Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

Re: Stab Thread

Post by Kryzen » Sat Aug 10, 2019 11:44 am

I'd been looking for this group for 2hours nearly, they mentioned being blind/frozen on globals. My big brain tells me that not many Smobs freeze other than Taim, and Taim loads a few places but I'd been to some of them. Only GF to check...


* HP:Healthy MV:Full > q
Recovering Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A zealous Child of Light has arrived from the west.

* HP:Healthy MV:Full > [where ]
Players in your Zone
--------------------
Kryzen - Recovering Forest
Lheorik - Dense Wood
Alison - Glade
Qolt - Glade
Marshall - Grassy Fields
Randal - Glade

* HP:Healthy MV:Full > sneak
sneak
Ok, you'll try to move silently for a while.

0
* S HP:Healthy MV:Full > Ok, you stop sneaking.

* HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* HP:Healthy MV:Full > Target set to randal.
rem sword
draw dagger
0
You stop using a pair of gold-hilted hooked swords.

* HP:Healthy MV:Full > sneak
You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.

* HP:Healthy MV:Full > 0
[hide ]
You attempt to hide yourself.

* HP:Healthy MV:Full > Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > where
Players in your Zone
--------------------
Kryzen - Recovering Forest
Lheorik - Dense Wood
Alison - Glade
Qolt - Glade
Marshall - Grassy Fields
Randal - Glade

* S HP:Healthy MV:Full > q
0
[where ]
Players in your Zone
--------------------
Kryzen - Recovering Forest
Lheorik - Dense Wood
Alison - Glade
Qolt - Glade
Marshall - Grassy Fields
Randal - Glade

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > 0
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > ex
Obvious exits:
North - Trail Through the Woods
South - Young Forest
West - Fork in the Meandering Trail

* S HP:Healthy MV:Full > rem sword
draw dagger
You don't seem to be using a sword.

* S HP:Healthy MV:Full > You are already wielding a weapon!

* S HP:Healthy MV:Full > i sit
n
[order zealous]
A zealous Child of Light sits down.
Ok.

0
* S HP:Healthy MV:Full > Trail Through the Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > nm
nm
Arglebargle, glop-glyf!?!

* S HP:Healthy MV:Strong > n
Arglebargle, glop-glyf!?!

* S HP:Healthy MV:Strong > 0
Trail Through the Woods
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > TICK IN 5 SECONDS.
al j ba Lheorik
Ok.
Marshall narrates 'lmao'

* S HP:Healthy MV:Full > look
look
look
Trail Through the Woods
This is a faint trail running north and west through a sparse wood. The
path is hardly well travelled, and only consists of an absence of shrubs and
trees. The wood around the path isn't much denser, but grows thick to the
south and east.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Healthy MV:Full > 0
Trail Through the Woods
This is a faint trail running north and west through a sparse wood. The
path is hardly well travelled, and only consists of an absence of shrubs and
trees. The wood around the path isn't much denser, but grows thick to the
south and east.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Randal narrates 'alol we were all froze blind'

* S HP:Healthy MV:Full > q
Trail Through the Woods
This is a faint trail running north and west through a sparse wood. The
path is hardly well travelled, and only consists of an absence of shrubs and
trees. The wood around the path isn't much denser, but grows thick to the
south and east.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Healthy MV:Full > 0
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [where ]
Players in your Zone
--------------------
Qolt - Glade
Kryzen - Trail Through the Woods
Alison - Glade
Randal - Glade

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > n
n
n
n
Trail in the Woods
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

n
* S HP:Healthy MV:Full > e
Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A long-eared rabbit is here, looking quite sick.
Alison narrates 'he dead?'

* S HP:Healthy MV:Full > By the Large Oak Tree
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A tree is here, swinging a branch at your head.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A tree is here, swinging a branch at your head.

* S HP:Healthy MV:Full > 0
Grassy Fields
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Healthy MV:Full > On a Grassy Mound
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A black snake is here, lying on a rock.
An elk cow nibbles on some greenery.

* S HP:Healthy MV:Full > Fields
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > ba h.randal
Backstab who?

* S HP:Healthy MV:Strong > ba h.ann
Backstab who?

* S HP:Healthy MV:Strong >
Lheorik narrates 'Shake.'

* S HP:Healthy MV:Strong > Target2 set to alison

Marshall narrates 'was froze and his attacks couldnt touch me'
Qolt narrates 'noipe'

rem sword
draw dagger
* S HP:Healthy MV:Strong > You don't seem to be using a sword.

e
* S HP:Healthy MV:Strong > n
You are already wielding a weapon!

