Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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exyle
Posts: 35
Joined: Thu Aug 30, 2018 8:30 pm

Re: Fail!

Post by exyle » Sun Sep 01, 2019 12:05 am

Damn was good effort but fermin stab sucks FAIL

doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Castien* is standing here, riding a warhorse.
[charge castien] Bursting MV:Tiring >
You line up your charge...

Chaaaaarrrge!! *Castien* bleeds profusely as you skewer him with a shocklance!
*Castien* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Castien*'s death cry.
* R S HP:Battered DP:Bursting MV:Tiring > g
e

*Fermin* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.
* R S HP:Battered DP:Bursting MV:Tiring - Fermin: Hurt > f
[get all corpse]
You get a water skin from the corpse of Castien.
You get the severed head of Wilthush the Trolloc slain in the Blight from the corpse of Castien.
You get a pair of lissome leather boots with metal capped toes from the corpse of Castien.
You get a pair of thick, gold-plated greaves from the corpse of Castien.
You get a belt pack from the corpse of Castien.
You get a belt with a buckle of cuendillar from the corpse of Castien.
You get a heron marked longsword from the corpse of Castien.
You get a silver etched shield from the corpse of Castien.
You get a silver Kandori wristcuff from the corpse of Castien.
You get a jeweled wristcuff from the corpse of Castien.
You get a sturdy pair of full leather gauntlets from the corpse of Castien.
You get a pair of polished, gold-plated vambraces from the corpse of Castien.
You get an earthen brown mantle from the corpse of Castien.
You get a tunic of finely-crafted chain from the corpse of Castien.
You get a shimmering pendant of obsidian from the corpse of Castien.
You get a shimmering pendant of obsidian from the corpse of Castien.
You get a strange, insectoid helm from the corpse of Castien.
You get a gold ring from the corpse of Castien.
You get a gold ring from the corpse of Castien.
You get an oilstone from the corpse of Castien.
You get a crystal lightstick from the corpse of Castien.
* R S HP:Battered DP:Bursting MV:Tiring - Fermin: Hurt > No way! You're fighting for your life!
You panic and attempt to flee!MV:Tiring - Fermin: Hurt >

You flee head over heels.

And off with eq like a banshee

Erulisse

Re: Fail!

Post by Erulisse » Tue Sep 03, 2019 5:31 pm

* S HP:Scratched SP:Strong MV:Tiring > hide
You attempt to hide yourself.

* S HP:Scratched SP:Strong MV:Tiring > n
hide
sl veyne
Dumai's Wells
[ obvious exits: N E S W ]
A large stone well is here.
Veyne Rorsh is standing here, riding a dust-colored gelding.

* S HP:Scratched SP:Strong MV:Tiring > You attempt to hide yourself.

[channel 'sleep'] trong MV:Tiring >
You begin to weave the appropriate flows...

*
Ok.
Veyne lies down and falls asleep.

* S HP:Scratched SP:Strong MV:Tiring > ba veyne
You silently approach your victim...

-
Ashlynn has arrived from the north, riding a pale destrier.

=
Ashlynn tries to strike Veyne, but he parries successfully.

+
You sense Ashlynn is channeling saidar.

*
You can't backstab a fighting person, too alert!

Zkythe
Posts: 18
Joined: Sat Feb 09, 2019 4:43 pm

Re: Fail!

Post by Zkythe » Fri Sep 06, 2019 3:08 pm

Bash failed. For Kyrie!

Your bash at *Isabel* sends her sprawling!

* S HP:Beaten MV:Tiring - Isabel: Critical >
Trill avoids being bashed by *Kyrie* who loses his balance and falls!

* S HP:Beaten MV:Tiring - Isabel: Critical > na on
You narrate 'on'

change mood BRAVE
* S HP:Beaten MV:Tiring - Isabel: Critical > Mood changed to: BRAVE

* S HP:Beaten MV:Tiring - Isabel: Critical >
A Shienaran gate guard slashes your right hand.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

The local wisdom barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

Trill pierces *Kyrie*'s left arm.
*Kyrie* panics, and attempts to flee!
You pound *Isabel*'s left arm hard.

* S HP:Critical MV:Tiring - Isabel: Critical >
The local wisdom tickles your left leg with her pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Isabel: Critical >
*Kyrie* leaves west riding a warhorse.

change mood WIMPY
f
* S HP:Critical MV:Tiring - Isabel: Critical >
*Kyrie* has arrived from the west, riding a warhorse.
Stomper barely pierces *Kyrie*'s body.

