Fun fight vs Mello, he gets unlucky on a couple of bashes and I definitely wasted a few sps there.
*Mello* has arrived from the west.
* R HP:Healthy SP:Bursting MV:Fresh > kill dark
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
emb
* R HP:Healthy SP:Bursting MV:Fresh > They aren't here.
* R HP:Healthy SP:Bursting MV:Fresh > channel 'chill' h.dark
You feel the flows of saidar coursing through your body.
e
Nobody here by that name.g MV:Fresh >
* R HP:Healthy SP:Bursting MV:Fresh > channel 'chill' h.dark
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting a timber wolf.
A timber wolf is here, fighting Mello.
You begin to weave the appropriate flows...
*
You lost control of Saidar!
* R HP:Healthy SP:Full MV:Fresh >
A timber wolf tries to hit Mello, but he dodges the attack.
* R HP:Healthy SP:Full MV:Fresh > channel 'chill' h.dark
*Mello* panics, and attempts to flee!
You begin to weave the appropriate flows...
*Mello* leaves north.
*
Your target is no longer here!
* R HP:Healthy SP:Full MV:Fresh > n
channel 'chill' h.dark
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* has arrived from the west.
You begin to weave the appropriate flows...
*Mello* tries to pound you, but you deflect the blow.
*
Ok.
You failed.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Healthy >
You barely slash *Mello*'s body.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Scratched > f
e
channel 'chill' h.dark
Wimpy reset to: 179 hit points.
You panic and attempt to flee!
You dodge a bash from *Mello* who loses his balance and falls!
You flee head over heels.
Wimpy reset to: 145 hit points.
Road to Tarwin's Gap
Failed to correct map position after fleeing.
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
Nobody here by that name.MV:Fresh >
* R HP:Healthy SP:Strong MV:Fresh > s
channel 'chill' h.dark
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
You begin to weave the appropriate flows...
-
*Mello* leaves west.
*
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Fresh > w
TICK IN 5 SECONDS.
channel 'chill' h.dark
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.MV:Fresh >
*Mello* has arrived from the north.
* R HP:Healthy SP:Strong MV:Fresh >
*Mello* leaves east.
* R HP:Healthy SP:Strong MV:Fresh > e
channel 'chill' h.dark
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
*Mello* leaves west.
Nobody here by that name.MV:Fresh >
* R HP:Healthy SP:Strong MV:Fresh > channel 'chill' h.dark
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Fresh > channel 'chill' h.dark
*Mello* has arrived from the north.
You begin to weave the appropriate flows...
*
Ok.
*Mello* shivers from the icy cold force sent by you.
* R HP:Healthy SP:Strong MV:Fresh >
*Mello* tries to pound you, but you deflect the blow.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Scratched > kill dark
You slash *Mello*'s right leg.
You do the best you can!
emb
* R HP:Healthy SP:Strong MV:Fresh - Mello: Scratched > channel 'hammer of air' h.dark
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows...Scratched >
*
You dodge a bash from *Mello* who loses his balance and falls!
=
Ok.
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Scratched > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
=
Ok.
You mold flows of Air into a tight stream, sending *Mello* sprawling!
* R HP:Healthy SP:Strong MV:Fresh - Mello: Hurt >
You slash *Mello*'s left arm.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Hurt >
You tickle *Mello*'s left foot with your slash.
channel 'chill' h.dark
channel 'hammer of air' h.darkesh - Mello: Hurt >
You begin to weave the appropriate flows...
Cancelled.
You begin to weave the appropriate flows...
=
Ok.
You mold flows of Air into a tight stream, sending *Mello* sprawling!
* R HP:Healthy SP:Strong MV:Fresh - Mello: Hurt > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
lo
Cancelled.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
*Mello* is sitting here
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Hurt >
You slash *Mello*'s body.
channel 'hammer of air' h.dark
You begin to weave the appropriate flows...Wounded >
=
Ok.
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Healthy SP:Strong MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You dodge a bash from *Mello* who loses his balance and falls!
You begin to weave the appropriate flows...Wounded >
=
Ok.
