Fun 1 v city

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kokusho
Posts: 5
Joined: Wed Dec 02, 2020 12:34 pm

Fun 1 v city

Post by Kokusho » Fri Jan 29, 2021 3:14 pm

Was chilling afk Baerlon when Riurk and Radium showed to pop it. Got radium in the city, and Riurk and I had a crit standoff outside the gate. Healed up a bit and we continued WB a bit later. Riurk took some risks and it let me stay in the fight a bit longer that I would have otherwise.

* R HP:Hurt MV:Fresh > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

dh
diagnose horse
* R HP:Hurt MV:Fresh >
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Hurt MV:Fresh >
inv
You are carrying:
Nothing.

* R HP:Hurt MV:Fresh >
l in pack
backpack (used) :
[2] a large slab of meat
[2] a smooth metallic disc
a package of iron rations
[4] a hunk of beef
[2] a dirty rock
a plain brown shirt
a mug of ale
a raw side of meat
a skin of human flesh
a sharp, red stone dagger
the war scalp of Radium the Trolloc slain in Andor
a water skin
[2] a bubbling draught
a coach ticket
[2] a cup of thready brown tea
[6] a thin vial of yellow fluid
[6] a lantern
a vial filled with a dark red liquid
a stable ticket
[2] a mirrored lantern

* R HP:Hurt MV:Fresh >

*Riurk* has arrived from above, riding a shadow stallion.

* R HP:Hurt MV:Fresh >
*Riurk* slashes your body hard.

* R HP:Hurt MV:Fresh - Riurk: Hurt >
b
bash
-=+**+=- -
=
As *Riurk* avoids your bash, you topple over and fall to the ground!
*Riurk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Riurk: Hurt >

*Riurk* slashes your right foot into bloody fragments!

* R HP:Wounded MV:Fresh - Riurk: Hurt >
b
bash
-=
*Riurk* slashes your right arm hard.
+**+=- -
=
As *Riurk* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Riurk: Hurt >
eq

*Riurk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Riurk: Hurt >

*Riurk* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Riurk* slashes your right leg hard.

* R HP:Wounded MV:Fresh - Riurk: Hurt >
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a thin, black chain
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gold-chased war spear
<worn about waist> a plain brown belt
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thin metal boots # had to check to see if I was wearing boots

* R HP:Wounded MV:Fresh - Riurk: Hurt >

You mount an attack against *Riurk*, but weak nerves get the better of you.
*Riurk* slashes your left leg very hard.

* R HP:Wounded MV:Fresh - Riurk: Hurt >
take red pack
You get a sharp, red stone dagger from a backpack.

* R HP:Wounded MV:Fresh - Riurk: Hurt >
quaff red
You can only quaff potions.

* R HP:Wounded MV:Fresh - Riurk: Hurt >

You mount an attack against *Riurk*, but weak nerves get the better of you.

* R HP:Wounded MV:Fresh - Riurk: Hurt >
take red pack
You get a vial filled with a dark red liquid from a backpack.

* R HP:Wounded MV:Fresh - Riurk: Hurt >

*Riurk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Riurk: Hurt >

*Riurk* slashes your body very hard.

* R HP:Wounded MV:Fresh - Riurk: Hurt >
quaff red
b
bash

*Riurk* slashes your body extremely hard.

* R HP:Battered MV:Fresh - Riurk: Scratched >
You quaff a vial filled with a dark red liquid which dissolves.
You feel your sense of panic slip away.

* R HP:Battered MV:Fresh - Riurk: Scratched >
f -
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Battered MV:Fresh >
n
e
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.

e
* R HP:Battered MV:Fresh > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

* R HP:Battered MV:Fresh >
e
Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
s
s
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

* R HP:Battered MV:Fresh > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Battered MV:Fresh >
w
You can't ride in there.

* R HP:Battered MV:Fresh >
s
w
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
*Riurk* has arrived from the north, riding a shadow stallion.

* R HP:Battered MV:Fresh > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Fresh >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

w
* R HP:Battered MV:Fresh >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

e
* R HP:Battered MV:Fresh >
p
k dark
p
k dark
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Fresh > They aren't here.

b
bash
* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh >
Tic in 7 seconds!
Bash who?
*Riurk* has arrived from the east, riding a shadow stallion.

p
k dark
* R HP:Battered MV:Full >
*Riurk* tries to slash you, but you parry successfully.

p
k dark
* R HP:Battered MV:Full - Riurk: Scratched > You do the best you can!

b
bash
* R HP:Battered MV:Full - Riurk: Scratched > You do the best you can!

* R HP:Battered MV:Full - Riurk: Scratched >
-
*Riurk* slashes your right leg extremely hard.
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman has arrived from the south.
=+**+
The Watchman has arrived from the south.
=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Battered MV:Full - Riurk: Scratched >
The Watchman pierces Riurk's head.
The Watchman barely pierces Riurk's head.
The Watchman barely pierces Riurk's left hand.
The Watchman barely tickles Riurk's right arm with his pierce.
The Watchman tickles Riurk's body with his pierce.
You slash *Riurk*'s body hard.

* R HP:Battered MV:Full - Riurk: Hurt >

The Watchman barely tickles Riurk's body with his pierce.
The Watchman tickles Riurk's body with his pierce.
The Watchman barely tickles Riurk's body with his pierce.
The Watchman tickles Riurk's body with his pierce.
The Watchman barely pierces Riurk's body.
You slash *Riurk*'s right arm very hard.

* R HP:Battered MV:Full - Riurk: Hurt >
b
bash

The Watchman tickles Riurk's left hand with his pierce.
The Watchman tickles Riurk's left arm with his pierce.
The Watchman pierces Riurk's body.

* R HP:Battered MV:Full - Riurk: Wounded > They already seem to be stunned.

