Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Allette
Posts: 9
Joined: Wed Feb 18, 2015 2:33 pm

Re: Fail!

Post by Allette » Fri Oct 30, 2015 10:55 am

I was wondering if you died to that mob right after. It was close! Had nothing to lose, so... couldn't go in. This last failed bash cracked me up:

* S HP:Critical MV:Tiring > n
kill h.dark
bash
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
*Rark* is standing here, riding a |1|.shadow stallion

* S HP:Critical MV:Tiring > *Rark* tries to blast you, but you deflect the blow.
You do the best you can!

[bash ] ring - Rark: Critical >


As *Rark* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Tiring - Rark: Critical >
flee

You dodge a bash from *Rark* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Rark: Critical >
flee

You panic and attempt to flee!rk: Critical >

*Rark* clambers to his feet.
You flee head over heels.

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: Fail!

Post by Turg » Fri Oct 30, 2015 3:01 pm

going to stop pking channies without enough hps for a spike for good this time

had previously tead up not to miss bash but alas ...


o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong >
*Chiron* has arrived from the east, riding a gray palfrey.
Decrepit barely pounds *Chiron*'s body.

9
* HP:Beaten MV:Strong >
9
[k human]
You pound *Chiron*'s left leg hard.

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >
[k human]
You do the best you can!

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >

You pound *Chiron*'s body.
A wolfish trolloc joins your fight!
A hideous trolloc joins a wolfish trolloc's fight!
*Chiron* smites Decrepit's body.

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >
9
[k human]
You do the best you can!

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >

A hideous trolloc barely tickles Chiron's body with its cleave.
A wolfish trolloc tickles Chiron's body with its cleave.
You barely pound *Chiron*'s body.
*Chiron* barely smites Decrepit's body.
Decrepit pounds *Chiron*'s body.
*Chiron* avoids being bashed by Decrepit who loses his balance and falls!

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >
b
[bash ]


-=
+*
A hideous trolloc tickles Chiron's right leg with its cleave.
A wolfish trolloc tickles Chiron's body with its cleave.
*Chiron* barely smites Decrepit's body.
A hideous trolloc leaves north.

*+
=
-
-
*Mer* has arrived from the south, riding a black warhorse.

=
Your bash at *Chiron* sends him sprawling!

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >
*Mer* tickles your left leg with her strike.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Wounded >
cw
f

A hideous trolloc cleaves Chiron's left hand.
A wolfish trolloc barely cleaves Chiron's body.
You pound *Chiron*'s left leg.

s
s
* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Battered > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Decrepit: Battered - Chiron: Battered > You panic and
attempt to flee!

cb
You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Mer* is standing here, riding a black warhorse.
*Chiron* is sitting here, riding a gray palfrey.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Decrepit the Diseased Molestor is here, fighting Chiron.
A wolfish trolloc is here, fighting Chiron.
A hideous trolloc is here, fighting Chiron.

* HP:Beaten MV:Strong >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wild hog snorts angrily, pawing at the ground.

o HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong >
n
3
3
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Mer* is here, fighting Decrepit, riding a black warhorse.
*Chiron* is here, fighting Decrepit, riding a gray palfrey.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Decrepit the Diseased Molestor is here, fighting Chiron.
A wolfish trolloc is here, fighting Chiron.
A hideous trolloc is here, fighting Chiron.

* HP:Beaten MV:Tiring >
[bash mer]

Cancelled.
[bash mer]


-
=+
*
A hideous trolloc tickles Chiron's left arm with its cleave.
A wolfish trolloc barely tickles Chiron's right leg with its cleave.
*Chiron* barely smites Decrepit's body.

*+
=-

Decrepit sends *Chiron* sprawling with a powerful bash!

-=
As *Mer* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Decrepit: Beaten - Mer: Wounded >
cb

Decrepit pounds *Chiron*'s right leg.
A hideous trolloc tickles Chiron's body with its cleave.
Chiron swiftly dodges a wolfish trolloc's attempt to cleave him.

* HP:Beaten MV:Tiring - Decrepit: Beaten - Mer: Wounded >
cw
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Mer is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
[change mood brave]
Mood changed to: Brave

Mer
Posts: 96
Joined: Wed Jun 17, 2015 5:24 pm

Re: Fail!

Post by Mer » Fri Oct 30, 2015 3:17 pm

Nod. :( I was kinda surprised one spike did it to be honest. Thanks for sticking around and fighting, you should have gotten eq back.

