A crowd in Fal Dara

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lisennet
Posts: 28
Joined: Tue Apr 28, 2020 3:21 am

A crowd in Fal Dara

Post by Lisennet » Thu Oct 21, 2021 6:12 am

I get destroyed Orch/Fblands by Animo + 2, so I head into Fal Dara.

Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Panarch's Legion keeps the peace here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Beaten SP:Full MV:Strong >
rest
You sit down and rest your tired bones.

* HP:Beaten SP:Full MV:Strong >

The grizzled veteran leaves south. vv

* HP:Beaten SP:Full MV:Strong >
z Chomsky
[narr ]
You narrate 'Chomsky'

* HP:Beaten SP:Full MV:Strong >

A Shienaran gate guard bellows 'Darkfriend!'

* HP:Beaten SP:Full MV:Strong >
z I decided to leave
[narr ]
You narrate 'I decided to leave'

* HP:Beaten SP:Full MV:Strong >
yell boo

*Chomsky* has arrived from the south.

* HP:Beaten SP:Full MV:Strong >
You bellow 'boo'
*Chomsky* leaves north. ^^

<< Ah, they chased! >>

* HP:Beaten SP:Full MV:Strong >
l
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'

<< And there's more >>

Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Panarch's Legion keeps the peace here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Chomsky* has arrived from the north.

* HP:Beaten SP:Full MV:Strong >

*Chomsky* tries to cleave you, but you parry successfully.

* HP:Beaten SP:Full MV:Strong - Chomsky: Scratched >
not

You barely tickle *Chomsky*'s body with your slash.
A soldier joins your fight!
A sergeant joins a soldier's fight!
*Chomsky* tries to cleave you, but you parry successfully.

* HP:Beaten SP:Full MV:Strong - Chomsky: Scratched >
You start paying increased attention to your surroundings.

* HP:Beaten SP:Full MV:Strong - Chomsky: Scratched >
l dark
A sergeant bellows 'Argh! The foul beast Chomsky has been spotted!'

If God dwells inside of us like some people say, I sure hope he REALLY
likes humans, because that's what I'm eating TONIGHT!

Chomsky has a few scratches.
Chomsky is scratched.

*Chomsky* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a pair of long-handled war axes
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

f
* HP:Beaten SP:Full MV:Strong - Chomsky: Scratched >
You panic and attempt to flee!


A sergeant barely slashes Chomsky's body.
A soldier scythes Chomsky's body.
A Shienaran guard has arrived from the west.

Tic in 7 seconds!

You flee head over heels.
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.

* HP:Beaten SP:Full MV:Strong >

A Shienaran gate guard bellows 'Darkfriend!'
A sergeant bellows 'The myrddraal Amino has been spotted!'

* HP:Beaten SP:Full MV:Strong >
e

*Chomsky* has arrived from the east.

* HP:Beaten SP:Full MV:Strong >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A soldier is here, fighting Amino.
A soldier is here, fighting Amino.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Amino.
*Amino* is here, fighting a soldier, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Panarch's Legion keeps the peace here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

se
embrace
* HP:Beaten SP:Full MV:Strong >

*Amino* stops riding a shadow stallion.

* HP:Beaten SP:Full MV:Strong >
q
kill dark
A soldier barely scythes Amino's body.
A Shienaran guard joins a soldier's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
A sergeant joins a Shienaran guard's fight!
A soldier tries to scythe Amino, but he deflects the blow.
The grizzled veteran slashes Amino's right arm.
You feel the flows of saidar coursing through your body.

* HP:Beaten SP:Full MV:Strong >
t
channel 'fireball' h.dark

*Chomsky* has arrived from the west.

* HP:Beaten SP:Full MV:Strong >
You slash *Chomsky*'s right leg.

* HP:Beaten SP:Full MV:Strong - Chomsky: Scratched >
You begin to weave the appropriate flows...

A sergeant bellows 'Argh! The foul beast Chomsky has been spotted!'
-=
*Amino* panics, and attempts to flee!
+*

*Munk* has arrived from the south.
*+
*Amino* leaves east. >>
=
The grizzled veteran leaves east. >>
The grizzled veteran leaves east. >>
A soldier leaves east. >>
A soldier leaves east. >>
A Shienaran guard leaves east. >>
A Shienaran guard leaves east. >>

-
*Munk* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


A sergeant bellows 'Argh! The foul beast Munk has been spotted!'


