Stab Thread
Re: Stab Thread
You narrate 'want to run by them and kill gryb in the door?'
Chance nods in agreement.
Chance stops riding a warhorse.
look
* S HP:Scratched MV:Full > kill dark
* S HP:Scratched MV:Full > The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving <<WEST<<
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently.
Chance the Corporal is standing here.
Brooks the Veteran Gaidin is standing here, riding a warhorse.
* S HP:Scratched MV:Full > They aren't here.
* S HP:Scratched MV:Full >
Brooks stops riding a warhorse.
Brooks says 'spam odw?'
* S HP:Scratched MV:Full > nod
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
You nod in agreement.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
Brooks says 'goi'
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
Brooks leaves west.
You follow Brooks.
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Brooks the Veteran Gaidin is standing here.
A squirrel is here, chittering.
*Kalamr* is standing here.
*Reck* is standing here, riding a shadow stallion.
A raven is here, watching.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A raven has arrived from the east.
* S HP:Scratched MV:Full > It's already open!
Brooks leaves west.
You follow Brooks.
Under the Big Tree
[ obvious exits: E ]
The corpse of a viper is lying here.
Brooks the Veteran Gaidin is standing here.
*Gryb* is standing here.
A raven has arrived from the east.
open door west
* S HP:Scratched MV:Full > I see no door there.
* S HP:Scratched MV:Full > kill dark
I see no door there.
* S HP:Scratched MV:Full > I see no door there.
* S HP:Scratched MV:Full > I see no door there.
Chance barely pierces *Gryb*'s body.
* S HP:Scratched MV:Full > close door east
I see no door there.
Brooks slashes *Gryb*'s body.
* S HP:Scratched MV:Full > You pierce *Gryb*'s left leg.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > *Gryb* closes the deadroots.
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded >
You pierce *Gryb*'s body hard.
Brooks barely slashes *Gryb*'s right leg.
*Gryb* tries to smite Chance, but he parries successfully.
Chance pierces *Gryb*'s right hand.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > You pierce *Gryb*'s left hand.
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
You pierce *Gryb*'s body.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he parries successfully.
Chance pierces *Gryb*'s left arm.
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > You pierce *Gryb*'s body.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he deflects the blow.
Chance tickles *Gryb*'s left foot with his pierce.
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > You pierce *Gryb*'s body hard.
Brooks slashes *Gryb*'s left leg.
*Gryb* tries to smite Chance, but he parries successfully.
Chance pierces *Gryb*'s head.
You pierce *Gryb*'s left leg.
Chance pierces *Gryb*'s body.
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
You pierce *Gryb*'s right hand.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he deflects the blow.
Chance tickles *Gryb*'s left hand with his pierce.
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
You pierce *Gryb*'s left arm hard.
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
close door east
You barely pierce *Gryb*'s left hand.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he deflects the blow.
Chance pierces *Gryb*'s head.
Your heartbeat calms down more as you feel less panicked.
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
You pierce *Gryb*'s left foot hard.
Brooks slashes *Gryb*'s right leg hard.
*Gryb* tries to smite Chance, but he parries successfully.
Chance barely pierces *Gryb*'s body.
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > Chance barely pierces *Gryb*'s right leg.
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
You pierce *Gryb*'s left arm hard.
Brooks slashes *Gryb*'s body.
*Gryb* is stunned, but will probably regain consciousness...
Chance pierces *Gryb*'s body.
*Gryb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gryb*'s death cry.
It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
close door east
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh > It's already closed!
exam corpse
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > sc
It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
Brooks gets a large slab of meat from the corpse of Gryb.
Brooks gets a large slab of meat from the corpse of Gryb.
Brooks gets a large slab of meat from the corpse of Gryb.
Brooks gets a pair of thick metal boots from the corpse of Gryb.
Brooks gets a pair of ebony-steel plate greaves from the corpse of Gryb.
Brooks gets a bronze belt of odd design from the corpse of Gryb.
Brooks gets a great claymore from the corpse of Gryb.
Brooks gets a pair of heavy metal gauntlets from the corpse of Gryb.
Brooks gets a pair of ebony-steel plate vambraces from the corpse of Gryb.
Brooks gets a shining steel breastplate from the corpse of Gryb.
Brooks gets a full metal helmet and visor from the corpse of Gryb.
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It is the corpse of Gryb.
It weighs 458.0 pounds.
When you look inside, you see:
corpse (here) :
Nothing.
* S HP:Scratched MV:Fresh > [scalp corpse]
You lean over and sever the bloody head from the corpse of Gryb.
* S HP:Scratched MV:Fresh > narr rip ryb
scan e
You narrate 'rip ryb'
* S HP:Scratched MV:Fresh > * S HP:Scratched MV:Fresh > e
h
The deadroots is opened from the other side.
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A squirrel is here, chittering.
*Kalamr* is standing here.
*Reck* is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
o S HP:Scratched MV:Full > b kalamr
[backstab ]
You silently approach your victim...
-=+
*Kalamr* leaves west.
*
*Kalamr* has arrived from the west.
*+=-
*Reck* tries to scythe you, but you parry successfully.
-=+*
*Kalamr* makes a strange sound as you place a sai in his back!
*Kalamr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kalamr*'s death cry.
