Be one with the loot

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Decrepit
Posts: 105
Joined: Tue May 19, 2015 3:36 pm

Be one with the loot

Post by Decrepit » Mon Jul 22, 2019 3:13 pm

Kultunk narrates 'loot me?'

o HP:Critical MV:Winded >

Lord Kajin bellows '^Bv LsLCgPud a^mt RNp\U xeS [Bq MgH tYhoTmh'
Lord Kajin bellows 'OmkvM Bzo QSId YiHVt Eq@? UI^ pjRl Z?djmT^s'

o HP:Critical MV:Winded >
e
Path Junction
[ obvious exits: N E W ]7497

e
o HP:Critical MV:Winded >
End of Branch Path
[ obvious exits: E W ]7496
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
Kultunk narrates 'pls'

e
* HP:Critical MV:Winded >
s
Campsite
[ obvious exits: N E S W ]7492

o HP:Critical MV:Winded >
s
Entrance to Campsite
[ obvious exits: N S ]7491

o HP:Critical MV:Winded > Little Path
[ obvious exits: N S ]7490

gg
get all corpse
o HP:Critical MV:Winded >
Halcyon narrates 'come lewt our friend kultunk'

s
o HP:Critical MV:Winded > You don't have a corpse.

o HP:Critical MV:Winded >
gg
get all corpse
Little Path
[ obvious exits: N S ]7472
Turg the Dark Master is here, fighting Merrick.
*Merrick* is sitting here, riding a warhorse.
A soldier is here, fighting Kultunk.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
Lord Kajin is here, fighting Kultunk, riding a chestnut stallion.
Halcyon the Master Havoc is here, fighting Merrick.
Kultunk the Dark Master is here, fighting a soldier.

s
* HP:Critical MV:Winded >
s
Turg pounds *Merrick*'s left foot.
Lord Kajin barely blasts Kultunk's right arm.
A member of the Lancer cavalry slashes Kultunk's body.
Kultunk is dead! R.I.P.
Your blood freezes as you hear Kultunk's death cry.
Halcyon pierces *Merrick*'s body hard.
You get a pair of thick metal boots from the corpse of Kultunk.
You get a pair of ebony-steel plate greaves from the corpse of Kultunk.
You get a studded leather belt with a crossed swords buckle from the corpse of
Kultunk.
You get a pair of gold-hilted hooked swords from the corpse of Kultunk.
You get a sungwood bracelet from the corpse of Kultunk.
You get a sungwood bracelet from the corpse of Kultunk.
You get a pair of heavy metal gauntlets from the corpse of Kultunk.
You get a pair of ebony-steel plate vambraces from the corpse of Kultunk.
You get a backpack from the corpse of Kultunk.
You get an earthen brown mantle from the corpse of Kultunk.
You get a shining steel breastplate from the corpse of Kultunk.
You get a shimmering chain of gold from the corpse of Kultunk.
You get a shimmering chain of gold from the corpse of Kultunk.
You get a full metal helmet and visor from the corpse of Kultunk.
You get a gold ring delicately carved with ivy from the corpse of Kultunk.
You get a gold ring delicately carved with ivy from the corpse of Kultunk.
You get an oilstone from the corpse of Kultunk.

* HP:Critical MV:Winded > Turg narrates 'where at?'

Hedge Path
[ obvious exits: N S ]

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: Be one with the loot

Post by Turg » Mon Jul 22, 2019 3:16 pm

[change mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Tiring - Kultunk: Battered - Merrick: Hurt >
[k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Kultunk: Battered - Merrick: Hurt > [bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Kultunk: Battered - Merrick: Hurt >
You pound *Merrick*'s left leg very hard.
Kultunk barely hacks *Merrick*'s body.

* S HP:Beaten MV:Tiring - Kultunk: Battered - Merrick: Hurt >
b

*Merrick* looks at you.

* S HP:Beaten MV:Tiring - Kultunk: Battered - Merrick: Hurt >
[bash ]


*Merrick* panics, and attempts to flee!

-
*Merrick* leaves south riding a warhorse.

=
s
+
9
b
*
Cancelled.
Little Path
[ obvious exits: N S ]
*Merrick* is standing here, riding a warhorse.
*Merrick* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Merrick: Hurt > You pound *Merrick*'s body.
*Merrick* scythes your body.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!
Kultunk has arrived from the north.

