Surprise visit from Carnage

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Eivor
Posts: 10
Joined: Mon Aug 02, 2021 10:25 pm

Surprise visit from Carnage

Post by Eivor » Wed Oct 13, 2021 8:17 pm

* HP:Scratched SP:Good MV:Fresh >
Overlooking a Fog Enshrouded Valley
This cliff is the focal point between jungles northeast of here and the fog
enshrouded valley to the west. The mist of the valley is so thick not even
the sharpest eyes could scour its depths. The only things visible in the
fog of the ravine are the tops of tall tropical trees piercing the mist.
The faint sound of running water comes from the valley.
[ obvious exits: N D ]
Zone: Isle of Madmen South
A mirrored lantern has been left here.
A lantern has been left here. [2]
A s'redit prod made of tempered wood, gilded green and white, lies here.
A brown sack has been left here. [2]
A pair of leather sleeves have been left here. [2]
A slightly dusty pair of leather leggings have been discarded here. [2]
A small purse is here. [2]
Venric of Tarabon is sitting here.

* HP:Scratched SP:Good MV:Fresh >

You suddenly feel less protected.

* HP:Scratched SP:Strong MV:Fresh >

Venric says 'i'll keep sleeping up'

* HP:Scratched SP:Strong MV:Fresh >

Venric lies down and falls asleep.

* HP:Scratched SP:Strong MV:Fresh >
sc
You have 290(292) hit and 145(145) movement points.
You have scored 108626533 experience points and 101 quest points.
You need 1727192830 exp to level and 49 qp to rank.
This ranks you as Eivor the Tower Accepted [White Tower 4] (Level 51).
You are resting.

* HP:Scratched SP:Strong MV:Fresh >

*Carnage* has arrived from below.

* HP:Scratched SP:Strong MV:Fresh >
*Carnage* tries to scythe you, but you parry successfully.

* HP:Scratched SP:Strong MV:Fresh - Carnage: Healthy >

You barely strike *Carnage*'s head.

* HP:Scratched SP:Strong MV:Fresh - Carnage: Scratched >

*Carnage* sends you sprawling with a powerful bash!

* HP:Scratched SP:Strong MV:Fresh - Carnage: Scratched >
wake venric

*Carnage* scythes your body into bloody fragments!

* HP:Hurt SP:Strong MV:Fresh - Carnage: Scratched >

*Carnage* looks at you.

* HP:Hurt SP:Strong MV:Fresh - Carnage: Scratched >

*Carnage* scythes your right leg into bloody fragments!

mw
* HP:Wounded SP:Strong MV:Fresh - Carnage: Scratched >
em
You wake him up.

* HP:Wounded SP:Strong MV:Fresh - Carnage: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 146 hit points.

* HP:Wounded SP:Strong MV:Fresh - Carnage: Scratched > [embrace ]
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Fresh - Carnage: Scratched >
fb dark

You strike *Carnage*'s head.

* HP:Wounded SP:Strong MV:Fresh - Carnage: Scratched >
[channel 'fireball']
You begin to weave the appropriate flows...


-=
+
*
You dodge a bash from *Carnage* who loses his balance and falls!

*
+=
-
-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Carnage*.

* HP:Wounded SP:Strong MV:Fresh - Carnage: Hurt >
fb dark
[channel 'fireball']
You begin to weave the appropriate flows...


*Carnage* snickers softly.

-
=+
*
Venric clambers to his feet.

*
Venric draws a sharp, red stone dagger from a sungwood bracelet with a flash of steel.
Venric pierces *Carnage*'s body.

+
=
-
-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Carnage*.

* HP:Wounded SP:Good MV:Fresh - Carnage: Wounded >

*Carnage* sends you sprawling with a powerful bash!

fb dark
* HP:Wounded SP:Good MV:Fresh - Carnage: Wounded >

Venric pierces *Carnage*'s body.
*Carnage* scythes your left hand into bloody fragments!
PANIC! You couldn't escape!

* HP:Battered SP:Good MV:Fresh - Carnage: Wounded >
fb dark

Venric pierces *Carnage*'s right leg.
*Carnage* scythes your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Jungle by the Edge of a Cliff
The trees comes to an abrupt halt here overlooking a fog-enshrouded jungle
to the west. A small incline into the jungles can be seen to the south. In
all other directions, the dense tropical landscape continues endlessly.
[ obvious exits: E S ]
Zone: Isle of Madmen South
An enormous bright-red salamander is here.
A group of gray flies are here, buzzing maliciously around you.
A giant flying insect is visible flying high in the sky.
[channel 'fireball']
Nobody here by that name.

* HP:Battered SP:Good MV:Full > [channel 'fireball']
Nobody here by that name.

* HP:Battered SP:Good MV:Full >

A giant flying insect tries to hit you, but you parry successfully.
A group of gray flies tries to hit you, but you dodge the attack.
An enormous bright-red salamander hits your body hard.
You panic and attempt to flee!


