Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Solid round of how many flees can I fail.
* S HP:Scratched MV:Winded >
You swiftly dodge the grizzled veteran's attempt to scythe you.
* S HP:Scratched MV:Winded - the grizzled veteran: Healthy > narr am no chan
You narrate 'am no chan'
* S HP:Scratched MV:Winded - the grizzled veteran: Healthy >
You pierce the grizzled veteran's head extremely hard.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
The grizzled veteran tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Winded - the grizzled veteran: Scratched >
*Eldrenia* has arrived from the south, riding a warhorse.
* S HP:Scratched MV:Winded - the grizzled veteran: Scratched >
*Eldrenia* tries to strike you, but you deflect the blow.
* S HP:Scratched MV:Winded - the grizzled veteran: Scratched >
You pierce the grizzled veteran's head into bloody fragments!
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt >
You swiftly dodge *Eldrenia*'s attempt to strike you.
A shivering tree tries to hit Eldrenia, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you parry successfully.
You try to pierce the grizzled veteran, but he parries successfully.
The grizzled veteran tries to scythe you, but you parry successfully.
Sorvitor narrates 'ok'
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt > narr firetrucking patrol hit here lol
You narrate 'firetrucking patrol hit here lol'
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
*Waylon* has arrived from the south, riding a chestnut stallion.
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt >
A shivering tree tries to hit Eldrenia, but she dodges the attack.
A shivering tree tries to hit Eldrenia, but she dodges the attack.
*Eldrenia* strikes your right leg into bloody fragments!
A soldier tries to scythe you, but you deflect the blow.
A soldier tries to scythe you, but you dodge the attack.
A soldier tries to scythe you, but you parry successfully.
You pierce the grizzled veteran's body hard.
You swiftly dodge the grizzled veteran's attempt to scythe you.
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt > bash eldrenia
-=+**+=-
A shivering tree tries to hit Eldrenia, but she parries successfully.
A shivering tree tries to hit Eldrenia, but she parries successfully.
*Eldrenia* tries to strike you, but you dodge the attack.
A soldier tries to scythe you, but you deflect the blow.
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you deflect the blow.
The grizzled veteran tries to scythe you, but you dodge the attack.
-=
As *Eldrenia* avoids your bash, you topple over and fall to the ground!
*Waylon* tries to blast you, but you parry successfully.
* S HP:Scratched MV:Winded - Waylon: Beaten > cmw
f
A shivering tree tries to hit Eldrenia, but she parries successfully.
A shivering tree tries to hit Eldrenia, but she deflects the blow.
*Eldrenia* strikes your left leg into bloody fragments!
A soldier tries to scythe you, but you deflect the blow.
You swiftly dodge a soldier's attempt to scythe you.
A soldier tries to scythe you, but you parry successfully.
The grizzled veteran tries to scythe you, but you dodge the attack.
* S HP:Hurt MV:Winded - Waylon: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* S HP:Hurt MV:Winded - Waylon: Beaten > You pierce *Waylon*'s body.
PANIC! You couldn't escape!
* S HP:Hurt MV:Winded - Waylon: Beaten >
Sorvitor narrates 'killing a warhorse'
* S HP:Hurt MV:Winded - Waylon: Beaten > narr i'm still
You narrate 'i'm still'
* S HP:Hurt MV:Winded - Waylon: Beaten >
*Waylon* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Winded - Waylon: Beaten >
*Waylon* blasts your body into bloody fragments!
A shivering tree tries to hit Eldrenia, but she deflects the blow.
Eldrenia swiftly dodges a shivering tree's attempt to hit her.
*Eldrenia* strikes your left leg into bloody fragments!
A soldier scythes your left arm very hard.
A soldier scythes your right arm into bloody fragments!
A soldier scythes your body extremely hard.
The grizzled veteran scythes your body extremely hard.
* S HP:Wounded MV:Winded - Waylon: Beaten > cmw
*Waylon* blasts your body into bloody fragments!
* S HP:Battered MV:Winded - Waylon: Beaten >
*Waylon* blasts your body into bloody fragments!
A shivering tree tries to hit Eldrenia, but she dodges the attack.
Eldrenia swiftly dodges a shivering tree's attempt to hit her.
*Eldrenia* strikes your body into bloody fragments!
A soldier scythes your body extremely hard.
PANIC! You couldn't escape!
A soldier scythes your right hand extremely hard.
PANIC! You couldn't escape!
A soldier scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The grizzled veteran scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
s
e
Sorvitor narrates 'you aren't on are you?'
e
e
*Waylon* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
*Waylon* has arrived from the west, riding a chestnut stallion.
* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
e
* S HP:Critical MV:Winded > e
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
The corpse of a warhorse is lying here.
The large dark wolf slinks here, eyes filled with an animal cunning.
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A panther stalks through the wilderness.
A draft horse is here.
score
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
* S HP:Critical MV:Winded > You have 7(418) hit and 90(265) movement points.
You have scored 108500001 experience points and 315 quest points.
You need 1727319362 exp to level and 85 qp to rank.
You have amassed 109 Turn points to date.
You have played 4 days and 5 hours (real time).
This ranks you as Mush the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
* S HP:Scratched MV:Winded >
You swiftly dodge the grizzled veteran's attempt to scythe you.
* S HP:Scratched MV:Winded - the grizzled veteran: Healthy > narr am no chan
You narrate 'am no chan'
* S HP:Scratched MV:Winded - the grizzled veteran: Healthy >
You pierce the grizzled veteran's head extremely hard.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
The grizzled veteran tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Winded - the grizzled veteran: Scratched >
*Eldrenia* has arrived from the south, riding a warhorse.
* S HP:Scratched MV:Winded - the grizzled veteran: Scratched >
*Eldrenia* tries to strike you, but you deflect the blow.
* S HP:Scratched MV:Winded - the grizzled veteran: Scratched >
You pierce the grizzled veteran's head into bloody fragments!
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt >
You swiftly dodge *Eldrenia*'s attempt to strike you.
A shivering tree tries to hit Eldrenia, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you parry successfully.
You try to pierce the grizzled veteran, but he parries successfully.
The grizzled veteran tries to scythe you, but you parry successfully.
Sorvitor narrates 'ok'
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt > narr firetrucking patrol hit here lol
You narrate 'firetrucking patrol hit here lol'
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
*Waylon* has arrived from the south, riding a chestnut stallion.
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt >
A shivering tree tries to hit Eldrenia, but she dodges the attack.
A shivering tree tries to hit Eldrenia, but she dodges the attack.
*Eldrenia* strikes your right leg into bloody fragments!
A soldier tries to scythe you, but you deflect the blow.
A soldier tries to scythe you, but you dodge the attack.
A soldier tries to scythe you, but you parry successfully.
You pierce the grizzled veteran's body hard.
You swiftly dodge the grizzled veteran's attempt to scythe you.
* S HP:Scratched MV:Winded - the grizzled veteran: Hurt > bash eldrenia
-=+**+=-
A shivering tree tries to hit Eldrenia, but she parries successfully.
A shivering tree tries to hit Eldrenia, but she parries successfully.
*Eldrenia* tries to strike you, but you dodge the attack.
A soldier tries to scythe you, but you deflect the blow.
A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you deflect the blow.
The grizzled veteran tries to scythe you, but you dodge the attack.
-=
As *Eldrenia* avoids your bash, you topple over and fall to the ground!
*Waylon* tries to blast you, but you parry successfully.
* S HP:Scratched MV:Winded - Waylon: Beaten > cmw
f
A shivering tree tries to hit Eldrenia, but she parries successfully.
A shivering tree tries to hit Eldrenia, but she deflects the blow.
*Eldrenia* strikes your left leg into bloody fragments!
A soldier tries to scythe you, but you deflect the blow.
You swiftly dodge a soldier's attempt to scythe you.
A soldier tries to scythe you, but you parry successfully.
The grizzled veteran tries to scythe you, but you dodge the attack.
* S HP:Hurt MV:Winded - Waylon: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* S HP:Hurt MV:Winded - Waylon: Beaten > You pierce *Waylon*'s body.
PANIC! You couldn't escape!
* S HP:Hurt MV:Winded - Waylon: Beaten >
Sorvitor narrates 'killing a warhorse'
* S HP:Hurt MV:Winded - Waylon: Beaten > narr i'm still
You narrate 'i'm still'
* S HP:Hurt MV:Winded - Waylon: Beaten >
*Waylon* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Winded - Waylon: Beaten >
*Waylon* blasts your body into bloody fragments!
A shivering tree tries to hit Eldrenia, but she deflects the blow.
Eldrenia swiftly dodges a shivering tree's attempt to hit her.
*Eldrenia* strikes your left leg into bloody fragments!
