Post more logs!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 122
Joined: Sun May 17, 2015 7:14 am

Post more logs!

Post by Turg » Mon Nov 22, 2021 6:26 am

Ill start
R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
cp
[change mood berserk]
Mood changed to: Berserk

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
9
9
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten > You scythe *Tarak*'s body hard.
You scythe *Tarak*'s body.
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
9
9
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
9
9
9
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
You scythe *Tarak*'s body hard.
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >

You scythe *Tarak*'s left leg hard.

9
9
9
* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
[k light]
Ok.

9
* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
9
[k light]
Ok.

sa roar
* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
sa roar
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Tarak: Beaten >
9
You gaze deeply into the soul of *Tarak*.
Your gaze failed to paralyze your victim.
You try to scythe *Tarak*, but he parries successfully.
You hiss 'roar'

9
* R HP:Battered DP:Bursting MV:Fresh - Tarak: Beaten > You hiss 'roar'

* R HP:Battered DP:Bursting MV:Fresh - Tarak: Beaten >
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Fresh - Tarak: Beaten >
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Fresh - Tarak: Beaten >

You try to scythe *Tarak*, but he parries successfully.
*Tarak* sends you sprawling with a powerful bash!

* R HP:Battered DP:Bursting MV:Fresh - Tarak: Beaten >
b
bash

*Tarak* strikes your left leg hard.
*Tarak* grins evilly.

* R HP:Battered DP:Bursting MV:Fresh - Tarak: Beaten >

*Tarak* strikes your head.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
-=+**+
*Tarak* strikes your left foot hard.
=- -
=
As *Tarak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
b
bash

*Tarak* tries to strike you, but you deflect the blow.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
-=+**+
You dodge a bash from *Tarak* who loses his balance and falls!
=- -=
Your bash at *Tarak* sends him sprawling!

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >

You barely scythe *Tarak*'s body.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >

You barely scythe *Tarak*'s body.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >

You try to scythe *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >

*Tarak* sends you sprawling with a powerful bash!

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
b
bash

*Tarak* strikes your body hard.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >

*Tarak* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
-=+
*Tarak* strikes your body.
You wish that your wounds would stop BLEEDING so much!

**+=- -=
Your bash at *Tarak* sends him sprawling!

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >

You scythe *Tarak*'s left leg hard.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
sa uhh ohh I might die

You try to scythe *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
You hiss 'uhh ohh I might die'

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
b
bash

You scythe *Tarak*'s body.
You scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!

* R HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical > *Tarak* leaves north riding a warhorse.
Bash who?

* R HP:Beaten DP:Bursting MV:Full >
s
s
Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

9
* R HP:Beaten DP:Bursting MV:Full >
Alas, you cannot go that way...

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full >
9
9
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

cb
* R HP:Beaten DP:Bursting MV:Full >
cb
cb
*Tarak* has arrived from the north, riding a warhorse.
[k light]
You try to scythe *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical > *Tarak* tries to strike you, but you deflect the blow.
You try to scythe *Tarak*, but he parries successfully.
[k light]
Ok.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >
[change mood brave]
You chose to go berserk, now live or die with it!

b
bash
* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >
[change mood brave]
You chose to go berserk, now live or die with it!

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >
You try to scythe *Tarak*, but he parries successfully.
[change mood brave]
You chose to go berserk, now live or die with it!

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >
-=+**

*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >

*Tarak* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >
b
bash

*Tarak* says 'i doubt it :P'

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >

*Tarak* strikes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
-=+**+=-
*Tarak* tries to strike you, but you parry successfully.
-=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
9
9
[k light]
Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
[k light]
Ok.

9
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
You scythe *Tarak*'s head hard.
You scythe *Tarak*'s left foot.
[k light]
Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
[k light]
Ok.

9
9
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
*Tarak* leaves north riding a warhorse.
*Tarak* has arrived from the north, riding a warhorse.
[k light]
You try to scythe *Tarak*, but he parries successfully.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
9
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

b
bash
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
You try to scythe *Tarak*, but he parries successfully.
-=+*

*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >

*Tarak* tries to strike you, but you deflect the blow.

* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
b
bash

*Tarak* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >

*Tarak* panics, and attempts to flee!

* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
*Tarak* leaves north riding a warhorse.
-=
n
n+
e*
e
Cancelled.
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

* R HP:Critical DP:Bursting MV:Fresh > *Tarak* strikes your head.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical > No way! You're fighting for your life!

* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
No way! You're fighting for your life!

* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
b
bash

You try to scythe *Tarak*, but he deflects the blow.
*Tarak* panics, and attempts to flee!

* R HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >

*Tarak* leaves north riding a warhorse.
-=+**+=
*Tarak* has arrived from the north, riding a warhorse.

s
w-
s
Cancelled.
Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
s
s
e
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R HP:Critical DP:Bursting MV:Fresh >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

9
* R HP:Critical DP:Bursting MV:Fresh > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

9
* R HP:Critical DP:Bursting MV:Fresh >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

s
s
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
e
* R HP:Critical DP:Bursting MV:Fresh >
Alas, you cannot go that way...

e
* R HP:Critical DP:Bursting MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R HP:Critical DP:Bursting MV:Fresh >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
e
* R HP:Critical DP:Bursting MV:Fresh >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical DP:Bursting MV:Fresh > Alas, you cannot go that way...

* R HP:Critical DP:Bursting MV:Fresh >
9
9
9
9
[k light]
They aren't here.

sc
0
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
You have 33(401) hit, 135(135) dark power and 270(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

9
* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
9
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
9
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
cb
[k light]
They aren't here.

cb
cb
cb
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [change mood brave]
You try to calm down, but can't.

* R HP:Critical DP:Bursting MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical DP:Bursting MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cb
* R HP:Critical DP:Bursting MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cb
cb
* R HP:Critical DP:Bursting MV:Fresh >
5
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

0
9
* R HP:Critical DP:Bursting MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical DP:Bursting MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

0
* R HP:Critical DP:Bursting MV:Fresh >
[change wimpy 55]
You will now flee if you go below 55 hit points.

9
* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

9
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

0
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
9
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

sc
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

0
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
You have 47(401) hit, 135(135) dark power and 270(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
0
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

0
* R HP:Critical DP:Bursting MV:Fresh >
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
9
9
[k light]
They aren't here.

stat
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

0
* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
* R HP:Critical DP:Bursting MV:Fresh >
You are a 789 year old male myrddraal. BMI: 24.52.
You are carrying 2.4 lbs and wearing 54.8 lbs, very light. MUD BMI: 0.445.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19. Total: 86.
Offensive bonus: 186, Dodging bonus: 72, Parrying bonus: 120. Total Defence: 192
Your mood is: Brave. You will flee below: 55 Hit Points
Your posture is: Offensive.
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
9
9
[k light]
They aren't here.

sneak
* R HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
0
9
Ok, you'll try to move silently for a while.

* R HP:Critical DP:Full MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

stat
* R HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.

0
* R HP:Critical DP:Full MV:Fresh >
9
You are a 789 year old male myrddraal. BMI: 24.52.
You are carrying 2.4 lbs and wearing 54.8 lbs, very light. MUD BMI: 0.445.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19. Total: 86.
Offensive bonus: 186, Dodging bonus: 72, Parrying bonus: 120. Total Defence: 192
Your mood is: Brave. You will flee below: 55 Hit Points
Your posture is: Offensive.
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.

