Fail!
Re: Fail!
Stupid bash.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sergeant is here, fighting Xafelar.
A Shienaran sergeant watches for the enemy here.
A sergeant is here, fighting Xafelar.
*Xafelar* is standing here, riding a shadow stallion.
* R HP:Beaten MV:Winded > A sergeant tries to blast Xafelar, but he parries successfully.
A sergeant joins a sergeant's fight!
A sergeant tries to blast Xafelar, but he deflects the blow.
[k dark]
You barely blast *Xafelar*'s body.
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > change mood berserk
l
]
]
]
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten >
*Xafelar* panics, and attempts to flee!
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > ]
]
]
Mood changed to: Berserk
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > *Xafelar* leaves east riding a shadow stallion.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Winded > ]
[k dark]
They aren't here.
* R HP:Beaten MV:Winded > [k dark]
They aren't here.
* R HP:Beaten MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > e
]
[k dark]
They aren't here.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > e
]
[k dark]
They aren't here.
* R HP:Battered MV:Winded > b
[k dark]
They aren't here.
* R HP:Battered MV:Winded > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Xafelar* is standing here, riding a shadow stallion.
* R HP:Battered MV:Weary > [k dark]
You try to blast *Xafelar*, but he parries successfully.
[bash ] ary - Xafelar: Battered >
=
*Xafelar* barely slashes your body.
You stumble beneath the crushing force of the air around you!
As *Xafelar* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Weary - Xafelar: Battered >
*Xafelar* slashes your head.
* R HP:Beaten MV:Weary - Xafelar: Battered > b
A sergeant has arrived from the west.
A sergeant has arrived from the west.
A sergeant has arrived from the west.
[bash ] y - Xafelar: Battered >
-
A sergeant tries to blast Xafelar, but he deflects the blow.
A sergeant joins a sergeant's fight!
A sergeant tries to blast Xafelar, but he parries successfully.
=
You are mortally wounded, and will die soon, if not aided.
=
You're in no position to do anything aggressive.
HP:Critical MV:Weary > sco
You have -3(407) hit and 44(150) movement points.
You have scored 68950532 experience points and 21 quest points.
You need 4549468 exp to level and 9 qp to rank.
You have amassed 231 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Roadeur the Footman [Shienaran Lancer 2] (Level 43).
You are mortally wounded! You need help badly!
HP:Critical MV:Weary >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sergeant is here, fighting Xafelar.
A Shienaran sergeant watches for the enemy here.
A sergeant is here, fighting Xafelar.
*Xafelar* is standing here, riding a shadow stallion.
* R HP:Beaten MV:Winded > A sergeant tries to blast Xafelar, but he parries successfully.
A sergeant joins a sergeant's fight!
A sergeant tries to blast Xafelar, but he deflects the blow.
[k dark]
You barely blast *Xafelar*'s body.
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > change mood berserk
l
]
]
]
[k dark]
You do the best you can!
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten >
*Xafelar* panics, and attempts to flee!
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > ]
]
]
Mood changed to: Berserk
* R HP:Beaten MV:Winded - a sergeant: Healthy - Xafelar: Beaten > *Xafelar* leaves east riding a shadow stallion.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Winded > ]
[k dark]
They aren't here.
* R HP:Beaten MV:Winded > [k dark]
They aren't here.
* R HP:Beaten MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > e
]
[k dark]
They aren't here.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > e
]
[k dark]
They aren't here.
* R HP:Battered MV:Winded > b
[k dark]
They aren't here.
* R HP:Battered MV:Winded > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Xafelar* is standing here, riding a shadow stallion.
* R HP:Battered MV:Weary > [k dark]
You try to blast *Xafelar*, but he parries successfully.
[bash ] ary - Xafelar: Battered >
=
*Xafelar* barely slashes your body.
You stumble beneath the crushing force of the air around you!
As *Xafelar* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Weary - Xafelar: Battered >
*Xafelar* slashes your head.
* R HP:Beaten MV:Weary - Xafelar: Battered > b
A sergeant has arrived from the west.
A sergeant has arrived from the west.
A sergeant has arrived from the west.
[bash ] y - Xafelar: Battered >
-
A sergeant tries to blast Xafelar, but he deflects the blow.
A sergeant joins a sergeant's fight!
A sergeant tries to blast Xafelar, but he parries successfully.
=
You are mortally wounded, and will die soon, if not aided.
=
You're in no position to do anything aggressive.
HP:Critical MV:Weary > sco
You have -3(407) hit and 44(150) movement points.
You have scored 68950532 experience points and 21 quest points.
You need 4549468 exp to level and 9 qp to rank.
You have amassed 231 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Roadeur the Footman [Shienaran Lancer 2] (Level 43).
You are mortally wounded! You need help badly!
HP:Critical MV:Weary >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
-
- Posts: 36
- Joined: Wed Sep 07, 2016 9:46 pm
Re: Fail!
208 ob has failed me. RIP Gsword
You have 35(346) hit and 124(212) movement points.
You have scored 28332858 experience points and 147 quest points.
You need 167142 exp to level and 3 qp to rank.
You have amassed 128 Turn points to date.
You have played 10 days and 6 hours (real time).
This ranks you as Tryndamere the Contagious Stalker [Ghar'ghael 4] (Level 33).
You are standing.
Mikhan narrates 'go 1n'
Scumstab has arrived from the south.
3
* HP:Critical MV:Tiring >
3
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
q
3
3
[change mood brave]
Mood changed to: Brave
3
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
Mikhan nods in agreement.
*Roadeur* has arrived from the east, riding a bloodstock stallion.
* HP:Critical MV:Tiring >
Mikhan slashes *Roadeur*'s body.
* HP:Critical MV:Tiring >
nar 35 hp
3
You narrate '35 hp'
q
* HP:Critical MV:Tiring >
b
*Roadeur* tries to blast Mikhan, but he deflects the blow.
Mikhan slashes *Roadeur*'s left leg.
[k human]
You hack *Roadeur*'s body.
*Roadeur* panics, and attempts to flee!
* HP:Critical MV:Tiring - Mikhan: Wounded - Roadeur: Battered > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Tiring - Mikhan: Wounded - Roadeur: Battered > [bash ]
*Zorlac* has arrived from the south, riding a warhorse.
-
*Keser* has arrived from the south, riding a warhorse.
Scumstab tickles *Keser*'s left leg with his pierce.
*Zorlac* scythes your body.
You wish that your wounds would stop BLEEDING so much!
=+
*Roadeur* leaves east riding a bloodstock stallion.
*
Scumstab pierces *Keser*'s body.
*+=-
*Zorlac* scythes your body.
You wish that your wounds would stop BLEEDING so much!
*Keser* tries to blast Scumstab, but he deflects the blow.
Scumstab pierces *Keser*'s left arm.
-=
They're not here anymore!
* HP:Critical MV:Tiring - Zorlac: Wounded >
b
[bash ]
-=+
Scumstab barely pierces *Keser*'s left leg.
*
*Zorlac* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
Scumstab tickles *Keser*'s body with his pierce.
*+=-
*Roadeur* has arrived from the east, riding a bloodstock stallion.
*Roadeur* tries to blast Mikhan, but he deflects the blow.
-
*Keser* sends Scumstab sprawling with a powerful bash!
=
As *Zorlac* avoids your bash, you topple over and fall to the ground! <-- WHY
Mikhan unleashes a flurry of icy spikes at *Zorlac*, who is stabbed repeatedly.
* HP:Critical MV:Tiring - Zorlac: Battered >
b
Mikhan slashes *Roadeur*'s left leg.
*Roadeur* tries to blast Mikhan, but he parries successfully.
*someone* scythes your body.
You are incapacitated and will slowly die, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are incapacitated and will slowly die, if not aided.
You have 35(346) hit and 124(212) movement points.
You have scored 28332858 experience points and 147 quest points.
You need 167142 exp to level and 3 qp to rank.
You have amassed 128 Turn points to date.
You have played 10 days and 6 hours (real time).
This ranks you as Tryndamere the Contagious Stalker [Ghar'ghael 4] (Level 33).
You are standing.
Mikhan narrates 'go 1n'
Scumstab has arrived from the south.
3
* HP:Critical MV:Tiring >
3
[k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
q
3
3
[change mood brave]
Mood changed to: Brave
3
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring > [k human]
They aren't here.
* HP:Critical MV:Tiring >
Mikhan nods in agreement.
*Roadeur* has arrived from the east, riding a bloodstock stallion.
* HP:Critical MV:Tiring >
Mikhan slashes *Roadeur*'s body.
* HP:Critical MV:Tiring >
nar 35 hp
3
You narrate '35 hp'
q
* HP:Critical MV:Tiring >
b
*Roadeur* tries to blast Mikhan, but he deflects the blow.
Mikhan slashes *Roadeur*'s left leg.
[k human]
You hack *Roadeur*'s body.
*Roadeur* panics, and attempts to flee!
* HP:Critical MV:Tiring - Mikhan: Wounded - Roadeur: Battered > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Tiring - Mikhan: Wounded - Roadeur: Battered > [bash ]
*Zorlac* has arrived from the south, riding a warhorse.
-
*Keser* has arrived from the south, riding a warhorse.
Scumstab tickles *Keser*'s left leg with his pierce.
*Zorlac* scythes your body.
You wish that your wounds would stop BLEEDING so much!
