Sworn RP

...for in character discussions, contributions and stories.
kindness
Posts: 20
Joined: Mon Nov 09, 2020 3:07 pm

Sworn RP

Post by kindness » Tue Apr 13, 2021 4:29 pm

Kataki tells you 'was oathie exp tracks e of EF about 5 min ago'


* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >
rep thanks
You panic and attempt to flee!


You flee head over heels.
Rock View
Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The
ridge ascends into a crown of green pine to the north. The forested ridge
expands around you to the west and south. A narrow river stretches to the
north and south, far below to the east.
[ obvious exits: N S W ]
Zone: South Misty Mountains
A wild stallion bucks madly.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Winded > Ok.

* S HP:Healthy MV:Winded >
w
2
Rock View
The gray giants of the Mountains of Mist loom to the west. The hardwoods
and pines spread around you to the east and south. Animal trails wind around
the base of a mountain to the north.
[ obvious exits: N E S ]
Zone: South Misty Mountains
A soft leather pouch has been discarded here. [2]
A small purse is here. [4]
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

3
backstab h.civil
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
You silently approach your victim...
-=+**+=
Kataki tells you 'nods, was BadMerch'
- -=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >

A Civil Watch guard tries to pierce you, but you parry successfully.
A Civil Watch guard joins a Civil Watch guard's fight!
A Civil Watch patrol leader joins a Civil Watch guard's fight!

* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >

A Civil Watch guard tries to pierce you, but you dodge the attack.

* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >
whois BadMerch

A Civil Watch patrol leader tries to slash you, but you parry successfully.
You swiftly dodge a Civil Watch guard's attempt to pierce you.
A Civil Watch guard tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >
BadMerch the Apprentice is a level 42 Kandori Merchants' Guild human. <--- looks like a df to me


* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >

A Civil Watch patrol leader tries to slash you, but you deflect the blow.
A Civil Watch guard tries to pierce you, but you deflect the blow.
You swiftly dodge a Civil Watch guard's attempt to pierce you.
You try to pierce a Civil Watch guard, but he deflects the blow.

* S HP:Healthy MV:Winded - a Civil Watch guard: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Rock View
Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The
ridge ascends into a crown of green pine to the north. The forested ridge
expands around you to the west and south. A narrow river stretches to the
north and south, far below to the east.
[ obvious exits: N S W ]
Zone: South Misty Mountains
A young and strong buck is here, munching some grass.
A wild stallion bucks madly.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.


#########Patty rip and off to EF!


* S HP:Scratched MV:Winded > [ride horse]
You start riding him.

n
* R HP:Scratched MV:Winded >
s
Droop Mountain
The mountain peak abruptly ends in a sheer cliff face to the east. An
ancient stone head is carved into the mountain rock, overlooking a river.
Along an adjacent ridge to the east, a twin head stares back at its mate.
[ obvious exits: N S W ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A burly lumberjack swings his axe here.
A three-needle pine stands here, swaying gently.
A three-needle pine stands here, swaying gently.
A three-needle pine stands here, swaying gently.
A three-needle pine stands here, swaying gently.

w
* R HP:Scratched MV:Winded > Rock View
Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The
ridge ascends into a crown of green pine to the north. The forested ridge
expands around you to the west and south. A narrow river stretches to the
north and south, far below to the east.
[ obvious exits: N S W ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
An elk cow nibbles on some greenery.
A young and strong buck is here, munching some grass.
A burly lumberjack swings his axe here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

Tic in 7 seconds!
* R HP:Scratched MV:Winded > Rock View
The gray giants of the Mountains of Mist loom to the west. The hardwoods
and pines spread around you to the east and south. Animal trails wind around
the base of a mountain to the north.
[ obvious exits: N E S ]
Zone: South Misty Mountains
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
The corpse of a Civil Watch patrol leader is lying here.
The corpse of a Civil Watch guard is lying here. [2]
A soft leather pouch has been discarded here. [2]
A small purse is here. [4]
A wild stallion bucks madly, being ridden by you.
An Imperial Army captain stands here.
A young and strong buck is here, munching some grass.

* R HP:Scratched MV:Winded >
sc
You have 417(419) hit and 57(154) movement points.
You have scored 108500001 experience points and 155 quest points.
You need 1727319362 exp to level and 245 qp to rank.
You have amassed 26 Turn points to date.
You have played 6 days and 4 hours (real time).
This ranks you as Kindness the Mandarb'shain [Mandarb a'Shar 5] (Level 51).
You are standing.

* R HP:Scratched MV:Winded >

An Imperial Army soldier now follows an Imperial Army captain.
An Imperial Army soldier now follows an Imperial Army captain.
An Imperial Army soldier is now a member of an Imperial Army captain's group.
An Imperial Army soldier is now a member of an Imperial Army captain's group.

* R HP:Scratched MV:Winded >
n
n
Droop Mountain
The cloudy spires of the Mountains of Mist rise above you to the west. Cold
breezes tear across the peak of the mountain ridge. Animal trails decend to
the base of the plateau to the south. The crown of the mountain extends to
the north and east.
[ obvious exits: N E S ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
An elk with massive antlers eyes you with curiosity.
A burly lumberjack swings his axe here.

n
n
* R HP:Scratched MV:Winded > Droop Mountain
Chill mountainous winds blow from the west, through the Mountains of Mist.
The mountain peak descends to a lower elevation in the north. The mountain
flattens out around you, in cold rock and pine, to the east and south.
[ obvious exits: N E S ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.

n
* R HP:Scratched MV:Winded > Rock View
The plateau narrows to the north and descends gradually. The ground stands
barren where stumps of tall trees remain. The plateau rises sharply to the
south where it apexes into a mountain peak.
[ obvious exits: N E S ]
Zone: South Misty Mountains
A squat border stone juts from the soil.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

n
* R HP:Scratched MV:Winded > Rock View
The plateau narrows into a finger of rock, to the north. Wagon trails wind
through the timbered forest heading to the north. Rocky precipices overlook
a lumber camp nestled beside a river to the east.
[ obvious exits: N S ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Scratched MV:Winded > Timber Drop
The wagon trails end along the northern bluff of the plateau. Stacks of tree
trunks await descent into the river below. A wide trail winds down to the
lumber camp beside the river.
[ obvious exits: S D ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > Alas, you cannot go that way...

