baller
*Katelyn* leaves east. >>
*Katelyn* has arrived from the east, riding a dust-colored gelding.
*Katelyn* tries to strike you, but you parry successfully.
You try to hit *Katelyn*, but she deflects the blow.
You try to hit *Katelyn*, but she deflects the blow.
*Katelyn* tries to strike you, but you parry successfully.
*Katelyn* looks at you.
You try to hit *Katelyn*, but she parries successfully.
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
You try to hit *Katelyn*, but she parries successfully.
*Katelyn* barely tickles your right leg with her strike.
*Katelyn* swiftly dodges your attempt to hit her.
*Katelyn* barely tickles your body with her strike.
You try to hit *Katelyn*, but she deflects the blow.
*Katelyn* fails to strike you.
*Katelyn* pokes you in the ribs.
You try to hit *Katelyn*, but she dodges the attack.
*Katelyn* barely tickles your left leg with her strike.
*Katelyn* patiently twiddles her thumbs.
You try to hit *Katelyn*, but she parries successfully.
*Katelyn* tries to strike you, but you deflect the blow.
You try to hit *Katelyn*, but she parries successfully.
*Katelyn* tries to strike you, but you deflect the blow.
*Katelyn* panics, and attempts to flee!
*Katelyn* leaves south riding a dust-colored gelding.
*Katelyn* has arrived from the south, riding a dust-colored gelding.
*Katelyn* snickers softly.
*Katelyn* leaves west riding a dust-colored gelding.
Katelyn bellows '\f?ONPy'
w
o HP:Scratched MV:Weary >
Players in your Zone
--------------------
Shzrei - Caemlyn Road
You catch a smell of horses nearby.
o HP:Scratched MV:Weary > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Door west: gate
*Katelyn* is standing here, riding a dust-colored gelding.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* HP:Scratched MV:Weary >
*Katelyn* tries to strike you, but you parry successfully.
* HP:Scratched MV:Weary - Katelyn: Healthy >
cdw
close gate w
7
f
An elite Queen's Guard stops using a mirrored lantern.
An elite Queen's Guard joins Katelyn's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard fails to slash you.
An elite Queen's Guard barely tickles your body with his slash.
An elite Queen's Guard barely tickles your body with his slash.
You try to slice *Katelyn*, but she parries successfully.
You slice an elite Queen's Guard's left leg into bloody fragments!
You try to slice an elite Queen's Guard, but he parries successfully.
You slice an elite Queen's Guard's body very hard.
You are hungry.
* HP:Scratched MV:Winded - Katelyn: Healthy > [ch mood wimpy]
Mood changed to: Wimpy
* HP:Scratched MV:Winded - Katelyn: Healthy > PANIC! You couldn't escape!
* HP:Scratched MV:Winded - Katelyn: Healthy >
f
You panic and attempt to flee!
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
tt
o HP:Scratched MV:Winded >
8
[taste rations]
You nibble a little bit of the rations.
o HP:Scratched MV:Winded >
*Katelyn* has arrived from the west, riding a dust-colored gelding.
* HP:Scratched MV:Winded > *Katelyn* tries to strike you, but you deflect the blow.
[ch mood brave]
Mood changed to: Brave
w;2;b
bash
* HP:Scratched MV:Winded - Katelyn: Healthy >
No way! You're fighting for your life!
* HP:Scratched MV:Winded - Katelyn: Healthy > [kill human]
You do the best you can!
* HP:Scratched MV:Winded - Katelyn: Healthy > Turg narrates
'flamed lugard'
-=+**+=
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
-
-=
As *Katelyn* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Winded - Katelyn: Healthy >
bash
l katelyn
7
f
e
e
Cancelled.
Katelyn is in excellent condition.
Katelyn is healthy.
*Katelyn* is using:
<used as light> a torch
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a crimson cloak of fine Two Rivers wool
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (frayed)
* HP:Hurt MV:Winded - Katelyn: Healthy >
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Winded - Katelyn: Healthy >
You panic and attempt to flee!
You flee head over heels.
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Caemlyn Road
[ obvious exits: E W ]
*Katelyn* is standing here, riding a dust-colored gelding.
* HP:Hurt MV:Winded > Caemlyn Road
[ obvious exits: E S W ]
o HP:Hurt MV:Winded >
*Katelyn* has arrived from the west, riding a dust-colored gelding.
e
* HP:Hurt MV:Winded >
*Katelyn* leaves east riding a dust-colored gelding.
o HP:Hurt MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
*Katelyn* is standing here, riding a dust-colored gelding.
A raven is here, watching.
* HP:Hurt MV:Winded >
*Katelyn* barely tickles your body with her strike.
Turg narrates 'I 4k'
2
* HP:Hurt MV:Winded - Katelyn: Healthy >
8
[kill human]
You do the best you can!
* HP:Hurt MV:Winded - Katelyn: Healthy >
7
f
[ch mood brave]
Mood changed to: Brave
* HP:Hurt MV:Winded - Katelyn: Healthy >
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Winded - Katelyn: Healthy > You panic and attempt
to flee!
You flee head over heels.
Caemlyn Road
[ obvious exits: E S W ]
o HP:Hurt MV:Winded >
*Katelyn* has arrived from the east, riding a dust-colored gelding.
na nods i cant bash
* HP:Hurt MV:Winded >
*Katelyn* fails to strike you.
8
* HP:Hurt MV:Winded - Katelyn: Healthy >
You narrate 'nods i cant bash'
* HP:Hurt MV:Winded - Katelyn: Healthy > [ch mood brave]
Mood changed to: Brave
* HP:Hurt MV:Winded - Katelyn: Healthy >
You try to slice *Katelyn*, but she parries successfully.
b
bash
* HP:Hurt MV:Winded - Katelyn: Healthy >
-=+**+
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
=
*Katelyn* barely tickles your body with her strike.
- -
=
As *Katelyn* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Winded >
b
bash
7
f
e
e
e
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
* HP:Battered MV:Winded - Katelyn: Healthy >
Cancelled.
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Winded - Katelyn: Healthy > You panic and
attempt to flee!
e
You flee head over heels.
Small Clearing Off the Road
[ obvious exits: N S W ]
Alas, you cannot go that way...
e
o HP:Battered MV:Winded > Alas, you cannot go that way...
e
o HP:Battered MV:Winded > Alas, you cannot go that way...
na
o HP:Battered MV:Winded > Alas, you cannot go that way...
s
e
o HP:Battered MV:Winded > Alas, you cannot go that way...
s
o HP:Battered MV:Winded > *Katelyn* has arrived from the north, riding a dust-colored
gelding.
Alas, you cannot go that way...
* HP:Battered MV:Winded > *Katelyn* tickles your left leg with her strike.
Yes, narrate, fine, narrate we must, but WHAT???
e
* HP:Battered MV:Winded - Katelyn: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Winded - Katelyn: Healthy > No way! You're fighting for your life!
f
* HP:Battered MV:Winded - Katelyn: Healthy > No way! You're fighting for your life!
w
* HP:Battered MV:Winded - Katelyn: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Winded - Katelyn: Healthy >
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Katelyn* burn your body!
w
You flee head over heels.
Thicket in the Woods
[ obvious exits: N E S W ]
A wild boar runs through the forest.
A wild boar runs through the forest.
Clearing Near the River Arinelle
[ obvious exits: N E W ]
A wild hog snorts angrily, pawing at the ground.
o HP:Battered MV:Winded >
You shudder at the concept of crossing water.
o HP:Battered MV:Winded >
e
n
n
Thicket in the Woods
[ obvious exits: N E S W ]
A wild boar runs through the forest.
A wild boar runs through the forest.
e
e
o HP:Battered MV:Winded >
Small Clearing Off the Road
[ obvious exits: N S W ]
o HP:Battered MV:Winded > Caemlyn Road
[ obvious exits: E S W ]
o HP:Battered MV:Winded > Caemlyn Road
[ obvious exits: E W ]
A raven is here, watching.
o HP:Battered MV:Weary > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
e
e
o HP:Battered MV:Weary >
e
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
o HP:Battered MV:Weary > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
o HP:Battered MV:Weary > Alas, you cannot go that way...
o HP:Battered MV:Weary > Alas, you cannot go that way...
o HP:Battered MV:Weary >
na shrubbery?
s
e
You narrate 'shrubbery?'
n
o HP:Battered MV:Weary > Caemlyn Road
[ obvious exits: N E ]
e
o HP:Battered MV:Weary > Caemlyn Road
[ obvious exits: N W ]
n
e
o HP:Battered MV:Weary > Caemlyn Road
[ obvious exits: E S ]
Turg the Dark Master is standing here.
o HP:Battered MV:Weary > Turg leaves south. vv
Bend in the Road
[ obvious exits: N W ]
sc
o HP:Battered MV:Weary > Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
o HP:Battered MV:Weary >
Bend in the Road
[ obvious exits: N E S W ]
o HP:Battered MV:Weary > You have 140(396) hit and 55(250) movement points.
You have scored 106767760 experience points and 351 quest points.
You need 1732240 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Battered MV:Weary >
na come wellgate
w
You narrate 'come wellgate'
o HP:Battered MV:Weary > Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
odw
open wellgate w
o HP:Battered MV:Weary >
It's already open!
o HP:Battered MV:Weary >
sc
You have 140(396) hit and 53(250) movement points.
You have scored 106767760 experience points and 351 quest points.
You need 1732240 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Battered MV:Weary >
Turg has arrived from the south.
o HP:Battered MV:Weary >
Turg leaves east. >>
o HP:Battered MV:Weary >
Turg has arrived from the east.
bec
o HP:Battered MV:Weary >
You beckon everyone to follow you.
o HP:Battered MV:Weary >
Turg starts following you.
o HP:Battered MV:Weary >
gg
Turg gets a cup of thready brown tea from a backpack.
l
o HP:Battered MV:Weary > [group all]
Turg is now a member of your group.
o HP:Battered MV:Weary > Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Door west: wellgate
Turg the Dark Master is standing here.
o HP:Battered MV:Weary >
Tic in 7 seconds!
Turg gives you a cup of thready brown tea.
o HP:Battered MV:Weary >
*Katelyn* has arrived from the south, riding a dust-colored gelding.
* HP:Battered MV:Weary >
*Katelyn* leaves east riding a dust-colored gelding.
o HP:Battered MV:Weary >
e
2
Bend in the Road
[ obvious exits: N E S W ]
Turg has arrived from the west.
o HP:Battered MV:Weary > *Katelyn* has arrived from the east, riding a dust-colored
gelding.
Turg tries to crush *Katelyn*, but she deflects the blow.
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
* HP:Battered MV:Weary - Turg: Healthy - Katelyn: Healthy >
f
You try to slice *Katelyn*, but she parries successfully.
*Katelyn* fails to strike Turg.
Turg tries to crush *Katelyn*, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.119 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
You panic and attempt to flee!
You flee head over heels.
Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
o HP:Battered MV:Winded >
tt
[taste rations]
You nibble a little bit of the rations.
o HP:Battered MV:Winded >
na brb
You narrate 'brb'
o HP:Battered MV:Winded >
e
2
Bend in the Road
[ obvious exits: N E S W ]
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
Turg the Dark Master is here, fighting Katelyn.
* HP:Battered MV:Winded > [kill human]
You try to slice *Katelyn*, but she deflects the blow.
* HP:Battered MV:Winded - Turg: Scratched - Katelyn: Healthy >
f
You try to slice *Katelyn*, but she parries successfully.
* HP:Battered MV:Winded - Turg: Scratched - Katelyn: Healthy >
You panic and attempt to flee!
Turg kicks *Katelyn* in solar plexus, *Katelyn* is rendered breathless! <-- oh he's kicking
You flee head over heels.
Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
o HP:Battered MV:Winded >
na oh kicking not bashing?
You narrate 'oh kicking not bashing?'
o HP:Battered MV:Winded >
na bash
e
You narrate 'bash'
o HP:Battered MV:Winded > Bend in the Road
[ obvious exits: N E S W ]
Turg the Dark Master is standing here.
o HP:Battered MV:Weary >
*Katelyn* has arrived from the south, riding a dust-colored gelding.
A raven has arrived from the south.
* HP:Battered MV:Weary >
Turg tries to crush *Katelyn*, but she parries successfully.
* HP:Battered MV:Weary >
Turg tries to crush *Katelyn*, but she parries successfully.
* HP:Battered MV:Weary >
w
Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
o HP:Battered MV:Weary >
e
2
Bend in the Road
[ obvious exits: N E S W ]
A raven is here flying around.
*Katelyn* is sitting here, riding a dust-colored gelding.
Turg the Dark Master is here, fighting Katelyn.
* HP:Battered MV:Weary > [kill human]
You slice *Katelyn*'s body into bloody fragments!
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Hurt >
Turg narrates 'will do bashed'
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Hurt >
You slice *Katelyn*'s left hand into bloody fragments!
Turg crushes *Katelyn*'s left arm into bloody fragments!
w
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Wounded >
2
No way! You're fighting for your life!
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Wounded > [kill human]
You do the best you can!
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Wounded >
w
2
No way! You're fighting for your life!
w
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Wounded > You slice *Katelyn*'s
body into bloody fragments!
*Katelyn* panics, and attempts to flee!
Turg crushes *Katelyn*'s right arm into bloody fragments!
[kill human]
You do the best you can!
2
* HP:Battered MV:Weary - Turg: Scratched - Katelyn: Battered >
*Katelyn* leaves east riding a dust-colored gelding.
Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
Turg has arrived from the east.
o HP:Battered MV:Weary > [kill human]
They aren't here.
w
o HP:Battered MV:Weary >
[kill human]
They aren't here.
o HP:Battered MV:Weary > Well
[ obvious exits: N E W ]
Door east: wellgate
A large stone well is here.
A brown cow is here, chewing thoughtfully.
Turg has arrived from the east.
o HP:Battered MV:Weary > Turg crushes a cow's left arm into bloody fragments!
o HP:Battered MV:Weary > A cow tries to hit Turg, but he parries successfully.
Turg crushes a cow's body into bloody fragments!
k cow
o HP:Battered MV:Weary > You slice a cow's body into bloody fragments!
A cow is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a cow's death cry.
o HP:Battered MV:Weary > Turg giggles.
o HP:Battered MV:Weary > Well
Here, a well has been dug into the ground, providing water for the farm. To
the east, through a gate, the Caemlyn Road can be reached, while the fields
stretch onward to the west. To the south, more of the road can be seen, but
the way is blocked by a fence. To the north, the farm buildings can be seen.
[ obvious exits: N E W ]
Door east: wellgate
The corpse of a cow is lying here.
A large stone well is here.
Turg the Dark Master is standing here.
e
o HP:Battered MV:Weary > Well
[ obvious exits: N E W ]
Door east: wellgate
The corpse of a cow is lying here.
A large stone well is here.
Turg the Dark Master is standing here.
o HP:Battered MV:Weary > Well
[ obvious exits: N E W ]
Door east: wellgate
The corpse of a cow is lying here.
A large stone well is here.
Turg the Dark Master is standing here.
o HP:Battered MV:Weary > Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
Turg has arrived from the west.
o HP:Battered MV:Weary >
whe
*Katelyn* has arrived from the north, riding a dust-colored gelding.
A raven has arrived from the north.
* HP:Battered MV:Weary >
*Katelyn* leaves south riding a dust-colored gelding.
A raven leaves south. vv
o HP:Battered MV:Weary > Players in your Zone
--------------------
Turg - Bend in the Road
Shzrei - Bend in the Road
You catch a smell of horses nearby.
o HP:Battered MV:Weary >
s
w
s
w
Bend in the Road
[ obvious exits: N W ]
Turg has arrived from the north.
o HP:Battered MV:Weary > Caemlyn Road
[ obvious exits: E S ]
Turg has arrived from the east.
o HP:Battered MV:Weary > Caemlyn Road
[ obvious exits: N W ]
Turg has arrived from the north.
o HP:Battered MV:Weary >
Caemlyn Road
[ obvious exits: N E ]
Turg has arrived from the east.
o HP:Battered MV:Weary >
n
w
w
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Turg has arrived from the south.
o HP:Battered MV:Weary > Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Turg has arrived from the east.
ss
o HP:Battered MV:Weary > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Turg has arrived from the east.
o HP:Battered MV:Weary >
dd
[sheath ]
You sheath a dark, barbed flail into a belt hook.
o HP:Battered MV:Weary > [draw throwing]
You try to quietly draw a throwing spike from an earthen brown mantle.
ss
o HP:Battered MV:Weary >
[sheath ]
You sheath a throwing spike into an earthen brown mantle.
o HP:Battered MV:Weary >
dd
[draw throwing]
You try to quietly draw a throwing spike from an earthen brown mantle.
o HP:Battered MV:Weary >
w
Caemlyn Road
[ obvious exits: E W ]
A raven is here, watching.