=+
*Roadeur* leaves east riding a bloodstock stallion.
*
Scumstab pierces *Keser*'s body.
*+=-
*Zorlac* scythes your body.
You wish that your wounds would stop BLEEDING so much!
*Keser* tries to blast Scumstab, but he deflects the blow.
Scumstab pierces *Keser*'s left arm.
-=
They're not here anymore!
* HP:Critical MV:Tiring - Zorlac: Wounded >
b
[bash ]
-=+
Scumstab barely pierces *Keser*'s left leg.
*
*Zorlac* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
Scumstab tickles *Keser*'s body with his pierce.
*+=-
*Roadeur* has arrived from the east, riding a bloodstock stallion.
*Roadeur* tries to blast Mikhan, but he deflects the blow.
-
*Keser* sends Scumstab sprawling with a powerful bash!
=
As *Zorlac* avoids your bash, you topple over and fall to the ground! <-- WHY
Mikhan unleashes a flurry of icy spikes at *Zorlac*, who is stabbed repeatedly.
* HP:Critical MV:Tiring - Zorlac: Battered >
b
Mikhan slashes *Roadeur*'s left leg.
*Roadeur* tries to blast Mikhan, but he parries successfully.
*someone* scythes your body.
You are incapacitated and will slowly die, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are incapacitated and will slowly die, if not aided.
Re: Fail!
From our side!
* R HP:Battered MV:Full > look h.dark
A sergeant tries to blast Mikhan, but he parries successfully.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant barely blasts Tryndamere's right leg.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
*Tryndamere* hacks a sergeant's left leg hard.
A sergeant barely blasts Tryndamere's body.
*Mikhan* slashes a sergeant's right leg hard.
A sergeant tries to blast Mikhan, but he deflects the blow.
Zorlac scythes *Scumstab*'s head very hard.
*Scumstab* tries to pierce Zorlac, but he parries successfully.
You are resting.
* R HP:Battered MV:Full > sta
[where ]
Players in your Zone
--------------------
Zorlac - Bend in the Path
Keser - Bend in the Path
Roadeur - Bend in the Path
* R HP:Battered MV:Full > w
CB4's in the house.
Scumstab has a few scratches.
*Scumstab* is using:
<held> a stout longbow
<worn on head> a rimmed round helmet
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a silver etched shield
<wielded> a jeweled dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of soft, earth-colored, leather boots (used)
* R HP:Battered MV:Full > Keser barely blasts *Mikhan*'s right leg.
You stop resting, and stand up.
* R HP:Battered MV:Full > w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full >
*Tryndamere* has arrived from the east.
* R HP:Battered MV:Full > nar oh
n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
* R HP:Battered MV:Full > *Tryndamere* has arrived from the east.
You narrate 'oh'
* R HP:Battered MV:Full > *Tryndamere* hacks your left leg.
No way! You're fighting for your life!
* R HP:Battered MV:Full - Tryndamere: Beaten > nar scum
'
f
You narrate 'scum '
e
* R HP:Battered MV:Full - Tryndamere: Beaten > e
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!damere: Beaten >
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Zorlac Talenos, Apprentice to Jason Gaidin is standing here, riding a warhorse.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Scumstab* is here, fighting a sergeant.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A sergeant is here, fighting Scumstab.
Zorlac has arrived from the west, riding a warhorse.
Zorlac leaves west riding a warhorse.
* R HP:Battered MV:Full > *Scumstab* tries to pierce a sergeant, but he deflects the blow.
A sergeant joins a sergeant's fight!
A sergeant tries to blast Scumstab, but he deflects the blow.
Alas, you cannot go that way...
*Scumstab* panics, and attempts to flee!
* R HP:Battered MV:Full >
*Scumstab* leaves west.
nar i sin crap
* R HP:Battered MV:Full > ]
cb
You narrate 'i sin crap'
b
* R HP:Battered MV:Full > A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant tries to blast Mikhan, but he deflects the blow.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
[k dark]
You blast *Mikhan*'s left arm hard.
* R HP:Battered MV:Full - a sergeant: Scratched - Mikhan: Scratched > [change mood brave]
Mood changed to: Brave
[bash ] ll - a sergeant: Scratched - Mikhan: Scratched >
+
A sergeant blasts Mikhan's right arm hard.
*Mikhan* slashes a sergeant's body very hard.
A sergeant tries to blast Mikhan, but he parries successfully.
Zorlac has arrived from the west, riding a warhorse.
=
Zorlac scythes *Mikhan*'s right arm.
-
*Tryndamere* has arrived from the west.
*Mikhan* panics, and attempts to flee!
*Tryndamere* hacks your body hard.
-
*Scumstab* tickles Keser's body with his pierce.
=
*Mikhan* leaves north riding a shadow stallion.
They're not here anymore!
* R HP:Battered MV:Full - Tryndamere: Beaten >
You blast *Tryndamere*'s left leg.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
Keser tries to blast *Scumstab*, but he deflects the blow.
*Scumstab* barely pierces Keser's right arm.
* R HP:Battered MV:Full - Tryndamere: Beaten > '
f
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
cb
* R HP:Battered MV:Full - Tryndamere: Beaten > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!damere: Beaten >
*Mikhan* has arrived from the north, riding a shadow stallion.
*Scumstab* barely pierces Keser's right leg.
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > e
cb
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
n
* R HP:Battered MV:Full > w
w
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Battered MV:Full > ,
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
s
s
* R HP:Battered MV:Full > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full > s
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Full > e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full > e
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
]
* R HP:Battered MV:Full > b
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Zorlac narrates 'bashed mik'
* R HP:Battered MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tryndamere* is here, fighting Keser.
*Mikhan* is sitting here, riding a shadow stallion.
*Scumstab* is sitting here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
A sergeant is here, fighting Scumstab.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full > *Tryndamere* hacks Keser's body.
A sergeant joins a sergeant's fight!
Zorlac tries to scythe *Mikhan*, but he deflects the blow.
A sergeant blasts Scumstab's body very hard.
Keser blasts *Scumstab*'s body hard.
[k dark]
You blast *Mikhan*'s body hard.
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt > [bash ]
They already seem to be stunned.
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt >
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
l
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt >
*Mikhan* panics, and attempts to flee!
]
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt > You try to blast *Mikhan*, but he deflects the blow.
A sergeant blasts Tryndamere's body.
Zorlac scythes *Mikhan*'s body.
A sergeant blasts Scumstab's right leg hard.
Keser blasts *Scumstab*'s head very hard.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tryndamere* is here, fighting Keser.
*Mikhan* is here, fighting Zorlac, riding a shadow stallion.
*Scumstab* is sitting here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
A sergeant is here, fighting Scumstab.
A sergeant is here, fighting Tryndamere.
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Wounded > ]
*Tryndamere* sends Keser sprawling with a powerful bash!
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Wounded > ]
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Wounded > *Mikhan* leaves west riding a shadow stallion.
[k dark]
You blast *Tryndamere*'s right arm hard.
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten > ]
*Mikhan* has arrived from the west, riding a shadow stallion.
[k dark]
You do the best you can!
TICK IN 5 SECONDS.
b
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten >
*Tryndamere* panics, and attempts to flee!
*Scumstab* panics, and attempts to flee!
Zorlac tries to scythe *Mikhan*, but he deflects the blow.
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten > '
*Mikhan* tries to slash Zorlac, but he parries successfully.
Zorlac tries to scythe *Mikhan*, but he parries successfully.
You barely blast *Tryndamere*'s head.
A sergeant blasts Tryndamere's body.
A sergeant tries to blast Scumstab, but he deflects the blow.
[bash ] ll - Keser: Hurt - Tryndamere: Beaten >
*Tryndamere* leaves north.
*Scumstab* leaves west.
f
-cb
Cancelled.
A sergeant tries to blast Mikhan, but he parries successfully.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant tries to blast Mikhan, but he parries successfully.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Full > p
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tryndamere* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > [k Tryndamere]
You blast *Tryndamere*'s right arm hard.
* R HP:Battered MV:Full - Tryndamere: Critical > '
*Tryndamere* hacks your left arm hard.
You barely blast *Tryndamere*'s left foot.
* R HP:Battered MV:Full - Tryndamere: Critical > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Full - Tryndamere: Critical > f
e
]
You panic and attempt to flee!
]
*Mikhan* has arrived from the south, riding a shadow stallion.
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > ]
]
]
[k dark]
They aren't here.
]
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > w
p
[k dark]
They aren't here.
* R HP:Battered MV:Full > p
[k dark]
They aren't here.
* R HP:Battered MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > nar tryn crit 1n
p
p
You narrate 'tryn crit 1n'
w
p
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > '
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Scumstab* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Tryndamere* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Full > *Mikhan* slashes your body.
[k Tryndamere]
You do the best you can!
* R HP:Battered MV:Full - Mikhan: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Full - Mikhan: Wounded > p
You try to blast *Mikhan*, but he deflects the blow.
*Mikhan* slashes your left leg.
*Tryndamere* hacks your body.
You panic and attempt to flee!
Zorlac has arrived from the south, riding a warhorse.
Keser has arrived from the south, riding a warhorse.
*Scumstab* tickles Keser's left leg with his pierce.
Zorlac scythes *Tryndamere*'s body.
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
[k Tryndamere]
They aren't here.
p
* R HP:Battered MV:Full > p
p
[k Tryndamere]
They aren't here.
p
* R HP:Battered MV:Full > [
[k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > ]
[k Tryndamere]
They aren't here.
