Stab Thread
Re: Stab Thread
l
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
North: *Antoine* is here, fighting a hound of the shadow.
South: A fly is buzzing around here somewhere.
West: A bat is here flying around.
A revolting well bubbles with the blood of the sacrificed.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.
o S HP:Battered MV:Tiring > s
Abandoned Fortress
[ obvious exits: N E ]
North: A tall, ramshorned trolloc is here, commanding.
East: You sense a hidden life form in the area...
The corpse of a shadow stallion is lying here.
A fly is buzzing around here somewhere.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Battered MV:Tiring > kill shadow
f
You pierce a shadow stallion's left arm extremely hard.
o S HP:Battered MV:Tiring - a shadow stallion: Wounded > hide
back h.xin
You swiftly dodge a shadow stallion's attempt to hit you.
You pierce a shadow stallion's left arm extremely hard.
You panic and attempt to flee!
A shadow stallion tries to hit you, but you dodge the attack.
You flee head over heels.
Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: A fly is buzzing around here somewhere.
You sense a hidden life form in the area...
A fly is buzzing around here somewhere.
You attempt to hide yourself.
You silently approach your victim...
*Xin* makes a strange sound as you place a triple bladed dagger in his back!
This session you've landed 2 out of 6 stabs (33% landed).
*XIN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Battered MV:Tiring - Xin: Critical >
*Xin* leaves north.
o S HP:Battered MV:Tiring > cha mood brave
Your heartbeat calms down more as you feel less panicked.
o S HP:Battered MV:Strong > n
k h.human
l s
Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Battered MV:Strong > Weapon Storage
[ obvious exits: S ]
South: You sense a hidden life form in the area...
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
o S HP:Battered MV:Tiring > They aren't here.
o S HP:Battered MV:Tiring > close backgate
The irondoor is open.
o S HP:Battered MV:Tiring > I see no backgate here.
o S HP:Battered MV:Tiring > s
k h.human
Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: A fly is buzzing around here somewhere.
You sense a hidden life form in the area...
A fly is buzzing around here somewhere.
* S HP:Battered MV:Tiring > k h.human
You pierce *Xin*'s body.
*XIN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Battered MV:Tiring - Xin: Critical > k h.human
*Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he parries successfully.
*Xin* leaves north.
o S HP:Battered MV:Tiring > They aren't here.
o S HP:Battered MV:Tiring > k h.human
They aren't here.
o S HP:Battered MV:Tiring > n
They aren't here.
o S HP:Battered MV:Tiring > k h.human
close irondoor
k h.human
Weapon Storage
[ obvious exits: S ]
South: A fly is buzzing around here somewhere.
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
You sense a hidden life form in the area...
*XIN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Battered MV:Tiring > k h.human
You try to pierce *Xin*, but he parries successfully.
k h.human
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
* S HP:Battered MV:Tiring - Xin: Critical > You do the best you can!
* S HP:Battered MV:Tiring - Xin: Critical > You do the best you can!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You do the best you can!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
close irondoor
*Xin* tries to pierce you, but you deflect the blow.
You pierce *Xin*'s right leg very hard.
*XIN* PANICS AND ATTEMPTS TO FLEE!
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You swiftly dodge *Xin*'s attempt to pierce you.
You try to pierce *Xin*, but he parries successfully.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you deflect the blow.
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he parries successfully.
Ok.
Ragnorake narrates 'You still same spot Hal?'
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you deflect the blow.
You try to pierce *Xin*, but he deflects the blow.
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you dodge the attack.
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical >
*Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he deflects the blow.
* S HP:Battered MV:Tiring - Xin: Critical > nar i on two in irondoor
close irondoor
You narrate 'i on two in irondoor'
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you deflect the blow.
You try to pierce *Xin*, but he deflects the blow.
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
* S HP:Battered MV:Tiring - Xin: Critical > nar in wbf ade
close irondoor
You narrate 'in wbf ade'
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you parry successfully.
You pierce *Xin*'s head extremely hard.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > You swiftly dodge *Xin*'s attempt to pierce you.
You try to pierce *Xin*, but he parries successfully.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you parry successfully.
You pierce *Xin*'s left leg hard.
*Xin* is incapacitated and will slowly die, if not aided.
*Xin* lies immobile on the ground, suffering...
*Xin* is mortally wounded, and will die soon, if not aided.
Ok.
* S HP:Wounded MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > close irondoor
close irondoor
It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > nar rip one
You pierce *Xin*'s left leg into bloody fragments!
*Xin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Xin*'s death cry.
You narrate 'rip one'
o S HP:Wounded MV:Tiring > csalp
s
Arglebargle, glop-glyf!?!
o S HP:Wounded MV:Tiring > k h.human
The irondoor seems to be closed.
o S HP:Wounded MV:Tiring > They aren't here.
o S HP:Wounded MV:Tiring > open irondoor
s
hide
back h.human
Ok.
o S HP:Wounded MV:Tiring > Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: |1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fly is buzzing around here somewhere.
*Antoine* is standing here.