* R HP:Critical DP:Full MV:Fresh >
sneak
0
9
Ok, you'll try to move silently for a while.

* R S HP:Critical DP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

stat
* R S HP:Critical DP:Strong MV:Fresh >
0
[k light]
They aren't here.

9
* R S HP:Critical DP:Strong MV:Fresh > *Tarak* has arrived from the west, riding a warhorse.
You are a 789 year old male myrddraal. BMI: 24.52.
You are carrying 2.4 lbs and wearing 54.8 lbs, very light. MUD BMI: 0.445.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19. Total: 86.
Offensive bonus: 186, Dodging bonus: 72, Parrying bonus: 120. Total Defence: 192
Your mood is: Brave. You will flee below: 55 Hit Points
Your posture is: Offensive.
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

* R S HP:Critical DP:Strong MV:Fresh >
*Tarak* tries to strike you, but you deflect the blow.
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Strong MV:Fresh - Tarak: Critical > *Tarak* panics, and attempts to flee!
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Fresh - Tarak: Critical >
0
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Strong MV:Fresh - Tarak: Critical > *Tarak* leaves west riding a warhorse.
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Fresh >
9
w
[k light]
They aren't here.

1
* R S HP:Critical DP:Strong MV:Fresh >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Strong MV:Fresh >
[bash human]
Bash who?

* R S HP:Critical DP:Strong MV:Full >

*Tarak* has arrived from the west, riding a warhorse.

w
0
* R S HP:Critical DP:Strong MV:Full >

*Tarak* tries to strike you, but you parry successfully.

9
* R S HP:Critical DP:Strong MV:Full - Tarak: Critical >
No way! You're fighting for your life!

* R S HP:Critical DP:Strong MV:Full - Tarak: Critical >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Strong MV:Full - Tarak: Critical >
[k light]
Ok.

cw
f
* R S HP:Critical DP:Strong MV:Full - Tarak: Critical >
You try to scythe *Tarak*, but he deflects the blow.

* R S HP:Critical DP:Strong MV:Full - Tarak: Critical >
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Critical DP:Strong MV:Full - Tarak: Critical > You panic and attempt to flee!

cb

You flee head over heels.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

1
* R S HP:Critical DP:Strong MV:Full >
[change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Strong MV:Full > [bash human]
Bash who?

* R S HP:Critical DP:Strong MV:Full >
1
w
1
The sun sets. Starting tic timer.
[bash human]
Bash who?

* R S HP:Beaten DP:Full MV:Full > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

* R S HP:Beaten DP:Full MV:Full >
*Tarak* tries to strike you, but you deflect the blow.
[bash human]
-=+**+=- -
=
As *Tarak* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Full MV:Full - Tarak: Beaten >

*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Full - Tarak: Beaten >


*Tarak* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Full >
e
e
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

* R S HP:Critical DP:Full MV:Full > *Tarak* leaves west riding a warhorse.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

4
* R S HP:Critical DP:Full MV:Full >
[change wimpy 0]
You won't flee from any fight now.

0
9
* R S HP:Critical DP:Full MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
sc
A Shienaran scout leaves north. ^^
[k light]
They aren't here.

0
9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
*Tarak* has arrived from the west, riding a warhorse.
You have 48(401) hit, 130(135) dark power and 268(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R S HP:Critical DP:Full MV:Full > *Tarak* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!

[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Full MV:Full - Tarak: Beaten > [k light]
Ok.

* R S HP:Critical DP:Full MV:Full - Tarak: Beaten >

You try to scythe *Tarak*, but he deflects the blow.
A shivering tree tries to hit Tarak, but he parries successfully.
A shivering tree joins a shivering tree's fight!

* R S HP:Critical DP:Full MV:Full - Tarak: Beaten >
v
[kick ]
Your kick hits *Tarak* in the solar plexus!

cb
* R S HP:Critical DP:Full MV:Full - Tarak: Beaten >
b
bash

A shivering tree tries to hit Tarak, but he dodges the attack.
A shivering tree barely hits Tarak's body.
*Tarak* tries to strike you, but you deflect the blow.

* R S HP:Critical DP:Full MV:Full - Tarak: Critical >
[change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Full MV:Full - Tarak: Critical > -=+*
A shivering tree tries to hit Tarak, but he parries successfully.
A shivering tree tickles Tarak's right arm with its hit.
*+
You dodge a bash from *Tarak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

=- -
=
As *Tarak* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Full MV:Full >
cp

A shivering tree tries to hit Tarak, but he deflects the blow.
A shivering tree tries to hit Tarak, but he deflects the blow.

9
* R S HP:Critical DP:Full MV:Full >
st
9

*Tarak* panics, and attempts to flee!

9
9
* R S HP:Critical DP:Full MV:Full >
9

*Tarak* leaves north riding a warhorse.
*Tarak* has arrived from the north, riding a warhorse.

9
9
* R S HP:Critical DP:Full MV:Full >
Tic in 7 seconds!
[change mood berserk]
Mood changed to: Berserk

* R S HP:Critical DP:Full MV:Full >
*Tarak* leaves north riding a warhorse.
[k light]
Maybe you should get on your feet first?

* R S HP:Critical DP:Full MV:Full >
You stand up.

9
* R S HP:Critical DP:Full MV:Full >
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

st
* R S HP:Critical DP:Full MV:Full >
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
You are already standing.

9
* R S HP:Critical DP:Full MV:Full >
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

sc
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

0
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
You have 40(401) hit, 130(135) dark power and 268(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

9
* R S HP:Critical DP:Full MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

9
9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

9
9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

cb
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

cb
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

cb
* R S HP:Critical DP:Full MV:Full >
[change mood brave]
You try to calm down, but can't.

* R S HP:Critical DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Full >
5
0
[change wimpy 55]
You will now flee if you go below 55 hit points.

9
* R S HP:Critical DP:Full MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
9
0
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

n
1
* R S HP:Critical DP:Full MV:Full >
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* R S HP:Critical DP:Full MV:Full > [bash human]
-=
*Tarak* leaves south riding a warhorse.
+**+=-
s
9
9-=
They're not here anymore!

* R S HP:Critical DP:Full MV:Full >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

sc
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

0
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
*Tarak* has arrived from the west, riding a warhorse.
You have 53(401) hit, 130(135) dark power and 266(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

9
* R S HP:Critical DP:Full MV:Full >

*Tarak* leaves north riding a warhorse.

* R S HP:Critical DP:Full MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

b
bash
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
Bash who?

9
9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

n
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

1
* R S HP:Critical DP:Full MV:Full >
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* R S HP:Critical DP:Full MV:Full > *Tarak* tries to strike you, but you parry successfully.
[bash human]
-=+**+=- -=
Your bash at *Tarak* sends him sprawling!

* R S HP:Critical DP:Full MV:Full - Tarak: Beaten >

You try to scythe *Tarak*, but he deflects the blow.

* R S HP:Critical DP:Full MV:Full - Tarak: Beaten >
Tic in 7 seconds!

You scythe *Tarak*'s right arm.
*Tarak* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Full - Tarak: Critical >
9

*Tarak* leaves north riding a warhorse.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
s
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
sc
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
You have 53(401) hit, 130(135) dark power and 264(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
9
9
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full > [k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Full >
The night has begun.
Tic length updated to: 30.603 seconds.
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh >
change wimpy 45
n
You will now flee if you go below 45 hit points.