* S HP:Critical MV:Tiring - Merrick: Hurt >
[bash ]
Kultunk hacks *Merrick*'s left hand.


-
=+
*

Halcyon pierces *Merrick*'s left leg.

*
+
=-

Halcyon pierces *Merrick*'s right arm.
*Merrick* scythes your body.
You wish that your wounds would stop BLEEDING so much!

Halcyon pierces *Merrick*'s body.
*Merrick* panics, and attempts to flee!

-
=
Your bash at *Merrick* sends him sprawling!

* S HP:Beaten MV:Tiring - Merrick: Wounded >

Halcyon looks at *Merrick*.

* S HP:Beaten MV:Tiring - Merrick: Wounded >

Halcyon pierces *Merrick*'s body.
Kultunk hacks *Merrick*'s body very hard.
You pound *Merrick*'s body hard.

b
* S HP:Beaten MV:Tiring - Merrick: Wounded >

Halcyon pierces *Merrick*'s left leg.
Kultunk hacks *Merrick*'s body.
You pound *Merrick*'s body.

* S HP:Beaten MV:Tiring - Merrick: Wounded >
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Merrick: Wounded >
b
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Merrick: Wounded >
b
Halcyon pierces *Merrick*'s body.
Kultunk hacks *Merrick*'s left leg very hard.
You pound *Merrick*'s body hard.
Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A soldier has arrived from the north.
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Merrick: Battered >

*Merrick* leaves south riding a warhorse.
*Merrick* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >

Halcyon pierces *Merrick*'s left arm.

* S HP:Beaten MV:Tiring >
Halcyon pierces *Merrick*'s right arm.
Kultunk hacks a soldier's right arm extremely hard.

s
* S HP:Beaten MV:Tiring >
s
s
Hedge Path
[ obvious exits: N S ]

o S HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
Decrepit the Dark Master is standing here.

o S HP:Beaten MV:Winded > Alas, you cannot go that way...

o S HP:Beaten MV:Winded >
cb

Decrepit leaves north. ^^
You follow Decrepit.

Hedge Path
[ obvious exits: N S ]
Decrepit the Dark Master is standing here.

cb
cb
o S HP:Beaten MV:Winded >
[change mood brave]
You try to calm down, but can't.
change mood brave

o S HP:Beaten MV:Winded >
[change mood brave]
You try to calm down, but can't.
change mood brave
Decrepit leaves north. ^^
You follow Decrepit.

Little Path
[ obvious exits: N S ]
Decrepit the Dark Master is standing here.
*Merrick* is here, fighting Halcyon, riding a warhorse.
A soldier is here, fighting Kultunk.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
Lord Kajin is here, fighting Kultunk, riding a chestnut stallion.
Halcyon the Master Havoc is here, fighting Merrick.
Kultunk the Dark Master is here, fighting a soldier.
Kultunk narrates 'i zerk'

cb
* S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
change mood brave

cb
* S HP:Beaten MV:Winded > Halcyon pierces *Merrick*'s body.
Kultunk hacks a soldier's body extremely hard.
You try to calm down, but can't.
change mood brave
Decrepit pounds *Merrick*'s right arm hard.

cb
* S HP:Beaten MV:Winded > You try to calm down, but can't.
change mood brave

* S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
change mood brave

* S HP:Beaten MV:Winded >
You try to calm down, but can't.
change mood brave

cb
* S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
change mood brave

cb
* S HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.
Decrepit panics, and attempts to flee!

s
* S HP:Beaten MV:Winded > Lord Kajin barely blasts Kultunk's body.
A member of the Lancer cavalry barely slashes Kultunk's head.
A member of the Lancer cavalry tickles Kultunk's right leg with his slash.
A member of the Lancer cavalry tickles Kultunk's body with his slash.
A member of the Lancer cavalry barely slashes Kultunk's body.
Halcyon pierces *Merrick*'s body.
Kultunk hacks a soldier's head into bloody fragments!
A soldier scythes Kultunk's left leg.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
Kultunk narrates 'sigh'

s
* S HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Beaten MV:Winded > Lord Kajin bellows 'Ec_ Eix@I@ek cHFllPV_ hkVk[ leE qo@ Mmd nlJkmTl'
Lord Kajin bellows 'f[_?x Sin bP\J wctOy xChbhvSX tSV `vsL NOLLcnsB'
Lord Kajin bellows 'PKU upg\COZb DB?U gjaKX wbe ES\ MCe JFnNUix'
Lord Kajin bellows 'OQwzC FCP cBFm WdBPv At[J ^Li fw^Q rND?auz]'
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.
*Merrick* sends Halcyon sprawling with a powerful bash!