A fly is buzzing around here somewhere.
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 5 out of 7 stabs (28% landed)
* S HP:Wounded MV:Tiring - Antoine: Wounded >
*Antoine* tries to slice you, but you parry successfully.
* S HP:Wounded MV:Tiring - Antoine: Wounded >
*Antoine* snickers softly.
* S HP:Wounded MV:Tiring - Antoine: Wounded > nar clumsy antoine
You narrate 'clumsy antoine'
* S HP:Wounded MV:Tiring - Antoine: Wounded > smile
You dodge a bash from *Antoine* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Antoine: Wounded > cha mood wimpy
f
You try to pierce *Antoine*, but he deflects the blow.
You smile happily.
* S HP:Wounded MV:Tiring - Antoine: Wounded > Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
You panic and attempt to flee!oine: Wounded >
get all corpse
s
hide
back h.human
You flee head over heels.
Weapon Storage
[ obvious exits: S ]
South: A fly is buzzing around here somewhere.
The corpse of Xin is lying here.
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
You get a strange fruit from the corpse of Xin.
You get a water skin from the corpse of Xin.
You get a pair of light, well-oiled leather boots from the corpse of Xin.
You get a set of darkly dyed leather leggings from the corpse of Xin.
You get the severed head of Ragnorake the Trolloc slain in Andor from the corpse of Xin.
You get a belt with a buckle of cuendillar from the corpse of Xin.
You get a blackened steel kris from the corpse of Xin.
You get a silver etched shield from the corpse of Xin.
You get a silver Kandori wristcuff from the corpse of Xin.
You get a silver Kandori wristcuff from the corpse of Xin.
You get a pair of emerald-trimmed leather gloves from the corpse of Xin.
You get a pair of dyed leather armsleeves from the corpse of Xin.
You get a backpack from the corpse of Xin.
You get a weathered red coat bearing a golden dragon from the corpse of Xin.
You get a studded leather jerkin from the corpse of Xin.
You get a Kandori snowflake necklace from the corpse of Xin.
You get a Kandori snowflake necklace from the corpse of Xin.
You get a thick helmet of supple leather from the corpse of Xin.
You get an emerald ring from the corpse of Xin.
You get a gold ring delicately carved with ivy from the corpse of Xin.
You get a mirrored lantern from the corpse of Xin.
o S HP:Wounded MV:Tiring > Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: |1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fly is buzzing around here somewhere.
*Antoine* is standing here.
A fly is buzzing around here somewhere.
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 6 out of 8 stabs (25% landed)
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
North: *Antoine* is here, fighting a hound of the shadow.
South: A fly is buzzing around here somewhere.
West: A bat is here flying around.
A revolting well bubbles with the blood of the sacrificed.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.
o S HP:Battered MV:Tiring > s
Abandoned Fortress
[ obvious exits: N E ]
North: A tall, ramshorned trolloc is here, commanding.
East: You sense a hidden life form in the area...
The corpse of a shadow stallion is lying here.
A fly is buzzing around here somewhere.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Battered MV:Tiring > kill shadow
f
You pierce a shadow stallion's left arm extremely hard.
o S HP:Battered MV:Tiring - a shadow stallion: Wounded > hide
back h.xin
You swiftly dodge a shadow stallion's attempt to hit you.
You pierce a shadow stallion's left arm extremely hard.
You panic and attempt to flee!
A shadow stallion tries to hit you, but you dodge the attack.
You flee head over heels.
Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: A fly is buzzing around here somewhere.
You sense a hidden life form in the area...
A fly is buzzing around here somewhere.
You attempt to hide yourself.
You silently approach your victim...
*Xin* makes a strange sound as you place a triple bladed dagger in his back!
This session you've landed 2 out of 6 stabs (33% landed).
*XIN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Battered MV:Tiring - Xin: Critical >
*Xin* leaves north.
o S HP:Battered MV:Tiring > cha mood brave
Your heartbeat calms down more as you feel less panicked.
o S HP:Battered MV:Strong > n
k h.human
l s
Mood changed to: Brave
Wimpy reset to: 116 hit points.
* S HP:Battered MV:Strong > Weapon Storage
[ obvious exits: S ]
South: You sense a hidden life form in the area...
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
o S HP:Battered MV:Tiring > They aren't here.
o S HP:Battered MV:Tiring > close backgate
The irondoor is open.
o S HP:Battered MV:Tiring > I see no backgate here.
o S HP:Battered MV:Tiring > s
k h.human
Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: A fly is buzzing around here somewhere.
You sense a hidden life form in the area...
A fly is buzzing around here somewhere.
* S HP:Battered MV:Tiring > k h.human
You pierce *Xin*'s body.
*XIN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Battered MV:Tiring - Xin: Critical > k h.human
*Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he parries successfully.
*Xin* leaves north.
o S HP:Battered MV:Tiring > They aren't here.
o S HP:Battered MV:Tiring > k h.human
They aren't here.
o S HP:Battered MV:Tiring > n
They aren't here.
o S HP:Battered MV:Tiring > k h.human
close irondoor
k h.human
Weapon Storage
[ obvious exits: S ]
South: A fly is buzzing around here somewhere.