]
* R HP:Battered MV:Full > ]
[where ]
Players in your Zone
--------------------
Roadeur - Path Junction
Keser - Bend in the Path
Zorlac - Bend in the Path
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > ]
[k dark]
They aren't here.
* R HP:Battered MV:Full > p
[k dark]
They aren't here.
* R HP:Battered MV:Full > p
p
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > p
p
[k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > p
[k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > w
p
[k Tryndamere]
They aren't here.
Zorlac narrates 'on'
* R HP:Battered MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Tryndamere, riding a warhorse.
*Scumstab* is here, fighting Keser.
*Mikhan* is standing here, riding a shadow stallion.
*Tryndamere* is here, fighting Zorlac.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Full > [k Tryndamere]
You try to blast *Mikhan*, but he deflects the blow.
* R HP:Battered MV:Full - Mikhan: Wounded >
Keser sends *Scumstab* sprawling with a powerful bash!
* R HP:Battered MV:Full - Mikhan: Wounded >
Zorlac avoids being bashed by *Tryndamere* who loses his balance and falls!
*Mikhan* unleashes a flurry of icy spikes at Zorlac, who is stabbed repeatedly.
* R HP:Battered MV:Full - Mikhan: Wounded > f
*Mikhan* slashes your left leg.
You try to blast *Mikhan*, but he parries successfully.
Zorlac scythes *Tryndamere*'s body.
*Tryndamere* is incapacitated and will slowly die, if not aided.
Keser blasts *Scumstab*'s body.
The snow is coming down more heavily now.
*Tryndamere* lies immobile on the ground, suffering...
*Tryndamere* is incapacitated and will slowly die, if not aided.
Your heartbeat calms down more as you feel less panicked.
Timer now at 58 secs.
You panic and attempt to flee!
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* R HP:Battered MV:Fresh > w
p
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Tryndamere, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is standing here, riding a shadow stallion.
*Tryndamere* is here, fighting Zorlac.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
]
* R HP:Battered MV:Fresh > cb
*Tryndamere* sighs loudly.
[k Tryndamere]
You try to blast *Mikhan*, but he deflects the blow.
* R HP:Battered MV:Fresh - Mikhan: Wounded > b
[k dark]
You do the best you can!
Zorlac panics, and attempts to flee!
* R HP:Battered MV:Fresh - Mikhan: Wounded > You try to blast *Mikhan*, but he parries successfully.
Zorlac scythes *Tryndamere*'s left arm very hard.
*Tryndamere* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tryndamere*'s death cry.
Keser tries to blast *Scumstab*, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
Zorlac leaves south riding a warhorse.
[bash ] esh - Mikhan: Wounded >
-
Keser gets a pair of thick metal boots from the corpse of Tryndamere.
Keser gets a pair of steel-plated greaves from the corpse of Tryndamere.
Keser gets a water skin from the corpse of Tryndamere.
Keser gets a belt pack from the corpse of Tryndamere.
Keser gets a silver-worked weapons belt from the corpse of Tryndamere.
Keser gets a gargantuan gilded bastard sword from the corpse of Tryndamere.
Keser gets a gator skin bracer from the corpse of Tryndamere.
Keser gets a gator skin bracer from the corpse of Tryndamere.
Keser gets a pair of heavy metal gauntlets from the corpse of Tryndamere.
Keser gets a pair of ebony-steel plate vambraces from the corpse of Tryndamere.
Keser gets a shadowed cloak adorned with red serpentine scales from the corpse of Tryndamere.
Keser gets a shining steel breastplate from the corpse of Tryndamere.
Keser gets an opal choker of fiery blue and pink beauty from the corpse of Tryndamere.
Keser gets a full metal helmet and visor from the corpse of Tryndamere.
Keser gets a ring of silver from the corpse of Tryndamere.
Keser gets a ring of silver from the corpse of Tryndamere.
*Mikhan* barely slashes your head.
*Scumstab* tickles Keser's body with his pierce.
-
Zorlac has arrived from the south, riding a warhorse.
=
Your bash at *Mikhan* sends him sprawling!
* R HP:Battered MV:Fresh - Mikhan: Wounded > nar hit mikhan
*Scumstab* barely pierces Keser's body.
* R HP:Battered MV:Fresh - Mikhan: Wounded > You narrate 'hit mikhan'
Zorlac scythes *Mikhan*'s body.
* R HP:Battered MV:Fresh - Mikhan: Wounded >
Keser sends *Scumstab* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Mikhan: Wounded > l
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is sitting here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Mikhan: Wounded >
Zorlac scythes *Mikhan*'s body hard.
You barely blast *Mikhan*'s body.
Keser blasts *Scumstab*'s right foot very hard.
* R HP:Battered MV:Fresh - Mikhan: Wounded > change mood berserk
Zorlac scythes *Mikhan*'s left foot very hard.
You blast *Mikhan*'s right foot into bloody fragments!
Keser blasts *Scumstab*'s left leg.
l
* R HP:Battered MV:Fresh - Mikhan: Battered > Mood changed to: Berserk
* R HP:Battered MV:Fresh - Mikhan: Battered > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Mikhan: Battered > nar am zerk
l
You narrate 'am zerk'
]
* R HP:Battered MV:Fresh - Mikhan: Battered > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Mikhan: Battered >
*Scumstab* barely pierces Keser's right leg.
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
]
]
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
You blast *Mikhan*'s right hand very hard.
Keser tries to blast *Scumstab*, but he parries successfully.
*Scumstab* tickles Keser's body with his pierce.
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
*Mikhan* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Mikhan: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered >
*Mikhan* leaves south riding a shadow stallion.
* R HP:Battered MV:Fresh > [k dark]
You blast *Scumstab*'s right foot into bloody fragments!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Wounded >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You blast *Scumstab*'s right foot into bloody fragments!
*Scumstab* pierces Keser's right arm.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Wounded >
Zorlac scythes *Scumstab*'s body.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Wounded >
Zorlac scythes *Scumstab*'s left leg.
You blast *Scumstab*'s body hard.
*Scumstab* barely pierces Keser's body.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered >
Keser sends *Scumstab* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > l
*Mikhan* has arrived from the south, riding a shadow stallion.
[
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
*Mikhan* is standing here, riding a shadow stallion.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Scumstab, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[where ]
Players in your Zone
--------------------
Zorlac - Bend in the Path
Roadeur - Bend in the Path
Keser - Bend in the Path
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
Zorlac scythes *Scumstab*'s head very hard.
You blast *Scumstab*'s body very hard.
Keser blasts *Scumstab*'s body hard.
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
]
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
]
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered >
Zorlac scythes *Scumstab*'s left leg hard.
Zorlac tries to scythe *Mikhan*, but he deflects the blow.
You blast *Scumstab*'s head very hard.
Keser blasts *Scumstab*'s left leg.
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > ]
[k dark]
You do the best you can!
*Scumstab* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > ]
You blast *Scumstab*'s right arm very hard.
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > ]
[k dark]
You do the best you can!
*Scumstab* leaves south.
]
* R HP:Beaten MV:Fresh > ]
[k dark]
You try to blast *Mikhan*, but he parries successfully.
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
[k dark]
You do the best you can!
]
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > You blast *Mikhan*'s body hard.
*Mikhan* tries to slash Zorlac, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
]
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten >
You barely blast *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
Zorlac sends *Mikhan* sprawling with a powerful bash!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
Keser barely blasts *Mikhan*'s body.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
]
[k dark]
You do the best you can!
]
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > Keser blasts *Mikhan*'s left leg hard.
You blast *Mikhan*'s right leg.
Zorlac scythes *Mikhan*'s body.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > You blast *Mikhan*'s right foot very hard.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
]
[k dark]
You do the best you can!
]
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical >
Keser blasts *Mikhan*'s head hard.
*Mikhan* is mortally wounded, and will die soon, if not aided.
You blast *Mikhan*'s body extremely hard.
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mikhan*'s death cry.
* R HP:Battered MV:Full > look h.dark
A sergeant tries to blast Mikhan, but he parries successfully.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant barely blasts Tryndamere's right leg.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
*Tryndamere* hacks a sergeant's left leg hard.
A sergeant barely blasts Tryndamere's body.
*Mikhan* slashes a sergeant's right leg hard.
A sergeant tries to blast Mikhan, but he deflects the blow.
Zorlac scythes *Scumstab*'s head very hard.
*Scumstab* tries to pierce Zorlac, but he parries successfully.
You are resting.
* R HP:Battered MV:Full > sta
[where ]
Players in your Zone
--------------------
Zorlac - Bend in the Path
Keser - Bend in the Path
Roadeur - Bend in the Path
* R HP:Battered MV:Full > w
CB4's in the house.
Scumstab has a few scratches.
*Scumstab* is using:
<held> a stout longbow
<worn on head> a rimmed round helmet
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a silver etched shield
<wielded> a jeweled dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of soft, earth-colored, leather boots (used)
* R HP:Battered MV:Full > Keser barely blasts *Mikhan*'s right leg.
You stop resting, and stand up.
* R HP:Battered MV:Full > w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full >
*Tryndamere* has arrived from the east.
* R HP:Battered MV:Full > nar oh
n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
* R HP:Battered MV:Full > *Tryndamere* has arrived from the east.