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Healthy SP:Good MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
=
*Mello* pounds your body hard.
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Good MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
*
*Mello* pounds your body hard.
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Good MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
=
Ok.
You mold flows of Air into a tight stream, and smite *Mello*.
ood MV:Fresh - Mello: Wounded >
*Mello* sends you sprawling with a powerful bash!
* R HP:Scratched SP:Good MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
+
*Mello* pounds your right arm hard.
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Good MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
=
Ok.
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
*Mello* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded >
*Mello* pounds your body very hard.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > lo
rel
*Mello* pounds your body hard.
* R HP:Wounded SP:Fading MV:Fresh - Mello: Wounded > f
e
s
s
where
You slash *Mello*'s right leg.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
*Mello* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > Ok.
You panic and attempt to flee! - Mello: Wounded >
You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
Correcting map position after fleeing.
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
* R HP:Hurt SP:Fading MV:Fresh > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Hurt SP:Fading MV:Fresh > Alas, you cannot go that way...
* R HP:Hurt SP:Fading MV:Fresh > kill dark
Players in your Zone
--------------------
Ysabelle - Edge of the Forest
* R HP:Hurt SP:Fading MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > kill dark
kill dark
They aren't here.
kill dark
* R HP:Hurt SP:Fading MV:Fresh > kill dark
They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > kill dark
They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > kill dark
They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > kill dark
They aren't here.
*Mello* has arrived from the north.
* R HP:Hurt SP:Fading MV:Fresh > You slash *Mello*'s left arm.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > You do the best you can!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > lo
TICK IN 5 SECONDS.
You do the best you can!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > where
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
*Mello* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > f
e
Players in your Zone
--------------------
Ysabelle - Edge of the Forest
s
* R HP:Hurt SP:Fading MV:Fresh - Mello: Wounded > You slash *Mello*'s right leg.
A timber wolf tickles Mello's right arm with his hit.
PANIC! You couldn't escape!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered > kill dark
No way! You're fighting for your life!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered > No way! You're fighting for your life!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered > You do the best you can!
f
e
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered > s
kill dark
You panic and attempt to flee!
You flee head over heels.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
Correcting map position after fleeing.
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting a timber wolf.
A timber wolf is here, fighting Mello.
Alas, you cannot go that way...>
*Mello* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Fading MV:Fresh - a timber wolf: Scratched - Mello: Battered >
*Mello* pounds a timber wolf's body extremely hard.
A timber wolf barely tickles Mello's body with his hit.
* R HP:Hurt SP:Fading MV:Fresh - a timber wolf: Hurt - Mello: Battered >
*Mello* panics, and attempts to flee!
emb
MV:Fresh - a timber wolf: Hurt - Mello: Battered >
*Mello* leaves north.
* R HP:Hurt SP:Fading MV:Fresh > channel 'hammer of air' h.dark
*Mello* has arrived from the north.
n
* R HP:Hurt SP:Fading MV:Fresh >
*Mello* tries to pound you, but you deflect the blow.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered > You do the best you can!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered > You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...tered >
Cancelled.
No way! You're fighting for your life!
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered >
You tickle *Mello*'s body with your slash.
Mello swiftly dodges a timber wolf's attempt to hit him.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered >
*Mello* panics, and attempts to flee!
channel 'hammer of air' h.dark
You begin to weave the appropriate flows...tered >
-
A timber wolf barely tickles Mello's left arm with his hit.
*Mello* tries to pound you, but you parry successfully.
=
*Mello* panics, and attempts to flee!
=
Ok.
*Mello* panics, and attempts to flee!
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Hurt SP:Fading MV:Fresh - Mello: Battered >
*Mello* leaves north.
* R HP:Hurt SP:Fading MV:Fresh > n
kill dark
channel 'hammer of air' h.dark
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh > They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > channel 'hammer of air' h.dark
Nobody here by that name.
n R HP:Hurt SP:Fading MV:Fresh >
Nobody here by that name.
* R HP:Hurt SP:Fading MV:Fresh > kill dark
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
channel 'hammer of air' h.dark
* R HP:Hurt SP:Fading MV:Fresh > They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > s
Nobody here by that name.