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
You sense a hidden life form in the area...
*XIN* PANICS AND ATTEMPTS TO FLEE!
* S HP:Battered MV:Tiring > k h.human
You try to pierce *Xin*, but he parries successfully.
k h.human
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
* S HP:Battered MV:Tiring - Xin: Critical > You do the best you can!
* S HP:Battered MV:Tiring - Xin: Critical > You do the best you can!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You do the best you can!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
close irondoor
*Xin* tries to pierce you, but you deflect the blow.
You pierce *Xin*'s right leg very hard.
*XIN* PANICS AND ATTEMPTS TO FLEE!
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You swiftly dodge *Xin*'s attempt to pierce you.
You try to pierce *Xin*, but he parries successfully.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you deflect the blow.
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he parries successfully.
Ok.
Ragnorake narrates 'You still same spot Hal?'
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you deflect the blow.
You try to pierce *Xin*, but he deflects the blow.
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you dodge the attack.
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical >
*Xin* tries to pierce you, but you parry successfully.
You try to pierce *Xin*, but he deflects the blow.
* S HP:Battered MV:Tiring - Xin: Critical > nar i on two in irondoor
close irondoor
You narrate 'i on two in irondoor'
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you deflect the blow.
You try to pierce *Xin*, but he deflects the blow.
Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
* S HP:Battered MV:Tiring - Xin: Critical > nar in wbf ade
close irondoor
You narrate 'in wbf ade'
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
*Xin* tries to pierce you, but you parry successfully.
You pierce *Xin*'s head extremely hard.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > You swiftly dodge *Xin*'s attempt to pierce you.
You try to pierce *Xin*, but he parries successfully.
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Battered MV:Tiring - Xin: Critical > It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
You try to pierce *Xin*, but he deflects the blow.
It's already closed!
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > Ok.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
It's already closed!
*Xin* opens the irondoor.
* S HP:Battered MV:Tiring - Xin: Critical > close irondoor
Ok.
*Xin* opens the irondoor.
close irondoor
* S HP:Battered MV:Tiring - Xin: Critical > *Xin* tries to pierce you, but you parry successfully.
You pierce *Xin*'s left leg hard.
*Xin* is incapacitated and will slowly die, if not aided.
*Xin* lies immobile on the ground, suffering...
*Xin* is mortally wounded, and will die soon, if not aided.
Ok.
* S HP:Wounded MV:Tiring - Xin: Critical > close irondoor
It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > close irondoor
close irondoor
It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > It's already closed!
* S HP:Wounded MV:Tiring - Xin: Critical > nar rip one
You pierce *Xin*'s left leg into bloody fragments!
*Xin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Xin*'s death cry.
You narrate 'rip one'
o S HP:Wounded MV:Tiring > csalp
s
Arglebargle, glop-glyf!?!
o S HP:Wounded MV:Tiring > k h.human
The irondoor seems to be closed.
o S HP:Wounded MV:Tiring > They aren't here.
o S HP:Wounded MV:Tiring > open irondoor
s
hide
back h.human
Ok.
o S HP:Wounded MV:Tiring > Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: |1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fly is buzzing around here somewhere.
*Antoine* is standing here.
A fly is buzzing around here somewhere.
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 5 out of 7 stabs (28% landed)
* S HP:Wounded MV:Tiring - Antoine: Wounded >
*Antoine* tries to slice you, but you parry successfully.
* S HP:Wounded MV:Tiring - Antoine: Wounded >
*Antoine* snickers softly.
* S HP:Wounded MV:Tiring - Antoine: Wounded > nar clumsy antoine
You narrate 'clumsy antoine'
* S HP:Wounded MV:Tiring - Antoine: Wounded > smile
You dodge a bash from *Antoine* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Antoine: Wounded > cha mood wimpy
f
You try to pierce *Antoine*, but he deflects the blow.
You smile happily.
* S HP:Wounded MV:Tiring - Antoine: Wounded > Mood changed to: Wimpy
Wimpy reset to: 193 hit points.
You panic and attempt to flee!oine: Wounded >
get all corpse
s
hide
back h.human
You flee head over heels.
Weapon Storage
[ obvious exits: S ]
South: A fly is buzzing around here somewhere.
The corpse of Xin is lying here.
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
You get a strange fruit from the corpse of Xin.
You get a water skin from the corpse of Xin.
You get a pair of light, well-oiled leather boots from the corpse of Xin.
You get a set of darkly dyed leather leggings from the corpse of Xin.
You get the severed head of Ragnorake the Trolloc slain in Andor from the corpse of Xin.
You get a belt with a buckle of cuendillar from the corpse of Xin.
You get a blackened steel kris from the corpse of Xin.
You get a silver etched shield from the corpse of Xin.
You get a silver Kandori wristcuff from the corpse of Xin.
You get a silver Kandori wristcuff from the corpse of Xin.
