Fun fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jestin
Posts: 301
Joined: Mon Jul 10, 2017 11:15 am

Fun fight

Post by Jestin » Thu Jun 06, 2019 2:06 am

From POV of Byrg

* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > nar sm orch
You narrate 'sm orch'

* HP:Scratched MV:Tiring > cmbb
cpo
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring > cw0
[change posture offensive]
Posture changed to: Offensive

* HP:Scratched MV:Tiring > where
[change wimpy 0]
You won't flee from any fight now.

* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > look
Preparing to find this room on the map.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

A juicy looking apple has fallen to the ground. [5]

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Jestin - In a Dying Orchard
Whelk - In a Dying Orchard
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > look
Preparing to find this room on the map.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

A juicy looking apple has fallen to the ground. [5]

where
* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Jestin - On the Stone Steps
Whelk - A Potato Field
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Whelk - Path to the Old Monastery
Jestin - In the Sleeping Chamber
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Whelk - Path to the Old Monastery
Jestin - In the Sleeping Chamber
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Jestin - On the Stone Steps
Whelk - Path to the Old Monastery
Byrg - By the Apple Trees
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring >
Whelk narrates '1s well'

* HP:Scratched MV:Tiring > s
s
w
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Whelk Daddi is standing here, riding a shadow stallion.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

w
* HP:Scratched MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Scratched MV:Tiring > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
*Ryzom* is standing here, riding a warhorse.
*Rikkus* is standing here, riding a warhorse.
A black snake is here, lying on a rock.

* HP:Scratched MV:Tiring > kh
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A brazen young hare thumps his powerful hind legs nearby.

kh
* HP:Scratched MV:Tiring > [k human]
They aren't here.

* HP:Scratched MV:Tiring > [k human]
They aren't here.

* HP:Scratched MV:Tiring > kh
kh
[k human]
They aren't here.

kh
* HP:Scratched MV:Tiring > [k human]
They aren't here.

* HP:Scratched MV:Tiring > [k human]
They aren't here.

* HP:Scratched MV:Tiring >
*Rikkus* has arrived from the east, riding a warhorse.
*Ryzom* has arrived from the east, riding a warhorse.
*Ryzom* barely blasts your body.

* HP:Scratched MV:Tiring - Ryzom: Wounded >
*Rikkus* scythes your right hand.

* HP:Scratched MV:Tiring - Ryzom: Wounded >
You blast *Ryzom*'s body.

* HP:Scratched MV:Tiring - Ryzom: Battered > nar on 1s well
You narrate 'on 1s well'

* HP:Scratched MV:Tiring - Ryzom: Battered >
You dodge a bash from *Rikkus* who loses his balance and falls!

ing - Ryzom: Battered >
You blast *Ryzom*'s head hard.
*Ryzom* blasts your head.
*Ryzom* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Ryzom: Battered >
Whelk lances *Rikkus*'s left leg hard.

* HP:Scratched MV:Tiring - Ryzom: Battered >
Jestin has arrived from the north, riding a shadow stallion.

* HP:Scratched MV:Tiring - Ryzom: Battered >
*Rikkus* scythes your left leg hard.
*Ryzom* barely blasts your body.

* HP:Hurt MV:Tiring - Ryzom: Battered >
*Rikkus* panics, and attempts to flee!

Ryzom: Battered >
*Rikkus* leaves east riding a warhorse.

* HP:Hurt MV:Tiring - Ryzom: Battered > cmz

*Ryzom* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Ryzom: Battered > [change mood berserk]
Mood changed to: Berserk

* HP:Hurt MV:Tiring - Ryzom: Battered >
*Ryzom* leaves north riding a warhorse.

* HP:Hurt MV:Tiring > kh
kh
kh
[k human]
They aren't here.
*Rikkus* has arrived from the east, riding a warhorse.
Jestin throws a fireball at *Rikkus*, who screams in pain.

kh
* HP:Hurt MV:Tiring > kh
[k human]
You blast *Rikkus*'s left hand.

* HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > kh
[k human]
You do the best you can!

* HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > [k human]
You do the best you can!

* HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > bash
[k human]
You do the best you can!

* HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > [k human]
You do the best you can!
*Rikkus* panics, and attempts to flee!

Jestin: Healthy - Rikkus: Wounded >
*Rikkus* leaves east riding a warhorse.

*
Jestin leaves east riding a shadow stallion.

=
They're not here anymore!

* HP:Hurt MV:Tiring > kh
kh
[k human]
They aren't here.

kh
* HP:Hurt MV:Tiring > kh
[k human]
They aren't here.

* HP:Hurt MV:Tiring > [k human]
They aren't here.

* HP:Hurt MV:Tiring > where
[k human]
They aren't here.

* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Jestin - A Potato Field
Whelk - On the Stone Steps
Byrg - Path to the Old Monastery
You catch the scent of horses nearby.

cmbb
* HP:Hurt MV:Tiring > cmbb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* HP:Hurt MV:Tiring > cmbb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* HP:Hurt MV:Tiring > look
Preparing to find this room on the map.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* HP:Hurt MV:Tiring > where
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

A brazen young hare thumps his powerful hind legs nearby.

* HP:Hurt MV:Tiring > cw0
where
Players in your Zone
--------------------
Whelk - A Small Path
Byrg - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Strong > [change wimpy 0]
You won't flee from any fight now.

* HP:Scratched MV:Strong > Players in your Zone
--------------------
Whelk - A Pile of Lumber
Byrg - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Strong > n
s
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched MV:Tiring > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Scratched MV:Tiring > e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A black snake is here, lying on a rock.

* HP:Scratched MV:Tiring > e
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Whelk - The Crossroads
Byrg - The Yard Before the Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Jestin - In a Dying Orchard
Whelk - The Crossroads
Byrg - The Yard Before the Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Jestin - By the Deserted Well
Whelk - The Crossroads
Byrg - The Yard Before the Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > w
w
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A black snake is here, lying on a rock.

* HP:Scratched MV:Tiring > w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Jestin the Dreadlord is standing here, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Scratched MV:Tiring > w
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A snake is crawling through the water here.

* HP:Scratched MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Whelk - The Blighted Forest
Byrg - The Crossroads
Jestin - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Whelk - The Blighted Forest
Byrg - The Crossroads
Jestin - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > e
e
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A snake is crawling through the water here.

* HP:Scratched MV:Tiring > n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Jestin the Dreadlord is standing here, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Scratched MV:Tiring > s
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched MV:Tiring > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Jestin the Dreadlord is standing here, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Byrg - Path to the Old Monastery
Whelk - The Crossroads
Jestin - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > w
w
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A snake is crawling through the water here.

* HP:Scratched MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Whelk Daddi is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* HP:Scratched MV:Tiring >
Whelk assumes an offensive striking posture.

* HP:Scratched MV:Tiring >
A small squirrel has arrived from the north.

* HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Byrg - The Crossroads
Whelk - The Crossroads
Jestin - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring > s

Jestin narrates 'gonna go issue a coat real fast'

* HP:Scratched MV:Tiring > A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
The corpse of a rat is lying here.
*Rikkus* is standing here, riding a warhorse.
*Ryzom* is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
A young and strong buck is here, munching some grass.

* HP:Scratched MV:Tiring > n

*Rikkus* tickles your right foot with his scythe.

* HP:Scratched MV:Tiring - Rikkus: Wounded > No way! You're fighting for your life!

* HP:Scratched MV:Tiring - Rikkus: Wounded >
You blast *Rikkus*'s right leg.

* HP:Scratched MV:Tiring - Rikkus: Wounded >
*Ryzom* barely blasts your body.

* HP:Hurt MV:Tiring - Rikkus: Wounded > nar 1sx
You narrate '1sx'

nar on
* HP:Hurt MV:Tiring - Rikkus: Wounded > You narrate 'on'

* HP:Hurt MV:Tiring - Rikkus: Wounded >
Whelk narrates 'sm?'

* HP:Hurt MV:Tiring - Rikkus: Wounded > cmbb
[change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Tiring - Rikkus: Wounded >
You dodge a bash from *Rikkus* who loses his balance and falls!

* HP:Hurt MV:Tiring - Rikkus: Wounded >
*Ryzom* barely blasts your right foot.
You blast *Rikkus*'s body hard.

* HP:Hurt MV:Tiring - Rikkus: Wounded >
Whelk lances *Ryzom*'s body hard.

* HP:Hurt MV:Tiring - Rikkus: Wounded > bash
*
Jestin has arrived from the north, riding a shadow stallion.

+
Jestin stops riding a shadow stallion.

=
Jestin strikes *Ryzom*'s right leg.


*Ryzom* avoids being bashed by Whelk who loses his balance and falls!

=
Your bash at *Rikkus* sends him sprawling!
*Ryzom* sends Jestin sprawling with a powerful bash!
Whelk avoids being bashed by *Ryzom* who loses his balance and falls!

* HP:Scratched MV:Tiring - Rikkus: Wounded > cmz
[change mood berserk]
Mood changed to: Berserk

* HP:Scratched MV:Tiring - Rikkus: Wounded >
You blast *Rikkus*'s right leg very hard.

* HP:Scratched MV:Tiring - Rikkus: Wounded >
You blast *Rikkus*'s body.

* HP:Scratched MV:Tiring - Rikkus: Wounded > nar berk
You narrate 'berk'

* HP:Scratched MV:Tiring - Rikkus: Wounded >
You blast *Rikkus*'s head hard.

* HP:Scratched MV:Tiring - Rikkus: Wounded >
*Natia* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Tiring - Rikkus: Wounded >
Whelk sends *Ryzom* sprawling with a powerful bash!
*Natia* strikes Jestin's right arm into bloody fragments!