Chance nods in agreement.
Chance stops riding a warhorse.
look
* S HP:Scratched MV:Full > kill dark
* S HP:Scratched MV:Full > The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving <<WEST<<
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently.
Chance the Corporal is standing here.
Brooks the Veteran Gaidin is standing here, riding a warhorse.
* S HP:Scratched MV:Full > They aren't here.
* S HP:Scratched MV:Full >
Brooks stops riding a warhorse.
Brooks says 'spam odw?'
* S HP:Scratched MV:Full > nod
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
You nod in agreement.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
Brooks says 'goi'
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
open door west
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > open door west
That's impossible, I'm afraid.
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
* S HP:Scratched MV:Full > That's impossible, I'm afraid.
Brooks leaves west.
You follow Brooks.
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Brooks the Veteran Gaidin is standing here.
A squirrel is here, chittering.
*Kalamr* is standing here.
*Reck* is standing here, riding a shadow stallion.
A raven is here, watching.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A raven has arrived from the east.
* S HP:Scratched MV:Full > It's already open!
Brooks leaves west.
You follow Brooks.
Under the Big Tree
[ obvious exits: E ]
The corpse of a viper is lying here.
Brooks the Veteran Gaidin is standing here.
*Gryb* is standing here.
A raven has arrived from the east.
open door west
* S HP:Scratched MV:Full > I see no door there.
* S HP:Scratched MV:Full > kill dark
I see no door there.
* S HP:Scratched MV:Full > I see no door there.
* S HP:Scratched MV:Full > I see no door there.
Chance barely pierces *Gryb*'s body.
* S HP:Scratched MV:Full > close door east
I see no door there.
Brooks slashes *Gryb*'s body.
* S HP:Scratched MV:Full > You pierce *Gryb*'s left leg.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > *Gryb* closes the deadroots.
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded >
You pierce *Gryb*'s body hard.
Brooks barely slashes *Gryb*'s right leg.
*Gryb* tries to smite Chance, but he parries successfully.
Chance pierces *Gryb*'s right hand.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > You pierce *Gryb*'s left hand.
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Wounded > close door east
You pierce *Gryb*'s body.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he parries successfully.
Chance pierces *Gryb*'s left arm.
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > You pierce *Gryb*'s body.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he deflects the blow.
Chance tickles *Gryb*'s left foot with his pierce.
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > close door east
It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > It's already closed!
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Battered > You pierce *Gryb*'s body hard.
Brooks slashes *Gryb*'s left leg.
*Gryb* tries to smite Chance, but he parries successfully.
Chance pierces *Gryb*'s head.
You pierce *Gryb*'s left leg.
Chance pierces *Gryb*'s body.
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
You pierce *Gryb*'s right hand.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he deflects the blow.
Chance tickles *Gryb*'s left hand with his pierce.
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
You pierce *Gryb*'s left arm hard.
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > *Gryb* opens the deadroots.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
*Gryb* opens the deadroots.
Ok.
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Full - Chance: Battered - Gryb: Beaten > close door east
close door east
You barely pierce *Gryb*'s left hand.
Brooks slashes *Gryb*'s body.
*Gryb* tries to smite Chance, but he deflects the blow.
Chance pierces *Gryb*'s head.
Your heartbeat calms down more as you feel less panicked.
The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > The deadroots is opened from the other side.
Ok.
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
You pierce *Gryb*'s left foot hard.
Brooks slashes *Gryb*'s right leg hard.
*Gryb* tries to smite Chance, but he parries successfully.
Chance barely pierces *Gryb*'s body.
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
close door east
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > Chance barely pierces *Gryb*'s right leg.
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > It's already closed!
* S HP:Scratched MV:Fresh - Chance: Battered - Gryb: Critical > close door east
You pierce *Gryb*'s left arm hard.
Brooks slashes *Gryb*'s body.
*Gryb* is stunned, but will probably regain consciousness...
Chance pierces *Gryb*'s body.
*Gryb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gryb*'s death cry.
It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
close door east
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > The deadroots is opened from the other side.
Ok.
* S HP:Scratched MV:Fresh > It's already closed!
exam corpse
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > sc
It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
Brooks gets a large slab of meat from the corpse of Gryb.
Brooks gets a large slab of meat from the corpse of Gryb.
Brooks gets a large slab of meat from the corpse of Gryb.
Brooks gets a pair of thick metal boots from the corpse of Gryb.
Brooks gets a pair of ebony-steel plate greaves from the corpse of Gryb.
Brooks gets a bronze belt of odd design from the corpse of Gryb.
Brooks gets a great claymore from the corpse of Gryb.
Brooks gets a pair of heavy metal gauntlets from the corpse of Gryb.
Brooks gets a pair of ebony-steel plate vambraces from the corpse of Gryb.
Brooks gets a shining steel breastplate from the corpse of Gryb.
Brooks gets a full metal helmet and visor from the corpse of Gryb.
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It's already closed!
* S HP:Scratched MV:Fresh > It is the corpse of Gryb.
It weighs 458.0 pounds.
When you look inside, you see:
corpse (here) :
Nothing.
* S HP:Scratched MV:Fresh > [scalp corpse]
You lean over and sever the bloody head from the corpse of Gryb.
