Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Anor
Posts: 230
Joined: Mon Jan 04, 2016 2:44 am

Re: Stab Thread

Post by Anor » Fri Feb 23, 2018 2:51 am

No one got to see my witty comment :(

* S HP:Healthy MV:Strong > hide
backstab ahri
Caemlyn Road
[ obvious exits: E W ]
The corpse of a wild dog is lying here.
An avid Illuminator stands here gripping a pouch of black powder.
Ramsay Baeden, Journeyman Illuminator is standing here, riding a bloodstock stallion.
Ahri the Tower Accepted is standing here, riding a warhorse.

* S HP:Healthy MV:Strong > You attempt to hide yourself.

You silently approach your victim...

=
Ramsay says 'how much tnl?'


Ahri makes a strange sound as you place a triple bladed dagger in her back!
Ahri is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Ahri's death cry.

* S HP:Healthy MV:Strong > scalp
a
w
You lean over and sever the bloody head from the corpse of Ahri.

* S HP:Healthy MV:Strong > [get all corpse]
You get a plate of yellow peppers and pork from the corpse of Ahri.
You get a cup of thick syrup from the corpse of Ahri.
You get a cup of thick syrup from the corpse of Ahri.
You get a soft leather pouch from the corpse of Ahri.
You get eight gold crowns from the corpse of Ahri.
You get a water skin from the corpse of Ahri.
You get a black pair of silver-tooled boots from the corpse of Ahri.
You get a pair of earthen colored breeches from the corpse of Ahri.
You get a small purse from the corpse of Ahri.
You get a belt with a buckle of cuendillar from the corpse of Ahri.
You get a yew staff from the corpse of Ahri.
You get a silver etched shield from the corpse of Ahri.
You get a silver Kandori wristcuff from the corpse of Ahri.
You get a silver Kandori wristcuff from the corpse of Ahri.
You get a pair of emerald-trimmed leather gloves from the corpse of Ahri.
You get a set of lace sleeves from the corpse of Ahri.
You get a dress with colored bands at the hem from the corpse of Ahri.
You get a bearskin tunic from the corpse of Ahri.
You get a long grey scarf with vine patterns from the corpse of Ahri.
You get a Kandori snowflake necklace from the corpse of Ahri.
You get a camouflaged hood from the corpse of Ahri.
You get a great serpent ring from the corpse of Ahri.
You get a jade signet ring from the corpse of Ahri.
You get a stout longbow from the corpse of Ahri.
You get a crystal lightstick from the corpse of Ahri.

* S HP:Healthy MV:Strong > Caemlyn Road
[ obvious exits: E W ]
East: An avid Illuminator stands here gripping a pouch of black powder.
A spotted jaguar opens its eyes lazily.

* S HP:Healthy MV:Strong > e
Caemlyn Road
[ obvious exits: E W ]
The corpse of Ahri is lying here.
The corpse of a wild dog is lying here.
An avid Illuminator stands here gripping a pouch of black powder.
Ramsay Baeden, Journeyman Illuminator is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Strong > say a bit more now

Ramsay leaves west riding a bloodstock stallion.
An avid Illuminator leaves west.

* S HP:Healthy MV:Strong > You say 'a bit more now'

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Fri Feb 23, 2018 5:19 pm

Rolling the dice with charge/struggle lag. Or so I thought, just noticed he had his axe equipped!


* S HP:Scratched MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Angkar - In a Dying Orchard
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > w
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground.

w
* S HP:Scratched MV:Tiring > s
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A spotted horse wanders skittishly around here.

h
* S HP:Scratched MV:Tiring > backstab h.human
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
*Iden* is standing here, riding a Domani razor.
A squirrel is here, chittering.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...

=
*Iden* struggles to barrel down on you, a bronze headed war axe aimed at your chest.


*Iden* makes a strange sound as you place a sharp, red stone dagger in her back!
This session you've landed 27 out of 39 stabs (69% landed)
Since 2/11/2018 you've landed 436 out of 731 stabs (59% landed)
*Iden* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Iden*'s death cry.

Iden
Posts: 28
Joined: Mon Feb 12, 2018 5:51 pm

Re: Stab Thread

Post by Iden » Fri Feb 23, 2018 5:20 pm

Good times!
Quick end though. I wish Ragan was around...

So weird he didn't load.

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Sat Feb 24, 2018 10:49 am

Two trollocs go on an adventure...


* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > A Trail in the Grass
The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
A Ghar'ghael trolloc is here, fighting Enoch.
Gawrath the Dark Master is here, fighting Enoch.
A gray palfrey prances skittishly nearby.
*Enoch* is here, fighting Gawrath.

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > kill human

You barely pierce *Enoch*'s body.

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > kill human
You do the best you can!

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > kill human
*Enoch* panics, and attempts to flee!
You do the best you can!

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > kill human
You do the best you can!

kill human
* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > kill human
You do the best you can!

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > You do the best you can!