0
o R S HP:Beaten DP:Bursting MV:Fresh >
9b
9
1
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
*Tarak* has arrived from the north, riding a warhorse.
[where ]
Players in your Zone
--------------------
Turg - A Road by a Hill

* R S HP:Beaten DP:Bursting MV:Fresh >
*Tarak* tries to strike you, but you deflect the blow.
Arglebargle, glop-glyf!?!

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
[bash human]

n
Cancelled.
No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.

o R S HP:Beaten DP:Bursting MV:Fresh >
9
9
*Tarak* has arrived from the south, riding a warhorse.
[k light]
You try to scythe *Tarak*, but he parries successfully.

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten >
cw
f
w
[change mood wimpy]
Mood changed to: Wimpy

w
* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Beaten > You scythe *Tarak*'s right arm.
A timber wolf tries to hit you, but you deflect the blow.
PANIC! You couldn't escape!

s
* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical >
No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical >
No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical >
No way! You're fighting for your life!

f
* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical >
You panic and attempt to flee!


*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A timber wolf tries to hit you, but you parry successfully.
*Tarak* strikes your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Fresh >
e
s
*Tarak* has arrived from the east, riding a warhorse.
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.

o R S HP:Critical DP:Bursting MV:Fresh > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Fresh >
s
0
9
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Fresh >
sc
0
9
You have 57(401) hit, 135(135) dark power and 270(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

9
* R S HP:Critical DP:Bursting MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Fresh >
Tic in 7 seconds!
change wimpy 40
0
You will now flee if you go below 40 hit points.

9
* R S HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

n
* R S HP:Critical DP:Bursting MV:Fresh >
1
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

* R S HP:Critical DP:Bursting MV:Fresh > *Tarak* tries to strike you, but you deflect the blow.
[bash human]
-=+**+=- -=
Your bash at *Tarak* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
cb
0
[change mood brave]
Mood changed to: Brave

9
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
cp
[where ]
Players in your Zone
--------------------
Turg - A Road by a Hill

* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
[k light]
Ok.

9
9
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
You scythe *Tarak*'s body hard.
*Tarak* panics, and attempts to flee!
[change mood berserk]
Mood changed to: Berserk

9
* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical > *Tarak* leaves south riding a warhorse.
[k light]
They aren't here.

9
o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
9
o R S HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
9
o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

s
o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
o R S HP:Beaten DP:Bursting MV:Fresh >
9
*Tarak* has arrived from the south, riding a warhorse.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Fresh >
0
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Fresh >
sc
0
9
You have 77(401) hit, 135(135) dark power and 270(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R S HP:Beaten DP:Bursting MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

w
* R S HP:Beaten DP:Bursting MV:Fresh >
9
b
bash
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh >
Bash who?

o R S HP:Beaten DP:Bursting MV:Full >
cb
cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Beaten DP:Bursting MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Beaten DP:Bursting MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Beaten DP:Bursting MV:Full >
5
0
[change wimpy 55]
You will now flee if you go below 55 hit points.

w
o R S HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

0
9
o R S HP:Beaten DP:Bursting MV:Full >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before a Split in the Road

o R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Full >
0
[where ]
Players in your Zone
--------------------
Turg - Before a Split in the Road

o R S HP:Beaten DP:Bursting MV:Full >
w
tm
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full >
[track mount]
-=+
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a warhorse (ridden) leaving east.
Some obvious almost day-old tracks of a warhorse (ridden) leaving north.
Some rather faint half week-old tracks of a warhorse (ridden) leaving north.
Some rather faint half week-old tracks of a warhorse (ridden) leaving south.
Some very faint week-old tracks of a warhorse (ridden) leaving north.
Some extremely faint week-old tracks of a warhorse (ridden) leaving north.

o R S HP:Beaten DP:Bursting MV:Full >
0
n
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

o R S HP:Beaten DP:Bursting MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
A soft leather pouch has been discarded here.
A mirrored lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* R S HP:Beaten DP:Bursting MV:Full >
Tic in 7 seconds!
w
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full >
0
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

tm
o R S HP:Beaten DP:Bursting MV:Full >
w
w
[track mount]

w
Cancelled.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Bursting MV:Full >
w
w
n
Alas, you cannot go that way...

w
n
n
* R S HP:Beaten DP:Bursting MV:Full >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.441 seconds.
Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Fresh > A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
Alas, you cannot go that way...

o R S HP:Beaten DP:Bursting MV:Fresh >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
n
9
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R S HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Fresh >
s
s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
o R S HP:Beaten DP:Bursting MV:Fresh >
e
s
s
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

es
o R S HP:Beaten DP:Bursting MV:Fresh >
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

0
o R S HP:Beaten DP:Bursting MV:Fresh >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west. <<
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh > A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
Arglebargle, glop-glyf!?!

o R S HP:Beaten DP:Bursting MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Shallow Ravine

o R S HP:Beaten DP:Bursting MV:Fresh >
e
s
s
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh > Alas, you cannot go that way...

o R S HP:Beaten DP:Bursting MV:Fresh >
Alas, you cannot go that way...

o R S HP:Beaten DP:Bursting MV:Fresh >
stat
e
s
You are a 789 year old male myrddraal. BMI: 24.52.
You are carrying 2.4 lbs and wearing 54.8 lbs, very light. MUD BMI: 0.445.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19. Total: 86.
Offensive bonus: 186, Dodging bonus: 72, Parrying bonus: 120. Total Defence: 192
Your mood is: Brave. You will flee below: 55 Hit Points
Your posture is: Offensive.
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Bursting MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
e
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

tm
o R S HP:Beaten DP:Bursting MV:Fresh >
[track mount]

s -
tm
Cancelled.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Fresh >
[track mount]
-=+
Some clear almost day-old tracks of a warhorse (ridden) leaving north.
Some rather faint half week-old tracks of a warhorse (ridden) leaving north.
Some rather faint half week-old tracks of a warhorse (ridden) leaving south.
Some very faint week-old tracks of a warhorse (ridden) leaving north.
Some extremely faint week-old tracks of a warhorse (ridden) leaving north.

o R S HP:Beaten DP:Bursting MV:Full >
n
e
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
o R S HP:Beaten DP:Bursting MV:Full >
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full > Alas, you cannot go that way...

o R S HP:Beaten DP:Bursting MV:Full >
n
e
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
o R S HP:Beaten DP:Bursting MV:Full > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Beaten DP:Bursting MV:Full >
n

Tarak bellows 'where u go'

0
9
* R S HP:Beaten DP:Bursting MV:Full >
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - A Road by a Hill

o R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Full >
yell finding u
You bellow 'finding u '

o R S HP:Beaten DP:Bursting MV:Full >
Tic in 7 seconds!
yell but u werent ancients
s
You bellow 'but u werent ancients'

0
9
o R S HP:Beaten DP:Bursting MV:Full >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

0
* R S HP:Beaten DP:Bursting MV:Full >
9
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

0
9
* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >

Tarak bellows 'i didnt go there'

yell am back shivs
* R S HP:Beaten DP:Bursting MV:Full >
0
9
You bellow 'am back shivs'

* R S HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
yell nod I cant track

Tarak bellows 'lol'

0
* R S HP:Beaten DP:Bursting MV:Full > You bellow 'nod I cant track'

9
* R S HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

0
* R S HP:Beaten DP:Bursting MV:Full >
9
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
* R S HP:Beaten DP:Bursting MV:Full >

*Tarak* has arrived from the west, riding a warhorse.

