City Heads: Ongoing Adjustments

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
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Feneon
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Joined: Sat Dec 19, 2015 5:02 pm

City Heads: Ongoing Adjustments

Post by Feneon » Thu Jan 13, 2022 11:58 pm

We've noticed that the locking mechanism can sometimes work to the benefit of the aggressors. The city head can’t get any help because the mobol locks the group inside and this leads to either groups being able to spam the door closed and walk out, or in some cases, sit stuck in doors where there is no opposition waiting to be let out when the defenders are no longer alive.

In some of these areas that locking mechanism combined with the ability to gate out has led to a situation where defenders are not given a chance to defense without clan affiliation and secret entrances. This will allow for more opportunities for people to defend city heads. It also means that city heads are no longer auto-locking safety nets that people will not hit you at it. You should be aware of that when you chose these areas because of their guarantee of safety.

Please post logs if you feel that there are unintended consequences from this so that we can adjust if necessary.

As a note, this thread will consist of on-going adjustments as we evaluate for difficulties and create a more consistent and adjusted reward. A lot of these places have been ramped up in difficulty to respond to things that are no longer an issue. This has left a disproportionate number of them powerful, while others still remain push-overs. We want them to be hit-able, but not so difficult that a group is needed so large that it can go unchallenged. We also want some to be very hard and very rewarding.

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