*Chomsky* sends you sprawling with a powerful bash! << Ok, this is too much
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.

* HP:Beaten SP:Full MV:Strong >
f

A sergeant bellows 'The myrddraal Amino has been spotted!'
Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.611 seconds.
*Munk* has arrived from the east.
*Chomsky* has arrived from the east.

* HP:Beaten SP:Full MV:Strong >
u

*Munk* tries to slash you, but you parry successfully.
*Chomsky* cleaves your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Chomsky* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In the Southwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
PANIC! You couldn't escape!

* HP:Critical SP:Full MV:Strong >
Atop the Southwest Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Critical SP:Full MV:Strong >
n
n
d
Along the Walls
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

e
* HP:Critical SP:Full MV:Strong >
Top of the Northwest Tower
[ obvious exits: S D ]
Zone: Fal Dara
A tall, well-dressed noble strolls arrogantly by.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Critical SP:Full MV:Strong >
In the Northwest Tower
[ obvious exits: E U ]
Zone: Fal Dara

* HP:Critical SP:Full MV:Strong >
e
Outdoor Training Grounds
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.
A master falconer is here, a bird perched on her arm.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* HP:Critical SP:Full MV:Tiring >
Outdoor Training Grounds
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* HP:Critical SP:Full MV:Tiring >
s
Fal Dara Weaponguild
[ obvious exits: N E ]
Zone: Fal Dara
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Full MV:Tiring >
e
n
North End of the Eastern Wing
[ obvious exits: N S W ]
Zone: Fal Dara
An ageless woman in a red shawl stands here.

* HP:Critical SP:Full MV:Tiring >
The Keep Armory
[ obvious exits: N S ]
Zone: Fal Dara
A torch is here on the ground. [2]
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

* HP:Critical SP:Full MV:Tiring >
score
You have 27(280) hit, 157(163) saidar and 101(149) movement points.
You have scored 108500001 experience points and 172 quest points.
You need 1727319362 exp to level and -22 qp to rank.
You have amassed 17 Turn points to date.
You have played 16 days and 20 hours (real time).
This ranks you as Lisennet the Tower Accepted [White Tower 4] (Level 51).
You are standing.

q
kill dark
* HP:Critical SP:Full MV:Tiring >
They aren't here.

* HP:Critical SP:Full MV:Tiring >
n
A sergeant bellows 'Argh! The foul beast Chomsky has been spotted!'
Around the Braziers
[ obvious exits: S ]
Zone: Fal Dara
The Borderguard blacksmith rests on a nearby stool.

wvdme
* HP:Critical SP:Full MV:Tiring >
stat
[channel 'warding vs damage' lisennet]
You begin to weave the appropriate flows...
-
Cancelled.
You are a 97 year old female human channeler.
Your height is 5 feet, 8 inches, and you weigh 150.0 lbs. BMI: 22.827.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts. MUD BMI: 0.399.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14. Total: 85.
Offensive bonus: 132, Dodging bonus: 110, Parrying bonus: 143. Total Defence: 253
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Tar Valon Children of Light Seanchan Empire
Your armor absorbs about 50% on average.

You are subjected to the following effects:
- SOURCE
- NOTICE
- NO QUIT
- ARMOR

* HP:Critical SP:Full MV:Tiring >
rel
Ok.

q
kill dark
* HP:Critical SP:Full MV:Tiring >
q
kill dark

*Amino* has arrived from the south.

q
kill dark
* HP:Critical SP:Full MV:Tiring >
q
kill dark
*Amino* tries to scythe you, but you parry successfully.
You do the best you can!

* HP:Critical SP:Full MV:Tiring - Amino: Hurt >
You do the best you can!

* HP:Critical SP:Full MV:Tiring - Amino: Hurt >
f
You do the best you can!

* HP:Critical SP:Full MV:Tiring - Amino: Hurt >
You do the best you can!

* HP:Critical SP:Full MV:Tiring - Amino: Hurt >
s
PANIC! You couldn't escape!

