Treasurers guarding clan/side coffers.
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- Joined: Sun Aug 09, 2015 3:40 pm
Treasurers guarding clan/side coffers.
All,
Treasurer mobs have been added to various areas, which will allow you to collect money for your clan coffers. At some point in the future, you will be able to use said money to buy features for your area, however, it can also be used for hiring mercenaries during war time, and so on.
The treasurer also takes rares and turns them into cash for the clan. Hopefully people will start getting rid of the battered rares that are beyond repair. The prices for rares were taken from an auction in 2015, when duped money wasn't much of an issue (yet), so they should be relatively realistic.
As a word of warning, a clan can go into debt, at which point the debt will be auctioned off to other clans, who can then buy influence in your city/ clan.
Unfortunately, mobol is not smart enough to do the math and spit out your clan total. These have to be managed by immortals, which can be done on request if you as a clan are considering purchasing something. Perhaps it's wise to keep track on your clan's forums as well.
The deposits and withdrawls are all recorded, so if someone decides to leech the clan chest, the clan can choose to deal with that. I'd suggest making it a clan rule that masters/ councillors cannot authorize their own withdrawls, but that is up to you.
DS counts as one clan/ side.
SS counts as one clan/ side.
Tower counts as one clan/ side.
*oL counts as one clan/ side.
The other clans have individual treasurers.
You say 'help'
A treasurer says 'I will take deposits of 100 or 1000 gold crowns and store them for the clan.'
A treasurer says 'Councillors can SAY AUTHORIZE NAME WITHDRAWL to authorize the withdrawl of 250 gold crowns by NAME.'
A treasurer says 'Those who believe they have been authorized for withdrawl can SAY WITHDRAW COFFER.'
A treasurer says 'I will then verify you have received authorization and give you the 250 gold crowns if so.'
A treasurer says 'As a word of warning, the clan can go into debt.'
A treasurer says 'You can also give any rare to me and I will deposit its worth into the clan coffers.'
A treasurer says 'SAY WORTH if you want to hear more.'
You say 'worth'
A treasurer says 'A heron long: 25000, a heron medium: 14000, a heron greatsword: 7500.'
A treasurer says 'A triple bladed dagger: 20000, a pair of moonstone hilted dirks: 7500.'
A treasurer says 'A war maul: 12000, a steel warhammer: 7500.'
A treasurer says 'A darkened steel trident: 7500, a sinister trident: 7500.'
A treasurer says 'A shocklance: 15000, a diamond tipped lance: 5000.'
A treasurer says 'A gown of exquisite design or a surcoat: 6000.'
A treasurer says 'An ornate shirt chased with gold: 6000, a black shirt trimmed in lace: 6000.'
A treasurer says 'A jeweled wristcuff: 3000, a belt with a dragon worked in silver: 6000.'
Treasurer mobs have been added to various areas, which will allow you to collect money for your clan coffers. At some point in the future, you will be able to use said money to buy features for your area, however, it can also be used for hiring mercenaries during war time, and so on.
The treasurer also takes rares and turns them into cash for the clan. Hopefully people will start getting rid of the battered rares that are beyond repair. The prices for rares were taken from an auction in 2015, when duped money wasn't much of an issue (yet), so they should be relatively realistic.
As a word of warning, a clan can go into debt, at which point the debt will be auctioned off to other clans, who can then buy influence in your city/ clan.
Unfortunately, mobol is not smart enough to do the math and spit out your clan total. These have to be managed by immortals, which can be done on request if you as a clan are considering purchasing something. Perhaps it's wise to keep track on your clan's forums as well.
The deposits and withdrawls are all recorded, so if someone decides to leech the clan chest, the clan can choose to deal with that. I'd suggest making it a clan rule that masters/ councillors cannot authorize their own withdrawls, but that is up to you.
DS counts as one clan/ side.
SS counts as one clan/ side.
Tower counts as one clan/ side.
*oL counts as one clan/ side.
The other clans have individual treasurers.
You say 'help'
A treasurer says 'I will take deposits of 100 or 1000 gold crowns and store them for the clan.'
A treasurer says 'Councillors can SAY AUTHORIZE NAME WITHDRAWL to authorize the withdrawl of 250 gold crowns by NAME.'
A treasurer says 'Those who believe they have been authorized for withdrawl can SAY WITHDRAW COFFER.'
A treasurer says 'I will then verify you have received authorization and give you the 250 gold crowns if so.'
A treasurer says 'As a word of warning, the clan can go into debt.'
A treasurer says 'You can also give any rare to me and I will deposit its worth into the clan coffers.'
A treasurer says 'SAY WORTH if you want to hear more.'
You say 'worth'
A treasurer says 'A heron long: 25000, a heron medium: 14000, a heron greatsword: 7500.'
