So close Tarn

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

So close Tarn

Post by toribio » Thu Nov 05, 2015 4:47 pm

o S HP:Scratched MV:Tiring > b
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A pale man wearing farming clothes angrily approaches you.

o S HP:Scratched MV:Tiring > *Tarn* has arrived from the east, riding a gray palfrey.
You scythe *Tarn*'s body very hard.

[bash ] iring - Tarn: Scratched >

=
Your bash at *Tarn* sends him sprawling!

* S HP:Scratched MV:Tiring - Tarn: Scratched >
You scythe *Tarn*'s left leg.

* S HP:Scratched MV:Tiring - Tarn: Scratched >
You barely scythe *Tarn*'s body.

* S HP:Scratched MV:Tiring - Tarn: Scratched > narr sure...ill be camp soonish
The pale farmer joins Tarn's fight!
You narrate 'sure...ill be camp soonish'

* S HP:Scratched MV:Tiring - Tarn: Scratched >
The pale farmer tries to hit you, but you deflect the blow.
You scythe *Tarn*'s body.

* S HP:Scratched MV:Tiring - Tarn: Hurt > b
[bash ]

=
Kilgore narrates 'nods'


*Tarn* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Tarn: Hurt >
The pale farmer barely hits your left arm.
*Tarn* blasts your left foot into bloody fragments!

* S HP:Hurt MV:Tiring - Tarn: Hurt > look tarn

The pale farmer tries to hit you, but you parry successfully.
*Tarn* blasts your body very hard.

* S HP:Hurt MV:Tiring - Tarn: Hurt > Yeah I'm a gangsta, but still I got flava

Tarn has some small wounds and bruises.

*Tarn* is using:
<used as light> a large carved jak-o-lantern
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a wide leather wristband
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Hurt MV:Tiring - Tarn: Hurt > x
f
You swiftly dodge the pale farmer's attempt to hit you.
You scythe *Tarn*'s body.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!Hurt >

c

You flee head over heels.
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
Correcting map position after fleeing.
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A jaguar, chewing on its prey, looks at you.

o S HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Tiring > KILL human
KILL human
KILL human
They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring >
*Tarn* has arrived from the south, riding a gray palfrey.

* S HP:Hurt MV:Tiring >
*Tarn* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Tarn: Hurt > s
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Tarn: Hurt > b
[bash ]


*Tarn* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Tarn: Hurt > b

*Tarn* blasts your right arm very hard.
A jaguar leaves north.

* S HP:Hurt MV:Tiring - Tarn: Hurt >
*Tarn* blasts your body very hard.

[bash ] - Tarn: Hurt >

-
Kilgore narrates 'am in pigpens'


As *Tarn* avoids your bash, you topple over and fall to the ground!

- Tarn: Hurt >
*Tarn* tries to blast you, but you parry successfully.
*Tarn* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tarn: Hurt >
You scythe *Tarn*'s right leg hard.
*Tarn* blasts your body extremely hard.

* S HP:Wounded MV:Tiring - Tarn: Hurt > b
[bash ]

+
*Tarn* blasts your left leg hard.


As *Tarn* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Toribio - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring >
You dodge a bash from *Tarn* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Tarn: Hurt > growl
b
You scythe *Tarn*'s body.
Your heartbeat calms down more as you feel less panicked.
Grrrrrrrrr...

[bash ] ing - Tarn: Hurt >

=
Your bash at *Tarn* sends him sprawling!

* S HP:Wounded MV:Tiring - Tarn: Hurt >
You scythe *Tarn*'s body.

* S HP:Wounded MV:Tiring - Tarn: Hurt >
You scythe *Tarn*'s head hard.

* S HP:Wounded MV:Tiring - Tarn: Hurt > narr nods im 1n shady atm
You narrate 'nods im 1n shady atm'

b
[bash ] ing - Tarn: Hurt >

*
Kilgore narrates 'nods'


*Tarn* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tarn: Hurt >
*Tarn* blasts your body.
*Tarn* looks at you.

* S HP:Wounded MV:Tiring - Tarn: Hurt > b

Kilgore tells you 'so am zone s of you atm'

* S HP:Wounded MV:Tiring - Tarn: Hurt >
*Tarn* blasts your left arm very hard.

[bash ] ing - Tarn: Hurt >

=
You dodge a bash from *Tarn* who loses his balance and falls!
Your bash at *Tarn* sends him sprawling!