You flee head over heels.
Dense Jungles
The jungle continues in all directions, too dense to the south to enter.
Hanging vines and low branches could catch an unwary traveler offguard, but
are too small to be able to be climbed into the canopy. A clearing is
visible to the east. A large boulder is also visible through the trees to
the north rising into the sky beyond even the canopy.
[ obvious exits: N E W ]
Zone: Isle of Madmen South
An enormous bright-red salamander is here.
An enormous bright-red salamander is here.

* HP:Battered SP:Good MV:Full >
w
s
Jungle by the Edge of a Cliff
The trees comes to an abrupt halt here overlooking a fog-enshrouded jungle
to the west. A small incline into the jungles can be seen to the south. In
all other directions, the dense tropical landscape continues endlessly.
[ obvious exits: E S ]
Zone: Isle of Madmen South
An enormous bright-red salamander is here.
A group of gray flies are here, buzzing maliciously around you.
A giant flying insect is visible flying high in the sky.

* HP:Battered SP:Good MV:Full > Overlooking a Fog Enshrouded Valley
This cliff is the focal point between jungles northeast of here and the fog
enshrouded valley to the west. The mist of the valley is so thick not even
the sharpest eyes could scour its depths. The only things visible in the
fog of the ravine are the tops of tall tropical trees piercing the mist.
The faint sound of running water comes from the valley.
[ obvious exits: N D ]
Zone: Isle of Madmen South
A mirrored lantern has been left here.
A lantern has been left here. [2]
A s'redit prod made of tempered wood, gilded green and white, lies here.
A brown sack has been left here. [2]
A pair of leather sleeves have been left here. [2]
A slightly dusty pair of leather leggings have been discarded here. [2]
A small purse is here. [2]
*Carnage* is here, fighting Venric.
Venric of Tarabon is here, fighting Carnage.

* HP:Battered SP:Good MV:Full >
Venric barely pierces *Carnage*'s body.

* HP:Battered SP:Good MV:Full >

Venric tickles *Carnage*'s body with his pierce.

\
* HP:Battered SP:Good MV:Full >
[k dark]
You barely strike *Carnage*'s right foot.

* HP:Battered SP:Good MV:Full - Venric: Beaten - Carnage: Wounded >

*Carnage* looks at you.

* HP:Battered SP:Good MV:Full - Venric: Beaten - Carnage: Wounded >
Tic in 7 seconds!

*Carnage* panics, and attempts to flee!

* HP:Battered SP:Good MV:Full - Venric: Beaten - Carnage: Wounded >
You barely strike *Carnage*'s right foot.
*Carnage* scythes Venric's right foot hard.
Venric pierces *Carnage*'s right arm.
*Carnage* leaves down. dd

* HP:Battered SP:Good MV:Full >

*Carnage* has arrived from below.

* HP:Battered SP:Good MV:Full >
fb dark

Venric pierces *Carnage*'s body.

* HP:Battered SP:Good MV:Full >
[channel 'fireball']
You begin to weave the appropriate flows...
Tolza narrates 'Fade around here'


-
=
Venric barely pierces *Carnage*'s body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.265 seconds.

+
*
*+
=-
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Carnage*.
Venric tells you 'weave long on him'
*Carnage* sends Venric sprawling with a powerful bash!

* HP:Battered SP:Good MV:Fresh - Venric: Beaten - Carnage: Battered >

You strike *Carnage*'s right arm.
*Carnage* scythes Venric's body hard.

fb dark
* HP:Battered SP:Good MV:Fresh - Venric: Beaten - Carnage: Battered >
[channel 'fireball']
You begin to weave the appropriate flows...


-=
+*
*+
*Carnage* growls menacingly.

=
-
*Carnage* scythes Venric's right leg very hard.
*Carnage* panics, and attempts to flee!


-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Carnage*.

* HP:Battered SP:Fading MV:Fresh - Venric: Beaten - Carnage: Beaten >
fb dark

*Carnage* panics, and attempts to flee!

* HP:Battered SP:Fading MV:Fresh - Venric: Beaten - Carnage: Beaten >
[channel 'fireball']
You begin to weave the appropriate flows...

-
*Carnage* leaves down. dd

=
+
**
+
*Carnage* has arrived from below.

=
Venric pierces *Carnage*'s right leg.

-
-
=
Ok.
*Carnage* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Carnage*.

* HP:Battered SP:Fading MV:Fresh - Venric: Beaten - Carnage: Critical >

You strike *Carnage*'s right leg.
*Carnage* is incapacitated and will slowly die, if not aided.
Venric pierces *Carnage*'s head very hard.
*Carnage* is dead! R.I.P.
Your blood freezes as you hear *Carnage*'s death cry.

Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Re: Surprise visit from Carnage

Post by Carnage » Thu Oct 14, 2021 8:17 am

I made some bad assumptions there. I figured since Venric was low and sleeping that you guys had just finished whatever mob you were trying to kill and you were low on sps. I didn't think you had enough sps for that many weaves. Oh well.

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