Short abs 1v1

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Bludlust
Posts: 9
Joined: Wed Apr 03, 2019 3:19 pm

Short abs 1v1

Post by Bludlust » Wed Jul 17, 2019 9:09 pm

Hit scout, ran down gap, noticed some smells and finally found a human waiting at Commy!

o HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

scan u
o HP:Scratched MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > *Nasil* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Scratched MV:Tiring >

*Nasil* has arrived from above, riding a warhorse.

nar ah is nasil commy
* HP:Scratched MV:Tiring >
You narrate 'ah is nasil commy'

where
l
* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Bludlust - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

p
k human
* HP:Scratched MV:Tiring > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* barely scythes your left leg.

b
bash
* HP:Scratched MV:Tiring - Nasil: Scratched > You barely pound *Nasil*'s body.
*Nasil* scythes your left arm hard.
You do the best you can!

* HP:Scratched MV:Tiring - Nasil: Scratched >
-=+**+=-
-
*Nasil* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Scratched MV:Tiring - Nasil: Scratched >
b
bash

*Nasil* scythes your body hard.

* HP:Scratched MV:Tiring - Nasil: Scratched >

*Nasil* barely scythes your body.

* HP:Scratched MV:Tiring - Nasil: Scratched >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Scratched MV:Tiring - Nasil: Scratched >
l nasil

Nasil has a few scratches.
Nasil is scratched.

*Nasil* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

* HP:Scratched MV:Tiring - Nasil: Scratched >
You pound *Nasil*'s body.

* HP:Scratched MV:Tiring - Nasil: Scratched >
lick
You lick your mouth and smile.

l
* HP:Scratched MV:Tiring - Nasil: Scratched >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* is sitting here, riding a warhorse.

* HP:Scratched MV:Tiring - Nasil: Scratched >
You pound *Nasil*'s left leg.

* HP:Scratched MV:Tiring - Nasil: Scratched >

You barely pound *Nasil*'s body.

* HP:Scratched MV:Tiring - Nasil: Scratched >

*Nasil* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Nasil: Scratched >
b
bash

*Nasil* scythes your head.

* HP:Scratched MV:Tiring - Nasil: Scratched >

*Nasil* looks at you.

* HP:Scratched MV:Tiring - Nasil: Scratched >

*Nasil* barely scythes your body.

* HP:Hurt MV:Tiring - Nasil: Scratched >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Hurt MV:Tiring - Nasil: Scratched >

You pound *Nasil*'s right leg.

* HP:Hurt MV:Tiring - Nasil: Scratched >
where
l
Players in your Zone
--------------------
Bludlust - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Tiring - Nasil: Scratched > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* is sitting here, riding a warhorse.

* HP:Hurt MV:Tiring - Nasil: Scratched >

You pound *Nasil*'s left leg.
The sun rises. Starting tic timer.

* HP:Scratched MV:Tiring - Nasil: Scratched >

You barely pound *Nasil*'s body.

* HP:Scratched MV:Tiring - Nasil: Hurt >
resetqueue
Queue reset!

*Nasil* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Nasil: Hurt >
b
bash

*Nasil* scythes your right leg.

* HP:Hurt MV:Tiring - Nasil: Hurt >

*Nasil* scythes your left foot.

* HP:Hurt MV:Tiring - Nasil: Hurt >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Hurt MV:Tiring - Nasil: Hurt >

You pound *Nasil*'s right leg hard.

* HP:Hurt MV:Tiring - Nasil: Hurt >

You barely pound *Nasil*'s body.

b
bash
* HP:Hurt MV:Tiring - Nasil: Hurt >
They already seem to be stunned.

* HP:Hurt MV:Tiring - Nasil: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Tiring - Nasil: Hurt >

You pound *Nasil*'s left foot.

* HP:Hurt MV:Tiring - Nasil: Hurt >

You dodge a bash from *Nasil* who loses his balance and falls!

* HP:Hurt MV:Tiring - Nasil: Hurt >

You barely pound *Nasil*'s body.

b
bash
* HP:Hurt MV:Tiring - Nasil: Hurt >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Hurt MV:Tiring - Nasil: Hurt >

You pound *Nasil*'s left leg.

* HP:Scratched MV:Tiring - Nasil: Hurt >
stroke

You pound *Nasil*'s right leg.

* HP:Scratched MV:Tiring - Nasil: Hurt > You stroke your chin thoughtfully.

* HP:Scratched MV:Tiring - Nasil: Hurt >

You tickle *Nasil*'s right foot with your pound.

* HP:Scratched MV:Tiring - Nasil: Hurt >

You dodge a bash from *Nasil* who loses his balance and falls!

* HP:Scratched MV:Tiring - Nasil: Hurt >
b
bash
-=+**+
*Nasil* ponders life, the universe, and everything.
=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Scratched MV:Tiring - Nasil: Hurt >

You pound *Nasil*'s body.