* HP:Critical SP:Full MV:Tiring - Amino: Hurt >
s
s

You try to slash *Amino*, but he parries successfully.
The Borderguard blacksmith joins your fight!
*Amino* scythes your right hand hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

s
s
You flee head over heels.
The Keep Armory
[ obvious exits: N S ]
Zone: Fal Dara
A torch is here on the ground. [2]
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
North End of the Eastern Wing
[ obvious exits: N S W ]
Zone: Fal Dara
An ageless woman in a red shawl stands here.

* HP:Critical SP:Full MV:Tiring >
East Wing of the Castle
[ obvious exits: N W U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.

* HP:Critical SP:Full MV:Tiring >
Alas, you cannot go that way...

* HP:Critical SP:Full MV:Tiring >
Alas, you cannot go that way...

* HP:Critical SP:Full MV:Tiring >
u
Alas, you cannot go that way...

* HP:Critical SP:Full MV:Tiring >
The master of scouts bellows 'Incoming message!!'
Top of Eastern Stair
[ obvious exits: N W U D ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.

w
* HP:Critical SP:Full MV:Tiring >
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical SP:Full MV:Tiring >
w
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara

* HP:Critical SP:Full MV:Tiring >
w
w
The master of scouts bellows '10769 was spotted in The Yard BeforetheMonastery'
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: librarydoor
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

* HP:Critical SP:Full MV:Tiring >
Top of Western Stair
[ obvious exits: N E U D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.

* HP:Critical SP:Full MV:Tiring >
n
Western Corridor
[ obvious exits: N E S ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.

* HP:Critical SP:Full MV:Tiring >
e
se
embrace
Women's Quarters
[ obvious exits: W ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* HP:Critical SP:Full MV:Tiring >
wvdme
You feel the flows of saidar coursing through your body.

* HP:Critical SP:Full MV:Tiring >
[channel 'warding vs damage' lisennet]
You begin to weave the appropriate flows...
-=+**+=- -=+**+=- -=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* HP:Critical SP:Strong MV:Tiring >
rel
Ok.

* HP:Critical SP:Strong MV:Tiring >
w
d
Western Corridor
[ obvious exits: N E S ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.

* HP:Critical SP:Strong MV:Tiring >
*Amino* has arrived from the south.
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Tiring >
f

*Amino* tries to scythe you, but you parry successfully.

* HP:Critical SP:Strong MV:Tiring - Amino: Scratched >
s
You panic and attempt to flee!

d

A sergeant bellows 'The myrddraal Amino has been spotted!'

s
d
You try to slash *Amino*, but he deflects the blow.
A sergeant joins your fight!
*Amino* tries to scythe you, but you parry successfully.
You flee head over heels.
Top of Western Stair
[ obvious exits: N E U D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Tiring >
West Wing of the Castle
[ obvious exits: N E U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.

* HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Winded >

*Chomsky* has arrived from the north.

* HP:Critical SP:Strong MV:Winded >

*Chomsky* leaves up. uu

* HP:Critical SP:Strong MV:Winded >

A sergeant has arrived from the east.

* HP:Critical SP:Strong MV:Winded >
e
e
Western Hall
[ obvious exits: E W ]
Zone: Fal Dara
Lord Dremond al'Moran stands nearby.
A tough Shienaran soldier waits here.

e
* HP:Critical SP:Strong MV:Winded >
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.

* HP:Critical SP:Strong MV:Winded >
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara

* HP:Critical SP:Strong MV:Winded >
w
s
A sergeant bellows 'Argh! The foul beast Chomsky has been spotted!'
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

s
* HP:Critical SP:Strong MV:Winded >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
A member of the Panarch's Legion keeps the peace here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

s
* HP:Critical SP:Strong MV:Winded >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical SP:Strong MV:Winded >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A water skin has been left on the ground.
A hanging lantern lights the path.
*Munk* is standing here.
*Munk* tries to slash you, but you parry successfully.

s
* HP:Critical SP:Strong MV:Winded - Munk: Wounded >
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Munk: Wounded >
s

You barely slash *Munk*'s head.
*Munk* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Winded - Munk: Wounded >
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Munk: Wounded >
f
e
You panic and attempt to flee!

s
e
s
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Winded >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical SP:Strong MV:Winded >
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A tough Shienaran soldier waits here.
A well-dressed man peals his bell, alerting people to the latest news.

* HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Winded >
e
e
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
* HP:Critical SP:Strong MV:Winded >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here.

* HP:Critical SP:Strong MV:Weary >
n
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* HP:Critical SP:Strong MV:Weary >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Critical SP:Strong MV:Weary >
s
s
rh
ride horse
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

n
* HP:Critical SP:Strong MV:Weary >
n
n
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here.

* HP:Critical SP:Strong MV:Weary >
n
You start riding her.

* R HP:Critical SP:Strong MV:Weary >
n
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical SP:Strong MV:Weary >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Critical SP:Strong MV:Weary >
n
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical SP:Strong MV:Weary >
gvp
get fluid pack
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

* R HP:Critical SP:Strong MV:Weary >
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A figure stands here, ready to collect unwanted things.

qv
quaff vial
* R HP:Critical SP:Strong MV:Weary >
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Weary >
w
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Weary >
w
You get a thin vial of yellow fluid from a backpack.

* R HP:Critical SP:Strong MV:Weary >
w
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

Tic in 7 seconds!
* R HP:Critical SP:Strong MV:Winded >
w
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Critical SP:Strong MV:Winded >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
An elite Shienaran guard attends his duties.

w
* R HP:Critical SP:Strong MV:Winded >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A shaggy brown mare stands here, being ridden by you.
A ratter is here, hunting shadoweyes.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical SP:Strong MV:Winded >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Critical SP:Strong MV:Winded >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
score
q
kill dark
q
kill dark
You have 28(280) hit and 58(149) movement points.
You have scored 108500001 experience points and 172 quest points.
You need 1727319362 exp to level and -22 qp to rank.
You have amassed 17 Turn points to date.
You have played 16 days and 20 hours (real time).
This ranks you as Lisennet the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Critical SP:Strong MV:Winded >
They aren't here.

* R HP:Critical SP:Strong MV:Winded >
They aren't here.

* R HP:Critical SP:Strong MV:Winded >
w
w
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Winded >
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

q
kill dark

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 69.593 seconds.


* R HP:Critical SP:Full MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Critical SP:Full MV:Tiring >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A tall dust-colored gelding prances in a circle here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical SP:Full MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Critical SP:Full MV:Tiring >
s
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Critical SP:Full MV:Tiring >
n
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

q
kill dark
q
kill dark
* R HP:Critical SP:Full MV:Tiring >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A tall dust-colored gelding prances in a circle here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical SP:Full MV:Tiring >
q
kill dark
[weather ]
The temperature is about 50 degrees.
The sky is cloudy, and a calm wind comes from the north.

* R HP:Critical SP:Full MV:Tiring >
They aren't here.

* R HP:Critical SP:Full MV:Tiring >
They aren't here.
Taziar calls for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

n
* R HP:Critical SP:Full MV:Tiring >

Taziar has arrived from the west, riding a bloodstock stallion.

<< AH, there's backup!! Maybe we stand a chance now >>


* R HP:Critical SP:Full MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Critical SP:Full MV:Tiring >
z they all in FD
s
The Fal Dara alarm horn sounds loudly.
[narr ]
You narrate 'they all in FD'

q
kill dark
q
kill dark
* R HP:Critical SP:Full MV:Tiring >
q
kill dark
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Taziar Medakan is standing here, riding a bloodstock stallion.
A Shienaran gatekeeper stands here, watching over the gate.
A tall dust-colored gelding prances in a circle here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

q
kill dark
* R HP:Critical SP:Full MV:Tiring >
They aren't here.

* R HP:Critical SP:Full MV:Tiring >
q
kill dark
q
kill dark
They aren't here.

* R HP:Critical SP:Full MV:Tiring >
They aren't here.

* R HP:Critical SP:Full MV:Tiring >
*Amino* has arrived from the south, riding a shadow stallion.
You try to slash *Amino*, but he parries successfully.

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
q
kill dark
q
kill dark
You do the best you can!