Turg has arrived from the east.
w
o HP:Battered MV:Weary >
Turg snickers softly.
o HP:Battered MV:Weary >
Caemlyn Road
[ obvious exits: E S W ]
Turg has arrived from the east.
scan w
o HP:Battered MV:Weary >
o HP:Battered MV:Weary >
w
Caemlyn Road
[ obvious exits: E W ]
Turg has arrived from the east.
scan w
o HP:Battered MV:Weary >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
o HP:Battered MV:Weary >
w
w
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Turg has arrived from the east.
scan w
* HP:Battered MV:Weary > The gate seems to be closed.
* HP:Battered MV:Weary >
* HP:Battered MV:Weary >
e
Turg says 'u got pracs for that?q'
* HP:Battered MV:Weary > Turg says 'u got pracs for that?q'
Caemlyn Road
[ obvious exits: E W ]
Turg has arrived from the west.
o HP:Battered MV:Weary >
'yes
8
You say 'yes'
9
o HP:Battered MV:Weary >
[ch mood brave]
Mood changed to: Brave
o HP:Battered MV:Weary > [fu ]
Take it easy now! Count to ten, very slowly.
o HP:Battered MV:Weary >
na roll bash
You narrate 'roll bash'
scan w
o HP:Battered MV:Weary >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
o HP:Battered MV:Weary >
Tic in 7 seconds!
w;op gate;w;2
Turg narrates 'nod'
o HP:Battered MV:Weary > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Turg has arrived from the east.
* HP:Battered MV:Haggard > Ok.
* HP:Battered MV:Haggard > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
*Katelyn* is resting here, riding a dust-colored gelding.
Turg has arrived from the east.
* HP:Battered MV:Haggard > [kill human]
You try to hit *Katelyn*, but she deflects the blow.
* HP:Battered MV:Haggard - Katelyn: Battered >
*Katelyn* tickles your head with her strike.
You try to hit *Katelyn*, but she deflects the blow.
* HP:Battered MV:Haggard - Katelyn: Battered >
throw
Turg tries to crush *Katelyn*, but she deflects the blow.
* HP:Battered MV:Haggard - Katelyn: Battered > *Katelyn* looks
at Turg.
You throw a throwing spike at *Katelyn*.
dd
* HP:Battered MV:Haggard - Katelyn: Battered >
*Katelyn* panics, and attempts to flee!
* HP:Battered MV:Haggard - Katelyn: Battered >
A throwing spike arcs through the air.
throw
* HP:Battered MV:Haggard - Katelyn: Battered > [draw throwing]
You try to quietly draw a throwing spike from a sungwood bracelet.
* HP:Battered MV:Haggard - Katelyn: Battered >
*Katelyn* leaves west riding a dust-colored gelding.
* HP:Battered MV:Haggard > A throwing spike falls to the ground after being thrown.
Throw at who?
* HP:Battered MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.271 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
* HP:Battered MV:Weary >
g spike
ss
You get a throwing spike.
tt
* HP:Battered MV:Weary >
[sheath ]
You sheath a throwing spike into an earthen brown mantle.
* HP:Battered MV:Weary > [taste rations]
You nibble a little bit of the rations.
* HP:Battered MV:Weary >
wield spike
You wield a throwing spike.
* HP:Battered MV:Weary >
scan w
*Katelyn* is standing here, riding a dust-colored gelding.
A simple man blends into the crowd of the city.
* HP:Battered MV:Weary >
w
*Katelyn* has arrived from the west, riding a dust-colored gelding.
2
* HP:Battered MV:Weary >
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
Ack, you lost Turg!
throw
* HP:Battered MV:Weary > [kill human]
They aren't here.
l
* HP:Battered MV:Weary >
Throw at who?
* HP:Battered MV:Weary > Throw at who?
* HP:Battered MV:Weary > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
scan e
* HP:Battered MV:Weary >
*Katelyn* is standing here, riding a dust-colored gelding.
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Battered MV:Weary >
e
2
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Katelyn* is standing here, riding a dust-colored gelding.
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Battered MV:Weary > [kill human]
You try to hit *Katelyn*, but she deflects the blow.
throw
* HP:Battered MV:Weary - Katelyn: Battered >
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
*Katelyn* panics, and attempts to flee!
* HP:Battered MV:Weary - Katelyn: Battered >
*Katelyn* leaves south riding a dust-colored gelding.
Throw at who?
* HP:Battered MV:Weary >
scan s
w
2
* HP:Battered MV:Weary >
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
Turg has arrived from the east.
* HP:Battered MV:Weary >
whe
[sheath ]
You sheath a throwing spike into a sungwood bracelet.
* HP:Battered MV:Weary > You wield a throwing spike.
* HP:Battered MV:Weary > You don't seem to have a spike.
stat
* HP:Battered MV:Weary > Players in your Zone
--------------------
Turg - Stone Street
Shzrei - Stone Street
You catch a smell of horses nearby.
* HP:Battered MV:Weary >
l
You are a 612 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.3 lbs and wearing 89.1 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:19. Total: 79.
Offensive bonus: 176, Dodging bonus: 47, Parrying bonus: 73. Total Defence: 120
Your mood is: Brave. You will flee below: 80 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* HP:Battered MV:Weary >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Dark Master is standing here.
A simple man blends into the crowd of the city.
scan
* HP:Battered MV:Weary >
East: A raven is here flying around.
South: Bartrim the innkeeper stands sullenly about.
* HP:Battered MV:Weary >
scan e
A raven is here flying around.
* HP:Battered MV:Weary >
e
ode
open gate e
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
Turg has arrived from the west.
* HP:Battered MV:Weary >
It's already open!
scan e
* HP:Battered MV:Weary >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* HP:Battered MV:Weary >
cde
close gate e
w
Ok.
whe
* HP:Battered MV:Weary > Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
Turg has arrived from the east.
* HP:Battered MV:Weary >
Players in your Zone
--------------------
Turg - Stone Street
Shzrei - Stone Street
You catch a smell of horses nearby.
scan
* HP:Battered MV:Weary >
East: A raven is here flying around.
South: Bartrim the innkeeper stands sullenly about.
* HP:Battered MV:Weary >
dr flask
dr flask
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.
scan w
* HP:Battered MV:Winded > Your stomach can't contain anymore!
* HP:Battered MV:Winded >
A town watchman is here, patrolling the city.
* HP:Battered MV:Winded >
*Katelyn* has arrived from the east, riding a dust-colored gelding.
A raven has arrived from the east.
* HP:Battered MV:Winded >
e
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ack, you lost Turg!
* HP:Battered MV:Winded >
8
scan w
[ch mood brave]
Mood changed to: Brave
* HP:Battered MV:Winded >
Turg the Dark Master is standing here.
A simple man blends into the crowd of the city.
w
* HP:Battered MV:Winded >
2
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
* HP:Battered MV:Winded > [kill human]
They aren't here.
* HP:Battered MV:Winded >
scan w
* HP:Battered MV:Winded >
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
A town watchman is here, patrolling the city.
* HP:Battered MV:Winded > Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
A town watchman is here, patrolling the city.
* HP:Battered MV:Winded >
*Katelyn* has arrived from the west, riding a dust-colored gelding.
* HP:Battered MV:Winded >
*Katelyn* tries to strike you, but you deflect the blow.
Turg narrates 'bashed'
e
* HP:Battered MV:Winded - Katelyn: Wounded >
No way! You're fighting for your life!
* HP:Battered MV:Winded - Katelyn: Wounded >
f
s
You panic and attempt to flee!
na 1s
You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eastbridge Avenue
[ obvious exits: N S ]
o HP:Battered MV:Weary > You narrate '1s'
o HP:Battered MV:Weary >
Turg narrates 'fled'
o HP:Battered MV:Weary >
n
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Katelyn* is standing here, riding a dust-colored gelding.
* HP:Battered MV:Weary >
*Katelyn* barely tickles your body with her strike.
* HP:Battered MV:Weary - Katelyn: Wounded >
2
[kill human]
You do the best you can!
throw
* HP:Battered MV:Weary - Katelyn: Wounded >
f
You throw a throwing spike at *Katelyn*.
* HP:Battered MV:Weary - Katelyn: Wounded >
A throwing spike arcs through the air.
* HP:Battered MV:Weary - Katelyn: Wounded > PANIC! You couldn't escape!
na gate
* HP:Battered MV:Weary - Katelyn: Wounded >
*Katelyn* deflects a throwing spike that was thrown at her.
* HP:Battered MV:Weary - Katelyn: Wounded > You narrate 'gate'
7
f
* HP:Battered MV:Weary - Katelyn: Wounded >
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Weary - Katelyn: Wounded > Your body is pierced
by razor sharp ice spikes sent by *Katelyn*!
You panic and attempt to flee!
*Katelyn* tries to strike you, but you parry successfully.
You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
o HP:Battered MV:Weary >
s
*Katelyn* has arrived from the north, riding a dust-colored gelding.
Tic in 7 seconds!
* HP:Battered MV:Weary >
*Katelyn* tries to strike you, but you parry successfully.
* HP:Battered MV:Weary - Katelyn: Wounded > No way! You're fighting for your life!
f
* HP:Battered MV:Weary - Katelyn: Wounded >
w
You try to quietly draw a throwing spike from an earthen brown
mantle.
You try to hit *Katelyn*, but she deflects the blow.
You panic and attempt to flee!
w
You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
A man meanders here, quietly speaking to himself.
Back Alley
[ obvious exits: E W ]
A town watchman is here, patrolling the city.
* HP:Battered MV:Weary > Bend in the Alley
[ obvious exits: N E W ]
Door west: door
o HP:Battered MV:Weary >
n
n
e
e
Back Alley
[ obvious exits: N E S ]
Door east: sidegate
o HP:Battered MV:Weary > Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
* HP:Battered MV:Weary > Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A simple man blends into the crowd of the city.
* HP:Battered MV:Weary > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
A well balanced throwing spike is here, plume attached.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
Turg the Dark Master is here, fighting Katelyn.
* HP:Battered MV:Weary >
*Katelyn* panics, and attempts to flee!
g spike
* HP:Battered MV:Weary >
You get a throwing spike.
2
* HP:Battered MV:Weary >
*Katelyn* barely tickles Turg's left leg with her strike.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.759 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
2
*Katelyn* leaves west riding a dust-colored gelding.
* HP:Battered MV:Winded >
* HP:Battered MV:Winded > Turg narrates 'gate bashed'
tt
* HP:Battered MV:Winded >
l
* HP:Battered MV:Winded > [taste rations]
You nibble a little bit of the rations.
* HP:Battered MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Dark Master is standing here.
* HP:Battered MV:Winded > Inside the Gate
* HP:Battered MV:Winded > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Dark Master is standing here.
* HP:Battered MV:Winded > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Dark Master is standing here.
* HP:Battered MV:Winded >
scan w
*Katelyn* is standing here, riding a dust-colored gelding.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A simple man blends into the crowd of the city.
* HP:Battered MV:Winded >
*Katelyn* has arrived from the west, riding a dust-colored gelding.
Turg narrates 'fuckin'
* HP:Battered MV:Winded >
na rol bash
s
You narrate 'rol bash'
* HP:Battered MV:Winded >
Eastbridge Avenue
[ obvious exits: N S ]
Turg has arrived from the north.
o HP:Battered MV:Winded >
*Katelyn* has arrived from the north, riding a dust-colored gelding.
* HP:Battered MV:Winded >
*Katelyn* tickles Turg's body with her strike.
* HP:Battered MV:Winded >
Turg tries to crush *Katelyn*, but she parries successfully.
n
* HP:Battered MV:Winded >
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered MV:Winded >
s
2
Eastbridge Avenue
[ obvious exits: N S ]
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
Turg the Dark Master is here, fighting Katelyn.
throw
* HP:Battered MV:Winded >
*Katelyn* panics, and attempts to flee!
[kill human]
You try to hit *Katelyn*, but she deflects the blow.
* HP:Battered MV:Winded - Turg: Scratched - Katelyn: Wounded > Turg sends *Katelyn*
sprawling with a powerful bash!
*Katelyn* panics, and attempts to flee!
*Katelyn* leaves south riding a dust-colored gelding.
Throw at who?
o HP:Battered MV:Winded >
s
2
Eastbridge Avenue
[ obvious exits: N S W ]
*Katelyn* is sitting here, riding a dust-colored gelding.
A man meanders here, quietly speaking to himself.
Turg has arrived from the north.
throw
* HP:Battered MV:Winded > [kill human]
You try to hit *Katelyn*, but she deflects the blow.
* HP:Battered MV:Winded - Katelyn: Battered >
Turg leaves south. vv
* HP:Battered MV:Winded - Katelyn: Battered > You throw a
throwing spike at *Katelyn*.
* HP:Battered MV:Winded - Katelyn: Battered >
A throwing spike arcs through the air.
dd
* HP:Battered MV:Winded - Katelyn: Battered >
Turg has arrived from the south.
throw
* HP:Battered MV:Winded - Katelyn: Battered > *Katelyn* deflects a throwing spike
that was thrown at her. <-- come on she's sitting!
[draw throwing]
You try to quietly draw a throwing spike from a sungwood bracelet.
* HP:Battered MV:Winded - Katelyn: Battered >
You're too busy at the moment!
* HP:Battered MV:Winded - Katelyn: Battered >
*Katelyn* panics, and attempts to flee!
* HP:Battered MV:Winded - Katelyn: Battered >
Turg tries to crush *Katelyn*, but she parries successfully.
throw
* HP:Battered MV:Winded - Katelyn: Battered >
A prophet of the dragon joins Katelyn's fight!
A prophet of the dragon panics, and attempts to flee!
*Katelyn* leaves north riding a dust-colored gelding.
Throw at who?
o HP:Battered MV:Winded >
A prophet of the dragon leaves south. vv
o HP:Battered MV:Winded >
g spike
You get a throwing spike.
n
o HP:Battered MV:Winded >
Eastbridge Avenue
[ obvious exits: N S ]
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the south.
* HP:Battered MV:Winded >
*Katelyn* leaves south riding a dust-colored gelding.
n
o HP:Battered MV:Winded >
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ack, you lost Turg!
* HP:Battered MV:Winded >
ss
[sheath ]
You sheath a throwing spike into an earthen brown mantle.
* HP:Battered MV:Winded >
wield spike
s
You wield a throwing spike.
* HP:Battered MV:Winded >
2
Eastbridge Avenue
[ obvious exits: N S ]
o HP:Battered MV:Weary >
Turg has arrived from the south.
[kill human]
They aren't here.
!
o HP:Battered MV:Weary >
s
[kill human]
They aren't here.
!
2
o HP:Battered MV:Weary >
Turg leaves south. vv
Eastbridge Avenue
[ obvious exits: N S W ]
Turg the Dark Master is standing here.
o HP:Battered MV:Weary > Turg leaves west. <<
Eastbridge Avenue
[ obvious exits: N W ]
A man meanders here, quietly speaking to himself.
o HP:Battered MV:Weary >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
A man meanders here, quietly speaking to himself.
whe
o HP:Battered MV:Weary > Eastbridge Avenue
[ obvious exits: N W ]
A man meanders here, quietly speaking to himself.
l
o HP:Battered MV:Weary >
Players in your Zone
--------------------
Shzrei - Eastbridge Avenue
Turg - Back Alley
You catch a smell of horses nearby.
sc
o HP:Battered MV:Weary > Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
A man meanders here, quietly speaking to himself.
o HP:Battered MV:Weary >
You have 147(396) hit and 69(250) movement points.
You have scored 106770859 experience points and 351 quest points.
You need 1729141 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Battered MV:Weary >
na i low
You narrate 'i low'
o HP:Battered MV:Weary >
n
Eastbridge Avenue
[ obvious exits: N S W ]
scan w
o HP:Battered MV:Weary >
o HP:Battered MV:Weary >
dr flask
You're not thirsty.
o HP:Battered MV:Weary >
g vial pack
You get a thin vial of yellow fluid from a backpack.
o HP:Battered MV:Weary >
quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
o HP:Battered MV:Winded >
stat
whe
Turg narrates 'bashed'
You are a 612 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.0 lbs and wearing 88.7 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:19. Total: 79.