* HP:Scratched MV:Tiring - Nasil: Hurt >

You pound *Nasil*'s right arm hard.

* HP:Scratched MV:Tiring - Nasil: Wounded >
b
bash
-=+**+=- -
=
As *Nasil* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Nasil* who loses his balance and falls!

* HP:Scratched MV:Tiring - Nasil: Wounded >
b
bash
Tic in 7 seconds!
-=+**+=- -
=
As *Nasil* avoids your bash, you topple over and fall to the ground!
*Nasil* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Nasil: Wounded >
*Nasil* scythes your right leg hard.

* HP:Hurt MV:Tiring - Nasil: Wounded >
b
bash
You pound *Nasil*'s left arm.
*Nasil* scythes your body.
The day has begun.
Tic length updated to: 62.662 seconds.
-=+**+=-
-=
As *Nasil* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong - Nasil: Wounded >

You dodge a bash from *Nasil* who loses his balance and falls!

* HP:Hurt MV:Strong - Nasil: Wounded >
b
bash
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Hurt MV:Strong - Nasil: Wounded >
howl
You pound *Nasil*'s left leg hard.
You howl triumphantly.

* HP:Hurt MV:Strong - Nasil: Wounded >

You pound *Nasil*'s head.

b
bash
* HP:Hurt MV:Strong - Nasil: Wounded >
-=+**+=-
-
*Nasil* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Strong - Nasil: Wounded >
b
bash

*Nasil* scythes your body.

* HP:Hurt MV:Strong - Nasil: Wounded >

*Nasil* scythes your body.

* HP:Hurt MV:Strong - Nasil: Wounded >
-=+**+=-
-
*Nasil* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Strong - Nasil: Wounded >
b
bash

*Nasil* scythes your head.

* HP:Hurt MV:Strong - Nasil: Wounded >

*Nasil* scythes your body.

* HP:Hurt MV:Strong - Nasil: Wounded >
-=+**+=- -
=
As *Nasil* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong - Nasil: Wounded >

*Nasil* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - Nasil: Wounded >
b
bash

*Nasil* scythes your left arm hard.

* HP:Hurt MV:Strong - Nasil: Wounded >
-=
*Nasil* scythes your body.
+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Hurt MV:Strong - Nasil: Wounded >

You pound *Nasil*'s left leg hard.

* HP:Hurt MV:Strong - Nasil: Wounded >
where
l
Players in your Zone
--------------------
Bludlust - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Strong - Nasil: Wounded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* is sitting here, riding a warhorse.

* HP:Hurt MV:Strong - Nasil: Wounded >

You tickle *Nasil*'s body with your pound.

stat
* HP:Hurt MV:Strong - Nasil: Wounded >
You are a 33 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 10.7 lbs and wearing 70.1 lbs, light. MUD BMI: 0.491.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:16 Con:19. Total: 73.
Offensive bonus: 168, Dodging bonus: 1, Parrying bonus: 1. Total Defence: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Hurt MV:Strong - Nasil: Wounded >

You barely pound *Nasil*'s body.

* HP:Hurt MV:Strong - Nasil: Wounded >
Tic in 7 seconds!
setweapon club
Weapon is set as: club.

*Nasil* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Nasil: Wounded >
*Nasil* scythes your body.

* HP:Wounded MV:Strong - Nasil: Wounded >
b
bash

*Nasil* scythes your body hard.

* HP:Wounded MV:Strong - Nasil: Wounded >

You barely pound *Nasil*'s body.
*Nasil* scythes your body.

-=+
*Nasil* panics, and attempts to flee!
**+=-
*Nasil* panics, and attempts to flee!
-=
Your bash at *Nasil* sends him sprawling!

* HP:Wounded MV:Full - Nasil: Wounded >

You pound *Nasil*'s body.

* HP:Wounded MV:Full - Nasil: Wounded >
stroke
You stroke your chin thoughtfully.

* HP:Wounded MV:Full - Nasil: Wounded >

You barely pound *Nasil*'s body.

* HP:Wounded MV:Full - Nasil: Wounded >
*Nasil* leaves north riding a warhorse.

* HP:Wounded MV:Full >
n
p
k human
b
bash
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.

* HP:Wounded MV:Full > You barely pound *Nasil*'s right hand.

* HP:Wounded MV:Full - Nasil: Wounded >
-=+*

*Nasil* scythes your body.
*Nasil* panics, and attempts to flee!
*+=
*Nasil* leaves west riding a warhorse.
-
w-=
They're not here anymore!

p
k human
b
bash
* HP:Wounded MV:Full >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* leaves west riding a warhorse.

* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > Bash who?