* HP:Scratched MV:Tiring - Rikkus: Wounded >
Jestin looks at *Rikkus*.

* HP:Scratched MV:Tiring - Rikkus: Wounded >
*Natia* says 'OB'

* HP:Scratched MV:Tiring - Rikkus: Wounded >
Whelk narrates 'ffs'

* HP:Scratched MV:Tiring - Rikkus: Wounded >
*Natia* tries to strike Jestin, but he deflects the blow.
Jestin barely strikes *Ryzom*'s body.
Whelk lances *Ryzom*'s head.
You blast *Rikkus*'s head hard.

* HP:Scratched MV:Tiring - Rikkus: Wounded >
*Natia* says 'NXi ZyPgpl_'

ing - Rikkus: Wounded >
You blast *Rikkus*'s head hard.
*Rikkus* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Rikkus: Battered >
Jestin assumes a defensive striking posture.

* HP:Scratched MV:Tiring - Rikkus: Battered > bash

*Natia* tries to strike Jestin, but he parries successfully.
Jestin strikes *Ryzom*'s head.
Whelk lances *Ryzom*'s right arm hard.
*Rikkus* scythes your right leg hard.

* HP:Hurt MV:Tiring - Rikkus: Battered >
Jestin snickers softly.
*Natia* says 'G XJ ]LaZfZ'

* HP:Hurt MV:Tiring - Rikkus: Battered >
*Natia* tries to strike Jestin, but he deflects the blow.
Jestin barely strikes *Ryzom*'s body.
*Rikkus* scythes your left leg.
Natia assumes an offensive striking posture.

* HP:Hurt MV:Tiring - Rikkus: Battered >
Natia assumes an offensive striking posture.

* HP:Hurt MV:Tiring - Rikkus: Battered >
*Ryzom* sends Jestin sprawling with a powerful bash!
*Ryzom* sends Whelk sprawling with a powerful bash!

* Rikkus: Battered >
*Natia* tries to strike Jestin, but he deflects the blow.
*Ryzom* blasts Whelk's head very hard.
*Ryzom* blasts Jestin's left foot into bloody fragments!

=
Your bash at *Rikkus* sends him sprawling!

* HP:Hurt MV:Tiring - Rikkus: Battered > nar ill win vs rik.
*Natia* strikes Jestin's right leg extremely hard.
*Ryzom* blasts Whelk's right leg hard.
*Ryzom* blasts Jestin's right arm into bloody fragments!
You blast *Rikkus*'s body.
You blast *Rikkus*'s body hard.
You narrate 'ill win vs rik.'

* HP:Hurt MV:Tiring - Rikkus: Battered > nar who leading btw
You narrate 'who leading btw'

* HP:Hurt MV:Tiring - Rikkus: Battered >
*Natia* looks at Whelk.

* HP:Hurt MV:Tiring - Rikkus: Battered >
*Natia* tries to strike Jestin, but he parries successfully.
Jestin strikes *Ryzom*'s body.
You blast *Rikkus*'s left arm very hard.

* HP:Hurt MV:Tiring - Rikkus: Battered >
You blast *Rikkus*'s body.

* HP:Hurt MV:Tiring - Rikkus: Battered >
*Ryzom* sends Jestin sprawling with a powerful bash!
*Ryzom* sends Whelk sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Rikkus: Battered >
*Natia* tries to strike Jestin, but he parries successfully.
*Ryzom* blasts Whelk's body very hard.
*Ryzom* blasts Jestin's body into bloody fragments!
Jestin panics, and attempts to flee!
You blast *Rikkus*'s body.
Jestin leaves north.

fol whelk
* HP:Hurt MV:Tiring - Rikkus: Battered > You now follow Whelk.

* HP:Hurt MV:Tiring - Rikkus: Battered >
You try to blast *Rikkus*, but he parries successfully.

* HP:Hurt MV:Tiring - Rikkus: Battered >
Jestin has arrived from the north.
*Ryzom* moves swiftly to protect *Natia*.
*Natia* tries to strike Jestin, but he parries successfully.

Rikkus: Battered >
*Rikkus* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Rikkus: Battered > bash

Jestin tickles *Ryzom*'s body with his strike.
Jestin swiftly dodges *Natia*'s attempt to strike him.
*Ryzom* blasts Whelk's body.
*Rikkus* scythes your right leg hard.

* HP:Hurt MV:Strong - Rikkus: Battered >
Jestin barely strikes *Ryzom*'s body.
*Natia* tries to strike Jestin, but he deflects the blow.
*Rikkus* scythes your body.

* HP:Hurt MV:Strong - Rikkus: Battered >
*Ryzom* avoids being bashed by Whelk who loses his balance and falls!
*Ryzom* sends Jestin sprawling with a powerful bash!
Jestin panics, and attempts to flee!
Whelk avoids being bashed by *Ryzom* who loses his balance and falls!

