For Zarth
where kick fails
* HP:Critical MV:Strong >
Meren narrates 'i believe in Turg'
* HP:Critical MV:Strong > Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong >
9
9
9
[k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
*Kendall* has arrived from the west.
* HP:Critical MV:Strong > [k light]
You pound *Kendall*'s body.
* HP:Critical MV:Strong - Kendall: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Strong - Kendall: Beaten > [k light]
You do the best you can!
cp
* HP:Critical MV:Strong - Kendall: Beaten >
[change mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Strong - Kendall: Beaten >
9
*Kendall* blasts your body.
You wish that your wounds would stop BLEEDING so much!
A shivering tree barely tickles Kendall's right arm with its hit.
A shivering tree joins a shivering tree's fight!
You barely pound *Kendall*'s right hand.
* HP:Critical MV:Strong - Kendall: Critical >
[k light]
You do the best you can!
* HP:Critical MV:Strong - Kendall: Critical >
*Kendall* panics, and attempts to flee!
9
* HP:Critical MV:Strong - Kendall: Critical >
9
*Kendall* leaves south. vv
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
Viscera narrates 'certainly'
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
sc
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong >
You have 31(401) hit and 200(238) movement points.
You have scored 95061451 experience points and 1564 quest points.
You need 3438549 exp to level and 1436 qp to rank.
You have acquired 387 alt qps to date.
You have amassed 20 Turn points to date.
You have played 161 days and 22 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 48).
You are standing.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong >
9
9
9
[k light]
They aren't here.
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
sc
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > You have 31(401) hit and 200(238) movement points.
You have scored 95061451 experience points and 1564 quest points.
You need 3438549 exp to level and 1436 qp to rank.
You have acquired 387 alt qps to date.
You have amassed 20 Turn points to date.
You have played 161 days and 22 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 48).
You are standing.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
Tic in 7 seconds!
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
9
9
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
*Kendall* has arrived from the south.
* HP:Critical MV:Strong > [k light]
You pound *Kendall*'s right leg hard.
*Kendall* panics, and attempts to flee!
* HP:Critical MV:Strong - Kendall: Critical >
*Kendall* leaves south. vv
*Kendall* has arrived from the south.
* HP:Critical MV:Strong >
9
9
9
[k light]
You pound *Kendall*'s body.
*Kendall* panics, and attempts to flee!
* HP:Critical MV:Strong - Kendall: Critical >
[k light]
You do the best you can!
* HP:Critical MV:Strong - Kendall: Critical > [k light]
You do the best you can!
*Kendall* leaves west. <<
9
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
w
* HP:Critical MV:Strong >
1
The day has begun.
Tic length updated to: 62.68 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
[k light]
They aren't here.
* HP:Critical MV:Full >
Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Full > [bash h.light]
Bash who?
* HP:Critical MV:Full >
s
9
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Kendall* is standing here.
9
* HP:Critical MV:Full >
[k light]
You pound *Kendall*'s head.
*Kendall* panics, and attempts to flee!
* HP:Critical MV:Full - Kendall: Critical > No way! You're fighting for your life!
*Kendall* leaves east. >>
* HP:Critical MV:Full >
[k light]
They aren't here.
9
* HP:Critical MV:Full >
e
9
[k light]
They aren't here.
b
bash
* HP:Critical MV:Full >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
*Kendall* is standing here.
* HP:Critical MV:Full > [k light]
You pound *Kendall*'s body hard.
*Kendall* panics, and attempts to flee!
* HP:Critical MV:Full - Kendall: Critical >
*Kendall* leaves west. <<
*Kendall* has arrived from the west.
-
*Kendall* leaves east. >>
=
w
9+
w
w
*Cancelled.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
* HP:Critical MV:Full > [k light]
They aren't here.
* HP:Critical MV:Full >
A Sickly Forest
[ obvious exits: E S ]
Zone: Parched Ground
e
e
* HP:Critical MV:Full >
Alas, you cannot go that way...