d
s
* R HP:Scratched MV:Winded >
Logger Camp
A small camp spreads along two thin strips of land on each side of the
river. The river camp is filled with the sounds of cutting wood, cursing at
oxen, and songs of the lumberjack. The river can be seen to the east and
runs to the north and south. A steep trail winds up to the plateau above.
[ obvious exits: N E S U ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A plodding ox wanders here.
A plodding ox wanders here.
A burly lumberjack swings his axe here.

e
* R HP:Scratched MV:Winded > Logger Camp
The camp spreads to the north along a small strip of land pinned between the
river to the east and high cliffs to the west. A bridge crosses the river to
the east and a well kept bar welcomes thirsty workers to the south.
[ obvious exits: N E S ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A plodding ox wanders here.

e
* R HP:Scratched MV:Winded > Sturdy Bridge
Chill mountainous winds blow from the west, through the Mountains of Mist.
A wide, sturdy bridge connects the two small strips of land across the
river. The river runs below to the north and south while the logger camp is
to the east and west.
[ obvious exits: E W ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Winded > Logger Camp
Huddled between two rising plateaus, two small strips of land support a
logging camp along the river. A sturdy bridge connects the camp to the west.
A large forge, filled with clanging and banging of steel, opens to the east.
[ obvious exits: N E W ]
Zone: South Misty Mountains
Door east: Smithydoor
A squat border stone juts from the soil.
A wild stallion bucks madly, being ridden by you.
A burly lumberjack swings his axe here.
A wild stallion bucks madly.

* R HP:Scratched MV:Winded > Logger Camp
Across the river to the west, a mill dumps stripped tree trunks into the
river's current. A large barn occupies the eastern portion of this small
strip of land. A rising trail leads to the plateau above.
[ obvious exits: E S W U ]
Zone: South Misty Mountains
Door east: stabledoor
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded >
u
e
Timber Drop
Large, cleared paths trail to the western cliff face, which overlooks the
river below. Tree trunks lay piled at the edge of the cliff, waiting to be
pushed into the rivers current. A wide trail leads to the lumber camp below.
[ obvious exits: E D ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.

s
* R HP:Scratched MV:Winded >
s
s
s
d

The day has begun.
Tic length updated to: 65.624 seconds.

e
Timber Line
The jagged Mountains of Mist knife upwards, to the west. The ridge descends
closer to the valley below and turns sharply to the west. The westwood
forest opens majestically to the north and east.
[ obvious exits: S W ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A burly lumberjack swings his axe here.
A burly lumberjack swings his axe here.

e
* R HP:Scratched MV:Winded > Timber Line
Cloudy, mist covered mountains climb to the west. The hardy pines and
hardwoods spread all about. Stumps of trees bear evidence of heavy cutting
in this region. The Westwood forest lies to the east. This is a great spot
to watch over the local countryside from.
[ obvious exits: N S ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A burly lumberjack swings his axe here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

e
* R HP:Scratched MV:Winded > Timber Line
The mountain ridge continues to the north and south. The westwood forest
spreads away into the two rivers lands, to the east. A tiny logging camp
resides, under the shelter of the ridge, beside the river.
[ obvious exits: N S ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A burly lumberjack swings his axe here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.

* R HP:Scratched MV:Winded > Timber Line
Chill mountainous winds blow from the west through the Mountains of Mist.
The mountain ridge narrows to the north, rapidly sloping down in elevation.
The green crowns of the westwood forest can be seen to the east.
[ obvious exits: N S W ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Winded > Mount Lookout
Looming to the west, tall gray stone giants etched of rock and earth mark
the peaks of the Mountains of Mist, the fog at their peaks seeming like the
beards of old men. Down below, a rock-hewn path marks the entrance into the
westwood, a feast of wildlife and activity. The peak continues north and
south.
[ obvious exits: N S W D ]
Zone: South Misty Mountains
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A burly lumberjack swings his axe here.
A timber wolf is here, snarling hungrily.
A burly lumberjack swings his axe here.

* R HP:Scratched MV:Winded > Deep Westwood
Although the woods come to an end here, a mountain peak rises far above
here, towering over the Mountains of Mist towards the west. A foothill lies
to the north, cradling a large hole in its base that burrows into a cave
inside. The forest continues to the east, resplendant in its lush foliage
and wildlife.
[ obvious exits: N E U ]
Zone: Deven Ride
Door north: cavedoor
A mushroom grows here.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > Into the Wood
The wood continues to the east, west, and south, but it is too thick to travel
to the north. The Westwood has a reputation which allows the local youths to
test their courage by stepping between the trunks. They invariably bring back
a tale or two, either a product of an over-active imagination or a lie that is
intended to enhance the reputation of both the wood and the youth.
[ obvious exits: E S W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > Westwood by the Old Road
The Westwood borders the Old Road to the east. The wood is thick all around,
but it is possible to head west deeper into the wood. There is enough light
to see by here, but little more. The lack of light and close trees produce an
effect of darting forms and shadows.
[ obvious exits: E W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > Old Road
The road heads north-south here, and the trees of the Westwood come very near
to the edge of the road. The trunks seem to spread apart and offer access to
the deeper parts of the wood. They offer some shelter from the weather which
might be a relief. Perhaps even some water is nearby.
[ obvious exits: N S W ]
Zone: Deven Ride
South: A long-eared rabbit is here, looking quite sick.
A wild stallion bucks madly, being ridden by you.

tgt human
First target is set as: human.
* R HP:Scratched MV:Winded >
n

Old Road
The road curves around from south to west here. At the edge of the road, there
are many flowers and weeds of the type of which rabbits are very fond. Perhaps
with patience, a rabbit or fox could be won for a stew.
[ obvious exits: S W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.