* S HP:Critical MV:Tiring - Isabel: Critical > Mood changed to: WIMPY

* S HP:Critical MV:Tiring - Isabel: Critical > You panic and attempt to flee!


*Kyrie* panics, and attempts to flee!
Trill narrates 'she zekr'
Stomper opens the corralgate.


Trill pierces *Isabel*'s head.

change mood BRAVE

Trill barely tickles *Isabel*'s body with his pierce.
Stomper pierces *Kyrie*'s head.
A Shienaran gate guard barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

The local wisdom barely tickles your left foot with her pierce.
You wish that your wounds would stop BLEEDING so much!

*Isabel* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Shienar Avenue
[ obvious exits: E W ]
Failed to correct map position after fleeing.
A Lockshear militiaman glares at his surroundings.

o S HP:Critical MV:Tiring > Mood changed to: BRAVE

o S HP:Critical MV:Tiring > KILL human
e

*Kyrie* has arrived from the east, riding a warhorse.
A raven has arrived from the east.

e
* S HP:Critical MV:Tiring > e
You pound *Kyrie*'s body hard.

* S HP:Critical MV:Tiring - Kyrie: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Kyrie: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Kyrie: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human

*Kyrie* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A Lockshear militiaman barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Kyrie*'s body.
*Kyrie* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Kyrie: Critical > change mood BeRsErK
You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > Mood changed to: BeRsErK

KILL human
* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human

*Kyrie* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Kyrie*'s body very hard.

KILL human
* S HP:Critical MV:Tiring - Kyrie: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human
KILL human
You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human
You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human

A Lockshear militiaman barely cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

You pound *Kyrie*'s left leg hard.

KILL human
* S HP:Critical MV:Tiring - Kyrie: Critical > You do the best you can!
You dodge a bash from *Kyrie* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human
You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > A Lockshear militiaman tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

You pound *Kyrie*'s right hand.

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human
You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human
You do the best you can!

* S HP:Critical MV:Tiring - Kyrie: Critical > KILL human
KILL human
You pound *Kyrie*'s right arm hard.
*Kyrie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Kyrie*'s death cry.
They aren't here.

KILL human
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > A Lockshear militiaman barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

They aren't here.

o S HP:Critical MV:Tiring - a Lockshear militiaman: Scratched > They aren't here.

o S HP:Critical MV:Tiring - a Lockshear militiaman: Scratched > na rip

Trill narrates 'she crit'

o S HP:Critical MV:Tiring - a Lockshear militiaman: Scratched > You narrate 'rip'

o S HP:Critical MV:Tiring - a Lockshear militiaman: Scratched >
Your blood freezes as you hear someone's death cry.

o S HP:Critical MV:Tiring - a Lockshear militiaman: Scratched >
You pound a Lockshear militiaman's body.
Someone cleaves your right foot.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Stomper.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]

Delion
Posts: 245
Joined: Sun Jan 22, 2017 8:04 am

Re: Fail!

Post by Delion » Sat Sep 07, 2019 1:50 pm

I set an alias to throw a rock at erulisse and forgot to change it when Khugd rocked up before I could. My bad!