* R HP:Hurt SP:Fading MV:Fresh > w
kill dark
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh > kill dark
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh > They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > They aren't here.
* R HP:Hurt SP:Fading MV:Fresh > s
s
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh > e
Alas, you cannot go that way...
* R HP:Hurt SP:Fading MV:Fresh > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Hurt SP:Fading MV:Fresh > n
n
where
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Fresh > tr
Players in your Zone
--------------------
Ysabelle - Road to Tarwin's Gap
= MV:Fresh >
Some obvious fresh tracks of a Horse leaving vvsouthvv
Some obvious recent tracks of a Horse leaving vvsouthvv
* R HP:Hurt SP:Fading MV:Full > rel
Ok.
s
* R HP:Hurt SP:Fading MV:Full > tr
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n MV:Full >
n
+kill dark
Cancelled.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > They aren't here.
* R HP:Hurt SP:Fading MV:Full > n
kill dark
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Hurt SP:Fading MV:Full > They aren't here.
* R HP:Hurt SP:Fading MV:Full > track trolloc
=
Some obvious fresh tracks of a Trolloc leaving ^^north^^
Some obvious recent tracks of a Trolloc leaving vvsouthvv
* R HP:Hurt SP:Fading MV:Full > n
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > kill dark
They aren't here.
* R HP:Hurt SP:Fading MV:Full > track trolloc
=
Some obvious fresh tracks of a Trolloc leaving ^^north^^
Some obvious recent tracks of a Trolloc leaving vvsouthvv
* R HP:Hurt SP:Fading MV:Full > n
n
n
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
n
* R HP:Hurt SP:Fading MV:Full > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > n
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Hurt SP:Fading MV:Full > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
* R HP:Hurt SP:Fading MV:Full > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > n
track trolloc
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n MV:Full >
Cancelled.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > track trolloc
=
Some obvious fresh tracks of a Trolloc leaving <<west<<
Some obvious recent tracks of a Trolloc leaving vvsouthvv
* R HP:Hurt SP:Fading MV:Full > w
kill dark
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > They aren't here.
* R HP:Hurt SP:Fading MV:Full > n
n
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt SP:Fading MV:Full > w
*Mello* tries to pound you, but you parry successfully.
* R HP:Hurt SP:Fading MV:Full - Mello: Battered > No way! You're fighting for your life!
* R HP:Hurt SP:Fading MV:Full - Mello: Battered > emb
channel 'hammer of air' h.dark
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...ered >
=
Ok.
You mold flows of Air into a tight stream, sending *Mello* sprawling!
* R HP:Hurt SP:Trickling MV:Full - Mello: Battered > channel 'hammer of air' h.dark
You slash *Mello*'s left arm.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You begin to weave the appropriate flows...attered >
=
A shrill piercing scream reverberates through the area.
=
You can't summon enough energy to weave the flow.
* R HP:Hurt SP:Trickling MV:Full - Mello: Battered >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash *Mello*'s left leg.
* R HP:Hurt SP:Trickling MV:Full - Mello: Battered > rle
Arglebargle, glop-glyf!?!
f
You panic and attempt to flee!ll - Mello: Battered >
TICK IN 5 SECONDS.
f
You flee head over heels.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
Correcting map position after fleeing.
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Hurt SP:Trickling MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt SP:Trickling MV:Full > e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Trickling MV:Full > s
kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt SP:Trickling MV:Full > You slash *Mello*'s right leg.
* R HP:Hurt SP:Trickling MV:Full - Mello: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
* R HP:Hurt SP:Trickling MV:Full - Mello: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
*Mello* pounds your body.
You barely slash *Mello*'s body.
f
You panic and attempt to flee!ll - Mello: Battered >
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
Correcting map position after fleeing.
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Trickling MV:Full > s
kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt SP:Trickling MV:Strong > You barely slash *Mello*'s body.
* R HP:Hurt SP:Trickling MV:Strong - Mello: Battered >
You barely slash *Mello*'s left leg.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
ing MV:Strong - Mello: Battered >
*Mello* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Trickling MV:Strong - Mello: Battered >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
The sun sets.