* R HP:Battered MV:Full - Riurk: Wounded >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Riurk: Wounded >
b
bash

The Watchman barely pierces Riurk's body.
The Watchman barely tickles Riurk's head with his pierce.
The Watchman tickles Riurk's left foot with his pierce.
The Watchman tickles Riurk's right leg with his pierce.
The Watchman barely tickles Riurk's left foot with his pierce.
-=+**
The Watchman tickles Riurk's left foot with his pierce.
The Watchman tickles Riurk's left arm with his pierce.
The Watchman tries to pierce Riurk, but he parries successfully.
+=- -=
The Watchman barely pierces Riurk's left leg.
The Watchman tries to pierce Riurk, but he parries successfully.
The Watchman tries to pierce Riurk, but he parries successfully.
The Watchman tickles Riurk's body with his pierce.
The Watchman tickles Riurk's body with his pierce.
You slash *Riurk*'s body.
*Riurk* slashes your right leg very hard.
Your bash at *Riurk* sends him sprawling!

* R HP:Battered MV:Full - Riurk: Wounded >

The Watchman has arrived from the west.

* R HP:Battered MV:Full - Riurk: Wounded >

The Watchman tickles Riurk's right leg with his pierce.
The Watchman barely pierces Riurk's right leg.
The Watchman barely tickles Riurk's body with his pierce.
The Watchman tickles Riurk's body with his pierce.

* R HP:Battered MV:Full - Riurk: Wounded >

The Watchman joins the Watchman's fight!
The Watchman barely pierces Riurk's left leg.
The Watchman tickles Riurk's body with his pierce.
The Watchman tickles Riurk's body with his pierce.
The Watchman tickles Riurk's body with his pierce.
The Watchman tickles Riurk's left leg with his pierce.
The Watchman barely tickles Riurk's head with his pierce.
You slash *Riurk*'s left arm hard.

* R HP:Battered MV:Full - Riurk: Wounded >

The Watchman tickles Riurk's body with his pierce.
The Watchman tickles Riurk's left leg with his pierce.
The Watchman barely pierces Riurk's body.
The Watchman tickles Riurk's left leg with his pierce.
The Watchman barely pierces Riurk's body.

* R HP:Battered MV:Full - Riurk: Battered >

The Watchman barely tickles Riurk's left hand with his pierce.
The Watchman barely pierces Riurk's body.
The Watchman tickles Riurk's left hand with his pierce.
The Watchman barely tickles Riurk's body with his pierce.
The Watchman barely pierces Riurk's left leg.
The Watchman barely pierces Riurk's body.
You slash *Riurk*'s head hard.
*Riurk* gazes deeply at the Watchman...
The Watchman looks very strange, glaring about with a sense of panic.
*Riurk* slashes your body very hard.
*Riurk* rolls his eyes...sheesh!..

* R HP:Battered MV:Full - Riurk: Battered >
*Riurk* panics, and attempts to flee!

b
bash
* R HP:Battered MV:Full - Riurk: Battered >
*Riurk* leaves west riding a shadow stallion.

* R HP:Battered MV:Full >
Bash who?

* R HP:Battered MV:Full >
w
p
k dark
b
bash
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here, riding a shadow stallion.
A sailor is here.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Full > You try to slash *Riurk*, but he deflects the blow.

* R HP:Battered MV:Full - Riurk: Battered >
-=+**+=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Battered MV:Full - Riurk: Battered >

A sailor joins your fight!

* R HP:Battered MV:Full - Riurk: Battered >

A sailor barely tickles Riurk's head with his hit.
You slash *Riurk*'s right leg hard.

* R HP:Battered MV:Full - Riurk: Battered >
clap sailor
You clap him on the back.

* R HP:Battered MV:Full - Riurk: Battered >

A sailor barely tickles Riurk's right leg with his hit.
You slash *Riurk*'s left arm hard.

* R HP:Battered MV:Full - Riurk: Beaten >
b
bash
-=+**+
Riurk swiftly dodges a sailor's attempt to hit him.
=
-
*Riurk* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Riurk: Beaten >
b
bash

The Watchman has arrived from the east.
The Watchman tickles Riurk's body with his pierce.
The Watchman tries to pierce Riurk, but he deflects the blow.

* R HP:Battered MV:Full - Riurk: Beaten >

The Watchman tries to pierce Riurk, but he deflects the blow.
A sailor tries to hit Riurk, but he dodges the attack.
*Riurk* slashes your right leg into bloody fragments!

* R HP:Battered MV:Full - Riurk: Beaten >

*Riurk* panics, and attempts to flee!

* R HP:Battered MV:Full - Riurk: Beaten >

Bash who?

* R HP:Battered MV:Full >
p
k dark
p
k dark
u
They aren't here.

u
* R HP:Battered MV:Full > They aren't here.

u
* R HP:Battered MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.

p
k dark
* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

w
w
* R HP:Battered MV:Full >
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
d
* R HP:Battered MV:Full >
d
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

w
* R HP:Battered MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

w
* R HP:Battered MV:Full > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The gate seems to be closed.

* R HP:Battered MV:Full > The gate seems to be closed.

* R HP:Battered MV:Full >
tm
[track mount]
-=
Some obvious recent tracks of a warhorse (ridden) leaving up.
Some obvious recent tracks of a shadow stallion (ridden) leaving up.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving up.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.

* R HP:Battered MV:Full >
u
u
u
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
e
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

e
* R HP:Battered MV:Full >
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
d
* R HP:Battered MV:Full >
d
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A brown horse is here, nipping at a tuft of grass.

* R HP:Battered MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Full >
n
n
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

odn
open gate n
* R HP:Battered MV:Full >
n
Ok.

p
k dark
* R HP:Battered MV:Full >
Outside the Gate to Whitebridge
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
s
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Full >
cdn
close gate n
Ok.

e
e
* R HP:Battered MV:Full >
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Battered MV:Full > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

s
* R HP:Battered MV:Full >
s
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

s
* R HP:Battered MV:Full > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Battered MV:Full >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here, riding a shadow stallion.
*Riurk* tries to slash you, but you parry successfully.

* R HP:Battered MV:Full - Riurk: Battered >
ode
open gate e
Ok.

b
bash
* R HP:Battered MV:Full - Riurk: Battered >
-=+**+=
- -
Tic in 7 seconds!
=
As *Riurk* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Riurk* who loses his balance and falls!