* S HP:Wounded MV:Tiring - Tarn: Hurt > reply nods
You reply to Kilgore 'nods'

* S HP:Wounded MV:Tiring - Tarn: Hurt >
You scythe *Tarn*'s body hard.

* S HP:Wounded MV:Tiring - Tarn: Hurt >
You scythe *Tarn*'s body.

* S HP:Wounded MV:Tiring - Tarn: Wounded > reply just bash war atm
You reply to Kilgore 'just bash war atm'

b
ing - Tarn: Wounded >
*Tarn* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tarn: Wounded > b

*Tarn* blasts your left arm very hard.

* S HP:Wounded MV:Tiring - Tarn: Hurt >
Kilgore tells you 'nods.'

* S HP:Wounded MV:Tiring - Tarn: Hurt >
*Tarn* blasts your right leg.

[bash ] ing - Tarn: Hurt >

Cancelled.
[bash ]


As *Tarn* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Tiring - Tarn: Hurt >
Kilgore tells you 'ah thought terha'

* S HP:Wounded MV:Tiring - Tarn: Hurt >
*Tarn* tries to blast you, but you parry successfully.
You dodge a bash from *Tarn* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Tarn: Hurt > b
[bash ]

-
*Tarn* tries to blast you, but you parry successfully.


As *Tarn* avoids your bash, you topple over and fall to the ground!

reply she around not sure where: Hurt >

*Tarn* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Tarn: Hurt > b

*Tarn* blasts your right hand very hard.

* S HP:Wounded MV:Tiring - Tarn: Hurt > You reply to Kilgore 'she around not sure where'

[bash ] ing - Tarn: Hurt >

-
*Tarn* tries to blast you, but you deflect the blow.

=
Your bash at *Tarn* sends him sprawling!

* S HP:Wounded MV:Tiring - Tarn: Hurt >
Kilgore tells you 'nod'

* S HP:Wounded MV:Tiring - Tarn: Hurt > howl
You howl triumphantly.

* S HP:Wounded MV:Tiring - Tarn: Hurt >
You scythe *Tarn*'s body.

* S HP:Wounded MV:Tiring - Tarn: Wounded >
You scythe *Tarn*'s body hard.

* S HP:Wounded MV:Tiring - Tarn: Wounded >
You scythe *Tarn*'s head hard.
The light begins to filter through the trees.

ong - Tarn: Wounded >
*Tarn* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Tarn: Wounded > b

*Tarn* blasts your body very hard.

* S HP:Battered MV:Strong - Tarn: Wounded >
*Tarn* blasts your left hand very hard.

[bash ] rong - Tarn: Wounded >

=
Your bash at *Tarn* sends him sprawling!

* S HP:Battered MV:Strong - Tarn: Wounded > narr im batt he wounded
You narrate 'im batt he wounded'

* S HP:Battered MV:Strong - Tarn: Wounded >
You scythe *Tarn*'s body very hard.

* S HP:Battered MV:Strong - Tarn: Wounded > whe
Players in your Zone
--------------------
Toribio - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Strong - Tarn: Wounded >
Kilgore narrates 'nod'

* S HP:Battered MV:Strong - Tarn: Wounded >
You scythe *Tarn*'s body.

* S HP:Battered MV:Strong - Tarn: Wounded >
You barely scythe *Tarn*'s right foot.
*Tarn* blasts your body very hard.

* S HP:Battered MV:Strong - Tarn: Wounded >
You scythe *Tarn*'s body.
*Tarn* tries to blast you, but you deflect the blow.

* S HP:Battered MV:Strong - Tarn: Wounded > b
[bash ]


*Tarn* sends you sprawling with a powerful bash!

* S HP:Battered MV:Strong - Tarn: Wounded > b

*Tarn* blasts your right foot extremely hard.

* S HP:Battered MV:Strong - Tarn: Wounded >
*Tarn* blasts your left leg.

[bash ] rong - Tarn: Wounded >


As *Tarn* avoids your bash, you topple over and fall to the ground!

rong >
*Tarn* sends you sprawling with a powerful bash!

* S HP:Battered MV:Strong - Tarn: Wounded > growl

*Tarn* blasts your left arm very hard.

* S HP:Battered MV:Strong - Tarn: Wounded > Grrrrrrrrr...

* S HP:Battered MV:Strong - Tarn: Wounded > x
f
[change mood wimpy]
Mood changed to: Wimpy

w
You panic and attempt to flee!rn: Wounded >

You flee head over heels.
A Shady Valley
This valley offers a panoramic view of the green hills that are so
Correcting map position after fleeing.
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Shienaran scout blends into the surroundings here.
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.