9
* R S HP:Beaten DP:Bursting MV:Full >

*Tarak* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

* R S HP:Beaten DP:Bursting MV:Full > [k light]
You scythe *Tarak*'s body.

* R S HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
You gaze deeply into the soul of *Tarak*.
Your gaze failed to paralyze your victim.
You try to scythe *Tarak*, but he deflects the blow.
A Shienaran scout stops using a torch.
A shivering tree tries to hit Tarak, but he parries successfully.
A shivering tree joins a shivering tree's fight!
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Tarak: Beaten >

*Tarak* panics, and attempts to flee!

cp
b
bash
* R S HP:Beaten DP:Full MV:Full - Tarak: Beaten >

*Tarak* leaves north riding a warhorse.

o R S HP:Beaten DP:Full MV:Full >
[change mood berserk]
Mood changed to: Berserk

o R S HP:Beaten DP:Full MV:Full >
Bash who?

o R S HP:Beaten DP:Full MV:Full >
9
9
9
[k light]
They aren't here.

o R S HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

cb
cb
o R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

cb
o R S HP:Beaten DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Beaten DP:Full MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cb
o R S HP:Beaten DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

5
o R S HP:Beaten DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

n
9
o R S HP:Beaten DP:Full MV:Full > [change wimpy 55]
You will now flee if you go below 55 hit points.

b
bash
o R S HP:Beaten DP:Full MV:Full >
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

* R S HP:Beaten DP:Full MV:Full > *Tarak* tries to strike you, but you parry successfully.
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Tarak: Beaten >
-=+**+=- -=
Your bash at *Tarak* sends him sprawling!

* R S HP:Beaten DP:Full MV:Full - Tarak: Beaten >

You scythe *Tarak*'s head.

* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >

You try to scythe *Tarak*, but he deflects the blow.

cb
* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >
Tic in 7 seconds!
[change mood brave]
Mood changed to: Brave

v
* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >

*Tarak* panics, and attempts to flee!

* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >
*Tarak* leaves south riding a warhorse.
*Tarak* has arrived from the south, riding a warhorse.
[kick ]
Kick who?

* R S HP:Beaten DP:Full MV:Full >
*Tarak* strikes your right leg hard.

9
* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >
9
You scythe *Tarak*'s body hard.
*Tarak* panics, and attempts to flee!
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >
*Tarak* leaves south riding a warhorse.
[k light]
They aren't here.

o R S HP:Beaten DP:Full MV:Full >
9
9
s
[k light]
They aren't here.

w
9
o R S HP:Beaten DP:Full MV:Full > *Tarak* has arrived from the south, riding a warhorse.
[k light]
You try to scythe *Tarak*, but he deflects the blow.

b
bash
* R S HP:Beaten DP:Full MV:Full - Tarak: Critical > No way! You're fighting for your life!

* R S HP:Beaten DP:Full MV:Full - Tarak: Critical > No way! You're fighting for your life!

* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Tarak: Critical >
*Tarak* tries to strike you, but you deflect the blow.
You scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!
You are hungry.
-=
*Tarak* leaves north riding a warhorse.
+**+=
get meat pack- -
s
Cancelled.
There doesn't seem to be a meat in a backpack.

o R S HP:Battered DP:Bursting MV:Fresh >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Battered DP:Bursting MV:Fresh >

A black messenger pigeon flutters its wings.

* R S HP:Battered DP:Bursting MV:Fresh >
0
9
sc
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Battered DP:Bursting MV:Fresh > [k light]
They aren't here.

n
* R S HP:Battered DP:Bursting MV:Fresh >
A black messenger pigeon beats its wings harder.
You have 124(401) hit, 135(135) dark power and 270(270) movement points.
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.
You are hungry.

n
* R S HP:Battered DP:Bursting MV:Fresh >
9
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Battered DP:Bursting MV:Fresh > A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.

* R S HP:Battered DP:Bursting MV:Fresh > *Tarak* strikes your left leg.
[k light]
Ok.

k wolf
* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical >

You try to scythe *Tarak*, but he deflects the blow.
You swiftly dodge a timber wolf's attempt to hit you.
*Tarak* strikes your right arm hard.

* R S HP:Beaten DP:Bursting MV:Fresh - Tarak: Critical > Ok.

* R S HP:Beaten DP:Bursting MV:Fresh - a timber wolf: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Beaten DP:Bursting MV:Fresh - a timber wolf: Scratched > A timber wolf tries to hit you,
but you parry successfully.
You scythe a timber wolf's body into bloody fragments!
You panic and attempt to flee!


*Tarak* sends you sprawling with a powerful bash!

cb

A timber wolf tries to hit you, but you parry successfully.
*Tarak* strikes your right leg.


A timber wolf barely hits your left leg.
*Tarak* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change mood brave]
Mood changed to: Brave

o R S HP:Beaten DP:Bursting MV:Fresh >
s
s
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.

* R S HP:Beaten DP:Bursting MV:Fresh > A timber wolf tries to hit you, but you dodge the attack.
*Tarak* strikes your right foot hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Fresh - a timber wolf: Wounded >
f

*Tarak* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You scythe a timber wolf's body extremely hard.
A timber wolf tries to hit you, but you parry successfully.

* R S HP:Critical DP:Bursting MV:Fresh - a timber wolf: Wounded >
You panic and attempt to flee!


You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Fresh >
w
s
s
*Tarak* has arrived from the north, riding a warhorse.
Alas, you cannot go that way...

* R S HP:Critical DP:Bursting MV:Fresh >
*Tarak* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

Tic in 7 seconds!
You flee head over heels.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Alas, you cannot go that way...

* R S HP:Critical DP:Bursting MV:Fresh > Alas, you cannot go that way...

4
* R S HP:Critical DP:Bursting MV:Fresh >
0
[change wimpy 0]
You won't flee from any fight now.

9
* R S HP:Critical DP:Bursting MV:Fresh >
*Tarak* has arrived from the north, riding a warhorse.
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

9
* R S HP:Critical DP:Bursting MV:Fresh > [k light]
You barely scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!

9
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
[k light]
Ok.

sc
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical > HP:Critical DP:Full MP:Fresh
You have scored 108503141 experience points and 23 quest points.
You need 1727316222 exp to level and 27 qp to rank.
You have amassed 106 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are fighting Tarak.
You are hungry.

cp
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
9
*Tarak* panics, and attempts to flee!
[change mood berserk]
Mood changed to: Berserk

9
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical > [k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
9
[k light]
Ok.

9
9
* R S HP:Critical DP:Bursting MV:Fresh - Tarak: Critical >
A shivering tree tickles Tarak's right hand with its hit.
*Tarak* panics, and attempts to flee!
A shivering tree joins a shivering tree's fight!
A Shienaran scout stops using a torch.
A shivering tree tries to hit Tarak, but he parries successfully.
A shivering tree tries to hit Tarak, but he deflects the blow.
You scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!
*Tarak* leaves west riding a warhorse.
[k light]
They aren't here.

9
o R S HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

9
o R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
9
o R S HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

w
o R S HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

1
o R S HP:Critical DP:Bursting MV:Fresh > [k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Fresh >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Fresh >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Fresh > [bash human]
Bash who?

o R S HP:Critical DP:Bursting MV:Full >
w
0
9
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before a Split in the Road

o R S HP:Critical DP:Bursting MV:Full >
[k light]
They aren't here.

w
o R S HP:Critical DP:Bursting MV:Full >

*Tarak* has arrived from the west, riding a warhorse.