* R HP:Battered MV:Full - Riurk: Battered >
b
bash
*Riurk* closes the gate.
-=+**+=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Battered MV:Full - Riurk: Battered >
You slash *Riurk*'s body hard.

* R HP:Battered MV:Full - Riurk: Beaten >

You slash *Riurk*'s body hard.

* R HP:Battered MV:Full - Riurk: Beaten >
ta dark
First target is set as: dark.
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Riurk: Beaten >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Riurk: Beaten >
b
bash

You try to slash *Riurk*, but he deflects the blow.

* R HP:Battered MV:Full - Riurk: Beaten >
-=+**+=
-
*Riurk* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Riurk* tries to slash you, but you deflect the blow.
*Riurk* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Riurk: Beaten >
b
bash

*Riurk* slashes your left leg very hard.

* R HP:Battered MV:Full - Riurk: Beaten >

*Riurk* slashes your left leg very hard.

* R HP:Beaten MV:Full - Riurk: Beaten > Fight!? Are you crazy?? You can barely hold yourself
together.

* R HP:Beaten MV:Full - Riurk: Beaten >
b
bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Beaten MV:Full - Riurk: Beaten >
b
bash

f-=+
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
p
k dark
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full > Fight!? Are you crazy?? You can barely hold yourself together.
*Riurk* slashes your body very hard.

* R HP:Beaten MV:Full - Riurk: Beaten >

You try to slash *Riurk*, but he deflects the blow.
*Riurk* slashes your right leg.

b
bash
* R HP:Beaten MV:Full - Riurk: Beaten >
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Beaten MV:Full - Riurk: Beaten >
b
bash
-=+**+
=
*Riurk* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Riurk: Beaten >

*Riurk* slashes your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Riurk: Beaten >
f
w
w

*Riurk* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Riurk: Beaten >
You panic and attempt to flee!

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
s
w
w
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Full >
n
n
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

w
w
* R HP:Critical MV:Full >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Critical MV:Full >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.

w
* R HP:Critical MV:Fresh >
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A city lamplighter stands nearby, attending his duties.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Fresh >
sc
You have 51(423) hit and 166(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* R HP:Critical MV:Fresh >

A determined Queen's Guard soldier continues his patrol.
A determined Queen's Guard soldier catches up with Tallanvor and falls into step.

* R HP:Critical MV:Fresh >
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh >
l
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A city lamplighter stands nearby, attending his duties.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Fresh >
l
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A city lamplighter stands nearby, attending his duties.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Fresh >
sc
You have 51(423) hit and 166(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* R HP:Critical MV:Fresh >
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh >
sc
You have 51(423) hit and 166(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

stat
* R HP:Critical MV:Fresh >
You are a 19 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 1.5 lbs and wearing 65.6 lbs, light. MUD BMI: 0.509.
Your base abilities are: Str:18 Int:11 Wil:12 Dex:18 Con:19. Total: 78.
Offensive bonus: 152, Dodging bonus: 71, Parrying bonus: 123. Total Defence: 194
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- FEAR
- CURE FEAR
- NO QUIT

* R HP:Critical MV:Fresh >
l
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A city lamplighter stands nearby, attending his duties.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Fresh >
Tic in 7 seconds!
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh >
eq

Kennet chats 'when throwing a short blade, is the chance to hit based more on projectile prac% or
weapon OB?'

* R HP:Critical MV:Fresh >
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a thin, black chain
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gold-chased war spear
<worn about waist> a plain brown belt
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thin metal boots

* R HP:Critical MV:Fresh >
scan n
* R HP:Critical MV:Fresh >
scan e
A town watchman is here, patrolling the city.

e
* R HP:Beaten MV:Fresh >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Fresh >
e
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here, riding a shadow stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Fresh >
e
e
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

w
* R HP:Beaten MV:Fresh > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

p
k dark
* R HP:Beaten MV:Fresh > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

p
k dark
* R HP:Beaten MV:Fresh > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Fresh > They aren't here.

b
bash
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > Bash who?
*Riurk* has arrived from the south, riding a shadow stallion.

w
* R HP:Beaten MV:Full >
*Riurk* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Full - Riurk: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Full - Riurk: Battered >
f
No way! You're fighting for your life!

* R HP:Critical MV:Full - Riurk: Battered >
You panic and attempt to flee!


You flee head over heels.
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Full >
e
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

* R HP:Critical MV:Full > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full >
s
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
s
w
Eastbridge Avenue
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > Before a Well-Kept House
[ obvious exits: N E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Critical MV:Full > Eastbridge Avenue
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Field
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Full > The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Full >
w
Under the Leatherleaf Trees
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A little boy plays here.

* R HP:Critical MV:Full >
w
n
Bend Along the Wall
[ obvious exits: N E ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

n
* R HP:Critical MV:Full > Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

n
* R HP:Critical MV:Full > Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.

e
* R HP:Critical MV:Full >
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Full >
w
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.

* R HP:Critical MV:Full >
n
Wharf Road
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

n
* R HP:Critical MV:Full >
Wharf Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Critical MV:Full >
e
Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Full >
e
Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Full >
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
sc
cw
You have 53(423) hit and 164(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* R HP:Critical MV:Full >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
e
s
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

s
* R HP:Critical MV:Full > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Critical MV:Full > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Full >
w
w
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Full > Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.

* R HP:Critical MV:Full >
s
e
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.

* R HP:Critical MV:Full >
e
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

e
* R HP:Critical MV:Full >
s
s
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A little boy plays here.
A town watchman is here, patrolling the city.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Beaten MV:Fresh > Field
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Fresh >
e
e
Eastbridge Avenue
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Fresh > Before a Well-Kept House
[ obvious exits: N E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
e
e
Eastbridge Avenue
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

n
n
* R HP:Beaten MV:Fresh >
n
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Fresh > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Fresh >
n
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

w
* R HP:Beaten MV:Fresh > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

* R HP:Beaten MV:Fresh > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

w
* R HP:Beaten MV:Fresh > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

* R HP:Beaten MV:Fresh > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Beaten MV:Fresh >
s
s
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Fresh > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Fresh > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Fresh >
dism
n
You stop riding him.