* S HP:Scratched MV:Fresh > narr rip ryb
scan e
You narrate 'rip ryb'
* S HP:Scratched MV:Fresh > * S HP:Scratched MV:Fresh > e
h
The deadroots is opened from the other side.
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A squirrel is here, chittering.
*Kalamr* is standing here.
*Reck* is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
o S HP:Scratched MV:Full > b kalamr
[backstab ]
You silently approach your victim...
-=+
*Kalamr* leaves west.
*
*Kalamr* has arrived from the west.
*+=-
*Reck* tries to scythe you, but you parry successfully.
-=+*
*Kalamr* makes a strange sound as you place a sai in his back!
*Kalamr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kalamr*'s death cry.
Re: Stab Thread
whee :)
Did not turn notice back on, but probably wouldnt have mattered here.
[k light]
You do the best you can!
* HP:Beaten MV:Strong - Lansin: Beaten >
You try to pierce *Lansin*, but he deflects the blow.
* HP:Beaten MV:Strong - Lansin: Beaten >
*Lansin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Lansin: Beaten >
A Kno'mon trolloc barely cleaves Lansin's body.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash Lansin, but he parries successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
A Kno'mon trolloc cleaves Lansin's body.
A Kno'mon trolloc cleaves Lansin's body hard.
You try to pierce *Lansin*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
a
a
* HP:Battered MV:Full - Lansin: Beaten >
*Lansin* leaves east riding a bloodstock stallion.
a
* HP:Battered MV:Full >
a
[k light]
They aren't here.
* HP:Battered MV:Full >
Suddenly *someone* places a sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Mephistopheles.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
[k light]
Nah... You feel too relaxed to do that..
Did not turn notice back on, but probably wouldnt have mattered here.
[k light]
You do the best you can!
* HP:Beaten MV:Strong - Lansin: Beaten >
You try to pierce *Lansin*, but he deflects the blow.
* HP:Beaten MV:Strong - Lansin: Beaten >
*Lansin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Lansin: Beaten >
A Kno'mon trolloc barely cleaves Lansin's body.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash Lansin, but he parries successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
A Kno'mon trolloc cleaves Lansin's body.
A Kno'mon trolloc cleaves Lansin's body hard.
You try to pierce *Lansin*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
a
a
* HP:Battered MV:Full - Lansin: Beaten >
*Lansin* leaves east riding a bloodstock stallion.
a
* HP:Battered MV:Full >
a
[k light]
They aren't here.
* HP:Battered MV:Full >
Suddenly *someone* places a sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Mephistopheles.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
[k light]
Nah... You feel too relaxed to do that..
Re: Stab Thread
Yeah my bad man. Didnt see Rob in room. Left gear there
Re: Stab Thread
Are you apologizing that he got stabbed? Are you a darkfriend?
Re: Stab Thread
Kibby vs Roberto in keep:
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A wolfish trolloc is here, howling for blood.
You sense a hidden life form in the area...
A trolloc is here commanding a fist of troops.
* S HP:Healthy MV:Strong - Roberto: Healthy >
*Roberto* pierces your body very hard.
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* tries to pierce you, but you parry successfully.
You try to stab *Roberto*, but he parries successfully.
l w
* S HP:Scratched MV:Strong - Roberto: Healthy >
The oakdoor is open.
* S HP:Scratched MV:Strong - Roberto: Healthy >
mn
l
[change mood normal]
Mood changed to: Normal
* S HP:Scratched MV:Strong - Roberto: Healthy > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A wolfish trolloc is here, howling for blood.
*Roberto* is here, fighting YOU!
A trolloc is here commanding a fist of troops.
* S HP:Scratched MV:Strong - Roberto: Healthy >
a w
*Roberto* tries to pierce you, but you deflect the blow.
You try to stab *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you deflect the blow.
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy > [scan ]
* S HP:Scratched MV:Strong - Roberto: Healthy >
f
You panic and attempt to flee!
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
North: *Roberto* is standing here.
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A red-eyed raven is perched nearby, staring silently at you.
* S HP:Scratched MV:Strong >
n
1
2
The Courtyard
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: You sense a hidden life form in the area...
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Strong >
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Strong >
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Strong >
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
You silently approach your victim...
-
=+
*
*
Gok narrates 'yeah cant flame'
+
=-
-
=+
*
Backstab who?
* S HP:Scratched MV:Strong >
tt
*Roberto* has arrived from the south.
* S HP:Scratched MV:Strong >
[k h.human]
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy >
l
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
You sense a hidden life form in the area...
ds
* S HP:Scratched MV:Strong - Roberto: Healthy >
ds
*Roberto* tries to pierce you, but you deflect the blow.
You try to stab *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy > [drink skin]
You drink the blood.
l
* S HP:Scratched MV:Strong - Roberto: Healthy > [drink skin]
You drink the blood.
You don't feel thirsty any more.
It is now empty.
* S HP:Scratched MV:Strong - Roberto: Healthy > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
You sense a hidden life form in the area...
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* leaves east.
* S HP:Scratched MV:Strong >
1
2
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=
*Roberto* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
+
*
You can't backstab a fighting person, too alert!
* S HP:Scratched MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he deflects the blow.