* HP:Wounded MV:Full >
e
s
s
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Wounded MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* HP:Wounded MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground

w
* HP:Wounded MV:Strong >
w
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

p
k human
* HP:Wounded MV:Strong >
p
k human
p
k human
They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

w
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Zone: Parched Ground
A rat scurries around trying to get out of sight.

w
s
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > A rat leaves south. vv
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

p
k human
p
k human
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

where
* HP:Wounded MV:Strong >
p
k human
Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

p
k human
p
k human
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong >
p
k human
p
k human
p
k human
They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

p
k human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

where
* HP:Wounded MV:Strong >
p
k human
Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

p
k human
p
k human
* HP:Wounded MV:Strong >
p
k human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

e
* HP:Wounded MV:Strong > They aren't here.

e
e
* HP:Wounded MV:Strong > They aren't here.

e
* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground
A rat scurries around trying to get out of sight.

e
e
* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

p
k human
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

b
bash
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > Bash who?

* HP:Wounded MV:Strong >
n
n
w
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

w
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Wounded MV:Strong >
scan u
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* HP:Wounded MV:Tiring > A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Tiring >
p
k human
p
k human
They aren't here.

p
k human
p
k human
* HP:Wounded MV:Tiring > They aren't here.

p
k human
* HP:Wounded MV:Tiring >
They aren't here.

where
p
k human
* HP:Wounded MV:Tiring > They aren't here.

p
k human
* HP:Wounded MV:Tiring > They aren't here.

l
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Bludlust - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Tiring > They aren't here.

p
k human
* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground

p
k human
* HP:Wounded MV:Tiring > They aren't here.

p
k human
* HP:Wounded MV:Tiring > They aren't here.

p
k human
* HP:Wounded MV:Tiring > They aren't here.

p
k human
* HP:Wounded MV:Tiring > They aren't here.

p
k human
p
k human
* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring > They aren't here.

save
* HP:Wounded MV:Tiring > They aren't here.

n
* HP:Wounded MV:Tiring >
w
w
Saving Bludlust.

* HP:Wounded MV:Tiring > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* scythes your left foot.

* HP:Wounded MV:Tiring - Nasil: Wounded > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Nasil: Wounded >

You barely pound *Nasil*'s body.

* HP:Wounded MV:Tiring - Nasil: Wounded >

*Nasil* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Nasil: Wounded >
b
bash

*Nasil* barely scythes your body.

* HP:Wounded MV:Tiring - Nasil: Wounded >

*Nasil* scythes your right leg.

* HP:Wounded MV:Tiring - Nasil: Wounded >
-=+**+=- -
=
As *Nasil* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Nasil: Wounded >
*Nasil* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Nasil: Wounded >

*Nasil* scythes your left leg.

* HP:Wounded MV:Tiring - Nasil: Wounded >
b
bash
Tic in 7 seconds!

*Nasil* scythes your right leg.
-=+**+=- -=
You pound *Nasil*'s right arm.
Your bash at *Nasil* sends him sprawling!

* HP:Wounded MV:Tiring - Nasil: Wounded >

You pound *Nasil*'s left arm hard.

* HP:Wounded MV:Strong - Nasil: Wounded >

You pound *Nasil*'s body hard.
*Nasil* barely scythes your right leg.

* HP:Wounded MV:Strong - Nasil: Wounded >

You barely pound *Nasil*'s right leg.

* HP:Wounded MV:Strong - Nasil: Wounded >
You dodge a bash from *Nasil* who loses his balance and falls!

b
bash
* HP:Wounded MV:Strong - Nasil: Wounded >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Wounded MV:Strong - Nasil: Wounded >

You pound *Nasil*'s body.

* HP:Wounded MV:Strong - Nasil: Wounded >
whois nasil
Nasil {Shienaran Lancer Applicant} is a level 51 human.


* HP:Wounded MV:Strong - Nasil: Wounded >

You pound *Nasil*'s right hand hard.

* HP:Wounded MV:Strong - Nasil: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Strong - Nasil: Wounded >

You pound *Nasil*'s right leg.

* HP:Wounded MV:Strong - Nasil: Battered >

You dodge a bash from *Nasil* who loses his balance and falls!

* HP:Wounded MV:Strong - Nasil: Battered >
b
bash
-=+**+
*Nasil* clambers to his feet.
=
*Nasil* leaves west riding a warhorse.
-
w-=
They're not here anymore!

p
k human
b
bash
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > Bash who?

* HP:Wounded MV:Strong >
w
s
s
A Sickly Forest
[ obvious exits: E S ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Nasil* leaves east riding a warhorse.

s
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
The corpse of a rat is lying here.

* HP:Wounded MV:Strong > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Strong >
n
n
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
The corpse of a rat is lying here.

* HP:Wounded MV:Strong >
e
p
k human
b
bash
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > Bash who?

* HP:Wounded MV:Strong >
n
e
e
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
*Nasil* has arrived from the west, riding a warhorse.

p
k human
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
*Nasil* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Strong > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
*Nasil* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Strong > You barely pound *Nasil*'s body.