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
Decrepit leaves north. ^^

* S HP:Beaten MV:Winded >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Beaten MV:Winded >
cw
Hedge Path
[ obvious exits: N S ]

o S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E W ]

s
o S HP:Beaten MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

o S HP:Beaten MV:Winded >
Alas, you cannot go that way...

o S HP:Beaten MV:Winded >
nar hah
4
You narrate 'hah'

lo
o S HP:Beaten MV:Winded >
[change wimpy 0]
You won't flee from any fight now.
Kultunk narrates 'loot me'

o S HP:Beaten MV:Winded >
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]

o S HP:Beaten MV:Winded >
n
n
q
Hedge Path
[ obvious exits: N S ]
Decrepit narrates 'i can't'

ga
o S HP:Beaten MV:Winded >
Little Path
[ obvious exits: N S ]
*Merrick* is here, fighting Halcyon, riding a warhorse.
A soldier is here, fighting Kultunk.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kultunk, riding a chestnut stallion.
Lord Kajin is here, fighting Kultunk, riding a chestnut stallion.
Halcyon the Master Havoc is sitting here.
Kultunk the Dark Master is here, fighting a soldier.

* S HP:Beaten MV:Winded > [k pelasan]
They aren't here.

* S HP:Beaten MV:Winded > [get all corpse]
You don't have a corpse.

* S HP:Beaten MV:Winded >

Kultunk narrates 'loot me?'

* S HP:Beaten MV:Winded >
9
b
Lord Kajin bellows 'FBq ?PKPHhxY zwBy wXkHR o\B IMG Gyf `dmcRmu'
Lord Kajin bellows '_[RsB WEs fZZK aM[]Z Eg_C RxZ O@fG ^b`wwsgz'
[k human]
You pound *Merrick*'s right leg hard.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Battered >
[bash ]


-
Lord Kajin blasts Kultunk's right arm hard.
A member of the Lancer cavalry slashes Kultunk's body.
A member of the Lancer cavalry barely slashes Kultunk's left leg.
A member of the Lancer cavalry tickles Kultunk's body with his slash.
A member of the Lancer cavalry slashes Kultunk's body.
*Merrick* scythes Halcyon's head hard.
Halcyon pierces *Merrick*'s left hand.
Kultunk hacks a soldier's left leg very hard.
A soldier barely tickles Kultunk's left hand with his scythe.
Halcyon pierces *Merrick*'s body.

=
+
Kultunk narrates 'pls'

*
*
+=
-
Halcyon narrates 'come lewt our friend kultunk'
*Merrick* panics, and attempts to flee!

-
=
Your bash at *Merrick* sends him sprawling!
Decrepit has arrived from the north.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >
nar where at?

You pound *Merrick*'s left foot.
Lord Kajin barely blasts Kultunk's right arm.
A member of the Lancer cavalry slashes Kultunk's body.
Kultunk is dead! R.I.P.
Your blood freezes as you hear Kultunk's death cry.
Halcyon pierces *Merrick*'s body hard.
Decrepit gets a pair of thick metal boots from the corpse of Kultunk.
Decrepit gets a pair of ebony-steel plate greaves from the corpse of Kultunk.
Decrepit gets a studded leather belt with a crossed swords buckle from the corpse of Kultunk.
Decrepit gets a pair of gold-hilted hooked swords from the corpse of Kultunk.
Decrepit gets a sungwood bracelet from the corpse of Kultunk.
Decrepit gets a sungwood bracelet from the corpse of Kultunk.
Decrepit gets a pair of heavy metal gauntlets from the corpse of Kultunk.
Decrepit gets a pair of ebony-steel plate vambraces from the corpse of Kultunk.
Decrepit gets a backpack from the corpse of Kultunk.
Decrepit gets an earthen brown mantle from the corpse of Kultunk.
Decrepit gets a shining steel breastplate from the corpse of Kultunk.
Decrepit gets a shimmering chain of gold from the corpse of Kultunk.
Decrepit gets a shimmering chain of gold from the corpse of Kultunk.
Decrepit gets a full metal helmet and visor from the corpse of Kultunk.
Decrepit gets a gold ring delicately carved with ivy from the corpse of Kultunk.
Decrepit gets a gold ring delicately carved with ivy from the corpse of Kultunk.
Decrepit gets an oilstone from the corpse of Kultunk.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten > You narrate 'where at?'
Decrepit leaves south. vv