You get a pair of emerald-trimmed leather gloves from the corpse of Xin.
You get a pair of dyed leather armsleeves from the corpse of Xin.
You get a backpack from the corpse of Xin.
You get a weathered red coat bearing a golden dragon from the corpse of Xin.
You get a studded leather jerkin from the corpse of Xin.
You get a Kandori snowflake necklace from the corpse of Xin.
You get a Kandori snowflake necklace from the corpse of Xin.
You get a thick helmet of supple leather from the corpse of Xin.
You get an emerald ring from the corpse of Xin.
You get a gold ring delicately carved with ivy from the corpse of Xin.
You get a mirrored lantern from the corpse of Xin.
o S HP:Wounded MV:Tiring > Crumbled Floor
[ obvious exits: N S W ]
South: A fly is buzzing around here somewhere.
West: |1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fly is buzzing around here somewhere.
*Antoine* is standing here.
A fly is buzzing around here somewhere.
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 6 out of 8 stabs (25% landed)
Re: Stab Thread
* S HP:Battered MV:Weary >
2
Jackson has arrived from the north, riding a gray palfrey.
[back h.dark]
Backstab who?
* S HP:Battered MV:Weary >
Jackson leaves south riding a gray palfrey.
* S HP:Battered MV:Weary >
2
[back h.dark]
You silently approach your victim...
-=
+*
*
+=
-
-=
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
2
Jackson has arrived from the north, riding a gray palfrey.
[back h.dark]
Backstab who?
* S HP:Battered MV:Weary >
Jackson leaves south riding a gray palfrey.
* S HP:Battered MV:Weary >
2
[back h.dark]
You silently approach your victim...
-=
+*
*
+=
-
-=
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Stab Thread
Followed by - Good job Zeeb. I don't even know anymore. My corpse hadn't even vanished yet.
* S HP:Healthy MV:Tiring >
2
[back h.dark]
Backstab who?
s
* S HP:Healthy MV:Tiring >
1
The Lugard Road Through Four Kings
[ obvious exits: N S ]
The dismembered corpse of Roberto is lying here.
2
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[back h.dark]
You silently approach your victim...
-=
+*
*+
=-
-
=
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
* S HP:Healthy MV:Tiring >
2
[back h.dark]
Backstab who?
s
* S HP:Healthy MV:Tiring >
1
The Lugard Road Through Four Kings
[ obvious exits: N S ]
The dismembered corpse of Roberto is lying here.
2
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[back h.dark]
You silently approach your victim...
-=
+*
*+
=-
-
=
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Stab Thread
Wandering Through the Undergrowth
[ obvious exits: N E S W ]
Rig the Baron of Fiddlesburg is standing here, riding a |1|.shadow stallion
back natia
* S HP:Healthy MV:Tiring > Backstab who?
back natia
* S HP:Healthy MV:Tiring > Backstab who?
* S HP:Healthy MV:Tiring > back natia
You follow Rig.
Pressing Through the Branches
[ obvious exits: E S W ]
Rig the Baron of Fiddlesburg is standing here, riding a |1|.shadow stallion
*Natia* is standing here, riding a |1|.bloodstock stallion.
*Rikkus* is standing here, riding a |2|.bloodstock stallion.
* S HP:Healthy MV:Tiring > You silently approach your victim...
*Rikkus* tries to hack Rig, but he deflects the blow.
-=+
Rig gazes deeply at *Rikkus*...
*Rikkus* looks very strange, glaring about with a sense of panic.
Rig slices *Rikkus*'s body hard.
*Rikkus* tries to hack Rig, but he parries successfully.
**+
RIG PANICS AND ATTEMPTS TO FLEE!
=
Rig leaves west riding a shadow stallion.
- -
*Rikkus* leaves east riding a bloodstock stallion.
=+
Wimpy reset to: 320 hit points.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Natia*! < AWWWWWW SHEEET
Later in the pk
o S HP:Hurt MV:Strong > On Top of the Rock
[ obvious exits: N E S W ]
o S HP:Hurt MV:Strong > n
hide
backstab natia
On Top of the Rock
[ obvious exits: N E W ]
o S HP:Hurt MV:Strong > Atop a Rock
[ obvious exits: E S W D ]
*Natia* is standing here, riding a |1|.bloodstock stallion.
*Rikkus* is standing here, riding a |2|.bloodstock stallion.
* S HP:Hurt MV:Strong > You attempt to hide yourself.
* S HP:Hurt MV:Strong > You silently approach your victim...
-=+**+=- -
*Rikkus* tries to hack you, but you parry successfully.
=+*
*Natia* makes a strange sound as you place a silver-winged basilard in her back!
This session you've landed 720 out of 1342 stabs (53% landed)
Since 12/21/2017 you've landed 720 out of 1342 stabs (53% landed)
*Natia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Natia*'s death cry.
* S HP:Hurt MV:Strong - Rikkus: Wounded >
Your heartbeat calms down more as you feel less panicked.