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Fail!

Post by rixie » Fri Oct 30, 2015 10:09 pm

Bl
channel 'blind' h.hellace
you begin to weave the appropriate flows...
-=
+=
*
+=
Ok.
You failed.

Hellace clumsily approaches you with a dagger of green jade, but you fend off the attack.

Epic fail. There's a reasone why fades are called eyeless. :P

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Fail!

Post by Equitant » Sat Oct 31, 2015 3:22 am

Epic woulda been if he stabbed you dead! Still a fail though :)

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Fail!

Post by Joolis » Sat Oct 31, 2015 9:09 am

Mer wrote:Nod. :( I was kinda surprised one spike did it to be honest. Thanks for sticking around and fighting, you should have gotten eq back.
Felanin stole it right after that :(

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Sat Oct 31, 2015 6:21 pm

Prelude this by saying just because Scrat died make no mistake he definitely won this fight lol. He thoroughly dominated me in bashing (not hard really I consider myself sub par at bashing) And the sneak in run bash thing was epic hard to counter. The only thing I managed to do usually was just spam and let my OB do it's work. I quaffed 6 vials in this just from having to try and out bash his sneak in running of bash. I should of died ohhh about 5-10 times in this long ass fight. I really was outmatched :p Sucks ya mobbed, also I'm glad I didn't die right after from the inky! Rough go for sure sorry it wasn't more fun. Ps. That bit near wb fade with your mob and you I got away with 8 hps lol. Can't say overall just from the sneak/fear/zerk attack thing it was super fun for me either really. I thought I was for sure going to die hah. Catch ya later

Wide Cross Street
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Weary > h
[bash scrat]
Bash who?

* R HP:Critical MV:Weary > h
The Watchman has arrived from the south.
[bash scrat]

h
Cancelled.
[bash scrat]

s

The Watchman tries to pierce Scrat, but he deflects the blow.

Cancelled.
The Watchman stops using a small jak-o-lantern.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman stops using a small jak-o-lantern.
The Watchman tries to pierce Scrat, but he parries successfully.
The Watchman barely tickles Scrat's body with his pierce.
The Watchman barely pierces Scrat's right foot.
Magnificent Square
[ obvious exits: N E S W U ]
The corpse of a prophet of the dragon is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Weary > score
You have 72(xxx) hit and 31(169) movement points.
You have scored 108500000 experience points and 1392 quest points.
You need 1727319363 exp to level and 1608 qp to rank.
You have amassed xxxx Turn points to date, ranking you Ta'veren Fifth.
You have played 73 days and 12 hours (real time).
This ranks you as Sarryn the Second Captain [Illian Companion 7] (Level 51).
You are standing.

* R HP:Beaten MV:Weary > n
Wide Cross Street
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The Watchman is here, fighting Scrat.
*Scrat* is here, fighting the Watchman, riding a shadow stallion.
The Watchman is here, fighting Scrat.
The Watchman is here, fighting Scrat.

k dark
* R HP:Beaten MV:Weary > g
You smite *Scrat*'s right arm into bloody fragments!

You dodge a bash from *Scrat* who loses his balance and falls!en >
You wish that your wounds would stop BLEEDING so much!

[bash ]

*
The Watchman tries to pierce Scrat, but he parries successfully.
The Watchman tickles Scrat's body with his pierce.
The Watchman tickles Scrat's body with his pierce.
The Watchman barely pierces Scrat's left leg.
The Watchman tickles Scrat's head with his pierce.

=
Your bash at *Scrat* sends him sprawling!

* R HP:Beaten MV:Weary - Scrat: Beaten > change mood brave
Mood changed to: Brave

* R HP:Beaten MV:Weary - Scrat: Beaten > change posture offensive

You smite *Scrat*'s body extremely hard.
The Watchman pierces Scrat's left arm.
The Watchman barely tickles Scrat's body with his pierce.
The Watchman tickles Scrat's left leg with his pierce.

* R HP:Beaten MV:Weary - Scrat: Beaten > Posture changed to: Offensive

* R HP:Beaten MV:Weary - Scrat: Beaten >
The Watchman barely pierces Scrat's body.

* R HP:Beaten MV:Weary - Scrat: Critical > berserk
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Weary - Scrat: Critical > l
k dark
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The Watchman is here, fighting Scrat.
*Scrat* is sitting here, riding a shadow stallion.
The Watchman is here, fighting Scrat.
The Watchman is here, fighting Scrat.