You narrate 'oh'
* R HP:Battered MV:Full > *Tryndamere* hacks your left leg.
No way! You're fighting for your life!
* R HP:Battered MV:Full - Tryndamere: Beaten > nar scum
'
f
You narrate 'scum '
e
* R HP:Battered MV:Full - Tryndamere: Beaten > e
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!damere: Beaten >
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Zorlac Talenos, Apprentice to Jason Gaidin is standing here, riding a warhorse.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Scumstab* is here, fighting a sergeant.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A sergeant is here, fighting Scumstab.
Zorlac has arrived from the west, riding a warhorse.
Zorlac leaves west riding a warhorse.
* R HP:Battered MV:Full > *Scumstab* tries to pierce a sergeant, but he deflects the blow.
A sergeant joins a sergeant's fight!
A sergeant tries to blast Scumstab, but he deflects the blow.
Alas, you cannot go that way...
*Scumstab* panics, and attempts to flee!
* R HP:Battered MV:Full >
*Scumstab* leaves west.
nar i sin crap
* R HP:Battered MV:Full > ]
cb
You narrate 'i sin crap'
b
* R HP:Battered MV:Full > A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant tries to blast Mikhan, but he deflects the blow.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
[k dark]
You blast *Mikhan*'s left arm hard.
* R HP:Battered MV:Full - a sergeant: Scratched - Mikhan: Scratched > [change mood brave]
Mood changed to: Brave
[bash ] ll - a sergeant: Scratched - Mikhan: Scratched >
+
A sergeant blasts Mikhan's right arm hard.
*Mikhan* slashes a sergeant's body very hard.
A sergeant tries to blast Mikhan, but he parries successfully.
Zorlac has arrived from the west, riding a warhorse.
=
Zorlac scythes *Mikhan*'s right arm.
-
*Tryndamere* has arrived from the west.
*Mikhan* panics, and attempts to flee!
*Tryndamere* hacks your body hard.
-
*Scumstab* tickles Keser's body with his pierce.
=
*Mikhan* leaves north riding a shadow stallion.
They're not here anymore!
* R HP:Battered MV:Full - Tryndamere: Beaten >
You blast *Tryndamere*'s left leg.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
Keser tries to blast *Scumstab*, but he deflects the blow.
*Scumstab* barely pierces Keser's right arm.
* R HP:Battered MV:Full - Tryndamere: Beaten > '
f
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
cb
* R HP:Battered MV:Full - Tryndamere: Beaten > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!damere: Beaten >
*Mikhan* has arrived from the north, riding a shadow stallion.
*Scumstab* barely pierces Keser's right leg.
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > e
cb
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
n
* R HP:Battered MV:Full > w
w
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Battered MV:Full > ,
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
s
s
* R HP:Battered MV:Full > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full > s
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Full > e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full > e
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
]
* R HP:Battered MV:Full > b
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Zorlac narrates 'bashed mik'
* R HP:Battered MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tryndamere* is here, fighting Keser.
*Mikhan* is sitting here, riding a shadow stallion.
*Scumstab* is sitting here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
A sergeant is here, fighting Scumstab.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Full > *Tryndamere* hacks Keser's body.
A sergeant joins a sergeant's fight!
Zorlac tries to scythe *Mikhan*, but he deflects the blow.
A sergeant blasts Scumstab's body very hard.
Keser blasts *Scumstab*'s body hard.
[k dark]
You blast *Mikhan*'s body hard.
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt > [bash ]
They already seem to be stunned.
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt >
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
A sergeant bellows 'Argh! The foul beast Tryndamere has been spotted!'
l
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt >
*Mikhan* panics, and attempts to flee!
]
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Hurt > You try to blast *Mikhan*, but he deflects the blow.
A sergeant blasts Tryndamere's body.
Zorlac scythes *Mikhan*'s body.
A sergeant blasts Scumstab's right leg hard.
Keser blasts *Scumstab*'s head very hard.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tryndamere* is here, fighting Keser.
*Mikhan* is here, fighting Zorlac, riding a shadow stallion.
*Scumstab* is sitting here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
A sergeant is here, fighting Scumstab.
A sergeant is here, fighting Tryndamere.
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Wounded > ]
*Tryndamere* sends Keser sprawling with a powerful bash!
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Wounded > ]
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Zorlac: Wounded - Mikhan: Wounded > *Mikhan* leaves west riding a shadow stallion.
[k dark]
You blast *Tryndamere*'s right arm hard.
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten > ]
*Mikhan* has arrived from the west, riding a shadow stallion.
[k dark]
You do the best you can!
TICK IN 5 SECONDS.
b
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten >
*Tryndamere* panics, and attempts to flee!
*Scumstab* panics, and attempts to flee!
Zorlac tries to scythe *Mikhan*, but he deflects the blow.
* R HP:Battered MV:Full - Keser: Hurt - Tryndamere: Beaten > '
*Mikhan* tries to slash Zorlac, but he parries successfully.
Zorlac tries to scythe *Mikhan*, but he parries successfully.
You barely blast *Tryndamere*'s head.
A sergeant blasts Tryndamere's body.
A sergeant tries to blast Scumstab, but he deflects the blow.
[bash ] ll - Keser: Hurt - Tryndamere: Beaten >
*Tryndamere* leaves north.
*Scumstab* leaves west.
f
-cb
Cancelled.
A sergeant tries to blast Mikhan, but he parries successfully.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant tries to blast Mikhan, but he parries successfully.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Full > p
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tryndamere* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > [k Tryndamere]
You blast *Tryndamere*'s right arm hard.
* R HP:Battered MV:Full - Tryndamere: Critical > '
*Tryndamere* hacks your left arm hard.
You barely blast *Tryndamere*'s left foot.
* R HP:Battered MV:Full - Tryndamere: Critical > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Full - Tryndamere: Critical > f
e
]
You panic and attempt to flee!
]
*Mikhan* has arrived from the south, riding a shadow stallion.
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > ]
]
]
[k dark]
They aren't here.
]
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > w
p
[k dark]
They aren't here.
* R HP:Battered MV:Full > p
[k dark]
They aren't here.
* R HP:Battered MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > nar tryn crit 1n
p
p
You narrate 'tryn crit 1n'
w
p
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > '
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Scumstab* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Tryndamere* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Full > *Mikhan* slashes your body.
[k Tryndamere]
You do the best you can!
* R HP:Battered MV:Full - Mikhan: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Full - Mikhan: Wounded > p
You try to blast *Mikhan*, but he deflects the blow.
*Mikhan* slashes your left leg.
*Tryndamere* hacks your body.
You panic and attempt to flee!
Zorlac has arrived from the south, riding a warhorse.
Keser has arrived from the south, riding a warhorse.
*Scumstab* tickles Keser's left leg with his pierce.
Zorlac scythes *Tryndamere*'s body.
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
[k Tryndamere]
They aren't here.
p
* R HP:Battered MV:Full > p
p
[k Tryndamere]
They aren't here.
p
* R HP:Battered MV:Full > [
[k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > ]
[k Tryndamere]
They aren't here.
]
* R HP:Battered MV:Full > ]
[where ]
Players in your Zone
--------------------
Roadeur - Path Junction
Keser - Bend in the Path
Zorlac - Bend in the Path
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > ]
[k dark]
They aren't here.
* R HP:Battered MV:Full > p
[k dark]
They aren't here.
* R HP:Battered MV:Full > p
p
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > p
p
[k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > [k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > p
[k Tryndamere]
They aren't here.
* R HP:Battered MV:Full > w
p
[k Tryndamere]
They aren't here.
Zorlac narrates 'on'
* R HP:Battered MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Tryndamere, riding a warhorse.
*Scumstab* is here, fighting Keser.
*Mikhan* is standing here, riding a shadow stallion.
*Tryndamere* is here, fighting Zorlac.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Full > [k Tryndamere]
You try to blast *Mikhan*, but he deflects the blow.
* R HP:Battered MV:Full - Mikhan: Wounded >
Keser sends *Scumstab* sprawling with a powerful bash!
* R HP:Battered MV:Full - Mikhan: Wounded >
Zorlac avoids being bashed by *Tryndamere* who loses his balance and falls!
*Mikhan* unleashes a flurry of icy spikes at Zorlac, who is stabbed repeatedly.
* R HP:Battered MV:Full - Mikhan: Wounded > f
*Mikhan* slashes your left leg.
You try to blast *Mikhan*, but he parries successfully.
Zorlac scythes *Tryndamere*'s body.
*Tryndamere* is incapacitated and will slowly die, if not aided.
Keser blasts *Scumstab*'s body.
The snow is coming down more heavily now.
*Tryndamere* lies immobile on the ground, suffering...
*Tryndamere* is incapacitated and will slowly die, if not aided.
Your heartbeat calms down more as you feel less panicked.
Timer now at 58 secs.
You panic and attempt to flee!
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* R HP:Battered MV:Fresh > w
p
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Tryndamere, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is standing here, riding a shadow stallion.
*Tryndamere* is here, fighting Zorlac.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
]
* R HP:Battered MV:Fresh > cb
*Tryndamere* sighs loudly.
[k Tryndamere]
You try to blast *Mikhan*, but he deflects the blow.
* R HP:Battered MV:Fresh - Mikhan: Wounded > b
[k dark]
You do the best you can!
Zorlac panics, and attempts to flee!