* S HP:Battered MV:Strong > s
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A handsome stag stands here, ready to run.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

s
* S HP:Battered MV:Strong > The young buck has arrived from the east.
The gray wolf very fine person, gender being but a construct of society tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Strong - the gray wolf very fine person, gender being but a construct of society: Healthy > whe
Players in your Zone
--------------------
Kilgore - A Cow Pasture
Toribio - Angling Slope

* S HP:Battered MV:Strong - the gray wolf very fine person, gender being but a construct of society: Healthy > f

You scythe the gray wolf very fine person, gender being but a construct of society's right leg into bloody fragments!
The young buck leaves north.
The hog leaves north.
The gray wolf very fine person, gender being but a construct of society tries to hit you, but you parry successfully.

You panic and attempt to flee!e gray wolf very fine person, gender being but a construct of society: Wounded >


You flee head over heels.
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
Correcting map position after fleeing.
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Strong >
The gray wolf very fine person, gender being but a construct of society has arrived from the north.

* S HP:Battered MV:Strong > s
Lightly Forested Hills
The climbing is easy here, for the slope is still low and gentle. Sounds of
little animals scurrying around their business points to some densely forested
hills to the east. To the north, the trees seem to thin, although the amount of
vegetation there is considerably more abundant than the low hill to the west.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Stalking within the shadows, a man watches you in anger.
A raven is here, watching.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Battered MV:Strong >
The gray wolf very fine person, gender being but a construct of society has arrived from the north.

* S HP:Battered MV:Strong > k wolf
You scythe the gray wolf very fine person, gender being but a construct of society's body into bloody fragments!

* S HP:Battered MV:Strong - the gray wolf very fine person, gender being but a construct of society: Critical >
You scythe the gray wolf very fine person, gender being but a construct of society's head into bloody fragments!
The gray wolf very fine person, gender being but a construct of society is dead! R.I.P.
Seen enough of the viscera yet?
Your blood freezes as you hear the gray wolf very fine person, gender being but a construct of society's death cry.

* S HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Toribio - Lightly Forested Hills
Kilgore - A Cow Pasture
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Strong > look

A bobcat leaves north.

* S HP:Battered MV:Strong > Lightly Forested Hills
The climbing is easy here, for the slope is still low and gentle. Sounds of
little animals scurrying around their business points to some densely forested
hills to the east. To the north, the trees seem to thin, although the amount of
vegetation there is considerably more abundant than the low hill to the west.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
The corpse of the gray wolf very fine person, gender being but a construct of society is lying here.
Stalking within the shadows, a man watches you in anger.
A raven is here, watching.

* S HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Toribio - Lightly Forested Hills
Kilgore - A Cow Pasture

* S HP:Battered MV:Strong > e
A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Strong > n
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
Stalking within the shadows, a man watches you in anger.

* S HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Toribio - Medium Forested Hills
Kilgore - A Cow Pasture

* S HP:Battered MV:Strong > narr not zone
You narrate 'not zone'

* S HP:Battered MV:Strong >
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Full > whe
Kilgore narrates 'nod'
Players in your Zone
--------------------
Toribio - Medium Forested Hills
Kilgore - A Cow Pasture

* S HP:Battered MV:Full > look
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
Stalking within the shadows, a man watches you in anger.

* S HP:Battered MV:Full > n
n
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Full > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A pale man wearing farming clothes angrily approaches you.
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Full > n
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.

whe
* S HP:Battered MV:Full > Players in your Zone
--------------------
Toribio - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Full > narr he camp zone
You narrate 'he camp zone'

* S HP:Battered MV:Full > whe
Players in your Zone
--------------------
Toribio - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Full >
*Tarn* has arrived from the north, riding a gray palfrey.

* S HP:Battered MV:Full > narr looking fort
*Tarn* tries to blast you, but you deflect the blow.
You narrate 'looking fort'

* S HP:Battered MV:Full - Tarn: Wounded > narr found me
You scythe *Tarn*'s left arm hard.
You narrate 'found me'

ll - Tarn: Wounded >
*Tarn* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Tarn: Wounded > nar hehe
b

*Tarn* blasts your left arm extremely hard.

* S HP:Beaten MV:Full - Tarn: Wounded >
*Tarn* blasts your body very hard.