Timer now at 80 secs.
You feel parched from the hot weather.
Timer now at 80 secs.
You are thirsty.
* R HP:Hurt SP:Trickling MV:Fresh - Mello: Battered >
*Mello* pounds your left leg.
* R HP:Hurt SP:Trickling MV:Fresh - Mello: Battered > rem flask
The blighted tree barely hits your body.
The blighted tree barely hits your body.
*Mello* pounds your right leg hard.
drink flask
* R HP:Wounded SP:Trickling MV:Fresh - Mello: Battered > drink flask
f
e
You stop using a leather water flask.
* R HP:Wounded SP:Trickling MV:Fresh - Mello: Battered > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
*Mello* pounds your body hard.
You slash *Mello*'s right arm hard.
You drink the water.
* R HP:Wounded SP:Trickling MV:Fresh - Mello: Battered > You drink the water.
You don't feel thirsty any more.
You panic and attempt to flee!:Fresh - Mello: Battered >
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
Correcting map position after fleeing.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Wounded SP:Trickling MV:Full > s
w
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Wounded SP:Trickling MV:Full > kill dark
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Full > rel
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mello* tries to pound you, but you parry successfully.
* R HP:Wounded SP:Trickling MV:Full - Mello: Battered > You do the best you can!
* R HP:Wounded SP:Trickling MV:Full - Mello: Battered > The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
Ok.
* R HP:Wounded SP:Trickling MV:Full - Mello: Battered >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.
You tickle *Mello*'s left foot with your slash.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
You dodge a bash from *Mello* who loses his balance and falls!
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You tickle *Mello*'s body with your slash.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten > lo
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
f
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You barely slash *Mello*'s body.
You panic and attempt to flee!:Full - Mello: Beaten >
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
Correcting map position after fleeing.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Full > kill dark
kill dark
kill dark
They aren't here.
kill dark
* R HP:Wounded SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Full > They aren't here.
* R HP:Wounded SP:Trickling MV:Full > w
They aren't here.
* R HP:Wounded SP:Trickling MV:Full > They aren't here.
Pk vs Mello
Re: Pk vs Mello
* R HP:Wounded SP:Trickling MV:Full > kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Trickling MV:Full > You slash *Mello*'s left leg.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
You tickle *Mello*'s body with your slash.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
ckling MV:Full - Mello: Beaten >
*Mello* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely hits your body.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
*Mello* pounds your left arm very hard.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten > lo
The blighted tree barely hits your body.
The blighted tree tries to hit you, but you deflect the blow.
*Mello* pounds your left leg.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten > f
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
You panic and attempt to flee!:Full - Mello: Beaten >
*Mello* tries to pound you, but you deflect the blow.
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
Correcting map position after fleeing.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Full > w
kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Trickling MV:Full > You barely slash *Mello*'s body.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
You barely slash *Mello*'s body.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
ckling MV:Full - Mello: Beaten >
*Mello* sends you sprawling with a powerful bash!
ckling MV:Full - Mello: Beaten >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your body.
*Mello* pounds your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Mello* pounds your body.
You flee head over heels.
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
Correcting map position after fleeing.
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > score
eq
You have 135(290) hit and 138(145) movement points.
You have scored 108541751 experience points and 151 quest points.
You need 1727277612 exp to level and -1 qp to rank.
You have amassed 76 Turn points to date.
You have played 14 days and 9 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.
i
* R HP:Battered SP:Trickling MV:Full > kill dark
You are using:
<worn on finger> a great serpent ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a supple tunic of finely linked chain
<worn about body> a dress with colored bands at the hem
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a pale steel longsword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of low-heeled leather boots
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
You are carrying:
a leather water flask
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > wear flask
where
n
You put a leather water flask on your belt.
kill dark
* R HP:Battered SP:Trickling MV:Full > Players in your Zone
--------------------
Ysabelle - Near the Foothills
* R HP:Battered SP:Trickling MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Full > You barely slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten >
*Mello* leaves north.
