This is essentially day two. Bit early for suggesting radical changes, don't you think?Mhaliah wrote: I would like to suggest radical changes to this section.
War system questions
Re: War system questions
Re: War system questions
Not to mention, changing the rules mid-way will always lead to an advantage for one side over the other, which compromises immortal neutrality. Ask the *oL about the last war and how they feel about Whitebridge gate mobs suddenly appearing.Khahliana wrote:This is essentially day two. Bit early for suggesting radical changes, don't you think?Mhaliah wrote: I would like to suggest radical changes to this section.

Realizing some demands are problematic as I see players discuss them and having to make a list of them after the fact is bad enough.
Re: War system questions
I am sure this is massive so thanks for the hard work.
Re: War system questions
No, it would just make wars high risk high reward. And would fall decisively in line with the "let the players police themselves" mentality.hasp wrote:Valid options but then you could end up in a bunch of defensive alliances and no one able to start war.
Not when radical flaws are present. I am not suggesting changes "now" just suggesting changes.Khahliana wrote:This is essentially day two. Bit early for suggesting radical changes, don't you think?
While I understand that this is not going to change now and would not expect changes in the short term and I definitely appreciate the hard work and the idea behind this. It is very apropos that the very first wars based on this make the flaws glaringly evident. That being said, I definitely appreciate the immortal work on this and think this system is much better than the long forever wars of the past.Elysia wrote:Not to mention, changing the rules mid-way will always lead to an advantage for one side over the other, which compromises immortal neutrality. Ask the *oL about the last war and how they feel about Whitebridge gate mobs suddenly appearing.![]()
Realizing some demands are problematic as I see players discuss them and having to make a list of them after the fact is bad enough.
Also, initiating these rules in the middle of the current CoL, LW, RE, TV situation (remember the CoL had already declared war on the LW) was changing the rules mid-way for the Lion Warden. And for me personally, negated a lot of RP work I had done with Dragonsworn, Gaidan, Wall Guard, and Legion (leaving out the work I did with clans that ultimately had no interest in joining the war effort against the *oL) should we declare war on the *oL.
Re: War system questions
You and/or the LW knew a change was coming, so no sympathy there.Mhaliah wrote:Also, initiating these rules in the middle of the current CoL, LW, RE, TV situation (remember the CoL had already declared war on the LW) was changing the rules mid-way for the Lion Warden. And for me personally, negated a lot of RP work I had done with Dragonsworn, Gaidan, Wall Guard, and Legion (leaving out the work I did with clans that ultimately had no interest in joining the war effort against the *oL) should we declare war on the *oL.
Those alliances you made can still help you and if they are killed by *ol, it doesn't add to their tally, so it goes both ways, imo.
Re: War system questions
I do not expect these rules to change in the short term. I was not looking for sympathy I was just pointing out the the "no change in the middle" as the response to my suggestions (where these rules were literally changes made right smack in the middle of an ongoing conflict) seems disingenuous, and does not take the points I made seriously. I was not looking for a quick response from the Imm community. If that had been the case I would have mailed my clan Imm directly and respected the "chain of command" so to speak. This is just a general discussion.Elysia wrote:
You and/or the LW knew a change was coming, so no sympathy there.
Those alliances you made can still help you and if they are killed by *ol, it doesn't add to their tally, so it goes both ways, imo.
Finally (literally will be my last post on this particular section of the rules unless someone specifically asks for clarification),
By being able to completely negate the alliances of their enemies and force them to split banners, but not having to split banners with any other clans a large playerbase aggressive clan can essentially get guaranteed victories in this system. They can roll from general to general collecting banners while the inactive clans are not able to muster defense, essentially smobbing their way to victory in "individual" wars. While low playerbase clans who did not want war and were forced into it by declaration from an aggressive clan are having to group up and split one banner between them. This puts them at a huge mathematical disadvantage. This system takes the huge strategic disadvantage of declaring multiple front wars, and turns it into an advantage.
Idk the "solution" to this problem, but it is a significant problem.
Once again, not expecting any changes in the short term. Just something to think about.
Re: War system questions
In this current war though, isn't it the case that the Children only declared war on the Wardens because certain Lion Wardens were assisting the Eagles? And not just in a passive role?
So, isn't it really a case of clans having to control their members and be mindful of rp repercussions, rather than any flaw in the system itself?
So, isn't it really a case of clans having to control their members and be mindful of rp repercussions, rather than any flaw in the system itself?
Re: War system questions
Yeah we have had conflict with no official declaration. Neither side officially declared war. All we said was we would ignore the banishment.
Once cubs came to the defense in EF and attacked Amador was war declared.
Once cubs came to the defense in EF and attacked Amador was war declared.
Re: War system questions
It is true that the system favors highly active clans. That is part of the purpose, to inspire clan activity. The less active clans are getting their asses kicked. Frankly, this is to be expected. This is what inspires activity. The wars may be lost, but think to the future. Recruit active people to clan so you have numbers to win the next war.
Re: War system questions
Perhaps, perhaps not. Some people also feel it's pointless to log on, and activity stays the same or goes down.Khahliana wrote:It is true that the system favors highly active clans. That is part of the purpose, to inspire clan activity. The less active clans are getting their asses kicked. Frankly, this is to be expected. This is what inspires activity. The wars may be lost, but think to the future. Recruit active people to clan so you have numbers to win the next war.