* S HP:Beaten MV:Full - Tarn: Wounded > You narrate 'hehe'

[bash ] - Tarn: Wounded >

=
Kilgore narrates 'just let me know what you want'


*Tarn* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Full - Tarn: Wounded >
*Tarn* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Tarn: Wounded >
*Tarn* blasts your head.
You wish that your wounds would stop BLEEDING so much!


narr well im bleeding now
* S HP:Beaten MV:Full - Tarn: Wounded > x
f
You narrate 'well im bleeding now'

* S HP:Beaten MV:Full - Tarn: Wounded > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!Wounded >


You flee head over heels.
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
Correcting map position after fleeing.
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.

* S HP:Beaten MV:Strong > nar s
nar s
Kilgore narrates 'nod'
You narrate 's'

* S HP:Beaten MV:Strong > You narrate 's' <------------haha

* S HP:Beaten MV:Strong >
*Tarn* has arrived from the south, riding a gray palfrey.

* S HP:Beaten MV:Strong > s

*Tarn* blasts your left hand hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Tarn: Wounded > s
No way! You're fighting for your life!

f
* S HP:Beaten MV:Strong - Tarn: Wounded > No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Tarn: Wounded > w
w
You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
Correcting map position after fleeing.
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Alas, you cannot go that way...

* S HP:Beaten MV:Strong > Alas, you cannot go that way...

* S HP:Beaten MV:Strong > s
s
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
*Tarn* is standing here, riding a gray palfrey. <--------got lost here a moment. Thought I was someplace else.
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.

s
* S HP:Beaten MV:Strong > *Tarn* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Strong - Tarn: Wounded > No way! You're fighting for your life!

* S HP:Critical MV:Strong - Tarn: Wounded > s
f
No way! You're fighting for your life!

You panic and attempt to flee!rn: Wounded >


You flee head over heels.
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
Correcting map position after fleeing.
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* S HP:Critical MV:Strong > n
n
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
*Tarn* is standing here, riding a gray palfrey.
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.

n
* S HP:Critical MV:Strong > A jaguar tries to hit you, but you dodge the attack.
*Tarn* leaves south riding a gray palfrey.
Loomis narrates 'i zone'
No way! You're fighting for your life!

* S HP:Critical MV:Strong - a jaguar: Healthy > No way! You're fighting for your life!

* S HP:Critical MV:Strong - a jaguar: Healthy > f

Kilgore narrates 'I come?'

You panic and attempt to flee!jaguar: Healthy >


*Tarn* has arrived from the south, riding a gray palfrey.


A jaguar tries to hit you, but you parry successfully.
*Tarn* tries to blast you, but you parry successfully.


You flee head over heels.
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
Correcting map position after fleeing.
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Strong > n
n
n
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
*Tarn* is standing here, riding a gray palfrey.
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.

n
* S HP:Critical MV:Strong > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

* S HP:Critical MV:Strong > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A giant bee preys on small animals.

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > w
w
w
w
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.

w
* S HP:Critical MV:Strong > w
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.

* S HP:Critical MV:Strong > w
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.

w
* S HP:Critical MV:Strong > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.

* S HP:Critical MV:Strong > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
The large dark wolf slinks here, eyes filled with an animal cunning.

n
* S HP:Critical MV:Strong > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.

* S HP:Critical MV:Strong > w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.

w
* S HP:Critical MV:Strong > w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.

w
* S HP:Critical MV:Strong > w
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.

* S HP:Critical MV:Strong > w
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
You sense a hidden life form in the area...
A young and strong buck is here, munching some grass.

* S HP:Critical MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.

* S HP:Critical MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > nar crit camp
You narrate 'crit camp'

o S HP:Critical MV:Tiring > whe
Players in your Zone
--------------------
Toribio - Tower Entrance
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Tiring > e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
*Tarn* is standing here, riding a gray palfrey.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.

* S HP:Critical MV:Tiring >
Kilgore narrates 'let loomis reveal himself'

e
* S HP:Critical MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Tiring > w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.

* S HP:Critical MV:Tiring >
Kilgore narrates 'maybe terha comes ?'

* S HP:Critical MV:Tiring > n

*Tarn* has arrived from the north, riding a gray palfrey.
*Tarn* leaves south riding a gray palfrey.

* S HP:Critical MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > folme
Your heartbeat calms down more as you feel less panicked.
[order dha follow toribio]
A Dha'vol trolloc starts following you.
Ok.