* S HP:Healthy MV:Strong > Grassy Fields
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of Kattin is lying here.
|1|.A tall dust-colored gelding prances in a circle here.
Randal has arrived from the north.

* S HP:Healthy MV:Strong > 0
Glade
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
Qolt of Illian is standing here, riding |1|.Domani razor
Lady Alison San is standing here, riding |2|.bloodstock stallion

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > ba h.randal
Backstab who?

* S HP:Healthy MV:Strong > ba h.alison
You silently approach your victim...
Qolt leaves south riding a Domani razor.


Alison makes a strange sound as you place a sharp, red stone dagger in her back!
This session you've landed 17 out of 29 stabs (58% landed)
Since 4/2/2019 you've landed 446 out of 963 stabs (46% landed)
Alison is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear Alison's death cry.

* S HP:Healthy MV:Strong > a
get all corpse
s
[scalp corpse]
You lean over and sever the bloody head from the corpse of Alison.

a
* S HP:Healthy MV:Strong > 0
You get a leather water flask from the corpse of Alison.
You get a tattered Andoran banner from the corpse of Alison.
You get a pair of dyed leather armsleeves from the corpse of Alison.
You get a pair of animal-fur boots from the corpse of Alison.
You get a set of riveted chainmail leggings from the corpse of Alison.
You get a brightly-colored sash from the corpse of Alison.
You get a sleek, mahogany-shafted spear from the corpse of Alison.
You get a dull black shield from the corpse of Alison.
You get a silver Kandori wristcuff from the corpse of Alison.
You get a silver Kandori wristcuff from the corpse of Alison.
You get a pair of dark gloves from the corpse of Alison.
You get a pair of riveted chainmail sleeves from the corpse of Alison.
You get an oilskin bag from the corpse of Alison.
You get a gown of shimmering white silk from the corpse of Alison.
You get a studded leather jerkin from the corpse of Alison.
You get a Kandori snowflake necklace from the corpse of Alison.
You get a Kandori snowflake necklace from the corpse of Alison.
You get a shoufa with a black veil from the corpse of Alison.
You get a gold ring delicately carved with ivy from the corpse of Alison.
You get a gold ring delicately carved with ivy from the corpse of Alison.
You get a lantern from the corpse of Alison.

* S HP:Healthy MV:Strong > Grassy Fields
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of Kattin is lying here.
Qolt of Illian is standing here, riding |1|.Domani razor
Lord Randal the Gaidin Master is standing here.
|2|.A tall dust-colored gelding prances in a circle here.
Randal leans over and severs the head from the corpse of Kattin.
Qolt now follows Randal.

* S HP:Healthy MV:Strong > [scalp corpse]
It seems to have already been scalped.
Randal sheathes a shiny copper dagger into a cloak of shifting colors.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
Randal wields a pair of gold-hilted hooked swords in a two-handed grip.

* S HP:Healthy MV:Strong > q
[where ]
Players in your Zone
--------------------
Kryzen - Grassy Fields
Qolt - Grassy Fields
Randal - Grassy Fields
Lheorik - Dense Wood

* S HP:Healthy MV:Strong > ba h.randal
You silently approach your victim...


Randal makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 18 out of 30 stabs (60% landed)
Since 4/2/2019 you've landed 447 out of 964 stabs (46% landed)
Randal is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Randal's death cry.

* S HP:Healthy MV:Strong > a
0
[scalp corpse]
You lean over and sever the bloody head from the corpse of Randal.
Qolt gets a tunic of finely-crafted chain from the corpse of Randal.
Qolt gets a silver-worked weapons belt from the corpse of Randal.
Qolt gets a silver-banded war mallet from the corpse of Randal.
Qolt gets a silver Kandori wristcuff from the corpse of Randal.
Qolt gets an embroidered, cotton shoulder bag from the corpse of Randal.
Qolt gets a black, gold-embroidered tabard from the corpse of Randal.
Qolt gets a pendant of black quartz from the corpse of Randal.
Qolt gets a pendant of black quartz from the corpse of Randal.
Qolt gets a metal helmet from the corpse of Randal.
Qolt gets the severed head of Kattin the Human slain in Andor from the corpse of Randal.
Qolt gets a pair of thick metal boots from the corpse of Randal.
Qolt gets a pair of thick metal boots from the corpse of Randal.
Qolt gets a pair of ebony-steel plate greaves from the corpse of Randal.
Qolt gets a studded leather belt with a crossed swords buckle from the corpse of Randal.
Qolt gets a pair of gold-hilted hooked swords from the corpse of Randal.
Qolt gets a gator skin bracer from the corpse of Randal.
Qolt gets a gator skin bracer from the corpse of Randal.
Qolt gets a gator skin bracer from the corpse of Randal.
Qolt gets a pair of heavy metal gauntlets from the corpse of Randal.
Qolt gets an opal choker of fiery blue and pink beauty from the corpse of Randal.
Qolt gets an opal choker of fiery blue and pink beauty from the corpse of Randal.
Qolt gets a ring of silver from the corpse of Randal.
Qolt gets a ring of silver from the corpse of Randal.
Qolt gets a ring of silver from the corpse of Randal.
Qolt gets a ring of silver from the corpse of Randal.
Qolt gets an oilstone from the corpse of Randal.
Qolt gets a mirrored lantern from the corpse of Randal.
Qolt gets a mirrored lantern from the corpse of Randal.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
Marshall narrates 'we lose anyone?'