* R HP:Battered MV:Fresh - Mikhan: Wounded > You try to blast *Mikhan*, but he parries successfully.
Zorlac scythes *Tryndamere*'s left arm very hard.
*Tryndamere* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tryndamere*'s death cry.
Keser tries to blast *Scumstab*, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
Zorlac leaves south riding a warhorse.
[bash ] esh - Mikhan: Wounded >
-
Keser gets a pair of thick metal boots from the corpse of Tryndamere.
Keser gets a pair of steel-plated greaves from the corpse of Tryndamere.
Keser gets a water skin from the corpse of Tryndamere.
Keser gets a belt pack from the corpse of Tryndamere.
Keser gets a silver-worked weapons belt from the corpse of Tryndamere.
Keser gets a gargantuan gilded bastard sword from the corpse of Tryndamere.
Keser gets a gator skin bracer from the corpse of Tryndamere.
Keser gets a gator skin bracer from the corpse of Tryndamere.
Keser gets a pair of heavy metal gauntlets from the corpse of Tryndamere.
Keser gets a pair of ebony-steel plate vambraces from the corpse of Tryndamere.
Keser gets a shadowed cloak adorned with red serpentine scales from the corpse of Tryndamere.
Keser gets a shining steel breastplate from the corpse of Tryndamere.
Keser gets an opal choker of fiery blue and pink beauty from the corpse of Tryndamere.
Keser gets a full metal helmet and visor from the corpse of Tryndamere.
Keser gets a ring of silver from the corpse of Tryndamere.
Keser gets a ring of silver from the corpse of Tryndamere.
*Mikhan* barely slashes your head.
*Scumstab* tickles Keser's body with his pierce.
-
Zorlac has arrived from the south, riding a warhorse.
=
Your bash at *Mikhan* sends him sprawling!
* R HP:Battered MV:Fresh - Mikhan: Wounded > nar hit mikhan
*Scumstab* barely pierces Keser's body.
* R HP:Battered MV:Fresh - Mikhan: Wounded > You narrate 'hit mikhan'
Zorlac scythes *Mikhan*'s body.
* R HP:Battered MV:Fresh - Mikhan: Wounded >
Keser sends *Scumstab* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Mikhan: Wounded > l
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is sitting here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Mikhan: Wounded >
Zorlac scythes *Mikhan*'s body hard.
You barely blast *Mikhan*'s body.
Keser blasts *Scumstab*'s right foot very hard.
* R HP:Battered MV:Fresh - Mikhan: Wounded > change mood berserk
Zorlac scythes *Mikhan*'s left foot very hard.
You blast *Mikhan*'s right foot into bloody fragments!
Keser blasts *Scumstab*'s left leg.
l
* R HP:Battered MV:Fresh - Mikhan: Battered > Mood changed to: Berserk
* R HP:Battered MV:Fresh - Mikhan: Battered > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Mikhan: Battered > nar am zerk
l
You narrate 'am zerk'
]
* R HP:Battered MV:Fresh - Mikhan: Battered > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Mikhan, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Mikhan: Battered >
*Scumstab* barely pierces Keser's right leg.
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
]
]
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
You blast *Mikhan*'s right hand very hard.
Keser tries to blast *Scumstab*, but he parries successfully.
*Scumstab* tickles Keser's body with his pierce.
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered > ]
*Mikhan* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Mikhan: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Mikhan: Battered >
*Mikhan* leaves south riding a shadow stallion.
* R HP:Battered MV:Fresh > [k dark]
You blast *Scumstab*'s right foot into bloody fragments!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Wounded >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You blast *Scumstab*'s right foot into bloody fragments!
*Scumstab* pierces Keser's right arm.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Wounded >
Zorlac scythes *Scumstab*'s body.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Wounded >
Zorlac scythes *Scumstab*'s left leg.
You blast *Scumstab*'s body hard.
*Scumstab* barely pierces Keser's body.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered >
Keser sends *Scumstab* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > l
*Mikhan* has arrived from the south, riding a shadow stallion.
[
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of Tryndamere is lying here.
*Mikhan* is standing here, riding a shadow stallion.
Zorlac Talenos, Apprentice to Jason Gaidin is here, fighting Scumstab, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Keser of the Borderlands is here, fighting Scumstab, riding a warhorse.
*Scumstab* is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[where ]
Players in your Zone
--------------------
Zorlac - Bend in the Path
Roadeur - Bend in the Path
Keser - Bend in the Path
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
Zorlac scythes *Scumstab*'s head very hard.
You blast *Scumstab*'s body very hard.
Keser blasts *Scumstab*'s body hard.
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
]
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
]
* R HP:Battered MV:Fresh - Keser: Hurt - Scumstab: Battered >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered > ]
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Battered >
Zorlac scythes *Scumstab*'s left leg hard.
Zorlac tries to scythe *Mikhan*, but he deflects the blow.
You blast *Scumstab*'s head very hard.
Keser blasts *Scumstab*'s left leg.
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > ]
[k dark]
You do the best you can!
*Scumstab* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > ]
You blast *Scumstab*'s right arm very hard.
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Keser: Hurt - Scumstab: Beaten > ]
[k dark]
You do the best you can!
*Scumstab* leaves south.
]
* R HP:Beaten MV:Fresh > ]
[k dark]
You try to blast *Mikhan*, but he parries successfully.
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
[k dark]
You do the best you can!
]
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > You blast *Mikhan*'s body hard.
*Mikhan* tries to slash Zorlac, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
]
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten >
You barely blast *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
Zorlac sends *Mikhan* sprawling with a powerful bash!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
Keser barely blasts *Mikhan*'s body.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > ]
]
[k dark]
You do the best you can!
]
* R HP:Critical MV:Fresh - Zorlac: Battered - Mikhan: Beaten > Keser blasts *Mikhan*'s left leg hard.
You blast *Mikhan*'s right leg.
Zorlac scythes *Mikhan*'s body.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > [k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > You blast *Mikhan*'s right foot very hard.
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
]
[k dark]
You do the best you can!
]
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical > ]
]
[k dark]
You do the best you can!
* R HP:Critical MV:Fresh - Zorlac: Wounded - Mikhan: Critical >
Keser blasts *Mikhan*'s head hard.
*Mikhan* is mortally wounded, and will die soon, if not aided.
You blast *Mikhan*'s body extremely hard.
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mikhan*'s death cry.
Re: Fail!
If I'd of known it'd take me that many hit's to get him I wouldn't of hit in there lol. Luck for once was on my side. I think this was literally the first freaking bash he missed on me all fight.
* HP:Beaten MV:Weary > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A Hand of the Light stands here, watching you.
A battle-trained destrier stands here, its neck arched.
*Kalm* is standing here.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Beaten MV:Haggard > [kill kalm]
You pierce *Kalm*'s body.
* HP:Beaten MV:Haggard - Kalm: Critical > [kill kalm]
You do the best you can!
* HP:Beaten MV:Haggard - Kalm: Critical > [kill kalm]
You do the best you can!
* HP:Beaten MV:Haggard - Kalm: Critical >
*Kalm* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
A Hand of the Light joins Kalm's fight!
You pierce *Kalm*'s body.
* HP:Beaten MV:Haggard - Kalm: Critical > close gate
Ok.
* HP:Beaten MV:Haggard - Kalm: Critical > f
You panic and attempt to flee!
n
n
A Hand of the Light tries to pierce you, but you deflect the blow.
A Hand of the Light pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Master Luhhan's Forge
This large building serves as the workshop and store of the village
blacksmith, one Haral Luhhan. You see some wares displayed on the wall,
as well as an enormous array of smithy tools. A huge furnace is roaring
all day, and the sounds of a hammer and anvil are generally heard several
houses away. Looking at the heavy equipment lying around, you marvel that
someone could actually lift the massive implements.
[ obvious exits: N ]
A stout wooden barrel stands nearby.
An oven stands here, radiating a dry heat.
A boy stands here, grinning mischievously.
A black cat meanders to an unknown destination.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A Hand of the Light stands here, watching you.
A battle-trained destrier stands here, its neck arched.
*Kalm* is standing here.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Beaten MV:Haggard > Ayellin Household
This quiet house is clean and in good repair. A small window looks out onto the
village. The house's furniture is plentiful, although hardly exciting. Small
portraits line a table against the far wall.
A sign hangs on the wall.
[ obvious exits: S ]
Wil al'Seen is here, trying to look pretty for all the young ladies.
A boy stands here, grinning mischievously.
Dav Ayellin is prowling nearby, likely brewing some trickery.
* HP:Beaten MV:Haggard > score
* HP:Beaten MV:Haggard >
*Kalm* has arrived from the south.
A Hand of the Light has arrived from the south.
* HP:Beaten MV:Haggard >
*Kalm* tries to blast you, but you parry successfully.
* HP:Beaten MV:Haggard - Kalm: Critical > kill wil
You tickle *Kalm*'s right arm with your pierce.
A Hand of the Light joins Kalm's fight!
Wil al'Seen says 'You Cil!!! You will die before your time!! '
Wil al'Seen tries to strike you, but you parry successfully.
Dav Ayellin joins Kalm's fight!
A Hand of the Light tries to pierce you, but you parry successfully.
You pierce *Kalm*'s left arm.
* HP:Beaten MV:Haggard - Kalm: Critical > You do the best you can!