* S HP:Wounded MV:Weary - Khugd: Healthy >
[draw throwing]
You try to quietly draw a throwing knife from an embroidered red cape.
* S HP:Wounded MV:Weary - Khugd: Healthy >
You try to pierce * Khugd *, but he parries successfully.
* Khugd * tries to stab you, but you parry successfully.
[throw erulisse rock]
You throw a throwing knife at Erulisse.
* S HP:Wounded MV:Weary - Khugd: Healthy >
A throwing knife arcs through the air.
* S HP:Wounded MV:Weary - Khugd: Healthy >
Erulisse spasms in excruciating pain as she is struck by a throwing knife.
* S HP:Wounded MV:Weary - Khugd: Healthy >
Erulisse draws a sharp, red stone dagger from a tawny riding cloak emblazoned with a streith flame with a flash of steel.
Erulisse tries to pierce you, but you parry successfully.
* Khugd * stabs your head very hard.
* S HP:Wounded MV:Weary - Khugd: Healthy >
* Khugd * tries to stab you, but you parry successfully.
* S HP:Wounded MV:Weary - Khugd: Healthy >
wy
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 174 hit points.
* S HP:Wounded MV:Weary - Khugd: Healthy >
You panic and attempt to flee!
You flee head over heels.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
North: *[31mKhugd* is standing here.
South: A worker busily earns a day's pay.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A raven is here flying around.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* S HP:Wounded MV:Weary >
s
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
North: *[31mKhugd* is standing here.
South: A little boy plays here.
West: A simple man blends into the crowd of the city.
A worker busily earns a day's pay.
* S HP:Wounded MV:Weary >
laugh
n
You fall down laughing.
* S HP:Wounded MV:Weary >
n
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
North: A Valon guardsman is on duty here.
South: A worker busily earns a day's pay.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A raven is here flying around.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* S HP:Wounded MV:Weary >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
South: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A dirty rock lies here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman is on duty here.
Lady Erulisse the Arch Sister is standing here, riding a wild stallion.
The Whitebridge town crier stands here, spreading the news.
* S HP:Wounded MV:Weary >
br
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 104 hit points.
* S HP:Wounded MV:Weary >
* Khugd * has arrived from the south.
* S HP:Wounded MV:Weary >
* Khugd * stabs your right arm very hard.
wy
* S HP:Wounded MV:Weary - Khugd: Healthy >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 174 hit points.
* S HP:Wounded MV:Weary - Khugd: Healthy >
laugh
You try to quietly draw a set of steel sai from a camouflaged hood.
You wield a set of steel sai with both hands.
You try to stab * Khugd *, but he deflects the blow.
* Khugd * tries to stab you, but you parry successfully.
You try to stab * Khugd *, but he parries successfully.
* Khugd * tries to stab you, but you parry successfully.
* S HP:Wounded MV:Weary - Khugd: Healthy >
You fall down laughing.
* S HP:Wounded MV:Weary - Khugd: Healthy >
* Khugd * teases you about the way you look.
* S HP:Wounded MV:Weary - Khugd: Healthy >

isabel
Posts: 1779
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Mon Sep 09, 2019 5:05 pm

What an absolute joke it is to pk against people with way better links. Not saying it can't be done but this kind of stuff is really frustrating -

* R HP:Critical MV:Strong - Stomper: Wounded > f

*Kultunk* panics, and attempts to flee!

* R HP:Critical MV:Strong - Stomper: Wounded >
*Stomper* leaves east.

* R HP:Critical MV:Strong - Kultunk: Beaten > west
[flee ]
You panic and attempt to flee!


*Stomper* pierces your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Path Junction
[ obvious exits: N E W ]
The corpse of a sergeant is lying here.
The corpse of a soldier is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A gray palfrey prances skittishly nearby.
Bend in the Path
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Critical MV:Strong > sc <-- hit score, but is pointless since no time to look
south <-- have to stack spams to get into fd, because anything else and he'll catch up - but that's no problem since exact spams will get me in!
west
You have 32(414) hit and 124(158) movement points.
You have scored 102401459 experience points and 1595 quest points.
You need 1098541 exp to level and 1405 qp to rank.
You have amassed 33 Turn points to date.
You have played 61 days and 22 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

west
* R HP:Critical MV:Strong > *Stomper* has arrived from the east.
Bend in the Path
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Critical MV:Strong > Branch Path
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran sergeant watches for the enemy here.

south
* R HP:Critical MV:Strong > south
*Stomper* has arrived from the east.
Branch in Hidden Path
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong > south
Hidden Path
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Strong >
*Stomper* has arrived from the north.

* R HP:Critical MV:Strong > *Stomper* leaves south. <-- Oh right, exact spams don't matter when they can just walk past your stacked spams and melee you in the next room
Hidden Path
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Stomper* is standing here.

* R HP:Critical MV:Strong >
*Stomper* pierces your body. <-- And now I have to deal with the overspam melee
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Stomper: Wounded > east
No way! You're fighting for your life!

south
* R HP:Critical MV:Strong - Stomper: Wounded > south

You try to slash *Stomper*, but he deflects the blow.
*Stomper* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Stomper: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Stomper: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Stomper: Wounded > east
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Stomper: Wounded > east
south
No way! You're fighting for your life!

ca <-- call gate here, up to this was entered from when I hit score, le sigh
* R HP:Critical MV:Strong - Stomper: Wounded >
*Stomper* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Stomper: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Stomper: Wounded > You try to slash *Stomper*, but he deflects
the blow.
*Stomper* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Strong - Stomper: Wounded > You don't see a closed gate.

* R HP:Critical MV:Strong - Stomper: Wounded > f
west
north
[flee ]
You panic and attempt to flee!