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > You do the best you can!

* S HP:Healthy MV:Tiring - Gawrath: Scratched - Enoch: Battered > kill human
kill human

*Enoch* leaves north.

* S HP:Healthy MV:Tiring > They aren't here.

* S HP:Healthy MV:Tiring > They aren't here.

* S HP:Healthy MV:Tiring > n
kill human
A Winding Trail
The trail here is extremely straight, no turns and bends mar the thinly
visible trail. To the north, the trail continues perfectly. Visible to the
south is an end to all the grass, but farther on, the grass can be seen to
jump up again. Tall amber grass towers on either side of the trail.
[ obvious exits: N S ]
A squat border stone juts from the soil.
A large plains bear smells the air for prey.
Gawrath has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.



**** shortly after ****

* S HP:Scratched MV:Weary > Coach Stop at a Bend in the Dirt Road
Nearly brushing against the edge of the cliffs the road curves slightly,
following the coast line almost as if it was a natural part of it. Despite
the ever-present threat of falling off the cliff, the landscape is very
beautiful. Clutters of white and pink blossoms with almost heart-shaped
petals line the road on both sides. The road itself bends and rises east
while descending south around a depression.
[ obvious exits: E S ]
East: A badger is rummaging about, looking for stuff to eat.
South: *Enoch* is resting here.
A bearded coachman stands here, waiting for passengers.
The wolf pup is here, mewling for attention.
The wolf pup is here, mewling for attention.
A black wolf growls loudly, poised to leap.
A jet-black wolf very fine person, gender being but a construct of society is here, growling dangerously.

* S HP:Scratched MV:Weary > h
backstab h.human
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Weary > s
Backstab who?

* S HP:Scratched MV:Weary > h

Gawrath narrates 'where he go?'

backstab h.human
* S HP:Scratched MV:Weary > Dirt Road Near the City
The road is very broad here, one could easily fit two wagons next to each
other. Rather than cutting its way through the grass-covered hills the road
bends gently, enclosing the green hills to the east and south. Looking
westwards a large city is visible at the end of the road, which leads
straight west towards the city and north around the hills.
[ obvious exits: N E S W ]
North: A bearded coachman stands here, waiting for passengers.
West: Standing here, eyeing you with suspicion, is a Bandar Eban gate guard.
*Enoch* is resting here.
A long-eared rabbit is here, looking quite sick.

* S HP:Scratched MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

You silently approach your victim...

h
backstab h.human
Cancelled.
[hide ]
You attempt to hide yourself.

You silently approach your victim...


*Enoch* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 42 out of 58 stabs (72% landed)
Since 2/11/2018 you've landed 488 out of 800 stabs (61% landed)
*Enoch* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Enoch*'s death cry.

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: Stab Thread

Post by alima » Sat Feb 24, 2018 3:31 pm

Tracked someone into Baerlon, got aggro'd by the armorer who bellowed that I was there, so I decided to head out and not risk it. As I was running past the bank, I saw a bloodstock on autoscan that hadn't been there a few minutes earlier. Got lucky :).

* S HP:Healthy MV:Strong > s
s
Central Street
[ obvious exits: N E S W ]
North: A gleeman is here, wearing a cloak of different colored patches.
East: |1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: Lady Edie Treholm stands here, watching the world with careful eyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong > Central Street
[ obvious exits: N S W ]
South: A stalwart guard of Baerlon patrols the streets, protecting the citizens.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong > n
Central Street
[ obvious exits: N E S W ]
North: A gleeman is here, wearing a cloak of different colored patches.
East: |1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: Lady Edie Treholm stands here, watching the world with careful eyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong > e
Baerlon Bank
[ obvious exits: W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Heath* is standing here.
A member of the Lion Wardens quietly stands watch here.
A banker counts several coins in a purse.

* S HP:Healthy MV:Strong > a
z
[hide ]
You attempt to hide yourself.

[backstab h.human] ong >
You silently approach your victim...


*Heath* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 1276 out of 2438 stabs (52% landed)
Since 7/12/2017 you've landed 1276 out of 2438 stabs (52% landed)
*Heath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Heath*'s death cry.

* S HP:Healthy MV:Strong > nar rip heath

A banker hits your body into bloody fragments!
A member of the Lion Wardens of Andor joins a banker's fight!

* S HP:Scratched MV:Strong - a banker: Scratched > You narrate 'rip heath'

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Stab Thread

Post by Eol » Sat Feb 24, 2018 3:58 pm

Seems like there was plenty of opportunity for a non-AFK, capable player was who alerted to your presence by mobs to have doored you... I don't know Heath and you've got all the details. If luck is finite you've exhausted yours :)

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: Stab Thread

Post by alima » Sat Feb 24, 2018 4:01 pm

I don't really care for your insinuations. Since he wasn't there literally two minutes before, I assume he wasn't afk.