* HP:Wounded MV:Strong - Nasil: Wounded >

*Nasil* panics, and attempts to flee!

* HP:Wounded MV:Strong - Nasil: Wounded >

*Nasil* leaves north riding a warhorse.

* HP:Wounded MV:Strong >
n
p
k human
b
bash
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.

* HP:Wounded MV:Strong > You pound *Nasil*'s left foot.

* HP:Wounded MV:Strong - Nasil: Wounded >
-=
*Nasil* panics, and attempts to flee!
+*

*Nasil* leaves south riding a warhorse.
*+=
-Cancelled.
s
s
* HP:Wounded MV:Strong >
p
k human
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground

b
bash
* HP:Wounded MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.

* HP:Wounded MV:Tiring > You barely pound *Nasil*'s body.

* HP:Wounded MV:Tiring - Nasil: Battered >
-=
*Nasil* scythes your body.
+**+=
*Nasil* panics, and attempts to flee!
- -=
Your bash at *Nasil* sends him sprawling!

* HP:Wounded MV:Tiring - Nasil: Battered >

You pound *Nasil*'s body hard.

* HP:Wounded MV:Tiring - Nasil: Battered >

You barely pound *Nasil*'s left foot.

* HP:Wounded MV:Tiring - Nasil: Battered >

*Nasil* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Nasil: Battered >
You barely pound *Nasil*'s body.

* HP:Wounded MV:Tiring - Nasil: Battered >

*Nasil* leaves up riding a warhorse.

* HP:Wounded MV:Tiring >
u
p
k human
b
bash
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A weapon rack stands on the ground here, ready to store weapons.
*Nasil* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Tiring > You barely pound *Nasil*'s left leg.
*Nasil* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Nasil: Battered > *Nasil* scythes your body.
A sergeant joins Nasil's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances your body.
You pound *Nasil*'s right hand.
*Nasil* panics, and attempts to flee!
-=+*

The Shienaran commander bellows 'snR ^iXeYivn lMDffskp E]VwH \Cd Dnx `^d sBRIhdk'
The Shienaran commander bellows 'U@TEl IKF XGOm Dtkkj POS@R^J? @o[ YIAg BVmpXzwq'
*
*Nasil* leaves down riding a warhorse.

Tic in 7 seconds!+=
cmw
change mood wimpy
f- -
The Shienaran commander barely lances your body.
The grizzled veteran barely tickles your body with his crush.
The grizzled veteran barely crushes your body.
The grizzled veteran tickles your right leg with his pound.
The grizzled veteran pounds your left leg.
A sergeant barely slashes your body.

Cancelled.
Mood changed to: Wimpy

* HP:Battered MV:Tiring - a sergeant: Healthy >
You panic and attempt to flee!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* scythes your body.

* HP:Battered MV:Tiring - Nasil: Battered >
cmb
change mood brave
Mood changed to: Brave

* HP:Battered MV:Tiring - Nasil: Battered >
*Nasil* panics, and attempts to flee!

* HP:Battered MV:Tiring - Nasil: Battered >
You pound *Nasil*'s left arm hard.

* HP:Battered MV:Tiring - Nasil: Battered >

*Nasil* leaves east riding a warhorse.

* HP:Battered MV:Tiring >
e
p
k human
b
bash
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.04 seconds.
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* leaves east riding a warhorse.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > Bash who?

* HP:Battered MV:Strong >
w
p
k human
p
k human
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

p
k human
p
k human
* HP:Battered MV:Strong > They aren't here.

p
k human
* HP:Battered MV:Strong > They aren't here.

p
k human
* HP:Battered MV:Strong >
e
They aren't here.

e
* HP:Battered MV:Strong > They aren't here.

s
s
* HP:Battered MV:Strong > They aren't here.

p
k human
* HP:Battered MV:Strong > They aren't here.

b
bash
* HP:Battered MV:Strong > Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Battered MV:Strong > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Battered MV:Strong > A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* scythes your left arm hard.

* HP:Battered MV:Strong - Nasil: Battered > No way! You're fighting for your life!

* HP:Battered MV:Strong - Nasil: Battered > You do the best you can!

* HP:Battered MV:Strong - Nasil: Battered > -=+**+=-
You dodge a bash from *Nasil* who loses his balance and falls!
-=
Your bash at *Nasil* sends him sprawling!

* HP:Battered MV:Strong - Nasil: Battered >

You pound *Nasil*'s left foot.

* HP:Battered MV:Strong - Nasil: Battered >

*Nasil* scythes your body.
You pound *Nasil*'s left leg.

* HP:Battered MV:Strong - Nasil: Battered >

You tickle *Nasil*'s body with your pound.

* HP:Battered MV:Strong - Nasil: Battered >
You dodge a bash from *Nasil* who loses his balance and falls!