* R HP:Battered SP:Trickling MV:Full >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
* R HP:Battered SP:Trickling MV:Full - the blighted tree: Healthy > n
f
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's left foreleg into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
You panic and attempt to flee!V:Full - the blighted tree: Hurt >
*Mello* has arrived from the east.
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
Correcting map position after fleeing.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
They aren't here.
w
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Full > You barely slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten >
*Mello* leaves south.
* R HP:Battered SP:Trickling MV:Full > s
kill dark
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
kill dark
* R HP:Battered SP:Trickling MV:Full > You slash *Mello*'s left arm.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > You do the best you can!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > You do the best you can!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > *Mello* tries to pound you, but you deflect the blow.
You tickle *Mello*'s body with your slash.
*Mello* panics, and attempts to flee!
The night has begun.
Timer now at 59 secs.
Timer now at 70 secs.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
You do the best you can!
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten >
*Mello* leaves south.
kill dark
* R HP:Wounded SP:Fading MV:Fresh >
*Mello* has arrived from the south.
* R HP:Wounded SP:Fading MV:Fresh > You slash *Mello*'s left arm.
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten > kill dark
You do the best you can!
emb
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten > channel 'hammer of air' h.dark
You barely slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten > You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...Beaten >
-
*Mello* leaves east.
*e
*n
w
Cancelled.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Fresh > kill dark
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Fresh > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Fading MV:Full > They aren't here.
* R HP:Wounded SP:Fading MV:Full > channel 'hammer of air' h.dark
e
Nobody here by that name.
* R HP:Wounded SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Full > rel
rel
Ok.
* R HP:Wounded SP:Fading MV:Full > where
You aren't in touch with saidar to release anything.
* R HP:Wounded SP:Fading MV:Full >
A shrill piercing scream reverberates through the area.
* R HP:Wounded SP:Fading MV:Full > n
w
Players in your Zone
--------------------
Ysabelle - The Blight
* R HP:Wounded SP:Fading MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Full > s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mello* tries to pound you, but you parry successfully.
s
* R HP:Wounded SP:Fading MV:Full - Mello: Beaten > No way! You're fighting for your life!
* R HP:Wounded SP:Fading MV:Full - Mello: Beaten > lo
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
ing MV:Full - Mello: Beaten >
You slash *Mello*'s left leg.
The blighted tree hits your left hand.
You panic and attempt to flee!
The blighted tree joins the blighted tree's fight!
You flee head over heels.
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
Correcting map position after fleeing.
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Fading MV:Full > score
where
You have 137(290) hit and 139(145) movement points.
You have scored 108541751 experience points and 151 quest points.
You need 1727277612 exp to level and -1 qp to rank.
You have amassed 76 Turn points to date.
You have played 14 days and 9 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Battered SP:Fading MV:Full > Players in your Zone
--------------------
Ysabelle - Near the Foothills
* R HP:Battered SP:Fading MV:Full > emb
n
channel 'hammer of air' h.dark
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nobody here by that name. MV:Full >
* R HP:Battered SP:Fading MV:Full > w
n
kill dark
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
channel 'hammer of air' h.dark
* R HP:Battered SP:Fading MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Fading MV:Full > They aren't here.
Nobody here by that name. MV:Full >
* R HP:Battered SP:Fading MV:Full > n
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Fading MV:Full > You slash *Mello*'s body.
* R HP:Battered SP:Fading MV:Full - Mello: Critical > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
=
Ok.
*Mello* panics, and attempts to flee!
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Battered SP:Trickling MV:Full - Mello: Critical >
*Mello* leaves south.
* R HP:Battered SP:Trickling MV:Full > s
kill dark
channel 'hammer of air' h.dark
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You try to slash the blighted tree, but it parries successfully.
You swiftly dodge the blighted tree's attempt to hit you.
No way! You're fighting for your life!
*Mello* has arrived from the south.
* R HP:Wounded SP:Trickling MV:Full - the blighted tree: Scratched > You do the best you can!
You begin to weave the appropriate flows...lighted tree: Scratched >
*Mello* tries to pound you, but you deflect the blow.
f
Cancelled.