9
* R S HP:Critical DP:Bursting MV:Full >
*Tarak* leaves east riding a warhorse.

o R S HP:Critical DP:Bursting MV:Full >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Full >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Full >
e
1
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

* R S HP:Critical DP:Bursting MV:Full > [bash human]

*Tarak* leaves west riding a warhorse.
-=+**+=- -=
*Tarak* has arrived from the west, riding a warhorse.
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >

You scythe *Tarak*'s right arm very hard.
*Tarak* panics, and attempts to flee!

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
9
[k light]
Ok.

9
9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > You scythe *Tarak*'s body hard.
*Tarak* panics, and attempts to flee!
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
9
9
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
[k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
You scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
*Tarak* leaves east riding a warhorse.
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Full >
9
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Full > [k light]
They aren't here.

e
o R S HP:Critical DP:Bursting MV:Full >
e
*Tarak* has arrived from the east, riding a warhorse.
[k light]
You scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!

9
e
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > No way! You're fighting for your life!

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > No way! You're fighting for your life!

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

9
* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
9
9
You try to scythe *Tarak*, but he parries successfully.
You scythe *Tarak*'s body.
*Tarak* is mortally wounded, and will die soon, if not aided.
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical > [k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Tarak: Critical >

You scythe *Tarak*'s right foot very hard.
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Tarak*'s death cry.

cb
o R S HP:Critical DP:Bursting MV:Full >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

Tic in 7 seconds!
o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.

o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.

o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.

o R S HP:Critical DP:Bursting MV:Full >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.

o R S HP:Critical DP:Bursting MV:Full >
cb
[change mood brave]
You try to calm down, but can't.

cb
cb
o R S HP:Critical DP:Bursting MV:Full >
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

5
o R S HP:Critical DP:Bursting MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o R S HP:Critical DP:Bursting MV:Full >
lo

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 30.611 seconds.
You are hungry.

ga
[change wimpy 55]
You will now flee if you go below 55 hit points.

o R S HP:Critical DP:Bursting MV:Full >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of Tarak is lying here.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Full >
rem axe
draw
[get all corpse]
You get eighteen copper pennys from the corpse of Tarak.
You get a wealth of gold crowns from the corpse of Tarak.
You get a pair of lissome leather boots with metal capped toes from the corpse of Tarak.
You get a set of riveted chainmail leggings from the corpse of Tarak.
You get a belt with a buckle of cuendillar from the corpse of Tarak.
You get a red and gold tasseled spear from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a sturdy pair of full leather gauntlets from the corpse of Tarak.
You get a pair of ebony-steel plate vambraces from the corpse of Tarak.
You get a backpack from the corpse of Tarak.
You get a surcoat with exquisite embroidery from the corpse of Tarak.
a hauberk of steel chainmail: You can't take that!
You get a shimmering pendant of obsidian from the corpse of Tarak.
You get a shimmering pendant of obsidian from the corpse of Tarak.
You get a strange, insectoid helm from the corpse of Tarak.
You get a gold ring delicately carved with ivy from the corpse of Tarak.
You get a gold ring delicately carved with ivy from the corpse of Tarak.
You get a mirrored lantern from the corpse of Tarak.

scalp
o R S HP:Critical DP:Bursting MV:Full > You stop using a wicked knife bladed axe.

o R S HP:Critical DP:Bursting MV:Full >
You don't seem to have a sheathed weapon.

Ominas
Posts: 411
Joined: Thu Jun 18, 2015 4:07 am

Re: Post more logs!

Post by Ominas » Mon Nov 22, 2021 8:23 am

Nice fight. Clever. Was fun to see the different styles. Kind of makes you think about who was actually berserk.

Can’t recall if I’ve said it but I’m glad you faded. Congrats.

Turg
Posts: 122
Joined: Sun May 17, 2015 7:14 am

Re: Post more logs!

Post by Turg » Wed Nov 24, 2021 7:31 am

This is not picking up logs
Here is another

You bellow 'we cant hit kajin dude'

* R HP:Beaten DP:Bursting MV:Full >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

0
* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
[where ]
Players in your Zone
--------------------
Tabarnak - End of Branch Path
Turg - End of Branch Path

scor
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
You have 112(401) hit, 135(135) dark power and 265(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
cb
p
k tarak
p
k tarak
[change mood brave]
Mood changed to: Brave

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
p
k tarak

Tarak bellows ':('

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >

*Tarak* has arrived from the east, riding a gray palfrey.

* R HP:Beaten DP:Bursting MV:Full >
*Tarak* leaves west riding a gray palfrey.

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
w
w
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Full >
s
p
k tarak
b
bash
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
w
Bash who?

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
b
bash
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a TROLLOC leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Tabarnak tries to stab *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Full > You try to scythe *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full - Tabarnak: Wounded - Tarak: Battered >
-=
Tabarnak tries to stab *Tarak*, but he parries successfully.
+
*Tarak* panics, and attempts to flee!
*
A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'
*Tarak* leaves east riding a gray palfrey.
*+=-
*Tarak* has arrived from the east, riding a gray palfrey.
-
=
*Tarak* strikes your body hard.
As *Tarak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten DP:Bursting MV:Full >

A sergeant joins Tarak's fight!
A sergeant joins a sergeant's fight!

nod tarak
* R HP:Beaten DP:Bursting MV:Full >
cw
f

Tabarnak tries to stab *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Full >

Tabarnak tries to stab *Tarak*, but he parries successfully.
A sergeant pounds your right hand.
A sergeant tries to pound you, but you parry successfully.

* R HP:Beaten DP:Bursting MV:Full - a sergeant: Scratched >
You nod at him.

* R HP:Beaten DP:Bursting MV:Full - a sergeant: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten DP:Bursting MV:Full - a sergeant: Scratched >
You dodge a bash from *Tarak* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Full >
e
p
k tarak
b
bash
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is here, fighting Tarak.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.
A sergeant is here, fighting Tabarnak.
A sergeant is here, fighting Tabarnak.

* R HP:Beaten DP:Bursting MV:Full > A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'
You scythe *Tarak*'s left arm very hard.

* R HP:Beaten DP:Bursting MV:Full - Tabarnak: Wounded - Tarak: Beaten >
-=
*Tarak* says 'ohh ur bear'
+*
*Tarak* panics, and attempts to flee!
*
A sergeant tries to pound Tabarnak, but he parries successfully.
A sergeant tries to pound Tabarnak, but he dodges the attack.
*Tarak* tries to strike Tabarnak, but he parries successfully.
Tabarnak stabs *Tarak*'s right arm very hard.
*Tarak* leaves east riding a gray palfrey.
+=-
Tic in 7 seconds! -=
They're not here anymore!

* R HP:Beaten DP:Bursting MV:Full >

*Tarak* has arrived from the east, riding a gray palfrey.
Tabarnak panics, and attempts to flee!

* R HP:Beaten DP:Bursting MV:Full >
*Tarak* tries to strike you, but you parry successfully.
Tabarnak leaves east. >>

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
p
k tarak
A sergeant joins Tarak's fight!
A sergeant joins a sergeant's fight!
A sergeant pounds your right arm.
A sergeant tries to pound you, but you deflect the blow.
You gaze deeply into the soul of *Tarak*.
Your gaze failed to paralyze your victim.
You try to scythe *Tarak*, but he deflects the blow.
Ok.

v
* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
Tabarnak tries to stab *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >

Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
b
bash

Tabarnak tries to stab *Tarak*, but he deflects the blow.
A sergeant barely pounds your head.
A sergeant tries to pound you, but you parry successfully.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
-=
Tabarnak tries to stab *Tarak*, but he parries successfully.
+*
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west. <<
*

*Tarak* sends you sprawling with a powerful bash!

