded oak tree to the east. The smell coming from the corpse is
almost sickly sweet. One cannot help but wonder what type of creature would
kill an animal and then leave its corpse to rot on the ground of the forest
floor rather than consuming it, to kill for joy rather than for food.
[ obvious exits: N W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
e
In the Dappled Forest
A maple tree towers over head, its leaves a lovely reddish purple color
against the vast expanse of the sky above. The leaves of this old maple
dust the forest floor in various stages of decay. Little holes in the side
of the tree show that it has been tapped for syrup in the past.
[ obvious exits: E S W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
In the Dappled Forest
The branches of the trees rub against each other far above as the wind
plays trhough them. Every once in a while a green leaf will float down from
the canopy far above, a lazy green speck dancing on the air in a quiet
ballet. The forest stands thick and deep on all sides, impassible in some
areas totaly.
[ obvious exits: S W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
s
e
In the Dappled Forest
Carried in on a breeze is the smell of decay from the east, souring the
otherwise pleasant smell of the forest. A variety of low lying plants
flourish here, alone with one odd small flower with purple blossoms that
careen into the sky far far above. Each blossom is tipped with a long
stymen of a brilliant orange color. A drop of nectar glistens on its tip.
[ obvious exits: N E S ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

s
* R HP:Beaten MV:Winded >
Beneath the Kona Tree
A tree has been blasted to splinters by an old bolt of lightning long long
ago. No longer white the exposed shards of the tree are now brown with
age, slowing being eaten away by hungry termites that squirm within. The
shadows of the trees above dance over the forest floor.
[ obvious exits: S W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
Well-worn Path
Tiny white flowers are beginning to bud into what will be lillies over
time. These flowers will not be eaten by the passing rabbit due to the fact
that their ripe stems and green leaves are poisonous. Many plants of the
forest have developed poisons over time to keep from being eaten by a
hungry bunny. The path continues to the west of here.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.
A small animal with black and white fur is foraging here.

* R HP:Beaten MV:Winded >
e
e
Well-worn Path
Small bumps in the path might trip the unweary traveler if they were to not
step with ease in this area of the path. The bumps are old stones, exposed
by the rain dripping from the branches of the trees curving over the path.
The rich smell of the forest fills the air, thick and lush.
[ obvious exits: E S W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.

* R HP:Beaten MV:Winded >
n
In the Shade
The leaves, fan shaped and as large as a dinner plate, rub against each
other above. The edges of most of the leaves have begun to turn yellow and
curve inwards as some fungus attacks the plant and feeds off its decay.
Already large piles of these fan shaped leaves have begun to litter the
ground, shading the small tender plants of the forest floor from the sun
and effectively killing them.
[ obvious exits: N E W ]
Zone: Thin Woodlands
A shaggy brown mare stands here, being ridden by you.


### Called it a day!

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