Offensive bonus: 154, Dodging bonus: 47, Parrying bonus: 91. Total Defence: 138
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- REFRESH
- NO QUIT
- NOTICE
o HP:Battered MV:Winded >
scan w
Players in your Zone
--------------------
Shzrei - Eastbridge Avenue
Turg - Bend in the Alley
You catch a smell of horses nearby.
o HP:Battered MV:Winded >
n
o HP:Battered MV:Winded >
Turg narrates 'off'
o HP:Battered MV:Winded >
Eastbridge Avenue
[ obvious exits: N S ]
o HP:Battered MV:Winded >
s
w
Eastbridge Avenue
[ obvious exits: N S W ]
o HP:Battered MV:Tiring >
Back Alley
[ obvious exits: E W ]
o HP:Battered MV:Winded >
w
2
A baker bellows 'ztbZrXyBlS oluv oP HHxPWKGc^ Ztqy bWx\rXK'
Bend in the Alley
[ obvious exits: N E W ]
Door west: door
A tall dust-colored gelding prances in a circle here.
o HP:Battered MV:Winded > [kill human]
They aren't here.
o HP:Battered MV:Winded >
scan w
o HP:Battered MV:Winded >
A baker bellows 'oiWEWhTfeJ Rj_Y Ge lGPno@gZv hn]? BggmwmI'
whe
o HP:Battered MV:Winded >
x
o HP:Battered MV:Winded > Players in your Zone
--------------------
Shzrei - Bend in the Alley
Turg - The Bakery
o HP:Battered MV:Winded > [ex ]
Obvious exits:
North - Back Alley
East - Back Alley
West - A closed 'door'
odw
open door w
o HP:Battered MV:Winded >
Ok.
scan w
o HP:Battered MV:Winded >
The door closes quietly.
o HP:Battered MV:Winded >
o HP:Battered MV:Tiring >
Tic in 7 seconds!
odw;w
open door w
odw;w
open w
odw;w
open w
odw;w
open w
odw;w
open w
Ok.
odw;w
open w
o HP:Battered MV:Tiring > The Bakery
[ obvious exits: E ]
Door east: door
*Katelyn* is standing here.
The Watchman is here, fighting Turg. <-- brave brave sir Robin - Turg is going to die
The Watchman is here, fighting Turg.
The Watchman is here, fighting Turg.
The Watchman is sitting here.
The Watchman is here, fighting Turg.
Turg the Dark Master is here, fighting the Watchman.
The Watchman is here, fighting Turg.
A baker is here, fighting Turg.
A merchant guard is here, fighting Turg.
A merchant guard eyes you warily, intent on keeping order.
* HP:Battered MV:Tiring > I see no w here.
2
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > I see no w here.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > I see no w here.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > I see no w here.
2
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > *Katelyn* unleashes a flurry of icy spikes at Turg, who is
stabbed repeatedly.
I see no w here.
cde
close door e <-- first reaction is Turg on the FC, no he's firetrucking not.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > [kill human]
You try to hit *Katelyn*, but she deflects the blow.
* HP:Battered MV:Tiring - Katelyn: Wounded > You try to hit *Katelyn*, but she
parries successfully.
A baker bellows 'xpaKXsGSl^ uX\s lD qg[rWT^Tb f[xL Y`IFFNW'
A merchant guard tries to slash you, but you deflect the blow.
*Katelyn* barely tickles your body with her strike.
A merchant guard tickles Turg's right arm with his slash.
A baker fails to hit Turg.
The Watchman fails to pierce Turg.
The Watchman barely tickles Turg's left foot with his pierce.
The Watchman fails to pierce Turg.
Turg crushes the Watchman's right leg into bloody fragments!
Turg crushes the Watchman's body very hard.
Turg crushes the Watchman's right leg into bloody fragments!
Turg crushes the Watchman's right arm into bloody fragments!
Turg crushes the Watchman's right leg into bloody fragments!
Turg crushes the Watchman's body very hard.
Turg crushes a baker's left hand into bloody fragments!
Turg crushes a merchant guard's body into bloody fragments!
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
[kill human]
You do the best you can!
* HP:Battered MV:Tiring - Katelyn: Wounded > Ok.
2
* HP:Battered MV:Tiring - Katelyn: Wounded >
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
* HP:Battered MV:Tiring - Katelyn: Wounded > [kill human]
You do the best you can!
* HP:Battered MV:Tiring - Katelyn: Wounded >
throw
You throw a throwing spike at *Katelyn*.
* HP:Battered MV:Tiring - Katelyn: Wounded >
dd
A baker bellows 'CLZNpT_T[M mScH g[ aSHGJMHrw gTaD bc@oBO\'
A merchant guard tickles your body with his slash.
A merchant guard tickles Turg's right arm with his slash.
A baker fails to hit Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
Turg tries to crush the Watchman, but he deflects the blow.
Turg tries to crush the Watchman, but he parries successfully.
Turg crushes the Watchman's left leg into bloody fragments!
Turg crushes the Watchman's right hand into bloody fragments!
Turg crushes the Watchman's left foot into bloody fragments!
Turg crushes the Watchman's body into bloody fragments!
Turg crushes a baker's body into bloody fragments!
Turg crushes a merchant guard's left leg into bloody fragments!
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.845 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
* HP:Battered MV:Tiring - Katelyn: Wounded >
A throwing spike arcs through the air.
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
throw
* HP:Beaten MV:Tiring - Katelyn: Wounded >
Turg narrates 'on mobs'
* HP:Beaten MV:Tiring - Katelyn: Wounded >
*Katelyn* deflects a throwing spike that was thrown at her.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
* HP:Beaten MV:Tiring - Katelyn: Wounded > [draw throwing]
You try to quietly draw a throwing spike from an earthen brown mantle.
* HP:Beaten MV:Tiring - Katelyn: Wounded > You throw a throwing
spike at *Katelyn*.
* HP:Beaten MV:Tiring - Katelyn: Wounded >
ode
open door e
A throwing spike arcs through the air.
7
* HP:Beaten MV:Tiring - Katelyn: Wounded >
f
*Katelyn* deflects a throwing spike that was thrown at her.
A merchant guard tickles your right leg with his slash.
A merchant guard fails to slash Turg.
A baker fails to hit Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
Turg crushes the Watchman's body into bloody fragments!
Turg crushes the Watchman's body very hard.
Turg crushes the Watchman's head into bloody fragments!
Turg crushes the Watchman's right arm into bloody fragments!
Turg crushes the Watchman's right leg into bloody fragments!
Turg crushes the Watchman's body extremely hard.
Turg crushes a baker's body into bloody fragments!
Turg crushes a merchant guard's body into bloody fragments!
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
* HP:Beaten MV:Tiring - Katelyn: Wounded >
Ok.
* HP:Beaten MV:Tiring - Katelyn: Wounded > [ch mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Katelyn: Wounded > PANIC! You couldn't escape!
* HP:Beaten MV:Tiring - Katelyn: Wounded >
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman barely tickles Turg's body with his pierce.
* HP:Beaten MV:Tiring - Katelyn: Wounded >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
ode
open door e
ode
open door e
ode
open door e
*Katelyn* closes the door.
PANIC! You couldn't escape!
Ok.
* HP:Critical MV:Tiring - Katelyn: Wounded > It's already open!
* HP:Critical MV:Tiring - Katelyn: Wounded > A merchant guard tries to slash you, but
you parry successfully.
You try to quietly draw a throwing spike from a sungwood bracelet.
You try to hit *Katelyn*, but she deflects the blow.
*Katelyn* tries to strike you, but you deflect the blow.
A merchant guard barely tickles Turg's head with his slash.
A baker fails to hit Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
Turg crushes the Watchman's body into bloody fragments!
Turg crushes the Watchman's body very hard.
Turg tries to crush the Watchman, but he deflects the blow.
Turg crushes the Watchman's right leg into bloody fragments!
Turg crushes the Watchman's head into bloody fragments!
Turg crushes the Watchman's body extremely hard.
Turg crushes a baker's body into bloody fragments!
Turg tries to crush a merchant guard, but he parries successfully.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
It's already open!
na flee
* HP:Critical MV:Tiring - Katelyn: Wounded >
You narrate 'flee'
* HP:Critical MV:Tiring - Katelyn: Wounded >
*Katelyn* closes the door.
* HP:Critical MV:Tiring - Katelyn: Wounded >
ode
open door e
The Starling arrives at the docks.
ode
open door e
ode
open door e
* HP:Critical MV:Tiring - Katelyn: Wounded >
ode
open door e
ode
open door e
The Watchman fails to pierce Turg.
The Watchman barely tickles Turg's right leg with his pierce.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
Ok.
ode
open door e
ode
open door e
* HP:Critical MV:Tiring - Katelyn: Wounded > It's already open!
ode
open door e
ode
open door e
* HP:Critical MV:Tiring - Katelyn: Wounded > Turg panics, and attempts to flee!
It's already open!
ode
open door e
ode
open door e
* HP:Critical MV:Tiring - Katelyn: Wounded > It's already open!
* HP:Critical MV:Tiring - Katelyn: Wounded >
A merchant guard barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A merchant guard barely tickles Turg's left hand with his slash.
A baker fails to hit Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
Turg crushes the Watchman's left leg into bloody fragments!
Turg crushes the Watchman's left leg very hard.
Turg crushes the Watchman's head into bloody fragments!
Turg crushes the Watchman's right leg extremely hard.
Turg crushes the Watchman's right leg into bloody fragments!
Turg tries to crush the Watchman, but he parries successfully.
Turg crushes a baker's head into bloody fragments!
Turg crushes a merchant guard's body extremely hard.
The Watchman fails to pierce Turg.
The Watchman fails to pierce Turg.
The Watchman barely tickles Turg's body with his pierce.
Turg leaves east. >>
ode
open door e
ode
open door e
ode
open door e
ode
open door e
f <-- hello watch closely now
The Watchman joins Katelyn's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A baker joins a merchant guard's fight!
A baker bellows 'hlqWesjTEf iUnplW YP hbdDar]`y nLzV ukLRNyu'
The Watchman bellows '\TAqwQo _DjVv^ IZURJA For Cjlo_ _K l]` E_NBrBZ'
You flee head over heels.
Bend in the Alley
[ obvious exits: N E W ]
Door west: door
Turg the Dark Master is standing here.
A tall dust-colored gelding prances in a circle here.
That's impossible, I'm afraid.
o HP:Critical MV:Tiring > That's impossible, I'm afraid.
o HP:Critical MV:Tiring > The door closes quietly.
That's impossible, I'm afraid.
o HP:Critical MV:Tiring > That's impossible, I'm afraid.
e
o HP:Critical MV:Tiring > That's impossible, I'm afraid.
o HP:Critical MV:Tiring > That's impossible, I'm afraid.
o HP:Critical MV:Tiring > That's impossible, I'm afraid.
o HP:Critical MV:Tiring > The door is opened from the other side.
That's impossible, I'm afraid.
o HP:Critical MV:Tiring > The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
*Katelyn* has arrived from the west. <-- nooooooo
That's impossible, I'm afraid.
* HP:Critical MV:Tiring > *Katelyn* tries to strike you, but you parry successfully.
That's impossible, I'm afraid.
* HP:Critical MV:Tiring - Katelyn: Wounded > That's impossible, I'm afraid.
* HP:Critical MV:Tiring - Katelyn: Wounded > You panic and
attempt to flee!
f
e
n
e
You flee head over heels.
Back Alley
[ obvious exits: E W ]
Eastbridge Avenue
[ obvious exits: N S W ]
o HP:Critical MV:Tiring > Eastbridge Avenue
[ obvious exits: N S ]
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong > The gate seems to be closed.
* HP:Critical MV:Strong >
ode
open gate e
e
e
*Katelyn* has arrived from the south.
* HP:Critical MV:Strong > *Katelyn* tries to strike you, but you deflect the blow.
Ok.
* HP:Critical MV:Strong - Katelyn: Wounded > No way! You're fighting for your life!
na out
f
* HP:Critical MV:Strong - Katelyn: Wounded > No way! You're fighting for your life!
* HP:Critical MV:Strong - Katelyn: Wounded >
You try to hit *Katelyn*, but she parries successfully.
*Katelyn* tries to strike you, but you deflect the blow.
You narrate 'out' <-- let your buddy know to get safe
w
* HP:Critical MV:Strong - Katelyn: Wounded > You panic and
attempt to flee!
*Katelyn* closes the gate.
You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Alas, you cannot go that way...
f
o HP:Critical MV:Tiring >
Eastbridge Avenue
[ obvious exits: N S W ]
o HP:Critical MV:Tiring >
w
w
Back Alley
[ obvious exits: E W ]
n
n
o HP:Critical MV:Strong >
w
w
*Katelyn* has arrived from the east.
Bend in the Alley
[ obvious exits: N E W ]
Door west: door
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall dust-colored gelding prances in a circle here.
* HP:Critical MV:Strong > *Katelyn* has arrived from the east.
Back Alley
[ obvious exits: N E S ]
Door east: sidegate
n
n
o HP:Critical MV:Strong > *Katelyn* has arrived from the south.
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
n
* HP:Critical MV:Strong > *Katelyn* has arrived from the south.
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
* HP:Critical MV:Tiring > *Katelyn* has arrived from the east.
A raven has arrived from the east.
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring > Tailor <-- be unpredictable! this isn't panic at all
[ obvious exits: S ]
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
w
w
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
Stone Street Under the White Bridge
[ obvious exits: E W ]
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
An old woman smiles kindly.
A young blacksmith is here, looking for work.
* HP:Critical MV:Tiring > Stone Street by the Docks
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
tt
o HP:Critical MV:Tiring > The Pier
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > [taste rations]
You nibble a little bit of the rations.
o HP:Critical MV:Tiring >
na pier
sc
You narrate 'pier'
o HP:Critical MV:Tiring >
You have 20(396) hit and 175(250) movement points.
You have scored 106770859 experience points and 351 quest points.
You need 1729141 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Critical MV:Tiring >
whe
Players in your Zone
--------------------
Turg - Inside the Gate
Shzrei - The Pier
o HP:Critical MV:Tiring >
whe
Players in your Zone
--------------------
Turg - Inside the Gate
Shzrei - The Pier
o HP:Critical MV:Tiring >
na were u i 20hp
whe
You narrate 'were u i 20hp'
o HP:Critical MV:Strong > Players in your Zone
--------------------
Turg - Inside the Gate
Shzrei - The Pier
o HP:Critical MV:Strong >
ss;wield spike
ss;wield spike
l
[sheath ]
You sheath a throwing spike into an earthen brown mantle.
o HP:Critical MV:Strong > Turg narrates 'Imn gate'
You wield a throwing spike.
o HP:Critical MV:Strong > [sheath ]
You sheath a throwing spike into a sungwood bracelet.
o HP:Critical MV:Strong > You don't seem to have a spike.
o HP:Critical MV:Strong > The Pier
Weatherbeaten wooden planks mark the edge of a pier, which begins among the
nearby warehouses and extends onto the river to the west. Cleats and lines
mark mooring spots along the pier, providing berths for a large number of
boats. Maritime traffic down the Arinelle is frequent and voluminous. The
stone streets of Whitebridge begin to the east, near the less seedy of the
warehouses. The pier is largely in the shadow of the massive White Bridge
which extends from the city's center over the river to the west.
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
o HP:Critical MV:Strong >
sc
You have 33(396) hit and 199(250) movement points.
You have scored 106770859 experience points and 351 quest points.
You need 1729141 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Critical MV:Strong >
stat
You are a 612 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 5.7 lbs and wearing 88.4 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:19. Total: 79.
Offensive bonus: 74, Dodging bonus: 48, Parrying bonus: 91. Total Defence: 139
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- REFRESH
- NO QUIT
- NOTICE
whe
o HP:Critical MV:Strong >
*Katelyn* has arrived from the east.
A raven has arrived from the east.
* HP:Critical MV:Strong >
*Katelyn* fails to strike you.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
e
*Katelyn* tries to strike you, but you deflect the blow.
A rat now follows Katelyn.
e
e
e
You flee head over heels.
Stone Street by the Docks
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
Players in your Zone
--------------------
Shzrei - Stone Street by the Docks
Turg - Inside the Gate
o HP:Critical MV:Strong > The Pier
o HP:Critical MV:Strong > The Pier
[ obvious exits: E W ]
A raven is here flying around.
*Katelyn* is standing here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Strong > *Katelyn* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical MV:Strong - Katelyn: Wounded > A city lamplighter has arrived from the
east.
You swiftly dodge a city lamplighter's attempt to hit you.
No way! You're fighting for your life!
