* HP:Wounded MV:Tiring >
x
*Telathia* panics, and attempts to flee!
*Cam* has arrived from the south.
b
* HP:Wounded MV:Tiring >
*Telathia* leaves south.
[k human]
You pound *Cam*'s body hard.
* HP:Wounded MV:Tiring - Cam: Wounded > *Cam* slashes your body.
You pound *Cam*'s right arm hard.
[bash ]
-
=
+*
*+
=
-
-
=
Bludlust pounds *Cam*'s right leg.
Your bash at *Cam* sends him sprawling!
* HP:Wounded MV:Tiring - Cam: Wounded >
Bludlust pounds *Cam*'s body hard.
You pound *Cam*'s body hard.
Bludlust pounds *Cam*'s body.
Bludlust narrates 'zerk btw'
* HP:Wounded MV:Tiring - Cam: Battered >
nar shake
You narrate 'shake'
* HP:Wounded MV:Tiring - Cam: Battered >
Bludlust pounds *Cam*'s left leg hard.
You pound *Cam*'s right arm very hard.
* HP:Wounded MV:Tiring - Cam: Battered >
Bludlust pounds *Cam*'s right leg hard.
* HP:Wounded MV:Tiring - Cam: Battered >
b
[bash ]
*Telathia* has arrived from the south.
-
f
=+
n
x
*
b
Cancelled.
Bludlust pounds *Cam*'s body.
You panic and attempt to flee!
Pounds narrates 'anyone need abs or abs trinkets?'
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A mangy cat scurries around trying not to get stepped on.
The fishmonger is here, hoping to buy your catch.
On the Drawbridge
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [6]
A bruised and bloody leg lies on the ground, torn from its socket. [5]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
*Telathia* is standing here.
*Cam* is here, fighting Bludlust.
A warhorse is here, stamping his feet impatiently.
Bludlust the Wretched Predator is here, fighting Cam.
* HP:Wounded MV:Tiring >
Bludlust pounds *Cam*'s left leg.
[k human]
You try to pound *Telathia*, but she deflects the blow.
You dodge a bash from *Cam* who loses his balance and falls!
* HP:Wounded MV:Tiring - Telathia: Battered > [bash ]
-
=
+
Your body is pierced by razor sharp ice spikes sent by *Telathia*!
*
*
*Telathia* barely tickles your body with her strike.
+
=
-
*Cam* clambers to his feet.
-
*Cam* slashes your body.
=
Your bash at *Telathia* sends her sprawling!
*Telathia* panics, and attempts to flee!
* HP:Battered MV:Tiring - Telathia: Battered >
Bludlust sends *Cam* sprawling with a powerful bash!
* HP:Battered MV:Tiring - Telathia: Battered >
You try to pound *Telathia*, but she deflects the blow.
Bludlust pounds *Cam*'s left leg hard.
* HP:Battered MV:Tiring - Telathia: Battered >
b
[bash ]
*Telathia* leaves north.
*Telathia* has arrived from the north.
-
Bludlust pounds *Cam*'s left arm extremely hard.
*Cam* panics, and attempts to flee!
*Telathia* barely strikes your right arm.
*Cam* leaves south.
=+
*
*+
Bludlust tries to pound *Telathia*, but she parries successfully. <--Hoorah! Two of us on her!
=
*Cam* has arrived from the south.
-
*Cam* leaves north.
-
=
Your bash at *Telathia* sends her sprawling! <---Huzzah, actually landed a bash!
*Telathia* panics, and attempts to flee!
* HP:Battered MV:Tiring - Telathia: Battered >
cq
You pound *Telathia*'s left foot into bloody fragments!
[cha mood berserk]
Mood changed to: Berserk <--SUCCESS
* HP:Battered MV:Tiring - Telathia: Beaten >
*Telathia* leaves south. <-- BOOURNS
* HP:Battered MV:Tiring >
x
cb
cb
cb
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.
cb
cb
* HP:Battered MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
cb
* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Battered MV:Tiring >
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
x
* HP:Battered MV:Tiring > Bludlust can't seem to regain control of himself.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
b
* HP:Battered MV:Tiring > Bludlust can't seem to regain control of himself.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Battered MV:Tiring > Bludlust can't seem to regain control of himself.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Battered MV:Tiring >
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
*Telathia* is standing here.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.
The fishmonger is here, hoping to buy your catch.
Bludlust has arrived from the north.