* S HP:Scratched MV:Strong - Roberto: Healthy >
f
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy >
You panic and attempt to flee!
You flee head over heels.
Inside the Northern Gatekeep
[ obvious exits: E U ]
East: *Roberto* is standing here.
Up: A hooved trolloc anxiously stamps its feet.
* S HP:Scratched MV:Strong >
e
1
2
The Courtyard
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is standing here.
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[backstab h.human]
You silently approach your victim...
*Roberto* tries to pierce you, but you parry successfully.
-
*Roberto* tries to pierce you, but you deflect the blow.
=
+*
l
*Roberto* tries to pierce you, but you deflect the blow.
Cancelled.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is here, fighting YOU!
* S HP:Scratched MV:Strong - Roberto: Healthy >
whe
Players in your Zone
--------------------
Kibby - The Courtyard
*Roberto* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* leaves east.
* S HP:Scratched MV:Strong >
1
2
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=
Suddenly *Roberto* places a triple bladed dagger in your back!
Ouch! That Really did HURT!
+
Ouch! It appears someone saw your sneak attack.
* S HP:Battered MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he parries successfully.
* S HP:Battered MV:Strong - Roberto: Healthy >
mw
l
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Strong - Roberto: Healthy > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is here, fighting YOU!
* S HP:Battered MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.
* S HP:Battered MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you deflect the blow.
* S HP:Battered MV:Strong - Roberto: Healthy >
f
1
You panic and attempt to flee!
You flee head over heels.
Inside the Northern Gatekeep
[ obvious exits: E U ]
East: *Roberto* is standing here.
Up: A hooved trolloc anxiously stamps its feet.
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong >
e
1
The Courtyard
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: Gok the Great Darkling is standing here.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is standing here.
2
* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong > [backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Tiring >
2
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Roberto* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Roberto* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Roberto: Battered >
*Roberto* leaves south.
* S HP:Battered MV:Tiring >
A Dha'vol trolloc has arrived from the east.
* S HP:Battered MV:Tiring >
mb
1
[change mood brave]
Mood changed to: Brave
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.
2
* S HP:Battered MV:Tiring >
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Roberto* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Roberto*'s death cry.
* S HP:Battered MV:Tiring >
na rip roberto
Ok.
scal
* S HP:Battered MV:Tiring >
gg
You lean over and sever the bloody head from the corpse of Roberto.
* S HP:Battered MV:Tiring >
e
r
Your heartbeat calms down more as you feel less panicked.
You are hungry.
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Roberto.
You get a pair of earthen colored breeches from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a belt with a buckle of cuendillar from the corpse of Roberto.
You get a triple bladed dagger from the corpse of Roberto.
You get a polished onyx-inlaid shield from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a pair of dark gloves from the corpse of Roberto.
You get a set of cloth sleeves from the corpse of Roberto.
You get a heron-engraved scabbard from the corpse of Roberto.
You get a surcoat with exquisite embroidery from the corpse of Roberto.
You get a black shirt trimmed with lace from the corpse of Roberto.
You get a shimmering pendant of obsidian from the corpse of Roberto.
You get a silver medallion from the corpse of Roberto.
You get a camouflaged hood from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a small purse from the corpse of Roberto.
You get a crystal lightstick from the corpse of Roberto.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A wolfish trolloc is here, howling for blood.
You sense a hidden life form in the area...
A trolloc is here commanding a fist of troops.
* S HP:Healthy MV:Strong - Roberto: Healthy >
*Roberto* pierces your body very hard.
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* tries to pierce you, but you parry successfully.
You try to stab *Roberto*, but he parries successfully.
l w
* S HP:Scratched MV:Strong - Roberto: Healthy >
The oakdoor is open.
* S HP:Scratched MV:Strong - Roberto: Healthy >
mn
l
[change mood normal]
Mood changed to: Normal
* S HP:Scratched MV:Strong - Roberto: Healthy > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A wolfish trolloc is here, howling for blood.
*Roberto* is here, fighting YOU!
A trolloc is here commanding a fist of troops.
* S HP:Scratched MV:Strong - Roberto: Healthy >
a w
*Roberto* tries to pierce you, but you deflect the blow.
You try to stab *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you deflect the blow.
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy > [scan ]
* S HP:Scratched MV:Strong - Roberto: Healthy >
f
You panic and attempt to flee!
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
North: *Roberto* is standing here.
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A red-eyed raven is perched nearby, staring silently at you.
* S HP:Scratched MV:Strong >
n
1
2
The Courtyard
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: You sense a hidden life form in the area...
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Strong >
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Strong >
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Strong >
[backstab h.human]
Backstab who?
2
* S HP:Scratched MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
You silently approach your victim...
-
=+
*
*
Gok narrates 'yeah cant flame'
+
=-
-
=+
*
Backstab who?
* S HP:Scratched MV:Strong >
tt
*Roberto* has arrived from the south.
* S HP:Scratched MV:Strong >
[k h.human]
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy >
l
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
You sense a hidden life form in the area...
ds
* S HP:Scratched MV:Strong - Roberto: Healthy >
ds
*Roberto* tries to pierce you, but you deflect the blow.
You try to stab *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy > [drink skin]
You drink the blood.
l
* S HP:Scratched MV:Strong - Roberto: Healthy > [drink skin]
You drink the blood.