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >

Tabarnak tries to stab *Tarak*, but he deflects the blow.
A sergeant pounds your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant pounds your head.
You wish that your wounds would stop BLEEDING so much!

*Tarak* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >

Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >
cw
f

Tabarnak stabs *Tarak*'s body.
A sergeant pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

A sergeant pounds your body.
You wish that your wounds would stop BLEEDING so much!

*Tarak* strikes your right hand.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black messenger pigeon is here.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical DP:Bursting MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is here, fighting Tarak.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical DP:Bursting MV:Full >

A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant joins Tarak's fight!
A sergeant joins a sergeant's fight!

e
* R HP:Critical DP:Bursting MV:Full >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical DP:Bursting MV:Full >
n

*Tarak* has arrived from the west, riding a gray palfrey.

* R HP:Critical DP:Bursting MV:Full >

*Tarak* tries to strike you, but you deflect the blow.

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >
No way! You're fighting for your life!

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >

You try to scythe *Tarak*, but he parries successfully.

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >
* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >
4
f
[change wimpy 0]
You won't flee from any fight now.

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >
Tabarnak stabs *Tarak*'s head.
You scythe *Tarak*'s body.
You panic and attempt to flee!


You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full >
e
p
k tarak
b
bash
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

* R HP:Critical DP:Bursting MV:Full >
w
Bash who?

* R HP:Critical DP:Bursting MV:Full >
p
k tarak
b
bash
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

s
p
k tarak
* R HP:Critical DP:Bursting MV:Full >
Bash who?
Tabarnak narrates 'on it'

b
bash
* R HP:Critical DP:Bursting MV:Full >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is here, fighting Tarak.
A Shienaran scout blends into the surroundings here.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.

* R HP:Critical DP:Bursting MV:Full > *Tarak* panics, and attempts to flee!
You scythe *Tarak*'s right foot.

* R HP:Critical DP:Bursting MV:Full - Tabarnak: Wounded - Tarak: Beaten >
-=
*Tarak* leaves west riding a gray palfrey.
+**+=
n-
e-
Cancelled.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
p
k tarak
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

0
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
sc
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Tabarnak - Path Junction
Turg - Path Junction

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Full >
You have 31(401) hit, 135(135) dark power and 277(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

Tic in 7 seconds!
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Full > They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

lo
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak narrates 'he's back to sergs'

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

* R HP:Critical DP:Bursting MV:Full >
w
s
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
*Tarak* has arrived from the south, riding a gray palfrey.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

sc
* R HP:Critical DP:Bursting MV:Full >
You have 44(401) hit, 135(135) dark power and 277(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

n
* R HP:Critical DP:Bursting MV:Full >
p
k tarak

*Tarak* has arrived from the north, riding a gray palfrey.
Tabarnak tries to stab *Tarak*, but he deflects the blow.

e
* R HP:Critical DP:Bursting MV:Full >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

* R HP:Critical DP:Bursting MV:Full >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full >
w
s
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.
Tabarnak the Veteran Havoc is here, fighting Tarak.
A Shienaran scout blends into the surroundings here.

* R HP:Critical DP:Bursting MV:Full > You try to scythe *Tarak*, but he deflects the blow.

* R HP:Critical DP:Bursting MV:Full - Tabarnak: Wounded - Tarak: Beaten >
b
bash

*Tarak* leaves north riding a gray palfrey.

* R HP:Critical DP:Bursting MV:Full > Bash who?

* R HP:Critical DP:Bursting MV:Full >
n
e
p
k tarak
b
bash
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

* R HP:Critical DP:Bursting MV:Full >
Bash who?

* R HP:Critical DP:Bursting MV:Full >
p
k tarak
p
k tarak
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

0
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
[where ]
Players in your Zone
--------------------
Tabarnak - Path Junction
Turg - Path Junction

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
0
They aren't here.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

* R HP:Critical DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Tabarnak - Path Junction
Turg - Path Junction

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
* R HP:Critical DP:Bursting MV:Full >
w
They aren't here.

* R HP:Critical DP:Bursting MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Full >
s
p
k tarak
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Tabarnak has arrived from the north.

* R HP:Critical DP:Bursting MV:Full > They aren't here.

w
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
b
bash
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Tabarnak stabs *Tarak*'s body hard.

* R HP:Critical DP:Bursting MV:Full >
You scythe *Tarak*'s body.

* R HP:Critical DP:Bursting MV:Full - Tabarnak: Wounded - Tarak: Beaten >

A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'

f-=
*Tarak* tries to strike Tabarnak, but he parries successfully.
A sergeant joins Tarak's fight!
A sergeant joins a sergeant's fight!
Tabarnak tries to stab *Tarak*, but he deflects the blow.

p
k tarak
p
k tarak+
Cancelled.
You panic and attempt to flee!


*Tarak* panics, and attempts to flee!

You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Full >
p
k tarak
They aren't here.

* R HP:Critical DP:Bursting MV:Full >
They aren't here.

e
* R HP:Critical DP:Bursting MV:Full >
*Tarak* has arrived from the east, riding a gray palfrey.
*Tarak* leaves east riding a gray palfrey.
They aren't here.

pb
* R HP:Critical DP:Bursting MV:Full >
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.
Tabarnak the Veteran Havoc is here, fighting a sergeant.
A sergeant is here, fighting Tabarnak.
A sergeant is here, fighting Tabarnak.

* R HP:Critical DP:Bursting MV:Full >
Arglebargle, glop-glyf!?!

* R HP:Critical DP:Bursting MV:Full >
p
k tarak
b
bash
A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'
*Tarak* panics, and attempts to flee!
You try to scythe *Tarak*, but he deflects the blow.

* R HP:Critical DP:Bursting MV:Full - Tabarnak: Wounded - Tarak: Beaten > -=
Tabarnak stabs a sergeant's left hand extremely hard.
+
Tabarnak panics, and attempts to flee!
*
Tabarnak swiftly dodges a sergeant's attempt to pound him.
A sergeant tries to pound Tabarnak, but he deflects the blow.


Tabarnak leaves west. <<
*
*Tarak* leaves east riding a gray palfrey.
*Tarak* has arrived from the east, riding a gray palfrey.
+
*Tarak* struggles to barrel down on you, a red and gold tasseled spear aimed at your chest.
=- -
Tabarnak has arrived from the west.
=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Critical DP:Bursting MV:Full - Tarak: Beaten >

Tabarnak stabs *Tarak*'s body hard.
A sergeant says 'You Tabarnak!!! You will die before your time!! '
A sergeant tries to pound Tabarnak, but he deflects the blow.
A sergeant joins a sergeant's fight!
You scythe *Tarak*'s left foot.
Tabarnak stabs *Tarak*'s left leg hard.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >

A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical > Ok.

