Stab Thread
Re: Stab Thread
jakd wrote:I want to be like Zeeb!
Re: Stab Thread
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A small purse is here. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here. [2]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy MV:Tiring > back h.human
l
You silently approach your victim...
*Gretchen* leaves south riding a warhorse.
=
Stinker narrates '14 hps'
*
Backstab who?
Stinker narrates '27'
* S HP:Healthy MV:Tiring >
Venum narrates 'k get safe'
* S HP:Healthy MV:Tiring >
Venum narrates 'gretchen around'
* S HP:Healthy MV:Tiring >
Stinker narrates 'im east'
* S HP:Healthy MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A small purse is here. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here. [2]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Healthy MV:Tiring >
Stinker narrates 'so i cannot get past'
* S HP:Healthy MV:Tiring >
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy MV:Tiring >
Venum narrates 'ok'
* S HP:Healthy MV:Tiring >
Stinker narrates 'camo!'
* S HP:Healthy MV:Tiring >
*Gretchen* leaves east riding a warhorse.
* S HP:Healthy MV:Tiring >
Venum narrates 'call if she goes there'
* S HP:Healthy MV:Tiring > e
hide
back h.human
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
* S HP:Healthy MV:Tiring >
Stinker narrates 'k k'
n
* S HP:Healthy MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Healthy MV:Tiring > e
The writhing grass tries to hit you, but you parry successfully.
* S HP:Healthy MV:Tiring - the writhing grass: Scratched > e
No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - the writhing grass: Scratched > No way! You're fighting for your life!
f
* S HP:Healthy MV:Tiring - the writhing grass: Scratched >
You pierce the writhing grass's trunk hard.
The writhing grass tries to hit you, but you deflect the blow.
You pierce the writhing grass's trunk very hard.
Wimpy reset to: 356 hit points.writhing grass: Scratched >
You panic and attempt to flee!
You flee head over heels.
Wimpy reset to: 304 hit points.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Healthy MV:Tiring >
Venum narrates 'u have camo too?'
* S HP:Healthy MV:Tiring > wher
Players in your Zone
--------------------
Jakd - The Blight
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Tiring > s
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Gretchen* is standing here, riding a warhorse.
Stinker narrates 'yeah :)'
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
* S HP:Healthy MV:Tiring > hide
back h.human
You attempt to hide yourself.
You silently approach your victim...
*
Venum narrates 'camo is sick'
-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Wimpy reset to: 204 hit points.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
You have missed 0 and landed 879 bashes for a 100 % land rate this session.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
o S HP:Healthy MV:Tiring >
Stinker narrates 'love it'
o S HP:Healthy MV:Tiring > nar rip gretchen
take all corpse
You narrate 'rip gretchen'
o S HP:Healthy MV:Tiring > You get a pair of lissome leather boots with metal capped toes from the corpse of Gretchen.
You get a pair of tight soft leather pants from the corpse of Gretchen.
You get a belt with a buckle of cuendillar from the corpse of Gretchen.
You get a yew staff from the corpse of Gretchen.
You get a silver etched shield from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a sturdy pair of full leather gauntlets from the corpse of Gretchen.
You get a pair of riveted chainmail sleeves from the corpse of Gretchen.
You get a backpack from the corpse of Gretchen.
You get an earthen brown mantle from the corpse of Gretchen.
You get a tunic of finely-crafted chain from the corpse of Gretchen.
You get an ivory necklace from the corpse of Gretchen.
You get a rimmed round helmet from the corpse of Gretchen.
You get a gold ring delicately carved with ivy from the corpse of Gretchen.
You get a gold ring delicately carved with ivy from the corpse of Gretchen.
You get a piece of sandstone from the corpse of Gretchen.
You get a crystal lightstick from the corpse of Gretchen.
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A small purse is here. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here. [2]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy MV:Tiring > back h.human
l
You silently approach your victim...
*Gretchen* leaves south riding a warhorse.
=
Stinker narrates '14 hps'
*
Backstab who?