You don't feel thirsty any more.
It is now empty.
* S HP:Scratched MV:Strong - Roberto: Healthy > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
You sense a hidden life form in the area...
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* leaves east.
* S HP:Scratched MV:Strong >
1
2
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=
*Roberto* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
+
*
You can't backstab a fighting person, too alert!
* S HP:Scratched MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he deflects the blow.
* S HP:Scratched MV:Strong - Roberto: Healthy >
f
You try to stab *Roberto*, but he parries successfully.
* S HP:Scratched MV:Strong - Roberto: Healthy >
You panic and attempt to flee!
You flee head over heels.
Inside the Northern Gatekeep
[ obvious exits: E U ]
East: *Roberto* is standing here.
Up: A hooved trolloc anxiously stamps its feet.
* S HP:Scratched MV:Strong >
e
1
2
The Courtyard
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is standing here.
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
[backstab h.human]
You silently approach your victim...
*Roberto* tries to pierce you, but you parry successfully.
-
*Roberto* tries to pierce you, but you deflect the blow.
=
+*
l
*Roberto* tries to pierce you, but you deflect the blow.
Cancelled.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is here, fighting YOU!
* S HP:Scratched MV:Strong - Roberto: Healthy >
whe
Players in your Zone
--------------------
Kibby - The Courtyard
*Roberto* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* leaves east.
* S HP:Scratched MV:Strong >
1
2
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?
* S HP:Scratched MV:Strong >
2
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=
Suddenly *Roberto* places a triple bladed dagger in your back!
Ouch! That Really did HURT!
+
Ouch! It appears someone saw your sneak attack.
* S HP:Battered MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he parries successfully.
* S HP:Battered MV:Strong - Roberto: Healthy >
mw
l
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Strong - Roberto: Healthy > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A trolloc is here commanding a fist of troops.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is here, fighting YOU!
* S HP:Battered MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.
* S HP:Battered MV:Strong - Roberto: Healthy >
You try to stab *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you deflect the blow.
* S HP:Battered MV:Strong - Roberto: Healthy >
f
1
You panic and attempt to flee!
You flee head over heels.
Inside the Northern Gatekeep
[ obvious exits: E U ]
East: *Roberto* is standing here.
Up: A hooved trolloc anxiously stamps its feet.
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong >
e
1
The Courtyard
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: Gok the Great Darkling is standing here.
South: A red-eyed raven is perched nearby, staring silently at you.
*Roberto* is standing here.
2
* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong > [backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Strong >
2
[backstab h.human]
Backstab who?
* S HP:Battered MV:Tiring >
2
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Roberto* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Roberto* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Roberto: Battered >
*Roberto* leaves south.
* S HP:Battered MV:Tiring >
A Dha'vol trolloc has arrived from the east.
* S HP:Battered MV:Tiring >
mb
1
[change mood brave]
Mood changed to: Brave
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.
2
* S HP:Battered MV:Tiring >
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Roberto* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Roberto*'s death cry.
* S HP:Battered MV:Tiring >
na rip roberto
Ok.
scal
* S HP:Battered MV:Tiring >
gg
You lean over and sever the bloody head from the corpse of Roberto.
* S HP:Battered MV:Tiring >
e
r
Your heartbeat calms down more as you feel less panicked.
You are hungry.
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Roberto.
You get a pair of earthen colored breeches from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a belt with a buckle of cuendillar from the corpse of Roberto.
You get a triple bladed dagger from the corpse of Roberto.
You get a polished onyx-inlaid shield from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a pair of dark gloves from the corpse of Roberto.
You get a set of cloth sleeves from the corpse of Roberto.
You get a heron-engraved scabbard from the corpse of Roberto.
You get a surcoat with exquisite embroidery from the corpse of Roberto.
You get a black shirt trimmed with lace from the corpse of Roberto.
You get a shimmering pendant of obsidian from the corpse of Roberto.
You get a silver medallion from the corpse of Roberto.
You get a camouflaged hood from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a small purse from the corpse of Roberto.
You get a crystal lightstick from the corpse of Roberto.
Re: Stab Thread
Gok saved your life, though I likely woudl have clumsied again anyways. Keep moves malus is firetrucking disgusting.
backstab h.dark
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
North: A bearish trolloc towers here, its snout drawn into a snarl.
South: A red-eyed raven is perched nearby, staring silently at you.
You sense a hidden life form in the area...
* S HP:Healthy MV:Haggard >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Haggard >
You silently approach your victim... -=+**+=- -=
Suddenly *Kibby* places a pair of moonstone hilted dirks in your back!
Ouch! That Really did HURT!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: You sense a hidden life form in the area...
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A hooved trolloc anxiously stamps its feet.
A red-eyed raven is perched nearby, staring silently at you.
* S HP:Battered MV:Haggard >
n
1
2
backstab h.dark
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
North: A bearish trolloc towers here, its snout drawn into a snarl.
South: A red-eyed raven is perched nearby, staring silently at you.
A trolloc is here commanding a fist of troops.
You sense a hidden life form in the area...
*Kibby* is standing here.
* S HP:Battered MV:Haggard >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Haggard >
You silently approach your victim... -=+**+
n=-
Cancelled.