A treasurer says 'A triple bladed dagger: 20000, a pair of moonstone hilted dirks: 7500.'
A treasurer says 'A war maul: 12000, a steel warhammer: 7500.'
A treasurer says 'A darkened steel trident: 7500, a sinister trident: 7500.'
A treasurer says 'A shocklance: 15000, a diamond tipped lance: 5000.'
A treasurer says 'A gown of exquisite design or a surcoat: 6000.'
A treasurer says 'An ornate shirt chased with gold: 6000, a black shirt trimmed in lace: 6000.'
A treasurer says 'A jeweled wristcuff: 3000, a belt with a dragon worked in silver: 6000.'
Re: Treasurers guarding clan/side coffers.
Here are a few things you can buy. However, if you have another idea that you feel will fit, feel free to contact or mail imms and we might add it. The more options, the better!
Formula accounting for actives in clans:
(full cost/ 20) * active clan members
E.g. a clan of 20 will pay full prices listed below, but a clan of 5 will only pay 1/4th that.
Paying players:
Paying a spy in another clan.
Paying players for their services in a war.
If there is a record of a transaction of this kind being carried out, e.g. on the payer's forums, said spy will be able to buy qps at a rate of 2 qps per 1000 gold crowns*.
Upgrading city/ mobs:
Put a heron on a cityhead in your city for 1 month. (100,000)
Extra clan room (only for those clans with few clanrooms, clanroom will be taken from existing layout if zone is full). (50,000)
A special chest for herbs/ potions for 1 year. (30,000)
Increased potion loads on your local herbalist for 1 year. (20,000)
Increased potion loads on a smob for 1 year. (20,000)
Increase pick requirement on a gate (depends on city, might not be reasonable in some cities) for 1 year. (50,000)
Increase guard mob level for 1 year. (200,000)
Improve weapons on your city mobs for 1 year. (100,000)
Improve equipment on your city mobs for 1 year. (100,000)
Additional patrol in/around city for 1 year. (500,000)
Equipment:
Issueable equipment for qp. (80,000)
Reduced qp cost for already issuable eq. (60,000)
Free captain's hat load in clan rooms. (20,000)
Sharing with others:
Pay for being granted extra council quests:
Other:
New patrol in wilderness for 1 year. (500,000)
Upgrade existing patrol's level for 1 year. (200,000)
Upgrade existing patrol's weapons for 1 year. (100,000)
Upgrade existing patrol's equipment for 1 year. (100,000)
*Mobol pending.
Formula accounting for actives in clans:
(full cost/ 20) * active clan members
E.g. a clan of 20 will pay full prices listed below, but a clan of 5 will only pay 1/4th that.
Paying players:
Paying a spy in another clan.
Paying players for their services in a war.
If there is a record of a transaction of this kind being carried out, e.g. on the payer's forums, said spy will be able to buy qps at a rate of 2 qps per 1000 gold crowns*.
Upgrading city/ mobs:
Put a heron on a cityhead in your city for 1 month. (100,000)
Extra clan room (only for those clans with few clanrooms, clanroom will be taken from existing layout if zone is full). (50,000)
A special chest for herbs/ potions for 1 year. (30,000)
Increased potion loads on your local herbalist for 1 year. (20,000)
Increased potion loads on a smob for 1 year. (20,000)
Increase pick requirement on a gate (depends on city, might not be reasonable in some cities) for 1 year. (50,000)
Increase guard mob level for 1 year. (200,000)
Improve weapons on your city mobs for 1 year. (100,000)
Improve equipment on your city mobs for 1 year. (100,000)
Additional patrol in/around city for 1 year. (500,000)
Equipment:
Issueable equipment for qp. (80,000)
Reduced qp cost for already issuable eq. (60,000)
Free captain's hat load in clan rooms. (20,000)
Sharing with others:
Pay for being granted extra council quests:
- Council allowed to set 25 qps worth of additional council quests for one RL year, must be approved by imms* (100,000, max 2 per year)
- Council allowed to set 50 qps worth of additional council quests for one RL year, must be approved by imms* (200,000, max 1 per year)
Other:
New patrol in wilderness for 1 year. (500,000)
Upgrade existing patrol's level for 1 year. (200,000)
Upgrade existing patrol's weapons for 1 year. (100,000)
Upgrade existing patrol's equipment for 1 year. (100,000)
*Mobol pending.
Re: Treasurers guarding clan/side coffers.
There's a new command available:
SAY LIST TALLY
It will then spit out the most recent tally imms made.
E.g. I just tallied all clans and while some clans still have nil, others have varying amounts.
SAY LIST TALLY
It will then spit out the most recent tally imms made.
E.g. I just tallied all clans and while some clans still have nil, others have varying amounts.
Re: Treasurers guarding clan/side coffers.