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You smite *Scrat*'s body hard.
The Watchman tickles Scrat's head with his pierce.
The Watchman tickles Scrat's head with his pierce.
The Watchman barely pierces Scrat's left hand.
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Scrat: Critical > The Watchman pierces Scrat's right arm.
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Scrat: Critical > *Scrat* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Scrat: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scrat: Critical > *Scrat* tries to slice you, but you deflect the blow.
You smite *Scrat*'s left arm extremely hard.
The Watchman barely tickles Scrat's body with his pierce.
*Scrat* is incapacitated and will slowly die, if not aided.
The Watchman tickles Scrat's right leg with his pierce.
*Scrat* is dead! R.I.P.
Your blood freezes as you hear *Scrat*'s death cry.
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > get all corpse
change mood wimpy
You get a pair of animal-fur boots from the corpse of Scrat.
You get a pair of thick, gold-plated greaves from the corpse of Scrat.
You get a raven-clasped belt of tightly woven steel from the corpse of Scrat.
You get an oddly curved greatsword from the corpse of Scrat.
You get a silver Kandori wristcuff from the corpse of Scrat.
You get a silver Kandori wristcuff from the corpse of Scrat.
You get a sturdy pair of full leather gauntlets from the corpse of Scrat.
You get a pair of riveted chainmail sleeves from the corpse of Scrat.
You get a backpack from the corpse of Scrat.
You get an inky black cloak from the corpse of Scrat.
You get a shirt of overlapping black scales from the corpse of Scrat.
You get a collar pin engraved with a raven grasping a spear from the corpse of Scrat.
You get a collar pin engraved with a raven grasping a spear from the corpse of Scrat.
You get a strange, insectoid helm from the corpse of Scrat.
You get a gold ring from the corpse of Scrat.
You get a gold ring from the corpse of Scrat.

* R HP:Beaten MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You try to calm down, but can't.

* R HP:Beaten MV:Weary > change posture defensive
You feel some dark power draining your life force...
Posture changed to: Defensive

* R HP:Critical MV:Weary > drop inky
You feel some dark power draining your life force...
You drop an inky black cloak.

And I posted it here more so for me failing throughout this fight then anything so not trying to say it was his :p Oh and losing all your zmud colors and normal stuff truly does suck. I thought I had my colors to a point I liked them. But honestly I couldn't track or hardly see darkside anymore lol. I changed them 2 different times in this pk while resting inside. ugggg

Kohaku
Posts: 24
Joined: Sun May 24, 2015 3:00 pm

Re: Fail!

Post by Kohaku » Sun Nov 01, 2015 2:52 pm

Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving up.
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong >
*Judai* has arrived from above, riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Healthy MV:Full >
*Judai* clumsily charges you with his a jade shafted partisan, but you deftly step
aside.

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he deflects the blow.

* R HP:Healthy MV:Full - Judai: Battered >
You slash *Judai*'s body.
*Judai* panics, and attempts to flee!

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* leaves north riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* has arrived from the north, riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Healthy MV:Full >
*Judai* clumsily charges you with his a jade shafted partisan, but you deftly step
aside.

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he parries successfully.

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he deflects the blow.

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* looks at you.

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he deflects the blow.
*Judai* tries to strike you, but you deflect the blow.

* R HP:Healthy MV:Full - Judai: Wounded >
*Judai* panics, and attempts to flee!

* R HP:Healthy MV:Full - Judai: Wounded >
*Judai* leaves west riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* has arrived from the west, riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Healthy MV:Full >
*Judai* clumsily charges you with his a jade shafted partisan, but you deftly step
aside.

* R HP:Healthy MV:Full - Judai: Wounded >
You try to slash *Judai*, but he parries successfully.

* R HP:Healthy MV:Full - Judai: Wounded >
You barely slash *Judai*'s body.

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* drawls 'flee man'

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* panics, and attempts to flee!

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he parries successfully.

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* leaves north riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* has arrived from the north, riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Healthy MV:Full >
*Judai* clumsily charges you with his a jade shafted partisan, but you deftly step
aside.

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he deflects the blow.

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he parries successfully.

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* panics, and attempts to flee!

* R HP:Healthy MV:Full - Judai: Battered >
You try to slash *Judai*, but he parries successfully.