* R HP:Scratched MV:Winded >
w
n
South of Deven Ride
The Old Road becomes the Main Street of Deven Ride just to the north of here.
The road makes a bend here, heading east as it goes out of town. A large tree
stands just off the road to the west; it towers high above the otherwise very
flat landscape of the road.
[ obvious exits: N E ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Winded >
Main Street
Here Main Street begins and runs north through the small village of Deven Ride.
The buildings and houses which make up the village line the side of the street
as it journeys north. A simple house stands to the east, and a road leads to
the west.
[ obvious exits: N E S W ]
Zone: Deven Ride
Door east: door
North: A little boy plays here.
West: A wild stallion bucks madly.
A wild stallion bucks madly, being ridden by you.
A little boy plays here.

* R HP:Scratched MV:Winded > Main Street
The livery of Deven Ride lies east, where horses can be rented and visitors'
horses can be put up while they stay in the village. Farmers sometimes rent a
horse to make a journey, but there is not much call for it in such a self-
contained village. A small, plain house stands to the west.
[ obvious exits: N E S W ]
Zone: Deven Ride
Door west: door
East: A scrawny puppy sniffs the ground for food here.
South: A little boy plays here.
A wild stallion bucks madly, being ridden by you.
A little boy plays here.
A wild stallion bucks madly.

* R HP:Scratched MV:Winded >
dism
5
You stop riding him.

n
* HP:Scratched MV:Winded > [ride 2.horse]
You start riding him.

n
* R HP:Scratched MV:Winded >
n
Main Street
Main Street wanders still north and south here, like a smaller version of
the plodding Old Road. To the north is the tavern of Deven Ride, and to the
south the village soon comes to an end. To the east, a wide path leads to
the village green where all the festivities and important village activities
take place.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A scrawny puppy sniffs the ground for food here.
East: A simple man blends into the crowd of the city.
South: A wild stallion bucks madly.
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Winded > Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A little boy plays here.
East: A good humored broker stands here, conducting his trades.
A wild stallion bucks madly, being ridden by you.
A scrawny puppy sniffs the ground for food here.
Eyes keen, a Domani razor stands here swishing its tail. <<<---- oh ho
A draft horse is here.

n
* R HP:Scratched MV:Winded > Main Street
The road runs on here, passing through the center of the village. It runs on
for fairly equal distances to the north and south. To the west stands the house
of Master Fein, the village mayor. It is like all other houses in the village:
simple and functional. The mayorship is not a position of wealth, obviously.
[ obvious exits: N S W ]
Zone: Deven Ride
Door west: door
South: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.
A little boy plays here.

n
* R HP:Scratched MV:Winded > Main Street
North and south, Main Street still plods on. To the east, a dirt path leads
away from the road, marked with the tracks of horses and wagons. A house or
two must lie out that way. Just to the north is Deven Ride's general store,
selling most anything a traveler could need.
[ obvious exits: N E S ]
Zone: Deven Ride
South: A little boy plays here.
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Winded > Main Street
Main Street plods by the Derth General Store. Master Derth supplies the village
with the basic needs of their farming lives. He probably even has something to
offer to the rare worldly traveler who passes through Deven Ride.
[ obvious exits: N S W ]
Zone: Deven Ride
Door west: door
North: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > Main Street
To the east, a house lies just off Main Street. It is the simple sort of house
which almost exclusively populates the Two Rivers area. Main Street continues
north with south with the bulk of the village lying south of here.
[ obvious exits: N E S ]
Zone: Deven Ride
Door east: door
A wild stallion bucks madly, being ridden by you.
A scrawny puppy sniffs the ground for food here.

* R HP:Scratched MV:Winded > Main Street
This is the northern extreme of Main Street. To the south, the village of
Deven Ride stretches along the street. It is not a large village, and the
farms around it are scattered to the east and west. To the east, Main Street
becomes the Old Road, which heads in a northerly direction to Emond's
Field. To the north, a path leads off the road.
[ obvious exits: N E S ]
Zone: Deven Ride
South: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded >
s
s
Main Street
To the east, a house lies just off Main Street. It is the simple sort of house
which almost exclusively populates the Two Rivers area. Main Street continues
north with south with the bulk of the village lying south of here.
[ obvious exits: N E S ]
Zone: Deven Ride
Door east: door
A wild stallion bucks madly, being ridden by you.
A scrawny puppy sniffs the ground for food here.

s
* R HP:Scratched MV:Winded > Main Street
Main Street plods by the Derth General Store. Master Derth supplies the village
with the basic needs of their farming lives. He probably even has something to
offer to the rare worldly traveler who passes through Deven Ride.
[ obvious exits: N S W ]
Zone: Deven Ride
Door west: door
North: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Winded > Main Street
North and south, Main Street still plods on. To the east, a dirt path leads
away from the road, marked with the tracks of horses and wagons. A house or
two must lie out that way. Just to the north is Deven Ride's general store,
selling most anything a traveler could need.
[ obvious exits: N E S ]
Zone: Deven Ride
South: A little boy plays here.
A wild stallion bucks madly, being ridden by you.

whe
* R HP:Scratched MV:Winded >
Players in your Zone
--------------------
Kindness - Main Street

s
* R HP:Scratched MV:Winded >
Main Street
The road runs on here, passing through the center of the village. It runs on
for fairly equal distances to the north and south. To the west stands the house
of Master Fein, the village mayor. It is like all other houses in the village:
simple and functional. The mayorship is not a position of wealth, obviously.
[ obvious exits: N S W ]
Zone: Deven Ride
Door west: door
South: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.
A little boy plays here.

* R HP:Scratched MV:Winded >
s
Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A little boy plays here.
East: A good humored broker stands here, conducting his trades.
A wild stallion bucks madly, being ridden by you.
A scrawny puppy sniffs the ground for food here.
Eyes keen, a Domani razor stands here swishing its tail.
A draft horse is here.

* R HP:Scratched MV:Winded >
dism
You stop riding him.

sneak
* HP:Scratched MV:Winded >
Ok, you'll try to move silently for a while.

e
* S HP:Scratched MV:Winded >
2
The Goose and Pipe
Master Shae runs a well-known tavern here. The food and drink are famous in
the Two Rivers area for their ability to satiate even the greatest hunger
or thirst. The air is often clouded with the smoke of the local tabac which
fills the pipes of each open-faced farmer or townsman who steps through the
door. Hanging on a chain by the window is a sign listing opening times.
[ obvious exits: W ]
Zone: Deven Ride
West: A wild stallion bucks madly.
A good humored broker stands here, conducting his trades.
A chicken wanders around here, pecking at the ground.
*BadMerch* is standing here.
An anxious young man hovers near his master here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Master Shae moves quickly about, looking after his tavern and his customers.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
3
backstab h.human
You silently approach your victim...
-=+**+=- -=+
*
*BadMerch* makes a strange sound as you place a silver-winged basilard in his back!