[ obvious exits: N E S W ]
Rig the Baron of Fiddlesburg is standing here, riding a |1|.shadow stallion
back natia
* S HP:Healthy MV:Tiring > Backstab who?
back natia
* S HP:Healthy MV:Tiring > Backstab who?
* S HP:Healthy MV:Tiring > back natia
You follow Rig.
Pressing Through the Branches
[ obvious exits: E S W ]
Rig the Baron of Fiddlesburg is standing here, riding a |1|.shadow stallion
*Natia* is standing here, riding a |1|.bloodstock stallion.
*Rikkus* is standing here, riding a |2|.bloodstock stallion.
* S HP:Healthy MV:Tiring > You silently approach your victim...
*Rikkus* tries to hack Rig, but he deflects the blow.
-=+
Rig gazes deeply at *Rikkus*...
*Rikkus* looks very strange, glaring about with a sense of panic.
Rig slices *Rikkus*'s body hard.
*Rikkus* tries to hack Rig, but he parries successfully.
**+
RIG PANICS AND ATTEMPTS TO FLEE!
=
Rig leaves west riding a shadow stallion.
- -
*Rikkus* leaves east riding a bloodstock stallion.
=+
Wimpy reset to: 320 hit points.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Natia*! < AWWWWWW SHEEET
Later in the pk
o S HP:Hurt MV:Strong > On Top of the Rock
[ obvious exits: N E S W ]
o S HP:Hurt MV:Strong > n
hide
backstab natia
On Top of the Rock
[ obvious exits: N E W ]
o S HP:Hurt MV:Strong > Atop a Rock
[ obvious exits: E S W D ]
*Natia* is standing here, riding a |1|.bloodstock stallion.
*Rikkus* is standing here, riding a |2|.bloodstock stallion.
* S HP:Hurt MV:Strong > You attempt to hide yourself.
* S HP:Hurt MV:Strong > You silently approach your victim...
-=+**+=- -
*Rikkus* tries to hack you, but you parry successfully.
=+*
*Natia* makes a strange sound as you place a silver-winged basilard in her back!
This session you've landed 720 out of 1342 stabs (53% landed)
Since 12/21/2017 you've landed 720 out of 1342 stabs (53% landed)
*Natia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Natia*'s death cry.
* S HP:Hurt MV:Strong - Rikkus: Wounded >
Your heartbeat calms down more as you feel less panicked.
Re: Stab Thread
OMG Loomis is south of FD!
* S HP:Healthy MV:Strong > The Outskirts of Four Kings
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong > Players in your Zone
--------------------
Loomis - The Outskirts of Four Kings
You catch a smell of horses nearby.
* S HP:Healthy MV:Strong >
n
h
b
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
n
h
b
The Lugard Road Through Four Kings
[ obvious exits: N S ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
n
h
b
Junction of the Caemlyn and Lugard Roads And now we wait to see if they run by...Their horse should hag either way if they pass me
[ obvious exits: E S W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
b
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
b
*Annalyn* has arrived from the west, riding a wild stallion.
A duck has arrived from the west.
* S HP:Healthy MV:Strong > *Annalyn* leaves east riding a wild stallion.
A duck leaves east.
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
b
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
e
h
b
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: A man stands with his back to the wall, gold tooth glinting.
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
e
e
* S HP:Healthy MV:Strong >
h
The Outskirts of Four Kings
[ obvious exits: E W ]
b
* S HP:Healthy MV:Strong > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
e
h
* S HP:Healthy MV:Strong >
b
The Caemlyn Road
[ obvious exits: N W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
n
* S HP:Healthy MV:Strong >
The Caemlyn Road
[ obvious exits: E S W ]
* S HP:Healthy MV:Tiring >
e
The Caemlyn Road
[ obvious exits: E W ]
East:
* S HP:Healthy MV:Tiring >
e
h
b
The Caemlyn Road
[ obvious exits: N E W ]
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
e
* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...
h
b
Cancelled.
The Caemlyn Road
[ obvious exits: E W ]
West:
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?
e
* S HP:Healthy MV:Tiring >
e
The Caemlyn Road
[ obvious exits: E W ]
East: A long-eared rabbit is here, looking quite sick.
* S HP:Healthy MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
A long-eared rabbit is here, looking quite sick.
e
* S HP:Healthy MV:Tiring >
e
The Caemlyn Road
[ obvious exits: E S W ]
West: A long-eared rabbit is here, looking quite sick.
* S HP:Healthy MV:Tiring > Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
East: A brown and white-speckled duck is quacking happily here.
* S HP:Healthy MV:Tiring >
e
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot. <---- Thought the boards were gonna give me away here....
The Caemlyn Road
[ obvious exits: S W ]
A brown and white-speckled duck is quacking happily here.
*Annalyn* is standing here, riding a wild stallion.
* S HP:Healthy MV:Tiring >
h
b
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...
-
=+
*
*+
=-
-
=+
*
*Annalyn* makes a strange sound as you place a silver-winged basilard in her back!
*Annalyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Annalyn*'s death cry.
A duck realizes that Annalyn is a jerk!