You are too exhausted.
(tic_timer): Tic in 7 seconds!
* S HP:Battered MV:Haggard >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
backstab h.dark
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
North: A bearish trolloc towers here, its snout drawn into a snarl.
South: A red-eyed raven is perched nearby, staring silently at you.
You sense a hidden life form in the area...
* S HP:Healthy MV:Haggard >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Haggard >
You silently approach your victim... -=+**+=- -=
Suddenly *Kibby* places a pair of moonstone hilted dirks in your back!
Ouch! That Really did HURT!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: You sense a hidden life form in the area...
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A hooved trolloc anxiously stamps its feet.
A red-eyed raven is perched nearby, staring silently at you.
* S HP:Battered MV:Haggard >
n
1
2
backstab h.dark
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
North: A bearish trolloc towers here, its snout drawn into a snarl.
South: A red-eyed raven is perched nearby, staring silently at you.
A trolloc is here commanding a fist of troops.
You sense a hidden life form in the area...
*Kibby* is standing here.
* S HP:Battered MV:Haggard >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Haggard >
You silently approach your victim... -=+**+
n=-
Cancelled.
You are too exhausted.
(tic_timer): Tic in 7 seconds!
* S HP:Battered MV:Haggard >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Stab Thread
98% survival makes all rooms 1 or 2 moves. I would get that on my Seanchan stabber guy, it's worth it! If you are sneakin around the blight dismounted like that it's gonna be costly with anything less than lvl 7 survival.
Re: Stab Thread
I've had lvl 7 survival on Rob for likely over a decade. Moves malus is not the exactly correct term, but I always lump them together because when I am on foot, sneak is almost always on. Now way one can be fighting in keep against a rogue with them. It's that malus which on LS quickly and exponentially burns through your moves, especially when fighting against a troll rogue who happens to not only have no malus in keep obviously, but has no sneak cost. Wanting to keep at last one vial on me and keep pking was a costly miscalculation.
Re: Stab Thread
Oh yeah, if you are not a high ranking border guard the stench mobile docks you moves, for sure
Re: Stab Thread
Thinning Woods
[ obvious exits: N E S W ]
A raven is here flying around.
*Isabel* is standing here, riding a warhorse.
2
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Isabel* makes a strange sound as you place a set of steel sai in her back!
* S HP:Beaten MV:Tiring - Isabel: Critical >
mb
t
[change mood brave]
Mood changed to: Brave
* S HP:Beaten MV:Tiring - Isabel: Critical > [k human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
th
she;draw throwing;throw
You sheath a set of steel sai into a black, silver-embroidered cape.
* S HP:Beaten MV:Tiring - Isabel: Critical > You try to quietly draw a throwing spike from a jeweled
wristcuff.
* S HP:Beaten MV:Tiring - Isabel: Critical >
You throw a throwing spike at *Isabel*.
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Isabel: Critical >
A throwing spike arcs through the air.
*Isabel* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
o S HP:Critical MV:Tiring >
mw
w
[change mood wimpy]
Mood changed to: Wimpy
t
o S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A raven is here flying around.
*Isabel* is standing here, riding a warhorse.
* S HP:Critical MV:Tiring > [k human]
You try to quietly draw a set of steel sai from a black, silver-embroidered cape.
You wield a set of steel sai with both hands.
You tickle *Isabel*'s left leg with your stab.
* S HP:Critical MV:Tiring - Isabel: Critical >
th
she;draw throwing;throw
You tickle *Isabel*'s body with your stab.
You sheath a set of steel sai into a black, silver-embroidered cape.
* S HP:Critical MV:Tiring - Isabel: Critical > You try to quietly draw a throwing spike from a
jeweled wristcuff.
* S HP:Critical MV:Tiring - Isabel: Critical >
You throw a throwing spike at *Isabel*.
* S HP:Critical MV:Tiring - Isabel: Critical >
A throwing spike arcs through the air.
* S HP:Critical MV:Tiring - Isabel: Critical >
*Isabel* grunts in pain as she is struck by a throwing spike.
* S HP:Critical MV:Tiring - Isabel: Critical >
*Isabel* tries to blast you, but you deflect the blow.
t
* S HP:Critical MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical >
th
she;draw throwing;throw
You are not wielding a weapon.
* S HP:Critical MV:Tiring - Isabel: Critical > You try to quietly draw a throwing spike from a belt
with a buckle of cuendillar.
* S HP:Critical MV:Tiring - Isabel: Critical >
You throw a throwing spike at *Isabel*.
* S HP:Critical MV:Tiring - Isabel: Critical >
f
A throwing spike arcs through the air.
* S HP:Critical MV:Tiring - Isabel: Critical >
*Isabel* grunts in pain as she is struck by a throwing spike.
* S HP:Critical MV:Tiring - Isabel: Critical >
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
o S HP:Critical MV:Tiring >
dra
You try to quietly draw a set of steel sai from a black, silver-embroidered cape.
You wield a set of steel sai with both hands.
w
o S HP:Critical MV:Tiring >
t
Thinning Woods
[ obvious exits: N E S W ]
A raven is here flying around.
*Isabel* is standing here, riding a warhorse.
t
* S HP:Critical MV:Tiring > [k human]
You stab *Isabel*'s left arm.