* HP:Critical MV:Strong - Katelyn: Wounded > No way! You're fighting for your life!
f
e
* HP:Critical MV:Strong - Katelyn: Wounded > No way! You're fighting for your life!
e
* HP:Critical MV:Strong - Katelyn: Wounded >
A city lamplighter tries to hit you, but you parry successfully.
You try to quietly draw a throwing spike from an earthen brown mantle.
You try to hit *Katelyn*, but she parries successfully.
*Katelyn* fails to strike you.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
e
You swiftly dodge a city lamplighter's attempt to hit you.
You try to hit *Katelyn*, but she deflects the blow.
*Katelyn* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Whitebridge Docks
[ obvious exits: E W ]
PANIC! You couldn't escape!
o HP:Critical MV:Strong > The Pier
[ obvious exits: E W ]
A city lamplighter stands nearby, attending his duties.
A raven is here flying around.
*Katelyn* is standing here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Strong >
*Katelyn* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
e
Tic in 7 seconds!
The Watchman has arrived from the east.
e
e
The Watchman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
The Watchman stops using a lantern.
A city lamplighter tries to hit you, but you dodge the attack.
*Katelyn* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
The Watchman has arrived from the east.
You flee head over heels.
Stone Street by the Docks
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Stone Street Under the White Bridge
[ obvious exits: E W ]
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
A young blacksmith is here, looking for work.
* HP:Critical MV:Strong > The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
* HP:Critical MV:Strong > Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
e
* HP:Critical MV:Strong > Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
e
e
* HP:Critical MV:Strong > Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A simple man blends into the crowd of the city.
e
* HP:Critical MV:Strong >
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Dark Master is standing here.
ode
open e
* HP:Critical MV:Strong >
e
The sun rises.
Tic length updated to: 61.423 seconds.
Your extra burst of stamina fades. Starting tic timer.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You are hungry.
Starting tic timer. Starting tic timer.
The gate seems to be closed.
* HP:Critical MV:Full > The gate seems to be closed.
* HP:Critical MV:Full > The gate seems to be closed.
s
* HP:Critical MV:Full > *Katelyn* has arrived from the west.
A rat has arrived from the west.
A raven has arrived from the west.
Turg tries to crush *Katelyn*, but she parries successfully. <-- bossman!
I see no e here.
s
s
* HP:Critical MV:Full > The gate seems to be closed.
* HP:Critical MV:Full >
Eastbridge Avenue
[ obvious exits: N S ]
* HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: N S W ]
* HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: N W ]
A man meanders here, quietly speaking to himself.
* HP:Critical MV:Full >
w
n
w
Before a Well-Kept House
[ obvious exits: N E W ]
* HP:Critical MV:Full >
A Quiet House
[ obvious exits: N S W ]
Door north: Woodendoor
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
* HP:Critical MV:Full > A Peaceful Bedroom
[ obvious exits: E ]
A wisdom stands here ready to help.
Meraneve Hellamen stands here, ready to assist with bringing a child into the world.
* HP:Critical MV:Full >
sc
You have 41(396) hit and 231(250) movement points.
You have scored 106770859 experience points and 351 quest points.
You need 1729141 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
You are hungry.
tt
* HP:Critical MV:Full >
[taste rations]
You nibble a little bit of the rations.
* HP:Critical MV:Full >
l
A wisdom fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A wisdom bellows 'W]EpPqF@iw Cx^_Pb Xc IfMVPBg@i yGOO _mUTvC['
A wisdom tries to pierce you, but you parry successfully.
s
e
You hit a wisdom's right arm extremely hard.
A wisdom bellows 'zqqXEC^JKc fMTUIV _O OPtk`TsWs QXou WecikgL'
A wisdom tries to pierce you, but you deflect the blow.
You flee head over heels.
A Quiet House
This is a neat and well arranged house set in the middle of the city. The
house is well furnished, and the room is centered on a large table. A
couch and several chairs surround the table. Bookshelves are stuffed
full with various tomes. The door lies to the south.
[ obvious exits: N S W ]
Door north: Woodendoor
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
A Quiet House
This is a neat and well arranged house set in the middle of the city. The
house is well furnished, and the room is centered on a large table. A
couch and several chairs surround the table. Bookshelves are stuffed
full with various tomes. The door lies to the south.
[ obvious exits: N S W ]
Door north: Woodendoor
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
n
* HP:Critical MV:Full >
n
Before a Well-Kept House
[ obvious exits: N E W ]
* HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: N W ]
A man meanders here, quietly speaking to himself.
* HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: N S W ]
* HP:Critical MV:Strong > Eastbridge Avenue
[ obvious exits: N S ]
n
* HP:Critical MV:Strong >
Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
Turg the Dark Master is standing here.
* HP:Critical MV:Strong >
n
Eastbridge Avenue
[ obvious exits: N S W ]
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Turg has arrived from the south.
n
* HP:Critical MV:Strong >
n
Eastbridge Avenue
[ obvious exits: N S ]
A little girl plays here.
Turg has arrived from the south.
* HP:Critical MV:Strong >
Bend in the Road
[ obvious exits: S W ]
Turg has arrived from the south.
* HP:Critical MV:Strong >
na low crit
l
You narrate 'low crit'
* HP:Critical MV:Strong > Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Turg the Dark Master is standing here.
* HP:Critical MV:Strong >
scan w
* HP:Critical MV:Strong >
Turg narrates 'nods'
* HP:Critical MV:Strong >
sc
You have 41(396) hit and 213(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Critical MV:Strong >
scan s
A little girl plays here.
* HP:Critical MV:Strong >
Turg gets a thin vial of yellow fluid from a backpack.
* HP:Critical MV:Strong >
w
Paved Stone Street
[ obvious exits: E W ]
Turg has arrived from the east.
* HP:Critical MV:Strong >
Turg gives you a thin vial of yellow fluid.
* HP:Beaten MV:Strong >
na can u bash? glad i got u out
You narrate 'can u bash? glad i got u out'
l turg
* HP:Beaten MV:Strong >
Turg has some small wounds and bruises.
Turg is hurt.
Turg is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Beaten MV:Strong >
scan
whe
West: Miloh lounges alongside the road, scratching his beard.
* HP:Beaten MV:Strong >
Players in your Zone
--------------------
Turg - Paved Stone Street
Shzrei - Paved Stone Street
You catch a smell of horses nearby.
* HP:Beaten MV:Strong >
l
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong >
sc
You have 63(396) hit and 211(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Strong >
eq
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a necklace of bloody human skulls
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a throwing spike
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a belt hook
<worn on belt> a small leather sheath
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
* HP:Beaten MV:Strong >
ss
[sheath ]
You sheath a throwing spike into an earthen brown mantle.
* HP:Beaten MV:Strong >
Turg narrates 'I have landed maybe 1/5'
g spike pack
* HP:Beaten MV:Strong >
g spike pack
g spike pack
You get a throwing spike from a backpack.
* HP:Beaten MV:Strong > You get a throwing spike from a backpack.
* HP:Beaten MV:Strong > You get a throwing spike from a backpack.
* HP:Beaten MV:Strong >
wield spike
You wield a throwing spike.
* HP:Beaten MV:Strong >
wield spike;ss
wield spike;ss
wield spike;ss
You're already wielding a weapon.
* HP:Beaten MV:Strong > [sheath ]
You sheath a throwing spike into a sungwood bracelet.
Tic in 7 seconds!
* HP:Beaten MV:Strong > You wield a throwing spike.
* HP:Beaten MV:Strong > [sheath ]
There is already something in a small leather sheath.
* HP:Beaten MV:Strong > You're already wielding a weapon.
* HP:Beaten MV:Strong > [sheath ]
There is already something in a small leather sheath.
* HP:Beaten MV:Strong >
rem spike
sc
You stop using a throwing spike.
* HP:Beaten MV:Strong > You have 63(396) hit and 211(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Strong >
wield flail
You don't seem to have a flail.
scan
* HP:Beaten MV:Strong >
West: Miloh lounges alongside the road, scratching his beard.
* HP:Beaten MV:Strong >
da
whe
[draw flail]
You loosen a dark, barbed flail from a belt hook and uncoil it.
sc
* HP:Beaten MV:Strong >
Players in your Zone
--------------------
Turg - Paved Stone Street
Shzrei - Paved Stone Street
You catch a smell of horses nearby.
* HP:Beaten MV:Strong >
The day has begun.
Tic length updated to: 62.456 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You are hungry.
Starting tic timer. Starting tic timer.
You have 77(396) hit and 245(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
You are hungry.
* HP:Beaten MV:Full >
tt
l
[taste rations]
You nibble a little bit of the rations.
* HP:Beaten MV:Full > Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Turg the Dark Master is standing here.
scan w
* HP:Beaten MV:Full >
l
Miloh lounges alongside the road, scratching his beard.
* HP:Beaten MV:Full > Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Full >
whe
sc
l
Players in your Zone
--------------------
Turg - Paved Stone Street
Shzrei - Paved Stone Street
* HP:Beaten MV:Full > You have 77(396) hit and 245(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Full > Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Full >
na sm gone
e
You narrate 'sm gone'
scan s
* HP:Beaten MV:Full > Bend in the Road
[ obvious exits: S W ]
Turg has arrived from the west.
* HP:Beaten MV:Full >
whe
A little girl plays here.
* HP:Beaten MV:Full >
Players in your Zone
--------------------
Turg - Bend in the Road
Shzrei - Bend in the Road
You catch a smell of horses nearby.
* HP:Beaten MV:Full >
s
scan s
Eastbridge Avenue
[ obvious exits: N S ]
A little girl plays here.
Turg has arrived from the north.
* HP:Beaten MV:Full > A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* HP:Beaten MV:Full >
s
s
Eastbridge Avenue
[ obvious exits: N S W ]
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Turg has arrived from the north.
* HP:Beaten MV:Full > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the north.
scan e
* HP:Beaten MV:Full >
* HP:Beaten MV:Full >
*Katelyn* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Full - Katelyn: Wounded >
Turg tries to crush *Katelyn*, but she deflects the blow.
s
* HP:Beaten MV:Full - Katelyn: Wounded >
f
No way! You're fighting for your life!
* HP:Beaten MV:Full - Katelyn: Wounded > You panic and attempt
to flee!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A simple man blends into the crowd of the city.
A town watchman is here, patrolling the city.
You gasp in pain as streaks of fire from *Katelyn* burn your body!
* HP:Critical MV:Full >
*Katelyn* has arrived from the east, riding a dust-colored gelding.
*Katelyn* tries to strike you, but you parry successfully.
* HP:Critical MV:Full - Katelyn: Wounded >
s
The Watchman joins Katelyn's fight!
The Watchman joins the Watchman's fight!
f
s
* HP:Critical MV:Full - Katelyn: Wounded >
No way! You're fighting for your life!
s
* HP:Critical MV:Full - Katelyn: Wounded > You panic and attempt
to flee!
The Watchman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
The Watchman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
The Watchman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
Turg has arrived from the east.
Turg crushes *Katelyn*'s body into bloody fragments!
You flee head over heels.
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Back Alley
[ obvious exits: N E S ]
Door east: sidegate
* HP:Critical MV:Full > Bend in the Alley
[ obvious exits: N E W ]
Door west: door
* HP:Critical MV:Full >
e
e
Back Alley
[ obvious exits: E W ]
n
* HP:Critical MV:Full >
n
Eastbridge Avenue
[ obvious exits: N S W ]
* HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: N S ]
A town watchman is here, patrolling the city.
op gate
* HP:Critical MV:Strong > Inside the Gate
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
e
e
* HP:Critical MV:Strong >
Turg narrates 'just go'
e
* HP:Critical MV:Strong > Ok.
* HP:Critical MV:Strong > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
e
* HP:Critical MV:Strong > Caemlyn Road
[ obvious exits: E W ]
e
* HP:Critical MV:Strong > Caemlyn Road
[ obvious exits: E S W ]
* HP:Critical MV:Strong > Caemlyn Road
[ obvious exits: E W ]
A raven is here flying around.
* HP:Critical MV:Strong > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
* HP:Critical MV:Strong >
na nods aout e
n
You narrate 'nods aout e'
* HP:Critical MV:Strong > Broken Path
[ obvious exits: N E S ]
A raven is here flying around.
e
e
* HP:Beaten MV:Strong >
sc
Higher Braem Wood
[ obvious exits: N E S W ]
Door down: pebble
d
* HP:Beaten MV:Strong > Higher Braem Wood
[ obvious exits: N S W D ]
* HP:Beaten MV:Strong > You have 65(396) hit and 205(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Strong > Deep in the Braem Wood
[ obvious exits: N W U ]
A handsome stag stands here, ready to run.
o HP:Beaten MV:Strong >
w
Deep in the Braem Wood
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
o HP:Beaten MV:Strong >
na am 1w razpt
You narrate 'am 1w razpt'
o HP:Beaten MV:Strong >
sc
i
You have 65(396) hit and 201(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
eq
o HP:Beaten MV:Strong >
You are carrying:
[2] a throwing spike (worn)
a thin vial of yellow fluid
a flask stained with human blood
a cup of thready brown tea
a wealth of gold crowns (181)
a water skin
three copper pennys
a package of iron rations
some brown kaf beans
[3] a sack of green ivy
[4] a blue pouch of flatwort tea
o HP:Beaten MV:Strong > You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a necklace of bloody human skulls
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a dark, barbed flail
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a belt hook
<worn on belt> a small leather sheath
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
o HP:Beaten MV:Strong >
whe
who
Players in your Zone
--------------------
Shzrei - Deep in the Braem Wood
o HP:Beaten MV:Strong >
Players
There is/are: 8 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Silica the Wolfish Trolloc
Turg the Dark Master [Ghar'ghael Master]
Zoom the Contagious Stalker [Ghar'ghael]
Shzrei the Revolting Torturer [Dhai'mon]
Kultunk the Dark High Master [Ghar'ghael Master]
Lynch the Wolfish Trolloc
6 players displayed.
o HP:Beaten MV:Strong >
l
Tic in 7 seconds!
Deep in the Braem Wood
Mighty oaks tower high above you here in the depth of the Braem Wood. Some
broken branches have fallen onto the floor of the wood, but have, over the
ages, been covered by mosses and ferns, and the place looks very peaceful
and safe. The Braem Wood surrounds you on all sides except south, where
there are cliffs, part of the peaks surrounding this, the deepest part of
The Braem Wood.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
o HP:Beaten MV:Strong >
na lets go 4k? more failed flees for her
whe
You narrate 'lets go 4k? more failed flees for her'
l
o HP:Beaten MV:Strong >
sc
Players in your Zone
--------------------
Turg - Higher Braem Wood
Shzrei - Deep in the Braem Wood
o HP:Beaten MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.856 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
Deep in the Braem Wood
Mighty oaks tower high above you here in the depth of the Braem Wood. Some
broken branches have fallen onto the floor of the wood, but have, over the
ages, been covered by mosses and ferns, and the place looks very peaceful
and safe. The Braem Wood surrounds you on all sides except south, where
there are cliffs, part of the peaks surrounding this, the deepest part of
The Braem Wood.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
o HP:Beaten MV:Full > You have 79(396) hit and 235(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
You are hungry.
o HP:Beaten MV:Full >
tt
l
[taste rations]
You nibble a little bit of the rations.
sc
o HP:Beaten MV:Full > Deep in the Braem Wood
Mighty oaks tower high above you here in the depth of the Braem Wood. Some
broken branches have fallen onto the floor of the wood, but have, over the
ages, been covered by mosses and ferns, and the place looks very peaceful
and safe. The Braem Wood surrounds you on all sides except south, where
there are cliffs, part of the peaks surrounding this, the deepest part of
The Braem Wood.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
o HP:Beaten MV:Full >
You have 79(396) hit and 235(250) movement points.
You have scored 106771189 experience points and 351 quest points.
You need 1728811 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Beaten MV:Full >
Turg narrates 'go 4k yeah'
o HP:Beaten MV:Full >
Turg narrates 'she here'
o HP:Beaten MV:Full >
na 1 tic and i got hps to survive a spike
whe
e
You narrate '1 tic and i got hps to survive a spike'
u
o HP:Beaten MV:Full > Players in your Zone
--------------------
Turg - Higher Braem Wood
Shzrei - Deep in the Braem Wood
o HP:Beaten MV:Full > Deep in the Braem Wood
[ obvious exits: N W U ]
A handsome stag stands here, ready to run.
o HP:Beaten MV:Full > Higher Braem Wood
[ obvious exits: N S W D ]
*Katelyn* is standing here.
* HP:Beaten MV:Full >
s
*Katelyn* tries to strike you, but you deflect the blow.
s
f
* HP:Beaten MV:Full - Katelyn: Wounded > No way! You're fighting for your life!
w
* HP:Beaten MV:Full - Katelyn: Wounded > No way! You're fighting for your life!