* S HP:Scratched MV:Winded - BadMerch: Battered >

A merchant guard joins BadMerch's fight!
A merchant guard joins a merchant guard's fight!

f
e
* S HP:Scratched MV:Winded - BadMerch: Battered >
2
3
backstab h.human

A merchant guard pierces your left arm hard.
A merchant guard tries to pierce you, but you parry successfully.
*BadMerch* tries to slice you, but you dodge the attack.
BadMerch chats 'afffable brokers has pouches of str teas and vials in stock'

* S HP:Scratched MV:Winded - BadMerch: Battered >

A merchant guard pierces your right leg.

f <---whoops
* S HP:Scratched MV:Winded - BadMerch: Battered >
e
2
3
backstab h.human
You panic and attempt to flee!

You flee head over heels.
Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A little boy plays here.
East: A good humored broker stands here, conducting his trades.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.
Eyes keen, a Domani razor stands here swishing its tail.
A draft horse is here.
The Goose and Pipe
Master Shae runs a well-known tavern here. The food and drink are famous in
the Two Rivers area for their ability to satiate even the greatest hunger
or thirst. The air is often clouded with the smoke of the local tabac which
fills the pipes of each open-faced farmer or townsman who steps through the
door. Hanging on a chain by the window is a sign listing opening times.
[ obvious exits: W ]
Zone: Deven Ride
West: A wild stallion bucks madly.
A good humored broker stands here, conducting his trades.
A chicken wanders around here, pecking at the ground.
*BadMerch* is standing here.
An anxious young man hovers near his master here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Master Shae moves quickly about, looking after his tavern and his customers.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...

Cancelled.
Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A little boy plays here.
East: A good humored broker stands here, conducting his trades.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.
Eyes keen, a Domani razor stands here swishing its tail.
A draft horse is here.

* S HP:Scratched MV:Winded > The Goose and Pipe
Master Shae runs a well-known tavern here. The food and drink are famous in
the Two Rivers area for their ability to satiate even the greatest hunger
or thirst. The air is often clouded with the smoke of the local tabac which
fills the pipes of each open-faced farmer or townsman who steps through the
door. Hanging on a chain by the window is a sign listing opening times.
[ obvious exits: W ]
Zone: Deven Ride
West: A wild stallion bucks madly.
A good humored broker stands here, conducting his trades.
A chicken wanders around here, pecking at the ground.
*BadMerch* is standing here.
An anxious young man hovers near his master here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Master Shae moves quickly about, looking after his tavern and his customers.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...
-=+**+=-
BadMerch tells you 'im sworn you fuckwit' <--- charming, get dead
-=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Winded - BadMerch: Battered >

A merchant guard joins BadMerch's fight!
A merchant guard joins a merchant guard's fight!
A merchant guard pierces your left foot.
A merchant guard tries to pierce you, but you deflect the blow.
You swiftly dodge *BadMerch*'s attempt to slice you.

* S HP:Scratched MV:Winded - BadMerch: Wounded >
f
e
2
3
backstab h.human

A merchant guard tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Winded - BadMerch: Wounded >

*BadMerch* says 'sworn'

* S HP:Scratched MV:Winded - BadMerch: Wounded >

A merchant guard tries to pierce you, but you parry successfully.
A merchant guard pierces your right arm.
*BadMerch* tries to slice you, but you dodge the attack.

* S HP:Scratched MV:Winded - BadMerch: Wounded >
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Winded - BadMerch: Wounded > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

f
* S HP:Scratched MV:Winded - BadMerch: Wounded >
e
2
PANIC! You couldn't escape!

3
backstab h.human
* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

* S HP:Scratched MV:Winded - BadMerch: Wounded > A merchant guard tries to pierce you, but you
parry successfully.
You try to pierce *BadMerch*, but he deflects the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

f
* S HP:Scratched MV:Winded - BadMerch: Wounded >
A merchant guard tries to pierce you, but you deflect the blow.
A merchant guard pierces your head.
*BadMerch* tries to slice you, but you parry successfully.
You try to pierce *BadMerch*, but he deflects the blow.

e
* S HP:Scratched MV:Winded - BadMerch: Wounded > PANIC! You couldn't escape!

2
* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

3
backstab h.human
* S HP:Scratched MV:Winded - BadMerch: Wounded > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

cw
* S HP:Scratched MV:Winded - BadMerch: Wounded >
f
[change mood wimpy]
Mood changed to: Wimpy

e
* S HP:Scratched MV:Winded - BadMerch: Wounded >
PANIC! You couldn't escape!

2
3
backstab h.human
* S HP:Scratched MV:Winded - BadMerch: Wounded >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - BadMerch: Wounded > [hide ]
No way! You're fighting for your life!

f
* S HP:Scratched MV:Winded - BadMerch: Wounded > No way! You're fighting for your life!

e
* S HP:Scratched MV:Winded - BadMerch: Wounded > You panic and attempt to
flee!

2
3
backstab h.human

A merchant guard tries to pierce you, but you parry successfully.
A merchant guard tries to pierce you, but you parry successfully.
You swiftly dodge *BadMerch*'s attempt to slice you.
A merchant guard tries to pierce you, but you parry successfully.
A merchant guard tries to pierce you, but you deflect the blow.

You flee head over heels.
Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A little boy plays here.
East: A good humored broker stands here, conducting his trades.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.
Eyes keen, a Domani razor stands here swishing its tail.
A draft horse is here.
The Goose and Pipe
Master Shae runs a well-known tavern here. The food and drink are famous in
the Two Rivers area for their ability to satiate even the greatest hunger
or thirst. The air is often clouded with the smoke of the local tabac which
fills the pipes of each open-faced farmer or townsman who steps through the
door. Hanging on a chain by the window is a sign listing opening times.
[ obvious exits: W ]
Zone: Deven Ride
West: A wild stallion bucks madly.
A good humored broker stands here, conducting his trades.
A chicken wanders around here, pecking at the ground.
*BadMerch* is standing here.
An anxious young man hovers near his master here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Master Shae moves quickly about, looking after his tavern and his customers.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...
-=+**+=-
BadMerch tells you 'im sworn LAYOFF'
-=+
A chicken leaves west.
*
Backstab who?