* HP:Beaten MV:Haggard - Kalm: Critical > f
PANIC! You couldn't escape!
* HP:Beaten MV:Haggard - Kalm: Critical > f
You panic and attempt to flee!
e
Dav Ayellin shoots your body.
You wish that your wounds would stop BLEEDING so much!
Wil al'Seen tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!
A Hand of the Light pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
*Kalm* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
You dodge a bash from *Kalm* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
w
n
You flee head over heels.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A battle-trained destrier stands here, its neck arched.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
The Green
The village center is a large patch of green grass, which often is
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.
A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
The Emond's Field town crier stands here, spreading the news.
y
* HP:Critical MV:Haggard > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A battle-trained destrier stands here, its neck arched.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Critical MV:Haggard > Ayellin Household
This quiet house is clean and in good repair. A small window looks out onto the
village. The house's furniture is plentiful, although hardly exciting. Small
portraits line a table against the far wall.
A sign hangs on the wall.
[ obvious exits: S ]
A Hand of the Light stands here, watching you.
*Kalm* is sitting here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A boy stands here, grinning mischievously.
Dav Ayellin is prowling nearby, likely brewing some trickery.
* HP:Critical MV:Haggard > [kill kalm]
You pierce *Kalm*'s right arm.
* HP:Critical MV:Haggard - Kalm: Critical >
*Kalm* tries to blast you, but you parry successfully.
A Hand of the Light joins Kalm's fight!
Wil al'Seen says 'You Cil!!! You will die before your time!! '
Wil al'Seen tries to strike you, but you deflect the blow.
Dav Ayellin joins Kalm's fight!
You pierce *Kalm*'s right arm.
*Kalm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kalm*'s death cry.
ard >
A Hand of the Light barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
score
where
Dav Ayellin tries to shoot you, but you parry successfully.
Wil al'Seen strikes your head.
You wish that your wounds would stop BLEEDING so much!
A Hand of the Light pierces your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A battle-trained destrier stands here, its neck arched.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
You have 13(xxx) hit and 13(163) movement points.
Mobs chased me and I lived with like 11 hps after half tick lol.
* HP:Beaten MV:Weary > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A Hand of the Light stands here, watching you.
A battle-trained destrier stands here, its neck arched.
*Kalm* is standing here.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Beaten MV:Haggard > [kill kalm]
You pierce *Kalm*'s body.
* HP:Beaten MV:Haggard - Kalm: Critical > [kill kalm]
You do the best you can!
* HP:Beaten MV:Haggard - Kalm: Critical > [kill kalm]
You do the best you can!
* HP:Beaten MV:Haggard - Kalm: Critical >
*Kalm* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
A Hand of the Light joins Kalm's fight!
You pierce *Kalm*'s body.
* HP:Beaten MV:Haggard - Kalm: Critical > close gate
Ok.
* HP:Beaten MV:Haggard - Kalm: Critical > f
You panic and attempt to flee!
n
n
A Hand of the Light tries to pierce you, but you deflect the blow.
A Hand of the Light pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Master Luhhan's Forge
This large building serves as the workshop and store of the village
blacksmith, one Haral Luhhan. You see some wares displayed on the wall,
as well as an enormous array of smithy tools. A huge furnace is roaring
all day, and the sounds of a hammer and anvil are generally heard several
houses away. Looking at the heavy equipment lying around, you marvel that
someone could actually lift the massive implements.
[ obvious exits: N ]
A stout wooden barrel stands nearby.
An oven stands here, radiating a dry heat.
A boy stands here, grinning mischievously.
A black cat meanders to an unknown destination.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A Hand of the Light stands here, watching you.
A battle-trained destrier stands here, its neck arched.
*Kalm* is standing here.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Beaten MV:Haggard > Ayellin Household
This quiet house is clean and in good repair. A small window looks out onto the
village. The house's furniture is plentiful, although hardly exciting. Small
portraits line a table against the far wall.
A sign hangs on the wall.
[ obvious exits: S ]
Wil al'Seen is here, trying to look pretty for all the young ladies.
A boy stands here, grinning mischievously.
Dav Ayellin is prowling nearby, likely brewing some trickery.
* HP:Beaten MV:Haggard > score
* HP:Beaten MV:Haggard >
*Kalm* has arrived from the south.
A Hand of the Light has arrived from the south.
* HP:Beaten MV:Haggard >
*Kalm* tries to blast you, but you parry successfully.
* HP:Beaten MV:Haggard - Kalm: Critical > kill wil
You tickle *Kalm*'s right arm with your pierce.
A Hand of the Light joins Kalm's fight!
Wil al'Seen says 'You Cil!!! You will die before your time!! '
Wil al'Seen tries to strike you, but you parry successfully.
Dav Ayellin joins Kalm's fight!
A Hand of the Light tries to pierce you, but you parry successfully.
You pierce *Kalm*'s left arm.
* HP:Beaten MV:Haggard - Kalm: Critical > You do the best you can!
* HP:Beaten MV:Haggard - Kalm: Critical > f
PANIC! You couldn't escape!
* HP:Beaten MV:Haggard - Kalm: Critical > f
You panic and attempt to flee!
e
Dav Ayellin shoots your body.
You wish that your wounds would stop BLEEDING so much!
Wil al'Seen tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!
A Hand of the Light pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
*Kalm* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
You dodge a bash from *Kalm* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
w
n
You flee head over heels.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A battle-trained destrier stands here, its neck arched.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
The Green
The village center is a large patch of green grass, which often is
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.
A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
The Emond's Field town crier stands here, spreading the news.
y
* HP:Critical MV:Haggard > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A battle-trained destrier stands here, its neck arched.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Critical MV:Haggard > Ayellin Household
This quiet house is clean and in good repair. A small window looks out onto the
village. The house's furniture is plentiful, although hardly exciting. Small
portraits line a table against the far wall.
A sign hangs on the wall.
[ obvious exits: S ]
A Hand of the Light stands here, watching you.
*Kalm* is sitting here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A boy stands here, grinning mischievously.
Dav Ayellin is prowling nearby, likely brewing some trickery.
* HP:Critical MV:Haggard > [kill kalm]
You pierce *Kalm*'s right arm.
* HP:Critical MV:Haggard - Kalm: Critical >
*Kalm* tries to blast you, but you parry successfully.
A Hand of the Light joins Kalm's fight!
Wil al'Seen says 'You Cil!!! You will die before your time!! '
Wil al'Seen tries to strike you, but you deflect the blow.
Dav Ayellin joins Kalm's fight!
You pierce *Kalm*'s right arm.
*Kalm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kalm*'s death cry.
ard >
A Hand of the Light barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
score
where
Dav Ayellin tries to shoot you, but you parry successfully.
Wil al'Seen strikes your head.
You wish that your wounds would stop BLEEDING so much!
A Hand of the Light pierces your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A battle-trained destrier stands here, its neck arched.
A black cat meanders to an unknown destination.
The fishmonger is here, hoping to buy your catch.
An Illuminator's assistant stands here carrying some colored tubes.
You have 13(xxx) hit and 13(163) movement points.
Mobs chased me and I lived with like 11 hps after half tick lol.
-
- Posts: 26
- Joined: Mon Mar 09, 2015 10:08 pm
Re: Fail!
* HP:Critical MV:Tiring >
You follow Scrat.
Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
an i crit
* HP:Critical MV:Tiring >
You follow Scrat.
A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Ali* has arrived from the west, riding a warhorse.
* HP:Critical MV:Tiring >
*Ali* leaves south riding a warhorse.
* HP:Critical MV:Tiring > Scrat leaves south riding a shadow stallion.
You follow Scrat.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
*Ali* is standing here, riding a warhorse.
Arglebargle, glop-glyf!?!
*Ali* leaves south riding a warhorse.
* HP:Critical MV:Tiring >
You follow Scrat.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
*Ali* is standing here, riding a warhorse.
na i crit
1
* HP:Critical MV:Tiring >
You narrate 'i crit'
1
1
* HP:Critical MV:Tiring >
You follow Scrat.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
1
* HP:Critical MV:Tiring > They aren't here.
*Ali* has arrived from the north, riding a warhorse.
1
1
* HP:Critical MV:Tiring > You try to blast *Ali*, but she deflects the blow.
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten >
Scrat tries to hack *Ali*, but she parries successfully.
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten >
1
You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten > *Ali* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
You blast *Ali*'s body into bloody fragments!
*Ali* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten >
You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten >
*Ali* leaves west riding a warhorse.
1
* HP:Critical MV:Tiring >
They aren't here.
1
* HP:Critical MV:Tiring > They aren't here.
1
* HP:Critical MV:Tiring >
1
You follow Scrat.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
*Ali* is standing here, riding a warhorse.
You try to blast *Ali*, but she deflects the blow.
1
* HP:Critical MV:Tiring - Ali: Beaten > Scrat tries to hack *Ali*, but she deflects the blow.
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > *Ali* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
A brown deer panics, and attempts to flee!
A brown deer leaves north.
You try to blast *Ali*, but she deflects the blow.
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten >
You do the best you can!
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Ali* burn your body!
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten >
Scrat sends *Ali* sprawling with a powerful bash!
*Ali* panics, and attempts to flee!
* HP:Critical MV:Tiring - Ali: Critical >
Scrat hacks *Ali*'s right leg very hard.
You blast *Ali*'s body into bloody fragments!