* HP:Beaten MV:Full - Katelyn: Wounded >
You try to slice *Katelyn*, but she parries successfully.
*Katelyn* fails to strike you.
You panic and attempt to flee!
You flee head over heels.
Higher Braem Wood
[ obvious exits: N E S W ]
Door down: pebble
A raven is here flying around.
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
* HP:Beaten MV:Full > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
* HP:Beaten MV:Full >
e
e
s
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
n
* HP:Beaten MV:Strong >
e
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: N E ]
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: N W ]
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: E S ]
* HP:Beaten MV:Strong > Bend in the Road
[ obvious exits: N W ]
* HP:Beaten MV:Strong >
n
e
s
Bend in the Road
[ obvious exits: N E S W ]
Door west: wellgate
whe
* HP:Beaten MV:Strong > Bend in the Road
[ obvious exits: N E S W ]
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A raven is here flying around.
* HP:Beaten MV:Strong > Bend in the Road
[ obvious exits: N E ]
A cackling hyena circles its prey.
* HP:Beaten MV:Strong >
Players in your Zone
--------------------
Shzrei - Bend in the Road
e
* HP:Beaten MV:Strong >
e
e
e
A cackling hyena tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
e
* HP:Beaten MV:Strong - a cackling hyena: Scratched > No way! You're fighting for
your life!
e
* HP:Beaten MV:Strong - a cackling hyena: Scratched > No way! You're fighting for
your life!
f
* HP:Beaten MV:Strong - a cackling hyena: Scratched > No way! You're fighting for
your life!
s
e
* HP:Beaten MV:Strong - a cackling hyena: Scratched > You slice a cackling hyena's
body extremely hard.
A cackling hyena tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
e
* HP:Beaten MV:Strong - a cackling hyena: Hurt > No way! You're fighting for your
life!
e
e
* HP:Beaten MV:Strong - a cackling hyena: Hurt > You panic and
attempt to flee!
You flee head over heels.
Bend in the Road
[ obvious exits: N E S W ]
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A raven is here flying around.
Bend in the Road
[ obvious exits: N E ]
A cackling hyena circles its prey.
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: N E W ]
A huge hound is here, trained to kill.
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: N E W ]
e
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: E W ]
e
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: N E W ]
A spotted jaguar opens its eyes lazily.
e
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: E W ]
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: E W ]
* HP:Beaten MV:Strong > Caemlyn Road
[ obvious exits: E W ]
A wild dog with matted fur snarls at you.
* HP:Beaten MV:Strong >
e
e
Caemlyn Road
[ obvious exits: E W ]
A wild dog with matted fur snarls at you.
e
* HP:Beaten MV:Tiring > Caemlyn Road
[ obvious exits: E W ]
Door north: shrubbery
A short man stands here, nervously eyeing everything in sight.
A short man stands here, nervously eyeing everything in sight.
* HP:Beaten MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
* HP:Beaten MV:Tiring >
e
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Door north: gate
* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Shzrei - The Caemlyn Road at Four Kings
* HP:Beaten MV:Tiring >
e
e
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
An artifact collector stands here, searching specific items.
* HP:Beaten MV:Tiring > At the Smiling Gleeman
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
na come 1w 4k junct
whe
You narrate 'come 1w 4k junct'
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Shzrei - At the Smiling Gleeman
* HP:Beaten MV:Tiring >
l
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
cc
[change wimpy]
You won't flee from any fight now.
* HP:Beaten MV:Tiring >
7
[ch mood wimpy]
Mood changed to: Wimpy
whe
sc
* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Shzrei - At the Smiling Gleeman
stat
* HP:Beaten MV:Tiring > You have 93(396) hit and 177(250) movement points.
You have scored 106771354 experience points and 351 quest points.
You need 1728646 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
You are a 612 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.4 lbs and wearing 87.8 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:19. Total: 79.
Offensive bonus: 145, Dodging bonus: 48, Parrying bonus: 110. Total Defence: 158
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
eq
* HP:Beaten MV:Tiring >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a necklace of bloody human skulls
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a dark, barbed flail
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a belt hook
<worn on belt> a small leather sheath
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
* HP:Beaten MV:Tiring >
gr
Your group consists of:
Shzrei (Head of group)
Turg
* HP:Beaten MV:Tiring >
gg
[group all]
whe
* HP:Beaten MV:Tiring >
l
Players in your Zone
--------------------
Shzrei - At the Smiling Gleeman
* HP:Beaten MV:Tiring > At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
r
draw
You sit down and rest your tired bones.
You sheath a dark, barbed flail into a belt hook.
* HP:Beaten MV:Tiring >
not
You try to quietly draw a throwing spike from an earthen brown mantle.
* HP:Beaten MV:Tiring >
You start paying increased attention to your surroundings.
ss
* HP:Beaten MV:Tiring >
da
whe
[sheath ]
You sheath a throwing spike into an earthen brown mantle.
l
* HP:Beaten MV:Tiring > [draw flail]
You loosen a dark, barbed flail from a belt hook and uncoil it.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Shzrei - At the Smiling Gleeman
* HP:Beaten MV:Tiring > At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
sc
You have 93(396) hit and 177(250) movement points.
You have scored 106771354 experience points and 351 quest points.
You need 1728646 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are resting.
* HP:Beaten MV:Tiring >
Tic in 7 seconds!
t turg need me?
Turg has arrived from the west.
whe
* HP:Beaten MV:Tiring > You tell Turg 'need me?'
sc
* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Turg - At the Smiling Gleeman
Shzrei - At the Smiling Gleeman
* HP:Beaten MV:Tiring > You have 93(396) hit and 177(250) movement points.
You have scored 106771354 experience points and 351 quest points.
You need 1728646 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are resting.
* HP:Beaten MV:Tiring >
l turg
Turg has a few scratches.
Turg is scratched.
Turg is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.328 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
Turg shakes his head.
* HP:Beaten MV:Strong >
tt
[taste rations]
You nibble a little bit of the rations.
There's nothing left now.
* HP:Beaten MV:Strong >
Turg snickers softly.
* HP:Beaten MV:Strong >
'ur ffing scr
You say 'ur ffing scr'
* HP:Beaten MV:Strong >
star
l
*Katelyn* has arrived from the west, riding a dust-colored gelding.
A raven has arrived from the west.
You stare at the sky.
* HP:Beaten MV:Strong > *Katelyn* leaves east riding a dust-colored gelding.
A raven leaves east. >>
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong >
st
You stop resting, and stand up.
* HP:Beaten MV:Strong >
scan
North: A personnel trainer stands here, helping you gain experience.
East: A raven is here flying around.
South: An innkeeper makes his rounds of the room, tending to guests.
West: An artifact collector stands here, searching specific items.
* HP:Beaten MV:Strong >
*Katelyn* has arrived from the east, riding a dust-colored gelding.
Turg tries to crush *Katelyn*, but she parries successfully.
* HP:Beaten MV:Strong >
w
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
An artifact collector stands here, searching specific items.
* HP:Beaten MV:Strong >
scan e
A raven is here flying around.
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong >
scan e
e
A raven is here flying around.
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong > At the Smiling Gleeman
[ obvious exits: N E S W ]
A raven is here flying around.
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong >
Turg leaves east. >>
* HP:Beaten MV:Strong >
scan
North: A personnel trainer stands here, helping you gain experience.
East: Turg the Dark Master is standing here.
South: An innkeeper makes his rounds of the room, tending to guests.
West: An artifact collector stands here, searching specific items.
* HP:Beaten MV:Strong >
e
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong >
e
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Turg has arrived from the west.
* HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
Turg - A Dusty Road Through Four Kings
Shzrei - A Dusty Road Through Four Kings
You catch a smell of horses nearby.
* HP:Beaten MV:Strong >
l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Strong >
scan w
* HP:Beaten MV:Strong >
scan w
* HP:Beaten MV:Strong >
Turg narrates 'rolling bash'
scan w
* HP:Beaten MV:Strong >
* HP:Beaten MV:Strong >
w
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Turg has arrived from the east.
* HP:Beaten MV:Strong >
w
At the Smiling Gleeman
[ obvious exits: N E S W ]
A raven is here flying around.
Turg has arrived from the east.
* HP:Beaten MV:Strong >
w
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
An artifact collector stands here, searching specific items.
Turg has arrived from the east.
* HP:Beaten MV:Strong >
s
Trakand Lane
[ obvious exits: N S W ]
Turg has arrived from the north.
* HP:Battered MV:Strong >
s
Nevari Square
[ obvious exits: N E S W ]
*Katelyn* is standing here, riding a dust-colored gelding.
A short man stands here, nervously eyeing everything in sight.
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the north.
* HP:Battered MV:Strong >
e
Veravias Street
[ obvious exits: E W ]
Ack, you lost Turg!
* HP:Battered MV:Strong >
w
n
Nevari Square
[ obvious exits: N E S W ]
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
A short man stands here, nervously eyeing everything in sight.
The Four Kings town crier stands here, spreading the news.
* HP:Battered MV:Strong > Trakand Lane
[ obvious exits: N S W ]
* HP:Battered MV:Tiring >
s
2
Nevari Square
[ obvious exits: N E S W ]
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
A short man stands here, nervously eyeing everything in sight.
The Four Kings town crier stands here, spreading the news.
* HP:Battered MV:Tiring > *Katelyn* avoids being bashed by Turg who loses his balance
and falls!
[kill human]
*Katelyn* swiftly dodges your attempt to slice her.
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Hurt >
You try to slice *Katelyn*, but she dodges the attack.
A frightened young thief panics, and attempts to flee!
A frightened young thief leaves south. vv
*Katelyn* barely tickles Turg's left hand with her strike.
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
* HP:Battered MV:Tiring >
scan e
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
The Four Kings town crier stands here, spreading the news.
* HP:Battered MV:Tiring >
scan e
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
The Four Kings town crier stands here, spreading the news.
scan e
* HP:Battered MV:Tiring >
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is sitting here, riding a dust-colored gelding.
The Four Kings town crier stands here, spreading the news.
scan e
* HP:Battered MV:Tiring >
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is sitting here, riding a dust-colored gelding.
The Four Kings town crier stands here, spreading the news.
e
* HP:Battered MV:Tiring >
2
Turg narrates 'ffs stupid binnol'
* HP:Battered MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is sitting here, riding a dust-colored gelding.
The Four Kings town crier stands here, spreading the news.
* HP:Battered MV:Tiring > [kill human]
You slice *Katelyn*'s right leg into bloody fragments!
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Wounded >
You slice *Katelyn*'s right hand into bloody fragments!
Turg crushes *Katelyn*'s left arm into bloody fragments!
*Katelyn* panics, and attempts to flee!
A dust-colored gelding seems too exhausted to obey *Katelyn*'s commands.
*Katelyn* tries to flee, but is too exhausted!
*Katelyn* barely strikes Turg's left leg.
Turg narrates 'bashed'
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Battered >
2
[kill human]
You do the best you can!
2
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Battered >
[kill human]
You do the best you can!
7
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Battered >
f
You try to slice *Katelyn*, but she deflects the blow.
* HP:Battered MV:Tiring - Turg: Scratched - Katelyn: Battered > You wish that your
wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Turg: Scratched - Katelyn: Battered >
You panic and attempt to flee!
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
*Katelyn* panics, and attempts to flee!
*Katelyn* tries to flee, but is too exhausted!
8
You flee head over heels.
Gresvak Lane
[ obvious exits: N W ]
A small chimney puffs smoke from the roof of a ledge wagon.
A short man stands here, nervously eyeing everything in sight.
A young blacksmith is here, looking for work.
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring >
w
Gresvak Lane
[ obvious exits: E S ]
Door south: oakdoor
e
* HP:Beaten MV:Tiring >
n
Gresvak Lane
[ obvious exits: N W ]
A small chimney puffs smoke from the roof of a ledge wagon.
A short man stands here, nervously eyeing everything in sight.
A young blacksmith is here, looking for work.
w
* HP:Beaten MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
Turg the Dark Master is here, fighting Katelyn.
A tall dust-colored gelding prances in a circle here.
*Katelyn* is here, fighting Turg.
The Four Kings town crier stands here, spreading the news.
Tic in 7 seconds!
scan e
* HP:Beaten MV:Tiring > A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
* HP:Beaten MV:Tiring >
Turg the Dark Master is here, fighting Katelyn.
A tall dust-colored gelding prances in a circle here.
*Katelyn* is here, fighting Turg.
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
scan e
Turg the Dark Master is here, fighting Katelyn.
A tall dust-colored gelding prances in a circle here.
*Katelyn* is here, fighting Turg.
The Four Kings town crier stands here, spreading the news.
scan e
* HP:Beaten MV:Tiring >
Turg the Dark Master is standing here.
A tall dust-colored gelding prances in a circle here.
The Four Kings town crier stands here, spreading the news.
scan e
* HP:Beaten MV:Tiring >
e
Turg the Dark Master is standing here.
A tall dust-colored gelding prances in a circle here.
The Four Kings town crier stands here, spreading the news.
2
* HP:Beaten MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
*Katelyn* is standing here.
A tall dust-colored gelding prances in a circle here.
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring > *Katelyn* leaves west. <<
* HP:Beaten MV:Tiring >
*Katelyn* has arrived from the west.
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
e
* HP:Beaten MV:Tiring - Katelyn: Battered >
Turg has arrived from the north.
* HP:Beaten MV:Tiring - Katelyn: Battered >
f
No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Katelyn: Battered >
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.353 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
*Katelyn* panics, and attempts to flee!
*Katelyn* leaves north. ^^
tt
You flee head over heels.
Gresvak Lane
[ obvious exits: N W ]
A small chimney puffs smoke from the roof of a ledge wagon.
A short man stands here, nervously eyeing everything in sight.
A young blacksmith is here, looking for work.
* HP:Beaten MV:Strong >
[taste rations]
You don't seem to have any.
* HP:Beaten MV:Strong >
n
w
Nevari Square
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here.
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Strong > A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
*Katelyn* is standing here.
* HP:Beaten MV:Strong >
*Katelyn* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Katelyn: Battered >
g rations pack
f
There doesn't seem to be a rations in a backpack.
n
* HP:Beaten MV:Strong - Katelyn: Battered > PANIC! You couldn't escape!
* HP:Beaten MV:Strong - Katelyn: Battered >
No way! You're fighting for your life!
f
* HP:Beaten MV:Strong - Katelyn: Battered >
You try to slice *Katelyn*, but she deflects the blow.
n
* HP:Beaten MV:Strong - Katelyn: Battered >
*Katelyn* panics, and attempts to flee!
PANIC! You couldn't escape!
* HP:Beaten MV:Strong - Katelyn: Battered > No way! You're fighting for your life!
f
* HP:Beaten MV:Strong - Katelyn: Battered >
*Katelyn* leaves east. >>
n
* HP:Beaten MV:Strong >
Nevari Square
[ obvious exits: N E S W ]
Turg the Dark Master is standing here.
A tall dust-colored gelding prances in a circle here.
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Strong > Trakand Lane
[ obvious exits: N S W ]
*Katelyn* is standing here.
Turg has arrived from the south.
* HP:Beaten MV:Strong >
*Katelyn* tries to strike you, but you parry successfully.
n
* HP:Beaten MV:Strong - Katelyn: Battered >
You try to slice *Katelyn*, but she deflects the blow.
*Katelyn* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Katelyn: Battered >
f
w
You panic and attempt to flee!
You try to slice *Katelyn*, but she parries successfully.
You flee head over heels.
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Door north: gate
An artifact collector stands here, searching specific items.
* HP:Beaten MV:Strong >
e
s
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring > Trakand Lane
[ obvious exits: N S W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
* HP:Beaten MV:Tiring >
s
Turg leaves south. vv
w
* HP:Beaten MV:Tiring > Nevari Square
[ obvious exits: N E S W ]
Turg the Dark Master is standing here.
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring > A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
Turg has arrived from the east.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
na need food
* HP:Beaten MV:Tiring >
You narrate 'need food'
* HP:Beaten MV:Tiring >
na got?
i
You narrate 'got?'
* HP:Beaten MV:Tiring > You are carrying:
[2] a throwing spike (worn)
a thin vial of yellow fluid
a flask stained with human blood
a cup of thready brown tea
a wealth of gold crowns (181)
a water skin
three copper pennys
some brown kaf beans
[3] a sack of green ivy
[4] a blue pouch of flatwort tea
* HP:Beaten MV:Tiring >
stat
You are a 612 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.2 lbs and wearing 87.8 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:19. Total: 79.