* R HP:Healthy MV:Full - Judai: Battered >
*Judai* leaves north riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* has arrived from the north, riding a sleek well-trained torm.

* R HP:Healthy MV:Full >
*Judai* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Healthy MV:Full >
Suddenly *Judai* charges you with a jade shafted partisan!
Ouch! That Really did HURT!


* R HP:Wounded MV:Fresh - Judai: Wounded >
You try to slash *Judai*, but he parries successfully.

* R HP:Wounded MV:Fresh - Judai: Wounded >
*Judai* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Judai: Wounded >
You try to slash *Judai*, but he parries successfully.

* R HP:Wounded MV:Fresh - Judai: Wounded >
*Judai* leaves up riding a sleek well-trained torm.

* R HP:Wounded MV:Fresh >
*Judai* has arrived from above, riding a sleek well-trained torm.

* R HP:Wounded MV:Fresh >
*Judai* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Wounded MV:Fresh >
*Judai* clumsily charges you with his a jade shafted partisan, but you deftly step
aside.

* R HP:Wounded MV:Fresh - Judai: Wounded >
You try to slash *Judai*, but he parries successfully.

* R HP:Wounded MV:Fresh - Judai: Wounded >
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Judai* is here, fighting YOU!, riding a sleek well-trained torm.
A wild stallion bucks madly, being ridden by you.

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Fail!

Post by Tempest » Sun Nov 01, 2015 4:02 pm

lol

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: Fail!

Post by Turg » Mon Nov 02, 2015 7:25 am

Couldve landed a bash

Damn you shining for failing me

* HP:Critical MV:Winded > 3
*Tarak* panics, and attempts to flee!
[bash tarak]


-
=
+
*Tarak* tries to strike Tempest, but he parries successfully.
Tempest tries to pierce *Tarak*, but he deflects the blow.
*Tarak* leaves east riding a warhorse.
*

*
+
=
-

-
=
They're not here anymore!

* HP:Critical MV:Winded > lo


Spyder leaves east.

* HP:Critical MV:Winded > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A raven is here, watching.
Tempest the Veteran Havoc is standing here.

* HP:Critical MV:Winded > lo
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A raven is here, watching.
Tempest the Veteran Havoc is standing here.

* HP:Critical MV:Winded > score
You have 21(399) hit and 128(279) movement points.
You have scored 90894191 experience points and 1528 quest points.
You need 2605809 exp to level and 1472 qp to rank.
You have acquired 344 alt qps to date.
You have amassed 208 Turn points to date.
You have played 141 days and 18 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 47).
You are standing.

* HP:Critical MV:Winded >
A forest boar has arrived from the east.
The snow stops.
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Tiring >
*Tarak* has arrived from the east, riding a warhorse.
*Tarak* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Tarak: Battered >
Tempest pierces *Tarak*'s left arm hard.

* HP:Critical MV:Tiring - Tarak: Battered > score
b
Tempest pierces *Tarak*'s right leg.
HP:Critical MP:Tiring
You have scored 90894191 experience points and 1528 quest points.
You need 2605809 exp to level and 1472 qp to rank.
You have acquired 344 alt qps to date.
You have amassed 208 Turn points to date.
You have played 141 days and 18 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 47).
You are fighting Tarak.

* HP:Critical MV:Tiring - Tarak: Battered >

[bash ]

-
Tempest tries to pierce *Tarak*, but he parries successfully.
=
+
*
Spyder pierces *Tarak*'s right leg.
*

*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Tarak: Battered >
Spyder tries to pierce *Tarak*, but he deflects the blow.
Tempest pierces *Tarak*'s right leg.

b
* HP:Critical MV:Tiring - Tarak: Battered >
Spyder tries to pierce *Tarak*, but he parries successfully.
Tempest barely pierces *Tarak*'s left leg.
*Tarak* strikes your body very hard. !!!!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Tarak: Battered >
Spyder assumes an offensive striking posture.

* HP:Critical MV:Tiring - Tarak: Battered >
Spyder tries to pierce *Tarak*, but he deflects the blow.
Tempest pierces *Tarak*'s body hard.
*someone* strikes your body.
You are mortally wounded, and will die soon, if not aided.

HP:Incapacitated MV:Tiring > [bash ]
You're in pretty bad shape, unable to do anything!

HP:Incapacitated MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]

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