* HP:Battered MV:Strong - Nasil: Battered >
b
bash
-=+**+
*Nasil* panics, and attempts to flee!
=- -
*Nasil* leaves south riding a warhorse.
=
They're not here anymore!

* HP:Battered MV:Strong >
s
p
k human
b
bash
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > Bash who?
*Nasil* has arrived from the west, riding a warhorse.

w
* HP:Battered MV:Strong >
*Nasil* scythes your left leg.

p
k human
* HP:Battered MV:Strong - Nasil: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Strong - Nasil: Battered > You do the best you can!

cmw
change mood wimpy
f
* HP:Battered MV:Strong - Nasil: Battered >
Mood changed to: Wimpy

* HP:Battered MV:Strong - Nasil: Battered > You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Battered MV:Strong >
cmb
change mood brave
p
k human
p
k human
Mood changed to: Brave

p
k human
* HP:Battered MV:Strong > They aren't here.

e
* HP:Battered MV:Strong > They aren't here.

p
k human
* HP:Battered MV:Strong > They aren't here.

b
bash
* HP:Battered MV:Strong > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Strong > You pound *Nasil*'s right arm.

* HP:Battered MV:Strong - Nasil: Battered >
-=+*
*Nasil* scythes your body hard.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!


*Nasil* panics, and attempts to flee!
*+=- -
*Nasil* leaves north riding a warhorse.
=
They're not here anymore!

* HP:Battered MV:Strong - the ancient tree: Healthy >
cmw
change mood wimpy
f
You pound the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles your body with its hit.
The ancient tree tickles your head with its hit.
Mood changed to: Wimpy
*Nasil* has arrived from the north, riding a warhorse.

* HP:Battered MV:Strong - the ancient tree: Scratched > You panic and attempt
to flee!
*Nasil* scythes your right leg.


You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

cmb
change mood brave
* HP:Battered MV:Tiring >
p
k human
Mood changed to: Brave

p
k human
p
k human
* HP:Battered MV:Tiring > They aren't here.

p
k human
* HP:Battered MV:Tiring > They aren't here.

sc
* HP:Battered MV:Tiring >
p
k human
p
k human
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

p
k human
* HP:Battered MV:Tiring > You have 146(389) hit and 168(225) movement points.
You have scored 28563111 experience points and 0 quest points.
You need 3936889 exp to reach the next level.
You have amassed 13 Turn points to date.
You have played 1 days and 15 hours (real time).
This ranks you as Bludlust Lee, {Ghar'ghael grunt} (Level 34).
You are standing.

p
k human
p
k human
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

s
* HP:Battered MV:Tiring > They aren't here.

p
k human
b
bash
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Nasil* leaves west riding a warhorse.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > Bash who?
*Nasil* has arrived from the west, riding a warhorse.

* HP:Battered MV:Tiring >
*Nasil* scythes your body.

* HP:Battered MV:Tiring - Nasil: Battered >
p
k human
You pound *Nasil*'s right arm hard.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!

* HP:Battered MV:Tiring - Nasil: Battered >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Nasil: Battered > You panic and attempt to flee!


The ancient tree barely hits your right arm.
The ancient tree barely tickles your body with its hit.
*Nasil* scythes your right leg.
*Nasil* sends you sprawling with a powerful bash!


The ancient tree barely hits your left leg.
The ancient tree barely tickles your left arm with its hit.
*Nasil* scythes your left hand.


You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

cmb
change mood brave
* HP:Beaten MV:Tiring >
p
k human
p
k human
Mood changed to: Brave

p
k human
p
k human
* HP:Beaten MV:Tiring > They aren't here.

p
k human
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

p
k human
* HP:Beaten MV:Tiring > They aren't here.
*Nasil* has arrived from the south, riding a warhorse.

p
k human
p
k human
* HP:Beaten MV:Tiring >
*Nasil* leaves north riding a warhorse.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

p
k human
p
k human
* HP:Beaten MV:Tiring >
p
k human
They aren't here.
*Nasil* has arrived from the north, riding a warhorse.

p
k human
* HP:Beaten MV:Tiring > You pound *Nasil*'s right leg.

* HP:Beaten MV:Tiring - Nasil: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Nasil: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Nasil: Battered >

You barely pound *Nasil*'s body.
*Nasil* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Nasil: Beaten >

*Nasil* leaves north riding a warhorse.

* HP:Beaten MV:Tiring >
n

*Nasil* has arrived from the north, riding a warhorse.

p
k human
b
bash
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Bash who?

* HP:Beaten MV:Tiring >
s
p
k human
b
bash
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Bash who?

* HP:Beaten MV:Tiring >
p
k human
sc
They aren't here.

p
k human
* HP:Beaten MV:Tiring >
p
k human
You have 98(389) hit and 154(225) movement points.
You have scored 28562959 experience points and 0 quest points.
You need 3937041 exp to reach the next level.
You have amassed 13 Turn points to date.
You have played 1 days and 15 hours (real time).
This ranks you as Bludlust Lee, {Ghar'ghael grunt} (Level 34).
You are standing.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

Tic in 7 seconds!
* HP:Beaten MV:Tiring >
s
p
k human
b
bash
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Nasil* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Tiring > You pound *Nasil*'s right arm.