Offensive bonus: 165, Dodging bonus: 48, Parrying bonus: 89. Total Defence: 137
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* HP:Beaten MV:Tiring >
'need food
Turg shakes his head.
You say 'need food'
'fast
* HP:Beaten MV:Tiring >
l
You say 'fast'
* HP:Beaten MV:Tiring > A Wisdom's House
Simple yet clean, this typical wisdom's home has all the telltale signs of a
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. An old bell hangs in one
corner, which the Wisdom tolls when she holds a surgery in Four Kings.
[ obvious exits: E ]
An old bell hangs here.
Turg the Dark Master is standing here.
* HP:Beaten MV:Tiring >
e
n
e
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the west.
s
* HP:Beaten MV:Tiring > Trakand Lane
[ obvious exits: N S W ]
Turg has arrived from the south.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the north.
* HP:Beaten MV:Tiring >
e
e
Veravias Street
Veravias Street
[ obvious exits: E W ]
Turg has arrived from the west.
s
* HP:Beaten MV:Tiring >
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
Turg has arrived from the west.
* HP:Beaten MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: N E S ]
Turg has arrived from the north.
* HP:Beaten MV:Tiring >
e
Stables of the Dancing Cartman Inn
[ obvious exits: W U ]
A young stablehand is nearby, quietly mucking out an empty stall.
Turg has arrived from the west.
* HP:Beaten MV:Tiring >
k stablehand
You slice a young stablehand's body into bloody fragments!
* HP:Beaten MV:Tiring - a young stablehand: Scratched >
A young stablehand barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
A young stablehand bellows 'TAS@HZKjkH HXuq`V gf ah\eYQkBF LjX\ CRpy[OI'
You slice a young stablehand's body into bloody fragments!
Turg narrates 'quaff'
* HP:Beaten MV:Tiring - a young stablehand: Hurt >
7
A young stablehand bellows '`VWEJwp@Y? m]CvyS nN \uUFA^kzH HucJ RrZPAWz'
* HP:Beaten MV:Tiring - a young stablehand: Hurt >
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - a young stablehand: Hurt >
Turg crushes a young stablehand's right leg into bloody fragments!
* HP:Beaten MV:Tiring - a young stablehand: Wounded >
Turg crushes a young stablehand's right leg into bloody fragments!
A young stablehand bellows 'Q vWeJdvD qK iv jRw JOFs \d u?PgCN` BK NUG ^sRGnOq
rzmaQad Y`\n'
A young stablehand panics, and attempts to flee!
A young stablehand bellows '\`aRy\eipY ESUPJE wd IMkaYmpOg D]EJ z^lIUEo'
A young stablehand fails to hit you.
You wish that your wounds would stop BLEEDING so much!
You try to slice a young stablehand, but he deflects the blow.
* HP:Beaten MV:Tiring - a young stablehand: Wounded >
Turg crushes a young stablehand's left leg into bloody fragments!
A young stablehand tries to hit you, but you parry successfully.
You slice a young stablehand's body into bloody fragments!
* HP:Beaten MV:Tiring - a young stablehand: Beaten >
Turg crushes a young stablehand's body into bloody fragments!
A young stablehand panics, and attempts to flee!
You slice a young stablehand's right arm into bloody fragments!
* HP:Beaten MV:Tiring >
A young stablehand leaves up. uu
* HP:Beaten MV:Tiring >
but corpse;eat limb
u
You don't see that here.
* HP:Beaten MV:Tiring > You don't seem to have any.
* HP:Beaten MV:Tiring > Turg leaves up. uu
Hayloft Above the Stables
[ obvious exits: D ]
Turg the Dark Master is standing here.
A young stablehand is nearby, quietly mucking out an empty stall.
An attractive woman with tight, blonde braids stands here.
* HP:Beaten MV:Tiring >
k stablehand
You slice a young stablehand's body into bloody fragments!
A young stablehand is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a young stablehand's death cry.
* HP:Beaten MV:Tiring >
but corpse
You tear a bloodied limb from the corpse of a young stablehand.
* HP:Beaten MV:Tiring >
Tic in 7 seconds!
Turg tears a bloodied limb from the dismembered corpse of a young stablehand.
* HP:Beaten MV:Tiring >
Turg eats a severed leg.
taste limb
* HP:Beaten MV:Tiring >
You nibble a little bit of the leg.
scan d
* HP:Beaten MV:Tiring >
* HP:Beaten MV:Tiring >
na spam pls
whe
You narrate 'spam pls'
d
* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Shzrei - Hayloft Above the Stables
Turg - Hayloft Above the Stables
You catch a smell of horses nearby.
* HP:Beaten MV:Tiring >
Stables of the Dancing Cartman Inn
[ obvious exits: W U ]
Turg has arrived from above.
sc
* HP:Beaten MV:Tiring >
You have 69(396) hit and 163(250) movement points.
You have scored 106798129 experience points and 351 quest points.
You need 1701871 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.52 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
w
* HP:Beaten MV:Strong >
n
The Outskirts of Four Kings
[ obvious exits: N E S ]
Turg has arrived from the east.
* HP:Beaten MV:Strong > The Lugard Road Through Four Kings
[ obvious exits: N S W ]
Turg has arrived from the south.
tt
* HP:Beaten MV:Strong >
Turg gets a skin of human flesh from a backpack.
[taste rations]
You don't seem to have any.
whe
* HP:Beaten MV:Strong >
*Katelyn* has arrived from the north, riding a dust-colored gelding.
A raven has arrived from the north.
Turg tries to crush *Katelyn*, but she parries successfully.
Players in your Zone
--------------------
Turg - The Lugard Road Through Four Kings
Shzrei - The Lugard Road Through Four Kings
You catch a smell of horses nearby.
* HP:Beaten MV:Strong >
*Katelyn* barely tickles Turg's head with her strike.
Turg tries to crush *Katelyn*, but she parries successfully.
alias
* HP:Beaten MV:Strong >
Turg drinks blood from a skin of human flesh.
n
w
* HP:Beaten MV:Strong > Turg drinks blood from a skin of human flesh.
Aliases:
x ==> ex
8 ==> ch mood brave
7 ==> ch mood wimpy
2 ==> kill human
h ==> hide
b ==> bash
m ==> order biter
3 ==> kill seanchan
0 ==> use fireworks
9 ==> fu
da ==> draw flail
4 ==> order ramshorned kill human
11 ==> charge h.seanchan
6 ==> ch posture defensive
a ==> kill human
/ ==> lead shadow
gg ==> group all
q ==> jump out
ff ==> flee
33 ==> kill h.seanchan
c ==> charge
p ==> order trolloc
1 ==> jump out
v ==> order ramshorned bash
ww ==> rem club
ss ==> sheath
bbb ==> change mood berserk
cc ==> change wimpy
tt ==> taste rations
ws ==> wield titanic
rk ==> fade beaplimvuuavuli] - somewhere far e
rr ==> remove lance
qq ==> diagnose h.human
m.order ==> juvenile
aa ==> throw carinya
, ==> lead shadow
ggg ==> get all corpse
dd ==> draw throwing
ga ==> get all corpse
zzz ==> close hiddenhatch
22 ==> kill h.human
y ==> get all corpse
rs ==> ride shadow
pp ==> use fireworks
z ==> bash h.human
qqq ==> charge h.garett
bb ==> change mood berserk
* HP:Beaten MV:Strong >
*Katelyn* panics, and attempts to flee!
The Lugard Road Through Four Kings
[ obvious exits: N S ]
* HP:Beaten MV:Strong > Alas, you cannot go that way...
* HP:Beaten MV:Strong >
*Katelyn* has arrived from the south, riding a dust-colored gelding.
* HP:Beaten MV:Strong >
*Katelyn* tries to strike you, but you deflect the blow.
alias tt
* HP:Beaten MV:Strong - Katelyn: Battered >
n
f
Alias cleared.
w
* HP:Beaten MV:Strong - Katelyn: Battered >
You try to slice *Katelyn*, but she parries successfully.
*Katelyn* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Strong - Katelyn: Battered > No way! You're fighting for your life!
* HP:Beaten MV:Strong - Katelyn: Battered > You panic and
attempt to flee!
f
w
Turg has arrived from the south.
Turg tries to crush *Katelyn*, but she parries successfully.
You flee head over heels.
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
At the Smiling Gleeman
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring > Knightsbridge Court
[ obvious exits: N S ]
A personnel trainer stands here, helping you gain experience.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
alias tt taste limb
tt
Ok.
* HP:Beaten MV:Tiring >
[taste limb]
You nibble a little bit of the leg.
sc
* HP:Beaten MV:Tiring >
You have 82(396) hit and 183(250) movement points.
You have scored 106798129 experience points and 351 quest points.
You need 1701871 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
l
s
Knightsbridge Court
Shadows fall across the plain dirt street as it runs from the Caemlyn
Road to the south towards the edge of the city to the north. No doors open
onto the street apparently, and small rustling noises can be heard from
the shaded recesses, as though rats were crawling around the walls.
Bolted against the eastern wall is a worn wooden sign, almost illegible
from the wear of the weather.
[ obvious exits: N S ]
A personnel trainer stands here, helping you gain experience.
e
* HP:Beaten MV:Tiring >
s
At the Smiling Gleeman
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Turg the Dark Master is standing here.
* HP:Beaten MV:Tiring > The Lugard Road Through Four Kings
[ obvious exits: N S ]
Turg has arrived from the north.
* HP:Beaten MV:Tiring >
s
w
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
A raven is here flying around.
Turg has arrived from the north.
* HP:Beaten MV:Tiring >
w
Veravias Street
[ obvious exits: E W ]
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the east.
w
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring > Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring > A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
* HP:Beaten MV:Tiring >
scan e
scan e
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
scan e
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
The Four Kings town crier stands here, spreading the news.
e
e
* HP:Beaten MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring > *Katelyn* has arrived from the east, riding a dust-colored
gelding.
A raven has arrived from the east.
Veravias Street
[ obvious exits: E W ]
* HP:Beaten MV:Tiring >
e
Turg has arrived from the east.
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
Turg has arrived from the west.
n
* HP:Beaten MV:Tiring >
The Lugard Road Through Four Kings
[ obvious exits: N S ]
Turg has arrived from the south.
* HP:Beaten MV:Tiring >
s
w
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
A raven is here flying around.
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the north.
w
w
* HP:Beaten MV:Tiring >
*Katelyn* leaves north riding a dust-colored gelding.
A raven leaves north. ^^
Veravias Street
[ obvious exits: E W ]
Turg has arrived from the east.
* HP:Beaten MV:Tiring > Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the east.
* HP:Beaten MV:Tiring > A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
Turg has arrived from the east.
* HP:Beaten MV:Tiring >
e
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the west.
* HP:Beaten MV:Tiring >
e
Veravias Street
[ obvious exits: E W ]
Turg has arrived from the west.
e
* HP:Beaten MV:Tiring >
*Katelyn* has arrived from the east, riding a dust-colored gelding.
A raven has arrived from the east.
Turg tries to crush *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring > The Lugard Road Through Four Kings
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring >
s
The Outskirts of Four Kings
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring >
n
w
2
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring > Veravias Street
[ obvious exits: E W ]
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
Turg the Dark Master is here, fighting Katelyn.
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Scratched - Katelyn: Wounded >
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
* HP:Beaten MV:Tiring - Turg: Scratched - Katelyn: Wounded >
f
n
You panic and attempt to flee!
*Katelyn* panics, and attempts to flee!
You flee head over heels.
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
The Lugard Road Through Four Kings
[ obvious exits: N S ]
* HP:Beaten MV:Tiring >
s
w
w
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
*Katelyn* is standing here, riding a dust-colored gelding.
* HP:Beaten MV:Tiring > *Katelyn* leaves north riding a dust-colored gelding.
Turg has arrived from the west.
Veravias Street
[ obvious exits: E W ]
A raven is here flying around.
Turg has arrived from the east.
* HP:Beaten MV:Tiring > Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the east.
* HP:Beaten MV:Tiring >
w
Turg gets a thin vial of yellow fluid from a backpack.
A Wisdom's House
[ obvious exits: E ]
An old bell hangs here.
Turg has arrived from the east.
scan e
* HP:Beaten MV:Tiring >
Turg quaffs a thin vial of yellow fluid.
Turg looks more invigorated and ready to go.
* HP:Beaten MV:Tiring > The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
scan e
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
na need vials/
You narrate 'need vials/'
scan e
* HP:Beaten MV:Tiring >
The Four Kings town crier stands here, spreading the news.
na ?
* HP:Beaten MV:Tiring >
scan e
You narrate '?'
* HP:Beaten MV:Tiring > The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
Turg gets a thin vial of yellow fluid from a backpack.
* HP:Beaten MV:Tiring >
scan e
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
'i fine
You say 'i fine'
* HP:Beaten MV:Tiring >
Tic in 7 seconds!
scan e
8
The Four Kings town crier stands here, spreading the news.
9
* HP:Beaten MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring > [fu ]
Take it easy now! Count to ten, very slowly.
* HP:Beaten MV:Tiring >
scan e
The Four Kings town crier stands here, spreading the news.
stat
* HP:Beaten MV:Tiring >
Turg snickers softly.
* HP:Beaten MV:Tiring > You are a 612 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 16.2 lbs and wearing 87.8 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:19. Total: 79.
Offensive bonus: 164, Dodging bonus: 45, Parrying bonus: 88. Total Defence: 133
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* HP:Beaten MV:Tiring >
quaff thready
whe
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.874 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
scan e
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Turg - A Wisdom's House
Shzrei - A Wisdom's House
You catch a smell of horses nearby.
* HP:Beaten MV:Tiring >
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
tt
e
[taste limb]
You nibble a little bit of the leg.
* HP:Beaten MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the west.
sc
* HP:Beaten MV:Tiring >
You have 110(396) hit and 161(250) movement points.
You have scored 106798129 experience points and 351 quest points.
You need 1701871 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
e
e
* HP:Beaten MV:Tiring >
Veravias Street
[ obvious exits: E W ]
A raven is here flying around.
Turg has arrived from the west.
* HP:Beaten MV:Tiring > The Lugard Road Through Four Kings
[ obvious exits: N S W ]
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the west.
* HP:Beaten MV:Tiring >
*Katelyn* leaves west riding a dust-colored gelding.
* HP:Beaten MV:Tiring >
w
w
Veravias Street
[ obvious exits: E W ]
*Katelyn* is standing here, riding a dust-colored gelding.
A raven is here flying around.
Turg has arrived from the east.
* HP:Beaten MV:Tiring > *Katelyn* leaves east riding a dust-colored gelding.
A raven leaves east. >>
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
Turg has arrived from the east.
* HP:Beaten MV:Tiring >
e
e
Veravias Street
[ obvious exits: E W ]
A raven is here flying around.
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the west.
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring > Turg tries to crush *Katelyn*, but she deflects the blow.
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring >
scan w
Your eyesight is not so keen.
* HP:Beaten MV:Tiring >
w
w
Veravias Street
[ obvious exits: E W ]
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
* HP:Beaten MV:Tiring >
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
scan e
* HP:Beaten MV:Tiring >
Your eyesight is not so keen.
* HP:Beaten MV:Tiring >
e
2
Veravias Street
[ obvious exits: E W ]
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Scratched - Katelyn: Wounded >
7
f
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Turg: Scratched - Katelyn: Wounded > You
panic and attempt to flee!
*Katelyn* unleashes a flurry of icy spikes at Turg, who is stabbed repeatedly.
You flee head over heels.
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
8
[ch mood brave]
Mood changed to: Brave
e
* HP:Beaten MV:Tiring >
2
Veravias Street
[ obvious exits: E W ]
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
* HP:Beaten MV:Tiring >
[kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Hurt - Katelyn: Wounded >
Turg narrates 'curses firetrucking firetruck' <-- I hear you brother
* HP:Beaten MV:Tiring - Turg: Hurt - Katelyn: Wounded >
*Katelyn* unleashes a flurry of icy spikes at Turg, who is stabbed repeatedly.
7
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Wounded >
f
You try to slice *Katelyn*, but she deflects the blow.
*Katelyn* tickles Turg's body with her strike.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Wounded >
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Wounded > You
panic and attempt to flee!
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
You flee head over heels.
Nevari Square
[ obvious exits: N E S W ]
The Four Kings town crier stands here, spreading the news.
* HP:Beaten MV:Tiring >
na contagioned?
8
You narrate 'contagioned?'