Stinker narrates '27'
* S HP:Healthy MV:Tiring >
Venum narrates 'k get safe'
* S HP:Healthy MV:Tiring >
Venum narrates 'gretchen around'
* S HP:Healthy MV:Tiring >
Stinker narrates 'im east'
* S HP:Healthy MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A small purse is here. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here. [2]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Healthy MV:Tiring >
Stinker narrates 'so i cannot get past'
* S HP:Healthy MV:Tiring >
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy MV:Tiring >
Venum narrates 'ok'
* S HP:Healthy MV:Tiring >
Stinker narrates 'camo!'
* S HP:Healthy MV:Tiring >
*Gretchen* leaves east riding a warhorse.
* S HP:Healthy MV:Tiring >
Venum narrates 'call if she goes there'
* S HP:Healthy MV:Tiring > e
hide
back h.human
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
* S HP:Healthy MV:Tiring >
Stinker narrates 'k k'
n
* S HP:Healthy MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Healthy MV:Tiring > e
The writhing grass tries to hit you, but you parry successfully.
* S HP:Healthy MV:Tiring - the writhing grass: Scratched > e
No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - the writhing grass: Scratched > No way! You're fighting for your life!
f
* S HP:Healthy MV:Tiring - the writhing grass: Scratched >
You pierce the writhing grass's trunk hard.
The writhing grass tries to hit you, but you deflect the blow.
You pierce the writhing grass's trunk very hard.
Wimpy reset to: 356 hit points.writhing grass: Scratched >
You panic and attempt to flee!
You flee head over heels.
Wimpy reset to: 304 hit points.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Healthy MV:Tiring >
Venum narrates 'u have camo too?'
* S HP:Healthy MV:Tiring > wher
Players in your Zone
--------------------
Jakd - The Blight
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Tiring > s
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Gretchen* is standing here, riding a warhorse.
Stinker narrates 'yeah :)'
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
* S HP:Healthy MV:Tiring > hide
back h.human
You attempt to hide yourself.
You silently approach your victim...
*
Venum narrates 'camo is sick'
-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Wimpy reset to: 204 hit points.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
You have missed 0 and landed 879 bashes for a 100 % land rate this session.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
o S HP:Healthy MV:Tiring >
Stinker narrates 'love it'
o S HP:Healthy MV:Tiring > nar rip gretchen
take all corpse
You narrate 'rip gretchen'
o S HP:Healthy MV:Tiring > You get a pair of lissome leather boots with metal capped toes from the corpse of Gretchen.
You get a pair of tight soft leather pants from the corpse of Gretchen.
You get a belt with a buckle of cuendillar from the corpse of Gretchen.
You get a yew staff from the corpse of Gretchen.
You get a silver etched shield from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a sturdy pair of full leather gauntlets from the corpse of Gretchen.
You get a pair of riveted chainmail sleeves from the corpse of Gretchen.
You get a backpack from the corpse of Gretchen.
You get an earthen brown mantle from the corpse of Gretchen.
You get a tunic of finely-crafted chain from the corpse of Gretchen.
You get an ivory necklace from the corpse of Gretchen.
You get a rimmed round helmet from the corpse of Gretchen.
You get a gold ring delicately carved with ivy from the corpse of Gretchen.
You get a gold ring delicately carved with ivy from the corpse of Gretchen.
You get a piece of sandstone from the corpse of Gretchen.
You get a crystal lightstick from the corpse of Gretchen.
Re: Stab Thread
Annoying to die like this in group pk ..
* R HP:Wounded MV:Fresh > kill dark
You try to slice *Cathratic*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Cathratic: Scratched > kill dark
You do the best you can!
* R HP:Wounded MV:Fresh - Cathratic: Scratched >
*Cathratic* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Fresh - Cathratic: Scratched > You do the best you can!
* R HP:Wounded MV:Fresh - Cathratic: Scratched > f
u
*Cathratic* tries to pierce you, but you deflect the blow.
You try to slice *Cathratic*, but he deflects the blow.
PANIC! You couldn't escape!
* R HP:Wounded MV:Fresh - Cathratic: Scratched > No way! You're fighting for your life!
*Cathratic* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Cathratic: Scratched > f
*Cathratic* leaves west.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
* R HP:Wounded MV:Fresh > kill dark
You try to slice *Cathratic*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Cathratic: Scratched > kill dark
You do the best you can!