A soldier scythes your left arm very hard.
A soldier scythes your right arm into bloody fragments!
A soldier scythes your body extremely hard.
The grizzled veteran scythes your body extremely hard.
* S HP:Wounded MV:Winded - Waylon: Beaten > cmw
*Waylon* blasts your body into bloody fragments!
* S HP:Battered MV:Winded - Waylon: Beaten >
*Waylon* blasts your body into bloody fragments!
A shivering tree tries to hit Eldrenia, but she dodges the attack.
Eldrenia swiftly dodges a shivering tree's attempt to hit her.
*Eldrenia* strikes your body into bloody fragments!
A soldier scythes your body extremely hard.
PANIC! You couldn't escape!
A soldier scythes your right hand extremely hard.
PANIC! You couldn't escape!
A soldier scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The grizzled veteran scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
s
e
Sorvitor narrates 'you aren't on are you?'
e
e
*Waylon* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
*Waylon* has arrived from the west, riding a chestnut stallion.
* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
e
* S HP:Critical MV:Winded > e
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* S HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
The corpse of a warhorse is lying here.
The large dark wolf slinks here, eyes filled with an animal cunning.
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A panther stalks through the wilderness.
A draft horse is here.
score
* S HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
* S HP:Critical MV:Winded > You have 7(418) hit and 90(265) movement points.
You have scored 108500001 experience points and 315 quest points.
You need 1727319362 exp to level and 85 qp to rank.
You have amassed 109 Turn points to date.
You have played 4 days and 5 hours (real time).
This ranks you as Mush the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.
Re: Ouch! That really did HURT!
* HP:Wounded MV:Winded > Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Finan* is standing here, riding a gray palfrey.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
*Finan* slashes your head.
scan s
* HP:Wounded MV:Winded - Finan: Beaten >
x
A Shienaran gate guard bellows 'xMI]F Oh@ qJjJ rel@i uHQX f^J PVns hqSeCU?B'
A Shienaran gate guard bellows 'CHdK@ \sX Yh_l @LXH? bsthvQhBz nvC k[?l DLnYDKkm'
A man is here.
A mangy cat scurries around trying not to get stepped on.
* HP:Wounded MV:Winded - Finan: Beaten > [k light]
You do the best you can!
mw
* HP:Wounded MV:Winded - Finan: Beaten >
f
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Winded - Finan: Beaten >
You panic and attempt to flee!
nar e gate
x
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
You narrate 'e gate'
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded >
x
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > [k light]
They aren't here.
scan n
* HP:Wounded MV:Winded >
x
A grizzled Shienaran veteran looks on.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded >
Tumtum has arrived from the north.
scan s
* HP:Wounded MV:Winded >
A Shienaran gate guard bellows 'VrJwH _lJ xORd hMLjw mfTLZn V_Z ]@tb JPYMDbmi'
Tumtum leaves south.
x
* HP:Wounded MV:Winded > *Finan* is standing here, riding a gray palfrey.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
*Finan* has arrived from the south, riding a gray palfrey.
x
* HP:Wounded MV:Winded > [k light]
You try to slash *Finan*, but he deflects the blow.
x
* HP:Wounded MV:Winded - Finan: Beaten > [k light]
You do the best you can!
* HP:Wounded MV:Winded - Finan: Beaten > [k light]
You do the best you can!
mb
* HP:Wounded MV:Winded - Finan: Beaten >
b
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded - Finan: Beaten >
[bash ]
*Finan* panics, and attempts to flee!
-
=
A Shienaran gate guard bellows 'vsDVs RkK SipJ I^@XW ^XQxLW Iyo mbUV SIFPXz[A'
The grizzled veteran has arrived from the north.
The grizzled veteran barely scythes your body.
+
*Finan* leaves north riding a gray palfrey.
*
n
*
The grizzled veteran scythes your head.
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves north.
x
Cancelled.
No way! You're fighting for your life!
* HP:Wounded MV:Winded - the grizzled veteran: Healthy > [k light]
They aren't here.
mw
f
* HP:Wounded MV:Winded - the grizzled veteran: Healthy >
[cha mood wimpy]
Mood changed to: Wimpy
x
* HP:Wounded MV:Winded - the grizzled veteran: Healthy >
Tumtum has arrived from the south.
You panic and attempt to flee!
n
A Shienaran gate guard bellows 'np@CB FTf Ar?C jXU@Y b[jwet Con Dhe? jPpcTsji'
x
Tumtum leaves north.
n
x
You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k light]
They aren't here.
* HP:Wounded MV:Winded > The grizzled veteran has arrived from the south.
Alas, you cannot go that way...
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > Alas, you cannot go that way...
* HP:Wounded MV:Winded > [k light]
They aren't here.
w
w
* HP:Wounded MV:Winded >
x
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A Shienaran guard patrols here, watching you carefully.
x
* HP:Wounded MV:Winded > The grizzled veteran has arrived from the east.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tumtum the Putrid Larva is here, fighting Finan.
*Finan* is here, fighting Mush, riding a gray palfrey.
An artifact collector stands here, searching specific items.
Mush the Aush Dush is here, fighting Finan.
* HP:Wounded MV:Winded > Mush sends *Finan* sprawling with a powerful bash!
[k light]
You slash *Finan*'s body very hard.
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical > [k light]
You do the best you can!
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical >
scan w
Mush narrates '1e bashed now'
x
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical > *Chloro* is here, fighting
Mephistopheles, riding a bloodstock stallion.
Mephistopheles the Abominable Bruiser is here, fighting Vianca.
*Vianca* is here, fighting Mephistopheles.
The fishmonger is here, hoping to buy your catch.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
x
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical > You slash *Finan*'s body extremely hard.
Mush slashes *Finan*'s body very hard.
*Finan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Finan*'s death cry.
The grizzled veteran has arrived from the east.
[k light]
They aren't here.
* HP:Wounded MV:Winded > [k light]
They aren't here.
mb
* HP:Wounded MV:Winded >
x
Mephistopheles has arrived from the west.
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded > [k light]
They aren't here.
nar rip
* HP:Wounded MV:Winded >
q
x
sc
Mephistopheles leaves east.
Tumtum leans over and severs the head from the corpse of Finan.
Mush gets a set of lace sleeves from the corpse of Finan.
Mush gets a camouflaged hood from the corpse of Finan.
Mush gets an ivory necklace from the corpse of Finan.
Mush gets a water skin from the corpse of Finan.
Mush gets a pair of lissome leather boots with metal capped toes from the corpse of Finan.
Mush gets a set of riveted chainmail leggings from the corpse of Finan.
Mush gets a shiny copper dagger from the corpse of Finan.
Mush gets a bronze belt of odd design from the corpse of Finan.
Mush gets a razor-sharp longsword from the corpse of Finan.
Mush gets a silver etched shield from the corpse of Finan.
Mush gets a sungwood bracelet from the corpse of Finan.
Mush gets a sungwood bracelet from the corpse of Finan.
Mush gets a sturdy pair of full leather gauntlets from the corpse of Finan.
Mush gets a pair of riveted chainmail sleeves from the corpse of Finan.
Mush gets a backpack from the corpse of Finan.
Mush gets a cloak of shifting colors from the corpse of Finan.
Mush gets a tunic of finely-crafted chain from the corpse of Finan.
Mush gets a shimmering chain of gold from the corpse of Finan.
Mush gets a shimmering chain of gold from the corpse of Finan.
Mush gets a gold-chased morion with an engraved silver comb from the corpse of Finan.
Mush gets a jade signet ring from the corpse of Finan.
Mush gets a jade signet ring from the corpse of Finan.
Mush gets an oilstone from the corpse of Finan.
Mush gets a brass storm lantern from the corpse of Finan.
* HP:Wounded MV:Winded > You narrate 'rip'
* HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Mephistopheles - Bend in the Road
Revescaal - Road Inside the City Walls
Tumtum - Road Inside the City Walls
Mush - Road Inside the City Walls
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > You have 221(403) hit and 87(262) movement points.
You have scored 108931275 experience points and 1142 quest points.
You need 1726888088 exp to level and 1858 qp to rank.
You have amassed 628 Turn points to date, ranking you Reaver Fourth.
You have played 30 days and 14 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
x
* HP:Wounded MV:Winded >
The grizzled veteran tickles your left leg with his scythe.
You slash the grizzled veteran's body very hard.
The grizzled veteran scythes your body.
Your heartbeat calms down more as you feel less panicked.
Mephistopheles narrates '2 fcs'
[k light]
They aren't here.
scan w
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched > [k light]
They aren't here.
x
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
[k light]
They aren't here.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched > *Chloro* is standing here, riding a
bloodstock stallion.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched > [k light]
They aren't here.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
Mush leaves west.