* HP:Beaten MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring >
e
2
Veravias Street
[ obvious exits: E W ]
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
* HP:Beaten MV:Tiring > [kill human]
You slice *Katelyn*'s right leg into bloody fragments!
*Katelyn* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
You try to slice *Katelyn*, but she deflects the blow.
* HP:Battered MV:Tiring - Turg: Wounded - Katelyn: Wounded >
*Katelyn* leaves east riding a dust-colored gelding.
* HP:Battered MV:Tiring >
e
2
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
Turg has arrived from the west.
n
* HP:Battered MV:Tiring > [kill human]
They aren't here.
2
* HP:Battered MV:Tiring >
The Lugard Road Through Four Kings
[ obvious exits: N S ]
*Katelyn* is standing here, riding a dust-colored gelding.
Turg has arrived from the south.
* HP:Battered MV:Tiring > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Turg has arrived from the south.
* HP:Battered MV:Tiring > [kill human]
They aren't here.
* HP:Battered MV:Tiring >
Turg narrates 'nope just cant land bash'
* HP:Battered MV:Tiring >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Turg the Dark Master is standing here.
* HP:Battered MV:Tiring > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Turg the Dark Master is standing here.
* HP:Battered MV:Tiring >
scan s
*Katelyn* has arrived from the south, riding a dust-colored gelding.
* HP:Battered MV:Tiring >
* HP:Battered MV:Tiring >
e
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Ack, you lost Turg!
* HP:Battered MV:Tiring >
*Katelyn* has arrived from the west, riding a dust-colored gelding.
w
* HP:Battered MV:Tiring >
*Katelyn* barely strikes your left leg.
2
* HP:Battered MV:Tiring - Katelyn: Wounded >
No way! You're fighting for your life!
7
* HP:Battered MV:Tiring - Katelyn: Wounded > [kill human]
You do the best you can!
f
* HP:Battered MV:Tiring - Katelyn: Wounded >
You try to slice *Katelyn*, but she parries successfully.
Turg has arrived from the west.
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Tiring - Katelyn: Wounded > You panic and
attempt to flee!
na 1e now
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
You flee head over heels.
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
You narrate '1e now'
* HP:Beaten MV:Tiring >
e
2
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
*Katelyn* is standing here, riding a dust-colored gelding.
Turg the Dark Master is standing here.
* HP:Beaten MV:Winded > *Katelyn* leaves west riding a dust-colored gelding.
[kill human]
They aren't here.
!
* HP:Beaten MV:Winded >
Turg leaves east. >>
* HP:Beaten MV:Winded > [kill human]
They aren't here.
!
* HP:Beaten MV:Winded >
*Katelyn* has arrived from the west, riding a dust-colored gelding.
e
* HP:Beaten MV:Winded >
*Katelyn* fails to strike you.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Katelyn: Wounded > Turg has arrived from the east.
[kill human]
You do the best you can!
f
* HP:Beaten MV:Winded - Katelyn: Wounded > Turg leaves west. <<
No way! You're fighting for your life!
s
* HP:Beaten MV:Winded - Katelyn: Wounded >
You try to slice *Katelyn*, but she dodges the attack.
*Katelyn* tries to strike you, but you parry successfully.
* HP:Beaten MV:Winded - Katelyn: Wounded > You panic and attempt
to flee!
Turg has arrived from the west.
Turg tries to crush *Katelyn*, but she parries successfully.
You flee head over heels.
The Lord's Companion
[ obvious exits: S U ]
A woman is here, looking inviting in her silken dress.
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Turg the Dark Master is here, fighting Katelyn.
*Katelyn* is here, fighting Turg, riding a dust-colored gelding.
* HP:Beaten MV:Winded >
s
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
* HP:Critical MV:Winded - Turg: Wounded - Katelyn: Wounded >
No way! You're fighting for your life!
* HP:Critical MV:Winded - Turg: Wounded - Katelyn: Wounded >
f
You panic and attempt to flee!
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
s
Tic in 7 seconds!
s
You flee head over heels.
The Outskirts of Four Kings
[ obvious exits: E W ]
Alas, you cannot go that way...
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded >
e
s
s
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > Path Between the Hedges
[ obvious exits: N S ]
w
* HP:Critical MV:Winded > A Dusty Field
[ obvious exits: N E W ]
w
* HP:Critical MV:Winded >
At the Well Behind the Inn
[ obvious exits: E W ]
Door west: Door
A large stone well is here.
* HP:Critical MV:Winded > Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
* HP:Critical MV:Winded >
n
u
s
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.651 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Critical MV:Tiring > Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
A raven is here flying around.
* HP:Critical MV:Tiring > The Messy Bedroom
[ obvious exits: N ]
Door north: door
* HP:Critical MV:Tiring >
tt
[taste limb]
You nibble a little bit of the leg.
* HP:Critical MV:Tiring >
Turg narrates 'go regen some'
na hiding in door crit
* HP:Critical MV:Tiring >
You narrate 'hiding in door crit'
* HP:Critical MV:Tiring >
sc
You have 33(396) hit and 133(250) movement points.
You have scored 106798820 experience points and 351 quest points.
You need 1701180 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
cdn
close door n
* HP:Critical MV:Tiring >
Ok.
* HP:Critical MV:Tiring >
na s up s of u
You narrate 's up s of u'
* HP:Critical MV:Tiring >
whe
sc
Players in your Zone
--------------------
Turg - The Caemlyn Road Above Four Kings
Shzrei - The Messy Bedroom
You catch a smell of horses nearby.
* HP:Critical MV:Tiring >
You have 33(396) hit and 133(250) movement points.
You have scored 106798820 experience points and 351 quest points.
You need 1701180 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
cdn
close door n
It's already closed!
cdn
close door n
* HP:Critical MV:Tiring >
Turg narrates 'she here'
* HP:Critical MV:Tiring > It's already closed!
cdn
close door n
* HP:Critical MV:Tiring >
The door is opened from the other side.
* HP:Critical MV:Tiring >
cdn
close door n
Ok.
cdn
close door n
* HP:Critical MV:Tiring >
The door is opened from the other side.
* HP:Critical MV:Tiring > It's already closed!
cdn
close door n
* HP:Critical MV:Tiring > It's already closed!
* HP:Critical MV:Tiring > The door is opened from the other side.
Ok.
cdn
close door n
cdn
close door n
* HP:Critical MV:Tiring >
It's already closed!
* HP:Critical MV:Tiring > It's already closed!
* HP:Critical MV:Tiring > It's already closed!
* HP:Critical MV:Tiring > It's already closed!
* HP:Critical MV:Tiring >
na call if bashed
You narrate 'call if bashed'
* HP:Critical MV:Tiring >
cl door
cl door
cl door
cl door
It's already closed!
cl door
* HP:Critical MV:Tiring > It's already closed!
cl door
* HP:Beaten MV:Tiring > It's already closed!
cl door
* HP:Beaten MV:Tiring > Turg narrates 'zerked to land bash :P'
It's already closed!
* HP:Beaten MV:Tiring > It's already closed!
* HP:Beaten MV:Tiring >
It's already closed!
odn
open door n
* HP:Beaten MV:Tiring > It's already closed!
n
* HP:Beaten MV:Tiring >
Ok.
tt
* HP:Beaten MV:Tiring >
2
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
* HP:Beaten MV:Tiring > [taste limb]
You nibble a little bit of the leg.
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Wounded >
2
f
*Katelyn* swiftly dodges your attempt to slice her.
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Wounded >
Turg sends *Katelyn* sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Wounded > You
panic and attempt to flee! <-- well bugger
You flee head over heels.
The Servants' Quarters
[ obvious exits: W ]
u
* HP:Beaten MV:Tiring >
2
Alas, you cannot go that way...
w
2
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
!
* HP:Beaten MV:Tiring >
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is sitting here.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
* HP:Beaten MV:Tiring > Turg crushes *Katelyn*'s right hand into bloody fragments!
*Katelyn* panics, and attempts to flee!
[kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
*Katelyn* leaves down. dd
* HP:Beaten MV:Tiring >
s
2
The Messy Bedroom
[ obvious exits: N ]
Door north: door
Turg has arrived from the north.
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
scan n
* HP:Beaten MV:Tiring >
*Katelyn* is standing here.
A raven is here flying around.
scan n
* HP:Beaten MV:Tiring >
*Katelyn* is standing here.
A raven is here flying around.
n
2
* HP:Beaten MV:Tiring >
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
Turg has arrived from the south.
* HP:Beaten MV:Tiring > *Katelyn* has arrived from the east.
A raven has arrived from the east.
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring - Katelyn: Battered >
Turg crushes *Katelyn*'s body into bloody fragments!
*Katelyn* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Katelyn: Battered >
s
*Katelyn* leaves down. dd
2
* HP:Beaten MV:Tiring >
s
2
The Messy Bedroom
[ obvious exits: N ]
Door north: door
Turg has arrived from the north.
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
!
n
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
!
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
!
* HP:Beaten MV:Tiring > Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
A raven is here flying around.
Turg has arrived from the south.
scan d
* HP:Beaten MV:Tiring >
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > *Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Beaten MV:Tiring >
na unzerk
You narrate 'unzerk'
* HP:Beaten MV:Tiring >
l
Rooms of the Dancing Cartman
Not sheltered much from the constant noise below, the rooms surrounding this
hallway are drafty and barely furnished. A small room stands to the east,
where any servants that require it can sleep between shifts, and to the south,
a typical bedroom remains unused.
[ obvious exits: E S D ]
Door south: door
Turg the Dark Master is standing here.
A raven is here flying around.
scan d
* HP:Beaten MV:Tiring >
*Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Beaten MV:Tiring >
Turg can't seem to regain control of himself.
* HP:Beaten MV:Tiring >
Turg can't seem to regain control of himself.
na say when
* HP:Beaten MV:Tiring >
Turg can't seem to regain control of himself.
* HP:Beaten MV:Tiring >
Turg can't seem to regain control of himself.
* HP:Beaten MV:Tiring > You narrate 'say when'
* HP:Beaten MV:Tiring >
l
Rooms of the Dancing Cartman
Not sheltered much from the constant noise below, the rooms surrounding this
hallway are drafty and barely furnished. A small room stands to the east,
where any servants that require it can sleep between shifts, and to the south,
a typical bedroom remains unused.
[ obvious exits: E S D ]
Door south: door
Turg the Dark Master is standing here.
A raven is here flying around.
scan d
* HP:Beaten MV:Tiring >
*Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Beaten MV:Tiring >
scan d
*Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Beaten MV:Tiring >
Turg narrates 'wher'
* HP:Beaten MV:Tiring >
8
Turg nods in agreement.
* HP:Beaten MV:Tiring > *Katelyn* has arrived from below.
[ch mood brave]
Mood changed to: Brave
9
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she deflects the blow.
na
* HP:Beaten MV:Tiring > [fu ]
Take it easy now! Count to ten, very slowly.
s
* HP:Beaten MV:Tiring >
Yes, narrate, fine, narrate we must, but WHAT???
* HP:Beaten MV:Tiring > The Messy Bedroom
[ obvious exits: N ]
Door north: door
* HP:Beaten MV:Tiring >
scan n
n
2
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
* HP:Beaten MV:Tiring > Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
*Katelyn* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
*Katelyn* leaves down. dd
* HP:Beaten MV:Tiring >
s
2
The Messy Bedroom
[ obvious exits: N ]
Door north: door
Ack, you lost Turg!
* HP:Beaten MV:Tiring >
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring > Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring >
n
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
scan d
* HP:Beaten MV:Tiring >
2
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* HP:Beaten MV:Tiring >
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
s
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
You try to slice *Katelyn*, but she deflects the blow.
2
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
7
No way! You're fighting for your life!
f
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
*Katelyn* unleashes a flurry of icy spikes at Turg, who is stabbed repeatedly.
You panic and attempt to flee!
You flee head over heels.
The Messy Bedroom
[ obvious exits: N ]
Door north: door
* HP:Beaten MV:Tiring >
u
n
2
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
w
2
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
*Katelyn* leaves down. dd
* HP:Beaten MV:Tiring >
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
* HP:Beaten MV:Tiring >
Turg can't seem to regain control of himself.
* HP:Beaten MV:Tiring > Rooms of the Dancing Cartman
Not sheltered much from the constant noise below, the rooms surrounding this
hallway are drafty and barely furnished. A small room stands to the east,
where any servants that require it can sleep between shifts, and to the south,
a typical bedroom remains unused.
[ obvious exits: E S D ]
Door south: door
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring > Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring >
na we both zerk?
scand
*Katelyn* has arrived from below.
Turg tries to crush *Katelyn*, but she parries successfully.
You narrate 'we both zerk?'
l
* HP:Beaten MV:Tiring >
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Tiring >
Rooms of the Dancing Cartman
Not sheltered much from the constant noise below, the rooms surrounding this
hallway are drafty and barely furnished. A small room stands to the east,
where any servants that require it can sleep between shifts, and to the south,
a typical bedroom remains unused.
[ obvious exits: E S D ]
Door south: door
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
s
* HP:Beaten MV:Tiring >
The Messy Bedroom
[ obvious exits: N ]
Door north: door
* HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.46 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
scan n
* HP:Beaten MV:Tiring >
*Katelyn* has arrived from the north.
n
* HP:Beaten MV:Tiring > *Katelyn* leaves north. ^^
*Katelyn* is standing here.
Turg the Dark Master is standing here.
A raven is here flying around.
2
* HP:Beaten MV:Tiring >
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is standing here.
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring > *Katelyn* barely tickles your right arm with her strike.
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
*Katelyn* panics, and attempts to flee!
tt
* HP:Beaten MV:Tiring - Katelyn: Battered >
[taste limb]
You nibble a little bit of the leg.
* HP:Beaten MV:Tiring - Katelyn: Battered >
bb
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Katelyn: Battered >
[change mood berserk]
Mood changed to: Berserk
2
* HP:Beaten MV:Tiring - Katelyn: Battered >
s
2
[kill human]
You do the best you can!
s
2
* HP:Beaten MV:Tiring - Katelyn: Battered > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
s
2
* HP:Beaten MV:Tiring - Katelyn: Battered > Turg narrates 'Im not zerk'
No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Katelyn: Battered >
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered > No way! You're fighting for your life!
na berked
* HP:Beaten MV:Tiring - Katelyn: Battered > You try to slice *Katelyn*, but she
deflects the blow.
*Katelyn* tries to strike you, but you parry successfully.
[kill human]
You do the best you can!
2
* HP:Beaten MV:Tiring - Katelyn: Battered >
You narrate 'berked'
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered >
2
l
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered > Rooms of the Dancing Cartman
Not sheltered much from the constant noise below, the rooms surrounding this
hallway are drafty and barely furnished. A small room stands to the east,
where any servants that require it can sleep between shifts, and to the south,
a typical bedroom remains unused.
[ obvious exits: E S D ]
Door south: door
*Katelyn* is here, fighting YOU!
Turg the Dark Master is here, fighting Katelyn.
A raven is here flying around.
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* avoids being bashed by Turg who loses his balance and falls!
*Katelyn* panics, and attempts to flee!
2
* HP:Beaten MV:Tiring - Katelyn: Battered >
You try to slice *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring - Katelyn: Battered >
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* leaves down. dd
* HP:Beaten MV:Tiring >
s
2
The Messy Bedroom
[ obvious exits: N ]
Door north: door
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
* HP:Beaten MV:Tiring >
Turg narrates 'zerked too'
8
* HP:Beaten MV:Tiring > [ch mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
scan n
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Beaten MV:Tiring >
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring >
scan n
Turg the Dark Master is standing here.
A raven is here flying around.
scan n
* HP:Beaten MV:Tiring >
Turg the Dark Master is standing here.
A raven is here flying around.
scan n
* HP:Beaten MV:Tiring >
n
Turg the Dark Master is standing here.
A raven is here flying around.
2
* HP:Beaten MV:Tiring >
2
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
Turg the Dark Master is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
e
* HP:Beaten MV:Tiring > The Servants' Quarters
[ obvious exits: W ]
na unzerk
* HP:Beaten MV:Tiring >
8
You narrate 'unzerk'
8
8
8
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
whe
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Beaten MV:Tiring > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Shzrei - The Servants' Quarters
Turg - Common Room of the Dancing Cartman
scan w
* HP:Beaten MV:Tiring >
A raven is here flying around.
w
* HP:Beaten MV:Tiring >
Saml Hake bellows '\uU[DXKvFY jZfg vu TVpLA]^TP meNZ StwFOOC'
* HP:Beaten MV:Tiring >
scan d
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
Saml Hake, the innkeeper of the Dancing Cartman, is here.