* S HP:Scratched MV:Winded >
w
2
3
backstab h.human
Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A little boy plays here.
East: A good humored broker stands here, conducting his trades.
A chicken wanders around here, pecking at the ground.
*BadMerch* is standing here.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.
Eyes keen, a Domani razor stands here swishing its tail.
A draft horse is here.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...
-=+**+=- -=
A puppy leaves north.
+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Winded - BadMerch: Wounded >
*BadMerch* says 'sworn go away'

* S HP:Scratched MV:Winded - BadMerch: Wounded >
*BadMerch* tries to slice you, but you deflect the blow.

* S HP:Scratched MV:Winded - BadMerch: Wounded >
Tic in 7 seconds!

You swiftly dodge *BadMerch*'s attempt to slice you.

* S HP:Scratched MV:Winded - BadMerch: Wounded >
'fuckwit yourself
f
Ok.

* S HP:Scratched MV:Winded - BadMerch: Wounded >
You panic and attempt to flee!


*BadMerch* tries to slice you, but you parry successfully.


You flee head over heels.
The Goose and Pipe
Master Shae runs a well-known tavern here. The food and drink are famous in
the Two Rivers area for their ability to satiate even the greatest hunger
or thirst. The air is often clouded with the smoke of the local tabac which
fills the pipes of each open-faced farmer or townsman who steps through the
door. Hanging on a chain by the window is a sign listing opening times.
[ obvious exits: W ]
Zone: Deven Ride
West: A chicken wanders around here, pecking at the ground.
A good humored broker stands here, conducting his trades.
An anxious young man hovers near his master here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Master Shae moves quickly about, looking after his tavern and his customers.

* S HP:Scratched MV:Winded >
w
2
Main Street
Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door
stands open to the east, welcoming travellers and villagers alike. Its stores
certainly have something to slake the thirst of every dusty-throated patron
and a meal for every empty-stomached soul.
[ obvious exits: N E S ]
Zone: Deven Ride
North: A scrawny puppy sniffs the ground for food here.
East: A good humored broker stands here, conducting his trades.
A chicken wanders around here, pecking at the ground.
*BadMerch* is standing here.
A wild stallion bucks madly.
Eyes keen, a Domani razor stands here swishing its tail.
A draft horse is here.

3
backstab h.human
* S HP:Scratched MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.876 seconds.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*BadMerch* makes a strange sound as you place a silver-winged basilard in his back!
*BadMerch* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *BadMerch*'s death cry.
A chicken realizes that BadMerch is a jerk!

* S HP:Scratched MV:Tiring >
scalp
You lean over and sever the bloody head from the corpse of BadMerch.

* S HP:Scratched MV:Tiring >
lc
[look in corpse]
corpse (here) :
a pair of light, well-oiled leather boots
a set of loose cloth breeches
a soft leather pouch
a water skin
a bronze belt of odd design
a dark, barbed flail
a silver etched shield
a scrimshaw bracelet of delicate beauty
a sungwood bracelet
a thick pair of leather work gloves
a set of finely-spun cloth sleeves
a backpack
a dark, hooded cloak
a finely-tailored white shirt
a thin, black chain
a light brown hood of finely-spun cloth
an emerald ring
a mirrored lantern

* S HP:Scratched MV:Tiring >
who
Players
There is/are: 26 player(s) on LS and 3 player(s) on DS as of the last site update.
-------
Malcer the Broker [Kandori Merchants' Guild] (Sworn)
Harun of Tel'aran'rhiod
Kenidd Rudan, Lord of Nothing, Master of Himself WANTED
Anthony of Seandar
Rahda of Illian
Jewel of Illian
Syrius the Peasant's Son
Kindness Kills
Tibran of Two Rivers (Idle)
Reem the Recluse, Student of Ikyno, from Ebon Bark [Deathwatch Guard Council]
BadMerch the Apprentice [Kandori Merchants' Guild] (Sworn) <--------wasn't lying
Kataki Umezawa, the sun seeker
Lairon of Two Rivers (Idle)
Mariko the Tower Accepted [White Tower] WANTED
Master Kordin al'Dendarii of Tanchico House [Illuminator Chapter Master] (Sworn)
Garrus di'Aran Kafar [Ever Victorious Army]
Lady Isabel is not really here [Shienaran Lancer Blademaster]
Suyo of Illian
Karsi of Murandy
Lord Atienne d'Machtmittel, First Captain of the Illian Companions [Illian Companion, Council of
Nine]

* Press <Return> to continue, q to quit *>
Morem of the Borderlands
Cassidy Whitemane WANTED
Kuneston of Tarabon
Seria of the Borderlands
Tazok of Two Rivers
Nycht of Two Rivers

26 players displayed.

* S HP:Scratched MV:Tiring >
BadMerch tells you 'im sworn and i told you loads of times'

* S HP:Scratched MV:Tiring >

A chicken leaves east.

* S HP:Scratched MV:Tiring >
r
[ride horse]
You start riding him.

* R HP:Scratched MV:Tiring >

BadMerch tells you 'suddenly youe just allowed to kill sowrn?'

