Mastermob utility experiment prior to global rollout.

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Elysia
Posts: 6723
Joined: Sun Feb 15, 2015 1:29 pm

Mastermob utility experiment prior to global rollout.

Post by Elysia » Tue May 11, 2021 9:06 am

I'm doing an experiment with the Tower, Gleeman, Illuminator and Wisdom mastermobs for increased utilities.

For starters, these should have a help file, triggered by saying help and being in that particular clan (to cut down spam):
You say 'help'

* HP:Healthy SP:Bursting MV:Fresh >
The following command is available:
Say help master mob.

* HP:Healthy SP:Bursting MV:Fresh > sa help mastermob
You say 'help mastermob'

* HP:Healthy SP:Bursting MV:Fresh >
Use: say rally to make me follow again.
Use: say retreat to make me disengage.

* HP:Healthy SP:Bursting MV:Fresh >
I do not like being wrapped in the One Power, with Warding vs Damage.

* HP:Healthy SP:Bursting MV:Fresh >
I can semote, aka special emote to enhance roleplay:
Use: tell mobname semote a white dove flaps its wings and lands before cooing.

* HP:Healthy SP:Bursting MV:Fresh >
To make me follow onto a river or ocean going ship:
Use: say follow me on board, say follow me off board.
The idea being that we experiment with mobs in these four clans before I roll this out to all 43 master mobs, so that any flaw comes up now and I don't have to go back and edit 43 mobs. :P

Note that the ship embaring/ disembarking only works for the river/ oceanship systems, not the Tanchico, Seanchan, BE, Tremalking or other ships. The problem there being that if I allow the mobs to go in those, it will also enter coaches and I expect mobs to get stuck in coaches/ SS ships and other ships you can't just embark/disembark to go back and pick up a mob.

Elysia
Posts: 6723
Joined: Sun Feb 15, 2015 1:29 pm

Re: Mastermob utility experiment prior to global rollout.

Post by Elysia » Sat Jun 12, 2021 9:13 am

This should now be a function of all issuable mastermobs. Rank 8 mobs not included, nor do I have plans to.

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