disabling 'where' for clanned seanchan

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Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: disabling 'where' for clanned seanchan

Post by Kerryk » Thu May 09, 2019 11:38 pm

I agree the where idea is a bad idea, but where I think Pe is ultimately coming from is from a point of WoT universe where Seanchan are not trollocs that cook up every single human they come across. I have believed from the beginning that letting clanned Seanchan gain quest points for unclanned/unwanted scalps was a bad idea. Granted there is some coding limitations... but this has done some RP damage for PK sake imo.

Iskveri
Posts: 53
Joined: Sat Oct 17, 2015 2:55 pm

Re: disabling 'where' for clanned seanchan

Post by Iskveri » Fri May 10, 2019 2:49 am

Being able to accurately gauge and hedge your risks because you can not only see everyone near you, but roughly judge their skill levels (all the while hearing their communication) is pretty much the lowest tier of trash PK you can have. (Only slightly above "clan war" where you continually return gear and trade scalps all day and killing obviously AFK and linkdead people, but I digress.)

The idea that QP gained this way should be the same caliber as stepping into the blight and having to fight and fend off who knows how many unseen trollocs and fades is absurd.

Masters used to be rare and vaunted, earned. Now they're everywhere and most are jokes because they've been rewarded for sniping people who just earned the ability to title fighting trees in chainmail who can't even afford notice yet.

Make seanchan a proper, separate race again.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: disabling 'where' for clanned seanchan

Post by Cosmo » Fri May 10, 2019 4:04 am

Maybe you whingers really do have a point.

Maybe all PK should simply be a few highly bonuses characters leading big groups around and generating a lot of DS scalps. Rinse/repeat in the same zones and generating so much abs eq people simply drop it on the ground/return it.

Maybe all these new masters were created solely from same side and it had nothing to do with northern PK which generates absolutely no scalps by comparison.

Mayyyybe we should just delete everything south of Fal Dara and let the Shienaran Lancers run the world.

I think I have heard enough complete bullshit now. Learn how to PK you noobs.

Pallaeon
Posts: 15
Joined: Wed Feb 18, 2015 1:26 pm

Re: disabling 'where' for clanned seanchan

Post by Pallaeon » Fri May 10, 2019 4:56 am

For an experienced side, Seanchan seem to have an unprecedented access to targets while keeping most of their cool bonuses. Hunting with where is pretty much as easy as it gets. I guess I should be glad they can't see in the dark too. At least I can see their clans now. Gotta add each one to the zmud filter since they seem to be able to run around incognito with human homelands. Now they have channelers on top of this? On that note, holy cow its hard to respect any clan as a serious rp entity that allows literal slaves to be kept in their city walls.

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: disabling 'where' for clanned seanchan

Post by Rhahr » Fri May 10, 2019 5:26 am

Don't really see an issue with this, if it could work both ways then maybe. Other issue if this was implemented would be SS not being able to see each other on where either - which is pretty important in knowing where to block, if teammate is in trouble etc.

Just type "who" when you log on, see which samesiders are on, then create an alias for them and you're good to go, check the "who list" every so often to make sure no new samesiders have logged on or if they have logged off. You could even take it further by highlighting the names of the people who play stab so you are extra aware. I agree that fighting fleestabbers is generally a waste of time and sameside stabbing is basically easy mode, so I can sympathize with the sentiment of removing "where" command, but I doubt it'd fix much and don't really see it as necessary.

I've seen a couple people who refuse to go out in the world and smob or whatever whenever certain sameside stabbers are online, but I think that is probably just whining. The added samesiders just means you have to be aware when you go out smobbing or exping, which is nothing bad. The quality of the PK they give is another story, but I imagine if you play a (sameside) stabber you aren't really looking for PK, since that is not what the setup gives.

micha
Posts: 104
Joined: Wed May 02, 2018 8:54 am

Re: disabling 'where' for clanned seanchan

Post by micha » Fri May 10, 2019 8:19 am

Sanguine wrote:So they get QPs for every same-side scalp plus have treaties up North to PK DS safely for qps as well?
So why not clan and play one? Seems pretty legit at this point. Seanchan are typically a good group of people on top of being decent pkers. It's kind of hard to beat, and let it be known that at one time... the southern zones were for some of the most epic pk we've ever had if you're into choky group fights and people taking risks. I'm a fan! Try it, you might like it!