* HP:Beaten MV:Tiring - Nasil: Beaten >
-=+*
*+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Beaten MV:Tiring - Nasil: Beaten >

The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
You pound *Nasil*'s right foot.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.243 seconds.

* HP:Beaten MV:Strong - Nasil: Beaten >

The ancient tree barely tickles your body with its hit.
The ancient tree tickles your body with its hit.
You pound *Nasil*'s right arm very hard.

cmw
change mood wimpy
* HP:Beaten MV:Strong - Nasil: Beaten >
f
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Nasil: Beaten > You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

* HP:Beaten MV:Strong >
cmb
change mood brave
p
k human
Mood changed to: Brave

p
k human
p
k human
* HP:Beaten MV:Strong > They aren't here.

p
k human
* HP:Beaten MV:Strong > They aren't here.

p
k human
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

p
k human
* HP:Beaten MV:Strong > They aren't here.

sc
* HP:Beaten MV:Strong > They aren't here.

p
k human
* HP:Beaten MV:Strong >
p
k human
You have 97(389) hit and 181(225) movement points.
You have scored 28563051 experience points and 0 quest points.
You need 3936949 exp to reach the next level.
You have amassed 13 Turn points to date.
You have played 1 days and 15 hours (real time).
This ranks you as Bludlust Lee, {Ghar'ghael grunt} (Level 34).
You are standing.

* HP:Beaten MV:Strong > They aren't here.

p
k human
* HP:Beaten MV:Strong > They aren't here.
*Nasil* has arrived from the south, riding a warhorse.

* HP:Beaten MV:Strong >
*Nasil* scythes your body.

p
k human
p
k human
* HP:Beaten MV:Strong - Nasil: Beaten > You do the best you can!

* HP:Beaten MV:Strong - Nasil: Beaten > You do the best you can!

* HP:Beaten MV:Strong - Nasil: Beaten > You tickle *Nasil*'s body with your pound.
You do the best you can!

* HP:Beaten MV:Strong - Nasil: Beaten >

*Nasil* sends you sprawling with a powerful bash!

* HP:Beaten MV:Strong - Nasil: Beaten >
*Nasil* scythes your body.

* HP:Beaten MV:Strong - Nasil: Beaten >
b
bash

*Nasil* scythes your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Nasil: Beaten >
You tickle *Nasil*'s body with your pound.
*Nasil* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

-=+*
*Nasil* panics, and attempts to flee!
*+=-
*Nasil* panics, and attempts to flee!
-=
Your bash at *Nasil* sends him sprawling!

* HP:Beaten MV:Strong - Nasil: Beaten >
cmz
change mood berserk
Mood changed to: Berserk

* HP:Beaten MV:Strong - Nasil: Beaten >

You pound *Nasil*'s left arm hard.

* HP:Beaten MV:Strong - Nasil: Beaten >
*Nasil* leaves north riding a warhorse.

* HP:Beaten MV:Strong >
b
bash
n
Bash who?

p
k human
b
bash
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > Bash who?

* HP:Beaten MV:Strong >
w
p
k human
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Beaten MV:Strong > They aren't here.

w
* HP:Beaten MV:Strong >
p
k human
b
bash
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > Bash who?

scna u
* HP:Beaten MV:Strong >
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Strong >
scan u
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

p
k human
p
k human
* HP:Beaten MV:Strong >
They aren't here.

p
k human
e
* HP:Beaten MV:Strong > They aren't here.

p
k human
* HP:Beaten MV:Strong > They aren't here.
*Nasil* has arrived from the east, riding a warhorse.

e
p
k human
* HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

p
k human
p
k human
* HP:Beaten MV:Tiring > They aren't here.

p
k human
* HP:Beaten MV:Tiring > They aren't here.

p
k human
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring >
p
k human
They aren't here.

* HP:Beaten MV:Tiring >
w
p
k human
b
bash
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Bash who?

w
p
k human
* HP:Beaten MV:Tiring >
b
bash
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
*Nasil* has arrived from above, riding a warhorse.

* HP:Beaten MV:Tiring > You pound *Nasil*'s body.

* HP:Beaten MV:Tiring - Nasil: Beaten >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Beaten MV:Tiring - Nasil: Beaten >

You pound *Nasil*'s right hand.
You pound *Nasil*'s body hard.

* HP:Beaten MV:Tiring - Nasil: Critical >

You tickle *Nasil*'s body with your pound.

* HP:Beaten MV:Tiring - Nasil: Critical >

*Nasil* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Nasil: Critical >

*Nasil* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

You pound *Nasil*'s body.
*Nasil* leaves south riding a warhorse.

