Fail!
Re: Fail!
* S HP:Wounded MV:Full > 3
[cha m wimpy]
Mood changed to: Wimpy
* S HP:Wounded MV:Full > 2
Forested Borderlands
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
*Rig* is standing here mending a weapon.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.
* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Full > [backs h.dark]
You silently approach your victim...
-=
*Rig* stops using a throwing spike.
+
Davor narrates 'eep im crit'
**
*Rig* sits down.
*Rig* begins mending a throwing spike.
+=- -=+*
Rig swiftly dodges a jaguar's attempt to hit him. <<< Hate cats.
You can't backstab a fighting person, too alert!
* S HP:Wounded MV:Full > 2
Wobor narrates 'where?'
* S HP:Wounded MV:Full > Rig swiftly dodges a jaguar's attempt to hit him.
[backs h.dark]
Backstab them?!? They are in the throes of battle!
[cha m wimpy]
Mood changed to: Wimpy
* S HP:Wounded MV:Full > 2
Forested Borderlands
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
*Rig* is standing here mending a weapon.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.
* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Full > [backs h.dark]
You silently approach your victim...
-=
*Rig* stops using a throwing spike.
+
Davor narrates 'eep im crit'
**
*Rig* sits down.
*Rig* begins mending a throwing spike.
+=- -=+*
Rig swiftly dodges a jaguar's attempt to hit him. <<< Hate cats.
You can't backstab a fighting person, too alert!
* S HP:Wounded MV:Full > 2
Wobor narrates 'where?'
* S HP:Wounded MV:Full > Rig swiftly dodges a jaguar's attempt to hit him.
[backs h.dark]
Backstab them?!? They are in the throes of battle!
Re: Fail!
Mikhan bellows 'snicker'
* S HP:Healthy MV:Strong > Backstab who?
Bianca bellows 'english mf'
*Mikhan* has arrived from the west, riding a gray palfrey.
*Rig* has arrived from the west.
backs h.mikhan
* S HP:Healthy MV:Strong > You silently approach your victim...
-=+**
Bianca bellows 'do you speak it'
+=- -=+*
*Mikhan* makes a strange sound as you place a blackened steel kris in his back!
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves west riding a gray palfrey.
Joys of using a kris. Was it like 100 hp master stab?
* S HP:Healthy MV:Strong > Backstab who?
Bianca bellows 'english mf'
*Mikhan* has arrived from the west, riding a gray palfrey.
*Rig* has arrived from the west.
backs h.mikhan
* S HP:Healthy MV:Strong > You silently approach your victim...
-=+**
Bianca bellows 'do you speak it'
+=- -=+*
*Mikhan* makes a strange sound as you place a blackened steel kris in his back!
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves west riding a gray palfrey.
Joys of using a kris. Was it like 100 hp master stab?
Re: Fail!
*RANGA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
*Bianca* stumbles from the impact of an unseen force.
* HP:Hurt MV:Full - Ranga: Scratched >
*Bianca* slashes Mikhan's left hand.
Bollix tries to pierce *Kreiger*, but he deflects the blow.
*Kreiger* tries to pierce Bollix, but he deflects the blow.
Mikhan tries to slash *Revenant*, but he parries successfully.
*Revenant* tries to pierce Mikhan, but he deflects the blow.
*Ranga* lances your right arm very hard.
MIKHAN PANICS AND ATTEMPTS TO FLEE!
* HP:Hurt MV:Full - Ranga: Scratched >
Mikhan leaves east.
Mikhan narrates 'off'
* HP:Hurt MV:Full - Ranga: Scratched > bash
*Kreiger* tries to pierce Bollix, but he deflects the blow.
BOLLIX PANICS AND ATTEMPTS TO FLEE!
*Revenant* barely pierces Bollix's left arm.
* HP:Hurt MV:Full - Ranga: Scratched > cha mood wimpy
Bollix leaves south.
*Kreiger* pierces your body hard.
change posture defensive
* HP:Hurt MV:Full - Ranga: Scratched >
*Kreiger* pierces your body.
*Ranga* lances your right leg.
* HP:Hurt MV:Full - Ranga: Scratched > f
*Revenant* pierces your head extremely hard.
Cancelled. - Ranga: Scratched >
Mood changed to: Wimpy
* HP:Wounded MV:Full - Ranga: Scratched > Posture changed to: Defensive
You panic and attempt to flee!Scratched >
*Revenant* pierces your right leg.
*Kreiger* tries to pierce you, but you parry successfully.
The air around your eyes seems to catch fire, blinding you!
You flee head over heels.
You can't see a damned thing, you're blinded!
*Bianca* stumbles from the impact of an unseen force.
* HP:Hurt MV:Full - Ranga: Scratched >
*Bianca* slashes Mikhan's left hand.