* HP:Beaten MV:Fresh >
Tailor
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Beaten MV:Full >
sc
You have 67(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
stat
You are a 19 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 1.5 lbs and wearing 65.6 lbs, light. MUD BMI: 0.509.
Your base abilities are: Str:18 Int:11 Wil:12 Dex:18 Con:19. Total: 78.
Offensive bonus: 142, Dodging bonus: 75, Parrying bonus: 123. Total Defence: 198
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- FEAR
- CURE FEAR
- NO QUIT

* HP:Beaten MV:Full >
sc
You have 67(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
l
Tailor
The small tailor's shop of Whitebridge doesn't look overburdened by
success, and the worn array of clothing in the front window is typical of
the tailor's items. A few cloaks that have seen better days hang on hooks
in the back. The most popular item appears to be oiled coats of the type
that shipbound sailors might wear. Though most of the clothing is not of
the highest quality, the stitching and mending work appears to be well done
and sturdy. A small sign in the back displays the store's hours.
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Beaten MV:Full >
sc
You have 67(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
l
Tailor
The small tailor's shop of Whitebridge doesn't look overburdened by
success, and the worn array of clothing in the front window is typical of
the tailor's items. A few cloaks that have seen better days hang on hooks
in the back. The most popular item appears to be oiled coats of the type
that shipbound sailors might wear. Though most of the clothing is not of
the highest quality, the stitching and mending work appears to be well done
and sturdy. A small sign in the back displays the store's hours.
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Beaten MV:Full >
not
You start paying increased attention to your surroundings.

sc
* HP:Beaten MV:Full >
You have 67(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
Barabarattas chats 'dont know the answer, but i'd refer you to hress's testing on wotmud archives
forum'

* HP:Beaten MV:Full >
Tic in 7 seconds!
yell tallanvor always hiding
You bellow 'tallanvor always hiding'

l
* HP:Beaten MV:Full >
Tailor
The small tailor's shop of Whitebridge doesn't look overburdened by
success, and the worn array of clothing in the front window is typical of
the tailor's items. A few cloaks that have seen better days hang on hooks
in the back. The most popular item appears to be oiled coats of the type
that shipbound sailors might wear. Though most of the clothing is not of
the highest quality, the stitching and mending work appears to be well done
and sturdy. A small sign in the back displays the store's hours.
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

sc
* HP:Beaten MV:Full >
You have 81(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
stat
You are a 19 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 1.5 lbs and wearing 65.6 lbs, light. MUD BMI: 0.509.
Your base abilities are: Str:18 Int:11 Wil:12 Dex:18 Con:19. Total: 78.
Offensive bonus: 142, Dodging bonus: 75, Parrying bonus: 123. Total Defence: 198
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- NOTICE
- FEAR
- CURE FEAR
- NO QUIT

* HP:Beaten MV:Full >
sc
l
You have 81(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
Tailor
The small tailor's shop of Whitebridge doesn't look overburdened by
success, and the worn array of clothing in the front window is typical of
the tailor's items. A few cloaks that have seen better days hang on hooks
in the back. The most popular item appears to be oiled coats of the type
that shipbound sailors might wear. Though most of the clothing is not of
the highest quality, the stitching and mending work appears to be well done
and sturdy. A small sign in the back displays the store's hours.
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Beaten MV:Full >
sc
You have 81(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
take vial pack
take vial pack
take vial pack
You get a thin vial of yellow fluid from a backpack.

* HP:Beaten MV:Full > You get a thin vial of yellow fluid from a backpack.

* HP:Beaten MV:Full > You get a thin vial of yellow fluid from a backpack.

* HP:Beaten MV:Full >
pap
[put all pack]
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a sharp, red stone dagger in a backpack.

* HP:Beaten MV:Full >
sc
l
You have 81(423) hit and 165(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Beaten MV:Full >
Tailor
The small tailor's shop of Whitebridge doesn't look overburdened by
success, and the worn array of clothing in the front window is typical of
the tailor's items. A few cloaks that have seen better days hang on hooks
in the back. The most popular item appears to be oiled coats of the type
that shipbound sailors might wear. Though most of the clothing is not of
the highest quality, the stitching and mending work appears to be well done
and sturdy. A small sign in the back displays the store's hours.
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Beaten MV:Full >
s
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A town watchman is here, patrolling the city.

rh
ride horse
* HP:Beaten MV:Full >
You start riding him.

* R HP:Beaten MV:Full >
e
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Full >
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Full >
e

The Watchman leaves north.

* R HP:Beaten MV:Full >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Full >
sc
You have 81(423) hit and 160(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* R HP:Beaten MV:Full >
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
stat
You are a 19 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 0.0 lbs and wearing 67.1 lbs, light. MUD BMI: 0.512.
Your base abilities are: Str:18 Int:11 Wil:12 Dex:18 Con:19. Total: 78.
Offensive bonus: 152, Dodging bonus: 71, Parrying bonus: 123. Total Defence: 194
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- NOTICE
- FEAR
- CURE FEAR
- NO QUIT

* R HP:Beaten MV:Full >
w
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Riurk* is standing here.
*Riurk* leaves east.
A shadow stallion leaves east.

* R HP:Beaten MV:Full > Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Full >
w
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.

* R HP:Beaten MV:Full >
e
e
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

e
* R HP:Beaten MV:Full >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Riurk* is standing here.
*Riurk* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Full - Riurk: Battered >
p
k dark
You try to slash *Riurk*, but he parries successfully.
*Riurk* tries to slash you, but you parry successfully.
You feel less paranoid.
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Riurk: Battered > You do the best you can!

* R HP:Beaten MV:Fresh - Riurk: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Full >
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

w
p
k dark
* R HP:Beaten MV:Full >
b
bash
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full >
b
bash
Bash who?

* R HP:Beaten MV:Full >
b
bash
Bash who?

* R HP:Beaten MV:Full >
b
bash
Bash who?

