Ha, yeah, sorry, I tried to give you pk, but had time constraints! Coming back to you SM was very spookySaif wrote:was a pulse in between, saw you in room but figured you were more likely to give us/me pk if I ate a stab instead of walking out, almost worked too :)
Stab Thread
Re: Stab Thread
Re: Stab Thread
Still doing too much pk at work, I come back from afk to hear that my friends are fighting orch and not necessarily winning. Run down, and do some spamming, but few opportunities to try a stab...
* S HP:Wounded MV:Winded - Ragyn: Beaten >
Crackity scythes *Paigey*'s body.
You try to pierce *Ragyn*, but he parries successfully.
*Ragyn* slashes your body extremely hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
Troika clambers to his feet.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
Troika tries to strike *Ragyn*, but he parries successfully.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
You try to pierce *Ragyn*, but he parries successfully.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
Crackity scythes *Paigey*'s body.
You try to pierce *Ragyn*, but he parries successfully.
*Ragyn* slashes your right leg hard.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
*Ragyn* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Ragyn: Battered >
*Ragyn* leaves east riding a warhorse.
* S HP:Wounded MV:Tiring - Paigey: Wounded >
*Paigey* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Paigey: Wounded >
You pierce *Paigey*'s right leg.
*Paigey* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Tiring - Paigey: Wounded >
You pierce *Paigey*'s body.
*Paigey* pierces your right leg.
* S HP:Wounded MV:Tiring - Paigey: Wounded >
*Paigey* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Paigey: Wounded >
*Paigey* leaves west riding a tall bay stallion. <--- Maybe she'll come back this way!
* S HP:Wounded MV:Tiring > kill human
kill human
Crackity leaves west.
They aren't here.
kill human
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > Hyngor leaves west.
They aren't here.
* S HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
kill human
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > e <--- Screw it, let's try to stab Ragyn
h
backstab h.human
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground.
*Paigey* is standing here, riding a tall bay stallion. <--- Oh, a good surprise! Maybe I can finally manage to blick a channie...
*Ragyn* is standing here mending a weapon, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
You silently approach your victim...
-
*Ragyn* says '[GMj KhbRxgM@ _AegMU' <--- I like to think he's saying "watch for stabs", but it was probably more like "There are a lot of trollocs but at least that rogue is bad"
*Paigey* makes a strange sound as you place a sharp, red stone dagger in her back! <--- Yes!
This session you've landed 1590 out of 2816 stabs (56% landed)
Since 2/28/2019 you've landed 1590 out of 2816 stabs (56% landed)
*Paigey* is dead! R.I.P. <--- YES!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Paigey*'s death cry.
* S HP:Wounded MV:Winded - Ragyn: Beaten >
Crackity scythes *Paigey*'s body.
You try to pierce *Ragyn*, but he parries successfully.
*Ragyn* slashes your body extremely hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
Troika clambers to his feet.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
Troika tries to strike *Ragyn*, but he parries successfully.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
You try to pierce *Ragyn*, but he parries successfully.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
Crackity scythes *Paigey*'s body.
You try to pierce *Ragyn*, but he parries successfully.
*Ragyn* slashes your right leg hard.
* S HP:Wounded MV:Tiring - Ragyn: Battered >
*Ragyn* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Ragyn: Battered >
*Ragyn* leaves east riding a warhorse.
* S HP:Wounded MV:Tiring - Paigey: Wounded >
*Paigey* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Paigey: Wounded >
You pierce *Paigey*'s right leg.
*Paigey* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Tiring - Paigey: Wounded >
You pierce *Paigey*'s body.
*Paigey* pierces your right leg.
* S HP:Wounded MV:Tiring - Paigey: Wounded >
*Paigey* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Paigey: Wounded >
*Paigey* leaves west riding a tall bay stallion. <--- Maybe she'll come back this way!
* S HP:Wounded MV:Tiring > kill human
kill human
Crackity leaves west.
They aren't here.
kill human
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > Hyngor leaves west.
They aren't here.
* S HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
kill human
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > kill human
kill human
They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > e <--- Screw it, let's try to stab Ragyn
h
backstab h.human
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground.
*Paigey* is standing here, riding a tall bay stallion. <--- Oh, a good surprise! Maybe I can finally manage to blick a channie...
*Ragyn* is standing here mending a weapon, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
You silently approach your victim...
-
*Ragyn* says '[GMj KhbRxgM@ _AegMU' <--- I like to think he's saying "watch for stabs", but it was probably more like "There are a lot of trollocs but at least that rogue is bad"
*Paigey* makes a strange sound as you place a sharp, red stone dagger in her back! <--- Yes!