* R HP:Scratched MV:Tiring >
n
Main Street
The road runs on here, passing through the center of the village. It runs on
for fairly equal distances to the north and south. To the west stands the house
of Master Fein, the village mayor. It is like all other houses in the village:
simple and functional. The mayorship is not a position of wealth, obviously.
[ obvious exits: N S W ]
Zone: Deven Ride
Door west: door
North: A little boy plays here.
South: Eyes keen, a Domani razor stands here swishing its tail.
A wild stallion bucks madly, being ridden by you.
A scrawny puppy sniffs the ground for food here.

n
n
* R HP:Scratched MV:Tiring >
Main Street
North and south, Main Street still plods on. To the east, a dirt path leads
away from the road, marked with the tracks of horses and wagons. A house or
two must lie out that way. Just to the north is Deven Ride's general store,
selling most anything a traveler could need.
[ obvious exits: N E S ]
Zone: Deven Ride
South: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.
A little boy plays here.

n
* R HP:Scratched MV:Tiring > Main Street
Main Street plods by the Derth General Store. Master Derth supplies the village
with the basic needs of their farming lives. He probably even has something to
offer to the rare worldly traveler who passes through Deven Ride.
[ obvious exits: N S W ]
Zone: Deven Ride
Door west: door
North: A scrawny puppy sniffs the ground for food here.
South: A little boy plays here.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Main Street
To the east, a house lies just off Main Street. It is the simple sort of house
which almost exclusively populates the Two Rivers area. Main Street continues
north with south with the bulk of the village lying south of here.
[ obvious exits: N E S ]
Zone: Deven Ride
Door east: door
A wild stallion bucks madly, being ridden by you.
A scrawny puppy sniffs the ground for food here.

* R HP:Scratched MV:Tiring >
rep you call me a fuckwit you i'm not going to stop
Ok.

* R HP:Scratched MV:Tiring >
n
Main Street
This is the northern extreme of Main Street. To the south, the village of
Deven Ride stretches along the street. It is not a large village, and the
farms around it are scattered to the east and west. To the east, Main Street
becomes the Old Road, which heads in a northerly direction to Emond's
Field. To the north, a path leads off the road.
[ obvious exits: N E S ]
Zone: Deven Ride
South: A scrawny puppy sniffs the ground for food here.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
e
Outside Deven Ride
The road curves here, heading north and west. Just to the west, the Old Road
becomes the Main Street of Deven Ride. There is no great activity there, as
evidenced by the silence that falls all around. In a small farming village,
the people are usually working, eating, or sleeping.
[ obvious exits: N W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
n
n
Old Road
The Old Road heads north and south here, between two curves in this dusty road
that traverses the Two Rivers area. To the south, Deven Ride lies close by, and
Emond's Field lies quite a distance to the north.
[ obvious exits: N S ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Old Road
The road leads east and south, still plodding along. The Westwood is visible
in the distance to the west, but there seems to be no route into its dark
trees from here. A short distance to the south is the village of Deven Ride.
[ obvious exits: E S ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

e
* R HP:Scratched MV:Tiring >
n
Old Road
The road stands in a curve here; it heads both north and west as it travels
between the two farming villages of Emond's Field and Deven Ride. It is quite
a journey to be made on foot, but the lucky one can often find a ride with one
of the farmers or merchants journeying these paths.
[ obvious exits: N W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Tiring > Near Deven Ride
In the south, the buildings of Deven Ride become visible as the road trudges
on north-south here. The Westwood begins to fall away from the road-side as
if in retreat from the encroachment onto its territory presented by the small
farming village.
[ obvious exits: N S W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Tiring > Old Road
The road heads north-south, forever trudging along. One could almost fall
asleep, the route sometimes seems so boring. Those driving the farm wagons so
often seen passing on these roads probably do fall asleep. The road is so well
known and so obvious that the carts rarely come into danger.
[ obvious exits: N S ]
Zone: Deven Ride
North: A fox is here, hunting for rabbits.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Old Road
The road heads east here, leading eventually to the village of Emond's Field.
It also leads south to the smaller village of Deven Ride. Like all of the
villages, they are little more than a few shops and a loose community of farms
which lie farther out, often isolated in the woods.
[ obvious exits: E S ]
Zone: Deven Ride
East: A long-eared rabbit is here, looking quite sick.
A wild stallion bucks madly, being ridden by you.
A fox is here, hunting for rabbits.

e
* R HP:Scratched MV:Tiring >
n
Old Road
The road bends here, heading both to the north and to the west. The curve of
the road seems to follow the edge of the forest, as if sticking by the dark
trees for comfort. Fields lie by the road-side to the south.
[ obvious exits: N W ]
Zone: Deven Ride
North: A long-eared rabbit is here, looking quite sick.
West: A fox is here, hunting for rabbits.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Tiring > Old Road
The road heads north and south here, becoming straight for this stretch at
least. The image of the oxen returns; the road seems indeed to plod with the
deliberate steps of the lumbering animal. To the east, the slope lessens but
is still too unstable to climb.
[ obvious exits: N S W ]
Zone: Deven Ride
South: A long-eared rabbit is here, looking quite sick.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

w
* R HP:Scratched MV:Tiring >
n
Edge of the Westwood
The Westwood edges towards the road to the east, and continues on to the
west. Tall trees crowd your way, and make moving a bit difficult. Branches
often get in one's way, and the leaf covered ground makes a slight crunching
noise as small animals move about.
[ obvious exits: N E W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Edge of the Westwood
The wood continues in its shady, dense fashion to the north and west. The
noises of animals come from all parts of the forest, but the density of the
flora hides everything except short glimpses of the animals themselves.
[ obvious exits: N S ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.

n
n
* R HP:Scratched MV:Tiring >
n
Edge of the Westwood
The Westwood continues here, but it is too thick to the west to move in that
direction. The wood becomes less dense to the south. The trees that lie to
the north are so thickly-leaved that shadows seem to flit between the trunks.
The gaps in the trees reveal views of distant places.
[ obvious exits: N E S ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Deeper Westwood
The dense, shadowy forest of the Westwood continues to the west and to the
north. To the south the forest continues, but it seems to be much thinner
in that direction.
[ obvious exits: N S W ]
Zone: Deven Ride
A wild stallion bucks madly, being ridden by you.

n
* R HP:Scratched MV:Tiring > Within the Westwood
The Westwood becomes very thick as it travels north and east from here. A
small animal trail winds its way through the dense trees. The frequent
passage of small beasts has made a passable path by preventing the growth
of the undergrowth which prevents passage elsewhere.
[ obvious exits: N S W ]
Zone: Old Road
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Within the Westwood
The wood continues to the north and south here, as a small animal trail makes
its way through the thick Westwood. To the east and west, the way into the
deeper parts of the forest is block by underbrush and vines.
[ obvious exits: N S ]
Zone: Old Road
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
Tic in 7 seconds!
w
Alas, you cannot go that way...