* R HP:Beaten MV:Full >
b
bash
Bash who?

b
bash
* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >
b
bash
Bash who?

* R HP:Beaten MV:Strong >
b
bash

*Riurk* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong > Bash who?
*Riurk* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Riurk: Battered >

You try to slash *Riurk*, but he parries successfully.
The Watchman joins your fight!
The Watchman joins the Watchman's fight!

* R HP:Beaten MV:Strong - Riurk: Battered >

The Watchman tickles Riurk's body with his pierce.
The Watchman barely pierces Riurk's body.

* R HP:Beaten MV:Strong - Riurk: Battered >

You dodge a bash from *Riurk* who loses his balance and falls!

* R HP:Beaten MV:Strong - Riurk: Battered >
b
bash
The Watchman tickles Riurk's left leg with his pierce.
The Watchman barely tickles Riurk's body with his pierce.
You try to slash *Riurk*, but he parries successfully.
-=+**+=-
*Riurk* panics, and attempts to flee!
-
The Watchman barely pierces Riurk's body.
The Watchman tickles Riurk's right hand with his pierce.
*Riurk* leaves west riding a shadow stallion.
=
They're not here anymore!

* R HP:Beaten MV:Strong >
s
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

p
k dark
b
bash
* R HP:Beaten MV:Strong >
w
They aren't here.

p
k dark
* R HP:Beaten MV:Strong >
b
bash
Bash who?

* R HP:Beaten MV:Strong > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Riurk* is standing here.
*Riurk* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Riurk: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Riurk: Battered > -=
*Riurk* tries to slash you, but you deflect the blow.
+**+=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Beaten MV:Strong - Riurk: Battered >

You slash *Riurk*'s left leg hard.

Tic in 7 seconds!
* R HP:Beaten MV:Strong - Riurk: Battered >

You slash *Riurk*'s right leg hard.

* R HP:Beaten MV:Strong - Riurk: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Strong >
w
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.

* R HP:Beaten MV:Strong >
e
p
k dark
b
bash
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An old woman smiles kindly.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong >
b
bash
Bash who?

* R HP:Beaten MV:Strong >
e
p
k dark
b
bash
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Riurk* is standing here.

* R HP:Beaten MV:Strong > You try to slash *Riurk*, but he deflects the blow.

* R HP:Beaten MV:Strong - Riurk: Battered > -=+*
*Riurk* tries to slash you, but you parry successfully.
*+=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Beaten MV:Strong - Riurk: Battered >

You slash *Riurk*'s body hard.

* R HP:Beaten MV:Strong - Riurk: Battered >

You slash *Riurk*'s head hard.

* R HP:Beaten MV:Strong - Riurk: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Strong - Riurk: Battered >
f
f
You slash *Riurk*'s body.
You can't ride in there.

* R HP:Beaten MV:Strong - Riurk: Beaten > You panic and attempt to flee!

f
You flee head over heels.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

* R HP:Beaten MV:Strong >
u
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
d
d
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

p
k dark
* R HP:Beaten MV:Strong >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
*Riurk* has arrived from the west, riding a shadow stallion.

b
bash
* R HP:Beaten MV:Strong > You try to slash *Riurk*, but he deflects the blow.

* R HP:Beaten MV:Strong - Riurk: Beaten >
-=+**+=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Beaten MV:Strong - Riurk: Beaten >

You slash *Riurk*'s body hard.
The Watchman joins your fight!
The Watchman joins the Watchman's fight!

* R HP:Beaten MV:Strong - Riurk: Beaten >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Riurk: Beaten >
The Watchman barely pierces Riurk's body.

* R HP:Beaten MV:Strong - Riurk: Beaten >

The Watchman barely tickles Riurk's body with his pierce.
The Watchman pierces Riurk's body.
You slash *Riurk*'s body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.721 seconds.
You are hungry. Starting tic timer.

* R HP:Beaten MV:Strong - Riurk: Beaten >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Strong - Riurk: Beaten >
b
bash

The Watchman barely pierces Riurk's body.

* R HP:Beaten MV:Strong - Riurk: Beaten >
*Riurk* panics, and attempts to flee!
-=+*
p
k dark*+
=Cancelled.
They aren't here.

p
k dark
* R HP:Beaten MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten MV:Strong >
e
They aren't here.

p
k dark
* R HP:Beaten MV:Strong > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Strong > They aren't here.

w
* R HP:Beaten MV:Strong >
u
u
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Strong > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

u
* R HP:Beaten MV:Strong >
w
The Starling arrives at the docks.

On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Strong > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

d
* R HP:Beaten MV:Strong > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Beaten MV:Strong > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A sailor is here.

* R HP:Beaten MV:Strong > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
w
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
d
w
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Strong > The gate seems to be closed.

* R HP:Beaten MV:Strong > The gate seems to be closed.

* R HP:Beaten MV:Strong >
odw
open gate w
w
w
Ok.

* R HP:Beaten MV:Strong > Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Beaten MV:Strong > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A peddler pawns his wares here.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Beaten MV:Strong >
k sheep
You slash a sheep's body into bloody fragments!

* R HP:Beaten MV:Strong - a sheep: Beaten >

You swiftly dodge a sheep's attempt to hit you.
You slash a sheep's left leg into bloody fragments!
A sheep is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a sheep's death cry.

* R HP:Beaten MV:Strong >
1
2
[rem spear]
You stop using a gold-chased war spear.

* R HP:Beaten MV:Strong > [draw ]
You try to quietly draw a dagger from a dark, hooded cloak.

but
but
* R HP:Beaten MV:Strong >
You lean over and carve a large slab of meat from the corpse of a sheep.
You get a large slab of meat from the corpse of a sheep.

* R HP:Beaten MV:Strong > You lean over and carve a large slab of meat from the corpse of a sheep.
You get a large slab of meat from the corpse of a sheep.

eat meat
eat meat
* R HP:Beaten MV:Strong >
You eat the meat.

she
* R HP:Beaten MV:Strong > You eat the meat.
You are full.

* R HP:Beaten MV:Strong >
5
You sheath a dagger into a dark, hooded cloak.