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
q
kill dark
*Amino* tries to scythe you, but you parry successfully.
The Shienaran gatekeeper joins your fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
You slash *Amino*'s body.
*Amino* tries to open the DogGate, but can't.
You do the best you can!
Taziar tries to slash *Amino*, but he deflects the blow.

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
You do the best you can!

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
se
embrace
t
channel 'fireball' h.dark
You do the best you can!

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
You do the best you can!

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Full MV:Tiring - Amino: Wounded >
You begin to weave the appropriate flows...
-=+*


A Shienaran gate guard slashes Amino's body hard.
A Shienaran gate guard slashes Amino's left foot.
A Shienaran gate guard slashes Amino's body.
A Shienaran gate guard slashes Amino's left leg.
The Shienaran gatekeeper tries to slash Amino, but he deflects the blow.
*Amino* barely scythes your body. << My def is so low :-(
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Amino* panics, and attempts to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
*Munk* is standing here.
A Shienaran guard patrols here, watching you carefully.

* R HP:Critical SP:Full MV:Tiring >

A Shienaran guard has arrived from the south.

n
* R HP:Critical SP:Full MV:Tiring >

*Munk* tries to slash you, but you deflect the blow.

n
* R HP:Critical SP:Full MV:Tiring - Munk: Wounded >
n
No way! You're fighting for your life!
*Chomsky* has arrived from the south.

* R HP:Critical SP:Full MV:Tiring - Munk: Wounded >
The master of scouts bellows 'Incoming message!!'
No way! You're fighting for your life!
*Chomsky* leaves north. ^^

f
* R HP:Critical SP:Full MV:Tiring - Munk: Wounded >
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Tiring - Munk: Wounded >

You tickle *Munk*'s head with your slash.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard barely tickles Munk's body with his slash.

* R HP:Critical SP:Full MV:Tiring - Munk: Wounded >
e
*Amino* has arrived from the north, riding a shadow stallion.
*Chomsky* has arrived from the north.
You panic and attempt to flee!
*Chomsky* leaves south. vv


*Amino* scythes your body.
You wish that your wounds would stop BLEEDING so much!


e
e
You flee head over heels.
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
*Chomsky* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

* R HP:Critical SP:Full MV:Tiring >
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Critical SP:Full MV:Tiring >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A shaggy brown mare stands here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* R HP:Critical SP:Full MV:Tiring >

The master of scouts bellows 'Myrdan was spotted in Forest'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'

s
* R HP:Critical SP:Full MV:Tiring >
s
s
s
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

* R HP:Critical SP:Full MV:Tiring >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.

s
* R HP:Critical SP:Full MV:Tiring >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

* R HP:Critical SP:Full MV:Tiring >
Fal Dara Outer Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A figure stands here, ready to collect unwanted things.
A grizzled Shienaran veteran looks on.
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Critical SP:Full MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical SP:Full MV:Tiring >
n
dism
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.

w
* R HP:Critical SP:Full MV:Tiring >
w
You stop riding her.

* HP:Critical SP:Full MV:Tiring >
Fal Dara Barracks
[ obvious exits: E W ]
Zone:
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.

* HP:Critical SP:Full MV:Tiring >
q
kill dark
You lose all sense of the True Source here.
Fal Dara War Office
[ obvious exits: E ]
Zone:
A mug has been left here.
A black hawk with white markings scans for prey.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
A grizzled general commands the armies here.

* HP:Critical SP:Full MV:Tiring >
q
kill dark
q
kill dark
q
kill dark
You have 41(280) hit and 102(149) movement points.
You have scored 108500001 experience points and 172 quest points.
You need 1727319362 exp to level and -22 qp to rank.
You have amassed 17 Turn points to date.
You have played 16 days and 20 hours (real time).
This ranks you as Lisennet the Tower Accepted [White Tower 4] (Level 51).
You are standing.

q
kill dark
Your extra burst of stamina fades.
Tic length updated to: 65.912 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
They aren't here.

<< OK, let's go! >>

e
e
Fal Dara Barracks
[ obvious exits: E W ]
Zone:
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.

* HP:Beaten SP:Bursting MV:Strong >
rh
ride horse
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Taziar Medakan is standing here.
A shaggy brown mare stands here.
Taziar tries to lead a bloodstock stallion.
A bloodstock stallion has an indifferent look.