* R HP:Critical DP:Bursting MV:Full - Tarak: Critical >
p
k tarak

*Tarak* leaves west riding a gray palfrey.

p
k tarak
* R HP:Critical DP:Bursting MV:Full - a sergeant: Scratched >
Tic in 7 seconds!
They aren't here.

cw
* R HP:Critical DP:Bursting MV:Full - a sergeant: Scratched >
f
p
k tarak
p
k tarak
You scythe a sergeant's body hard.
Tabarnak stabs a sergeant's right leg hard.
A sergeant tries to pound you, but you deflect the blow.
Tabarnak swiftly dodges a sergeant's attempt to pound him.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.363 seconds.
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched >
Tabarnak tries to stab a sergeant, but he parries successfully.
PANIC! You couldn't escape!

* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched >
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched >
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched >
f

*Tarak* has arrived from the west, riding a gray palfrey.

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched >
*Tarak* leaves east riding a gray palfrey.

* R HP:Critical DP:Bursting MV:Fresh - a sergeant: Scratched >
You panic and attempt to flee!


Tabarnak panics, and attempts to flee!

You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
e
e
p
k tarak
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is here, fighting a sergeant.
A sergeant is here, fighting Tabarnak.
A Shienaran sergeant watches for the enemy here.
Tabarnak panics, and attempts to flee!

* R HP:Critical DP:Bursting MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical DP:Bursting MV:Fresh >
n
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north. ^^
A black messenger pigeon flutters its wings.
Tabarnak has arrived from the west.

e
* R HP:Critical DP:Bursting MV:Fresh >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black messenger pigeon is here.

* R HP:Critical DP:Bursting MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
nar hps?
sc
You narrate 'hps?'

* R HP:Critical DP:Bursting MV:Fresh > You have 57(401) hit, 135(135) dark power and 282(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

p
k tarak
* R HP:Critical DP:Bursting MV:Fresh >
p
k tarak
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Fresh >
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
scan e
p
k tarak
p
k tarak
Your eyesight is not so keen.

* R HP:Critical DP:Bursting MV:Fresh >
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Fresh >
They aren't here.

p
k tarak
* R HP:Critical DP:Bursting MV:Fresh >
0
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > They aren't here.
Tabarnak narrates 'good'

p
k tarak
p
k tarak
* R HP:Critical DP:Bursting MV:Fresh >
[where ]
Players in your Zone
--------------------
Tabarnak - Path Junction
Turg - Path Junction

* R HP:Critical DP:Bursting MV:Fresh >
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >

Tabarnak narrates 'wound'

lo
* R HP:Critical DP:Bursting MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
nar Im 20hp
p
k tarak
You narrate 'Im 20hp'

* R HP:Critical DP:Bursting MV:Fresh >
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh >
nar lo
You narrate 'lo'

* R HP:Critical DP:Bursting MV:Fresh >
Tic in 7 seconds!
nar lol

Tabarnak narrates 'you aren't good'

scan e
* R HP:Critical DP:Bursting MV:Fresh > You narrate 'lol'

* R HP:Critical DP:Bursting MV:Fresh >
Your eyesight is not so keen.

p
k tarak
* R HP:Critical DP:Bursting MV:Fresh >
p
k tarak
They aren't here.

* R HP:Critical DP:Bursting MV:Fresh > They aren't here.

scor
* R HP:Critical DP:Bursting MV:Fresh >
You have 57(401) hit, 135(135) dark power and 282(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R HP:Critical DP:Bursting MV:Fresh >
lo
p
k tarak
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
They aren't here.

lo
* R HP:Critical DP:Bursting MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Fresh >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

lo
* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

lo
* R HP:Beaten DP:Bursting MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

sc
* R HP:Beaten DP:Bursting MV:Fresh >
You have 71(401) hit, 135(135) dark power and 282(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R HP:Beaten DP:Bursting MV:Fresh >
p
k tarak
p
k tarak
They aren't here.

lo
* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Fresh >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

lo
* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Fresh >

Tabarnak narrates 'if he loots you he dies'

* R HP:Beaten DP:Bursting MV:Fresh >
nod

Tabarnak narrates 'big brain move :P'

* R HP:Beaten DP:Bursting MV:Fresh >
You nod in agreement.

* R HP:Beaten DP:Bursting MV:Fresh >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

i
* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
snic
You are carrying:
a water skin
Tabarnak grins evilly.

* R HP:Beaten DP:Bursting MV:Fresh >
Tarak bellows 'ouch had 26hps then'
You snicker softly.

p
k tarak
p
k tarak
* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
drink skin
drink skin
You drink the blood.
You don't feel thirsty any more.

* R HP:Beaten DP:Bursting MV:Fresh > Your stomach can't contain anymore!

* R HP:Beaten DP:Bursting MV:Fresh >
yell 20

*Tarak* has arrived from the east, riding a gray palfrey.
Tabarnak tries to stab *Tarak*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Fresh >
You bellow '20'

* R HP:Beaten DP:Bursting MV:Fresh >

*Tarak* tries to strike Tabarnak, but he deflects the blow.
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Fresh >
p
k tarak

*Tarak* panics, and attempts to flee!

b
bash
* R HP:Beaten DP:Bursting MV:Fresh >
You try to scythe *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Fresh - Tabarnak: Wounded - Tarak: Critical >
*Tarak* leaves east riding a gray palfrey.
Bash who?

* R HP:Beaten DP:Bursting MV:Full >
Tic in 7 seconds!
e
p
k tarak
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

scan e
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
Your eyesight is not so keen.

cb
* R HP:Beaten DP:Bursting MV:Full >
[change mood brave]
Mood changed to: Brave

l
* R HP:Beaten DP:Bursting MV:Full >
sc
p
k tarak
p
k tarak
p
k tarak
p
k tarak

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.34 seconds.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Fresh > You have 85(401) hit, 135(135) dark power and 282(282) movement points.
You have scored 108500001 experience points and 28 quest points.
You need 1727319362 exp to level and 22 qp to rank.
You have amassed 153 Turn points to date.
This ranks you as Turg the Mordero [Myrddraal 1] (Level 51).
You are standing.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

p
k tarak
* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
sa firetruck it bashin
cb
You hiss 'firetruck it bashin'

* R HP:Beaten DP:Bursting MV:Fresh >
[change mood brave]
Mood changed to: Brave

e
q
bash tarak
* R HP:Beaten DP:Bursting MV:Fresh >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak has arrived from the west.

* R HP:Beaten DP:Bursting MV:Fresh >
*Tarak* has arrived from the east, riding a gray palfrey.
Tabarnak tries to stab *Tarak*, but he deflects the blow.
-=+*

*Tarak* tries to strike Tabarnak, but he deflects the blow.
Tabarnak stabs *Tarak*'s body.
*Tarak* panics, and attempts to flee!
*
*Tarak* leaves east riding a gray palfrey.
+=
e
q
bash tarak- -
Cancelled.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
Tabarnak has arrived from the west.

* R HP:Beaten DP:Bursting MV:Full > Bash who?

* R HP:Beaten DP:Bursting MV:Full >
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak has arrived from the east.

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
p
k tarak
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

p
k tarak
p
k tarak
p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

p
k tarak
p
k tarak
p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

0
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Tabarnak - Campsite
Turg - Campsite

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > They aren't here.

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
They aren't here.

lo
* R HP:Beaten DP:Bursting MV:Full > They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
Tabarnak the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
p
k tarak
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >

Tabarnak narrates 'he wasn't mobs'

* R HP:Beaten DP:Bursting MV:Full >
sa hmm
You hiss 'hmm'

* R HP:Beaten DP:Bursting MV:Full >
n
p
k tarak
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a gray palfrey.
A tough Shienaran soldier waits here.
Tabarnak has arrived from the south.