9
e
* HP:Critical MV:Full > * HP:Critical MV:Full >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
e
9
* HP:Critical MV:Full > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
* HP:Critical MV:Full >
[k light]
They aren't here.
* HP:Critical MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
A rat scurries around trying to get out of sight.
e
* HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
e
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
* HP:Critical MV:Strong >
[k light]
They aren't here.
cb
cb
* HP:Critical MV:Strong >
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Critical MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
4
* HP:Critical MV:Strong >
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
s
s
* HP:Critical MV:Strong >
[change wimpy 0]
You won't flee from any fight now.
s
9
* HP:Critical MV:Strong >
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > Alas, you cannot go that way...
w
s
* HP:Critical MV:Strong >
s
w
s
s
[k light]
They aren't here.
w
s
* HP:Critical MV:Strong >
s
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
9
* HP:Critical MV:Strong > Shadowing a Road
[ obvious exits: N W ]
Zone: Parched Ground
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
* HP:Critical MV:Strong >
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Kendall* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Kendall* blasts your body.
You wish that your wounds would stop BLEEDING so much!
s
* HP:Critical MV:Strong - Kendall: Critical > No way! You're fighting for your life!
9
* HP:Critical MV:Strong - Kendall: Critical >
You pound *Kendall*'s left hand.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The ancient tree joins the ancient tree's fight!
*Kendall* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* HP:Critical MV:Strong - Kendall: Critical > No way! You're fighting for your life!
f
* HP:Critical MV:Strong - Kendall: Critical > [k light]
You do the best you can!
9
9
* HP:Critical MV:Strong - Kendall: Critical >
You panic and attempt to flee!
9
9
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
[k light]
They aren't here.
* HP:Critical MV:Strong >
[k light]
They aren't here.
cp
* HP:Critical MV:Strong > [k light]
They aren't here.
9
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
[change mood berserk]
Mood changed to: Berserk
sc
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > You have 27(401) hit and 192(238) movement points.
You have scored 95061570 experience points and 1564 quest points.
You need 3438430 exp to level and 1436 qp to rank.
You have acquired 387 alt qps to date.
You have amassed 20 Turn points to date.
You have played 161 days and 22 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 48).
You are standing.
* HP:Critical MV:Strong > [k light]
They aren't here.
9
9
* HP:Critical MV:Strong >
[k light]
They aren't here.
s
* HP:Critical MV:Strong >
9
[k light]
They aren't here.
* HP:Critical MV:Strong >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Kendall* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
9
* HP:Critical MV:Strong >
[k light]
You pound *Kendall*'s body.
* HP:Critical MV:Strong - Kendall: Critical >
[k light]
You do the best you can!
* HP:Critical MV:Strong - Kendall: Critical >
9
9
[k light]
You do the best you can!
*Kendall* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Kendall: Critical >
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Kendall: Critical >
9
9
You pound *Kendall*'s right leg.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The ancient tree joins the ancient tree's fight!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Kendall: Critical >
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Kendall: Critical >
You pound *Kendall*'s right leg.
*Kendall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kendall*'s death cry.
9
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring >
w
[k light]
They aren't here.
* HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
Meren Narrates I believe in Turg
Re: Meren Narrates I believe in Turg
Did Kick Fail Kendall OR?? Did Kendall Fail Kick????
Meren understands the POWER OF POSITIVITY!!
Meren understands the POWER OF POSITIVITY!!
Re: Meren Narrates I believe in Turg
@Zarth
this time KICK fails me
OR
do I lack the BELIEF of hitting?
k lieutenant
* HP:Wounded MV:Tiring - a Shienaran footman: Critical >
You crush a Shienaran footman's left leg extremely hard.
A Shienaran footman is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a Shienaran footman's death cry.
A Shienaran footman stops following a Shienaran lieutenant.
k lieutenant
o HP:Wounded MV:Tiring >
You crush a Shienaran lieutenant's body into bloody fragments!
o HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
You do the best you can!
o HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten > You do the best you can!
o HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
*Fleur* has arrived from the south, riding a warhorse.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
You crush a Shienaran lieutenant's body into bloody fragments!