* S HP:Critical MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical >
mw
You stab *Isabel*'s head.
* S HP:Critical MV:Tiring - Isabel: Critical > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Isabel: Critical >
You barely stab *Isabel*'s left arm.
'sie
* S HP:Critical MV:Tiring - Isabel: Critical >
Ok.
* S HP:Critical MV:Tiring - Isabel: Critical >
A warhorse lays its ears flat against its neck.
You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Isabel: Critical >
You stab *Isabel*'s left leg.
You stab *Isabel*'s right arm.
*Isabel* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Isabel: Critical >
mw
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Isabel: Critical >
You stab *Isabel*'s left foot.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Isabel*'s death cry.
o S HP:Critical MV:Tiring >
na rip isabel
Ok.
o S HP:Critical MV:Tiring >
gt
wh
A raven leaves north.
[get all.throwing corpse]
You get a throwing spike from the corpse of Isabel.
You get a throwing spike from the corpse of Isabel.
You get a throwing spike from the corpse of Isabel.
You get a shiny copper dagger from the corpse of Isabel.
o S HP:Critical MV:Tiring > Players
-------
Kibby the Knife
1 players displayed.
o S HP:Critical MV:Tiring >
scal
You lean over and sever the bloody head from the corpse of Isabel.
o S HP:Critical MV:Tiring >
dro copper
sc
You drop a shiny copper dagger.
o S HP:Critical MV:Tiring > You have 54(395) hit and 138(247) movement points.
You have scored 109104365 experience points and 0 quest points.
You need 9395635 exp to reach the next level.
You have amassed 152 Turn points to date.
You have played 4 days and 16 hours (real time).
This ranks you as Kibby the Knife (Level 51).
You are standing.
o S HP:Critical MV:Tiring >
mw
i
[change mood wimpy]
Mood changed to: Wimpy
o S HP:Critical MV:Tiring > You are carrying:
the severed head of Isabel the Human slain in Shienar
[3] a throwing spike
ten copper pennys
twenty gold crowns
a skin of human flesh
o S HP:Critical MV:Tiring >
wt
she;wield throwing;she
wt
she;wield throwing;she
You sheath a set of steel sai into a black, silver-embroidered cape.
o S HP:Critical MV:Tiring > You wield a throwing spike.
wt
she;wield throwing;she
o S HP:Critical MV:Tiring > You sheath a throwing spike into a jeweled wristcuff.
o S HP:Critical MV:Tiring > You are not wielding a weapon.
o S HP:Critical MV:Tiring >
You wield a throwing spike.
o S HP:Critical MV:Tiring > You sheath a throwing spike into a jeweled wristcuff.
o S HP:Critical MV:Tiring > You are not wielding a weapon.
o S HP:Critical MV:Tiring > You wield a throwing spike.
o S HP:Critical MV:Tiring > You sheath a throwing spike into a belt with a buckle of cuendillar.
o S HP:Critical MV:Tiring >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A dagger of shining copper has been left here.
The corpse of Isabel is lying here.
A warhorse is here, stamping his feet impatiently.
o S HP:Critical MV:Tiring >
dra
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
You try to quietly draw a set of steel sai from a black, silver-embroidered cape.
You wield a set of steel sai with both hands.
* S HP:Beaten MV:Tiring >
l in corpse
corpse (here) :
fifteen gold crowns
eleven copper pennys
a pair of thick metal boots
a pair of steel-plated greaves
a bronze belt of odd design
a dark, grim axe (scratched)
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a black wool cape embroidered with a swooping hawk
an engraved steel breastplate
a thin, black chain
a full metal helmet and visor
a mirrored lantern
[ obvious exits: N E S W ]
A raven is here flying around.
*Isabel* is standing here, riding a warhorse.
2
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
[backstab h.human]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Isabel* makes a strange sound as you place a set of steel sai in her back!
* S HP:Beaten MV:Tiring - Isabel: Critical >
mb
t
[change mood brave]
Mood changed to: Brave
* S HP:Beaten MV:Tiring - Isabel: Critical > [k human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
th
she;draw throwing;throw
You sheath a set of steel sai into a black, silver-embroidered cape.
* S HP:Beaten MV:Tiring - Isabel: Critical > You try to quietly draw a throwing spike from a jeweled
wristcuff.
* S HP:Beaten MV:Tiring - Isabel: Critical >
You throw a throwing spike at *Isabel*.
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Isabel: Critical >
A throwing spike arcs through the air.
*Isabel* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
o S HP:Critical MV:Tiring >
mw
w
[change mood wimpy]
Mood changed to: Wimpy
t
o S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A raven is here flying around.
*Isabel* is standing here, riding a warhorse.
* S HP:Critical MV:Tiring > [k human]
You try to quietly draw a set of steel sai from a black, silver-embroidered cape.
You wield a set of steel sai with both hands.
You tickle *Isabel*'s left leg with your stab.
* S HP:Critical MV:Tiring - Isabel: Critical >
th
she;draw throwing;throw
You tickle *Isabel*'s body with your stab.
You sheath a set of steel sai into a black, silver-embroidered cape.
* S HP:Critical MV:Tiring - Isabel: Critical > You try to quietly draw a throwing spike from a
jeweled wristcuff.