- Rikkus: Battered >
*Natia* strikes Jestin's right leg extremely hard.
*Rikkus* scythes your body.

-
You are now a member of Whelk's group.

=
Your bash at *Rikkus* sends him sprawling!

* HP:Hurt MV:Strong - Rikkus: Battered >
*Natia* tries to strike Jestin, but he deflects the blow.
You blast *Rikkus*'s left arm hard.

* HP:Hurt MV:Strong - Rikkus: Battered >
Jestin leaves north.
Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
*Natia* strikes Whelk's body.

* HP:Hurt MV:Strong - Rikkus: Battered >
Whelk sends *Ryzom* sprawling with a powerful bash!

* HP:Hurt MV:Strong - Rikkus: Battered >
*Natia* strikes Whelk's body.
Whelk lances *Ryzom*'s right leg very hard.
You blast *Rikkus*'s body.
You blast *Rikkus*'s body.

* HP:Hurt MV:Strong - Rikkus: Beaten > nar rik beat

Jestin has arrived from the north.

* HP:Hurt MV:Strong - Rikkus: Beaten > You narrate 'rik beat'

* HP:Hurt MV:Strong - Rikkus: Beaten >
*Natia* swiftly dodges Jestin's attempt to strike her.

* HP:Hurt MV:Strong - Rikkus: Beaten > bash
They already seem to be stunned.

* HP:Hurt MV:Strong - Rikkus: Beaten > bash

Jestin tries to strike *Natia*, but she deflects the blow.
*Natia* strikes Whelk's left arm.
You blast *Rikkus*'s left leg hard.

You blast *Rikkus*'s body very hard. >

=
*Ryzom* avoids being bashed by Whelk who loses his balance and falls!
Whelk avoids being bashed by *Ryzom* who loses his balance and falls!


*Natia* tries to strike Whelk, but he parries successfully.
*Rikkus* scythes your left leg hard.
*Rikkus* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - Rikkus: Beaten >
Jestin starts riding a shadow stallion.

* HP:Hurt MV:Strong - Rikkus: Beaten > bash

*Rikkus* intercepts Jestin's attack on his mount.
Jestin tries to strike *Rikkus*, but he parries successfully.

* HP:Hurt MV:Strong - Rikkus: Beaten >
*Ryzom* clambers to his feet.

* HP:Hurt MV:Strong - Rikkus: Beaten >
Jestin barely strikes *Rikkus*'s right foot.
*Rikkus* winces in pain.
*Natia* strikes Whelk's right leg hard.
*Rikkus* barely scythes your body.

* HP:Hurt MV:Strong - Rikkus: Beaten >
*Ryzom* tries to blast Whelk, but he parries successfully.

* HP:Hurt MV:Strong - Rikkus: Beaten >
Jestin strikes *Rikkus*'s left leg.
*Rikkus* winces in pain.
*Natia* strikes Whelk's body.
Whelk lances *Ryzom*'s body.
*Rikkus* scythes your body.
Whelk sends *Ryzom* sprawling with a powerful bash!

+ g - Rikkus: Beaten >
*Rikkus* panics, and attempts to flee!

=
*Rikkus* leaves north riding a warhorse.


*Natia* strikes Whelk's body hard.
Whelk lances *Ryzom*'s body hard.

=
They're not here anymore!
Jestin leaves north riding a shadow stallion.
Natia assumes an offensive striking posture.

* HP:Wounded MV:Strong > kh
kh
kh
[k human]
You try to blast *Natia*, but she parries successfully.

* HP:Wounded MV:Strong - Whelk: Beaten - Natia: Healthy > [k human]
You do the best you can!

* HP:Wounded MV:Strong - Whelk: Beaten - Natia: Healthy > bash
[k human]
You do the best you can!

= g - Whelk: Beaten - Natia: Healthy >
A blighted deer has arrived from the north.
*Ryzom* blasts Whelk's left arm hard.
*Natia* strikes Whelk's body.
Whelk lances *Ryzom*'s body hard.

=
*Rikkus* has arrived from the north, riding a warhorse.

-
Whelk panics, and attempts to flee!
*Rikkus* barely scythes your head.


Whelk leaves south riding a shadow stallion.


Whelk narrates 'i m'
As *Natia* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong >
*Natia* strikes your right foot.

* HP:Hurt MV:Strong - Natia: Healthy >
Jestin has arrived from the north, riding a shadow stallion.

* HP:Hurt MV:Strong - Natia: Healthy >
Jestin strikes *Ryzom*'s body.

* HP:Hurt MV:Strong - Natia: Healthy > bash

*Rikkus* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Natia: Healthy >
Jestin strikes *Ryzom*'s body.
*Natia* strikes your right hand.
*Rikkus* tickles your body with his scythe.

* HP:Wounded MV:Strong - Natia: Healthy >
Jestin panics, and attempts to flee!

