Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lucie
Posts: 93
Joined: Wed Feb 18, 2015 2:14 pm

Re: Stab Thread

Post by Lucie » Thu Dec 17, 2015 1:53 pm

?

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > not
kill h.dark
kill h.dark
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > kill h.dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill h.dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Tiring > kill h.dark
Arandur tries to slash *someone*, but he parries successfully.
They aren't here.

* R HP:Beaten MV:Tiring > 5

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Arandur.

Rig
Posts: 2246
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Fri Dec 18, 2015 1:31 pm

Forested Borderlands
[ obvious exits: E W ]
Asylum the Miserable Worm is here, fighting Arandur.
*Arandur* is here, fighting Asylum, riding a |1|.gray palfrey.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

back h.gralin
* S HP:Battered MV:Weary > You attempt to hide yourself.

*Arandur* tries to slash Asylum, but he deflects the blow.
A soldier joins Arandur's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
Asylum tries to pierce *Arandur*, but he deflects the blow.
*Gralin* has arrived from the east, riding a |2|.gray palfrey.
You silently approach your victim...


*Gralin* pierces Asylum's head.

*
*Gralin* pierces Asylum's body.
Asylum pierces *Arandur*'s right hand.

-
ASYLUM PANICS AND ATTEMPTS TO FLEE!


Asylum leaves east.

-
*Arandur* tries to slash you, but you parry successfully.


*Gralin* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 14 out of 34 stabs (41% landed).
*Gralin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Gralin*'s death cry.
Last edited by Rig on Fri Dec 18, 2015 1:55 pm, edited 1 time in total.

Arandur
Posts: 26
Joined: Mon Dec 14, 2015 1:09 pm

Re: Stab Thread

Post by Arandur » Fri Dec 18, 2015 1:50 pm

That was a rough go for Gralin in that set of pk's. But at least we did get you and asylum to eq him up again luckily.

Rig
Posts: 2246
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Fri Dec 18, 2015 1:51 pm

Yea, I shouldn't have went with Equitant to hit you guys when i was low with 2-3 fcs but whatevs, was all fun

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Stab Thread

Post by Tempest » Fri Dec 18, 2015 10:33 pm

North: A juvenile trolloc waits hungrily to be fed.
South: A trolloc is here commanding a fist of troops.
West: A trolloc is here commanding a fist of troops.
*Edard* is standing here, riding a |1|.warhorse.
*Edard* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Full - Edard: Battered > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Edard: Battered > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Edard: Battered >
You tickle *Edard*'s body with your pierce.

* S HP:Beaten MV:Full - Edard: Battered > f
You panic and attempt to flee!


You barely pierce *Edard*'s left leg.
You flee head over heels.
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
Failed to correct map position after fleeing.
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
South: You notice a bone club is hidden here.
You notice a set of oiled chainmail leggings is hidden here.
You notice a dark, barbed flail is hidden here.
You notice a heavy axe with a dark, serrated blade is hidden here.
You notice a brass hilted general's sword is hidden here.
You notice a great claymore is hidden here.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* S HP:Beaten MV:Full > where
Players in your Zone
--------------------
Tempest - The Blacksmith's Workshop
You catch the scent of horses nearby.

* S HP:Beaten MV:Full > u
s
On the Castle Wall
The wall ends here as it joins to the north with the mountain side. The true
defendability of this castle is now obvious as it is nestled in the mountain
making the west the only necessary place to defend.
[ obvious exits: S D ]
South: A beaked trolloc is here, scouting.
Down: A juvenile trolloc waits hungrily to be fed.

s
o S HP:Beaten MV:Full > On the Castle Wall
A broken catapult lies here in pieces, the wood rotting leaving mostly rusted
pieces. A few large boulders still remain as ammunition that was never fired.
To wall leads north and west.
[ obvious exits: N W ]
A beaked trolloc is here, scouting.

o S HP:Beaten MV:Full > Alas, you cannot go that way...

o S HP:Beaten MV:Full > w
s
On the Castle Wall
Merlins and crenelations form excellent protection from long past sieges in
a time now forgotten. Large blocks of granite have fallen off from wars
long forgotten. The castle wall leads south to the gatekeep and continues
east. A very large 'X' in fresh blood marks a spot.
[ obvious exits: E S ]
East: A beaked trolloc is here, scouting.