* S HP:Critical MV:Tiring - Isabel: Critical >
You throw a throwing spike at *Isabel*.
* S HP:Critical MV:Tiring - Isabel: Critical >
A throwing spike arcs through the air.
* S HP:Critical MV:Tiring - Isabel: Critical >
*Isabel* grunts in pain as she is struck by a throwing spike.
* S HP:Critical MV:Tiring - Isabel: Critical >
*Isabel* tries to blast you, but you deflect the blow.
t
* S HP:Critical MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical >
th
she;draw throwing;throw
You are not wielding a weapon.
* S HP:Critical MV:Tiring - Isabel: Critical > You try to quietly draw a throwing spike from a belt
with a buckle of cuendillar.
* S HP:Critical MV:Tiring - Isabel: Critical >
You throw a throwing spike at *Isabel*.
* S HP:Critical MV:Tiring - Isabel: Critical >
f
A throwing spike arcs through the air.
* S HP:Critical MV:Tiring - Isabel: Critical >
*Isabel* grunts in pain as she is struck by a throwing spike.
* S HP:Critical MV:Tiring - Isabel: Critical >
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
o S HP:Critical MV:Tiring >
dra
You try to quietly draw a set of steel sai from a black, silver-embroidered cape.
You wield a set of steel sai with both hands.
w
o S HP:Critical MV:Tiring >
t
Thinning Woods
[ obvious exits: N E S W ]
A raven is here flying around.
*Isabel* is standing here, riding a warhorse.
t
* S HP:Critical MV:Tiring > [k human]
You stab *Isabel*'s left arm.
* S HP:Critical MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical >
mw
You stab *Isabel*'s head.
* S HP:Critical MV:Tiring - Isabel: Critical > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Isabel: Critical >
You barely stab *Isabel*'s left arm.
'sie
* S HP:Critical MV:Tiring - Isabel: Critical >
Ok.
* S HP:Critical MV:Tiring - Isabel: Critical >
A warhorse lays its ears flat against its neck.
You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Isabel: Critical >
You stab *Isabel*'s left leg.
You stab *Isabel*'s right arm.
*Isabel* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Isabel: Critical >
mw
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Isabel: Critical >
You stab *Isabel*'s left foot.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Isabel*'s death cry.
o S HP:Critical MV:Tiring >
na rip isabel
Ok.
o S HP:Critical MV:Tiring >
gt
wh
A raven leaves north.
[get all.throwing corpse]
You get a throwing spike from the corpse of Isabel.
You get a throwing spike from the corpse of Isabel.
You get a throwing spike from the corpse of Isabel.
You get a shiny copper dagger from the corpse of Isabel.
o S HP:Critical MV:Tiring > Players
-------
Kibby the Knife
1 players displayed.
o S HP:Critical MV:Tiring >
scal
You lean over and sever the bloody head from the corpse of Isabel.
o S HP:Critical MV:Tiring >
dro copper
sc
You drop a shiny copper dagger.
o S HP:Critical MV:Tiring > You have 54(395) hit and 138(247) movement points.
You have scored 109104365 experience points and 0 quest points.
You need 9395635 exp to reach the next level.
You have amassed 152 Turn points to date.
You have played 4 days and 16 hours (real time).
This ranks you as Kibby the Knife (Level 51).
You are standing.
o S HP:Critical MV:Tiring >
mw
i
[change mood wimpy]
Mood changed to: Wimpy
o S HP:Critical MV:Tiring > You are carrying:
the severed head of Isabel the Human slain in Shienar
[3] a throwing spike
ten copper pennys
twenty gold crowns
a skin of human flesh
o S HP:Critical MV:Tiring >
wt
she;wield throwing;she
wt
she;wield throwing;she
You sheath a set of steel sai into a black, silver-embroidered cape.
o S HP:Critical MV:Tiring > You wield a throwing spike.
wt
she;wield throwing;she
o S HP:Critical MV:Tiring > You sheath a throwing spike into a jeweled wristcuff.
o S HP:Critical MV:Tiring > You are not wielding a weapon.
o S HP:Critical MV:Tiring >
You wield a throwing spike.
o S HP:Critical MV:Tiring > You sheath a throwing spike into a jeweled wristcuff.
o S HP:Critical MV:Tiring > You are not wielding a weapon.
o S HP:Critical MV:Tiring > You wield a throwing spike.
o S HP:Critical MV:Tiring > You sheath a throwing spike into a belt with a buckle of cuendillar.
o S HP:Critical MV:Tiring >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A dagger of shining copper has been left here.
The corpse of Isabel is lying here.
A warhorse is here, stamping his feet impatiently.
o S HP:Critical MV:Tiring >
dra
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
You try to quietly draw a set of steel sai from a black, silver-embroidered cape.
You wield a set of steel sai with both hands.
* S HP:Beaten MV:Tiring >
l in corpse
corpse (here) :
fifteen gold crowns
eleven copper pennys
a pair of thick metal boots
a pair of steel-plated greaves
a bronze belt of odd design
a dark, grim axe (scratched)
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a black wool cape embroidered with a swooping hawk
an engraved steel breastplate
a thin, black chain
a full metal helmet and visor
a mirrored lantern