A raven is here flying around.
* HP:Beaten MV:Tiring >
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Jak.
A man stands with his back to the wall, gold tooth glinting.
Jak is here, fighting Turg.
Strom is here, fighting Turg.
* HP:Beaten MV:Tiring >
d
2
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Jak.
A man stands with his back to the wall, gold tooth glinting.
Jak is here, fighting Turg.
Strom is here, fighting Turg.
* HP:Beaten MV:Tiring >
*Katelyn* tickles Turg's body with her strike.
Turg crushes Jak's body into bloody fragments!
Turg tries to crush *Katelyn*, but she deflects the blow.
Turg crushes Strom's left arm into bloody fragments!
Strom barely tickles Turg's left arm with his slash.
Jak slashes Turg's right arm.
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
cde
close BoundDoor e
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
Turg narrates 'meh zerked on mobs :P' <-- ok. How long do you need.
7
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered > Ok.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
The broker whispers something to Katelyn.
Turg narrates 'lol'
2
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered >
*Katelyn* panics, and attempts to flee!
2
* HP:Beaten MV:Tiring - Turg: Wounded - Katelyn: Battered > You try to slice
*Katelyn*, but she parries successfully.
Turg crushes Jak's right arm into bloody fragments!
Turg tries to crush *Katelyn*, but she deflects the blow.
Turg crushes Strom's right leg into bloody fragments!
Strom tickles Turg's body with his slash.
Jak barely tickles Turg's body with his slash.
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
2
*Katelyn* leaves south. vv
2
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
* HP:Beaten MV:Tiring >
[kill human]
They aren't here.
2
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
2
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
* HP:Beaten MV:Tiring >
Turg crushes Jak's body very hard.
Turg crushes Strom's right arm into bloody fragments!
Strom barely slashes Turg's body.
Jak barely tickles Turg's right hand with his slash.
* HP:Beaten MV:Tiring > *Katelyn* has arrived from the south.
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring - Katelyn: Battered > *Katelyn* opens the BoundDoor.
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered >
The broker whispers something to Katelyn.
* HP:Beaten MV:Tiring - Katelyn: Battered >
kick
cde
close BoundDoor e
Your beautiful full-circle kick misses *Katelyn* by a mile.
*Katelyn* panics, and attempts to flee! <-- BYE
* HP:Beaten MV:Tiring - Katelyn: Battered >
Turg crushes Jak's body into bloody fragments!
Turg crushes Strom's body into bloody fragments!
Strom barely slashes Turg's right leg.
Jak barely tickles Turg's body with his slash.
* HP:Beaten MV:Tiring - Katelyn: Battered >
The broker whispers something to Katelyn.
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* leaves up. uu
* HP:Beaten MV:Tiring >
Ok.
u
2
* HP:Beaten MV:Tiring >
Turg crushes Jak's right hand into bloody fragments!
Turg crushes Strom's right foot into bloody fragments!
Strom tickles Turg's right leg with his slash.
Jak tickles Turg's body with his slash.
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is standing here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
A raven is here flying around.
kick
* HP:Beaten MV:Tiring > *Katelyn* tries to strike you, but you deflect the blow.
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered >
Your beautiful full-circle kick misses *Katelyn* by a mile.
*Katelyn* panics, and attempts to flee! <-- BYE
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* tries to strike you, but you parry successfully.
*Katelyn* leaves east. >>
* HP:Beaten MV:Tiring >
2
*Katelyn* has arrived from the east.
2
* HP:Beaten MV:Tiring >
*Katelyn* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
kick
* HP:Beaten MV:Tiring - Katelyn: Battered >
f
You try to slice *Katelyn*, but she dodges the attack.
Saml Hake gesticulates strangely.
Saml Hake panics, and attempts to flee!
Saml Hake leaves south. vv
* HP:Beaten MV:Tiring - Katelyn: Battered > Your beautiful full
-circle kick misses *Katelyn* by a mile. <-- well I'm probably dead
n
* HP:Beaten MV:Tiring - Katelyn: Battered >
d
Tic in 7 seconds!
*Katelyn* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Tiring - Katelyn: Battered > You panic and
attempt to flee!
*Katelyn* panics, and attempts to flee!
You flee head over heels.
The Servants' Quarters
[ obvious exits: W ]
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
w
d
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Door south: door
*Katelyn* is standing here.
A raven is here flying around.
* HP:Beaten MV:Tiring >
*Katelyn* leaves south. vv
*Katelyn* has arrived from the south.
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
Turg the Dark Master is here, fighting Jak.
A man stands with his back to the wall, gold tooth glinting.
Jak is here, fighting Turg.
Strom is here, fighting Turg.
* HP:Beaten MV:Tiring >
2
2
[kill human]
They aren't here.
2
* HP:Beaten MV:Tiring >
2
*Katelyn* has arrived from above.
A raven has arrived from above.
[kill human]
You try to slice *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Battered >
kick <-- maybe she reset wimpy on flee
f
The broker whispers something to Katelyn.
*Katelyn* tries to strike you, but you parry successfully.
You try to slice *Katelyn*, but she parries successfully.
Turg crushes Jak's body into bloody fragments!
Turg crushes Strom's left leg into bloody fragments!
Strom tickles Turg's body with his slash.
Jak barely tickles Turg's body with his slash.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.462 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
You miss your kick at *Katelyn*'s groin, much to her relief...
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* opens the BoundDoor.
* HP:Beaten MV:Tiring - Katelyn: Battered >
w
tt
The broker whispers something to Katelyn.
* HP:Beaten MV:Tiring - Katelyn: Battered >
*Katelyn* tries to strike you, but you parry successfully.
Turg crushes Jak's body extremely hard.
Turg crushes Strom's left arm into bloody fragments!
Strom is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Strom's death cry.
Jak tickles Turg's body with his slash.
You panic and attempt to flee!
You flee head over heels.
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > [taste limb]
You nibble a little bit of the leg.
* HP:Beaten MV:Tiring >
na you out yet?
You narrate 'you out yet?'
d
* HP:Beaten MV:Tiring >
2
Wine Cellar of the Dancing Cartman Inn
[ obvious exits: U ]
kick
o HP:Beaten MV:Tiring > [kill human]
They aren't here.
o HP:Beaten MV:Tiring >
Kick who?
u
o HP:Beaten MV:Tiring > Kick who?
n
o HP:Beaten MV:Tiring >
2
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
* HP:Beaten MV:Tiring > Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
The corpse of Strom is lying here.
A raven is here flying around.
*Katelyn* is here, fighting Turg.
Turg the Dark Master is here, fighting Jak.
A man stands with his back to the wall, gold tooth glinting.
Jak is here, fighting Turg.
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
kick
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
Your beautiful full-circle kick misses *Katelyn* by a mile.
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
*Katelyn* tickles Turg's body with her strike.
Turg crushes Jak's body into bloody fragments!
Jak is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Jak's death cry.
Turg tries to crush *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
*Katelyn* closes the BoundDoor.
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
*Katelyn* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
*Katelyn* leaves up. uu
* HP:Beaten MV:Tiring >
Turg can't seem to regain control of himself.
2
* HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
2
* HP:Beaten MV:Tiring > *Katelyn* has arrived from above.
Turg tries to crush *Katelyn*, but she parries successfully.
na ready?
* HP:Beaten MV:Tiring > [kill human]
You try to slice *Katelyn*, but she parries successfully.
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
You narrate 'ready?'
2
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered >
f
The broker whispers something to Katelyn.
[kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Turg: Battered - Katelyn: Battered > You
panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Katelyn*!
You flee head over heels.
Storage Room of the Dancing Cartman
[ obvious exits: W ]
Door west: WoodenDoor
o HP:Critical MV:Tiring >
sc
You have 52(396) hit and 173(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Critical MV:Tiring >
Turg narrates 'nods '
scan w
o HP:Critical MV:Tiring >
A raven is here flying around.
Turg the Dark Master is standing here.
A man stands with his back to the wall, gold tooth glinting.
o HP:Critical MV:Tiring >
Turg narrates 'bshed'
scan w
o HP:Critical MV:Tiring >
A raven is here flying around.
Turg the Dark Master is standing here.
A man stands with his back to the wall, gold tooth glinting.
scan w
o HP:Critical MV:Tiring >
A raven is here flying around.
A man stands with his back to the wall, gold tooth glinting.
scan w
o HP:Critical MV:Tiring >
A raven is here flying around.
A man stands with his back to the wall, gold tooth glinting.
scan w
o HP:Critical MV:Tiring >
A raven is here flying around.
A man stands with his back to the wall, gold tooth glinting.
scan w
o HP:Critical MV:Tiring >
*Katelyn* is standing here.
A raven is here flying around.
A man stands with his back to the wall, gold tooth glinting.
scan w
o HP:Critical MV:Tiring >
7
*Katelyn* is standing here.
A raven is here flying around.
A man stands with his back to the wall, gold tooth glinting.
o HP:Beaten MV:Tiring >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
w
o HP:Beaten MV:Tiring >
s
e
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
The corpse of Jak is lying here.
The corpse of Strom is lying here.
Turg the Dark Master is standing here.
A man stands with his back to the wall, gold tooth glinting.
* HP:Beaten MV:Tiring > Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
A raven is here flying around.
*Katelyn* is standing here.
Turg has arrived from the north.
* HP:Beaten MV:Tiring > The Door seems to be closed.
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she deflects the blow.
n
n
* HP:Beaten MV:Tiring >
*Katelyn* tickles Turg's left arm with her strike.
Turg tries to crush *Katelyn*, but she deflects the blow.
* HP:Beaten MV:Tiring >
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
The corpse of Jak is lying here.
The corpse of Strom is lying here.
A man stands with his back to the wall, gold tooth glinting.
* HP:Beaten MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
* HP:Beaten MV:Tiring >
w
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here.
* HP:Beaten MV:Tiring >
na low crit
s
sc
You narrate 'low crit'
* HP:Beaten MV:Tiring > The Lugard Road Through Four Kings
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > You have 65(396) hit and 161(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
na u zerk?
You narrate 'u zerk?'
sc
whe
* HP:Beaten MV:Tiring >
You have 65(396) hit and 161(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Shzrei - The Lugard Road Through Four Kings
Turg - Wine Cellar of the Dancing Cartman Inn
* HP:Beaten MV:Tiring >
Turg narrates 'nod'
na narrate if bashed
* HP:Beaten MV:Tiring >
You narrate 'narrate if bashed'
* HP:Beaten MV:Tiring >
sc
You have 65(396) hit and 161(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
sc
You have 65(396) hit and 161(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
na cmoing
You narrate 'cmoing'
* HP:Beaten MV:Tiring >
sc
You have 65(396) hit and 161(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
n
e
s
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here.
s
* HP:Beaten MV:Tiring > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
2
* HP:Beaten MV:Tiring >
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Door east: BoundDoor
The corpse of Jak is lying here.
The corpse of Strom is lying here.
A raven is here flying around.
*Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
* HP:Beaten MV:Tiring > The broker whispers something to Katelyn.
Turg has arrived from the south.
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
Turg has arrived from the north.
* HP:Beaten MV:Tiring > [kill human]
They aren't here.
cde
close Door e
Tic in 7 seconds!
* HP:Beaten MV:Tiring >
It's already closed!
* HP:Beaten MV:Tiring >
scan n
A raven is here flying around.
*Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
* HP:Beaten MV:Tiring >
r
You sit down and rest your tired bones.
You sheath a dark, barbed flail into a belt hook.
* HP:Beaten MV:Tiring >
da
[draw flail]
You loosen a dark, barbed flail from a belt hook and uncoil it.
* HP:Beaten MV:Tiring >
scan n
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.13 seconds.
You are hungry.
Starting tic timer. Starting tic timer.
A raven is here flying around.
*Katelyn* is standing here.
A man stands with his back to the wall, gold tooth glinting.
* HP:Beaten MV:Tiring >
tt
st
[taste limb]
You nibble a little bit of the leg.
l
* HP:Beaten MV:Tiring > You stop resting, and stand up.
* HP:Beaten MV:Tiring >
Kitchen of the Dancing Cartman Inn
Odors waft through the small kitchen from several large pots upon the
large iron stove in the corner of this old kitchen. Amidst the bags of
spices and hanging meat there is the occasional table where the inn's
meals are prepared for the lonely patrons in the common room. There is
little light from a single overhead lantern which mainly lights a wooden
bench where the serving girls and cooks take their meals.
[ obvious exits: N E D ]
Door east: Door
Turg the Dark Master is standing here.
d
* HP:Beaten MV:Tiring >
sc
Wine Cellar of the Dancing Cartman Inn
[ obvious exits: U ]
Turg has arrived from above.
o HP:Beaten MV:Tiring >
You have 79(396) hit and 186(250) movement points.
You have scored 106849894 experience points and 351 quest points.
You need 1650106 exp to level and 49 qp to rank.
You have amassed 8 Turn points to date.
You have played 336 days and 9 hours (real time).
This ranks you as Shzrei the Revolting Torturer [Dhai'mon 5] (Level 50).
You are standing.
o HP:Beaten MV:Tiring >
na hps?
You narrate 'hps?'
l turg
o HP:Beaten MV:Tiring >
*Katelyn* has arrived from above.
A raven has arrived from above.
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she parries successfully.
Turg has some big nasty wounds and scratches.
Turg is battered.
Turg is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Beaten MV:Tiring >
Turg tries to crush *Katelyn*, but she deflects the blow.
u
* HP:Beaten MV:Tiring >
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Door east: Door
* HP:Beaten MV:Tiring >
d
2
Wine Cellar of the Dancing Cartman Inn
[ obvious exits: U ]
A raven is here flying around.
*Katelyn* is sitting here.
Turg the Dark Master is here, fighting Katelyn.
* HP:Beaten MV:Tiring > [kill human]
You slice *Katelyn*'s body into bloody fragments!
*Katelyn* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Turg: Beaten - Katelyn: Beaten >
Turg narrates 'Im good Im batt'
u
2
* HP:Beaten MV:Tiring - Turg: Beaten - Katelyn: Beaten >
u
2
You slice *Katelyn*'s head extremely hard.
*Katelyn* panics, and attempts to flee!
Turg crushes *Katelyn*'s body into bloody fragments!
*Katelyn* is incapacitated and will slowly die, if not aided.
No way! You're fighting for your life!
u
* HP:Beaten MV:Tiring - Katelyn: Critical > [kill human]
You do the best you can!
2
* HP:Beaten MV:Tiring - Katelyn: Critical >
No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Katelyn: Critical > [kill human]
You do the best you can!
* HP:Beaten MV:Tiring - Katelyn: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Katelyn: Critical > [kill human]
You do the best you can!
na nods
* HP:Beaten MV:Tiring - Katelyn: Critical >
You narrate 'nods'
* HP:Beaten MV:Tiring - Katelyn: Critical >
l in corpse
You slice *Katelyn*'s body into bloody fragments!
*Katelyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Katelyn*'s death cry.
o HP:Beaten MV:Tiring >
Turg narrates 'rofl'
corpse (here) :
a strange fruit
a black pair of silver-tooled boots (frayed)
a pair of earthen colored breeches
a small purse
a bronze belt of odd design
a yew staff
a silver etched shield
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a crimson cloak of fine Two Rivers wool
a bearskin tunic
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a torch
o HP:Beaten MV:Tiring >
g all corpse
You get a strange fruit from the corpse of Katelyn.
You get a black pair of silver-tooled boots from the corpse of Katelyn.
You get a pair of earthen colored breeches from the corpse of Katelyn.
You get a small purse from the corpse of Katelyn.
You get a bronze belt of odd design from the corpse of Katelyn.
You get a yew staff from the corpse of Katelyn.
You get a silver etched shield from the corpse of Katelyn.
You get a silver Kandori wristcuff from the corpse of Katelyn.
You get a silver Kandori wristcuff from the corpse of Katelyn.
You get a pair of dark gloves from the corpse of Katelyn.
You get a set of cloth sleeves from the corpse of Katelyn.
You get a crimson cloak of fine Two Rivers wool from the corpse of Katelyn.
You get a bearskin tunic from the corpse of Katelyn.
You get a shimmering pendant of obsidian from the corpse of Katelyn.
You get a shimmering pendant of obsidian from the corpse of Katelyn.
You get a camouflaged hood from the corpse of Katelyn.
You get a gold ring from the corpse of Katelyn.
You get a gold ring from the corpse of Katelyn.
You get a torch from the corpse of Katelyn.
Katelyn style pk
Re: Katelyn style pk
Nice to see a log where someone recognizes the other person is afk, leaves, and then it leads to pk.