* R HP:Beaten MV:Strong > [wi spear]
You wield a gold-chased war spear with both hands.

e
e
* R HP:Beaten MV:Strong >
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Beaten MV:Strong > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
cdw
close gate w
u
u
u
Ok.

* R HP:Beaten MV:Strong > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A sailor is here.

e
e
* R HP:Beaten MV:Strong > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Beaten MV:Strong > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Tiring > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Beaten MV:Tiring >
d
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

* R HP:Beaten MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Tiring >
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.

* R HP:Beaten MV:Tiring >
w
w
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Tiring > Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
An old woman smiles kindly.

n
* R HP:Beaten MV:Tiring >
n
Wharf Road
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Wharf Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

e
* R HP:Battered MV:Tiring >
n
Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
no
e
Alas, you cannot go that way...

e
* R HP:Battered MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

e
* R HP:Battered MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

e
* R HP:Battered MV:Tiring >
e
Alas, you cannot go that way...

s
* R HP:Battered MV:Tiring > Alas, you cannot go that way...

s
* R HP:Battered MV:Tiring >
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

* R HP:Battered MV:Tiring > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A sailor is here.

* R HP:Battered MV:Tiring >
s
p
k dark
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here, riding a shadow stallion.
*Riurk* slashes your left arm very hard.

b
bash
* R HP:Beaten MV:Tiring - Riurk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Riurk: Beaten >
-=+**+=
- -
Kennet chats 'will do. Just hoped someone knew offhand :)'
=
Your bash at *Riurk* sends him sprawling!

* R HP:Beaten MV:Tiring - Riurk: Beaten >
cb
You slash *Riurk*'s right leg hard.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Riurk: Beaten >

You slash *Riurk*'s left arm hard.

* R HP:Beaten MV:Tiring - Riurk: Beaten >
b
bash
-=+**+
=-
*Riurk* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Riurk: Beaten >
b
bash

*Riurk* slashes your body into bloody fragments!
*Riurk* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


Tic in 7 seconds!
* R HP:Beaten MV:Tiring - Riurk: Beaten >
cw
f

*Riurk* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Riurk: Beaten >
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Riurk: Beaten > You panic and attempt to flee!


You flee head over heels.
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

w
* R HP:Critical MV:Tiring >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A young blacksmith is here, looking for work.

w
* R HP:Critical MV:Tiring >
The sun sets.
Tic length updated to: 65.578 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
An old woman smiles kindly.

* R HP:Critical MV:Tiring >
n
n
Wharf Road
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Wharf Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

* R HP:Critical MV:Tiring >

The ratter bellows 'Paying out for scalps of the shadow at The Pier.'

* R HP:Critical MV:Tiring >
yell heh , didn'tt know about that
e
You bellow 'heh , didn'tt know about that'

* R HP:Critical MV:Tiring > Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring >
e
e
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Tiring > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Critical MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
e
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring >
w
w
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Critical MV:Tiring >
s
s
s
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Critical MV:Tiring > Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring > Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

* R HP:Critical MV:Tiring >
w
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
s
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.

s
* R HP:Critical MV:Tiring > Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

* R HP:Critical MV:Tiring > Bend Along the Wall
[ obvious exits: N E ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A little boy plays here.

e
* R HP:Critical MV:Tiring > Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Tiring >
s
e
Open Road
[ obvious exits: N E S ]
Zone: Whitebridge
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring > The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
Field
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring >
sc
e
You have 59(423) hit and 94(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* R HP:Critical MV:Tiring > Eastbridge Avenue
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
e
Before a Well-Kept House
[ obvious exits: N E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Eastbridge Avenue
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
n
w
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring >
Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
n
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

sc
* R HP:Critical MV:Tiring >
p
k dark
p
k dark
You have 59(423) hit and 87(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

p
k dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

p
k dark
* R HP:Critical MV:Tiring >
p
k dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

p
k dark
* R HP:Critical MV:Tiring >
p
k dark
p
k dark
The Watchman leaves north.
They aren't here.

p
k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

p
k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
n
p
k dark
b
bash
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

w
* R HP:Beaten MV:Tiring >
p
k dark
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
sc
You have 73(423) hit and 83(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.
*Riurk* has arrived from the east.

u
* R HP:Beaten MV:Tiring >
*Riurk* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Tiring - Riurk: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Riurk: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Beaten MV:Winded >
n
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
You notice a small purse is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Beaten MV:Winded >
s
p
k dark
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

b
bash
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Bash who?

* R HP:Beaten MV:Winded >
s
p
k dark
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here.
A little boy plays here.
The Whitebridge town crier stands here, spreading the news.

b
bash
* R HP:Beaten MV:Winded > You slash *Riurk*'s left leg hard.
*Riurk* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Riurk: Beaten >
*Riurk* leaves west.
-=+**+=
*Riurk* has arrived from the west.
-
*Riurk* leaves east.
-=
They're not here anymore!

* R HP:Beaten MV:Winded >
e
p
k dark
b
bash
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Bash who?

s
* R HP:Beaten MV:Winded >
p
k dark
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
n
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Winded >
w

*Riurk* leaves west.

* R HP:Beaten MV:Winded >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Winded >

*Riurk* leaves east.

nake
* R HP:Beaten MV:Winded >
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Winded >
n

*Riurk* has arrived from the east.

* R HP:Beaten MV:Winded >
*Riurk* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Riurk: Beaten > No way! You're fighting for your life!

Tic in 7 seconds!
* R HP:Critical MV:Winded - Riurk: Beaten >
take vial
f
You don't see a vial here.

* R HP:Critical MV:Winded - Riurk: Beaten > You panic and attempt to flee!


You flee head over heels.
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

* R HP:Critical MV:Winded >
u
u
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Winded > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded >
w
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
d
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

d
* R HP:Critical MV:Winded >
d
The night has begun.
Tic length updated to: 65.891 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Winded > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
w
The gate seems to be closed.

* R HP:Beaten MV:Winded >
odw
open gate w
w
Ok.