You panic and attempt to flee!
rel
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
Correcting map position after fleeing.
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Full > Ok.
* R HP:Wounded SP:Trickling MV:Full > w
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Trickling MV:Full > You tickle *Mello*'s right leg with your slash.
You dodge a bash from *Mello* who loses his balance and falls!
* R HP:Wounded SP:Trickling MV:Full - Mello: Critical > emb
You barely slash *Mello*'s right leg.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
channel 'hammer of air' h.dark
* R HP:Wounded SP:Trickling MV:Full - Mello: Critical > You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
You panic and attempt to flee!
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
Correcting map position after fleeing.
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Full >
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Mello* has arrived from the north.
* R HP:Battered SP:Trickling MV:Full - the blighted tree: Scratched >
*Mello* leaves north.
f
rel HP:Battered SP:Trickling MV:Full - the blighted tree: Scratched >
You panic and attempt to flee!
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
where
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
Correcting map position after fleeing.
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ok.
* R HP:Battered SP:Trickling MV:Full > n
Players in your Zone
--------------------
Ysabelle - The Blight
* R HP:Battered SP:Trickling MV:Full > n
n
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Trickling MV:Full > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered SP:Trickling MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mello* tries to pound you, but you parry successfully.
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical > No way! You're fighting for your life!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical > lo
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
You slash *Mello*'s right arm.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
*Mello* leaves south.
* R HP:Battered SP:Trickling MV:Strong - the blighted tree: Healthy > f
kill dark
kill dark
kill dark
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!
kill dark
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
Correcting map position after fleeing.
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Battered SP:Trickling MV:Strong > They aren't here.
* R HP:Battered SP:Trickling MV:Strong > They aren't here.
* R HP:Battered SP:Trickling MV:Strong > They aren't here.
* R HP:Battered SP:Trickling MV:Strong > s
s
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Strong > s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered SP:Trickling MV:Strong >
*Mello* has arrived from the south.
* R HP:Battered SP:Trickling MV:Strong >
*Mello* leaves north.
* R HP:Battered SP:Trickling MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered SP:Trickling MV:Strong > n
kill dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered SP:Trickling MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Strong > You slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
You slash *Mello*'s left leg.
*Mello* is stunned, but will probably regain consciousness...
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash *Mello*'s body.
*Mello* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mello*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Trickling MV:Full > You slash *Mello*'s left leg.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
You tickle *Mello*'s body with your slash.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
ckling MV:Full - Mello: Beaten >
*Mello* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely hits your body.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
*Mello* pounds your left arm very hard.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten > lo
The blighted tree barely hits your body.
The blighted tree tries to hit you, but you deflect the blow.
*Mello* pounds your left leg.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten > f
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
You panic and attempt to flee!:Full - Mello: Beaten >
*Mello* tries to pound you, but you deflect the blow.
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
Correcting map position after fleeing.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Full > w
kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Trickling MV:Full > You barely slash *Mello*'s body.
* R HP:Wounded SP:Trickling MV:Full - Mello: Beaten >
You barely slash *Mello*'s body.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
ckling MV:Full - Mello: Beaten >
*Mello* sends you sprawling with a powerful bash!
ckling MV:Full - Mello: Beaten >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your body.
*Mello* pounds your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Mello* pounds your body.
You flee head over heels.
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
Correcting map position after fleeing.
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > score
eq
You have 135(290) hit and 138(145) movement points.
You have scored 108541751 experience points and 151 quest points.
You need 1727277612 exp to level and -1 qp to rank.
You have amassed 76 Turn points to date.
You have played 14 days and 9 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.
i
* R HP:Battered SP:Trickling MV:Full > kill dark
You are using:
<worn on finger> a great serpent ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a supple tunic of finely linked chain
<worn about body> a dress with colored bands at the hem
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a pale steel longsword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of low-heeled leather boots
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
You are carrying:
a leather water flask
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > wear flask
where
n
You put a leather water flask on your belt.
kill dark
* R HP:Battered SP:Trickling MV:Full > Players in your Zone
--------------------
Ysabelle - Near the Foothills
* R HP:Battered SP:Trickling MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Full > You barely slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten >
*Mello* leaves north.