* R HP:Beaten DP:Bursting MV:Full >
You try to scythe *Tarak*, but he parries successfully.
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
Tic in 7 seconds!

*Tarak* panics, and attempts to flee!

* R HP:Beaten DP:Bursting MV:Full - Tarak: Beaten >
v

*Tarak* leaves south riding a gray palfrey.
*Tarak* has arrived from the south, riding a gray palfrey.
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full > [kick ]
Kick who?

* R HP:Beaten DP:Bursting MV:Full >

*Tarak* tries to strike Tabarnak, but he parries successfully.
A soldier joins Tarak's fight!
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full >

Tabarnak tries to stab *Tarak*, but he parries successfully.

p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
b
bash
*Tarak* panics, and attempts to flee!
You scythe *Tarak*'s body.

* R HP:Beaten DP:Bursting MV:Full - Tabarnak: Hurt - Tarak: Critical > -=+*
You swiftly dodge a soldier's attempt to scythe you.
*Tarak* tries to strike Tabarnak, but he deflects the blow.
Tabarnak stabs *Tarak*'s body.
*Tarak* panics, and attempts to flee!
*Tarak* leaves south riding a gray palfrey.
*
s+=-
Tabarnak leaves south. vv

p
k tarak
Cancelled.
No way! You're fighting for your life!

p
k tarak
* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched > They aren't here.

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
f
You scythe a soldier's left arm very hard.
A soldier tries to scythe you, but you deflect the blow.
PANIC! You couldn't escape!

p
k tarak
p
k tarak
* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched > They aren't here.
Tabarnak has arrived from the south.

f
* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
p
k tarak
p
k tarak
PANIC! You couldn't escape!

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched > They aren't here.

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
cw

*Tarak* has arrived from the east, riding a gray palfrey.
Tabarnak tries to stab *Tarak*, but he parries successfully.

f
* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >

*Tarak* tries to strike Tabarnak, but he deflects the blow.
Tabarnak tries to stab *Tarak*, but he deflects the blow.
You scythe a soldier's body very hard.
A soldier tries to scythe you, but you deflect the blow.

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten DP:Bursting MV:Full - a soldier: Scratched >
You panic and attempt to flee!


*Tarak* panics, and attempts to flee!


You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

p
k tarak
p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
p
k tarak
They aren't here.
Tabarnak narrates 'on 1n'

p
k tarak
p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

n
* R HP:Beaten DP:Bursting MV:Full >
They aren't here.

b
bash
* R HP:Beaten DP:Bursting MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is standing here.
A tough Shienaran soldier waits here.

* R HP:Beaten DP:Bursting MV:Full >
Bash who?
Tabarnak leaves east. >>

e
p
k tarak
* R HP:Beaten DP:Bursting MV:Full >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is here, fighting Tarak.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.

b
bash
* R HP:Beaten DP:Bursting MV:Full > You scythe *Tarak*'s body.
*Tarak* panics, and attempts to flee!

* R HP:Beaten DP:Bursting MV:Full - Tabarnak: Hurt - Tarak: Critical >
You try to scythe *Tarak*, but he parries successfully.
A sergeant joins Tarak's fight!
Tabarnak tries to stab *Tarak*, but he deflects the blow.
A soldier has arrived from the west.
-=+
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'
**
*Tarak* leaves south riding a gray palfrey.
+=- -
Tabarnak tries to stab a soldier, but he parries successfully.
A soldier tries to scythe Tabarnak, but he parries successfully.
A sergeant tries to pound you, but you parry successfully.
=
They're not here anymore!

* R HP:Beaten DP:Bursting MV:Full - a sergeant: Healthy >
f
p
k tarak
You panic and attempt to flee!
Tabarnak panics, and attempts to flee!


Tabarnak leaves south. vv
Tabarnak has arrived from the south.


Tabarnak leaves west. <<

You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
You try to scythe *Tarak*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full - Tarak: Critical >

A sergeant bellows 'The myrddraal Turg has been spotted!'
Lord Kajin bellows 'The criminal Turg shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Turg has been spotted!'
Lord Kajin tries to cleave you, but you parry successfully.
Lord Kajin cleaves your body very hard.
A sergeant joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Tarak* tries to strike you, but you deflect the blow.
You try to scythe *Tarak*, but he parries successfully.
A sergeant has arrived from the north.

* R HP:Beaten DP:Full MV:Full - Tarak: Critical >
f
You panic and attempt to flee!


Tabarnak has arrived from the north.

p
k tarak

Tabarnak tries to stab *Tarak*, but he parries successfully.

p
k tarak

A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
Lord Kajin bellows 'The criminal Tabarnak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Tabarnak has been spotted!'

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

* R HP:Beaten DP:Full MV:Full > They aren't here.

* R HP:Beaten DP:Full MV:Full >
e
p
k tarak
A soldier has arrived from the north.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tabarnak the Veteran Havoc is here, fighting Tarak.
A sergeant is here, fighting Tabarnak.
*Tarak* is here, fighting Tabarnak, riding a gray palfrey.
A sergeant is here, fighting Tabarnak.
A member of the Lancer cavalry is here, fighting Tabarnak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Tabarnak, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten DP:Full MV:Full >
*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


b
bash
* R HP:Beaten DP:Full MV:Full - Tabarnak: Hurt - Tarak: Critical >

A sergeant bellows 'The myrddraal Turg has been spotted!'
A sergeant bellows 'The myrddraal Turg has been spotted!'
Lord Kajin bellows 'The criminal Turg shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Turg has been spotted!'
Lord Kajin cleaves your left hand hard.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

* R HP:Beaten DP:Full MV:Full - Tabarnak: Hurt - Tarak: Critical >

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your body.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

Tabarnak swiftly dodges a member of the Lancer cavalry's attempt to slash him.
A member of the Lancer cavalry slashes Tabarnak's right leg extremely hard.
A sergeant tries to pound Tabarnak, but he parries successfully.
A sergeant tries to pound Tabarnak, but he parries successfully.
Tabarnak swiftly dodges *Tarak*'s attempt to strike him.
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Critical DP:Full MV:Full - Tabarnak: Hurt - Tarak: Critical >
f

Tabarnak tries to stab *Tarak*, but he deflects the blow.

Tic in 7 seconds!
* R HP:Critical DP:Full MV:Full - Tabarnak: Hurt - Tarak: Critical >

A member of the Lancer cavalry slashes your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tries to slash Tabarnak, but he dodges the attack.
A member of the Lancer cavalry tries to slash Tabarnak, but he parries successfully.
A sergeant tries to pound Tabarnak, but he dodges the attack.
A sergeant tries to pound Tabarnak, but he deflects the blow.
*Tarak* tries to strike Tabarnak, but he deflects the blow.
Tabarnak tries to stab *Tarak*, but he deflects the blow.

* R HP:Critical DP:Full MV:Full - Tabarnak: Hurt - Tarak: Critical >
Ok.

* R HP:Critical DP:Full MV:Full - Tabarnak: Hurt - Tarak: Critical >
Tabarnak tries to stab *Tarak*, but he deflects the blow.

Cancelled.
You panic and attempt to flee!


A member of the Lancer cavalry slashes your body.
You wish that your wounds would stop BLEEDING so much!

Someone barely slashes your head.
You are dead! Sorry...
Ouch! You lose a level.

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