Tumtum leaves west.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
l
A Shienaran gate guard bellows 'jYYu] pXL WABR yCM_v t?fS JUh yEEN fCqM]P?@'
A Shienaran gate guard bellows 'fQwBb ]x? ^Yax nQbjf c`mv @^T HgmB uAxXKl[o'
Mephistopheles narrates 'cholor back'
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
The corpse of Finan is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting YOU!
A gray palfrey prances skittishly nearby.
An artifact collector stands here, searching specific items.
scan w
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
You slash the grizzled veteran's body into bloody fragments!
The grizzled veteran barely scythes your right leg.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Wounded MV:Tiring - the grizzled veteran: Hurt >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Tiring - the grizzled veteran: Hurt >
Tumtum narrates 'all w'
You panic and attempt to flee!
w
w
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A Shienaran guard patrols here, watching you carefully.
Road Inside the City Walls
[ obvious exits: E W U ]
The corpse of Finan is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
An artifact collector stands here, searching specific items.
* HP:Wounded MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Wounded MV:Tiring >
w
w
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black messenger pigeon is here.
x
* HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Aush Dush is here, fighting Chloro.
Tumtum the Putrid Larva is here, fighting Chloro.
*Chloro* is here, fighting Tumtum, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard is here, fighting Tumtum.
w
* HP:Wounded MV:Winded > [k light]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Wounded MV:Winded > A Shienaran gate guard bellows 'znsQe \tP ^nxN coKKk jWuJoVvfC NjW HUNx
EYZcJczy'
A Shienaran gate guard bellows 'KDJgc ayj Q@RD ]yBLB z]FO[ZnbT C`^ [Tb` WFAzElHF'
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Wounded MV:Winded > [k light]
They aren't here.
mb
* HP:Wounded MV:Winded >
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded >
x
s
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A man is here.
A well-dressed man peals his bell, alerting people to the latest news.
x
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > Mush narrates 'rbashed'
[k light]
They aren't here.
* HP:Wounded MV:Winded >
x
A man panics, and attempts to flee!
A man leaves south.
A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves north.
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
n
e
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
x
* HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Aush Dush is here, fighting Chloro.
Tumtum the Putrid Larva is here, fighting Chloro.
*Chloro* is sitting here, riding a bloodstock stallion.
A Shienaran guard is here, fighting Tumtum.
x
* HP:Wounded MV:Winded > [k light]
You slash *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
*Chloro* leaves east riding a bloodstock stallion.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > Tumtum tries to slash a Shienaran guard, but he deflects the blow.
A Shienaran guard slashes Tumtum's body hard.
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > Tumtum narrates 'all w malk'
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > Mush leaves east.
You follow Mush.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Aush Dush is standing here.
*Chloro* is standing here, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k light]
You try to slash *Chloro*, but she deflects the blow.
x
* HP:Wounded MV:Winded - Chloro: Battered > Mush tries to slash *Chloro*, but she parries
successfully.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
cc
* HP:Wounded MV:Winded - Chloro: Battered > Tumtum has arrived from the west.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [op stoutdoor]
I see no stoutdoor here.
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
*Chloro* panics, and attempts to flee!
x
* HP:Wounded MV:Winded - Chloro: Battered > Mephistopheles has arrived from the east.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered >
x
x
*Chloro* pierces your body.
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves east.
You slash *Chloro*'s right leg into bloody fragments!
*Chloro* panics, and attempts to flee!
Mephistopheles leaves west.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
*Chloro* leaves east riding a bloodstock stallion.
*Chloro* has arrived from the east, riding a bloodstock stallion.
x
* HP:Wounded MV:Winded > [k light]
You slash *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
* HP:Wounded MV:Winded - Chloro: Beaten > Tumtum tries to slash *Chloro*, but she deflects the blow.
[k light]
You do the best you can!
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
mb
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > [cha mood brave]
Mood changed to: Brave
x
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > The master of scouts bellows 'XJJk@jjV eCAqvQpbY'
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > Tumtum slashes *Chloro*'s left arm into bloody fragments!
*Chloro* panics, and attempts to flee!
You slash *Chloro*'s head into bloody fragments!
*Chloro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Chloro*'s death cry.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Finan* is standing here, riding a gray palfrey.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
*Finan* slashes your head.
scan s
* HP:Wounded MV:Winded - Finan: Beaten >
x
A Shienaran gate guard bellows 'xMI]F Oh@ qJjJ rel@i uHQX f^J PVns hqSeCU?B'
A Shienaran gate guard bellows 'CHdK@ \sX Yh_l @LXH? bsthvQhBz nvC k[?l DLnYDKkm'
A man is here.
A mangy cat scurries around trying not to get stepped on.
* HP:Wounded MV:Winded - Finan: Beaten > [k light]
You do the best you can!
mw
* HP:Wounded MV:Winded - Finan: Beaten >
f
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Winded - Finan: Beaten >
You panic and attempt to flee!
nar e gate
x
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
You narrate 'e gate'
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded >
x
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > [k light]
They aren't here.
scan n
* HP:Wounded MV:Winded >
x
A grizzled Shienaran veteran looks on.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded >
Tumtum has arrived from the north.
scan s
* HP:Wounded MV:Winded >
A Shienaran gate guard bellows 'VrJwH _lJ xORd hMLjw mfTLZn V_Z ]@tb JPYMDbmi'
Tumtum leaves south.
x
* HP:Wounded MV:Winded > *Finan* is standing here, riding a gray palfrey.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
*Finan* has arrived from the south, riding a gray palfrey.
x
* HP:Wounded MV:Winded > [k light]
You try to slash *Finan*, but he deflects the blow.
x
* HP:Wounded MV:Winded - Finan: Beaten > [k light]
You do the best you can!
* HP:Wounded MV:Winded - Finan: Beaten > [k light]
You do the best you can!
mb
* HP:Wounded MV:Winded - Finan: Beaten >
b
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded - Finan: Beaten >
[bash ]
*Finan* panics, and attempts to flee!
-
=
A Shienaran gate guard bellows 'vsDVs RkK SipJ I^@XW ^XQxLW Iyo mbUV SIFPXz[A'
The grizzled veteran has arrived from the north.
The grizzled veteran barely scythes your body.
+
*Finan* leaves north riding a gray palfrey.
*
n
*
The grizzled veteran scythes your head.
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves north.
x
Cancelled.
No way! You're fighting for your life!
* HP:Wounded MV:Winded - the grizzled veteran: Healthy > [k light]
They aren't here.
mw
f
* HP:Wounded MV:Winded - the grizzled veteran: Healthy >
[cha mood wimpy]
Mood changed to: Wimpy
x
* HP:Wounded MV:Winded - the grizzled veteran: Healthy >
Tumtum has arrived from the south.
You panic and attempt to flee!
n
A Shienaran gate guard bellows 'np@CB FTf Ar?C jXU@Y b[jwet Con Dhe? jPpcTsji'
x
Tumtum leaves north.
n
x
You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k light]
They aren't here.
* HP:Wounded MV:Winded > The grizzled veteran has arrived from the south.
Alas, you cannot go that way...
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > Alas, you cannot go that way...
* HP:Wounded MV:Winded > [k light]
They aren't here.
w
w
* HP:Wounded MV:Winded >
x
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A Shienaran guard patrols here, watching you carefully.
x
* HP:Wounded MV:Winded > The grizzled veteran has arrived from the east.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tumtum the Putrid Larva is here, fighting Finan.
*Finan* is here, fighting Mush, riding a gray palfrey.
An artifact collector stands here, searching specific items.
Mush the Aush Dush is here, fighting Finan.
* HP:Wounded MV:Winded > Mush sends *Finan* sprawling with a powerful bash!
[k light]
You slash *Finan*'s body very hard.
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical > [k light]
You do the best you can!
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical >
scan w
Mush narrates '1e bashed now'
x
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical > *Chloro* is here, fighting
Mephistopheles, riding a bloodstock stallion.
Mephistopheles the Abominable Bruiser is here, fighting Vianca.
*Vianca* is here, fighting Mephistopheles.
The fishmonger is here, hoping to buy your catch.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
x
* HP:Wounded MV:Winded - Mush: Wounded - Finan: Critical > You slash *Finan*'s body extremely hard.
Mush slashes *Finan*'s body very hard.
*Finan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Finan*'s death cry.
The grizzled veteran has arrived from the east.
[k light]
They aren't here.
* HP:Wounded MV:Winded > [k light]
They aren't here.
mb
* HP:Wounded MV:Winded >
x
Mephistopheles has arrived from the west.