s
o S HP:Beaten MV:Full > Second Floor of the Northern Gatekeep
The second floor of the gatekeep tower is heaped with skeletons as if long ago
this was a last stand for many warriors. The armor has all but rusted to dust,
and the weapons are in similar bad shape. Arrow slits line the walls facing
both inside and outside of the castle walls. The spiral stairs lead upward to
the top of this tower, and a door leads to the castle wall to the north. This
is an excellent vantage point to watch over the path approaching the castle
from the Blight. A further distance away can be seen one floor up, all the way
to Tarwin's gap.
[ obvious exits: N U D ]
Up: A hooved trolloc anxiously stamps its feet.
Down: A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Full > Alas, you cannot go that way...

* S HP:Beaten MV:Full > d
d
Inside the Northern Gatekeep
The room is in disarray, with chairs and tables overturned and blood smeared on
the walls. Skeletons litter the floor, some still in their rusted armor with
broken spears caught between the bleached white ribs. A spiraling stairway
leads up to the second floor, and a large oak door leads to the courtyard.
[ obvious exits: E U ]
East: A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
An enormously fat, slobbering trolloc drags a large sack around.
A figure stands here, ready to collect unwanted things.
A trolloc is here commanding a fist of troops.

e
* S HP:Beaten MV:Full > Alas, you cannot go that way...

* S HP:Beaten MV:Full > A huge darkhound leaves up.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Strong > s
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
North: A hooved trolloc anxiously stamps its feet.
South: |1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

w
o S HP:Beaten MV:Strong > The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
East: A hideous trolloc is here, in a world of hurt.
West: You notice a crystal lightstick is hidden here.
A trolloc is here commanding a fist of troops.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Strong > scan w
*Aaminah* is standing here, riding a |1|.gray palfrey.

o S HP:Beaten MV:Strong > w
hide
back h.human
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Aaminah* is standing here, riding a |1|.gray palfrey.

* S HP:Beaten MV:Strong > You attempt to hide yourself.

You silently approach your victim...

+
Your heartbeat calms down more as you feel less panicked.
Timer now at 49 secs.
Timer now at 70 secs.

+
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to Lord's Office.'


*Aaminah* makes a strange sound as you place a dagger of green jade in her back!
*Aaminah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Aaminah*'s death cry.
*Edard* has arrived from the east, riding a |2|.warhorse.

Rig
Posts: 2246
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Tue Dec 22, 2015 12:40 am

* S HP:Healthy MV:Weary > n
hide
back h.tahara
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
The lone wolf is slinking about in the shadows.
*Tahara* is standing here, riding a |1|.gray palfrey.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A panther stalks through the wilderness.

* S HP:Healthy MV:Weary > You attempt to hide yourself.

You silently approach your victim...


*Tahara* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 3 out of 4 stabs (75% landed).
*Tahara* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tahara*'s death cry.

myzec
Posts: 75
Joined: Tue Oct 06, 2015 2:40 pm

Re: Stab Thread

Post by myzec » Tue Dec 22, 2015 5:24 pm

Very unlucky :(

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > where

*Ysabelle* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Full > y
Players in your Zone
--------------------
Myzec - A Shady Valley
You catch the scent of horses nearby.

[back h.human] l >
You silently approach your victim...

=
*Ysabelle* stops riding a warhorse.


*Ysabelle* makes a strange sound as you place a sharp, red stone dagger in her back!
*Ysabelle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Ysabelle*'s death cry.

* S HP:Wounded MV:Full >
Scum narrates 'we en route'

* S HP:Wounded MV:Full > g
scalp
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Ysabelle.
You get a divided riding skirt from the corpse of Ysabelle.
You get a small purse from the corpse of Ysabelle.
You get a belt with a buckle of cuendillar from the corpse of Ysabelle.
You get Laman's Folly, the spiraled staff of Avendoraldera from the corpse of Ysabelle.
You get a silver etched shield from the corpse of Ysabelle.
You get a silver Kandori wristcuff from the corpse of Ysabelle.
You get a silver Kandori wristcuff from the corpse of Ysabelle.
You get a pair of slim riding gloves from the corpse of Ysabelle.
You get a set of cloth sleeves from the corpse of Ysabelle.
You get a dress with colored bands at the hem from the corpse of Ysabelle.
You get a bearskin tunic from the corpse of Ysabelle.
You get a shimmering pendant of obsidian from the corpse of Ysabelle.
You get a shimmering pendant of obsidian from the corpse of Ysabelle.
You get a camouflaged hood from the corpse of Ysabelle.
You get a gold ring from the corpse of Ysabelle.
You get a great serpent ring from the corpse of Ysabelle.