Bollix tries to pierce *Kreiger*, but he deflects the blow.
*Kreiger* tries to pierce Bollix, but he deflects the blow.
Mikhan tries to slash *Revenant*, but he parries successfully.
*Revenant* tries to pierce Mikhan, but he deflects the blow.
*Ranga* lances your right arm very hard.
MIKHAN PANICS AND ATTEMPTS TO FLEE!
* HP:Hurt MV:Full - Ranga: Scratched >
Mikhan leaves east.
Mikhan narrates 'off'
* HP:Hurt MV:Full - Ranga: Scratched > bash
*Kreiger* tries to pierce Bollix, but he deflects the blow.
BOLLIX PANICS AND ATTEMPTS TO FLEE!
*Revenant* barely pierces Bollix's left arm.
* HP:Hurt MV:Full - Ranga: Scratched > cha mood wimpy
Bollix leaves south.
*Kreiger* pierces your body hard.
change posture defensive
* HP:Hurt MV:Full - Ranga: Scratched >
*Kreiger* pierces your body.
*Ranga* lances your right leg.
* HP:Hurt MV:Full - Ranga: Scratched > f
*Revenant* pierces your head extremely hard.
Cancelled. - Ranga: Scratched >
Mood changed to: Wimpy
* HP:Wounded MV:Full - Ranga: Scratched > Posture changed to: Defensive
You panic and attempt to flee!Scratched >
*Revenant* pierces your right leg.
*Kreiger* tries to pierce you, but you parry successfully.
The air around your eyes seems to catch fire, blinding you!
You flee head over heels.
You can't see a damned thing, you're blinded!
Re: Fail!
Alright, so probably didn't need to quaff right before reboot :P
Not really a fail--just wanted to post so people at least know pk is happening.
Not really a fail--just wanted to post so people at least know pk is happening.
* HP:Beaten MV:Weary - Kombat: Beaten >
PANIC! You couldn't escape!
*Shzrei* has arrived from the south.
s
* HP:Beaten MV:Weary - Kombat: Beaten >
*Kombat* panics, and attempts to flee!
*Shzrei* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
w
* HP:Critical MV:Weary - Kombat: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Weary - Kombat: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Weary - Kombat: Beaten >
f
s
w
You panic and attempt to flee!
n
w
*Kombat* leaves south.
u
You flee head over heels.
The Keep Armory
[ obvious exits: N S ]
A mirrored lantern has been left here. [3]
You notice a soft leather pouch is hidden here.
A quiet servant awaits instructions from his master.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
North End of the Eastern Wing
[ obvious exits: N S W ]
*Kombat* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Kombat.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Weary > Fal Dara Weaponguild
[ obvious exits: N E ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Weary > Outdoor Training Grounds
[ obvious exits: E S W ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Critical MV:Weary > Outdoor Training Grounds
[ obvious exits: E W ]
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Critical MV:Weary > Alas, you cannot go that way...
* HP:Critical MV:Weary >
w
u
In the Northwest Tower
[ obvious exits: E U ]
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* HP:Critical MV:Weary > Top of the Northwest Tower
[ obvious exits: S D ]
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Weary >
8
9
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
s
* HP:Critical MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
s
* HP:Critical MV:Winded > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
d
* HP:Critical MV:Winded > Atop the Southwest Tower
[ obvious exits: N D ]
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Winded > In the Southwest Tower
[ obvious exits: E U ]
e
* HP:Critical MV:Winded >
e
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
s
* HP:Critical MV:Winded > Center of the Courtyard
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
s
* HP:Critical MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
s
* HP:Critical MV:Winded > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
s
* HP:Critical MV:Winded > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A run-down looking man wanders aimlessly, collecting lost belongings.
s
* HP:Critical MV:Winded >
s
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
s
* HP:Critical MV:Winded >
A sergeant bellows 'Argh! The foul beast Kombat has been spotted!'
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
* HP:Critical MV:Winded > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
* HP:Critical MV:Weary >
e
The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A mangy cat scurries around trying not to get stepped on.
A ratter is here, hunting shadoweyes.
An old woman weaves a pattern on her loom.
[ ALERT ] - Socket got disconnected.
Re: Fail!
* R HP:Scratched SP:Strong MV:Full - a hunter for the horn: Hurt >
You slash a hunter for the horn's body extremely hard.
A hunter for the horn tries to slash you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Full - a hunter for the horn: Wounded > f
seize
3
You can't ride in there.
Connected to host game.wotmud.org
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? mikhan
XXX
Passphrase:
Reconnecting.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
You slash a member of the Town Watch's right leg very hard.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt >
You try to slash a member of the Town Watch, but he parries successfully.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l
You try to slash a member of the Town Watch, but he deflects the blow.