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded > [k light]
They aren't here.
nar rip
* HP:Wounded MV:Winded >
q
x
sc
Mephistopheles leaves east.
Tumtum leans over and severs the head from the corpse of Finan.
Mush gets a set of lace sleeves from the corpse of Finan.
Mush gets a camouflaged hood from the corpse of Finan.
Mush gets an ivory necklace from the corpse of Finan.
Mush gets a water skin from the corpse of Finan.
Mush gets a pair of lissome leather boots with metal capped toes from the corpse of Finan.
Mush gets a set of riveted chainmail leggings from the corpse of Finan.
Mush gets a shiny copper dagger from the corpse of Finan.
Mush gets a bronze belt of odd design from the corpse of Finan.
Mush gets a razor-sharp longsword from the corpse of Finan.
Mush gets a silver etched shield from the corpse of Finan.
Mush gets a sungwood bracelet from the corpse of Finan.
Mush gets a sungwood bracelet from the corpse of Finan.
Mush gets a sturdy pair of full leather gauntlets from the corpse of Finan.
Mush gets a pair of riveted chainmail sleeves from the corpse of Finan.
Mush gets a backpack from the corpse of Finan.
Mush gets a cloak of shifting colors from the corpse of Finan.
Mush gets a tunic of finely-crafted chain from the corpse of Finan.
Mush gets a shimmering chain of gold from the corpse of Finan.
Mush gets a shimmering chain of gold from the corpse of Finan.
Mush gets a gold-chased morion with an engraved silver comb from the corpse of Finan.
Mush gets a jade signet ring from the corpse of Finan.
Mush gets a jade signet ring from the corpse of Finan.
Mush gets an oilstone from the corpse of Finan.
Mush gets a brass storm lantern from the corpse of Finan.
* HP:Wounded MV:Winded > You narrate 'rip'
* HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Mephistopheles - Bend in the Road
Revescaal - Road Inside the City Walls
Tumtum - Road Inside the City Walls
Mush - Road Inside the City Walls
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > You have 221(403) hit and 87(262) movement points.
You have scored 108931275 experience points and 1142 quest points.
You need 1726888088 exp to level and 1858 qp to rank.
You have amassed 628 Turn points to date, ranking you Reaver Fourth.
You have played 30 days and 14 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
x
* HP:Wounded MV:Winded >
The grizzled veteran tickles your left leg with his scythe.
You slash the grizzled veteran's body very hard.
The grizzled veteran scythes your body.
Your heartbeat calms down more as you feel less panicked.
Mephistopheles narrates '2 fcs'
[k light]
They aren't here.
scan w
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched > [k light]
They aren't here.
x
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
[k light]
They aren't here.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched > *Chloro* is standing here, riding a
bloodstock stallion.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched > [k light]
They aren't here.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
Mush leaves west.
Tumtum leaves west.
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
l
A Shienaran gate guard bellows 'jYYu] pXL WABR yCM_v t?fS JUh yEEN fCqM]P?@'
A Shienaran gate guard bellows 'fQwBb ]x? ^Yax nQbjf c`mv @^T HgmB uAxXKl[o'
Mephistopheles narrates 'cholor back'
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
The corpse of Finan is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting YOU!
A gray palfrey prances skittishly nearby.
An artifact collector stands here, searching specific items.
scan w
* HP:Wounded MV:Tiring - the grizzled veteran: Scratched >
You slash the grizzled veteran's body into bloody fragments!
The grizzled veteran barely scythes your right leg.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Wounded MV:Tiring - the grizzled veteran: Hurt >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Tiring - the grizzled veteran: Hurt >
Tumtum narrates 'all w'
You panic and attempt to flee!
w
w
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A Shienaran guard patrols here, watching you carefully.
Road Inside the City Walls
[ obvious exits: E W U ]
The corpse of Finan is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
An artifact collector stands here, searching specific items.
* HP:Wounded MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Wounded MV:Tiring >
w
w
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black messenger pigeon is here.
x
* HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Aush Dush is here, fighting Chloro.
Tumtum the Putrid Larva is here, fighting Chloro.
*Chloro* is here, fighting Tumtum, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard is here, fighting Tumtum.
w
* HP:Wounded MV:Winded > [k light]
The fighting is too thick and heavy for you to enter the fray!
x
* HP:Wounded MV:Winded > A Shienaran gate guard bellows 'znsQe \tP ^nxN coKKk jWuJoVvfC NjW HUNx
EYZcJczy'
A Shienaran gate guard bellows 'KDJgc ayj Q@RD ]yBLB z]FO[ZnbT C`^ [Tb` WFAzElHF'
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Wounded MV:Winded > [k light]
They aren't here.
mb
* HP:Wounded MV:Winded >
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded >
x
s
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A man is here.
A well-dressed man peals his bell, alerting people to the latest news.
x
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
* HP:Wounded MV:Winded > Mush narrates 'rbashed'
[k light]
They aren't here.
* HP:Wounded MV:Winded >
x
A man panics, and attempts to flee!
A man leaves south.
A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves north.
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
n
e
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
x
* HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Aush Dush is here, fighting Chloro.
Tumtum the Putrid Larva is here, fighting Chloro.
*Chloro* is sitting here, riding a bloodstock stallion.
A Shienaran guard is here, fighting Tumtum.
x
* HP:Wounded MV:Winded > [k light]
You slash *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
*Chloro* leaves east riding a bloodstock stallion.
x
* HP:Wounded MV:Winded > [k light]
They aren't here.
x
* HP:Wounded MV:Winded > Tumtum tries to slash a Shienaran guard, but he deflects the blow.
A Shienaran guard slashes Tumtum's body hard.
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > Tumtum narrates 'all w malk'
[k light]
They aren't here.
x
* HP:Wounded MV:Winded > Mush leaves east.
You follow Mush.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Aush Dush is standing here.
*Chloro* is standing here, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k light]
You try to slash *Chloro*, but she deflects the blow.
x
* HP:Wounded MV:Winded - Chloro: Battered > Mush tries to slash *Chloro*, but she parries
successfully.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
cc
* HP:Wounded MV:Winded - Chloro: Battered > Tumtum has arrived from the west.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [op stoutdoor]
I see no stoutdoor here.
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
*Chloro* panics, and attempts to flee!
x
* HP:Wounded MV:Winded - Chloro: Battered > Mephistopheles has arrived from the east.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered >
x
x
*Chloro* pierces your body.
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves east.
You slash *Chloro*'s right leg into bloody fragments!
*Chloro* panics, and attempts to flee!
Mephistopheles leaves west.
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Battered > [k light]
You do the best you can!
*Chloro* leaves east riding a bloodstock stallion.
*Chloro* has arrived from the east, riding a bloodstock stallion.
x
* HP:Wounded MV:Winded > [k light]
You slash *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
* HP:Wounded MV:Winded - Chloro: Beaten > Tumtum tries to slash *Chloro*, but she deflects the blow.
[k light]
You do the best you can!
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
mb
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > [cha mood brave]
Mood changed to: Brave
x
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > The master of scouts bellows 'XJJk@jjV eCAqvQpbY'
[k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > [k light]
You do the best you can!
x
* HP:Wounded MV:Winded - Chloro: Beaten > Tumtum slashes *Chloro*'s left arm into bloody fragments!
*Chloro* panics, and attempts to flee!
You slash *Chloro*'s head into bloody fragments!
*Chloro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Chloro*'s death cry.
Re: Ouch! That really did HURT!
Yeah, that looked rough -- landed my disengage bash at the end there.
Re: Ouch! That really did HURT!
So, since I'm currently sleeping to regen hps, I figured I'd post this up. Fun PK blight/orch. We kill Penzei, but Williard and Jumi stick around to fight. All of us, and I mean all of us (LS & DS) are floating around high batt to beat. I'm batt, and abs, so we decided to take a shot at the 2 sitting Ragan. No kills for either side, but wow did they get close on me. BTW I hate projectiles, just saying.
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a sly, black snake is lying here.
A large slab of meat has been placed here.
An embossed leather water flask lies forgotten here.
A small loaf of crusty bread rests nearby. [2]
A water skin has been left on the ground.
Evilynn the Daughter of Shadow is here, fighting Jumi.
*Jumi* is here, fighting Evilynn, riding a warhorse.
*Williard* is here, fighting Evilynn, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Beaten MV:Full > <------- beat at Ragan... not ideal
*Williard* tries to stab Evilynn, but she parries successfully.
A Shienaran forward scout joins Jumi's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Evilynn swiftly dodges *Jumi*'s attempt to strike her.
*Jumi* sends you sprawling with a powerful bash! <------ Really really bad for me
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
Evilynn leaves south. <---------- Really Really Really bad for me
w
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
*Williard* stabs your right leg hard. <--- I'ma die
f
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
*Jumi* barely strikes your head.