* S HP:Healthy MV:Strong >
Qolt leaves north riding a Domani razor.

* S HP:Healthy MV:Strong > where
Players in your Zone
--------------------
Qolt - Soggy Ground
Kryzen - Grassy Fields
Lheorik - Dense Wood

* S HP:Healthy MV:Strong >
Qolt has arrived from the north, riding a Domani razor.

* S HP:Healthy MV:Strong > where
Players in your Zone
--------------------
Qolt - Grassy Fields
Kryzen - Grassy Fields
Lheorik - Dense Wood

* S HP:Healthy MV:Strong >
Qolt leaves north riding a Domani razor.

* S HP:Healthy MV:Strong > 0
[hide ]
You attempt to hide yourself.

n
* S HP:Healthy MV:Strong > w
w
w
Glade
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of Alison is lying here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Healthy MV:Strong > Fields
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A long-eared rabbit is here, looking quite sick.

* S HP:Healthy MV:Strong > Fields by the Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Qolt of Illian is standing here, riding |1|.Domani razor
An elk cow nibbles on some greenery.

* S HP:Healthy MV:Strong > Sparse Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A long-eared rabbit is here, looking quite sick.

* S HP:Healthy MV:Strong > Target set to Lheorik.
w
w
n
Clearing in the Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black snake is here, lying on a rock.

w
w
* S HP:Healthy MV:Strong > Hill by the Lake
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A one person canoe rests on the ground. [4]
An elk with massive antlers eyes you with curiosity.

* S HP:Healthy MV:Tiring > Sparse Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
An elk with massive antlers eyes you with curiosity.
A young giant plays quietly by himself.
A hunter looks for tracks here.

* S HP:Healthy MV:Tiring > Sparse Wood
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* S HP:Healthy MV:Tiring > n
Sparse Wood
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

* S HP:Healthy MV:Tiring > n
Sparse Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* S HP:Healthy MV:Tiring > 0
ba h.Lheorik
Dense Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
Marshall Ruhier, Veteran Gaidin is standing here, riding a pale destrier.
Lheorik Grayson, the Accomplished Student is standing here, riding |1|.bloodstock stallion

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 13 out of 31 stabs (58% landed)
Since 4/2/2019 you've clumsied 518 out of 965 stabs (46% landed)

* S HP:Healthy MV:Tiring - Lheorik: Wounded >
Lheorik now follows Marshall.

* S HP:Healthy MV:Tiring - Lheorik: Wounded >
Lheorik is now a member of Marshall's group.
Someone is now a member of Marshall's group.

f
* S HP:Healthy MV:Tiring - Lheorik: Wounded >
Lheorik scythes your left leg.

* S HP:Scratched MV:Tiring - Lheorik: Wounded >
Marshall pounds your left hand.

s
* S HP:Scratched MV:Tiring - Lheorik: Wounded > 0

Lheorik snickers softly.

* S HP:Scratched MV:Tiring - Lheorik: Wounded > ba h.Lheorik
TICK IN 5 SECONDS.

Lheorik tickles your body with his scythe.

You panic and attempt to flee!heorik: Wounded >

You flee head over heels.
Turn in the Forest Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
Dense Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
Marshall Ruhier, Veteran Gaidin is standing here, riding a pale destrier.
Lheorik Grayson, the Accomplished Student is standing here, riding |1|.bloodstock stallion

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...
Marshall sends you sprawling with a powerful bash!
Ouch! It appears someone saw your sneak attack.

* S HP:Scratched MV:Tiring - Marshall: Beaten >
Marshall pounds your left leg.

* S HP:Scratched MV:Tiring - Marshall: Beaten > narr ya, most of them

Marshall pounds your body.