Scizzor
Posts: 68
Joined: Mon May 04, 2015 2:20 am

Re: Stab Thread

Post by Scizzor » Sun Dec 27, 2015 7:58 pm

* S HP:Scratched MV:Winded >
Toribio says 'they here'

* S HP:Scratched MV:Winded >
Havok narrates 'scent'

* S HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Scizzor - The Blight
Toribio - The Blight
Rig - The Blight
Havok - The Blight
Sliver - The Blight
You catch the scent of horses nearby.

* S HP:Scratched MV:Winded > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

change posture defensive
* S HP:Scratched MV:Winded > Posture changed to: Defensive

* S HP:Scratched MV:Winded > s
hide
The Blight
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops. Dha'vol
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

backstab h.human
* S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > s
You silently approach your victim...

hide
backstab h.human
Cancelled.
The Blight
[ obvious exits: N E S W ]
North: *Erynn* is standing here.
The corpse of the blighted tree is lying here. [3]
*Jasmin* is standing here, riding a |1|.bloodstock stallion.
*Vilac* is standing here, riding a |2|.warhorse.

* S HP:Scratched MV:Winded > You attempt to hide yourself.

You silently approach your victim...

-
*Erynn* has arrived from the north.
Havok narrates 'hosses'


*Jasmin* makes a strange sound as you place a dagger of green jade in her back!
This session you've landed 1 out of 1 stabs (100% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jasmin*'s death cry.

Rig
Posts: 2246
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Tue Jan 05, 2016 4:41 am

o S HP:Critical MV:Strong > You have 57(398) hit and 202(243) movement points.
You have scored 89685682 experience points and 27 quest points.
You need 3814318 exp to level and -17 qp to rank.
You have amassed 32 Turn points to date.
You have played 15 days and 3 hours (real time).
This ranks you as Rig the Sniveling Coward [Ko'bal 1] (Level 47).
You are standing.

o S HP:Critical MV:Strong > cha mood wimpy
Mood changed to: Wimpy

o S HP:Critical MV:Strong > s
hide
back h.human
The Blight
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
*Randal* is standing here, riding a |1|.bloodstock stallion.

* S HP:Critical MV:Strong > You attempt to hide yourself.

You silently approach your victim...


*Randal* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Randal*'s death cry.

o S HP:Critical MV:Strong > nar rip randal
You narrate 'rip randal'

o S HP:Critical MV:Strong > scalp
You lean over and sever the bloody head from the corpse of Randal.

Scizzor
Posts: 68
Joined: Mon May 04, 2015 2:20 am

Re: Stab Thread

Post by Scizzor » Wed Jan 13, 2016 5:41 pm

Forested Hills
[ obvious exits: N E S W ]
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
Toribio narrates 'where you all heading?'

o S HP:Battered MV:Winded > A Clear Stream
[ obvious exits: E W ]
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.

where
o S HP:Battered MV:Winded > Players in your Zone
--------------------
Scizzor - A Clear Stream
Toribio - Low Slope
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded > e
n
A Fallow Field
[ obvious exits: N E S W ]
A timber wolf is here, snarling hungrily.
|1|.A shaggy brown mare stands here.
*Yossarian* is standing here.
A Shienaran scout blends into the surroundings here.
|2|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Kathala* is standing here.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.

* S HP:Battered MV:Winded > Green Hills
[ obvious exits: N E S ]
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

o S HP:Battered MV:Winded > s
hide
backstab h.human
A Fallow Field
[ obvious exits: N E S W ]
A timber wolf is here, snarling hungrily.
*Yossarian* is standing here, riding a |1|.shaggy brown mare.
A Shienaran scout blends into the surroundings here.
|2|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Kathala* is standing here.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Yossarian* says 'y?R? FI'

-
*Kathala* leans closer to *Yossarian*, who now appears to be feeling better.


*Yossarian* makes a strange sound as you place a silver handled broken shaft of a rapier in his back!
This session you've landed 3 out of 5 stabs (60% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Yossarian* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Yossarian*'s death cry.

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