Evilynn narrates 'i beat now'
w
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt > w
Evilynn has arrived from the south. <---- Woot a buffer for the mobs!! I might live!!
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
*Williard* stabs your left leg.
Evilynn tries to pierce *Williard*, but he parries successfully.
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
Evilynn tries to pierce *Williard*, but he deflects the blow.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Jumi* strikes your left leg.
*Williard* stabs your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - a Shienaran forward scout: Hurt >
*Williard* sheathes the glazed katars of Mondoran into a camouflaged hood.
* HP:Critical MV:Full - a Shienaran forward scout: Hurt > A throwing knife arcs through the air. <----- Gah INCOMING!!! and I'm already crit *sad face*
Ragan tries to slice Evilynn, but she parries successfully.
Evilynn swiftly dodges a Shienaran forward scout's attempt to slash her.
Evilynn pierces *Williard*'s left leg extremely hard.
*Williard* panics, and attempts to flee!
*Jumi* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your left leg. <----- OWWW Stop that!
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your right leg hard. <---- Et tu, Brute
You wish that your wounds would stop BLEEDING so much!
You try to hack a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tickles your body with his slash. <------- Heyyyy now is not the time for foreplay!!!
You wish that your wounds would stop BLEEDING so much!
Evilynn tries to pierce *Williard*, but he dodges the attack.
No way! You're fighting for your life!
* HP:Critical MV:Full - a Shienaran forward scout: Scratched > You panic and attempt to flee!
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing knife! <----- I really hate projectiles
You wish that your wounds would stop BLEEDING so much!
*Williard* leaves north riding a warhorse.
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Path to the Old Monastery
[ obvious exits: N E W ]
* HP:Critical MV:Full > Path to the Old Monastery
[ obvious exits: E W ]
A mole is here, looking sickly.
Insert a bunch of spamming back to RK
* HP:Critical MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
o HP:Critical MV:Tiring > The Bridge
[ obvious exits: E W ]
A thick, leather backpack lies abandoned here.
o HP:Critical MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
call
* HP:Critical MV:Tiring > e
You call for the stonegate to be opened.
The stonegate is opened from the other side.
* HP:Critical MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Critical MV:Tiring >
The burly trolloc closes the stonegate.
The burly trolloc locks the stonegate.
* HP:Critical MV:Tiring > e
e
Entrance to the Courtyard
[ obvious exits: N E S W ]
A flock of ravens is circling in the air, searching for prey.
* HP:Critical MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A figure stands here, ready to collect unwanted things.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
* HP:Critical MV:Tiring > n
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A red haired man snarls here, revealing filed teeth.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.
o HP:Critical MV:Tiring > sco
You have 1(372) hit and 129(239) movement points. <-------- YEAP...1 HP I knew I was low but wow. At least I got a free throwing knife out of the deal. Thanks, Williard!!
You have scored 108502002 experience points and 211 quest points.
You need 1727317361 exp to level and 189 qp to rank.
You have amassed 54 Turn points to date.
You have played 22 days and 6 hours (real time).
This ranks you as Berc the Wretched Predator [Ghar'ghael 5] (Level 51).
You are standing.
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a sly, black snake is lying here.
A large slab of meat has been placed here.
An embossed leather water flask lies forgotten here.
A small loaf of crusty bread rests nearby. [2]
A water skin has been left on the ground.
Evilynn the Daughter of Shadow is here, fighting Jumi.
*Jumi* is here, fighting Evilynn, riding a warhorse.
*Williard* is here, fighting Evilynn, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Beaten MV:Full > <------- beat at Ragan... not ideal
*Williard* tries to stab Evilynn, but she parries successfully.
A Shienaran forward scout joins Jumi's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Evilynn swiftly dodges *Jumi*'s attempt to strike her.
*Jumi* sends you sprawling with a powerful bash! <------ Really really bad for me
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
Evilynn leaves south. <---------- Really Really Really bad for me
w
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
*Williard* stabs your right leg hard. <--- I'ma die
f
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
*Jumi* barely strikes your head.
Evilynn narrates 'i beat now'
w
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt > w
Evilynn has arrived from the south. <---- Woot a buffer for the mobs!! I might live!!
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
*Williard* stabs your left leg.
Evilynn tries to pierce *Williard*, but he parries successfully.
* HP:Beaten MV:Full - a Shienaran forward scout: Hurt >
Evilynn tries to pierce *Williard*, but he deflects the blow.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Jumi* strikes your left leg.
*Williard* stabs your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - a Shienaran forward scout: Hurt >
*Williard* sheathes the glazed katars of Mondoran into a camouflaged hood.
* HP:Critical MV:Full - a Shienaran forward scout: Hurt > A throwing knife arcs through the air. <----- Gah INCOMING!!! and I'm already crit *sad face*
Ragan tries to slice Evilynn, but she parries successfully.
Evilynn swiftly dodges a Shienaran forward scout's attempt to slash her.
Evilynn pierces *Williard*'s left leg extremely hard.
*Williard* panics, and attempts to flee!
*Jumi* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your left leg. <----- OWWW Stop that!
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your right leg hard. <---- Et tu, Brute
You wish that your wounds would stop BLEEDING so much!
You try to hack a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tickles your body with his slash. <------- Heyyyy now is not the time for foreplay!!!
You wish that your wounds would stop BLEEDING so much!
Evilynn tries to pierce *Williard*, but he dodges the attack.
No way! You're fighting for your life!
* HP:Critical MV:Full - a Shienaran forward scout: Scratched > You panic and attempt to flee!
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing knife! <----- I really hate projectiles
You wish that your wounds would stop BLEEDING so much!
*Williard* leaves north riding a warhorse.
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Path to the Old Monastery
[ obvious exits: N E W ]
* HP:Critical MV:Full > Path to the Old Monastery
[ obvious exits: E W ]
A mole is here, looking sickly.
Insert a bunch of spamming back to RK
* HP:Critical MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
o HP:Critical MV:Tiring > The Bridge
[ obvious exits: E W ]
A thick, leather backpack lies abandoned here.
o HP:Critical MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
call
* HP:Critical MV:Tiring > e
You call for the stonegate to be opened.
The stonegate is opened from the other side.
* HP:Critical MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Critical MV:Tiring >
The burly trolloc closes the stonegate.
The burly trolloc locks the stonegate.
* HP:Critical MV:Tiring > e
e
Entrance to the Courtyard
[ obvious exits: N E S W ]
A flock of ravens is circling in the air, searching for prey.
* HP:Critical MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A figure stands here, ready to collect unwanted things.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
* HP:Critical MV:Tiring > n
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A red haired man snarls here, revealing filed teeth.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.
o HP:Critical MV:Tiring > sco
You have 1(372) hit and 129(239) movement points. <-------- YEAP...1 HP I knew I was low but wow. At least I got a free throwing knife out of the deal. Thanks, Williard!!
You have scored 108502002 experience points and 211 quest points.
You need 1727317361 exp to level and 189 qp to rank.
You have amassed 54 Turn points to date.
You have played 22 days and 6 hours (real time).
This ranks you as Berc the Wretched Predator [Ghar'ghael 5] (Level 51).
You are standing.
Re: Ouch! That really did HURT!
k light+
bash
Cancelled.
A Long, Portrait-Lined Hallway
[ obvious exits: N E S W ]
Zone: White Tower Upper Floors
Door north: doubledoors
Door east: thickdoor
Door west: woodendoor
The corpse of a silver-haired Aes Sedai is lying here.
Revescaal the Master Torturer is here, fighting Eldrenia.
Erulak the Lurk is here, fighting Eldrenia.
*Eldrenia* is here, fighting Revescaal.
*Eldrenia* is surrounded by a shimmering white aura!
*Eldrenia* panics, and attempts to flee!
Erulak closes the doubledoors.
* HP:Battered MV:Full >
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Full >
Bash who?
*Eldrenia* leaves west.
* HP:Battered MV:Full >
k light
They aren't here.
k light
* HP:Battered MV:Full >
You follow Erulak.
In the Yellow Apartment
[ obvious exits: E ]
Zone: White Tower Upper Floors
Door east: woodendoor
Erulak the Lurk is standing here.
*Eldrenia* is standing here.
*Eldrenia* is surrounded by a shimmering white aura!
An aged Yellow busies herself with some knitting.
Revescaal has arrived from the east.
Revescaal tries to slash *Eldrenia*, but she parries successfully.
k light
* HP:Battered MV:Full >
k light
You try to hack *Eldrenia*, but she parries successfully.
k light
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
You do the best you can!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
You do the best you can!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
You do the best you can!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
close woodendoor e
You try to hack *Eldrenia*, but she deflects the blow.