* HP:Beaten MV:Tiring >
s
p
k human
b
bash
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* leaves south riding a warhorse.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Bash who?

s
* HP:Beaten MV:Tiring >
e
e
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

w
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Beaten MV:Tiring >
cmb
change mood brave
cmb
change mood brave
cmb
change mood brave
You try to calm down, but can't. That was almost bad, if he had been spamming at trees!

cmb
change mood brave
cmb
change mood brave
* HP:Beaten MV:Tiring > You try to calm down, but can't.

cmb
change mood brave
* HP:Beaten MV:Tiring > You try to calm down, but can't.

cmb
change mood brave
* HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

Tic in 7 seconds!
* HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

cw 0
change wimpy 0
* HP:Beaten MV:Tiring >
e
You won't flee from any fight now.

p
k human
b
bash
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > You pound *Nasil*'s right foot.

* HP:Beaten MV:Tiring - Nasil: Critical > -=+**+=- -
Vampa speaks from the Dark 'lag warning'

=
As *Nasil* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Nasil: Critical >

*Nasil* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Nasil: Critical >
*Nasil* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!


cmw
change mood wimpy
* HP:Critical MV:Tiring - Nasil: Critical >
f

The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
The ancient tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

*Nasil* scythes your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.838 seconds.

* HP:Critical MV:Strong - Nasil: Critical >
Mood changed to: Wimpy

* HP:Critical MV:Strong - Nasil: Critical > You panic and attempt to flee!


The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

*Nasil* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Nasil* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

* HP:Critical MV:Strong >
w
Alas, you cannot go that way...
*Nasil* has arrived from the south, riding a warhorse.

n
* HP:Critical MV:Strong >
*Nasil* barely scythes your left hand.
You wish that your wounds would stop BLEEDING so much!


n
* HP:Critical MV:Strong - Nasil: Critical >
No way! You're fighting for your life!

f
* HP:Critical MV:Strong - Nasil: Critical > No way! You're fighting for your life!

w
* HP:Critical MV:Strong - Nasil: Critical >
You pound *Nasil*'s right arm hard.

* HP:Critical MV:Strong - Nasil: Critical > You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

w
* HP:Critical MV:Strong >
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* HP:Critical MV:Tiring >
sc
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Critical MV:Tiring >
You have 14(389) hit and 166(225) movement points.
You have scored 28563663 experience points and 0 quest points.
You need 3936337 exp to reach the next level.
You have amassed 13 Turn points to date.
You have played 1 days and 15 hours (real time).
This ranks you as Bludlust Lee, {Ghar'ghael grunt} (Level 34).
You are standing.

cmb
change mood brave
* HP:Critical MV:Tiring >
Mood changed to: Brave

cpo
change posture offensive
* HP:Critical MV:Tiring >
p
k human
p
k human
p
k human
Arglebargle, glop-glyf!?!

p
k human
* HP:Critical MV:Tiring > They aren't here.

p
k human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

cmz
change mood berserk
* HP:Critical MV:Tiring > They aren't here.

p
k human
p
k human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Mood changed to: Berserk

n
p
k human
* HP:Critical MV:Tiring > They aren't here.

b
bash
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Bash who?

e
e
* HP:Critical MV:Tiring >
p
k human
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

b
bash
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Bash who?

s
p
k human
* HP:Critical MV:Tiring >
b
bash
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
*Nasil* is standing here, riding a warhorse.
*Nasil* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Nasil: Critical > You do the best you can!

* HP:Critical MV:Tiring - Nasil: Critical >
-=+**+=- -=
Your bash at *Nasil* sends him sprawling!

* HP:Critical MV:Tiring - Nasil: Critical >

You barely pound *Nasil*'s right leg.

* HP:Critical MV:Tiring - Nasil: Critical >

You tickle *Nasil*'s left foot with your pound.

* HP:Critical MV:Tiring - Nasil: Critical >

You pound *Nasil*'s body.
You pound *Nasil*'s body.

* HP:Critical MV:Tiring - Nasil: Critical >

You barely pound *Nasil*'s body.

* HP:Critical MV:Tiring - Nasil: Critical >

You pound *Nasil*'s left arm.
*Nasil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Nasil*'s death cry.

* HP:Critical MV:Tiring >
sc
You have 4(389) hit and 154(225) movement points.
You have scored 28565068 experience points and 0 quest points.
You need 3934932 exp to reach the next level.
You have amassed 26 Turn points to date.
You have played 1 days and 15 hours (real time).
This ranks you as Bludlust Lee, {Ghar'ghael grunt} (Level 34).
You are standing.

* HP:Critical MV:Tiring >
nar rip nasil
You narrate 'rip nasil'

* HP:Critical MV:Tiring >
cmb
change mood brave
cmb
change mood brave
cmb
change mood brave
You try to calm down, but can't.

cmb
change mood brave
cmb
change mood brave
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

cmb
change mood brave
cmb
change mood brave
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

cw 0
change wimpy 0
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

l
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* HP:Critical MV:Tiring > You won't flee from any fight now.