* S HP:Healthy MV:Strong > The Outskirts of Four Kings
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong > Players in your Zone
--------------------
Loomis - The Outskirts of Four Kings
You catch a smell of horses nearby.
* S HP:Healthy MV:Strong >
n
h
b
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
n
h
b
The Lugard Road Through Four Kings
[ obvious exits: N S ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
n
h
b
Junction of the Caemlyn and Lugard Roads And now we wait to see if they run by...Their horse should hag either way if they pass me
[ obvious exits: E S W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
b
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
b
*Annalyn* has arrived from the west, riding a wild stallion.
A duck has arrived from the west.
* S HP:Healthy MV:Strong > *Annalyn* leaves east riding a wild stallion.
A duck leaves east.
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
b
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Strong >
e
h
b
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: A man stands with his back to the wall, gold tooth glinting.
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
e
e
* S HP:Healthy MV:Strong >
h
The Outskirts of Four Kings
[ obvious exits: E W ]
b
* S HP:Healthy MV:Strong > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
e
h
* S HP:Healthy MV:Strong >
b
The Caemlyn Road
[ obvious exits: N W ]
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?
n
* S HP:Healthy MV:Strong >
The Caemlyn Road
[ obvious exits: E S W ]
* S HP:Healthy MV:Tiring >
e
The Caemlyn Road
[ obvious exits: E W ]
East:
* S HP:Healthy MV:Tiring >
e
h
b
The Caemlyn Road
[ obvious exits: N E W ]
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
e
* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...
h
b
Cancelled.
The Caemlyn Road
[ obvious exits: E W ]
West:
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?
e
* S HP:Healthy MV:Tiring >
e
The Caemlyn Road
[ obvious exits: E W ]
East: A long-eared rabbit is here, looking quite sick.
* S HP:Healthy MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
A long-eared rabbit is here, looking quite sick.
e
* S HP:Healthy MV:Tiring >
e
The Caemlyn Road
[ obvious exits: E S W ]
West: A long-eared rabbit is here, looking quite sick.
* S HP:Healthy MV:Tiring > Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
East: A brown and white-speckled duck is quacking happily here.
* S HP:Healthy MV:Tiring >
e
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot. <---- Thought the boards were gonna give me away here....
The Caemlyn Road
[ obvious exits: S W ]
A brown and white-speckled duck is quacking happily here.
*Annalyn* is standing here, riding a wild stallion.
* S HP:Healthy MV:Tiring >
h
b
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...
-
=+
*
*+
=-
-
=+
*
*Annalyn* makes a strange sound as you place a silver-winged basilard in her back!
*Annalyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Annalyn*'s death cry.
A duck realizes that Annalyn is a jerk!
Re: Stab Thread
Left that poor duck without an owner...
Re: Stab Thread
Lol.
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Tiring - Weir: Wounded >
** This weave of the Wheel ends in 2 minutes...
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Tiring - Weir: Wounded > stat
You are a 106 year old male trolloc rogue.
Your height is 7 feet, 1 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 15.9 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:7 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 142, Parrying bonus: 121
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Healthy MV:Tiring - Weir: Wounded > lb
*Weir* tries to strike you, but you deflect the blow.
You try to pierce *Weir*, but he deflects the blow.
[look in purse]
purse (used) :
a large number of copper pennies (42)
a wealth of gold crowns (101)
an oilstone
a skin of human flesh
[3] a thin vial of yellow fluid
[2] a package of iron rations
a bubbling draught
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
The area becomes extremely dark.
* S HP:Healthy MV:Strong - Weir: Wounded > l
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Strong - Weir: Wounded > stat
You are a 106 year old male trolloc rogue.
Your height is 7 feet, 1 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 15.9 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:7 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 142, Parrying bonus: 121
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You pierce *Weir*'s head hard.
* S HP:Healthy MV:Strong - Weir: Wounded > l
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded > where
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded > Players in your Zone
--------------------
Jakd - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Strong - Weir: Wounded > l
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You pierce *Weir*'s body.
A blighted deer leaves south.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
You pierce *Weir*'s right hand hard.
* S HP:Healthy MV:Strong - Weir: Wounded > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
* S HP:Healthy MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you parry successfully.
You try to pierce *Weir*, but he deflects the blow.
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded > dis
hide
bac h.human
It's not likely your opponent will comply.
* S HP:Healthy MV:Strong - Weir: Wounded > No way! You're fighting for your life!
* S HP:Healthy MV:Strong - Weir: Wounded > No way! You're fighting for your life!
* S HP:Healthy MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you parry successfully.
You pierce *Weir*'s left leg hard.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You pierce *Weir*'s right leg.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Strong - Weir: Wounded >
A blighted deer has arrived from the south.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
** This weave of the Wheel ends in 1 minute...
ong - Weir: Wounded >
*Weir* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Weir: Wounded >
*Weir* strikes your body into bloody fragments!
* S HP:Hurt MV:Strong - Weir: Wounded > cac
*Weir* nods to himself, he must need reassurance.