* HP:Battered MV:Tiring > *Telathia* barely tickles Bludlust's body with her strike.
[k human]
You pound *Telathia*'s left foot into bloody fragments!
*Telathia* panics, and attempts to flee!
* HP:Battered MV:Tiring - Bludlust: Hurt - Telathia: Beaten >
[bash ]
-
=
Bludlust pounds *Telathia*'s body into bloody fragments!
*Telathia* panics, and attempts to flee!
A soldier joins Telathia's fight!
+
*Telathia* leaves north.
*Telathia* has arrived from the north.
*
*Telathia* leaves south.
s
x
b
*+
Cancelled.
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
* HP:Battered MV:Tiring > [k human]
They aren't here.
* HP:Battered MV:Tiring >
[bash ]
Bash who?
s
s
* HP:Battered MV:Tiring >
s
s
Bludlust has arrived from the north.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
Bludlust has arrived from the north.
x
b
* HP:Battered MV:Tiring >
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
Bludlust has arrived from the north.
* HP:Battered MV:Tiring > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
A run-down looking man wanders aimlessly, collecting lost belongings.
Bludlust has arrived from the north.
* HP:Battered MV:Tiring > Fal Dara Outer Gate
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Telathia* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
Bludlust has arrived from the north.
* HP:Battered MV:Tiring >
Bludlust leaves north.
[k human]
You try to pound *Telathia*, but she parries successfully.
* HP:Battered MV:Tiring - Telathia: Critical > [bash ]
-
=
+
*Telathia* panics, and attempts to flee!
*
*+
*Telathia* tickles your left arm with her strike.
The Shienaran gatekeeper joins Telathia's fight!
*Telathia* leaves west.
=
w
x
-
b
Cancelled.
The Fal Dara alarm horn sounds loudly.
A loud grinding of stone on concrete resonates from above.
No way! You're fighting for your life!
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy > [k human]
They aren't here.
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy > [bash ]
f
nar w
-
Cancelled.
PANIC! You couldn't escape!
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy >
You narrate 'w'
x
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy >
The Shienaran gatekeeper tickles your head with his slash.
cw
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy > [k human]
They aren't here.
f
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy >
x
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 183 hit points.
* HP:Battered MV:Tiring - the Shienaran gatekeeper: Healthy >
You panic and attempt to flee!
You flee head over heels.
Herbalist's Shop
[ obvious exits: E W ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.
A city lamplighter stands nearby, attending his duties.
The apprentice is here, tending the stores.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.
[k human]
You pound a merchant guard's body extremely hard.
* HP:Battered MV:Tiring - a merchant guard: Scratched >
f
You panic and attempt to flee!
A merchant guard barely slashes your left leg.
A city lamplighter tickles your body with his hit.
A merchant guard joins a merchant guard's fight!
An herbalist joins a merchant guard's fight!
An herbalist bellows 'CjO\xbZ[AC P@jf_ CF I\I?tQyG` y@[K d`wlAlT'
w
You flee head over heels.
Fal Dara Outer Gate
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bludlust the Wretched Predator is here, fighting Cam.
*Cam* is here, fighting Bludlust.
A Shienaran gatekeeper stands here, watching over the gate.
w
* HP:Beaten MV:Tiring >
A Shienaran guard has arrived from the north.
Herbalist's Shop
[ obvious exits: E W ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.
A city lamplighter stands nearby, attending his duties.
The apprentice is here, tending the stores.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.
* HP:Beaten MV:Tiring >
Wisdom's Storage Room
[ obvious exits: E ]
A small, somewhat rickety table wobbles on unsteady legs.
A chair made of red oak rests next to the table. [2]
A stout wooden barrel stands nearby.
*Telathia* is standing here.
A wisdom stands here ready to help.
* HP:Beaten MV:Tiring >
e
*Telathia* leaves east.
* HP:Beaten MV:Tiring >
Herbalist's Shop
[ obvious exits: E W ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.
A city lamplighter stands nearby, attending his duties.
The apprentice is here, tending the stores.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.
* HP:Beaten MV:Tiring >
e
x
b
Fal Dara Outer Gate
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A soldier is here, fighting Bludlust.
A Shienaran guard is here, fighting Bludlust.
Bludlust the Wretched Predator is here, fighting Cam.
*Cam* is here, fighting Bludlust.
The Shienaran gatekeeper is here, fighting Bludlust.
