TD Damanchine gun

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Geoff
Posts: 164
Joined: Wed Jun 13, 2018 9:03 am

TD Damanchine gun

Post by Geoff » Wed Oct 20, 2021 10:49 pm

This seemed a bit much

Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A large stone well is here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Taziar Medakan is standing here.
Lord Rhys the Blood of Manetheren is standing here.
Langois Cos'Raiell is standing here.
Magdan of Arafel is standing here, riding |2| warhorse
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
|3| A gray palfrey prances skittishly nearby.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
Jaxon has arrived from the north.
Taziar slashes a damane's right leg into bloody fragments!

* R HP:Wounded MV:Full > kill seanchan

The sul'dam bellows 'The traitor Geoff has been spotted!'
The sul'dam barely lances your body.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
Your body is pierced by sharp but melting ice spikes sent by a damane!
The sul'dam bellows 'The traitor Magdan has been spotted!'
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You gasp in pain as streaks of fire from a damane burn your body!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
Your body is pierced by sharp but melting ice spikes sent by a damane!
The sul'dam bellows 'The traitor Taziar has been spotted!'
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
Your body is pierced by sharp but melting ice spikes sent by a damane!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The sul'dam bellows 'The traitor Geoff has been spotted!'
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
Your body is pierced by sharp but melting ice spikes sent by a damane!
Jaxon scythes a damane's body into bloody fragments!
Rhys slashes a damane's head into bloody fragments!
Langois slashes a damane's head into bloody fragments!

* R HP:Beaten MV:Full - the sul'dam: Scratched > Magdan VV LEAVES SOUTH VV riding a warhorse.
They aren't here.

* R HP:Beaten MV:Full - the sul'dam: Scratched > look

*Kaizunshi* has arrived from the south.

* R HP:Beaten MV:Full - the sul'dam: Scratched >
*Kaizunshi* tries to strike Langois, but he deflects the blow.

* R HP:Beaten MV:Full - the sul'dam: Scratched > Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A large stone well is here.
*Kaizunshi* is here, fighting Langois.
Jaxon Lane is here, fighting a damane.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Taziar Medakan is here, fighting a damane.
Lord Rhys the Blood of Manetheren is here, fighting a damane.
Langois Cos'Raiell is here, fighting a damane.
A damane is here, fighting Taziar.
The sul'dam is here, fighting YOU!
|2| A gray palfrey prances skittishly nearby.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Beaten MV:Full - the sul'dam: Scratched >
*Kaizunshi* tries to strike Langois, but he deflects the blow.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by sharp but melting ice spikes sent by a damane!
A Deathwatch Ogier joins a damane's fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
Rhys spins on one heel, changing forms to Tower of Morning.
Rhys slashes a damane's left arm into bloody fragments!
Jaxon tries to scythe a damane, but she deflects the blow.
You try to pound the sul'dam, but she parries successfully.
The sul'dam barely lances your body.
You wish that your wounds would stop BLEEDING so much!

A damane tickles Taziar's left hand with her hit.
Taziar spins on one heel, changing forms to The Boar Rushes Down the Mountain.
Taziar slashes a damane's right arm into bloody fragments!

* R HP:Critical MV:Full - the sul'dam: Scratched > kill seanchan

*Espen* has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full - the sul'dam: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Critical MV:Full - the sul'dam: Scratched >
Langois sends a damane sprawling with a powerful bash!

ll - the sul'dam: Scratched >
*Espen* stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

change mood wimpy
f

Magdan has arrived from the east, riding a warhorse.

west

A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from a damane burn your body!
*Espen* stabs your right leg.
You wish that your wounds would stop BLEEDING so much!

A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A flurry of icy spikes sent by a damane is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Langois.
Circle of Light
[ obvious exits: N D ]
north
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Thraix of Murandy is sitting here.
A kind-faced figure stands here.

You've forgotten everything you've learned!

langois
Posts: 161
Joined: Wed Feb 18, 2015 2:53 pm

Re: TD Damanchine gun

Post by langois » Wed Oct 20, 2021 11:05 pm

They’re the dumbest channeling mobs in the game

Jael
Posts: 192
Joined: Mon Dec 19, 2016 1:12 am

Re: TD Damanchine gun

Post by Jael » Thu Oct 21, 2021 6:36 am

Hah, yeah. Never ever hit tdrelle it's bait.

Asandra
Posts: 445
Joined: Mon May 13, 2019 11:30 am

Re: TD Damanchine gun

Post by Asandra » Thu Oct 21, 2021 7:51 am

It's a silly Seanchan zone with doors, indoor rooms and channeling mobs. And all that 2 zones away from Whitebridge.
1 Seanchan can fight off 3 to 4 humans without much trouble there.

isabel
Posts: 1464
Joined: Wed Aug 31, 2016 5:19 am

Re: TD Damanchine gun

Post by isabel » Thu Oct 21, 2021 11:14 am

Is that bad though? It looks like 6 vs 2 here

Maybe SS could get some more smaller mobs also

Ominas
Posts: 404
Joined: Thu Jun 18, 2015 4:07 am

Re: TD Damanchine gun

Post by Ominas » Thu Oct 21, 2021 4:23 pm

Not bad no. Not necessarily anyway. But those mobs in particular can insta you with all the status weaves on top of spiking multiple times within a few seconds. They also chase. And I think that’s bad, because you get a lot more smaller numbers pk there than what you see above. 2v2’s and 3v3’s etc. It basically causes the pk to stop while you manage status weaves and creates a stalemate.

If it’s even numbers I won’t hit damane. It’s like what blod dl is. Free farming. But there are also times that the seanchan cannot go anywhere else because the zone needs to be tweaked a little bit. As in they just do not have another place to stand other than the no Chan. TD is great. That addition is huge and a really awesome change. They took a useless area and made something out of it. I genuinely applaud the imms that did it. I’ve had incredibly fun pk vs seanchan because of it.

So I would say remove the damane. Take the western wall of TD and open it up by one room a piece. Station a couple imperials at the well in addition to the DW already there. Give the seanchan a 5 mob patty that can wander. Leave the rest that randomly move as they are.

Opening the zone up a bit just by 3 rooms and adding a patty makes it a little easier on the attackers and the defenders without ruining the area. And keeps the potential patty or whatever from doing the same.

It remind me a lot of old ef. Whichever side breaks first is potentially screwed because of the chokes. If you have someone halfway competent at chasing whoever is being chased is potentially in a lot of trouble depending on how they run. Because of the gates and thorny it generally suits ss better and I think that’s fine.

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