A Shienaran lieutenant barely tickles your body with his slash.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
You crush a Shienaran lieutenant's body into bloody fragments!
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
You crush a Shienaran lieutenant's body extremely hard.
A Shienaran lieutenant tickles your left foot with his slash.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
s
s
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
s
No way! You're fighting for your life!
s
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
*Fleur* barely tickles your body with her strike.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
No way! You're fighting for your life!
s
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
You crush a Shienaran lieutenant's right arm into bloody fragments!
A Shienaran lieutenant is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a Shienaran lieutenant's death cry.
s
s
* HP:Wounded MV:Tiring >
*Fleur* tickles your body with her strike.
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fleur: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fleur: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fleur: Healthy >
b
bash
-=+*
*Fleur* barely tickles your body with her strike.
*+=- -=
Your bash at *Fleur* sends her sprawling!
* HP:Wounded MV:Tiring - Fleur: Scratched >
You crush *Fleur*'s body extremely hard.
* HP:Wounded MV:Tiring - Fleur: Hurt >
You try to crush *Fleur*, but she deflects the blow.
get mallet pack;wi mallet
* HP:Wounded MV:Tiring - Fleur: Hurt >
There doesn't seem to be a mallet in a backpack.
b
bash
* HP:Wounded MV:Tiring - Fleur: Hurt >
You're already wielding a weapon.
* HP:Wounded MV:Tiring - Fleur: Hurt > They already seem to be stunned.
* HP:Wounded MV:Tiring - Fleur: Hurt >
You try to crush *Fleur*, but she deflects the blow.
* HP:Wounded MV:Tiring - Fleur: Hurt >
You try to crush *Fleur*, but she parries successfully.
get mallet pack
* HP:Wounded MV:Tiring - Fleur: Hurt >
There doesn't seem to be a mallet in a backpack.
* HP:Wounded MV:Tiring - Fleur: Hurt >
wi mallet
b
bash
You're already wielding a weapon.
* HP:Wounded MV:Tiring - Fleur: Hurt >
Tic in 7 seconds!
You try to crush *Fleur*, but she parries successfully.
get mallet-=+*
Cancelled.
You don't see a mallet here.
* HP:Wounded MV:Tiring - Fleur: Hurt >
Your body is pierced by razor sharp ice spikes sent by *Fleur*!
i
* HP:Battered MV:Tiring - Fleur: Hurt >
*Fleur* barely strikes your body.
You are carrying:
a dagger
a silver-banded war mallet
a large slab of meat
a skin of human flesh
b
bash
* HP:Battered MV:Tiring - Fleur: Hurt >
-=+**+=-
The sun rises.
Tic length updated to: 62.657 seconds.
-=
Your bash at *Fleur* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Fleur*!
* HP:Beaten MV:Tiring - Fleur: Scratched >
rem binnol;wi mallet
You try to crush *Fleur*, but she deflects the blow.
You stop using a two-handed binnol.
* HP:Beaten MV:Tiring - Fleur: Scratched >
You wield a silver-banded war mallet with both hands.
* HP:Beaten MV:Tiring - Fleur: Scratched >
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Scratched >
b
bash
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Scratched >
You try to pound *Fleur*, but she deflects the blow.
You try to pound *Fleur*, but she parries successfully.
b
bash
* HP:Beaten MV:Tiring - Fleur: Scratched >
-=+**+=- -=
Your bash at *Fleur* sends her sprawling!
* HP:Beaten MV:Tiring - Fleur: Hurt >
shrug
You shrug.
* HP:Beaten MV:Tiring - Fleur: Hurt >
You pound *Fleur*'s left leg into bloody fragments!
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
You try to pound *Fleur*, but she deflects the blow.
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Hurt >
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Hurt >
kick
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
Your boots need polishing again -- blood all over...