This session you've landed 1590 out of 2816 stabs (56% landed)
Since 2/28/2019 you've landed 1590 out of 2816 stabs (56% landed)
*Paigey* is dead! R.I.P. <--- YES!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Paigey*'s death cry.
Re: Stab Thread
Haha. Was trying to armor Ragyn - right before I started I saw the hidden, but too late!
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground.
You sense a hidden life form in the area...
A tall bay stallion stands here, ears alert for danger, being ridden by you.
Lord Ragyn the Gaidin Master is standing here mending a weapon, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded SP:Full MV:Strong > [kill dark]
They aren't here.
* R HP:Wounded SP:Full MV:Strong > You are already in touch with saidar, can't you feel it?
* R HP:Wounded SP:Full MV:Strong > arm ragyn
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
And it gets better:
Moryn says '1n hidden'
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit into Ragyn, who should now be more adept in combat.
* R HP:Scratched SP:Strong MV:Full >
Ragyn nods in agreement.
* R HP:Scratched SP:Strong MV:Full > 0
0
Ragyn tries to slash *Cruoris*, but he deflects the blow.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
0
* R HP:Scratched SP:Strong MV:Full > 0
[kill dark]
They aren't here.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
s
* R HP:Scratched SP:Strong MV:Full > 0
The Blight
[ obvious exits: N S D ]
The corpse of the blighted tree is lying here. [2]
A tall bay stallion stands here, ears alert for danger, being ridden by you.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
* R HP:Scratched SP:Strong MV:Full > 0
0
Ragyn narrates 'not again paigey'
haha
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground.
You sense a hidden life form in the area...
A tall bay stallion stands here, ears alert for danger, being ridden by you.
Lord Ragyn the Gaidin Master is standing here mending a weapon, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded SP:Full MV:Strong > [kill dark]
They aren't here.
* R HP:Wounded SP:Full MV:Strong > You are already in touch with saidar, can't you feel it?
* R HP:Wounded SP:Full MV:Strong > arm ragyn
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
And it gets better:
Moryn says '1n hidden'
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit into Ragyn, who should now be more adept in combat.
* R HP:Scratched SP:Strong MV:Full >
Ragyn nods in agreement.
* R HP:Scratched SP:Strong MV:Full > 0
0
Ragyn tries to slash *Cruoris*, but he deflects the blow.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
0
* R HP:Scratched SP:Strong MV:Full > 0
[kill dark]
They aren't here.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
s
* R HP:Scratched SP:Strong MV:Full > 0
The Blight
[ obvious exits: N S D ]
The corpse of the blighted tree is lying here. [2]
A tall bay stallion stands here, ears alert for danger, being ridden by you.
* R HP:Scratched SP:Strong MV:Full > [kill dark]
They aren't here.
* R HP:Scratched SP:Strong MV:Full > 0
0
Ragyn narrates 'not again paigey'
haha
Re: Stab Thread
ading east.
[ obvious exits: N E S W ]
East: An elite Lion Warden stands at his post.
West: A raven is here flying around.
*Nyubbler* is standing here.
*Stomper* is standing here.
*Dimst* is standing here.
*Rig* is standing here, riding a shadow stallion.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.
Stark narrates 'nods 75hp'
[backstab rig]
You silently approach your victim...
=
*Rig* stops using a water skin.
-
*Rig* drinks blood from a water skin.
*Rig* drinks blood from a water skin.
=
*Rig* puts a water skin on his belt.
*Stomper* tries to slash you, but you parry successfully.
*Rig* makes a strange sound as you place a silver sai in his back!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Rig*'s death cry.
* S HP:Wounded MV:Winded - Stomper: Scratched >
You swiftly dodge *Nyubbler*'s attempt to pierce you.
* S HP:Wounded MV:Winded - Stomper: Scratched > g all corpse
*Dimst* tries to pound you, but you parry successfully.
* S HP:Wounded MV:Winded - Stomper: Scratched > f
*Dimst* tries to pound you, but you dodge the attack.
*Nyubbler* tries to pierce you, but you deflect the blow.
*Stomper* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Stomper: Scratched > drop shirt
You get a pair of lissome leather boots with metal capped toes from the corpse of Rig.
You get a pair of thick, gold-plated greaves from the corpse of Rig.
You get a water skin from the corpse of Rig.
You get a small purse from the corpse of Rig.
You get a belt with a buckle of cuendillar from the corpse of Rig.
You get a steel warhammer from the corpse of Rig.
You get a polished onyx-inlaid shield from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a sturdy pair of full leather gauntlets from the corpse of Rig.
You get a pair of polished, gold-plated vambraces from the corpse of Rig.