* S HP:Scratched MV:Tiring - Marshall: Beaten > Target set to Marshall.
she dagger
wie sword
ccv

Lheorik barely scythes your right hand.

bash
* S HP:Scratched MV:Tiring - Marshall: Beaten > You narrate 'ya, most of them'

* S HP:Scratched MV:Tiring - Marshall: Beaten > You sheath a sharp, red stone dagger into an earthen brown mantle.

* S HP:Scratched MV:Tiring - Marshall: Beaten > You wield a pair of gold-hilted hooked swords with both hands.

* S HP:Scratched MV:Tiring - Marshall: Beaten > Lheorik scythes your body.
You hack Marshall's right arm.
Marshall pounds your body.
Arglebargle, glop-glyf!?!

= - Marshall: Beaten >
Your bash at Marshall sends him sprawling!
This session you've landed 28 out of 52 bashes (53% landed)
Since 4/2/2019 you've landed 460 out of 873 bashes (52% landed)

- Marshall: Beaten >
Lheorik sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Marshall: Beaten >
Lheorik barely scythes your body.

* S HP:Hurt MV:Tiring - Marshall: Beaten > change mood wimpy
f
s

Lheorik barely scythes your head.

s
s
* S HP:Hurt MV:Tiring - Marshall: Beaten > s
s
s
s

Mazrim Taim has arrived from the south.

* S HP:Hurt MV:Tiring - Marshall: Beaten >
Lheorik scythes your body with Stones Falling from the Cliff.

* S HP:Hurt MV:Tiring - Marshall: Beaten >
Mazrim Taim slashes Lheorik's left arm very hard.
Mazrim Taim waves at Lheorik, who stumbles and begins to break out in a cold sweat.
Mazrim Taim waves at Lheorik, who stumbles and begins to break out in a cold sweat.
Lheorik scythes your left leg.

* S HP:Hurt MV:Tiring - Marshall: Beaten > Mood changed to: Wimpy

You panic and attempt to flee!ll: Beaten >

You flee head over heels.
Sparse Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Sparse Wood
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* S HP:Hurt MV:Tiring > Thin Wood
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.

* S HP:Hurt MV:Tiring > Thin Wood
[ obvious exits: N E ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A hideous trolloc is here, in a world of hurt.

* S HP:Hurt MV:Tiring > change mood brave
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > kill Marshall
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > kill Marshall
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > n
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > n
n
Mood changed to: Brave

* S HP:Hurt MV:Tiring > They aren't here.

* S HP:Hurt MV:Tiring > kill Marshall
They aren't here.

kill Marshall
* S HP:Hurt MV:Tiring > n
Thin Wood
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.

* S HP:Hurt MV:Tiring > kill Marshall
Sparse Wood
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of an animal leaving east.
Marshall Ruhier, Veteran Gaidin is standing here, riding a pale destrier.

* S HP:Hurt MV:Tiring > Sparse Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving ^^NORTH^^

n
kill Marshall
* S HP:Hurt MV:Tiring > They aren't here.

* S HP:Hurt MV:Tiring > They aren't here.

* S HP:Hurt MV:Tiring > Dense Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
The corpse of Lheorik is lying here.
Mazrim Taim stands here, mocking the world.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Tiring > They aren't here.

s
* S HP:Hurt MV:Tiring > Turn in the Forest Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv

* S HP:Hurt MV:Tiring > They aren't here.

* S HP:Hurt MV:Tiring > Dense Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
The corpse of Lheorik is lying here.
Mazrim Taim stands here, mocking the world.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Tiring > kill Marshall
They aren't here.
Marshall has arrived from the south, riding a pale destrier.

* S HP:Hurt MV:Tiring > kill Marshall
You hack Marshall's left arm very hard.
Marshall panics, and attempts to flee!
Marshall leaves south riding a pale destrier.

n
kill Marshall
* S HP:Hurt MV:Tiring > n
Turn in the Forest Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv

kill Marshall
* S HP:Hurt MV:Tiring > They aren't here.

* S HP:Hurt MV:Tiring > s
Thinning Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A cute brown deer eyes you nervously.

* S HP:Hurt MV:Tiring > s
They aren't here.

* S HP:Hurt MV:Tiring > kill Marshall
Turn in the Forest Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving ^^NORTH^^

* S HP:Hurt MV:Tiring > kill Marshall
Dense Wood
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
The corpse of Lheorik is lying here.
Marshall Ruhier, Veteran Gaidin is standing here, riding a pale destrier.
Mazrim Taim stands here, mocking the world.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Marshall leaves north riding a pale destrier.

I tried to chase but the shakes had got me and I couldn't type properly.

nooro
Posts: 34
Joined: Tue Apr 05, 2016 11:35 am

Re: Stab Thread

Post by nooro » Sat Aug 10, 2019 7:05 pm

Kryzen wrote:
Sat Aug 10, 2019 11:44 am

Marshall narrates 'we lose anyone?'