* R HP:Battered SP:Trickling MV:Full >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
* R HP:Battered SP:Trickling MV:Full - the blighted tree: Healthy > n
f
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's left foreleg into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
You panic and attempt to flee!V:Full - the blighted tree: Hurt >
*Mello* has arrived from the east.
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
Correcting map position after fleeing.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Trickling MV:Full > kill dark
kill dark
They aren't here.
w
* R HP:Battered SP:Trickling MV:Full > They aren't here.
* R HP:Battered SP:Trickling MV:Full > kill dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Full > You barely slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten >
*Mello* leaves south.
* R HP:Battered SP:Trickling MV:Full > s
kill dark
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
kill dark
* R HP:Battered SP:Trickling MV:Full > You slash *Mello*'s left arm.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > You do the best you can!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > You do the best you can!
* R HP:Battered SP:Trickling MV:Full - Mello: Beaten > *Mello* tries to pound you, but you deflect the blow.
You tickle *Mello*'s body with your slash.
*Mello* panics, and attempts to flee!
The night has begun.
Timer now at 59 secs.
Timer now at 70 secs.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
You do the best you can!
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten >
*Mello* leaves south.
kill dark
* R HP:Wounded SP:Fading MV:Fresh >
*Mello* has arrived from the south.
* R HP:Wounded SP:Fading MV:Fresh > You slash *Mello*'s left arm.
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten > kill dark
You do the best you can!
emb
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten > channel 'hammer of air' h.dark
You barely slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Wounded SP:Fading MV:Fresh - Mello: Beaten > You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...Beaten >
-
*Mello* leaves east.
*e
*n
w
Cancelled.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Fresh > kill dark
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Fresh > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Fading MV:Full > They aren't here.
* R HP:Wounded SP:Fading MV:Full > channel 'hammer of air' h.dark
e
Nobody here by that name.
* R HP:Wounded SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Full > rel
rel
Ok.
* R HP:Wounded SP:Fading MV:Full > where
You aren't in touch with saidar to release anything.
* R HP:Wounded SP:Fading MV:Full >
A shrill piercing scream reverberates through the area.
* R HP:Wounded SP:Fading MV:Full > n
w
Players in your Zone
--------------------
Ysabelle - The Blight
* R HP:Wounded SP:Fading MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Full > s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mello* tries to pound you, but you parry successfully.
s
* R HP:Wounded SP:Fading MV:Full - Mello: Beaten > No way! You're fighting for your life!
* R HP:Wounded SP:Fading MV:Full - Mello: Beaten > lo
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
ing MV:Full - Mello: Beaten >
You slash *Mello*'s left leg.
The blighted tree hits your left hand.
You panic and attempt to flee!
The blighted tree joins the blighted tree's fight!
You flee head over heels.
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
Correcting map position after fleeing.
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Fading MV:Full > score
where
You have 137(290) hit and 139(145) movement points.
You have scored 108541751 experience points and 151 quest points.
You need 1727277612 exp to level and -1 qp to rank.
You have amassed 76 Turn points to date.
You have played 14 days and 9 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Battered SP:Fading MV:Full > Players in your Zone
--------------------
Ysabelle - Near the Foothills
* R HP:Battered SP:Fading MV:Full > emb
n
channel 'hammer of air' h.dark
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Fading MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nobody here by that name. MV:Full >
* R HP:Battered SP:Fading MV:Full > w
n
kill dark
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
channel 'hammer of air' h.dark
* R HP:Battered SP:Fading MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Fading MV:Full > They aren't here.
Nobody here by that name. MV:Full >
* R HP:Battered SP:Fading MV:Full > n
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Fading MV:Full > You slash *Mello*'s body.
* R HP:Battered SP:Fading MV:Full - Mello: Critical > channel 'hammer of air' h.dark
You begin to weave the appropriate flows...
=
Ok.
*Mello* panics, and attempts to flee!
You mold flows of Air into a tight stream, and smite *Mello*.