* HP:Wounded MV:Strong - Natia: Healthy >
Jestin leaves north riding a shadow stallion.

* HP:Wounded MV:Strong - Natia: Healthy >
*Ryzom* blasts your body.

* HP:Wounded MV:Strong - Natia: Healthy >
Whelk has arrived from the south, riding a shadow stallion.

* HP:Wounded MV:Strong - Natia: Healthy >
Whelk lances *Ryzom*'s body.

* HP:Wounded MV:Strong - Natia: Healthy >
Whelk lances *Ryzom*'s right foot.
*Ryzom* blasts your body.
*Natia* strikes your right hand.
*Rikkus* barely scythes your body.
Jestin has arrived from the north, riding a shadow stallion.

* HP:Wounded MV:Strong - Natia: Healthy >
Jestin strikes *Rikkus*'s right leg.
*Rikkus* winces in pain.

* HP:Wounded MV:Strong - Natia: Healthy >
The young buck leaves north.
*Ryzom* blasts your head.

* HP:Wounded MV:Strong - Natia: Healthy > bash rikkus

Whelk panics, and attempts to flee!

* HP:Wounded MV:Strong - Natia: Healthy >
Whelk leaves south riding a shadow stallion.

Cancelled. g - Natia: Healthy >

Jestin strikes *Rikkus*'s body.
*Rikkus* winces in pain.
*Ryzom* barely blasts your body.
*Natia* barely strikes your body.

*
Whelk lances *Ryzom*'s right leg.
*Ryzom* winces in pain.

*
*Ryzom* blasts your body hard.


Jestin tries to strike *Rikkus*, but he parries successfully.
You try to blast *Natia*, but she deflects the blow.
*Natia* strikes your body.
*Rikkus* scythes your body.
As *Rikkus* avoids your bash, you topple over and fall to the ground!
*Rikkus* winces in pain.
*Rikkus* sends Jestin sprawling with a powerful bash!
Jestin panics, and attempts to flee!
*Rikkus* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Rikkus: Critical > nar get on rik

Whelk sends *Ryzom* sprawling with a powerful bash!
*Ryzom* winces in pain.

* HP:Wounded MV:Strong - Rikkus: Critical >
Whelk lances *Ryzom*'s right leg.
*Ryzom* winces in pain.
Jestin tries to strike *Rikkus*, but he deflects the blow.
*Natia* barely strikes your body.
*Rikkus* tickles your body with his scythe.
Jestin leaves north riding a shadow stallion.

* HP:Battered MV:Strong - Rikkus: Critical > You narrate 'get on rik'

* HP:Battered MV:Strong - Rikkus: Critical >
Jestin has arrived from the north, riding a shadow stallion.

* HP:Battered MV:Strong - Rikkus: Critical >
Jestin strikes *Ryzom*'s right leg hard.
*Ryzom* winces in pain.

* HP:Battered MV:Strong - Rikkus: Critical >
A small squirrel has arrived from the north.

* HP:Battered MV:Strong - Rikkus: Critical >
You blast *Rikkus*'s body.
*Rikkus* winces in pain.

* HP:Battered MV:Strong - Rikkus: Critical >
Jestin strikes *Ryzom*'s left arm.
*Ryzom* winces in pain.
You blast *Rikkus*'s body hard.
*Rikkus* winces in pain.
Whelk lances *Ryzom*'s right leg hard.
*Ryzom* winces in pain.
*Natia* strikes your left arm.
*Rikkus* tickles your body with his scythe.

* HP:Battered MV:Strong - Rikkus: Critical >
*Rikkus* panics, and attempts to flee!

* HP:Battered MV:Strong - Rikkus: Critical >
*Rikkus* moves swiftly to protect *Natia*.
*Rikkus* leaves north riding a warhorse.

* HP:Battered MV:Strong >
Jestin barely strikes *Ryzom*'s body.
*Ryzom* winces in pain.
*Natia* barely strikes your head.
You try to blast *Natia*, but she deflects the blow.

* HP:Battered MV:Strong - Natia: Healthy > bash
-
*Ryzom* sends Jestin sprawling with a powerful bash!
Jestin panics, and attempts to flee!
*Ryzom* sends Whelk sprawling with a powerful bash!

*
*Ryzom* blasts Whelk's right leg.
*Ryzom* blasts Jestin's right arm into bloody fragments!
*Natia* strikes your head.
*Rikkus* has arrived from the north, riding a warhorse.

*
*Rikkus* scythes Jestin's right leg into bloody fragments!

+
*Ryzom* blasts Whelk's body hard.

=
Your bash at *Natia* sends her sprawling!

* HP:Battered MV:Strong - Natia: Scratched >
Jestin leaves north riding a shadow stallion.