You get an inky black cloak from the corpse of Rig.
You get a shirt of overlapping black scales from the corpse of Rig.
You get a shimmering pendant of obsidian from the corpse of Rig.
You get a moonstone medallion from the corpse of Rig.
You get a strange, insectoid helm from the corpse of Rig.
You get a gold ring from the corpse of Rig.
You get a gold ring from the corpse of Rig.
You get a piece of sandstone from the corpse of Rig.
[ obvious exits: N E S W ]
East: An elite Lion Warden stands at his post.
West: A raven is here flying around.
*Nyubbler* is standing here.
*Stomper* is standing here.
*Dimst* is standing here.
*Rig* is standing here, riding a shadow stallion.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.
Stark narrates 'nods 75hp'
[backstab rig]
You silently approach your victim...
=
*Rig* stops using a water skin.
-
*Rig* drinks blood from a water skin.
*Rig* drinks blood from a water skin.
=
*Rig* puts a water skin on his belt.
*Stomper* tries to slash you, but you parry successfully.
*Rig* makes a strange sound as you place a silver sai in his back!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Rig*'s death cry.
* S HP:Wounded MV:Winded - Stomper: Scratched >
You swiftly dodge *Nyubbler*'s attempt to pierce you.
* S HP:Wounded MV:Winded - Stomper: Scratched > g all corpse
*Dimst* tries to pound you, but you parry successfully.
* S HP:Wounded MV:Winded - Stomper: Scratched > f
*Dimst* tries to pound you, but you dodge the attack.
*Nyubbler* tries to pierce you, but you deflect the blow.
*Stomper* tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Winded - Stomper: Scratched > drop shirt
You get a pair of lissome leather boots with metal capped toes from the corpse of Rig.
You get a pair of thick, gold-plated greaves from the corpse of Rig.
You get a water skin from the corpse of Rig.
You get a small purse from the corpse of Rig.
You get a belt with a buckle of cuendillar from the corpse of Rig.
You get a steel warhammer from the corpse of Rig.
You get a polished onyx-inlaid shield from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a sturdy pair of full leather gauntlets from the corpse of Rig.
You get a pair of polished, gold-plated vambraces from the corpse of Rig.
You get an inky black cloak from the corpse of Rig.
You get a shirt of overlapping black scales from the corpse of Rig.
You get a shimmering pendant of obsidian from the corpse of Rig.
You get a moonstone medallion from the corpse of Rig.
You get a strange, insectoid helm from the corpse of Rig.
You get a gold ring from the corpse of Rig.
You get a gold ring from the corpse of Rig.
You get a piece of sandstone from the corpse of Rig.
Re: Stab Thread
Yes this is the highlight of this pk.
K human with 99 notice failing + spam fleeing by everyone on this game :P
K human with 99 notice failing + spam fleeing by everyone on this game :P
Re: Stab Thread
YepTerri wrote:Rig has bad friends.
Re: Stab Thread
Sad times :( I tried, though apparently way to slowly. One of these days I'll create a get all corpse alias. Was kinda surprised, barely got my kill h. in. Ps. Fermin stop killing all of DS k thxbai
Re: Stab Thread
* S HP:Hurt MV:Haggard > Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
North: A figure stands here, ready to collect unwanted things.
East: A man is here.
South: A Shienaran guard patrols here, watching you carefully.
West: The barracks keeper performs his duties here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jestin* is standing here, riding a draft horse.
A shaggy brown mare stands here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.
A Shienaran guard has arrived from the south.
[backstab h.dark]
You silently approach your victim...
+
*Jestin* leaves north riding a draft horse.
*
A Shienaran guard tries to slash you, but you dodge the attack.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Jestin* has arrived from the north, riding a draft horse.
*Jestin* makes a strange sound as you place a silver sai in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jestin*'s death cry.
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
North: A figure stands here, ready to collect unwanted things.
East: A man is here.
South: A Shienaran guard patrols here, watching you carefully.
West: The barracks keeper performs his duties here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jestin* is standing here, riding a draft horse.
A shaggy brown mare stands here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.
A Shienaran guard has arrived from the south.
[backstab h.dark]
You silently approach your victim...
+
*Jestin* leaves north riding a draft horse.
*
A Shienaran guard tries to slash you, but you dodge the attack.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Jestin* has arrived from the north, riding a draft horse.
*Jestin* makes a strange sound as you place a silver sai in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jestin*'s death cry.
Re: Stab Thread
Painful to see how multiple ds fail to loot you in a stab lag. Been there.Rig wrote:Yes this is the highlight of this pk.
K human with 99 notice failing + spam fleeing by everyone on this game :P