* HP:Beaten SP:Bursting MV:Strong >
You start riding him.

n
* R HP:Beaten SP:Bursting MV:Strong >
n
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
*Chomsky* has arrived from the north.

* R HP:Beaten SP:Bursting MV:Strong >
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Beaten SP:Bursting MV:Strong >
q
kill dark
s
They aren't here.
*Chomsky* has arrived from the south.

e
* R HP:Beaten SP:Bursting MV:Strong >
t
channel 'fireball' h.dark

*Chomsky* tries to cleave you, but you deflect the blow.

* R HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
No way! You're fighting for your life!

* R HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
No way! You're fighting for your life!

* R HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
You aren't in touch with saidar to channel it.

* R HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
f

You barely slash *Chomsky*'s left foot.
A Shienaran guard joins your fight!
*Chomsky* tries to cleave you, but you deflect the blow.

* R HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
You panic and attempt to flee!


You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* R HP:Beaten SP:Bursting MV:Strong >
n
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

* R HP:Beaten SP:Bursting MV:Strong >

*Munk* has arrived from the north.

* R HP:Beaten SP:Bursting MV:Strong >

*Munk* leaves south. vv

* R HP:Beaten SP:Bursting MV:Strong >
s
s

*Munk* has arrived from the south.

* R HP:Beaten SP:Bursting MV:Strong >
s
s
The grizzled veteran tickles Munk's body with his scythe.
A Shienaran guard joins the grizzled veteran's fight!
A man screams 'Yikes!!! A horrible trolloc is here! Help!'
A man panics, and attempts to flee!
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy brown mare stands here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* R HP:Beaten SP:Bursting MV:Strong >
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard is here, fighting Chomsky.
Taziar Medakan is here, fighting Chomsky.
*Chomsky* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Chomsky.

* R HP:Beaten SP:Bursting MV:Strong >
s
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.

* R HP:Beaten SP:Bursting MV:Strong >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Beaten SP:Bursting MV:Strong >
Fal Dara Outer Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Beaten SP:Bursting MV:Strong >

*Chomsky* has arrived from the north.

n
* R HP:Beaten SP:Bursting MV:Strong >
dism
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Beaten SP:Bursting MV:Strong >
You stop riding him.

* HP:Beaten SP:Bursting MV:Strong >
q
kill dark
s
They aren't here.

q
kill dark
* HP:Beaten SP:Bursting MV:Strong >
t
channel 'fireball' h.dark

*Chomsky* has arrived from the south.

* HP:Beaten SP:Bursting MV:Strong >
Fal Dara Outer Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.

* HP:Beaten SP:Bursting MV:Strong >
They aren't here.

* HP:Beaten SP:Bursting MV:Strong >
You aren't in touch with saidar to channel it.

* HP:Beaten SP:Bursting MV:Strong >
w
Herbalist's Shop
[ obvious exits: E W ]
Zone: Fal Dara
A hunter from Illian searches for the fabled Horn of Valere.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

q
kill dark
* HP:Beaten SP:Bursting MV:Strong >
q
kill dark
They aren't here.

q
kill dark
q
kill dark
* HP:Beaten SP:Bursting MV:Strong >
They aren't here.

* HP:Beaten SP:Bursting MV:Strong >
They aren't here.

* HP:Beaten SP:Bursting MV:Strong >
q
kill dark
q
kill dark
They aren't here.
*Chomsky* has arrived from the east.

* HP:Beaten SP:Bursting MV:Strong >

*Chomsky* tries to cleave you, but you parry successfully.

* HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
You do the best you can!

* HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
You do the best you can!

* HP:Beaten SP:Bursting MV:Strong - Chomsky: Hurt >
f
w

You barely slash *Chomsky*'s left arm.
A hunter for the horn barely tickles Chomsky's body with his slash.
A merchant guard joins a hunter for the horn's fight!
A merchant guard joins a merchant guard's fight!
An herbalist joins a merchant guard's fight!
An herbalist bellows 'Darkfriend Chomsky is attacking me!! Guards!'
*Chomsky* tries to cleave you, but you parry successfully.

se
embrace
* HP:Beaten SP:Bursting MV:Strong - Chomsky: Wounded >
t
channel 'fireball' h.dark
*Amino* has arrived from the east.
You panic and attempt to flee!