* R HP:Beaten MV:Winded > Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Beaten MV:Winded >
p
k dark
p
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

p
k dark
* R HP:Beaten MV:Winded >
p
k dark
They aren't here.

p
k dark
* R HP:Beaten MV:Winded > They aren't here.

p
k dark
* R HP:Beaten MV:Winded >
p
k dark
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Beaten MV:Winded > They aren't here.

p
k dark
* R HP:Beaten MV:Winded > They aren't here.

p
k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
take vial pack
You get a thin vial of yellow fluid from a backpack.

* R HP:Beaten MV:Winded >

*Riurk* has arrived from the east.

quaff vial
* R HP:Beaten MV:Winded >
*Riurk* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Winded - Riurk: Beaten > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

not
* R HP:Beaten MV:Tiring - Riurk: Beaten >
You stop paying increased attention to your surroundings.

b
bash
* R HP:Beaten MV:Tiring - Riurk: Beaten >
An elite Queen's Guard joins your fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!

f-=
+Cancelled.
You panic and attempt to flee!


You flee head over heels.
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some BLOODY traces of A MYRDDRAAL leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
w
p
k dark
b
bash
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is here, fighting an elite Queen's Guard.
An old woman smiles kindly.
An elite Queen's Guard is here, fighting Riurk.
An elite Queen's Guard is here, fighting Riurk.
You dodge a bash from *Riurk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Riurk: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Riurk: Beaten >
-=+**+
An elite Queen's Guard tries to slash Riurk, but he deflects the blow.
An elite Queen's Guard stops using a mirrored lantern.
An elite Queen's Guard tries to slash Riurk, but he deflects the blow.
=-
*Riurk* panics, and attempts to flee!
-
*Riurk* leaves west.
=
They're not here anymore!

* R HP:Beaten MV:Tiring >
w
p
k dark
b
bash
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of a sheep is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here.
A peddler pawns his wares here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Beaten MV:Tiring > You try to slash *Riurk*, but he parries successfully.

* R HP:Beaten MV:Tiring - Riurk: Beaten >
*Riurk* tries to slash you, but you parry successfully.
A peddler stops using a lantern.
You try to slash *Riurk*, but he deflects the blow.
-=+**+=- -=
Your bash at *Riurk* sends him sprawling!

* R HP:Beaten MV:Tiring - Riurk: Beaten >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Riurk: Beaten >

You slash *Riurk*'s right leg very hard.

* R HP:Beaten MV:Strong - Riurk: Beaten >

You slash *Riurk*'s left arm.

* R HP:Beaten MV:Strong - Riurk: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

cb
* R HP:Beaten MV:Strong - Riurk: Beaten > You panic and attempt to flee!

You flee head over heels.
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some BLOODY traces of A MYRDDRAAL leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
w
An elite Queen's Guard stops using a mirrored lantern.
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving east. >>
The corpse of a sheep is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here.
A peddler pawns his wares here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

bt
charge h.dark
* R HP:Beaten MV:Strong >
You struggle to line up your charge...
*Riurk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Ouch! It appears someone beat you to an attack.

* R HP:Beaten MV:Strong - Riurk: Beaten >
f

*Riurk* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

A peddler stops using a lantern.

* R HP:Critical MV:Strong - Riurk: Beaten >

*Riurk* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!

*Riurk* slashes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Riurk: Beaten >
You panic and attempt to flee!


You flee head over heels.
Coach Stop Among the Barley Fields
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.
A bearded coachman stands here, waiting for passengers.

* R HP:Critical MV:Strong >
w
w
Oat Fields
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Strong > Small Graveled Path
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

s
* R HP:Critical MV:Strong >
s
e
e
Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.

e
* R HP:Critical MV:Strong > Fallow Fields
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Fields of Wheat
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a horse leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.

* R HP:Critical MV:Strong > Fields of Wheat
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

p
k dark
* R HP:Critical MV:Strong >
p
k dark
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
n
e
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
The corpse of a sheep is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Riurk* is standing here.
A peddler pawns his wares here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Riurk can't seem to regain control of himself.

p
k dark
* R HP:Critical MV:Strong >
Riurk can't seem to regain control of himself.

p
k dark
* R HP:Critical MV:Strong > Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some BLOODY traces of A MYRDDRAAL leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Critical MV:Strong > They aren't here.

p
k dark
* R HP:Critical MV:Full > They aren't here.

p
k dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.

cw
* R HP:Critical MV:Full >
p
k dark
p
k dark
[change mood wimpy]
Mood changed to: Wimpy

p
k dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

sc
p
k dark
* R HP:Critical MV:Full >
p
k dark
You have 23(423) hit and 152(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

p
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
ode
open gate e
e
u
An elite Queen's Guard stops using a mirrored lantern.
It's already open!
*Riurk* has arrived from the west.

* R HP:Critical MV:Full > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some BLOODY traces of A MYRDDRAAL leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

u
* R HP:Critical MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some BLOODY traces of A MYRDDRAAL leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

u
* R HP:Critical MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some BLOODY traces of A MYRDDRAAL leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Critical MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some BLOODY traces of A MYRDDRAAL leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Critical MV:Full >
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Critical MV:Full > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Critical MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

d
* R HP:Critical MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.

* R HP:Critical MV:Full >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Critical MV:Full > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.

* R HP:Critical MV:Full >
dism
n
You stop riding him.

Tic in 7 seconds!
p
k dark
* HP:Critical MV:Full > Tailor
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

p
k dark
* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full >
p
k dark
They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full > They aren't here.

sc
* HP:Critical MV:Full >
p
k dark
p
k dark
You have 23(423) hit and 159(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

p
k dark
* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

p
k dark
* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full >
p
k dark
p
k dark
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.867 seconds.
They aren't here.

* HP:Critical MV:Fresh > They aren't here.

p
k dark
* HP:Critical MV:Fresh >
p
k dark
They aren't here.

* HP:Critical MV:Fresh > They aren't here.

p
k dark
* HP:Critical MV:Fresh >
p
k dark
They aren't here.

p
k dark
* HP:Critical MV:Fresh > They aren't here.

p
k dark
* HP:Critical MV:Fresh > They aren't here.