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >
Halcyon barely pierces *Merrick*'s head.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >
ga
[get all corpse]
The corpse of Kultunk seems to be empty.

b
* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >

You barely pound *Merrick*'s body.
Halcyon barely pierces *Merrick*'s body.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >

Halcyon pierces *Merrick*'s body.

b
* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >

Decrepit narrates 'i got kt'

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Winded - Halcyon: Wounded - Merrick: Beaten >
b

*Merrick* leaves north riding a warhorse.

o S HP:Beaten MV:Winded >
A soldier says '?mC xcOcAWj PTE mVDI MwK ge\xhI qogn z_XBTA '
A soldier scythes your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin holds a lantern above his head.
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You try to pound a soldier, but he parries successfully.
A soldier scythes your right leg.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
[bash ]

s

-
f
Cancelled.
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - a soldier: Battered >
You panic and attempt to flee!


You flee head over heels.
Little Path
[ obvious exits: N S ]
Fleeing.

o S HP:Critical MV:Tiring >
q
q
[k pelasan]
They aren't here.

s
o S HP:Critical MV:Tiring >
s
[k pelasan]
They aren't here.

s
s
o S HP:Critical MV:Tiring >
Little Path
[ obvious exits: N S ]
The corpse of Kultunk is lying here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* S HP:Critical MV:Tiring > Hedge Path
[ obvious exits: N S ]

o S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E W ]

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring >
9
9
[k human]
They aren't here.

4
o S HP:Critical MV:Tiring >
0
[k human]
They aren't here.

9
o S HP:Critical MV:Tiring >
[change wimpy 0]
You won't flee from any fight now.

sc
o S HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Halcyon - Path Junction
Turg - The Dusty Road
You catch a faint scent of a horse nearby.

0
9
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > You have 31(401) hit and 136(248) movement points.
You have scored 100150665 experience points and 1454 quest points.
You need 3349335 exp to level and 1546 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 22 Turn points to date.
You have played 157 days and 1 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
Kultunk narrates 'heh thanks'

you nearly had to loot 2

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Be one with the loot

Post by Rig » Mon Jul 22, 2019 3:17 pm

You should have had pro killing skills.

* S HP:Wounded MV:Weary - Kultunk: Wounded - Pelawsan: Critical > kill pelawsan
You do the best you can!
Turg has arrived from the west.

* S HP:Wounded MV:Weary - Kultunk: Wounded - Pelawsan: Critical > kill pelawsan
You do the best you can!
*Pelawsan* intercepts Turg's attack on his mount.
Turg pounds *Pelawsan*'s left arm extremely hard.
*PELAWSAN* PANICS AND ATTEMPTS TO FLEE!
*Pelawsan* leaves west riding a wild stallion.
Kultunk narrates 'crit'

* S HP:Wounded MV:Weary > kill pelawsan
Kultunk hacks *Urusander*'s left arm hard.
A soldier barely scythes Kultunk's left foot.
They aren't here.

* S HP:Wounded MV:Weary > w
They aren't here.

k h.human
* S HP:Wounded MV:Weary > w
k h.human
Entrance to Dark Path
[ obvious exits: E W ]
*Pelawsan* is standing here, riding a |1|.wild stallion.
*Pelawsan* tries to pierce you, but you deflect the blow.

k h.human
* S HP:Wounded MV:Weary - Pelawsan: Critical > k h.human
You do the best you can!

* S HP:Wounded MV:Weary - Pelawsan: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Pelawsan: Critical > You do the best you can!