You narrate 'ya, most of them'
Haha!
Nice log.

Yeri
Posts: 108
Joined: Sat May 23, 2015 4:26 am

Re: Stab Thread

Post by Yeri » Sat Aug 10, 2019 8:18 pm

Awesome log! Probably deserves a new thread imo, might get lost here.

Monsoon
Posts: 105
Joined: Wed Apr 19, 2017 7:56 pm

Re: Stab Thread

Post by Monsoon » Tue Aug 13, 2019 12:01 am

*Elaria* tries to strike someone, but he parries successfully.
Angkar panics, and attempts to flee!

*
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Weary >
Angkar leaves north.

You silently approach your victim...
*Elaria* tries to strike Angkar, but he deflects the blow.


Zarth narrates 'davor bashed'

-
Angkar tries to pierce *Elaria*, but she deflects the blow.
The lone wolf tries to hit Angkar, but he dodges the attack.
The ancient tree tries to hit Angkar, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Elaria* strikes Angkar's body.
*Elaria* swiftly dodges Angkar's attempt to pierce her.

*
Angkar panics, and attempts to flee!

+
The ancient tree tries to hit Angkar, but he parries successfully.
The ancient tree tries to hit Angkar, but he parries successfully.
The lone wolf tries to hit Angkar, but he parries successfully.
Angkar tries to pierce *Elaria*, but she deflects the blow.
Angkar leaves north.


*Elaria* makes a strange sound as you place a set of steel sai in her back!
*Elaria* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Elaria*'s death cry.

--------------------

* S HP:Wounded MV:Full > A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of Rig is lying here.
Fiddler the Myrddraal is here, fighting Adael, riding |1| shadow stallion
*Draz* is standing here, riding a pale destrier.
|2| A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Adael* is sitting here, riding |1| white destrier
*Lisette* is here, fighting Fiddler, riding a pale destrier.
*Aloisa* is here, fighting Fiddler, riding a pale destrier.
*Urusander* is standing here, riding |2| bloodstock stallion
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Wounded MV:Full > You attempt to hide yourself.

* S HP:Wounded MV:Full > Fiddler panics, and attempts to flee!
Backstab them?!? They are in the throes of battle!

You silently approach your victim...


*Draz* leaves east riding a pale destrier.
*Aloisa* leaves east riding a pale destrier.
*Lisette* leaves east riding a pale destrier.
*Adael* leaves east riding a white destrier.

+
*Draz* has arrived from the east, riding a pale destrier.
*Aloisa* has arrived from the east, riding a pale destrier.
*Lisette* has arrived from the east, riding a pale destrier.
*Adael* has arrived from the east, riding a white destrier.

-
*Lisette* tries to strike you, but you deflect the blow.
*Urusander* leaves east riding a bloodstock stallion.


*Aloisa* makes a strange sound as you place a dark oak javelin in her back!
*Aloisa* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Aloisa*'s death cry.

----------------------------------

Forested Borderlands
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of Lisette is lying here.
Kazura the Wolfish Trolloc is sitting here.
Nognahoj the Master Havoc is here, fighting Draz.
Fiddler the Myrddraal is here, fighting Adael, riding |1| shadow stallion
*Draz* is here, fighting Nognahoj, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Sawyer* is here, fighting Kazura, riding |1| warhorse
*Adael* is sitting here, riding |2| white destrier
A soldier is here, fighting Fiddler.
A soldier is here, fighting Fiddler.
A soldier is here, fighting Fiddler.
The grizzled veteran is here, fighting Fiddler.
*Urusander* is here, fighting Kazura, riding |3| bloodstock stallion
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

* S HP:Battered MV:Tiring > Nognahoj narrates 'lisette rip'
Backstab who?

* S HP:Battered MV:Tiring >
Nognahoj panics, and attempts to flee!

* S HP:Battered MV:Tiring >
Nognahoj leaves east.

You silently approach your victim...


*Urusander* scythes Kazura's body.
*Sawyer* scythes Kazura's body.
Fiddler slashes *Adael*'s left leg hard.
The grizzled veteran barely scythes Fiddler's right leg.
A soldier tries to scythe Fiddler, but he deflects the blow.
A soldier tickles Fiddler's body with his scythe.
A soldier tries to scythe Fiddler, but he deflects the blow.
Sazi has arrived from the east, riding a shadow stallion.

*
Sazi tries to strike *Draz*, but he deflects the blow.


*Adael* leaves east riding a white destrier.