* R HP:Battered SP:Trickling MV:Full - Mello: Critical >
*Mello* leaves south.
* R HP:Battered SP:Trickling MV:Full > s
kill dark
channel 'hammer of air' h.dark
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You try to slash the blighted tree, but it parries successfully.
You swiftly dodge the blighted tree's attempt to hit you.
No way! You're fighting for your life!
*Mello* has arrived from the south.
* R HP:Wounded SP:Trickling MV:Full - the blighted tree: Scratched > You do the best you can!
You begin to weave the appropriate flows...lighted tree: Scratched >
*Mello* tries to pound you, but you deflect the blow.
f
Cancelled.
You panic and attempt to flee!
rel
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
Correcting map position after fleeing.
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Full > Ok.
* R HP:Wounded SP:Trickling MV:Full > w
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded SP:Trickling MV:Full > You tickle *Mello*'s right leg with your slash.
You dodge a bash from *Mello* who loses his balance and falls!
* R HP:Wounded SP:Trickling MV:Full - Mello: Critical > emb
You barely slash *Mello*'s right leg.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
channel 'hammer of air' h.dark
* R HP:Wounded SP:Trickling MV:Full - Mello: Critical > You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
You panic and attempt to flee!
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
Correcting map position after fleeing.
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Full >
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Mello* has arrived from the north.
* R HP:Battered SP:Trickling MV:Full - the blighted tree: Scratched >
*Mello* leaves north.
f
rel HP:Battered SP:Trickling MV:Full - the blighted tree: Scratched >
You panic and attempt to flee!
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
where
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
Correcting map position after fleeing.
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ok.
* R HP:Battered SP:Trickling MV:Full > n
Players in your Zone
--------------------
Ysabelle - The Blight
* R HP:Battered SP:Trickling MV:Full > n
n
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Trickling MV:Full > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered SP:Trickling MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Mello* tries to pound you, but you parry successfully.
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical > No way! You're fighting for your life!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical > lo
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
You slash *Mello*'s right arm.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
*Mello* leaves south.
* R HP:Battered SP:Trickling MV:Strong - the blighted tree: Healthy > f
kill dark
kill dark
kill dark
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!
kill dark
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
Correcting map position after fleeing.
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Battered SP:Trickling MV:Strong > They aren't here.
* R HP:Battered SP:Trickling MV:Strong > They aren't here.
* R HP:Battered SP:Trickling MV:Strong > They aren't here.
* R HP:Battered SP:Trickling MV:Strong > s
s
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Strong > s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered SP:Trickling MV:Strong >
*Mello* has arrived from the south.
* R HP:Battered SP:Trickling MV:Strong >
*Mello* leaves north.
* R HP:Battered SP:Trickling MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered SP:Trickling MV:Strong > n
kill dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered SP:Trickling MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mello* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered SP:Trickling MV:Strong > You slash *Mello*'s body.
*Mello* panics, and attempts to flee!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
You slash *Mello*'s left leg.
*Mello* is stunned, but will probably regain consciousness...
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
* R HP:Battered SP:Trickling MV:Strong - Mello: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash *Mello*'s body.
*Mello* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mello*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Re: Pk vs Mello
Good log.
Would suggest keeping chill for a situation where you are in more dire straights. From Mello's side it would look more like you didn't take any risks. You could have buffed him at wolf and taken a little dmg to create a better chance of avoiding any chance of death.
Which is to say--you risk a lot running blight where you could eat a single bash that kills you. You're safer taking risks to keep interest.
Would suggest keeping chill for a situation where you are in more dire straights. From Mello's side it would look more like you didn't take any risks. You could have buffed him at wolf and taken a little dmg to create a better chance of avoiding any chance of death.
Which is to say--you risk a lot running blight where you could eat a single bash that kills you. You're safer taking risks to keep interest.
Re: Pk vs Mello
Nods, thanks for the feedback Kilgore, i'll keep that in mind. I do prefer continous pk and your right a lot of people would of just left straight up in that case. Thanks :D
Re: Pk vs Mello
Yeah I was thinking the same thing about the chill straight up. Otherwise I enjoyed the fight.