* R HP:Wounded MV:Fresh - Cathratic: Scratched >
*Cathratic* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Fresh - Cathratic: Scratched > You do the best you can!
* R HP:Wounded MV:Fresh - Cathratic: Scratched > f
u
*Cathratic* tries to pierce you, but you deflect the blow.
You try to slice *Cathratic*, but he deflects the blow.
PANIC! You couldn't escape!
* R HP:Wounded MV:Fresh - Cathratic: Scratched > No way! You're fighting for your life!
*Cathratic* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Cathratic: Scratched > f
*Cathratic* leaves west.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
Re: Stab Thread
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S ]
Multiple possible map positions after fleeing. Guessing...
Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Haggard [Exits:NS]> The Blight
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
A mirrored lantern has been left here. [5]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A bloodstained club of deadly proportions lies here.
Isktamost the Heart Guard is standing here.
*Nexen* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Critical SP:Fading MV:Haggard [Exits:NES]> Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Haggard [Exits:NES]> *Nexen* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Haggard - Nexen: Scratched[Exits:NES]> s
You try to slash *Nexen*, but he deflects the blow.
A Ko'bal trolloc joins Nexen's fight!
*Nexen* tries to pierce you, but you deflect the blow.
*Nexen* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Haggard - Nexen: Scratched[Exits:NES]> f
e
You panic and attempt to flee!
s
Isktamost leaves south.
s
A Ko'bal trolloc joins Nexen's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You flee head over heels.
The Blight
[ obvious exits: N S ]
Multiple possible map positions after fleeing. Guessing...
Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Haggard [Exits:NS]> Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
Some heavy leather shoes, covered in dust, stand here.
A thin leather set of leggings has been dropped here.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A wooden practice shield has been dropped here.
A light pair of leather coverings lies upon the ground.
An old and worn leather vest is here.
A leather helmet has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A water skin has been left on the ground.
A simple staff, well made for combat, lies here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
nice stab bud :)
You flee head over heels.
The Blight
[ obvious exits: N S ]
Multiple possible map positions after fleeing. Guessing...
Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Haggard [Exits:NS]> The Blight
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
A mirrored lantern has been left here. [5]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A bloodstained club of deadly proportions lies here.
Isktamost the Heart Guard is standing here.
*Nexen* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Critical SP:Fading MV:Haggard [Exits:NES]> Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Haggard [Exits:NES]> *Nexen* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Haggard - Nexen: Scratched[Exits:NES]> s
You try to slash *Nexen*, but he deflects the blow.
A Ko'bal trolloc joins Nexen's fight!
*Nexen* tries to pierce you, but you deflect the blow.
*Nexen* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Haggard - Nexen: Scratched[Exits:NES]> f
e
You panic and attempt to flee!
s
Isktamost leaves south.
s
A Ko'bal trolloc joins Nexen's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You flee head over heels.
The Blight
[ obvious exits: N S ]
Multiple possible map positions after fleeing. Guessing...
Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Haggard [Exits:NS]> Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
Some heavy leather shoes, covered in dust, stand here.
A thin leather set of leggings has been dropped here.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A wooden practice shield has been dropped here.
A light pair of leather coverings lies upon the ground.
An old and worn leather vest is here.
A leather helmet has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A water skin has been left on the ground.
A simple staff, well made for combat, lies here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
nice stab bud :)
Re: Stab Thread
back h.human
* S HP:Critical MV:Winded >
*Gretchen* has arrived from the south.
You silently approach your victim...
*Gretchen* leaves south.
-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
+
*Gretchen* has arrived from the south.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
You have missed 0 and landed 1035 bashes for a 100 % land rate this session.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Gretchen*'s death cry.
If I miss, you kill me. Was 4 hp after that last weave you hit me with.
* S HP:Critical MV:Winded >
*Gretchen* has arrived from the south.
You silently approach your victim...
*Gretchen* leaves south.
-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
+
*Gretchen* has arrived from the south.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
You have missed 0 and landed 1035 bashes for a 100 % land rate this session.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Gretchen*'s death cry.
If I miss, you kill me. Was 4 hp after that last weave you hit me with.