I think what has happened is for about a year or so there was this wierd little time where Seanchan were not active and the world was very very safe.. now the world is filled with dangerous players looking for you. I think some people are not handling this as well as others haha. :)

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: disabling 'where' for clanned seanchan

Post by Enok » Fri May 10, 2019 9:03 am

micha wrote:
Sanguine wrote:So they get QPs for every same-side scalp plus have treaties up North to PK DS safely for qps as well?
So why not clan and play one? Seems pretty legit at this point. Seanchan are typically a good group of people on top of being decent pkers. It's kind of hard to beat, and let it be known that at one time... the southern zones were for some of the most epic pk we've ever had if you're into choky group fights and people taking risks. I'm a fan! Try it, you might like it!
Old road pk. Yum.

As to the OP. I don't see the reason either. No "where" was pretty shitty back in the day, but if people feel the few same siders we have now are actively ruining the game you should've seen the game 15 years ago. So many players online having fun. So many murderers and assholes. Shameless too. I remember Teveyl asking me to hand Dovim back his gleamer because he was very upset that he died. Lol. This was, and is, a pretty great game. I'll miss it when it's gone.

Reyne
Posts: 1425
Joined: Wed Mar 08, 2017 2:46 am

Re: disabling 'where' for clanned seanchan

Post by Reyne » Fri May 10, 2019 10:07 am

You can have 0 notice and not get stabbed.

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: disabling 'where' for clanned seanchan

Post by Terinor » Fri May 10, 2019 11:08 am

So...seanchan do have tons of ways to find you. Removing where isn’t going to be an issue tbh. But that’s besides the point I want to make.

The people complaining on this thread obviously have not played seanchan. Yes, ss has grouped up for coordinated attacks recently. But otherwise it’s hard to play when you’re the only person on and wanted by the entire world. Nations warrant you for being ss regardless of whether you’ve ever set foot there. Sw pk is completely dead. When was the last time anyone went THR to find ss? Can’t even remember. Seanchan can’t go north anymore. Apparently lancers said no go for whatever reasonings that don’t matter. AND as much as you want to say ss run around murdering midbies that’s frankly not true. Sure there is one, maybe two players that will kill anyone on sight. But 99% of seanchan do not attack unclanned people or people under level 30. Which is still a nicer move than in the old days when you die at level 20. I’ll be honest I used to hunt smob groups and clanned folks all over the map. Guess what? I found you long before I needed the where command. I also stopped doing it and going north to pk bc people were just irritated by dying bc they 'don’t like same side pk'. I told a certain clanned member in the south 'hey man I’m sorry but I can’t go north anymore so I’ll be back to roaming same side again'. Elysia was right it’s just people pressing their own agendas in the game.

I have so much more to say but im starting to tangent!

Frey
Posts: 300
Joined: Wed Feb 18, 2015 7:58 pm

Re: disabling 'where' for clanned seanchan

Post by Frey » Fri May 10, 2019 11:54 am

Smob reports are pretty fking powerful. No "where" command pales in comparison - so imo, them having "where" doesn't really bother me all that much.

Also, in my opinion SS should be required to be cognito. It's pretty annoying to have to maintain a huge list of highlight triggers within your client just to keep track of them. For justice clans it's not a huge problem, since they can issue warrants, and you just look for the warrant flag. However, I have maybe 1 or 2 alts in justice clans. All of the rest can't even issue warrants, so it's much more cumbersome to track all these incognito murderers.

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