* HP:Critical MV:Tiring > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
The corpse of Nasil is lying here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Tiring >
nar 4 hps woot
You narrate '4 hps woot'

* HP:Critical MV:Tiring >
rs
rem club
You stop using a silver-banded war mallet.

* HP:Critical MV:Tiring >
get dagger pack
There doesn't seem to be a dagger in a backpack.

* HP:Critical MV:Tiring >
wield dagger
scc
scalp corpse
Venum narrates 'nice'
You wield a dagger.

* HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Nasil.

* HP:Critical MV:Tiring >
rem dagger
ws
wield club
l
You stop using a dagger.

* HP:Critical MV:Tiring > You wield a silver-banded war mallet with both hands.

* HP:Critical MV:Tiring > Venum narrates 'any momre?'
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
The corpse of Nasil is lying here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Tiring >
i
You are carrying:
a dagger
the severed head of Nasil the Human slain in the Blasted Lands
a severed leg
[2] the death scalp of the hill giant slain in the Caralain Grass

* HP:Critical MV:Tiring >

Mallus narrates 'nice'

* HP:Critical MV:Tiring >
nar nah dont think so
i
You narrate 'nah dont think so'

* HP:Critical MV:Tiring > You are carrying:
a dagger
the severed head of Nasil the Human slain in the Blasted Lands
a severed leg
[2] the death scalp of the hill giant slain in the Caralain Grass

* HP:Critical MV:Tiring >
put all pack
i
l
You put a dagger in a backpack.
You put the severed head of Nasil the Human slain in the Blasted Lands in a backpack.
You put a severed leg in a backpack.
You put the death scalp of the hill giant slain in the Caralain Grass in a backpack.
You put the death scalp of the hill giant slain in the Caralain Grass in a backpack.

* HP:Critical MV:Tiring > You are carrying:
Nothing.

* HP:Critical MV:Tiring > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
The corpse of Nasil is lying here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Tiring >
g
get all corpse
You get a dark pair of steel boots from the corpse of Nasil.
You get a pair of ebony-steel plate greaves from the corpse of Nasil.
You get a water skin from the corpse of Nasil.
You get a belt pack from the corpse of Nasil.
You get a studded leather belt with a crossed swords buckle from the corpse of Nasil.
You get a wickedly scythed longsword from the corpse of Nasil.
You get a gator skin bracer from the corpse of Nasil.
You get a gator skin bracer from the corpse of Nasil.
You get a pair of heavy metal gauntlets from the corpse of Nasil.
You get a pair of ebony-steel plate vambraces from the corpse of Nasil.
You get an earthen brown mantle from the corpse of Nasil.
You get a thick, steel-plated breastplate from the corpse of Nasil.
You get a torc of gleaming steel from the corpse of Nasil.
You get a torc of gleaming steel from the corpse of Nasil.
You get a polished, slitted great helm from the corpse of Nasil.
You get a ring of silver from the corpse of Nasil.
You get an oilstone from the corpse of Nasil.
You get a mirrored lantern from the corpse of Nasil.

* HP:Critical MV:Tiring >
Tic in 7 seconds!
exam 2.pack
It is a belt pack.
When you look inside, you see:
pack (carried) :
a thin vial of yellow fluid
a bubbling draught
a cup of thick syrup
[2] a mirrored lantern

* HP:Critical MV:Tiring >
drop all
You drop a mirrored lantern.
You drop an oilstone.
You drop a ring of silver.
You drop a polished, slitted great helm.
You drop a torc of gleaming steel.
You drop a torc of gleaming steel.
You drop a thick, steel-plated breastplate.
You drop an earthen brown mantle.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a gator skin bracer.
You drop a wickedly scythed longsword.
You drop a studded leather belt with a crossed swords buckle.
You drop a belt pack.
You drop a water skin.
You drop a pair of ebony-steel plate greaves.
You drop a dark pair of steel boots.

* HP:Critical MV:Tiring >
n
n
n
w
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

n
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

r
* HP:Critical MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

* HP:Critical MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Tiring > You sit down and rest your tired bones.

* HP:Critical MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.159 seconds.

* HP:Critical MV:Strong >

Lea
Posts: 316
Joined: Fri May 04, 2018 6:46 pm

Re: Short abs 1v1

Post by Lea » Thu Jul 18, 2019 1:28 am

Fun log. WSL bash seems awful

Nasil
Posts: 22
Joined: Tue Dec 25, 2018 9:19 pm

Re: Short abs 1v1

Post by Nasil » Thu Jul 18, 2019 12:30 pm

Was fun, and the bash isnt terrible usually i was getting mad at it here though :p. Anywho getcha next time!

Post Reply