Monelle, the Yellow Ajah book-keeper joins Eldrenia's fight!
*Eldrenia* slashes Revescaal's body.
Revescaal tries to slash *Eldrenia*, but she deflects the blow.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
Erulak closes the woodendoor.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
It's already closed!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
change mood brave
Mood changed to: Brave
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
change mood berserk
bash
Mood changed to: Berserk
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
Erulak gazes deeply at Monelle, the Yellow Ajah book-keeper...
The gaze of Erulak fails to affect Monelle, the Yellow Ajah book-keeper.
Erulak tries to slice Monelle, the Yellow Ajah book-keeper, but she parries successfully.
Monelle, the Yellow Ajah book-keeper barely hits Erulak's body.
-
Erulak opens the woodendoor.
=
*Eldrenia* releases streaks of Fire at Revescaal, who screams in pain.
+
Erulak panics, and attempts to flee!
*
Erulak leaves east.
*+=-
Revescaal sends *Eldrenia* sprawling with a powerful bash!
-=
You hack *Eldrenia*'s right arm into bloody fragments!
Revescaal slashes *Eldrenia*'s body very hard.
They already seem to be stunned.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
Erulak narrates 'flee'
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
Door 1 set to woodendoor
Monelle, the Yellow Ajah book-keeper hits your left leg.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
close woodendoor
Ok.
The woodendoor is opened from the other side.
Revescaal narrates 'bashed'
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
l
In the Yellow Apartment
A soft basket of woven rushes lies beside a plush armchair, spilling
finely-spun yarn onto the seamless stone of the floor. A small human skull
occupies the center of a delicately-carved wall bracket, a faded miniature
portrait hanging immediately above. Through a curtain of strung wooden
beads lies a bedchamber, with plain, serviceable linens in evidence.
[ obvious exits: E ]
Zone: White Tower Upper Floors
Door east: woodendoor
Revescaal the Master Torturer is here, fighting Eldrenia.
*Eldrenia* is sitting here.
*Eldrenia* is surrounded by a shimmering white aura!
Monelle, the Yellow Ajah book-keeper is here, fighting YOU!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
nar oh
Monelle, the Yellow Ajah book-keeper hits your left arm.
You hack *Eldrenia*'s body into bloody fragments!
Revescaal slashes *Eldrenia*'s left hand hard.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
You narrate 'oh'
Erulak slices *Eldrenia*'s body into bloody fragments!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
nar zerk
bash
You narrate 'zerk'
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
They already seem to be stunned.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
bash
*Eldrenia* panics, and attempts to flee!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
Erulak tries to slice *Eldrenia*, but she deflects the blow.
Monelle, the Yellow Ajah book-keeper hits your left foot hard.
*Eldrenia* slashes Revescaal's right leg hard.
Erulak closes the woodendoor.
-
close woodendoor
bash=
Cancelled.
It's already closed!
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
-=+*
*Eldrenia* releases streaks of Fire at Erulak, who screams in pain.
*Eldrenia* avoids being bashed by Revescaal who loses her balance and falls!
*+
Erulak slices *Eldrenia*'s left leg very hard.
*Eldrenia* panics, and attempts to flee!
Monelle, the Yellow Ajah book-keeper hits your left leg hard.
*Eldrenia* slashes Revescaal's body.
=- -=
Your bash at *Eldrenia* sends her sprawling!
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Battered >
Erulak slices *Eldrenia*'s left arm into bloody fragments!
Monelle, the Yellow Ajah book-keeper hits your left leg hard.
You hack *Eldrenia*'s right leg into bloody fragments!
Revescaal slashes *Eldrenia*'s right foot very hard.
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Beaten >
Tic in 7 seconds!
Revescaal narrates 'zerk here'
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Beaten >
close woodendoor
It's already closed!
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Beaten >
Erulak slices *Eldrenia*'s right arm into bloody fragments!
Monelle, the Yellow Ajah book-keeper hits your right foot.
You hack *Eldrenia*'s body very hard.
Revescaal slashes *Eldrenia*'s body very hard.
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Eldrenia*'s death cry.
bash
Cancelled.
A Long, Portrait-Lined Hallway
[ obvious exits: N E S W ]
Zone: White Tower Upper Floors
Door north: doubledoors
Door east: thickdoor
Door west: woodendoor
The corpse of a silver-haired Aes Sedai is lying here.
Revescaal the Master Torturer is here, fighting Eldrenia.
Erulak the Lurk is here, fighting Eldrenia.
*Eldrenia* is here, fighting Revescaal.
*Eldrenia* is surrounded by a shimmering white aura!
*Eldrenia* panics, and attempts to flee!
Erulak closes the doubledoors.
* HP:Battered MV:Full >
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Full >
Bash who?
*Eldrenia* leaves west.
* HP:Battered MV:Full >
k light
They aren't here.
k light
* HP:Battered MV:Full >
You follow Erulak.
In the Yellow Apartment
[ obvious exits: E ]
Zone: White Tower Upper Floors
Door east: woodendoor
Erulak the Lurk is standing here.
*Eldrenia* is standing here.
*Eldrenia* is surrounded by a shimmering white aura!
An aged Yellow busies herself with some knitting.
Revescaal has arrived from the east.
Revescaal tries to slash *Eldrenia*, but she parries successfully.
k light
* HP:Battered MV:Full >
k light
You try to hack *Eldrenia*, but she parries successfully.
k light
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
You do the best you can!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
You do the best you can!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
You do the best you can!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
close woodendoor e
You try to hack *Eldrenia*, but she deflects the blow.
Monelle, the Yellow Ajah book-keeper joins Eldrenia's fight!
*Eldrenia* slashes Revescaal's body.
Revescaal tries to slash *Eldrenia*, but she deflects the blow.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
Erulak closes the woodendoor.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
It's already closed!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
change mood brave
Mood changed to: Brave
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
change mood berserk
bash
Mood changed to: Berserk
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Healthy >
Erulak gazes deeply at Monelle, the Yellow Ajah book-keeper...
The gaze of Erulak fails to affect Monelle, the Yellow Ajah book-keeper.
Erulak tries to slice Monelle, the Yellow Ajah book-keeper, but she parries successfully.
Monelle, the Yellow Ajah book-keeper barely hits Erulak's body.
-
Erulak opens the woodendoor.
=
*Eldrenia* releases streaks of Fire at Revescaal, who screams in pain.
+
Erulak panics, and attempts to flee!
*
Erulak leaves east.
*+=-
Revescaal sends *Eldrenia* sprawling with a powerful bash!
-=
You hack *Eldrenia*'s right arm into bloody fragments!
Revescaal slashes *Eldrenia*'s body very hard.
They already seem to be stunned.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
Erulak narrates 'flee'
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
Door 1 set to woodendoor
Monelle, the Yellow Ajah book-keeper hits your left leg.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
close woodendoor
Ok.
The woodendoor is opened from the other side.
Revescaal narrates 'bashed'
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
l
In the Yellow Apartment
A soft basket of woven rushes lies beside a plush armchair, spilling
finely-spun yarn onto the seamless stone of the floor. A small human skull
occupies the center of a delicately-carved wall bracket, a faded miniature
portrait hanging immediately above. Through a curtain of strung wooden
beads lies a bedchamber, with plain, serviceable linens in evidence.
[ obvious exits: E ]
Zone: White Tower Upper Floors
Door east: woodendoor
Revescaal the Master Torturer is here, fighting Eldrenia.
*Eldrenia* is sitting here.
*Eldrenia* is surrounded by a shimmering white aura!
Monelle, the Yellow Ajah book-keeper is here, fighting YOU!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Hurt >
nar oh
Monelle, the Yellow Ajah book-keeper hits your left arm.
You hack *Eldrenia*'s body into bloody fragments!
Revescaal slashes *Eldrenia*'s left hand hard.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
You narrate 'oh'
Erulak slices *Eldrenia*'s body into bloody fragments!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
nar zerk
bash
You narrate 'zerk'
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
They already seem to be stunned.
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
bash
*Eldrenia* panics, and attempts to flee!
* HP:Battered MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
Erulak tries to slice *Eldrenia*, but she deflects the blow.
Monelle, the Yellow Ajah book-keeper hits your left foot hard.
*Eldrenia* slashes Revescaal's right leg hard.
Erulak closes the woodendoor.
-
close woodendoor
bash=
Cancelled.
It's already closed!
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Wounded >
-=+*
*Eldrenia* releases streaks of Fire at Erulak, who screams in pain.
*Eldrenia* avoids being bashed by Revescaal who loses her balance and falls!
*+
Erulak slices *Eldrenia*'s left leg very hard.