* HP:Battered MV:Strong - Natia: Scratched > nar get on rik hes crit as firetruck
You blast *Natia*'s body very hard.
*Ryzom* blasts Whelk's left foot.
You narrate 'get on rik hes crit as firetruck'
*Rikkus* scythes Whelk's head hard.

* HP:Battered MV:Strong - Natia: Scratched >
You try to blast *Natia*, but she deflects the blow.
*Ryzom* blasts Whelk's body hard.

* HP:Battered MV:Strong - Natia: Scratched >
Jestin has arrived from the north, riding a shadow stallion.

* HP:Battered MV:Strong - Natia: Scratched >
Jestin barely strikes *Rikkus*'s body.
*Rikkus* winces in pain.

* HP:Battered MV:Strong - Natia: Scratched > bash
They already seem to be stunned.

* HP:Battered MV:Strong - Natia: Scratched >
Whelk panics, and attempts to flee!

* HP:Battered MV:Strong - Natia: Scratched >
Jestin tries to strike *Rikkus*, but he deflects the blow.
*Rikkus* scythes Whelk's left foot.
You try to blast *Natia*, but she deflects the blow.

* HP:Battered MV:Strong - Natia: Scratched >
Whelk narrates 'ryzom zerk crit'

* HP:Battered MV:Strong - Natia: Scratched > bash
They already seem to be stunned.

* HP:Battered MV:Strong - Natia: Scratched >
Jestin panics, and attempts to flee!

* HP:Battered MV:Strong - Natia: Scratched > bash

You blast *Natia*'s body into bloody fragments!

* HP:Battered MV:Strong - Natia: Hurt > bash

Jestin leaves north riding a shadow stallion.

Cancelled. ng - Natia: Hurt >
=
*Natia* strikes your body.
*Rikkus* leaves south riding a warhorse.
*Ryzom* leaves south riding a warhorse.
Jestin has arrived from the north, riding a shadow stallion.

+
Jestin tries to strike *Natia*, but she parries successfully.

*
Whelk narrates 'i crit'

-
*Rikkus* has arrived from the south, riding a warhorse.
*Ryzom* has arrived from the south, riding a warhorse.


*Rikkus* tries to scythe Jestin, but he parries successfully.


As *Natia* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Natia: Hurt >
*Natia* swiftly dodges Jestin's attempt to strike her.
*Natia* strikes your body.
Jestin panics, and attempts to flee!

* HP:Battered MV:Strong - Natia: Hurt > bash

*Ryzom* tries to blast Jestin, but he parries successfully.

* HP:Battered MV:Strong - Natia: Hurt >
Jestin leaves north riding a shadow stallion.

* HP:Battered MV:Strong - Natia: Hurt >
*Ryzom* barely blasts your left hand.

ng - Natia: Hurt >
*Rikkus* scythes your right hand.

-
*Rikkus* scythes your body.
*Natia* barely strikes your body.

+
Natia assumes a defensive striking posture.

=
Jestin has arrived from the north, riding a shadow stallion.

-
Jestin barely strikes *Rikkus*'s right leg.
*Rikkus* winces in pain.


*Ryzom* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Strong - Natia: Hurt >
Jestin tries to strike *Rikkus*, but he parries successfully.
*Ryzom* blasts your left arm very hard.
*Natia* strikes your body.

* HP:Beaten MV:Strong - Natia: Hurt >
*Rikkus* panics, and attempts to flee!

- Natia: Hurt >
Jestin tries to strike *Rikkus*, but he parries successfully.
*Rikkus* scythes your body.
*Ryzom* blasts your head.
*Natia* barely strikes your body.
*Rikkus* leaves north riding a warhorse.

* HP:Beaten MV:Strong - Natia: Hurt > nar will you firetrucking hit im buffing

Jestin leaves north riding a shadow stallion.

* HP:Beaten MV:Strong - Natia: Hurt > You narrate 'will you firetrucking hit im buffing'

* HP:Beaten MV:Strong - Natia: Hurt > bash
*Ryzom* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Natia*, but she parries successfully.
*Natia* strikes your body.
You wish that your wounds would stop BLEEDING so much!

Natia assumes an offensive striking posture.

=
Jestin has arrived from the north, riding a shadow stallion.

+
*Ryzom* blasts your body.
You wish that your wounds would stop BLEEDING so much!

Jestin strikes *Ryzom*'s right leg.
*Ryzom* winces in pain.

*
*Rikkus* has arrived from the north, riding a warhorse.

+
*Rikkus* tries to scythe Jestin, but he parries successfully.

-
Jestin strikes *Ryzom*'s body.
*Ryzom* winces in pain.
*Ryzom* tries to blast Jestin, but he deflects the blow.
*Natia* strikes your head.
You wish that your wounds would stop BLEEDING so much!



As *Natia* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong - Natia: Hurt >
Jestin panics, and attempts to flee!

* HP:Critical MV:Strong - Natia: Hurt > bash

Jestin leaves south riding a shadow stallion.