* S HP:Beaten MV:Strong > w
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the east.

o S HP:Beaten MV:Strong > group all
A Dha'vol trolloc is now a member of your group.

o S HP:Beaten MV:Strong > e
KILL human
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the west.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
Porka narrates 'oo bait.. :P'

* S HP:Beaten MV:Strong > KILL human
They aren't here.

KILL human
* S HP:Beaten MV:Strong > KILL human
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
*Tarn* has arrived from the south, riding a gray palfrey.

* S HP:Beaten MV:Strong >
*Tarn* leaves east riding a gray palfrey.

open fence
* S HP:Beaten MV:Strong > '\
Ok.

* S HP:Beaten MV:Strong > '\
You say '\'

* S HP:Beaten MV:Strong > '\

*Tarn* has arrived from the east, riding a gray palfrey.

* S HP:Beaten MV:Strong > *Tarn* tries to blast you, but you parry successfully.
You say '\'

* S HP:Beaten MV:Strong - Tarn: Wounded > You say '\'

* S HP:Beaten MV:Strong - Tarn: Wounded >
You scythe *Tarn*'s body hard.
A Dha'vol trolloc joins your fight!

* S HP:Beaten MV:Strong - Tarn: Wounded > b
[bash ]


A Dha'vol trolloc barely cleaves Tarn's right leg.
*Tarn* blasts your right hand hard.
You wish that your wounds would stop BLEEDING so much!

*Tarn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Tarn: Wounded > narr on in camp. 1s fence

A Dha'vol trolloc barely tickles Tarn's right foot with his cleave.
*Tarn* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Tarn: Wounded > x
f

Kilgore tells you 'can come cure as well'

* S HP:Critical MV:Strong - Tarn: Wounded > A Dha'vol trolloc tickles Tarn's body with his cleave.
You barely scythe *Tarn*'s right leg.
*Tarn* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc has arrived from the south.
A muzzled trolloc has arrived from the south.
You narrate 'on in camp. 1s fence'

* S HP:Critical MV:Strong - Tarn: Wounded > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rn: Wounded >


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
Correcting map position after fleeing.
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Strong > s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Strong > w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

c
* S HP:Critical MV:Strong > n
[change mood brave]
Mood changed to: Brave

KILL human
* S HP:Critical MV:Strong > b
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
You sense a hidden life form in the area...
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > [bash ]
Bash who?

* S HP:Critical MV:Strong > w
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the east.

o S HP:Critical MV:Strong >
Asylum narrates 'i am orchard if yall have need. '

o S HP:Critical MV:Strong > scan e
*Tarn* is standing here, riding a gray palfrey.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o S HP:Critical MV:Strong > scoa
Arglebargle, glop-glyf!?!

o S HP:Critical MV:Strong > sco
You have 34(411) hit and 199(261) movement points.
You have scored 108845367 experience points and 1479 quest points.
You need 1726973996 exp to level and 1521 qp to rank.
You have acquired 397 alt qps to date.
You have amassed 1518 Turn points to date.
You have played 38 days and 16 hours (real time).
This ranks you as Toribio the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Critical MV:Strong > e
KILL human
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Dha'vol trolloc has arrived from the west.

b
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > Kilgore has arrived from the east, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the east.
[bash ]
Bash who?

* S HP:Critical MV:Tiring > KILL human
They aren't here.

* S HP:Critical MV:Tiring > KILL human
Kilgore leaves east riding a shadow stallion.
A Ghar'ghael trolloc leaves east.
They aren't here.

* S HP:Critical MV:Tiring > KILL human
They aren't here.

KILL human
* S HP:Critical MV:Tiring > They aren't here.

e
* S HP:Critical MV:Tiring > KILL human
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc has arrived from the west.

KILL human
* S HP:Critical MV:Tiring > KILL human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

whe
* S HP:Critical MV:Tiring > l
Players in your Zone
--------------------
Kilgore - A Path Through the Thinning Woods
Toribio - Thinning Woods
Loomis - Stallion Pen
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: So close Tarn

Post by toribio » Thu Nov 05, 2015 4:47 pm

thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > whe
Players in your Zone
--------------------
Kilgore - A Path Through the Thinning Woods
Toribio - Thinning Woods
Loomis - Stallion Pen
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > change posture offensive
c
Posture changed to: Offensive

* S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

whe
* S HP:Critical MV:Tiring > l
Players in your Zone
--------------------
Kilgore - A Path Through the Thinning Woods
Toribio - Thinning Woods
Loomis - Stallion Pen
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > whe

*Tarn* has arrived from the north, riding a gray palfrey.