* S HP:Hurt MV:Strong - Weir: Wounded > nod
*Weir* strikes your right leg into bloody fragments!
* S HP:Hurt MV:Strong - Weir: Wounded > You cackle gleefully.
* S HP:Hurt MV:Strong - Weir: Wounded > You nod in agreement.
* S HP:Hurt MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Hurt MV:Strong - Weir: Wounded > stat
You are a 106 year old male trolloc rogue.
Your height is 7 feet, 1 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 15.9 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:7 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 142, Parrying bonus: 149
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Hurt MV:Strong - Weir: Wounded > change mood brave
You pierce *Weir*'s body hard.
Mood changed to: Brave
Wimpy reset to: 122 hit points.
change posture offensive
* S HP:Hurt MV:Strong - Weir: Wounded > l
Posture changed to: Offensive
* S HP:Hurt MV:Strong - Weir: Wounded > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
* S HP:Hurt MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you deflect the blow.
You try to pierce *Weir*, but he deflects the blow.
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Hurt MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you deflect the blow.
You try to pierce *Weir*, but he deflects the blow.
* S HP:Hurt MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
The night has begun.
* S HP:Hurt MV:Full - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
You pierce *Weir*'s body hard.
* S HP:Hurt MV:Full - Weir: Wounded >
You pierce *Weir*'s body hard.
* S HP:Hurt MV:Full - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Wounded > dis
hide
bac h.human
It's not likely your opponent will comply.
* S HP:Hurt MV:Full - Weir: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Wounded >
You pierce *Weir*'s body hard.
* S HP:Hurt MV:Full - Weir: Wounded >
A blighted deer leaves south.
You pierce *Weir*'s body.
* S HP:Hurt MV:Full - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Hurt MV:Full - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Wounded > dis
hide
bac h.human
You pierce *Weir*'s left leg hard.
* S HP:Hurt MV:Full - Weir: Battered > It's not likely your opponent will comply.
* S HP:Hurt MV:Full - Weir: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Battered >
You pierce *Weir*'s body very hard.
* S HP:Hurt MV:Full - Weir: Battered >
You pierce *Weir*'s left leg hard.
* S HP:Hurt MV:Full - Weir: Battered >
You try to pierce *Weir*, but he parries successfully.
* S HP:Hurt MV:Full - Weir: Battered >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Battered > dis
hide
bac h.human
You disengage from the fight.
* S HP:Hurt MV:Full > You attempt to hide yourself.
You silently approach your victim...
-
*Weir* clambers to his feet.
=
*Weir* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
*Weir* makes a strange sound as you place a dagger of green jade in his back!
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Weir*'s death cry.
o S HP:Hurt MV:Full > take all corpse
sca
save
You get a pair of animal-fur boots from the corpse of Weir.
You get a set of riveted chainmail leggings from the corpse of Weir.
You get a brightly-colored sash from the corpse of Weir.
You get a dark blue tasseled spear from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of riveted chainmail sleeves from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
You get a supple tunic of finely linked chain from the corpse of Weir.
You get a shimmering pendant of obsidian from the corpse of Weir.
You get a shimmering chain of gold from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get an emerald ring from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a mirrored lantern from the corpse of Weir.
o S HP:Hurt MV:Full > You lean over and sever the bloody head from the corpse of Weir.
o S HP:Hurt MV:Full > Saving Jakd.
o S HP:Hurt MV:Full >
nar haha weir rip
change mood wimpy
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Tiring - Weir: Wounded >
** This weave of the Wheel ends in 2 minutes...
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Tiring - Weir: Wounded > stat
You are a 106 year old male trolloc rogue.
Your height is 7 feet, 1 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 15.9 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:7 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 142, Parrying bonus: 121
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Healthy MV:Tiring - Weir: Wounded > lb
*Weir* tries to strike you, but you deflect the blow.
You try to pierce *Weir*, but he deflects the blow.
[look in purse]
purse (used) :
a large number of copper pennies (42)
a wealth of gold crowns (101)
an oilstone
a skin of human flesh
[3] a thin vial of yellow fluid
[2] a package of iron rations
a bubbling draught
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Tiring - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
The area becomes extremely dark.
* S HP:Healthy MV:Strong - Weir: Wounded > l
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Strong - Weir: Wounded > stat
You are a 106 year old male trolloc rogue.
Your height is 7 feet, 1 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 15.9 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:7 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 142, Parrying bonus: 121
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You pierce *Weir*'s head hard.
* S HP:Healthy MV:Strong - Weir: Wounded > l
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded > where
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded > Players in your Zone
--------------------
Jakd - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Strong - Weir: Wounded > l
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You pierce *Weir*'s body.
A blighted deer leaves south.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
You pierce *Weir*'s right hand hard.
* S HP:Healthy MV:Strong - Weir: Wounded > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
* S HP:Healthy MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you parry successfully.
You try to pierce *Weir*, but he deflects the blow.
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded > dis
hide
bac h.human
It's not likely your opponent will comply.