-
Fiddler panics, and attempts to flee!
Nognahoj tries to stab *Urusander*, but he deflects the blow.


Kazura panics, and attempts to flee!
Fiddler leaves east riding a shadow stallion.

-
Kazura leaves east.

=
Nognahoj tries to stab *Urusander*, but he deflects the blow.
A soldier joins Draz's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
*Draz* assumes Tower of Morning.
*Draz* pierces Sazi's body extremely hard.
Sazi panics, and attempts to flee!
Sazi tries to strike *Draz*, but he parries successfully.
Sazi leaves east riding a shadow stallion.


*Draz* makes a strange sound as you place a dark oak javelin in his back!
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Draz*'s death cry.

Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Stab Thread

Post by Cruoris » Tue Aug 20, 2019 9:36 pm

A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A brazen young hare thumps his powerful hind legs nearby.

backs h.human
o S HP:Scratched MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
A hide pack, fashioned to hang from a belt, collects dust here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Scratched MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
*Adelaide* is standing here, riding a pale destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

-=+*
Nrad narrates 'how you uys doin?'

*+=- -
Ragan tries to slash you, but you deflect the blow.
Ragan tries to slash you, but you parry successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

=+*
*Adelaide* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Adelaide* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Adelaide*'s death cry.

o S HP:Scratched MV:Tiring - Ragan: Healthy >
Intimadator narrates 'e ae any good?'

o S HP:Scratched MV:Tiring - Ragan: Healthy > g

A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you parry successfully.
Ragan slashes your left leg.

f
o S HP:Scratched MV:Tiring - Ragan: Healthy > [get all corpse]
You get a water skin from the corpse of Adelaide.
You get a pair of light, well-oiled leather boots from the corpse of Adelaide.
You get a set of loose cloth breeches from the corpse of Adelaide.
You get a belt with a buckle of cuendillar from the corpse of Adelaide.
You get a yew staff from the corpse of Adelaide.
You get a silver etched shield from the corpse of Adelaide.
You get a silver Kandori wristcuff from the corpse of Adelaide.
You get a silver Kandori wristcuff from the corpse of Adelaide.
You get a fine pair of light, buckskin gloves from the corpse of Adelaide.
You get a set of finely-spun cloth sleeves from the corpse of Adelaide.
You get a backpack from the corpse of Adelaide.
You get a dress with colored bands at the hem from the corpse of Adelaide.
You get a finely-tailored white shirt from the corpse of Adelaide.
You get a shimmering pendant of obsidian from the corpse of Adelaide.
You get a shimmering pendant of obsidian from the corpse of Adelaide.
You get a light brown hood of finely-spun cloth from the corpse of Adelaide.
You get a great serpent ring from the corpse of Adelaide.
You get a gold ring from the corpse of Adelaide.
You get a piece of sandstone from the corpse of Adelaide.

o S HP:Scratched MV:Tiring - Ragan: Healthy > You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
A hide pack, fashioned to hang from a belt, collects dust here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Scratched MV:Tiring > nar rip adelaide
You narrate 'rip adelaide'

south
o S HP:Scratched MV:Tiring > sca
west
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of Adelaide is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

west
o S HP:Scratched MV:Tiring > You lean over and sever the bloody head from the corpse of Adelaide.

o S HP:Scratched MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.

o S HP:Scratched MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A green woodpecker is visible flying high in the sky.
A baby lizard scampers about.

o S HP:Scratched MV:Tiring > north
3

Nrad narrates 'nice'

backs h.human
o S HP:Scratched MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A bloodstained club of deadly proportions lies here.
A large stone well is here.
*Zyonel* is standing here, riding a chestnut stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

-=+**+=- -
*Zyonel* leaves south riding a chestnut stallion.

=+*
Backstab who?

o S HP:Scratched MV:Tiring > backs h.human
Backstab who?

south
o S HP:Scratched MV:Tiring > east
Path to the Old Monastery
[ obvious exits: N E W ]
A green woodpecker is here flying around.
A baby lizard scampers about.

o S HP:Scratched MV:Tiring > east
3
Path Before the Gate
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.

o S HP:Scratched MV:Tiring > backs h.human
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of Adelaide is lying here.
*Zyonel* is standing here, riding a chestnut stallion.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

-=+**+=- -=+
Nrad narrates 'faint blight'

*
Ragan tries to slash you, but you parry successfully.
*Zyonel* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Zyonel* panics, and attempts to flee!