*Ali* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Incapacitated >
1
1
You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated > You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated >
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Incapacitated >
You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated >
Scrat hacks *Ali*'s head into bloody fragments!
*Ali* is dead! R.I.P.
Your blood freezes as you hear *Ali*'s death cry.
1
* HP:Critical MV:Tiring >
They aren't here.
sc
* HP:Critical MV:Tiring >
You have 1(377) hit and 168(254) movement points.
You have scored 44645715 experience points and 161 quest points.
You need 3854285 exp to level and 239 qp to rank.
You have amassed 105 Turn points to date.
You have played 35 days and 17 hours (real time).
This ranks you as Matmartigan the Darkling [Dha'vol 5] (Level 38).
You are standing.
You follow Scrat.
Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
an i crit
* HP:Critical MV:Tiring >
You follow Scrat.
A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Ali* has arrived from the west, riding a warhorse.
* HP:Critical MV:Tiring >
*Ali* leaves south riding a warhorse.
* HP:Critical MV:Tiring > Scrat leaves south riding a shadow stallion.
You follow Scrat.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
*Ali* is standing here, riding a warhorse.
Arglebargle, glop-glyf!?!
*Ali* leaves south riding a warhorse.
* HP:Critical MV:Tiring >
You follow Scrat.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
*Ali* is standing here, riding a warhorse.
na i crit
1
* HP:Critical MV:Tiring >
You narrate 'i crit'
1
1
* HP:Critical MV:Tiring >
You follow Scrat.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
1
* HP:Critical MV:Tiring > They aren't here.
*Ali* has arrived from the north, riding a warhorse.
1
1
* HP:Critical MV:Tiring > You try to blast *Ali*, but she deflects the blow.
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten >
Scrat tries to hack *Ali*, but she parries successfully.
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten >
1
You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten > *Ali* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
You blast *Ali*'s body into bloody fragments!
*Ali* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten >
You do the best you can!
* HP:Critical MV:Tiring - Ali: Beaten >
*Ali* leaves west riding a warhorse.
1
* HP:Critical MV:Tiring >
They aren't here.
1
* HP:Critical MV:Tiring > They aren't here.
1
* HP:Critical MV:Tiring >
1
You follow Scrat.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
*Ali* is standing here, riding a warhorse.
You try to blast *Ali*, but she deflects the blow.
1
* HP:Critical MV:Tiring - Ali: Beaten > Scrat tries to hack *Ali*, but she deflects the blow.
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > *Ali* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
A brown deer panics, and attempts to flee!
A brown deer leaves north.
You try to blast *Ali*, but she deflects the blow.
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten >
You do the best you can!
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Ali* burn your body!
* HP:Critical MV:Tiring - Ali: Beaten > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Beaten >
Scrat sends *Ali* sprawling with a powerful bash!
*Ali* panics, and attempts to flee!
* HP:Critical MV:Tiring - Ali: Critical >
Scrat hacks *Ali*'s right leg very hard.
You blast *Ali*'s body into bloody fragments!
*Ali* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated > You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Incapacitated >
1
1
You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated > You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated >
You do the best you can!
1
* HP:Critical MV:Tiring - Ali: Incapacitated >
You do the best you can!
* HP:Critical MV:Tiring - Ali: Incapacitated >
Scrat hacks *Ali*'s head into bloody fragments!
*Ali* is dead! R.I.P.
Your blood freezes as you hear *Ali*'s death cry.
1
* HP:Critical MV:Tiring >
They aren't here.
sc
* HP:Critical MV:Tiring >
You have 1(377) hit and 168(254) movement points.
You have scored 44645715 experience points and 161 quest points.
You need 3854285 exp to level and 239 qp to rank.
You have amassed 105 Turn points to date.
You have played 35 days and 17 hours (real time).
This ranks you as Matmartigan the Darkling [Dha'vol 5] (Level 38).
You are standing.
Re: Fail!
* S HP:Scratched MV:Winded>
Arkon clumsily approaches you with a dagger of green jade, but you fend off the attack.
* S HP:Scratched MV:Winded - Arkon: Healthy>
l
Reception of the Woman of Tanchico
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.
A ledger lies on a small stand.
[ obvious exits: D ]
Down: The postmaster stands here, ready to deliver the mail.
Arkon of Two Rivers is here, fighting YOU!
Moric the conscript is standing here.
The innkeeper bustles about, helping guests into rooms.
* S HP:Scratched MV:Winded - Arkon: Healthy>
You pierce Arkon's right arm very hard.
* S HP:Scratched MV:Winded - Arkon: Scratched>
You pierce Arkon's head hard.
* S HP:Scratched MV:Winded - Arkon: Scratched>
Tolveor chats 'thats what i mean'
* S HP:Scratched MV:Winded - Arkon: Scratched>
The innkeeper rummages around and hands a jeweled wristcuff to Moric.
* S HP:Scratched MV:Winded - Arkon: Scratched>
You pierce Arkon's body hard.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Moric frowns.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Arkon snickers softly.
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's left foot hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Arkon looks at you.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Moric says 'dafaq'
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you deflect the blow.
You say 'Nvm him, too tryhard'
Moric looks at Arkon.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Arkon tries to pierce you, but you deflect the blow.
Moric looks at you.
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's right leg very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Winded - Arkon: Wounded>
The innkeeper puts a jeweled wristcuff away for Moric.
Tolveor chats 'like draught protects you from being blinded for a bit after quaff'
* S HP:Scratched MV:Winded - Arkon: Wounded>
Arkon looks at Moric.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You say 'Chasing me from Tear'
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's right leg very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's left foot hard.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's left leg very hard.
Arkon tries to pierce you, but you parry successfully.
Arkon snickers softly.
* S HP:Scratched MV:Winded - Arkon: Wounded>
Arkon pierces your head hard.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's head hard.
Arkon barely pierces your body.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's right leg very hard.
Arkon pierces your body.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
TICK IN 5 SECONDS.
You pierce Arkon's left hand very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
l arkon
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
Why are you afraid to dream of God, when it's salvation that you want?
Arkon has quite a few wounds.
Arkon is using:
<wielded> a dagger of green jade
* S HP:Scratched MV:Tiring - Arkon: Wounded>
You try to pierce Arkon, but he deflects the blow.
Arkon pierces your right arm hard.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
You pierce Arkon's body hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric ponders life, the universe, and everything.
* S HP:Scratched MV:Tiring - Arkon: Battered>
You pierce Arkon's left foot very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric says 'Why you kill friend Dolens?'
* S HP:Scratched MV:Tiring - Arkon: Battered>
where
You pierce Arkon's left leg very hard.
Arkon pierces your left arm.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Players in your Zone
--------------------
Arkon - Reception of the Woman of Tanchico
Dolens - Reception of the Woman of Tanchico
Moric - Reception of the Woman of Tanchico
Raek - Tower Square
Kathala - Tower Square
* S HP:Scratched MV:Tiring - Arkon: Battered>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Arkon shrugs helplessly.
* S HP:Scratched MV:Tiring - Arkon: Battered>
You try to pierce Arkon, but he deflects the blow.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric blasts someone's body very hard.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric swiftly dodges someone's attempt to hit him.
Moric blasts someone's body extremely hard.
Your blood freezes as you hear someone's death cry.
You pierce Arkon's right foot extremely hard.
Arkon barely pierces your body.
* S HP:Scratched MV:Tiring - Arkon: Beaten>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Arkon: Beaten>
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Scratched MV:Tiring - Arkon: Beaten>
You pierce Arkon's left foot very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Arkon: Beaten>
Arkon pierces your body.
* S HP:Hurt MV:Tiring - Arkon: Beaten>
You pierce Arkon's left leg very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Arkon: Critical>
Arkon tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Tiring - Arkon: Critical>
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Hurt MV:Tiring - Arkon: Critical>
You try to pierce Arkon, but he deflects the blow.
Arkon barely pierces your body.
* S HP:Hurt MV:Tiring - Arkon: Beaten>
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Hurt MV:Tiring - Arkon: Beaten>
You pierce Arkon's body hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Arkon: Critical>
Alaina chats 'ok time to pk so i can test out these weaves'
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's left arm hard.
Arkon barely pierces your left hand.
* S HP:Hurt MV:Tiring - Arkon: Critical>
Alaina chats 'or EXP'
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's left arm hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's head very hard.
Arkon pierces your body.
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Hurt MV:Tiring - Arkon: Critical>
Moric looks at Arkon.
* S HP:Hurt MV:Tiring - Arkon: Critical>
You try to pierce Arkon, but he parries successfully.
Arkon pierces your body.
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's right hand hard.
Arkon is dead! R.I.P.
Arkon clumsily approaches you with a dagger of green jade, but you fend off the attack.
* S HP:Scratched MV:Winded - Arkon: Healthy>
l
Reception of the Woman of Tanchico
Here, many chairs and tables are arranged in a waiting area. People
going to and from their rooms can be seen passing by. Far off, others
stream down along the several hallways of the inn. Room doors line
the hallways while stairs lead back down to the common room.
A ledger lies on a small stand.
[ obvious exits: D ]
Down: The postmaster stands here, ready to deliver the mail.
Arkon of Two Rivers is here, fighting YOU!
Moric the conscript is standing here.
The innkeeper bustles about, helping guests into rooms.
* S HP:Scratched MV:Winded - Arkon: Healthy>
You pierce Arkon's right arm very hard.