* HP:Critical MV:Strong - Natia: Hurt >
*Natia* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


*Rikkus* tries to scythe Whelk, but he parries successfully.

-
Jestin has arrived from the south, riding a shadow stallion.

=
Jestin strikes *Ryzom*'s body.
*Ryzom* winces in pain.

*
Whelk panics, and attempts to flee!

+
Whelk leaves south riding a shadow stallion.


The young buck has arrived from the north.
Jestin barely strikes *Ryzom*'s body.
*Ryzom* winces in pain.
The young buck leaves north.
*Natia* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

Jestin panics, and attempts to flee!

=
Your bash at *Natia* sends her sprawling!

* HP:Critical MV:Strong - Natia: Hurt >
*Rikkus* tries to scythe Jestin, but he deflects the blow.

* HP:Critical MV:Strong - Natia: Hurt >
Jestin leaves north riding a shadow stallion.

* HP:Critical MV:Strong - Natia: Hurt >
*Rikkus* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Natia: Hurt >
You blast *Natia*'s body into bloody fragments!

* HP:Critical MV:Strong - Natia: Wounded > bash

*Rikkus* scythes your body.
You wish that your wounds would stop BLEEDING so much!

You blast *Natia*'s left leg into bloody fragments!
*Ryzom* leaves south riding a warhorse.

* HP:Critical MV:Strong - Natia: Wounded > They already seem to be stunned.
Jestin has arrived from the north, riding a shadow stallion.

* HP:Critical MV:Strong - Natia: Wounded >
Jestin tries to strike *Rikkus*, but he parries successfully.

* HP:Critical MV:Strong - Natia: Wounded > bash
They already seem to be stunned.

* HP:Critical MV:Strong - Natia: Wounded > bash
They already seem to be stunned.

* HP:Critical MV:Strong - Natia: Wounded > bash
They already seem to be stunned.

* HP:Critical MV:Strong - Natia: Wounded >
Jestin tickles *Rikkus*'s body with his strike.
*Rikkus* winces in pain.
You try to blast *Natia*, but she parries successfully.

* HP:Critical MV:Strong - Natia: Wounded > bash
Whelk lances *Rikkus*'s right arm.
*Rikkus* winces in pain.

+
Whelk panics, and attempts to flee!
*Rikkus* sends Whelk sprawling with a powerful bash!
Jestin avoids being bashed by *Rikkus* who loses his balance and falls!
Jestin panics, and attempts to flee!

-
*Natia* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!



As *Natia* avoids your bash, you topple over and fall to the ground!
Jestin leaves south riding a shadow stallion.

* HP:Critical MV:Strong - Natia: Wounded > bash

Jestin has arrived from the south, riding a shadow stallion.

* HP:Critical MV:Strong - Natia: Wounded >
Jestin strikes *Rikkus*'s body.
*Rikkus* winces in pain.

* HP:Critical MV:Strong - Natia: Wounded >
*Rikkus* tries to scythe Jestin, but he parries successfully.
Jestin tries to strike *Rikkus*, but he parries successfully.
*Natia* strikes your head.
You wish that your wounds would stop BLEEDING so much!


* ng - Natia: Wounded >
Whelk lances *Rikkus*'s body.
*Rikkus* winces in pain.
*Ryzom* has arrived from the south, riding a warhorse.

+
Whelk intercepts *Ryzom*'s attack on his mount.
*Ryzom* blasts Whelk's head hard.

=
*Ryzom* blasts Whelk's right arm hard.
Whelk lances *Rikkus*'s body.
*Rikkus* winces in pain.
Jestin strikes *Rikkus*'s left leg hard.
*Rikkus* winces in pain.
*Natia* strikes your body.
You wish that your wounds would stop BLEEDING so much!


-
Whelk panics, and attempts to flee!

-
*Rikkus* sends Whelk sprawling with a powerful bash!
Jestin avoids being bashed by *Rikkus* who loses his balance and falls!
Jestin panics, and attempts to flee!

=
Your bash at *Natia* sends her sprawling!

* HP:Critical MV:Strong - Natia: Wounded >
You blast *Natia*'s left leg into bloody fragments!
*Natia* panics, and attempts to flee!
*Natia* leaves north riding a warhorse.

* HP:Critical MV:Strong >
Jestin leaves north riding a shadow stallion.

* HP:Critical MV:Strong >
*Ryzom* blasts Whelk's body very hard.
Whelk is dead! R.I.P.
Your blood freezes as you hear Whelk's death cry.
You stop following Whelk.
A lynx leaves north.

* HP:Critical MV:Strong >
*Rikkus* panics, and attempts to flee!
*Rikkus* leaves north riding a warhorse.