Would be fun to kill both of you at the same room within a minute :)

Rosaria
Posts: 65
Joined: Tue Aug 13, 2019 9:05 am

Re: Stab Thread

Post by Rosaria » Tue Aug 27, 2019 3:40 am

Corner of the Palace
You stand at the south-eastern corner of the palace. Towers and spires loom
above you. The palace wall curves away to the west and north, and you can see
the palace gates just to the west. A side street leads away from the palace,
into the inner city to the south.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

An oil lamp, set in a steel cage, hangs from a high wooden pole.
A drunken fool staggers in no particular direction.
A ragged looking man asks for spare coins.

q
* HP:Scratched SP:Bursting MV:Winded > [release ]
You aren't in touch with saidar to release anything.

* HP:Scratched SP:Bursting MV:Winded > [where ]
Players in your Zone
--------------------
Rosaria - Corner of the Palace

* HP:Scratched SP:Bursting MV:Winded > not
You start paying increased attention to your surroundings.

* HP:Scratched SP:Bursting MV:Winded > dia h.boboliosie
No-one by that name here.

* HP:Scratched SP:Bursting MV:Winded >
A rat starts following you.
The Caemlyn city alarm sounds loudly in the distance.

* HP:Scratched SP:Bursting MV:Winded > dia h.boboliosie
No-one by that name here.

* HP:Scratched SP:Bursting MV:Winded > dia h.boboliosie
No-one by that name here.

* HP:Scratched SP:Bursting MV:Winded > dia h.boboliosie
No-one by that name here.

* HP:Scratched SP:Bursting MV:Winded > dia h.boboliosie
No-one by that name here.

* HP:Scratched SP:Bursting MV:Winded > not
You stop paying increased attention to your surroundings.

* HP:Scratched SP:Bursting MV:Winded > k rat
They aren't here.

* HP:Scratched SP:Bursting MV:Winded >
The Caemlyn cityguard has arrived from the north.
The Caemlyn cityguard has arrived from the north.
The Caemlyn cityguard has arrived from the north.

* HP:Scratched SP:Bursting MV:Winded > not
k rat
You start paying increased attention to your surroundings.

s
* HP:Scratched SP:Bursting MV:Winded > w
A rat stops following you.
You slice a rat's body hard.

* HP:Scratched SP:Bursting MV:Winded - a rat: Battered > A man has arrived from the north.
A governess has arrived from the south.
A little girl has arrived from the south.
A well-dressed boy has arrived from the south.
No way! You're fighting for your life!

* HP:Scratched SP:Bursting MV:Winded - a rat: Battered > No way! You're fighting for your life!

* HP:Scratched SP:Bursting MV:Winded - a rat: Battered >
A rat tries to hit you, but you dodge the attack.
A beggar leaves north.
You slice a rat's body very hard.
A rat is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.
The Caemlyn cityguard tries to slash Boboliosie, but he deflects the blow.
A man leaves south.
Boboliosie swiftly dodges the Caemlyn cityguard's attempt to slash him.
The Caemlyn cityguard tries to slash Boboliosie, but he dodges the attack.

* HP:Scratched SP:Bursting MV:Winded > not
s
w

Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.



Too used to high damage weapons that kill rats in one hit :/
Also fumbling with notice on and off!

Bivia
Posts: 153
Joined: Tue Feb 19, 2019 2:09 pm

Re: Stab Thread

Post by Bivia » Tue Aug 27, 2019 4:06 am

Good ol booboo. Its always more exciting when he's around doing his thing.

Owch
Posts: 3
Joined: Sat Jun 23, 2018 9:27 am

Re: Stab Thread

Post by Owch » Thu Aug 29, 2019 6:58 am

A Shallow Depression
[ obvious exits: U ]
You notice the war scalp of Hainis the Human slain in the Blasted Lands is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
*Rosaria* is standing here, riding a warhorse.
*Groderick* is standing here, riding a battle-trained Shienaran warlander.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Strong > Pyrda narrates 'not the best room to do this in'
You attempt to hide yourself.

You silently approach your victim...

+
*Rosaria* tries to slice you, but you parry successfully.
*Groderick* sits down and rests.

+
*Rosaria* tries to slice you, but you parry successfully.
A Shienaran forward scout joins Rosaria's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!


*Groderick* makes a strange sound as you place a sharp, red stone dagger in his back!
*Groderick* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Groderick*'s death cry.

* S HP:Hurt MV:Strong - Rosaria: Scratched > get all corpse

Ragan slashes your right arm.
A Shienaran forward scout slashes your body.
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout slashes your left arm.
*Rosaria* barely slices your left leg.