* HP:Beaten MV:Tiring >
[k human]
You try to pound a Shienaran guard, but he parries successfully.
* HP:Beaten MV:Tiring - Bludlust: Wounded - a Shienaran guard: Scratched >
[bash ]
*Cam* avoids being bashed by Bludlust who loses his balance and falls!
f
-
Cancelled.
The grinding of stone on concrete from above becomes louder.
Archers' arrows shower down from above.
An archer's arrow impales you!
An archer's arrow impales Bludlust!
You panic and attempt to flee!
nar off
A soldier barely scythes Bludlust's right leg.
The Shienaran gatekeeper tickles Bludlust's body with his slash.
A Shienaran guard barely slashes Bludlust's body.
*Cam* slashes Bludlust's left arm hard.
You flee head over heels.
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
You narrate 'off'
* HP:Critical MV:Tiring >
n
n
n
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
n
n
* HP:Critical MV:Tiring >
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.
The fishmonger is here, hoping to buy your catch.
* HP:Critical MV:Tiring >
On the Drawbridge
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [6]
A bruised and bloody leg lies on the ground, torn from its socket. [5]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
* HP:Critical MV:Tiring >
nar i 2n x crit
cq
Bludlust has arrived from the south.
You narrate 'i 2n x crit'
x
* HP:Critical MV:Tiring >
x
[cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
whe
* HP:Critical MV:Tiring >
[k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
sc
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Bludlust - On the Drawbridge
Zarth - On the Drawbridge
x
x
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > You have 38(366) hit and 128(242) movement points.
You have scored 62920460 experience points and 1140 quest points.
You need 579540 exp to level and 1860 qp to rank.
You have acquired 650 alt qps to date.
You have amassed 67 Turn points to date.
You have played 287 days and 20 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 41).
You are standing.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
x
* HP:Critical MV:Tiring >
x
[k human]
They aren't here.
x
x
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
nar gate defense can suck my dick
x
You narrate 'gate defense can suck my dick'
x
* HP:Critical MV:Tiring >
[k human]
They aren't here.
x
x
* HP:Critical MV:Tiring >
[k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
Bludlust narrates 'yeah'
* HP:Critical MV:Tiring >
*Cam* has arrived from the south.
diag bludlust
* HP:Critical MV:Tiring >
whe
*Cam* leaves north.
* HP:Critical MV:Tiring > Bludlust has some big nasty wounds and scratches.
x
b
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Bludlust - On the Drawbridge
Zarth - On the Drawbridge
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > [bash ]
Bash who?
* HP:Critical MV:Tiring >
Bludlust narrates 'forgot alls had it'
anr spam
* HP:Critical MV:Tiring >
x
Arglebargle, glop-glyf!?!
scan
* HP:Critical MV:Tiring >
[k human]
They aren't here.
x
* HP:Critical MV:Tiring >
x
x
Your eyesight is not so keen.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
nar smh
* HP:Critical MV:Tiring > [k human]
They aren't here.
cb
cb
* HP:Critical MV:Tiring >
cb
You narrate 'smh'
cb
cb
* HP:Critical MV:Tiring >
[change mood brave]
You try to calm down, but can't.
* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.
* HP:Critical MV:Tiring > [change mood brave]
You try to calm down, but can't.
* HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
cha wimpy 0
* HP:Critical MV:Tiring >
cb
cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.
* HP:Critical MV:Tiring >
You won't flee from any fight now.
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave
* HP:Critical MV:Tiring >
nar 1 round bashes too
You narrate '1 round bashes too'
* HP:Critical MV:Tiring >
nar smh
You narrate 'smh'
whe
* HP:Critical MV:Tiring >
sc
Players in your Zone
--------------------
Nrad - Bend in the Road
Bludlust - On the Drawbridge
Zarth - On the Drawbridge
x
x
* HP:Critical MV:Tiring > You have 50(366) hit and 126(242) movement points.
You have scored 62920460 experience points and 1140 quest points.
You need 579540 exp to level and 1860 qp to rank.
You have acquired 650 alt qps to date.
You have amassed 67 Turn points to date.
You have played 287 days and 20 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 41).
You are standing.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
x
* HP:Critical MV:Tiring >
[k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
scan
* HP:Critical MV:Tiring >
whe
x
Your eyesight is not so keen.
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Nrad - Bend in the Road
Bludlust - On the Drawbridge
Zarth - On the Drawbridge
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
x
x
x
[k human]
They aren't here.
x
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
[k human]
They aren't here.