*Eldrenia* panics, and attempts to flee!
Monelle, the Yellow Ajah book-keeper hits your left leg hard.
*Eldrenia* slashes Revescaal's body.
=- -=
Your bash at *Eldrenia* sends her sprawling!
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Battered >
Erulak slices *Eldrenia*'s left arm into bloody fragments!
Monelle, the Yellow Ajah book-keeper hits your left leg hard.
You hack *Eldrenia*'s right leg into bloody fragments!
Revescaal slashes *Eldrenia*'s right foot very hard.
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Beaten >
Tic in 7 seconds!
Revescaal narrates 'zerk here'
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Beaten >
close woodendoor
It's already closed!
* HP:Beaten MV:Full - Revescaal: Wounded - Eldrenia: Beaten >
Erulak slices *Eldrenia*'s right arm into bloody fragments!
Monelle, the Yellow Ajah book-keeper hits your right foot.
You hack *Eldrenia*'s body very hard.
Revescaal slashes *Eldrenia*'s body very hard.
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Eldrenia*'s death cry.
Re: Ouch! That really did HURT!
I know dodge hasn't been viable in PK for 20 years, but after fiddling around with the equip trainer, since an opponent with a heron would miss me 100% of the time wimpy, 92% brave, with a coin toss for bash, I thought I would try it out and just flee at the first bash
I was wrong.
Path Through the Mountains
The path widens out here as it winds its way around the mountain to east
and the lower peaks to the west. North the path narrows and disappears
around an outcropping of stone. Sparse groupings of bushes cling to life on
the mount to the east, while brown withered grass and thin stands of fir
trees grow amongst the hills west. Northward the path seems to drop away
from sight. It looks dangerous to keep on in this direction. Much of the
countryside can be watched from this spot.
[ obvious exits: N S ]
Zone: Tar Valon Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Aloe is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wazoh the Master of Guards is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
* R HP:Healthy MV:Full > NOTICE
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Healthy MV:Full > NOTICE
They aren't here.
* R HP:Healthy MV:Full > NOTICE
They aren't here.
* R HP:Healthy MV:Full > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
kill dark
kill dark
kill dark
kill dark
They aren’t here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
*Jestin* has arrived from the north, riding a gray palfrey.
* R HP:Healthy MV:Fresh > NOTICE
You try to scythe *Jestin*, but he deflects the blow.
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
*Jestin* panics, and attempts to flee!
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
Wazoh narrates 'eldrenia'
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
*Jestin* swiftly dodges Wazoh's attempt to scythe him.
*Jestin* leaves south riding a gray palfrey.
* R HP:Healthy MV:Fresh > NOTICE
kill dark
kill dark
kill dark
kill dark
They aren’t here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
*Jestin* has arrived from the south, riding a gray palfrey.
* R HP:Healthy MV:Fresh > NOTICE
You try to scythe *Jestin*, but he parries successfully.
Wazoh narrates 'fell as well'
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
Wazoh tries to scythe *Jestin*, but he parries successfully.
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
Sarinda narrates 'zone'
[change mood brave]
Mood changed to: Brave
bash
-
*Scrat* slashes your left leg extremely hard.
=
+
*
Dornel narrates 'lol'
*
Your body is burned by a tremendous fireball sent by *Jestin*!
+
=
-
*Jestin* avoids being bashed by Wazoh who loses his balance and falls!
-
=
You try to scythe *Jestin*, but he deflects the blow.
As *Jestin* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh > NOTICE
cw;f;s;e
[change mood wimpy]
Mood changed to: Wimpy
*Scrat* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Scrat: Hurt > NOTICE
Wazoh clambers to his feet.
* R HP:Wounded MV:Fresh - Scrat: Hurt > NOTICE
Wazoh tries to scythe *Jestin*, but he deflects the blow.
Your body is burned by a tremendous fireball sent by *Jestin*!
* R HP:Wounded MV:Fresh - Scrat: Hurt > NOTICE
Wazoh tries to scythe *Jestin*, but he deflects the blow.
*Scrat* slashes your body into bloody fragments!
*Jestin* strikes your left hand hard.
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Dornel narrates 'my goodness'
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
You try to scythe *Scrat*, but he deflects the blow.
f;s;e
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Wazoh sends *Jestin* sprawling with a powerful bash!
Wazoh narrates 'on both'
The master of scouts narrates 'Rakashasa was spotted Down the Fal Dara Road'
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Wazoh scythes *Jestin*'s body into bloody fragments!
You try to scythe *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you deflect the blow. <------ OH, I DID deflect one hit!
You do the best you can!
*Scrat* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Wazoh scythes *Jestin*'s right leg into bloody fragments!
*Scrat* slashes your left arm into bloody fragments!
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Dornel has arrived from the south, riding a gray palfrey.
Sarinda has arrived from the south, riding a warhorse.
Tenaco has arrived from the south, riding a warhorse.
Vianca has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Tenaco tries to smite *Jestin*, but he parries successfully. <--- Also, Forestbrother with Justice!
Dornel leaves north riding a gray palfrey.
Sarinda leaves north riding a warhorse.
Vianca leaves north riding a warhorse.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Dornel has arrived from the north, riding a gray palfrey.
Sarinda has arrived from the north, riding a warhorse.
Vianca has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Tenaco tries to smite *Jestin*, but he deflects the blow.
*Scrat* slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Dornel tries to slash *Scrat*, but he deflects the blow.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
PANIC! You couldn't escape!
*Jestin* avoids being bashed by Wazoh who loses his balance and falls!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Jestin is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lady Eldrenia the Honored Sister is sitting here.
Aloe a'Locha is resting here.
Aleera the Journey Accepted is resting here.
* HP:Critical MV:Haggard > Maybe you should get on your feet first?NOTICE
I was wrong.
Path Through the Mountains
The path widens out here as it winds its way around the mountain to east
and the lower peaks to the west. North the path narrows and disappears
around an outcropping of stone. Sparse groupings of bushes cling to life on
the mount to the east, while brown withered grass and thin stands of fir
trees grow amongst the hills west. Northward the path seems to drop away
from sight. It looks dangerous to keep on in this direction. Much of the
countryside can be watched from this spot.
[ obvious exits: N S ]
Zone: Tar Valon Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Aloe is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wazoh the Master of Guards is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
* R HP:Healthy MV:Full > NOTICE
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Healthy MV:Full > NOTICE
They aren't here.
* R HP:Healthy MV:Full > NOTICE
They aren't here.
* R HP:Healthy MV:Full > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
kill dark
kill dark
kill dark
kill dark
They aren’t here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
*Jestin* has arrived from the north, riding a gray palfrey.
* R HP:Healthy MV:Fresh > NOTICE
You try to scythe *Jestin*, but he deflects the blow.
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
*Jestin* panics, and attempts to flee!
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
Wazoh narrates 'eldrenia'
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
*Jestin* swiftly dodges Wazoh's attempt to scythe him.
*Jestin* leaves south riding a gray palfrey.
* R HP:Healthy MV:Fresh > NOTICE
kill dark
kill dark
kill dark
kill dark
They aren’t here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
* R HP:Healthy MV:Fresh > NOTICE
They aren't here.
*Jestin* has arrived from the south, riding a gray palfrey.
* R HP:Healthy MV:Fresh > NOTICE
You try to scythe *Jestin*, but he parries successfully.
Wazoh narrates 'fell as well'
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
Wazoh tries to scythe *Jestin*, but he parries successfully.
* R HP:Healthy MV:Fresh - Jestin: Wounded > NOTICE
Sarinda narrates 'zone'
[change mood brave]
Mood changed to: Brave
bash
-
*Scrat* slashes your left leg extremely hard.
=
+
*
Dornel narrates 'lol'
*
Your body is burned by a tremendous fireball sent by *Jestin*!
+
=
-
*Jestin* avoids being bashed by Wazoh who loses his balance and falls!
-
=
You try to scythe *Jestin*, but he deflects the blow.
As *Jestin* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh > NOTICE
cw;f;s;e
[change mood wimpy]
Mood changed to: Wimpy
*Scrat* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Scrat: Hurt > NOTICE
Wazoh clambers to his feet.
* R HP:Wounded MV:Fresh - Scrat: Hurt > NOTICE
Wazoh tries to scythe *Jestin*, but he deflects the blow.
Your body is burned by a tremendous fireball sent by *Jestin*!
* R HP:Wounded MV:Fresh - Scrat: Hurt > NOTICE
Wazoh tries to scythe *Jestin*, but he deflects the blow.
*Scrat* slashes your body into bloody fragments!
*Jestin* strikes your left hand hard.