Re: Stab Thread
Your counter needs a bit of work there bud.
Re: Stab Thread
Stinker narrates 'is trees'
Djak the Putrid Larva is standing here.
*Mathurin* is here, fighting Haunter.
*Trevor* is here, fighting Toribio, riding a |1|.wild stallion.
Toribio the Myrddraal is here, fighting Trevor, riding a |1|.shadow stallion
Haunter the Trolloc is here, fighting Walker.
Decrepit the Wretched Predator is here, fighting the ancient tree.
*Walker* is here, fighting Haunter, riding a |2|.gray palfrey.
The ancient tree is here, fighting Toribio.
The ancient tree is here, fighting Decrepit.
The ancient tree is here, fighting Haunter.
* S HP:Scratched MV:Strong > w
hide
back h.human
Stinker leaves north.
A Road by the Ravine
[ obvious exits: E S ]
*Gretchen* is standing here, riding a |1|.warhorse.
Djak the Putrid Larva is standing here.
*Trevor* is here, fighting Toribio, riding a |2|.wild stallion.
Toribio the Myrddraal is here, fighting Trevor, riding a |1|.shadow stallion
Haunter the Trolloc is here, fighting Walker.
Decrepit the Wretched Predator is here, fighting the ancient tree.
*Walker* is here, fighting Haunter, riding a |3|.gray palfrey.
The ancient tree is here, fighting Toribio.
The ancient tree is here, fighting Decrepit.
The ancient tree is here, fighting Haunter.
* S HP:Scratched MV:Strong > The ancient tree tries to hit Toribio, but he deflects the blow.
The ancient tree tries to hit Haunter, but he parries successfully.
The ancient tree tickles Decrepit's body with its hit.
*Walker* tries to pierce Haunter, but he deflects the blow.
Haunter tries to pierce *Walker*, but he deflects the blow.
You attempt to hide yourself.
You silently approach your victim...
Djak narrates 'they trees'
-
DJAK PANICS AND ATTEMPTS TO FLEE!
Djak leaves south.
*
Toribio avoids being bashed by *Trevor* who loses his balance and falls!
Toribio sends *Trevor* sprawling with a powerful bash!
*
The ancient tree avoids being bashed by Decrepit who loses his balance and falls!
Toribio slices *Trevor*'s body.
The ancient tree barely tickles Toribio's body with its hit.
The ancient tree tries to hit Haunter, but he deflects the blow.
The ancient tree barely tickles Decrepit's body with its hit.
*Walker* tries to pierce Haunter, but he deflects the blow.
Haunter tries to pierce *Walker*, but he deflects the blow.
=
Haunter tries to pierce *Walker*, but he parries successfully.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 1 out of 1 stabs (100% landed).
*Gretchen* is mortally wounded, and will die soon, if not aided.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
*Valjean* has arrived from the east, riding a |4|.warhorse.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
*Valjean* smites Decrepit's right leg.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
*TREVOR* PANICS AND ATTEMPTS TO FLEE!
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
Decrepit pounds the ancient tree's trunk extremely hard.
Toribio slices *Trevor*'s left arm very hard.
The ancient tree barely tickles Toribio's body with its hit.
The ancient tree tries to hit Haunter, but he parries successfully.
The ancient tree tickles Decrepit's left arm with its hit.
*Walker* tries to pierce Haunter, but he deflects the blow.
Haunter tries to pierce *Walker*, but he parries successfully.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
Troika narrates 'on choke'
*Trevor* leaves south riding a wild stallion.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated > get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
You pierce *Gretchen*'s body very hard.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.
Djak the Putrid Larva is standing here.
*Mathurin* is here, fighting Haunter.
*Trevor* is here, fighting Toribio, riding a |1|.wild stallion.
Toribio the Myrddraal is here, fighting Trevor, riding a |1|.shadow stallion
Haunter the Trolloc is here, fighting Walker.
Decrepit the Wretched Predator is here, fighting the ancient tree.
*Walker* is here, fighting Haunter, riding a |2|.gray palfrey.
The ancient tree is here, fighting Toribio.
The ancient tree is here, fighting Decrepit.