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Sun Feb 25, 2018 5:55 pm

Shame this didn't kill, but did help to turn pk on our favour at least.



You attempt to hide yourself.

o S HP:Hurt MV:Tiring > east
Backstab who?

o S HP:Hurt MV:Tiring > h
backstab h.human
*Astolfo* has arrived from the north, riding a Domani razor.
A rat has arrived from the north.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
The corpse of a gaping maw is lying here.
A large slab of meat has been placed here. [7]
You notice a burnished metal breastplate is hidden here.
*Curtis* is here, fighting Fiddler, riding a warhorse.
*Engyn* is here, fighting Loomis, riding a Domani razor.
*Adael* is here, fighting Fiddler, riding a white destrier.
*Hammr* is here, fighting Fiddler, riding a gray palfrey.
Fiddler the Myrddraal is here, fighting Adael, riding a shadow stallion.
Myrdan the Abominable Bruiser is here, fighting Annalise.
*Annalise* is sitting here mending a weapon, riding a warhorse.
A raven is here flying around.
*Norlas* is here, fighting a ramshorned trolloc, riding a dust-colored gelding.
A Dhai'mon trolloc is here, fighting Adael.
A Ko'bal trolloc is here, fighting Hammr.
A Ko'bal trolloc is here, fighting Annalise.
Loomis is as strong as ten grinches, plus two! is here, fighting Engyn mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A Dhai'mon trolloc is here, fighting Adael.
A ramshorned trolloc is here, fighting Norlas.
A ramshorned trolloc is here, fighting Norlas.
A ramshorned trolloc is here, fighting Norlas.
A ramshorned trolloc is here, fighting Hammr.
A Dha'vol trolloc is here, fighting Annalise.
A fade is here, fighting Annalise.

* S HP:Hurt MV:Tiring > *Ingrid* has arrived from the north, riding a bloodstock stallion.
*Norlas* panics, and attempts to flee!
[hide ]
You attempt to hide yourself.

*Norlas* leaves north riding a dust-colored gelding.
You silently approach your victim...


Fiddler panics, and attempts to flee!
Fiddler avoids being bashed by *Adael* who loses his balance and falls!

-
Fiddler leaves west riding a shadow stallion.

*
*Ingrid* leaves west riding a bloodstock stallion.


*Astolfo* has arrived from the west, riding a Domani razor.

*
*Curtis* leaves west riding a warhorse.
*Astolfo* leaves west riding a Domani razor.
A rat leaves west.

=
*Hammr* tries to crush a Ko'bal trolloc, but he parries successfully.
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
Loomis pierces *Engyn*'s left hand into bloody fragments!
A Dhai'mon trolloc barely crushes Adael's right leg.
A Dhai'mon trolloc barely crushes Adael's right arm.
A ramshorned trolloc barely cleaves Hammr's head.
A Ko'bal trolloc tickles Hammr's right leg with his pierce.
Myrdan tries to slash *Annalise*, but she parries successfully.
A fade slashes Annalise's right leg.
A Dha'vol trolloc tries to cleave Annalise, but she parries successfully.
A Ko'bal trolloc tickles Annalise's body with his pierce.
Loomis tries to pierce *Engyn*, but he deflects the blow.
A Ko'bal trolloc barely tickles Hammr's body with his pierce.

-
Loomis narrates 'they panic'


*Ingrid* has arrived from the west, riding a bloodstock stallion.
*Ingrid* makes a strange sound as you place a curved clear dagger in her back!
Since April 15 2007 you've landed 10190 out of 19578 stabs (52% landed).
*Ingrid* panics, and attempts to flee!
*Curtis* has arrived from the west, riding a warhorse.
*Astolfo* has arrived from the west, riding a Domani razor.
A rat has arrived from the west.
*Adael* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Ingrid: Critical >
*Curtis* slices Myrdan's body into bloody fragments!

Choen
Posts: 237
Joined: Mon Jun 29, 2015 12:39 am

Re: Stab Thread

Post by Choen » Sun Feb 25, 2018 6:00 pm

Is that the OG Norlas?

Alterith
Posts: 237
Joined: Sat Jul 11, 2015 7:21 am

Re: Stab Thread

Post by Alterith » Wed Feb 28, 2018 6:34 am

* S HP:Scratched MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A gory tuft of flesh lies abandoned on the ground.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [back rig]
Backstab who?

* S HP:Scratched MV:Tiring > s
h
m
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
You notice a pair of thick metal boots is hidden here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.

m
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [back rig]
Backstab who?

* S HP:Scratched MV:Winded > [back rig]
Backstab who?

* S HP:Scratched MV:Winded > w
h
j
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You sense a hidden life form in the area...
A huge trolloc marked with a whirlwind snorts here.
*Rig* is resting here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A raven is here flying around.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

[back h.dark] inded >
You silently approach your victim...


*Torag* makes a strange sound as you place a silver-winged basilard in his back!
*Torag* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Torag*'s death cry.

Post Reply