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Dornel narrates 'my goodness'
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
You try to scythe *Scrat*, but he deflects the blow.
f;s;e
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Wazoh sends *Jestin* sprawling with a powerful bash!
Wazoh narrates 'on both'
The master of scouts narrates 'Rakashasa was spotted Down the Fal Dara Road'
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Wazoh scythes *Jestin*'s body into bloody fragments!
You try to scythe *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you deflect the blow. <------ OH, I DID deflect one hit!
You do the best you can!
*Scrat* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Scrat: Hurt > NOTICE
Wazoh scythes *Jestin*'s right leg into bloody fragments!
*Scrat* slashes your left arm into bloody fragments!
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Dornel has arrived from the south, riding a gray palfrey.
Sarinda has arrived from the south, riding a warhorse.
Tenaco has arrived from the south, riding a warhorse.
Vianca has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Tenaco tries to smite *Jestin*, but he parries successfully. <--- Also, Forestbrother with Justice!
Dornel leaves north riding a gray palfrey.
Sarinda leaves north riding a warhorse.
Vianca leaves north riding a warhorse.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Dornel has arrived from the north, riding a gray palfrey.
Sarinda has arrived from the north, riding a warhorse.
Vianca has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Tenaco tries to smite *Jestin*, but he deflects the blow.
*Scrat* slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
Dornel tries to slash *Scrat*, but he deflects the blow.
* R HP:Beaten MV:Fresh - Scrat: Hurt > NOTICE
PANIC! You couldn't escape!
*Jestin* avoids being bashed by Wazoh who loses his balance and falls!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Jestin is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lady Eldrenia the Honored Sister is sitting here.
Aloe a'Locha is resting here.
Aleera the Journey Accepted is resting here.
* HP:Critical MV:Haggard > Maybe you should get on your feet first?NOTICE
Re: Ouch! That really did HURT!
Dodge is viable.
Few things first
1. You were brave for a few of those times def was broken, which affects your pb, the biggest factor of whether or not you’re going to get hit.
2. Don’t play wimpy 0 in dodge
3. Unless you have 19 dex, 99 dodge, and a regular full dodge kit, your dodge bonus is going to be trash.
4. Your parry was split between two opponents.
Lastly, if you’re using an equipment trainer, I don’t think it’s right. There is no way that there’s a 92% chance to miss brave.
Few things first
1. You were brave for a few of those times def was broken, which affects your pb, the biggest factor of whether or not you’re going to get hit.
2. Don’t play wimpy 0 in dodge
3. Unless you have 19 dex, 99 dodge, and a regular full dodge kit, your dodge bonus is going to be trash.
4. Your parry was split between two opponents.
Lastly, if you’re using an equipment trainer, I don’t think it’s right. There is no way that there’s a 92% chance to miss brave.
Re: Ouch! That really did HURT!
Yep, that's 19/99, 2db short of a full kit. I stashed the cuffs before joining.
Good conclusion re: brave. The prac trainer + the fact that dodge isn't affected by mood are why I decided an initial brave bash was a good choice.
And as Jestin pointed out, I mistyped my dline. SE instead of ES, but I didn't get a chance to enjoy the effect of that mistake.
Good conclusion re: brave. The prac trainer + the fact that dodge isn't affected by mood are why I decided an initial brave bash was a good choice.
And as Jestin pointed out, I mistyped my dline. SE instead of ES, but I didn't get a chance to enjoy the effect of that mistake.
Re: Ouch! That really did HURT!
where
Players in your Zone
--------------------
Evilynn - Within the Dark Grove
Zintar - Within the Dark Grove
Smoker - Within the Dark Grove
Kryyg - Within the Dark Grove
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Tiring >
Kryyg leaves west riding a shadow stallion.
Smoker leaves west.
Zintar leaves west.
You follow Kryyg.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
o S HP:Wounded MV:Tiring >
nar faint
You narrate 'faint'
o S HP:Wounded MV:Tiring >
Smoker narrates 'faint'
o S HP:Wounded MV:Tiring >
Smoker leaves west.
Zintar leaves west.
You follow Kryyg.
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
An astonishingly tall and broad man stands here, with large tufted ears.
* S HP:Wounded MV:Tiring >
Zintar says 'gone'
* S HP:Wounded MV:Tiring >
Smoker leaves east.
Zintar leaves east.
You follow Kryyg.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
o S HP:Wounded MV:Winded >
Smoker leaves south.
Zintar leaves south.
You follow Kryyg.
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Eldrenia* is standing here, riding a bloodstock stallion.
Smoker tries to smite *Eldrenia*, but she deflects the blow.
* S HP:Wounded MV:Winded >
Kryyg tries to slice *Eldrenia*, but she parries successfully.
Zintar says 'bakc'
* S HP:Wounded MV:Winded >
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!
* S HP:Wounded MV:Winded >
*Eldrenia* slashes Smoker's body.
* S HP:Wounded MV:Winded >
q
[k light]
The fighting is too thick and heavy for you to enter the fray!
3
* S HP:Wounded MV:Winded >
* S HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!
* S HP:Wounded MV:Winded >
3
[k light]
The fighting is too thick and heavy for you to enter the fray!
* S HP:Wounded MV:Winded >
3
* S HP:Wounded MV:Winded >
3
3
Kryyg sends *Eldrenia* sprawling with a powerful bash!
[k light]
You pierce *Eldrenia*'s body extremely hard.
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Battered >
3
Smoker sends *Eldrenia* sprawling with a powerful bash!
*Eldrenia* panics, and attempts to flee!
[k light]
You do the best you can!
3
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Battered > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Battered > You pierce *Eldrenia*'s left arm into bloody fragments!
Kryyg slices *Eldrenia*'s body into bloody fragments!
Smoker smites *Eldrenia*'s body into bloody fragments!
[k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
q
3
3
[change mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
3
[k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
3
[k light]
You do the best you can!
3
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
You pierce *Eldrenia*'s body extremely hard.
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Eldrenia*'s death cry.
Not sure if it was from the cave or exho but that's rough.
Players in your Zone
--------------------
Evilynn - Within the Dark Grove
Zintar - Within the Dark Grove
Smoker - Within the Dark Grove
Kryyg - Within the Dark Grove
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Tiring >
Kryyg leaves west riding a shadow stallion.
Smoker leaves west.
Zintar leaves west.
You follow Kryyg.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
o S HP:Wounded MV:Tiring >
nar faint
You narrate 'faint'
o S HP:Wounded MV:Tiring >
Smoker narrates 'faint'
o S HP:Wounded MV:Tiring >
Smoker leaves west.
Zintar leaves west.
You follow Kryyg.
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
An astonishingly tall and broad man stands here, with large tufted ears.
* S HP:Wounded MV:Tiring >
Zintar says 'gone'
* S HP:Wounded MV:Tiring >
Smoker leaves east.
Zintar leaves east.
You follow Kryyg.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
o S HP:Wounded MV:Winded >
Smoker leaves south.
Zintar leaves south.
You follow Kryyg.
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zintar the Trolloc is standing here.
Smoker the Rabid Hunter is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Eldrenia* is standing here, riding a bloodstock stallion.
Smoker tries to smite *Eldrenia*, but she deflects the blow.
* S HP:Wounded MV:Winded >
Kryyg tries to slice *Eldrenia*, but she parries successfully.
Zintar says 'bakc'
* S HP:Wounded MV:Winded >
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!
* S HP:Wounded MV:Winded >
*Eldrenia* slashes Smoker's body.
* S HP:Wounded MV:Winded >
q
[k light]
The fighting is too thick and heavy for you to enter the fray!
3
* S HP:Wounded MV:Winded >
* S HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!
* S HP:Wounded MV:Winded >
3
[k light]
The fighting is too thick and heavy for you to enter the fray!
* S HP:Wounded MV:Winded >
3
* S HP:Wounded MV:Winded >
3
3
Kryyg sends *Eldrenia* sprawling with a powerful bash!
[k light]
You pierce *Eldrenia*'s body extremely hard.
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Battered >
3
Smoker sends *Eldrenia* sprawling with a powerful bash!
*Eldrenia* panics, and attempts to flee!
[k light]
You do the best you can!
3
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Battered > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Battered > You pierce *Eldrenia*'s left arm into bloody fragments!
Kryyg slices *Eldrenia*'s body into bloody fragments!
Smoker smites *Eldrenia*'s body into bloody fragments!
[k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
q
3
3
[change mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
3
[k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
3
[k light]
You do the best you can!
3
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical > [k light]
You do the best you can!
* S HP:Wounded MV:Winded - Smoker: Beaten - Eldrenia: Critical >
You pierce *Eldrenia*'s body extremely hard.
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Eldrenia*'s death cry.
Not sure if it was from the cave or exho but that's rough.