*Amino* tries to scythe you, but you deflect the blow.

You flee head over heels.
Wisdom's Storage Room
[ obvious exits: E ]
Zone: Fal Dara
A pair of soft, light shoes lay discarded.
A small, somewhat rickety table wobbles on unsteady legs.
A chair made of red oak rests next to the table. [2]
A stout wooden barrel stands nearby.
A wisdom stands here ready to help.
Alas, you cannot go that way...

* HP:Beaten SP:Bursting MV:Strong >
You feel the flows of saidar coursing through your body.

* HP:Beaten SP:Bursting MV:Strong >
Nobody here by that name.

* HP:Beaten SP:Bursting MV:Strong >
e

An herbalist bellows 'Darkfriend Chomsky is attacking me!! Guards!'

e
* HP:Beaten SP:Bursting MV:Strong >

*Amino* has arrived from the east.

* HP:Beaten SP:Bursting MV:Strong >
*Amino* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Critical SP:Bursting MV:Strong - Amino: Beaten >
No way! You're fighting for your life!

* HP:Critical SP:Bursting MV:Strong - Amino: Beaten >

You try to slash *Amino*, but he parries successfully.
A wisdom joins your fight!
A wisdom bellows 'Darkfriend Amino is attacking me!! Guards!'
*Amino* tries to scythe you, but you parry successfully.
An herbalist bellows 'Darkfriend Chomsky is attacking me!! Guards!'

* HP:Critical SP:Bursting MV:Strong - Amino: Beaten >
f
e
You panic and attempt to flee!

e
q
kill dark

*Amino* panics, and attempts to flee!

You flee head over heels.
Herbalist's Shop
[ obvious exits: E W ]
Zone: Fal Dara
*Chomsky* is here, fighting a hunter for the horn.
A hunter for the horn is here, fighting Chomsky.
A merchant guard is here, fighting Chomsky.
A merchant guard is here, fighting Chomsky.
An herbalist is here, fighting Chomsky.
Fal Dara Outer Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A grizzled Shienaran veteran looks on.
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.

* HP:Critical SP:Bursting MV:Tiring >
Alas, you cannot go that way...

* HP:Critical SP:Bursting MV:Tiring >
They aren't here.

* HP:Critical SP:Bursting MV:Tiring >

Taziar has arrived from the north.
*Chomsky* has arrived from the west.
*Chomsky* tries to cleave Taziar, but he deflects the blow.

* HP:Critical SP:Bursting MV:Tiring >

Taziar barely slashes *Chomsky*'s body.
The grizzled veteran joins Taziar's fight!
A city lamplighter barely tickles Chomsky's right arm with his hit.
The Shienaran gatekeeper joins the grizzled veteran's fight!
*Chomsky* tries to cleave Taziar, but he deflects the blow.
A wisdom bellows 'Darkfriend Amino is attacking me!! Guards!'

* HP:Critical SP:Bursting MV:Tiring >

*Amino* has arrived from the west.

* HP:Critical SP:Bursting MV:Tiring >
tgtt amino
Target two is set as: amino.

*Amino* tries to scythe you, but you deflect the blow.

* HP:Critical SP:Bursting MV:Tiring - Amino: Beaten >
q
kill dark
You do the best you can!
*Chomsky* panics, and attempts to flee!

* HP:Critical SP:Bursting MV:Tiring - Amino: Beaten >
t
channel 'fireball' h.dark
tt
channel 'fireball' h.amino
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
*Munk* has arrived from the north.
-
*Munk* slashes Taziar's body hard.
=
*Munk* tries to slash Taziar, but he parries successfully.
*Amino* tries to scythe you, but you deflect the blow.
The Shienaran gatekeeper barely slashes Chomsky's head.
A city lamplighter barely tickles Chomsky's body with his hit.
The grizzled veteran barely scythes Chomsky's left leg.
Taziar slashes *Chomsky*'s body with Moon Rises Over the Water.
+*
*Chomsky* leaves west. <<
*
*Chomsky* has arrived from the west.