* S HP:Hurt MV:Strong - Rosaria: Scratched >
Pyrda narrates 'am allw'

* S HP:Hurt MV:Strong - Rosaria: Scratched > nar rip groderick

*Rosaria* gets a pair of animal-fur boots from the corpse of Groderick.
*Rosaria* gets a set of riveted chainmail leggings from the corpse of Groderick.
*Rosaria* gets a water skin from the corpse of Groderick.
*Rosaria* gets a belt with a buckle of cuendillar from the corpse of Groderick.
*Rosaria* gets an oddly curved longsword from the corpse of Groderick.
*Rosaria* gets a silver etched shield from the corpse of Groderick.
*Rosaria* gets a silver Kandori wristcuff from the corpse of Groderick.
*Rosaria* gets a silver Kandori wristcuff from the corpse of Groderick.
*Rosaria* gets a sturdy pair of full leather gauntlets from the corpse of Groderick.
*Rosaria* gets a pair of riveted chainmail sleeves from the corpse of Groderick.
*Rosaria* gets a backpack from the corpse of Groderick.
*Rosaria* gets a bright red robe from the corpse of Groderick.
*Rosaria* gets a tunic of finely-crafted chain from the corpse of Groderick.
*Rosaria* gets a Kandori snowflake necklace from the corpse of Groderick.
*Rosaria* gets a shimmering chain of gold from the corpse of Groderick.
*Rosaria* gets a strange, insectoid helm from the corpse of Groderick.
*Rosaria* gets a gold ring delicately carved with ivy from the corpse of Groderick.
*Rosaria* gets a gold ring delicately carved with ivy from the corpse of Groderick.
*Rosaria* gets a mirrored lantern from the corpse of Groderick.

GroderickMashin
Posts: 33
Joined: Mon Mar 23, 2015 3:52 pm

Re: Stab Thread

Post by GroderickMashin » Thu Aug 29, 2019 7:00 am

My POV, I typoed t insead of stand

* R HP:Wounded MV:Strong >
rest

Rosaria narrates 'we will eat stab eventually'

* R HP:Wounded MV:Strong > Rosaria tries to slice *Owch*, but he parries successfully.
You sit down and rest your tired bones.

* R HP:Wounded MV:Strong >
notice
Rosaria tries to slice *someone*, but he parries successfully.
A Shienaran forward scout joins Rosaria's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong >
t
charge h.dark
a
k dark
r
bash
Nah... You feel too relaxed to do that..

* R HP:Wounded MV:Strong > Nah... You feel too relaxed to do that..

* R HP:Wounded MV:Strong > Nah... You feel too relaxed to do that..

q
k h.dark
* R HP:Wounded MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]

xiric
Posts: 57
Joined: Fri Jul 14, 2017 10:17 pm

Re: Stab Thread

Post by xiric » Mon Sep 02, 2019 6:34 pm

*Mutter*

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

[ba h.human] >
You silently approach your victim...


Lord Kajin bellows 'MOH kpyNBt@? qW[XP hZnTb FhW ILz aoX mBannNd'
Lord Kajin bellows 'ayDxj tnz yLU_ kxKEb YBTIw qu[ Nzun uXLsUAcF'
A sergeant tries to pound Troika, but he parries successfully.
A member of the Lancer cavalry slashes Troika's left leg.
A member of the Lancer cavalry slashes Troika's right leg.
A member of the Lancer cavalry barely slashes Troika's left leg.
A member of the Lancer cavalry tries to slash Troika, but he parries successfully.
Troika tries to strike Lord Kajin, but he parries successfully.
Lord Kajin blasts Troika's left leg.
Your heartbeat calms down more as you feel less panicked.
Troika panics, and attempts to flee!
Stomper has arrived from the south.
*Fenariel* tries to slash Stomper, but he parries successfully.


Lord Kajin bellows 'j]I @StyqzTp kkC`[gX C`vpj Hft Sax QJ_ pLa@y_r'
Lord Kajin bellows 'qTKeU s]Z fMvx lLMVG Pl`ehTs ]SB wG^v ysFcNzzi'
Lord Kajin blasts Stomper's body.

-
Stomper panics, and attempts to flee!

=
Lord Kajin blasts Stomper's left arm.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A sergeant joins Lord Kajin's fight!
*Fenariel* tries to slash Stomper, but he deflects the blow.

+
Stomper leaves south.


*Fenariel* makes a strange sound as you place a sharp, red stone dagger in her back!
*Fenariel* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Fenariel: Critical >
*Jecks* has arrived from the west, riding a black stallion.
A draft horse has arrived from the west.
A rat has arrived from the west.
*Fenariel* leaves west riding a gray palfrey.

* S HP:Hurt MV:Winded >
*Jecks* tries to smite you, but you deflect the blow.

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