* S HP:Critical MV:Tiring > KILL human
*Tarn* leaves west riding a gray palfrey.
Players in your Zone
--------------------
Kilgore - A Path Through the Thinning Woods
Toribio - Thinning Woods
Loomis - Stallion Pen
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > KILL human
They aren't here.

* S HP:Critical MV:Tiring > KILL human
*Tarn* has arrived from the west, riding a gray palfrey.
You barely scythe *Tarn*'s body.

* S HP:Critical MV:Tiring - Tarn: Wounded > *Tarn* tries to blast you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
You scythe *Tarn*'s body.
You do the best you can!

* S HP:Critical MV:Tiring - Tarn: Battered > b
[bash ]

+
A Dha'vol trolloc tickles Tarn's body with his cleave.


*Tarn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Tarn: Battered > narr ent

Kilgore has arrived from the east, riding a shadow stallion.

narr on
* S HP:Critical MV:Tiring - Tarn: Battered >
A Dha'vol trolloc barely cleaves Tarn's right arm.
*Tarn* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Tarn: Battered >
Kilgore leaves north riding a shadow stallion.

* S HP:Critical MV:Tiring - Tarn: Battered >
Kilgore has arrived from the north, riding a shadow stallion.

* S HP:Critical MV:Tiring - Tarn: Battered >
Kilgore looks at *Tarn*.

* S HP:Critical MV:Tiring - Tarn: Battered >
Kilgore slashes *Tarn*'s head.

* S HP:Critical MV:Tiring - Tarn: Battered >
Kilgore slashes *Tarn*'s right leg hard.
A Dha'vol trolloc tickles Tarn's left arm with his cleave.
*Tarn* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Tarn: Battered > You narrate 'ent'

x
* S HP:Critical MV:Tiring - Tarn: Battered > f
You narrate 'on'

* S HP:Critical MV:Tiring - Tarn: Battered > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rn: Battered >


You are gallantly rescued by Kilgore!


Kilgore barely slashes *Tarn*'s body.
A Dha'vol trolloc tickles Tarn's body with his cleave.


*Tarn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


c

Loomis has arrived from the west.


*Tarn* blasts Kilgore's left leg.
Kilgore slashes *Tarn*'s right leg.
A Dha'vol trolloc barely tickles Tarn's left foot with his cleave.
Loomis pierces *Tarn*'s body.


*Tarn* panics, and attempts to flee!


Loomis pierces *Tarn*'s head.

You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
Correcting map position after fleeing.
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A jaguar, chewing on its prey, looks at you.
A young and strong buck is here, munching some grass.
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring > w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
Loomis is as strong as ten grinches, plus two! is standing here.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.

KILL human
* S HP:Critical MV:Tiring > KILL human
KILL human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring >
Kilgore leaves east riding a shadow stallion.

sco
* S HP:Critical MV:Tiring > You have 4(411) hit and 189(261) movement points.
You have scored 108845367 experience points and 1479 quest points.
You need 1726973996 exp to level and 1521 qp to rank.
You have acquired 397 alt qps to date.
You have amassed 1518 Turn points to date.
You have played 38 days and 16 hours (real time).
This ranks you as Toribio the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

Tarn
Posts: 62
Joined: Thu Apr 09, 2015 11:00 am

Re: So close Tarn

Post by Tarn » Thu Nov 05, 2015 6:10 pm

Here I was thinking we were having a nice one on one fight, not narrating, all the while you were plotting my doom in the pigpens!

Kilgore
Posts: 190
Joined: Sun May 24, 2015 3:04 pm

Re: So close Tarn

Post by Kilgore » Thu Nov 05, 2015 6:17 pm

We were plotting Terha's doom. But you were solo! Think Toribio had enough opportunities to run that direction and you probably caught my tracks / mob tracks at shady anyway. I came for Toribio's rescue, not your demise.

Still disappointed at the follow-up pk though.

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: So close Tarn

Post by toribio » Thu Nov 05, 2015 7:34 pm

What kilgore said. We were trying to figure out something for terha since I was on her for a moment dusty before you found me. If I had plans of trapping you I would of run different directions. I had designs of getting low and blowing you up in camp solo until I got very crit very fast.

Tarn
Posts: 62
Joined: Thu Apr 09, 2015 11:00 am

Re: So close Tarn

Post by Tarn » Thu Nov 05, 2015 9:37 pm

Pigpens!

Post Reply