* R HP:Scratched MV:Tiring >
n
w
Edge of the Westwood
The only exit from this section of the forest lies back to the south. In all
other directions, the underbrush and vines take over the spaces between the
trunks of the Westwood. The forest is rather dense, even here at its edge,
and looking east, there is relief from the density and shadows of the wood.
[ obvious exits: E S W ]
Zone: Old Road
Door east: underbrush
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

* R HP:Scratched MV:Tiring > Pleasant Ridge
Cloudy, mist covered mountains climb to the west. The ridge ends its
treacherous climb south where a forested plateau extends among the hills.
The Westwood forest silently extends along the base of the ravine. A quiet
valley spreads westward along the valley below.
[ obvious exits: N E S ]
Zone: North Misty Mountains
A small scattering of blue berries graces the ground.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
e
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.777 seconds.
Edge of the Westwood
The only exit from this section of the forest lies back to the south. In all
other directions, the underbrush and vines take over the spaces between the
trunks of the Westwood. The forest is rather dense, even here at its edge,
and looking east, there is relief from the density and shadows of the wood.
[ obvious exits: E S W ]
Zone: Old Road
Door east: underbrush
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

dism
5
* R HP:Scratched MV:Tiring >
You stop riding him.

* HP:Scratched MV:Tiring > [ride 2.horse]
You start riding him.

* R HP:Scratched MV:Tiring >
w
Pleasant Ridge
Cloudy, mist covered mountains climb to the west. The ridge ends its
treacherous climb south where a forested plateau extends among the hills.
The Westwood forest silently extends along the base of the ravine. A quiet
valley spreads westward along the valley below.
[ obvious exits: N E S ]
Zone: North Misty Mountains
A small scattering of blue berries graces the ground.
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
n
n
n
Pleasant Ridge
The fog enshrouded mountains of mist rise to the west. This mountainous
ravine snakes to the north and south among rocky cliffs. The Westwood
forest extends eastward along the ravine border. West, between canyon
walls, a listless valley rests below.
[ obvious exits: N S ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Pleasant Ridge
The cloudy spires of the mountains of mist rise to the west. Along this
ridge wind-blasted pines strangle weathered rock for survival. Far to the
east the crowns of the mighty Westwood forest can be seen. A desolate
valley sheltered by the high ridges.
[ obvious exits: N S ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.
A three-needle pine stands here, swaying gently.

* R HP:Scratched MV:Tiring > Pleasant Ridge
The mountains of mist lie to the west covered in misty clouds. The ridge
continues to the north and south. A steep, winding trail meanders down to
the valleys below. Eastward, the tops of the westwood forest spread to the
base of these hills and across the two river valleys.
[ obvious exits: N S D ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

d
* R HP:Scratched MV:Tiring >
Steep Trail
The mountains of mist rise in a foggy blanket to the west. Loose rocks make
travel upon this trail treacherous. The trail snakes its way to the ravine
above. Twin valleys open to the north and south below.
[ obvious exits: U D ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
d
Narrow Valley
The stagnant swamp waters gather and flow south into a scarred field. High
cliff walls hang oppressively above you to the west. A steep incline
provides access to the eastern cliffs above.
[ obvious exits: N S U ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
whe
whe
Players in your Zone
--------------------
Kindness - Narrow Valley

* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Kindness - Narrow Valley

* R HP:Scratched MV:Tiring >
who
Players
There is/are: 24 player(s) on LS and 3 player(s) on DS as of the last site update.
-------
Malcer the Broker [Kandori Merchants' Guild] (Sworn)
Kenidd Rudan, Lord of Nothing, Master of Himself WANTED
Anthony of Seandar
Jewel of Illian
Syrius the Peasant's Son
Kindness Kills
Tibran of Two Rivers (Idle)
Reem the Recluse, Student of Ikyno, from Ebon Bark [Deathwatch Guard Council]
BadMerch the Apprentice [Kandori Merchants' Guild] (Sworn)
Kataki Umezawa, the sun seeker
Lairon of Two Rivers
Mariko the Tower Accepted [White Tower] WANTED
Master Kordin al'Dendarii of Tanchico House [Illuminator Chapter Master] (Sworn)
Garrus di'Aran Kafar [Ever Victorious Army]
Lady Isabel is not really here [Shienaran Lancer Blademaster]
Suyo of Illian
Karsi of Murandy
Lord Atienne d'Machtmittel, First Captain of the Illian Companions [Illian Companion, Council of
Nine]
Morem of the Borderlands
Cassidy Whitemane WANTED

* Press <Return> to continue, q to quit *>
Kuneston of Tarabon
Seria of the Borderlands
Tazok of Two Rivers
Nycht of Two Rivers

24 players displayed.

* R HP:Scratched MV:Tiring >
s
s
Battle Fields
Cloudy, mist covered mountains climb to the west. An open, dead field
spreads to the south, west, and east. The marsh water slowly drains into a
murky pond at the center of the field.
[ obvious exits: N E S W ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

s
* R HP:Scratched MV:Tiring > Battle Fields
The fog enshrouded mountains of mist rise to the west. A large, brackish
pond drowns the center of the field. Its scummy surface is fed from a
drudging stream to the north. The withered field opens in every direction.
[ obvious exits: N E S W ]
Zone: North Misty Mountains
A muddy pond is here, dark waters broken by an occasional bubble.
A wild stallion bucks madly, being ridden by you.

s
* R HP:Scratched MV:Tiring > Battle Fields
The cloudy spires of the mountains of mist rise above you to the west. A
narrow opening between looming plateaus leads to the south. An ancient
field opens to the north, east, and west.
[ obvious exits: N E S W ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

s
* R HP:Scratched MV:Tiring > Narrow Opening
The mountains of mist lie to the west covered in misty clouds. Perennial
shadows are cast from the towering canyon walls to the east and west. A
sunlit valley opens to the north.
[ obvious exits: N S ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring > Creased Ravine
Twin ravines meet between adjoining plateaus at this intersection. The
ravine to the west continues directly into the misty mountains. High cliffs
loom to the east while the main ravine continues into the north and south.
[ obvious exits: N S W ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Tiring >
s
s
Misty Pass
The mountains of mist lie to the west covered in misty clouds. High
mountain walls tower to the south. A rocky ravine makes a shallow gash
between cliffs to the north. Fresh air billows across barren rock from
a ravine leading to the east.
[ obvious exits: N E ]
Zone: North Misty Mountains
A wild stallion bucks madly, being ridden by you.
A black vulture is here flying around.
A large lizard is here, eyes blazing with an odd light.

* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

e
* R HP:Scratched MV:Tiring >
Misty Pass
The mountains of mist rise in a foggy blanket to the west. Towering
mountain cliffs press from the south. A tall plateau crowned in forest
greenery shades from the north. The ravine continues to the east and west.
[ obvious exits: W ]
Zone: North Misty Mountains
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A wild stallion bucks madly, being ridden by you.
A black-feathered vulture circles endlessly looking for carrion.

* R HP:Scratched MV:Tiring >
dism
lh
lead horse
You stop riding him.

lh
lead horse
* HP:Scratched MV:Tiring > A wild stallion has an indifferent look.

lh
lead horse
* HP:Scratched MV:Tiring > A wild stallion has an indifferent look.

* HP:Scratched MV:Tiring > You start leading him.
A wild stallion starts following you.
BadMerch tells you 'thats no excuse you werent going to stop anyway im reporting you - you had
every intention of carrying on because you wanted to steal from me'

* HP:Scratched MV:Tiring >
rep right...
Ok.
Last edited by kindness on Tue Apr 13, 2021 4:40 pm, edited 1 time in total.

Kordin
Posts: 481
Joined: Wed Feb 18, 2015 5:17 pm

Re: Sworn RP

Post by Kordin » Tue Apr 13, 2021 4:37 pm

Where exactly is the RP?

Skurk
Posts: 66
Joined: Tue Mar 19, 2019 2:44 am

Re: Sworn RP

Post by Skurk » Tue Apr 13, 2021 4:42 pm

I guess this is rping police brutality or something..

Nylen
Posts: 96
Joined: Tue Sep 04, 2018 9:18 am

Re: Sworn RP

Post by Nylen » Tue Apr 13, 2021 6:14 pm

Kordin wrote:
Tue Apr 13, 2021 4:37 pm
Where exactly is the RP?
Clearly someone with the name "Kindness Kills" is the paragon of what good RP should be.

zankou
Posts: 67
Joined: Mon Oct 10, 2016 11:17 am

Re: Sworn RP

Post by zankou » Tue Apr 13, 2021 9:10 pm

I dunno but I imaging someone calling a seanchan names even if previously swearing loyalty would bring swift and unrelenting justice. Perhaps the point is that sworn should follow some rp too? It’s not one sided.... you can’t just swear oaths and the do whatever you want with no consequences, while the ss is held to high standards of rp. It goes both ways. At least that’s what I took from the log.

seth
Posts: 2
Joined: Wed Feb 17, 2021 2:57 pm

Re: Sworn RP

Post by seth » Tue Apr 13, 2021 10:06 pm

I mean name calling is not a great idea but this was AFTER kindness purposefully hunted him down and stabbed him, despite already whois'ing him. It is clearly premeditated killing of a sworn if you check then track through multiple cities to go after him.

Wynd
Posts: 7
Joined: Tue Apr 21, 2020 6:10 pm

Re: Sworn RP

Post by Wynd » Wed Apr 14, 2021 12:26 am

I mean, what is the majority opinion? Have sworn as a code and follow the RP of a Seanchan takeover, or remove it because it's a hassle for people wanting a quick kill and possibly some gear? People get a little irked when there is RP in place and before they get a chance to RP at all they're trying to tell you to stop to engage... because of the RP.

Imo if the Seanchan as a whole agree to take it out - do it, or RP is so it doesn't go away. Sworn are supposed to have accepted the oaths from the Empress and respected as sitting citizens. That way you don't have Gleeman and Illuminators trying to come RP and getting mad at folks for killing them with sworn tags.

Lexian
Posts: 1
Joined: Wed Mar 10, 2021 10:28 pm

Re: Sworn RP

Post by Lexian » Wed Apr 14, 2021 1:13 am

He's in a clan of murdering oathbreakers who kill our merchants while (sworn) and then try and then resell the goods. 4+ bad apples ruin it for the others?

isabel
Posts: 1183
Joined: Wed Aug 31, 2016 5:19 am

Re: Sworn RP

Post by isabel » Wed Apr 14, 2021 1:33 am

He may have not been IC over tells, but he did follow RP by not spamming for you. Idk how strong the 2 mobs are, but if you're fleeing off him Scr/batt, then presumably you can't kill him there with melee, and since he knows you're there as a stabber, had he spammed you couldn't have killed him.

Like I think we're all entitled to basic houseguest respect, but if you were irritated by the word then could have called him back something on tells player to player. This looks like you took it out ICly on him when his RP stopped him from meleeing an officer.

THAT SAID I mean I can't imagine an applicant or someone being really rude over tells either and making a good impression. Could have been handled differently though.

I think when we want to see better RP we need to also give people something to work with.

Kordin
Posts: 481
Joined: Wed Feb 18, 2015 5:17 pm

Re: Sworn RP

Post by Kordin » Wed Apr 14, 2021 2:07 am

zankou wrote:
Tue Apr 13, 2021 9:10 pm
I dunno but I imaging someone calling a seanchan names even if previously swearing loyalty would bring swift and unrelenting justice. Perhaps the point is that sworn should follow some rp too? It’s not one sided.... you can’t just swear oaths and the do whatever you want with no consequences, while the ss is held to high standards of rp. It goes both ways. At least that’s what I took from the log.
If this was RP that Kindness (Sillyname rules aren't enforced anymore I guess....) was a Seanchan criminal/murderer, and RPed that way, as well as log posted in AoW with comments suggesting the RP is just that - then yeah it's all good.

This has zero RP from both sides, and posted with comments that suggest intent to kill from the start, not caring about Sworn or really caring that much as to stop the attack, and then getting salty when called names for not honoring an RP system.

You don't have to be an RP savant to see that there isn't a smidge of RP in this.

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