A member of the Town Watch tries to strike you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
You try to slash a member of the Town Watch, but he parries successfully.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
Luzrak narrates 'she was just gate'
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
rel
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched > look
Preparing to find this room on the map.
Ok.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
You slash a member of the Town Watch's right leg very hard.
A member of the Town Watch tries to strike you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l
You slash a member of the Town Watch's body extremely hard.
A member of the Town Watch tries to strike you, but you deflect the blow.
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l e
The door is closed.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > cl door
It's already closed!
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l w
You slash a member of the Town Watch's body extremely hard.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > The smalldoor is closed.
l
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt >
You try to slash a member of the Town Watch, but he parries successfully.
A member of the Town Watch tries to strike you, but you parry successfully.
f
You panic and attempt to flee!Fresh - a member of the Town Watch: Hurt >
You flee head over heels.
Central Street
Central Street begins here and runs south between the tile-roofed shops and
Correcting map position after fleeing.
the occasional house. To the north, a well-paved path leads up a hill to a
grand house which overlooks the city. To the west, Central Street joins the
East-West Road.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
* R HP:Scratched SP:Strong MV:Fresh > nar ok
s
s
s
You narrate 'ok'
* R HP:Scratched SP:Strong MV:Fresh > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh > Central Street
The heavy footstones are somewhat sunken into the rather soft ground and they
have been reinforced and replaced by heavy wooden logs here. The logs, laid
perpendicular to the road, are filled in between with thick grey-black gravel
which allows you ease of foot travel. The road continues along the same axis
and branches off to the west as well.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A simple man blends into the crowd of the city.
An old miner is snar im freezing/hagging hard
n
n
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? mikhan
XXX
nar I keep getting disconnected
l
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? nar not happening to anyone else?
Invalid name, please try another.
Name: mikhan
Passphrase: XXX
l
Reconnecting.
* HP:Critical SP:Strong MV:Haggard > l
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
PKilled :( In retrospect I probably should have bellowed that I was LD
You slash a hunter for the horn's body extremely hard.
A hunter for the horn tries to slash you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Full - a hunter for the horn: Wounded > f
seize
3
You can't ride in there.
Connected to host game.wotmud.org
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? mikhan
XXX
Passphrase:
Reconnecting.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
You slash a member of the Town Watch's right leg very hard.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt >
You try to slash a member of the Town Watch, but he parries successfully.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l
You try to slash a member of the Town Watch, but he deflects the blow.
A member of the Town Watch tries to strike you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
You try to slash a member of the Town Watch, but he parries successfully.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
Luzrak narrates 'she was just gate'
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
rel
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched > look
Preparing to find this room on the map.
Ok.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Scratched >
You slash a member of the Town Watch's right leg very hard.
A member of the Town Watch tries to strike you, but you parry successfully.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l
You slash a member of the Town Watch's body extremely hard.
A member of the Town Watch tries to strike you, but you deflect the blow.
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l e
The door is closed.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > cl door
It's already closed!
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > l w
You slash a member of the Town Watch's body extremely hard.
A member of the Town Watch tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > The smalldoor is closed.
l
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Town Watch is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh - a member of the Town Watch: Hurt >
You try to slash a member of the Town Watch, but he parries successfully.
A member of the Town Watch tries to strike you, but you parry successfully.
f
You panic and attempt to flee!Fresh - a member of the Town Watch: Hurt >
You flee head over heels.
Central Street
Central Street begins here and runs south between the tile-roofed shops and
Correcting map position after fleeing.
the occasional house. To the north, a well-paved path leads up a hill to a
grand house which overlooks the city. To the west, Central Street joins the
East-West Road.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
* R HP:Scratched SP:Strong MV:Fresh > nar ok
s
s
s
You narrate 'ok'
* R HP:Scratched SP:Strong MV:Fresh > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
The corpse of a city lamplighter is lying here.
The corpse of a hunter for the horn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A gray palfrey prances skittishly nearby.
* R HP:Scratched SP:Strong MV:Fresh > Central Street
The heavy footstones are somewhat sunken into the rather soft ground and they
have been reinforced and replaced by heavy wooden logs here. The logs, laid
perpendicular to the road, are filled in between with thick grey-black gravel
which allows you ease of foot travel. The road continues along the same axis
and branches off to the west as well.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A simple man blends into the crowd of the city.
An old miner is snar im freezing/hagging hard
n
n
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? mikhan
XXX
nar I keep getting disconnected
l
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? nar not happening to anyone else?
Invalid name, please try another.
Name: mikhan
Passphrase: XXX
l
Reconnecting.
* HP:Critical SP:Strong MV:Haggard > l
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
PKilled :( In retrospect I probably should have bellowed that I was LD