*Stomper* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Burnt Wagons
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Kultunk* is standing here.
The Dusty Road
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > west
west

Got out of there with 3 hps.

isabel
Posts: 1779
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Sep 18, 2019 12:26 pm

Kazura catches me 10x running from north RK to SG. Frustrating because nothing to do with spams - just link.

* R HP:Beaten MV:Strong > Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

*Kazura* has arrived from the north. <---- one

* R HP:Beaten MV:Strong >
*Kazura* leaves south. <-- two

north <-- my command from seeing him walk in goes through here
* R HP:Beaten MV:Strong > north

*Kazura* has arrived from the south. <-- three

* R HP:Beaten MV:Strong >
*Kazura* barely strikes your body. <-- four

* R HP:Beaten MV:Strong - Kazura: Hurt > No way! You're fighting for your life! <-- yeah...

* R HP:Beaten MV:Strong - Kazura: Hurt > north
You pound *Kazura*'s head extremely hard.
*Kazura* tickles your head with his strike.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Kazura: Wounded > notice
f
No way! You're fighting for your life!

west
* R HP:Beaten MV:Strong - Kazura: Wounded > You stop paying increased attention to your
surroundings.

* R HP:Beaten MV:Strong - Kazura: Wounded > west
[flee ]
You panic and attempt to flee!

You flee head over heels.
In Front of the Castle
[ obvious exits: N E W ]
The corpse of a rat is lying here.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Fong* is standing here.
The Bridge
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Strong > Near a Bridge
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Strong > west
west

*Kazura* has arrived from the east. <-- enters

* R HP:Beaten MV:Strong >
*Kazura* leaves west. <-- walks past me despite the spams entered

* R HP:Beaten MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Kazura* is standing here.

* R HP:Beaten MV:Strong >
*Kazura* barely strikes your body. <-- Yep
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Kazura: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Kazura: Wounded > f

You pound *Kazura*'s body into bloody fragments!
*Kazura* tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Kazura: Wounded > north
[flee ]
You panic and attempt to flee!

west
north
You flee head over heels.
Path to the Blight
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > A Path to the Blight
[ obvious exits: E W ]
A mirrored lantern has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > west
south
south
*Kazura* has arrived from the east.
Bend in the Path
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

south
* R HP:Beaten MV:Strong > *Kazura* has arrived from the east.
Path to a Castle
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Strong > south
Twisted Path in the Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Strong > south
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

south
* R HP:Beaten MV:Strong > south

*Kazura* has arrived from the north.

* R HP:Beaten MV:Strong > *Kazura* leaves south. <-- Here we go again
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Kazura* is standing here.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Strong >
*Kazura* leaves south.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Strong > west
The Blight
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > west

*Carnage* has arrived from the north.

west
* R HP:Beaten MV:Strong > The Blight
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Kazura* is standing here.

* R HP:Beaten MV:Strong > *Kazura* tickles your body with his strike. <-- this continues until I die
You wish that your wounds would stop BLEEDING so much!

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: Fail!

Post by Terinor » Wed Sep 18, 2019 12:45 pm

It sucks how often this happens to me too. I’ll d line and get caught in the next room. Very frustrating.

Narbo
Posts: 18
Joined: Sat Jun 08, 2019 7:44 pm

Re: Fail!

Post by Narbo » Wed Sep 18, 2019 9:08 pm

We only ever remember the times we failed. I still enjoyed my fight against Isabel the other night even though I died.

damena
Posts: 498
Joined: Wed Jan 20, 2016 9:30 pm

Re: Fail!