* HP:Critical MV:Fresh > They aren't here.

p
k dark
* HP:Critical MV:Fresh >
They aren't here.

* HP:Critical MV:Fresh >
p
k dark
b
bash
They aren't here.

* HP:Critical MV:Fresh >
Bash who?

b
bash
* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Full >
Bash who?

b
bash
* HP:Critical MV:Full >
Bash who?

* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Full >
b
bash
Bash who?

b
bash
* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >

*Riurk* has arrived from the south.

b
bash
* HP:Critical MV:Strong >
*Riurk* tries to slash you, but you deflect the blow.

* HP:Critical MV:Strong - Riurk: Beaten >
*Riurk* panics, and attempts to flee!

*Riurk* leaves south.
-=+**+=- -=
They're not here anymore!

* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
The Watchman leaves south.
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
s
Bash who?

p
k dark
b
bash
* HP:Critical MV:Strong >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a warhorse is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > Bash who?

* HP:Critical MV:Strong >
s
Shoemaker's Shop
[ obvious exits: N ]
Zone: Whitebridge
A cobbler sits here repairing shoes.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Critical MV:Strong >
sc

*Riurk* has arrived from the north.

* HP:Critical MV:Strong >
*Riurk* slashes your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Riurk: Beaten > HP:Critical MP:Strong
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are fighting Riurk.

* HP:Critical MV:Strong - Riurk: Beaten >
You try to slash *Riurk*, but he deflects the blow.
A cobbler joins your fight!
A cobbler bellows 'Darkfriend Riurk is attacking me!! Guards!'
A merchant guard joins a cobbler's fight!
A merchant guard joins a cobbler's fight!
*Riurk* gazes deeply at a merchant guard...
A merchant guard looks very strange, glaring about with a sense of panic.
*Riurk* gazes deeply at a merchant guard...
The gaze of *Riurk* fails to affect a merchant guard.
*Riurk* tries to slash you, but you deflect the blow.

* HP:Critical MV:Strong - Riurk: Beaten >
f
n
You panic and attempt to flee!

You flee head over heels.
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a warhorse is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
Tailor
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Critical MV:Strong >
p
k dark
sc
They aren't here.

* HP:Critical MV:Strong >
A cobbler bellows 'Darkfriend Riurk is attacking me!! Guards!'
A cobbler bellows 'Darkfriend Riurk is attacking me!! Guards!'
You have 26(423) hit and 152(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Full >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

s
* HP:Critical MV:Strong >
p
k dark
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a warhorse is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.

b
bash
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > Bash who?

* HP:Critical MV:Strong >
n
p
k dark
Tailor
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

p
k dark
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong >
p
k dark
They aren't here.

p
k dark
* HP:Critical MV:Strong >
They aren't here.

* HP:Critical MV:Strong >
p
k dark
b
bash
They aren't here.

* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
b
bash
Bash who?

* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

b
bash
* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

b
bash
* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

b
bash
* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

b
bash
* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

b
bash
* HP:Critical MV:Tiring >
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Tic in 7 seconds!
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash

Your extra burst of stamina fades.
Tic length updated to: 63.217 seconds.

Bash who?

b
bash
* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >
sc
You have 40(423) hit and 131(166) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 9 Turn points to date.
You have played 1 days and 3 hours (real time).
This ranks you as Keiga the Tide Star (Level 51).
You are standing.

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

* HP:Critical MV:Strong >
b
bash
Bash who?

b
bash
* HP:Critical MV:Tiring >
Bash who?

b
bash
* HP:Critical MV:Tiring >
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

b
bash
* HP:Critical MV:Tiring >
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

b
bash
* HP:Critical MV:Tiring >
Bash who?

b
bash
* HP:Critical MV:Tiring >
Bash who?

* HP:Critical MV:Tiring >
scan s

Relena narrates 'riurk wb'

* HP:Critical MV:Tiring >
b
bash

* HP:Critical MV:Tiring > Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
b
bash
Bash who?

* HP:Critical MV:Tiring >
l
Tailor
The small tailor's shop of Whitebridge doesn't look overburdened by
success, and the worn array of clothing in the front window is typical of
the tailor's items. A few cloaks that have seen better days hang on hooks
in the back. The most popular item appears to be oiled coats of the type
that shipbound sailors might wear. Though most of the clothing is not of
the highest quality, the stitching and mending work appears to be well done
and sturdy. A small sign in the back displays the store's hours.
[ obvious exits: S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
The fishmonger is here, hoping to buy your catch.
A little boy plays here.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* HP:Critical MV:Tiring >
s
rh
ride horse
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a warhorse is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Tiring >
They're not here to be ridden.

* HP:Critical MV:Tiring >

A grocer bellows 'Darkfriend Riurk is attacking me!! Guards!'
A fishmonger has arrived from the north.

* HP:Critical MV:Tiring >
where
e
Players in your Zone
--------------------
Keiga - Stone Street Under the White Bridge
Barabarattas - Magnificent Square
Relena - Magnificent Square

* HP:Critical MV:Tiring >
s
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Barabarattas of Illian is standing here, riding a bloodstock stallion.
Relena the Tower Accepted is standing here, riding a warhorse.
A town watchman is here, patrolling the city.
A little boy plays here.
The Whitebridge town crier stands here, spreading the news.

s
s
* HP:Critical MV:Tiring >
s
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.

s
* HP:Critical MV:Tiring > Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.

p
k dark
* HP:Critical MV:Tiring > Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

b
bash
* HP:Critical MV:Tiring > Field
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A town watchman is here, patrolling the city.

* HP:Critical MV:Tiring > The Grocer
[ obvious exits: N ]
Zone: Whitebridge
A grocer stocks some shelves.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Bash who?

* HP:Critical MV:Tiring >
n

Chased a bit out w gate, but was pretty much over after that. Took a gamble I could get a disengage charge and almost paid for it.
Missed a chance near the end 2s tallanvor to roll a bash, but wasn’t expecting him since he wasn’t 1n when I went through. Feedback always welcome on how I could have won that :)

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