* S HP:Wounded MV:Weary - Pelawsan: Critical > You do the best you can!

* S HP:Wounded MV:Weary - Pelawsan: Critical > You do the best you can!

00
* S HP:Wounded MV:Weary - Pelawsan: Critical > [change mood berserk]
Mood changed to: Berserk
*PELAWSAN* PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Weary - Pelawsan: Critical > no
You pierce *Pelawsan*'s left leg hard.
*Pelawsan* is dead! R.I.P. <-------------- 2ez
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Pelawsan*'s death cry.
[notice ]
You stop paying increased attention to your surroundings.

w
* S HP:Wounded MV:Weary > w
e
Before the Tower
[ obvious exits: N E S W ]

* S HP:Wounded MV:Haggard > The fence seems to be closed.

* S HP:Wounded MV:Haggard > Entrance to Dark Path
[ obvious exits: E W ]
The corpse of Pelawsan is lying here.
|1|.A wild stallion bucks madly.

get all corpse
* S HP:Wounded MV:Haggard > nar rip
scalp
TICK IN 5 SECONDS.
You get a pair of lissome leather boots with metal capped toes from the corpse of Pelawsan.
You get a set of riveted chainmail leggings from the corpse of Pelawsan.
You get a small purse from the corpse of Pelawsan.
You get a belt with a buckle of cuendillar from the corpse of Pelawsan.
You get a dagger of green jade from the corpse of Pelawsan.
You get a silver etched shield from the corpse of Pelawsan.
You get a silver Kandori wristcuff from the corpse of Pelawsan.
You get a silver Kandori wristcuff from the corpse of Pelawsan.
You get a sturdy pair of full leather gauntlets from the corpse of Pelawsan.
You get a pair of riveted chainmail sleeves from the corpse of Pelawsan.
You get a backpack from the corpse of Pelawsan.
You get a bright red robe from the corpse of Pelawsan.
You get a tunic of finely-crafted chain from the corpse of Pelawsan.
You get a shimmering chain of gold from the corpse of Pelawsan.
You get a shimmering chain of gold from the corpse of Pelawsan.
You get a strange, insectoid helm from the corpse of Pelawsan.
You get a gold ring delicately carved with ivy from the corpse of Pelawsan.
You get a gold ring delicately carved with ivy from the corpse of Pelawsan.
You get an oilstone from the corpse of Pelawsan.
You get a brass storm lantern from the corpse of Pelawsan.

* S HP:Wounded MV:Haggard > You narrate 'rip'

* S HP:Wounded MV:Haggard > You lean over and sever the bloody head from the corpse of Pelawsan.

* S HP:Wounded MV:Haggard >
*Urusander* has arrived from the east, riding a |2|.wild stallion.

* S HP:Wounded MV:Haggard >
Lord Kajin bellows ']?G N]iuZAsJ yE_VtqV UV]IG v[V bhp hPJ `PRBrLV'
Lord Kajin bellows '?bXhQ _y^ SdTs PTndf zipYF_q m?i HCyN wXg]jK[E'
*Urusander* leaves west riding a wild stallion.

* S HP:Wounded MV:Haggard > cha mood brave
cha mood brave
cha mood brave
You try to calm down, but can't.

* S HP:Wounded MV:Haggard > You try to calm down, but can't.

w
* S HP:Wounded MV:Haggard > k h.human
You try to calm down, but can't.

* S HP:Wounded MV:Haggard > Before the Tower
[ obvious exits: N E S W ]
*Urusander* is standing here, riding a |1|.wild stallion.

* S HP:Wounded MV:Haggard > k h.human
k h.human
You pierce *Urusander*'s right arm hard.
*Urusander* is incapacitated and will slowly die, if not aided.

* S HP:Wounded MV:Haggard - Urusander: Critical > k h.human
You do the best you can!

* S HP:Wounded MV:Haggard - Urusander: Critical > You do the best you can!

* S HP:Wounded MV:Haggard - Urusander: Critical > k h.human
You do the best you can!

* S HP:Wounded MV:Haggard - Urusander: Critical > nar rip

You pierce *Urusander*'s body hard.
*Urusander* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Urusander*'s death cry.

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