The treasurer has been updated to also give money for the token-taking-craftables.
I've not seen much in terms of amounts paid for them, so I took a proverbial stab in the dark wrt their value. Feel free to provide feedback on whether something is too much or too little.
I also added the tainted maul, since it seemed missing.
With a rares/uniques for turn points exchange, completing the rares for clan cash exchange and finally 2 rares + jcuffs = 1 rare exchange, that concludes the plans we had for decrepit rares and uniques.
I've not seen much in terms of amounts paid for them, so I took a proverbial stab in the dark wrt their value. Feel free to provide feedback on whether something is too much or too little.
I also added the tainted maul, since it seemed missing.
With a rares/uniques for turn points exchange, completing the rares for clan cash exchange and finally 2 rares + jcuffs = 1 rare exchange, that concludes the plans we had for decrepit rares and uniques.
Re: Treasurers guarding clan/side coffers.
After reviewing item availability and treasury turn-ins, we have added onyx shields to the list and adjusted a few items (marked in bold below):
A treasurer says '25000 - a heron marked longsword'
A treasurer says '20000 - a triple bladed dagger'
A treasurer says '15000 - a shocklance'
A treasurer says '14000 - a heron marked blade'
A treasurer says '12000 - a warmaul, a tainted warmaul, a feathered kandori paramerion'
A treasurer says '8000 - a crimson-hafted battleaxe'
A treasurer says '7500 - a heron marked greatsword, a steel warhammer, a darkened steel trident, a sinister trident'
A treasurer says '7500 - a pair of moonstone hilted dirks, an obsidian encrusted sungwood staff'
A treasurer says '6500 - a pair of long-handled war axes'
A treasurer says '6000 - an ornate shirt chased with gold, a black shirt trimmed in lace, a belt with a dragon worked in silver'
A treasurer says '6000 - a gown of exquisite design, a surcoat with exquisite embroidery, a wicked knife bladed axe'
A treasurer says '5000 - a partisan bearing the arms of Ghealdan, a pair of gold-hilted hooked swords, a diamond-tipped lance'
A treasurer says '4000 - a razor-sharp longsword, a nimble blade with a cuendillar pommel'
A treasurer says '1500 - a jeweled wristcuff'
A treasurer says '500 - a polished onyx-inlaid shield'
These are the current prices. They may be adjusted again based on availability of items and treasury activity.
A treasurer says '25000 - a heron marked longsword'
A treasurer says '20000 - a triple bladed dagger'
A treasurer says '15000 - a shocklance'
A treasurer says '14000 - a heron marked blade'
A treasurer says '12000 - a warmaul, a tainted warmaul, a feathered kandori paramerion'
A treasurer says '8000 - a crimson-hafted battleaxe'
A treasurer says '7500 - a heron marked greatsword, a steel warhammer, a darkened steel trident, a sinister trident'
A treasurer says '7500 - a pair of moonstone hilted dirks, an obsidian encrusted sungwood staff'
A treasurer says '6500 - a pair of long-handled war axes'
A treasurer says '6000 - an ornate shirt chased with gold, a black shirt trimmed in lace, a belt with a dragon worked in silver'
A treasurer says '6000 - a gown of exquisite design, a surcoat with exquisite embroidery, a wicked knife bladed axe'
A treasurer says '5000 - a partisan bearing the arms of Ghealdan, a pair of gold-hilted hooked swords, a diamond-tipped lance'
A treasurer says '4000 - a razor-sharp longsword, a nimble blade with a cuendillar pommel'
A treasurer says '1500 - a jeweled wristcuff'
A treasurer says '500 - a polished onyx-inlaid shield'
These are the current prices. They may be adjusted again based on availability of items and treasury activity.
Re: Treasurers guarding clan/side coffers.
The price of both onyx shields and paramerions has been adjusted.
Onyx shields now yield 1500 gcs when turned in at treasurer, paramerions 6500 gcs.
Onyx shields now yield 1500 gcs when turned in at treasurer, paramerions 6500 gcs.
Re: Treasurers guarding clan/side coffers.
Some minor updates to costs and wording in the price/ideas list post.
Re: Treasurers guarding clan/side coffers.
Buying rares has been moved on to Harley, a mob that now resides in Remen (west of Lugard), and if you ask him for instructions he'll give you them.
Withdrawals are temporarily disabled until we catch up to where they are and decide next steps for the treasury.
Withdrawals are temporarily disabled until we catch up to where they are and decide next steps for the treasury.
Re: Treasurers guarding clan/side coffers.
I've removed the ability to withdraw from clan coffers. The time sink vs player benefit is just too skewed, where a handful of players cost way too much time tallying. However, as per above post, there is now an alternative way to cash in rares that doesn't have the imm time sink problem.