* HP:Beaten MV:Tiring - Fleur: Wounded >
*Fleur* barely strikes your head.
* HP:Beaten MV:Tiring - Fleur: Wounded >
-=+**
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Fleur* burn your body!
+=- -=
Your bash at *Fleur* sends her sprawling!
* HP:Beaten MV:Tiring - Fleur: Wounded >
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Wounded >
You pound *Fleur*'s right leg into bloody fragments!
* HP:Beaten MV:Tiring - Fleur: Wounded >
You pound *Fleur*'s body into bloody fragments!
You pound *Fleur*'s body into bloody fragments!
* HP:Beaten MV:Tiring - Fleur: Battered >
b
bash
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Battered >
b
bash
-=+**+=-
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Fleur*!
-=
Your bash at *Fleur* sends her sprawling!
* HP:Critical MV:Tiring - Fleur: Battered >
You pound *Fleur*'s left leg into bloody fragments!
* HP:Critical MV:Tiring - Fleur: Battered >
You try to pound *Fleur*, but she parries successfully.
* HP:Critical MV:Tiring - Fleur: Battered >
You pound *Fleur*'s right hand extremely hard.
* HP:Critical MV:Tiring - Fleur: Beaten >
You pound *Fleur*'s body into bloody fragments!
kick
* HP:Critical MV:Tiring - Fleur: Critical >
b
bash
Your kick hits *Fleur* in the solar plexus!
* HP:Critical MV:Tiring - Fleur: Critical >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Fleur devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
[ obvious exits: N E S W U D ]
this time KICK fails me
OR
do I lack the BELIEF of hitting?
k lieutenant
* HP:Wounded MV:Tiring - a Shienaran footman: Critical >
You crush a Shienaran footman's left leg extremely hard.
A Shienaran footman is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a Shienaran footman's death cry.
A Shienaran footman stops following a Shienaran lieutenant.
k lieutenant
o HP:Wounded MV:Tiring >
You crush a Shienaran lieutenant's body into bloody fragments!
o HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
You do the best you can!
o HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten > You do the best you can!
o HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
*Fleur* has arrived from the south, riding a warhorse.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
You crush a Shienaran lieutenant's body into bloody fragments!
A Shienaran lieutenant barely tickles your body with his slash.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Beaten >
You crush a Shienaran lieutenant's body into bloody fragments!
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
You crush a Shienaran lieutenant's body extremely hard.
A Shienaran lieutenant tickles your left foot with his slash.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
s
s
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
s
No way! You're fighting for your life!
s
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
*Fleur* barely tickles your body with her strike.
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
No way! You're fighting for your life!
s
* HP:Wounded MV:Tiring - a Shienaran lieutenant: Critical >
You crush a Shienaran lieutenant's right arm into bloody fragments!
A Shienaran lieutenant is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a Shienaran lieutenant's death cry.
s
s
* HP:Wounded MV:Tiring >
*Fleur* tickles your body with her strike.
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fleur: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fleur: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fleur: Healthy >
b
bash
-=+*
*Fleur* barely tickles your body with her strike.
*+=- -=
Your bash at *Fleur* sends her sprawling!
* HP:Wounded MV:Tiring - Fleur: Scratched >
You crush *Fleur*'s body extremely hard.
* HP:Wounded MV:Tiring - Fleur: Hurt >
You try to crush *Fleur*, but she deflects the blow.
get mallet pack;wi mallet
* HP:Wounded MV:Tiring - Fleur: Hurt >
There doesn't seem to be a mallet in a backpack.
b
bash
* HP:Wounded MV:Tiring - Fleur: Hurt >
You're already wielding a weapon.
* HP:Wounded MV:Tiring - Fleur: Hurt > They already seem to be stunned.
* HP:Wounded MV:Tiring - Fleur: Hurt >
You try to crush *Fleur*, but she deflects the blow.
* HP:Wounded MV:Tiring - Fleur: Hurt >
You try to crush *Fleur*, but she parries successfully.
get mallet pack
* HP:Wounded MV:Tiring - Fleur: Hurt >
There doesn't seem to be a mallet in a backpack.