* S HP:Scratched MV:Winded - Arkon: Scratched>
You pierce Arkon's head hard.
* S HP:Scratched MV:Winded - Arkon: Scratched>
Tolveor chats 'thats what i mean'
* S HP:Scratched MV:Winded - Arkon: Scratched>
The innkeeper rummages around and hands a jeweled wristcuff to Moric.
* S HP:Scratched MV:Winded - Arkon: Scratched>
You pierce Arkon's body hard.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Moric frowns.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Arkon snickers softly.
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's left foot hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Arkon looks at you.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Moric says 'dafaq'
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you deflect the blow.
You say 'Nvm him, too tryhard'
Moric looks at Arkon.
* S HP:Scratched MV:Winded - Arkon: Hurt>
Arkon tries to pierce you, but you deflect the blow.
Moric looks at you.
* S HP:Scratched MV:Winded - Arkon: Hurt>
You pierce Arkon's right leg very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Winded - Arkon: Wounded>
The innkeeper puts a jeweled wristcuff away for Moric.
Tolveor chats 'like draught protects you from being blinded for a bit after quaff'
* S HP:Scratched MV:Winded - Arkon: Wounded>
Arkon looks at Moric.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You say 'Chasing me from Tear'
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's right leg very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's left foot hard.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's left leg very hard.
Arkon tries to pierce you, but you parry successfully.
Arkon snickers softly.
* S HP:Scratched MV:Winded - Arkon: Wounded>
Arkon pierces your head hard.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's head hard.
Arkon barely pierces your body.
* S HP:Scratched MV:Winded - Arkon: Wounded>
You pierce Arkon's right leg very hard.
Arkon pierces your body.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
TICK IN 5 SECONDS.
You pierce Arkon's left hand very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
l arkon
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
Why are you afraid to dream of God, when it's salvation that you want?
Arkon has quite a few wounds.
Arkon is using:
<wielded> a dagger of green jade
* S HP:Scratched MV:Tiring - Arkon: Wounded>
You try to pierce Arkon, but he deflects the blow.
Arkon pierces your right arm hard.
* S HP:Scratched MV:Tiring - Arkon: Wounded>
You pierce Arkon's body hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric ponders life, the universe, and everything.
* S HP:Scratched MV:Tiring - Arkon: Battered>
You pierce Arkon's left foot very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric says 'Why you kill friend Dolens?'
* S HP:Scratched MV:Tiring - Arkon: Battered>
where
You pierce Arkon's left leg very hard.
Arkon pierces your left arm.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Players in your Zone
--------------------
Arkon - Reception of the Woman of Tanchico
Dolens - Reception of the Woman of Tanchico
Moric - Reception of the Woman of Tanchico
Raek - Tower Square
Kathala - Tower Square
* S HP:Scratched MV:Tiring - Arkon: Battered>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Arkon shrugs helplessly.
* S HP:Scratched MV:Tiring - Arkon: Battered>
You try to pierce Arkon, but he deflects the blow.
Arkon tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric blasts someone's body very hard.
* S HP:Scratched MV:Tiring - Arkon: Battered>
Moric swiftly dodges someone's attempt to hit him.
Moric blasts someone's body extremely hard.
Your blood freezes as you hear someone's death cry.
You pierce Arkon's right foot extremely hard.
Arkon barely pierces your body.
* S HP:Scratched MV:Tiring - Arkon: Beaten>
You pierce Arkon's body very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Arkon: Beaten>
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Scratched MV:Tiring - Arkon: Beaten>
You pierce Arkon's left foot very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Arkon: Beaten>
Arkon pierces your body.
* S HP:Hurt MV:Tiring - Arkon: Beaten>
You pierce Arkon's left leg very hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Arkon: Critical>
Arkon tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Tiring - Arkon: Critical>
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Hurt MV:Tiring - Arkon: Critical>
You try to pierce Arkon, but he deflects the blow.
Arkon barely pierces your body.
* S HP:Hurt MV:Tiring - Arkon: Beaten>
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Hurt MV:Tiring - Arkon: Beaten>
You pierce Arkon's body hard.
Arkon tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Arkon: Critical>
Alaina chats 'ok time to pk so i can test out these weaves'
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's left arm hard.
Arkon barely pierces your left hand.
* S HP:Hurt MV:Tiring - Arkon: Critical>
Alaina chats 'or EXP'
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's left arm hard.
Arkon tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's head very hard.
Arkon pierces your body.
The innkeeper says 'Moric, you are in trouble aren't you? Find lodging elsewhere!'
* S HP:Hurt MV:Tiring - Arkon: Critical>
Moric looks at Arkon.
* S HP:Hurt MV:Tiring - Arkon: Critical>
You try to pierce Arkon, but he parries successfully.
Arkon pierces your body.
* S HP:Hurt MV:Tiring - Arkon: Critical>
You pierce Arkon's right hand hard.
Arkon is dead! R.I.P.
-
- Posts: 26
- Joined: Mon Mar 09, 2015 10:08 pm
Re: Fail!
name and shame. Very obvious AFK.
The Fal Dara alarm horn sounds loudly.
o HP:Beaten MV:Winded >
*Corath* has arrived from below, riding a warhorse.
* HP:Beaten MV:Tiring >
*Corath* blasts your head hard.
* HP:Beaten MV:Tiring - Corath: Healthy >
You pound *Corath*'s left leg.
A ramshorned trolloc barely cleaves Corath's body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your head hard.
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* leaves down riding a warhorse.
o HP:Beaten MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
* HP:Beaten MV:Tiring >
*Corath* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Corath: Scratched >
You pound *Corath*'s left arm hard.
A ramshorned trolloc tickles Corath's body with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* leaves down riding a warhorse.
o HP:Beaten MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
A raven has arrived from below.
* HP:Beaten MV:Tiring >
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Scratched >
You pound *Corath*'s right arm.
A ramshorned trolloc barely cleaves Corath's left arm.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* panics, and attempts to flee!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* leaves down riding a warhorse.
o HP:Critical MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
* HP:Critical MV:Tiring >
*Corath* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* panics, and attempts to flee!
* HP:Critical MV:Tiring - Corath: Hurt >
You pound *Corath*'s right hand.
A ramshorned trolloc barely cleaves Corath's left arm.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* leaves down riding a warhorse.
o HP:Critical MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
* HP:Critical MV:Tiring >
*Corath* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
You barely pound *Corath*'s body.
A ramshorned trolloc barely tickles Corath's right hand with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
A Kno'mon trolloc barely tickles Corath's body with his blast.
A ramshorned trolloc barely cleaves Corath's right arm.
A ramshorned trolloc barely cleaves Corath's body.
You barely pound *Corath*'s head.
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
A Kno'mon trolloc barely blasts Corath's body.
A ramshorned trolloc tickles Corath's right arm with his cleave.
A ramshorned trolloc barely tickles Corath's body with his cleave.
You barely pound *Corath*'s body.
*someone* blasts your left leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following someone.
The Fal Dara alarm horn sounds loudly.
o HP:Beaten MV:Winded >
*Corath* has arrived from below, riding a warhorse.
* HP:Beaten MV:Tiring >
*Corath* blasts your head hard.
* HP:Beaten MV:Tiring - Corath: Healthy >
You pound *Corath*'s left leg.
A ramshorned trolloc barely cleaves Corath's body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your head hard.
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* leaves down riding a warhorse.
o HP:Beaten MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
* HP:Beaten MV:Tiring >
*Corath* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Corath: Scratched >
You pound *Corath*'s left arm hard.
A ramshorned trolloc tickles Corath's body with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Corath: Scratched >
*Corath* leaves down riding a warhorse.
o HP:Beaten MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
A raven has arrived from below.
* HP:Beaten MV:Tiring >
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Scratched >
You pound *Corath*'s right arm.
A ramshorned trolloc barely cleaves Corath's left arm.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* panics, and attempts to flee!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* leaves down riding a warhorse.
o HP:Critical MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
* HP:Critical MV:Tiring >
*Corath* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* panics, and attempts to flee!
* HP:Critical MV:Tiring - Corath: Hurt >
You pound *Corath*'s right hand.
A ramshorned trolloc barely cleaves Corath's left arm.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
* HP:Critical MV:Tiring - Corath: Hurt >
*Corath* leaves down riding a warhorse.
o HP:Critical MV:Tiring >
*Corath* has arrived from below, riding a warhorse.
* HP:Critical MV:Tiring >
*Corath* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
You barely pound *Corath*'s body.
A ramshorned trolloc barely tickles Corath's right hand with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Kno'mon trolloc joins a ramshorned trolloc's fight!
*Corath* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
A Kno'mon trolloc barely tickles Corath's body with his blast.
A ramshorned trolloc barely cleaves Corath's right arm.
A ramshorned trolloc barely cleaves Corath's body.
You barely pound *Corath*'s head.
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Corath: Hurt >
A Kno'mon trolloc barely blasts Corath's body.
A ramshorned trolloc tickles Corath's right arm with his cleave.
A ramshorned trolloc barely tickles Corath's body with his cleave.
You barely pound *Corath*'s body.
*someone* blasts your left leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following someone.
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- Posts: 26
- Joined: Mon Mar 09, 2015 10:08 pm
Re: Fail!
I only killed the trader, not the stablehand. Assuming much won't do any good. You just wasted 15 minutes of propably good pk