The ancient tree is here, fighting Haunter.
* S HP:Scratched MV:Strong > w
hide
back h.human
Stinker leaves north.
A Road by the Ravine
[ obvious exits: E S ]
*Gretchen* is standing here, riding a |1|.warhorse.
Djak the Putrid Larva is standing here.
*Trevor* is here, fighting Toribio, riding a |2|.wild stallion.
Toribio the Myrddraal is here, fighting Trevor, riding a |1|.shadow stallion
Haunter the Trolloc is here, fighting Walker.
Decrepit the Wretched Predator is here, fighting the ancient tree.
*Walker* is here, fighting Haunter, riding a |3|.gray palfrey.
The ancient tree is here, fighting Toribio.
The ancient tree is here, fighting Decrepit.
The ancient tree is here, fighting Haunter.
* S HP:Scratched MV:Strong > The ancient tree tries to hit Toribio, but he deflects the blow.
The ancient tree tries to hit Haunter, but he parries successfully.
The ancient tree tickles Decrepit's body with its hit.
*Walker* tries to pierce Haunter, but he deflects the blow.
Haunter tries to pierce *Walker*, but he deflects the blow.
You attempt to hide yourself.
You silently approach your victim...
Djak narrates 'they trees'
-
DJAK PANICS AND ATTEMPTS TO FLEE!
Djak leaves south.
*
Toribio avoids being bashed by *Trevor* who loses his balance and falls!
Toribio sends *Trevor* sprawling with a powerful bash!
*
The ancient tree avoids being bashed by Decrepit who loses his balance and falls!
Toribio slices *Trevor*'s body.
The ancient tree barely tickles Toribio's body with its hit.
The ancient tree tries to hit Haunter, but he deflects the blow.
The ancient tree barely tickles Decrepit's body with its hit.
*Walker* tries to pierce Haunter, but he deflects the blow.
Haunter tries to pierce *Walker*, but he deflects the blow.
=
Haunter tries to pierce *Walker*, but he parries successfully.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 1 out of 1 stabs (100% landed).
*Gretchen* is mortally wounded, and will die soon, if not aided.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
*Valjean* has arrived from the east, riding a |4|.warhorse.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
*Valjean* smites Decrepit's right leg.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
*TREVOR* PANICS AND ATTEMPTS TO FLEE!
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
Decrepit pounds the ancient tree's trunk extremely hard.
Toribio slices *Trevor*'s left arm very hard.
The ancient tree barely tickles Toribio's body with its hit.
The ancient tree tries to hit Haunter, but he parries successfully.
The ancient tree tickles Decrepit's left arm with its hit.
*Walker* tries to pierce Haunter, but he deflects the blow.
Haunter tries to pierce *Walker*, but he parries successfully.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated >
Troika narrates 'on choke'
*Trevor* leaves south riding a wild stallion.
* S HP:Scratched MV:Strong - Gretchen: Incapacitated > get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
You pierce *Gretchen*'s body very hard.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.
Re: Stab Thread
Thick Forest
The ancient, towering trees around you comfort you with their peacefulness.
However, you seem to have reached a dead end in the forest here. All around
you is impenetrable forest, except for the way to the east, where you came
from.
[ obvious exits: E ]
A lantern has been left here.
Tiny yellow flowers are growing upon stalks here. [2]
*Gretchen* is standing here, riding a |1|.warhorse.
o S HP:Scratched MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
The room becomes brighter as *Gretchen* creates a ball of light above her hand.
*Gretchen* makes a strange sound as you place a sharpened bloody darkhound fang in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.
The ancient, towering trees around you comfort you with their peacefulness.
However, you seem to have reached a dead end in the forest here. All around
you is impenetrable forest, except for the way to the east, where you came
from.
[ obvious exits: E ]
A lantern has been left here.
Tiny yellow flowers are growing upon stalks here. [2]
*Gretchen* is standing here, riding a |1|.warhorse.
o S HP:Scratched MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
The room becomes brighter as *Gretchen* creates a ball of light above her hand.
*Gretchen* makes a strange sound as you place a sharpened bloody darkhound fang in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.
Re: Stab Thread
Change subject to "Blicking Gretchen"