* HP:Wounded MV:Tiring - Fleur: Hurt >
wi mallet
b
bash
You're already wielding a weapon.
* HP:Wounded MV:Tiring - Fleur: Hurt >
Tic in 7 seconds!
You try to crush *Fleur*, but she parries successfully.
get mallet-=+*
Cancelled.
You don't see a mallet here.
* HP:Wounded MV:Tiring - Fleur: Hurt >
Your body is pierced by razor sharp ice spikes sent by *Fleur*!
i
* HP:Battered MV:Tiring - Fleur: Hurt >
*Fleur* barely strikes your body.
You are carrying:
a dagger
a silver-banded war mallet
a large slab of meat
a skin of human flesh
b
bash
* HP:Battered MV:Tiring - Fleur: Hurt >
-=+**+=-
The sun rises.
Tic length updated to: 62.657 seconds.
-=
Your bash at *Fleur* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Fleur*!
* HP:Beaten MV:Tiring - Fleur: Scratched >
rem binnol;wi mallet
You try to crush *Fleur*, but she deflects the blow.
You stop using a two-handed binnol.
* HP:Beaten MV:Tiring - Fleur: Scratched >
You wield a silver-banded war mallet with both hands.
* HP:Beaten MV:Tiring - Fleur: Scratched >
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Scratched >
b
bash
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Scratched >
You try to pound *Fleur*, but she deflects the blow.
You try to pound *Fleur*, but she parries successfully.
b
bash
* HP:Beaten MV:Tiring - Fleur: Scratched >
-=+**+=- -=
Your bash at *Fleur* sends her sprawling!
* HP:Beaten MV:Tiring - Fleur: Hurt >
shrug
You shrug.
* HP:Beaten MV:Tiring - Fleur: Hurt >
You pound *Fleur*'s left leg into bloody fragments!
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
You try to pound *Fleur*, but she deflects the blow.
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Hurt >
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Hurt >
kick
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Hurt >
b
bash
Your boots need polishing again -- blood all over...
* HP:Beaten MV:Tiring - Fleur: Wounded >
*Fleur* barely strikes your head.
* HP:Beaten MV:Tiring - Fleur: Wounded >
-=+**
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Fleur* burn your body!
+=- -=
Your bash at *Fleur* sends her sprawling!
* HP:Beaten MV:Tiring - Fleur: Wounded >
You try to pound *Fleur*, but she deflects the blow.
* HP:Beaten MV:Tiring - Fleur: Wounded >
You pound *Fleur*'s right leg into bloody fragments!
* HP:Beaten MV:Tiring - Fleur: Wounded >
You pound *Fleur*'s body into bloody fragments!
You pound *Fleur*'s body into bloody fragments!
* HP:Beaten MV:Tiring - Fleur: Battered >
b
bash
They already seem to be stunned.
* HP:Beaten MV:Tiring - Fleur: Battered >
b
bash
-=+**+=-
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Fleur*!
-=
Your bash at *Fleur* sends her sprawling!
* HP:Critical MV:Tiring - Fleur: Battered >
You pound *Fleur*'s left leg into bloody fragments!
* HP:Critical MV:Tiring - Fleur: Battered >
You try to pound *Fleur*, but she parries successfully.
* HP:Critical MV:Tiring - Fleur: Battered >
You pound *Fleur*'s right hand extremely hard.
* HP:Critical MV:Tiring - Fleur: Beaten >
You pound *Fleur*'s body into bloody fragments!
kick
* HP:Critical MV:Tiring - Fleur: Critical >
b
bash
Your kick hits *Fleur* in the solar plexus!
* HP:Critical MV:Tiring - Fleur: Critical >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Fleur devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
[ obvious exits: N E S W U D ]
Re: Meren Narrates I believe in Turg
I would have been so angry to see those parried hits. You did well Turg, but sometimes the fates conspire against us!