Post by damena » Fri Sep 20, 2019 3:35 pm

* HP:Healthy SP:Bursting MV:Fresh > Study of the Brown Ajah
Large windows in the western wall of the room open to the outside of the
Tower, providing a choice view of the western bank of the Erinin, all the
way to the peak of Dragonmount in the distance. About half the seating in
the room is mostly drawn up around the windows, showing that the occupants
appreciate the panorama. The rest of the chaises, couches, and chairs are
arranged into a few small circles of six to eight, allowing for discussion
among the sisters gathered in the main study of the Brown Ajah. The room
serves as an informal gathering-place for Aes Sedai, and provides the
sisters chance to discuss the furtherance of knowledge, or new theories in
a relaxed atmosphere. Few pictures line the walls, the furnishings going
the way of simple brown wall hangings. An anteroom abuts the main study to
the east. A heavy brown curtain can be drawn across an archway to the
south, to close off a smaller space for a certain degree of privacy.
[ obvious exits: E S ] [ E: doubledoors S: curtain ]
A chair made of red oak rests next to the table. [2]
A large desk made of fine, thick wood stands across the room from here.
Lady Alison San is standing here.
Lady Erulisse Avehelm, Cassandra of the Tower is standing here.
Khahliana the Elder Sister is standing here.
An old librarian is here, sorting through the stacks.
Danelle Sedai, sitter for the Brown Ajah stands here deep in thought.
* HP:Healthy SP:Bursting MV:Fresh >
Alison sits down on a stout oaken chair.
* HP:Healthy SP:Bursting MV:Fresh >
Erulisse shuffles through some notes, organizing her thoughts.
* HP:Healthy SP:Bursting MV:Fresh >
Khahliana approaches and rests upon a comfortable-looking chair.
* HP:Healthy SP:Bursting MV:Fresh > emo moves to one of the chairs and seats herself, smoothing her skirts.
Ok.
* HP:Healthy SP:Bursting MV:Fresh >
Shepard arrives from a flash of bright white light.
* HP:Healthy SP:Bursting MV:Fresh >
Danelle Sedai shouts 'The Tower must put down the false dragon, Shepard!'
Danelle Sedai hits Shepard's right leg into bloody fragments!
An old librarian joins Danelle Sedai's fight!
Danelle Sedai shouts 'The Tower must put down the false dragon, Shepard!'
* HP:Healthy SP:Bursting MV:Fresh >
Shepard panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Fresh >
An old librarian hits Shepard's body hard.
Shepard tries to pierce Danelle Sedai, but she deflects the blow.
Danelle Sedai hits Shepard's left leg into bloody fragments!
* HP:Healthy SP:Bursting MV:Fresh >
Shepard panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Fresh >
Shepard tries to pierce Danelle Sedai, but she parries successfully.
* HP:Healthy SP:Bursting MV:Fresh > stand
You are already standing.
* HP:Healthy SP:Bursting MV:Fresh >
Shepard panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Fresh > k shepard

Shepard panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Fresh > Wimpy reset to: 140 hit points.
You strike Shepard's body extremely hard.
* HP:Healthy SP:Bursting MV:Fresh - Danelle Sedai: Scratched - Shepard: Wounded >
You strike Shepard's right arm.
Danelle Sedai shouts 'The Tower must put down the false dragon, Shepard!'
An old librarian hits Shepard's head.
Shepard tries to pierce Danelle Sedai, but she deflects the blow.
Danelle Sedai hits Shepard's body into bloody fragments!
* HP:Healthy SP:Bursting MV:Fresh - Danelle Sedai: Scratched - Shepard: Wounded > es

Shepard panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Fresh - Danelle Sedai: Scratched - Shepard: Wounded > [embrace source]
You feel the flows of saidar coursing through your body.
* HP:Healthy SP:Bursting MV:Fresh - Danelle Sedai: Scratched - Shepard: Wounded > cis
[channel 'ice spikes']
You begin to weave the appropriate flows...
Alison clambers to her feet.
+
You sense Alison connecting to the True Source.
*
An old librarian hits Shepard's body.
Shepard panics, and attempts to flee!
Shepard tries to pierce Danelle Sedai, but she parries successfully.
Danelle Sedai hits Shepard's right arm.
Shepard panics, and attempts to flee!
-
Danelle Sedai shouts 'The Tower must put down the false dragon, Shepard!'
=
Ok.
Shepard panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at Shepard.
* HP:Healthy SP:Full MV:Fresh - Danelle Sedai: Scratched - Shepard: Beaten >
Alison strikes Shepard's right leg extremely hard.
Shepard panics, and attempts to flee!
* HP:Healthy SP:Full MV:Fresh - Danelle Sedai: Scratched - Shepard: Critical > cis
[channel 'ice spikes']
You begin to weave the appropriate flows...

Alison strikes Shepard's right leg very hard.
Shepard panics, and attempts to flee!
Danelle Sedai shouts 'The Tower must put down the false dragon, Shepard!'
An old librarian hits Shepard's body extremely hard.
Shepard is mortally wounded, and will die soon, if not aided.
Danelle Sedai hits Shepard's body into bloody fragments!
Shepard is dead! R.I.P.

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Fail!

Post by livendros » Fri Sep 20, 2019 3:52 pm

i call danelle sedai on my team for dodgeball!

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