* HP:Critical MV:Tiring >
yell sup nrad?
whe
x
You bellow 'sup nrad?'
x
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nrad - Bend in the Road
Bludlust - On the Drawbridge
Zarth - On the Drawbridge
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > [k human]
They aren't here.
x
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
x
[k human]
They aren't here.
x
* HP:Critical MV:Tiring >
*Merrick* has arrived from the south, riding a gray palfrey.
x
* HP:Critical MV:Tiring > [k human]
You pound *Merrick*'s head.
x
x
* HP:Critical MV:Tiring - Merrick: Scratched > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Merrick: Scratched >
[k human]
You do the best you can!
ccq
* HP:Critical MV:Tiring - Merrick: Scratched > You pound *Merrick*'s left arm hard.
[k human]
You do the best you can!
* HP:Critical MV:Tiring - Merrick: Scratched > [k human]
You do the best you can!
* HP:Critical MV:Tiring - Merrick: Scratched >
Bludlust pounds *Merrick*'s right leg hard.
Arglebargle, glop-glyf!?!
* HP:Critical MV:Tiring - Merrick: Hurt >
*Cam* has arrived from the north.
* HP:Critical MV:Tiring - Merrick: Hurt >
*Cam* barely slashes Bludlust's body.
nar new name
* HP:Critical MV:Tiring - Merrick: Hurt >
f
You dodge a bash from *Merrick* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Merrick: Hurt >
*Cam* slashes Bludlust's body.
You pound *Merrick*'s right leg hard.
Your heartbeat calms down more as you feel less panicked.
You narrate 'new name'
* HP:Beaten MV:Tiring - Merrick: Scratched >
PANIC! You couldn't escape!
* HP:Beaten MV:Tiring - Merrick: Scratched >
Bludlust sends *Merrick* sprawling with a powerful bash!
cw
* HP:Beaten MV:Tiring - Merrick: Hurt >
f
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - Merrick: Hurt >
Bludlust narrates 'merrick'
You panic and attempt to flee!
Bludlust pounds *Merrick*'s body very hard.
Bludlust narrates 'yes new'
You flee head over heels.
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
Lord Dremond al'Moran stands nearby.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.
s
* HP:Beaten MV:Tiring >
On the Drawbridge
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [6]
A bruised and bloody leg lies on the ground, torn from its socket. [5]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
*Cam* is here, fighting Bludlust.
*Merrick* is here, fighting Bludlust, riding a gray palfrey.
Bludlust the Wretched Predator is sitting here.
* HP:Beaten MV:Tiring >
x
b
[k human]
You pound *Cam*'s body.
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
[bash ]
-=
*Merrick* hacks Bludlust's head hard.
*Cam* slashes Bludlust's right leg very hard.
+
*
*
+=
-
-
=
Your bash at *Cam* sends him sprawling!
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
nar 2n x nrad come
You pound *Cam*'s body.
*Merrick* hacks Bludlust's left leg hard.
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
cq
You narrate '2n x nrad come'
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
Bludlust narrates 'hit 2n xing nrad?'
[cha mood berserk]
Mood changed to: Berserk
whe
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
*Telathia* has arrived from the north.
A warhorse has arrived from the north.
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
Players in your Zone
--------------------
Zarth - On the Drawbridge
Nrad - Bend in the Road
Bludlust - On the Drawbridge
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
*Telathia* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Bludlust: Battered - Cam: Battered >
You pound *Cam*'s left leg very hard.
*Cam* panics, and attempts to flee!
*Cam* barely slashes Bludlust's body.
*Cam* leaves south.
*Cam* has arrived from the south.
* HP:Beaten MV:Tiring - Telathia: Beaten >
*Cam* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Telathia: Beaten >
bash tela
b
Bludlust sends *Merrick* sprawling with a powerful bash!
* HP:Critical MV:Tiring - Telathia: Beaten >
You try to pound *Telathia*, but she deflects the blow.
Bash who?
* HP:Critical MV:Tiring - Telathia: Beaten > [bash ]
-
=
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Telathia is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Conejita the Dark Master is resting here.
You've forgotten everything you've learned!
o HP:Critical MV:Haggard >
Bludlust narrates 'damnit zarth rip'
tell bludlust disaster
o HP:Critical MV:Haggard >
You tell Bludlust 'disaster'
o HP:Critical MV:Haggard >