+
*Chomsky* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

s

You flee head over heels.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A figure stands here, ready to collect unwanted things.

e
* HP:Critical SP:Bursting MV:Tiring >
The Fal Dara alarm horn sounds loudly.
Fal Dara Outer Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Chomsky* is here, fighting a city lamplighter.
*Munk* is here, fighting Taziar.
*Amino* is here, fighting the grizzled veteran.
Taziar Medakan is here, fighting Munk.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The grizzled veteran is here, fighting Amino.
A city lamplighter is here, fighting Chomsky.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
The Shienaran gatekeeper is here, fighting Amino.

* HP:Critical SP:Bursting MV:Tiring >

*Chomsky* avoids being bashed by Taziar who loses his balance and falls!

* HP:Critical SP:Bursting MV:Tiring >
Alas, you cannot go that way...

* HP:Critical SP:Bursting MV:Tiring >
tt
channel 'fireball' h.amino

*Munk* leaves north. ^^

* HP:Critical SP:Bursting MV:Tiring >
You begin to weave the appropriate flows...
*Chomsky* panics, and attempts to flee!

*Amino* panics, and attempts to flee!
-=+
*Chomsky* panics, and attempts to flee!
*
*Munk* has arrived from the north.


*Munk* tries to slash you, but you parry successfully.
*
*Munk* tries to slash you, but you parry successfully.
*Chomsky* cleaves a city lamplighter's right arm into bloody fragments!
A city lamplighter is dead! R.I.P.
Your blood freezes as you hear a city lamplighter's death cry.
The grizzled veteran tries to scythe Amino, but he deflects the blow.
The Shienaran gatekeeper tries to slash Amino, but he parries successfully.
+
*Amino* leaves north. ^^
*Amino* has arrived from the north.
*Chomsky* panics, and attempts to flee!
*Chomsky* leaves north. ^^
=-
*Amino* tries to scythe you, but you parry successfully.
-=
Ok.
*Amino* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Amino*.

<< EH, he was supposed to be dead now... :P >>

* HP:Critical SP:Full MV:Tiring - Munk: Battered >

*Chomsky* has arrived from the north.

* HP:Critical SP:Full MV:Tiring - Munk: Battered >

*Chomsky* cleaves your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

tt
channel 'fireball' h.amino

Taziar clambers to his feet.


*Chomsky* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran joins your fight!
The Shienaran gatekeeper joins the grizzled veteran's fight!
Taziar gracefully changes forms to Parting the Silk.
Taziar slashes *Amino*'s body hard.


You dodge a bash from *Munk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



*Amino* leaves west. <<

You flee head over heels.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A figure stands here, ready to collect unwanted things.
Nobody here by that name.

* HP:Critical SP:Full MV:Tiring >
s

*Amino* has arrived from the south.

q
kill dark
* HP:Critical SP:Full MV:Tiring >

*Amino* tries to scythe you, but you parry successfully.

* HP:Critical SP:Full MV:Tiring - Amino: Critical >
tt
channel 'fireball' h.amino
You try to slash *Amino*, but he deflects the blow.
The grizzled veteran joins your fight!
*Amino* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* HP:Critical SP:Full MV:Tiring - Amino: Critical >
You do the best you can!

* HP:Critical SP:Full MV:Tiring - Amino: Critical >
You begin to weave the appropriate flows...
*Munk* has arrived from the south.

*someone* slashes your body.
You are mortally wounded, and will die soon, if not aided.
-
Ouch! You couldn't maintain the flows.

HP:Incapacitated SP:Full MV:Tiring >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

Well, that didn't go as planned!

Bruce
Posts: 24
Joined: Sun Feb 26, 2017 5:16 pm

Re: A crowd in Fal Dara

Post by Bruce » Thu Oct 21, 2021 2:27 pm

You are wanted by: Tar Valon

!?!

Lisennet
Posts: 28
Joined: Tue Apr 28, 2020 3:21 am

Re: A crowd in Fal Dara

Post by Lisennet » Thu Oct 21, 2021 3:34 pm

A small mishap, won't happen again!

Ominas
Posts: 404
Joined: Thu Jun 18, 2015 4:07 am

Re: A crowd in Fal Dara

Post by Ominas » Thu Oct 21, 2021 4:03 pm

Impressive. Good work by all.

Post Reply