* HP:Critical MV:Strong > kh
kh
bash

*Ryzom* gets a pair of lissome leather boots with metal capped toes from the corpse of Whelk.
*Ryzom* gets a pair of ebony-steel plate greaves from the corpse of Whelk.
*Ryzom* gets a belt with a buckle of cuendillar from the corpse of Whelk.
*Ryzom* gets a darkened steel trident from the corpse of Whelk.
*Ryzom* gets a silver Kandori wristcuff from the corpse of Whelk.
*Ryzom* gets a silver Kandori wristcuff from the corpse of Whelk.
*Ryzom* gets a sturdy pair of full leather gauntlets from the corpse of Whelk.
*Ryzom* gets a pair of riveted chainmail sleeves from the corpse of Whelk.
*Ryzom* gets an embroidered, cotton shoulder bag from the corpse of Whelk.
*Ryzom* gets an inky black cloak from the corpse of Whelk.
*Ryzom* gets a shirt of overlapping black scales from the corpse of Whelk.
*Ryzom* gets a blue steel torc with silver worked fish from the corpse of Whelk.
*Ryzom* gets a blue steel torc with silver worked fish from the corpse of Whelk.
*Ryzom* gets a strange, insectoid helm from the corpse of Whelk.
*Ryzom* gets a ring of braided gold and silver from the corpse of Whelk.
*Ryzom* gets a gold ring from the corpse of Whelk.

* HP:Critical MV:Strong > [k human]
You blast *Ryzom*'s body very hard.
*Ryzom* winces in pain.
Beads of cold sweat emerge from *Ryzom*'s face!
*Ryzom* doesn't seem to look well as he turns pale.
*Ryzom* drops an inky black cloak.

* HP:Critical MV:Strong - Ryzom: Critical > [k human]
You do the best you can!

= ng - Ryzom: Critical >
*Rikkus* has arrived from the north, riding a warhorse.

+
*Ryzom* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


*
*Ryzom* panics, and attempts to flee!

*
*Rikkus* scythes your body.
You wish that your wounds would stop BLEEDING so much!


=
Jestin has arrived from the north, riding a shadow stallion.

-
Jestin tries to strike *Rikkus*, but he parries successfully.
*Ryzom* panics, and attempts to flee!

-
*Ryzom* leaves north riding a warhorse.

=
They're not here anymore!
*Natia* has arrived from the north, riding a warhorse.

* HP:Critical MV:Strong - Rikkus: Critical >
*Natia* tries to strike Jestin, but he deflects the blow.

* HP:Critical MV:Strong - Rikkus: Critical >
*Natia* tries to strike Jestin, but he parries successfully.
You blast *Rikkus*'s left leg hard.
*Rikkus* is incapacitated and will slowly die, if not aided.
Jestin strikes *Rikkus*'s head hard.
*Rikkus* is dead! R.I.P.
*Natia* suddenly looks stricken by grief.
Your blood freezes as you hear *Rikkus*'s death cry.

* HP:Critical MV:Strong > kh

Jestin tries to strike *Natia*, but she parries successfully.

kh
* HP:Critical MV:Strong > [k human]
You blast *Natia*'s body into bloody fragments!
*Natia* winces in pain.
*Natia* panics, and attempts to flee!

* HP:Critical MV:Strong - Jestin: Beaten - Natia: Critical > [k human]
You do the best you can!

* HP:Critical MV:Strong - Jestin: Beaten - Natia: Critical > kh

*Natia* leaves south riding a warhorse.

Ryzom
Posts: 221
Joined: Tue Mar 13, 2018 12:52 am

Re: Fun fight

Post by Ryzom » Thu Jun 06, 2019 2:15 am

5 hps right after looting whelk and fleeing, Natia was one hit dead. Fun all in all, I really enjoyed it. Good show friends. That's the best part of this log :P

Natia
Posts: 65
Joined: Tue Feb 27, 2018 4:05 pm

Re: Fun fight

Post by Natia » Thu Jun 06, 2019 2:19 am

Irony? The two chumps who died were the two who wouldn’t zerk!

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Fun fight

Post by Ragyn » Thu Jun 06, 2019 3:08 am

Oh out of curiosity, does the first warder dying not cause the usual grief lag to Aes Sedai? Nice log though, thought Ryzom was about to die to inky after I saw him loot.

Natia
Posts: 65
Joined: Tue Feb 27, 2018 4:05 pm

Re: Fun fight

Post by Natia » Thu Jun 06, 2019 6:27 am

Natia wrote:Irony? The two chumps who died were the two who wouldn’t zerk!
/sarcasm

Natia
Posts: 65
Joined: Tue Feb 27, 2018 4:05 pm

Re: Fun fight

Post by Natia » Thu Jun 06, 2019 6:28 am

Ragyn wrote:Oh out of curiosity, does the first warder dying not cause the usual grief lag to Aes Sedai? Nice log though, thought Ryzom was about to die to inky after I saw him loot.
Lag still hits. I was 1 south frozen. The only difference was the luck of the timing of Byrg hitting me as I was collapsing and causing the autoflee due to sub 20hps. It worked almost as the interrupt.

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