* S HP:Healthy MV:Strong - Weir: Wounded > No way! You're fighting for your life!
* S HP:Healthy MV:Strong - Weir: Wounded > No way! You're fighting for your life!
* S HP:Healthy MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you parry successfully.
You pierce *Weir*'s left leg hard.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You pierce *Weir*'s right leg.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Healthy MV:Strong - Weir: Wounded >
A blighted deer has arrived from the south.
* S HP:Healthy MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
You try to pierce *Weir*, but he deflects the blow.
* S HP:Healthy MV:Strong - Weir: Wounded >
** This weave of the Wheel ends in 1 minute...
ong - Weir: Wounded >
*Weir* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Weir: Wounded >
*Weir* strikes your body into bloody fragments!
* S HP:Hurt MV:Strong - Weir: Wounded > cac
*Weir* nods to himself, he must need reassurance.
* S HP:Hurt MV:Strong - Weir: Wounded > nod
*Weir* strikes your right leg into bloody fragments!
* S HP:Hurt MV:Strong - Weir: Wounded > You cackle gleefully.
* S HP:Hurt MV:Strong - Weir: Wounded > You nod in agreement.
* S HP:Hurt MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he deflects the blow.
* S HP:Hurt MV:Strong - Weir: Wounded > stat
You are a 106 year old male trolloc rogue.
Your height is 7 feet, 1 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 15.9 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:7 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 142, Parrying bonus: 149
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Hurt MV:Strong - Weir: Wounded > change mood brave
You pierce *Weir*'s body hard.
Mood changed to: Brave
Wimpy reset to: 122 hit points.
change posture offensive
* S HP:Hurt MV:Strong - Weir: Wounded > l
Posture changed to: Offensive
* S HP:Hurt MV:Strong - Weir: Wounded > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A red-eyed raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Weir* is here, fighting YOU!, riding a warhorse.
A young and strong buck is here, munching some grass.
* S HP:Hurt MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you deflect the blow.
You try to pierce *Weir*, but he deflects the blow.
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Hurt MV:Strong - Weir: Wounded >
*Weir* tries to strike you, but you deflect the blow.
You try to pierce *Weir*, but he deflects the blow.
* S HP:Hurt MV:Strong - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
The night has begun.
* S HP:Hurt MV:Full - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
You pierce *Weir*'s body hard.
* S HP:Hurt MV:Full - Weir: Wounded >
You pierce *Weir*'s body hard.
* S HP:Hurt MV:Full - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Wounded > dis
hide
bac h.human
It's not likely your opponent will comply.
* S HP:Hurt MV:Full - Weir: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Wounded >
You pierce *Weir*'s body hard.
* S HP:Hurt MV:Full - Weir: Wounded >
A blighted deer leaves south.
You pierce *Weir*'s body.
* S HP:Hurt MV:Full - Weir: Wounded >
You try to pierce *Weir*, but he parries successfully.
* S HP:Hurt MV:Full - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Wounded > dis
hide
bac h.human
You pierce *Weir*'s left leg hard.
* S HP:Hurt MV:Full - Weir: Battered > It's not likely your opponent will comply.
* S HP:Hurt MV:Full - Weir: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Weir: Battered >
You pierce *Weir*'s body very hard.
* S HP:Hurt MV:Full - Weir: Battered >
You pierce *Weir*'s left leg hard.
* S HP:Hurt MV:Full - Weir: Battered >
You try to pierce *Weir*, but he parries successfully.
* S HP:Hurt MV:Full - Weir: Battered >
You dodge a bash from *Weir* who loses his balance and falls!
* S HP:Hurt MV:Full - Weir: Battered > dis
hide
bac h.human
You disengage from the fight.
* S HP:Hurt MV:Full > You attempt to hide yourself.
You silently approach your victim...
-
*Weir* clambers to his feet.
=
*Weir* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
*Weir* makes a strange sound as you place a dagger of green jade in his back!
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Weir*'s death cry.
o S HP:Hurt MV:Full > take all corpse
sca
save
You get a pair of animal-fur boots from the corpse of Weir.
You get a set of riveted chainmail leggings from the corpse of Weir.
You get a brightly-colored sash from the corpse of Weir.
You get a dark blue tasseled spear from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of riveted chainmail sleeves from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
You get a supple tunic of finely linked chain from the corpse of Weir.
You get a shimmering pendant of obsidian from the corpse of Weir.
You get a shimmering chain of gold from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get an emerald ring from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a mirrored lantern from the corpse of Weir.
o S HP:Hurt MV:Full > You lean over and sever the bloody head from the corpse of Weir.
o S HP:Hurt MV:Full > Saving Jakd.
o S HP:Hurt MV:Full >
nar haha weir rip
change mood wimpy
Re: Stab Thread
* S HP:Beaten MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Beaten MV:Tiring > k human
k human
They aren't here.
k human
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.
* S HP:Beaten MV:Tiring > sheath basilard
draw fang
change mood wimpy
change posture defensive
You sheath a silver-winged basilard into a pelt of black wolfskin matted with blood.
* S HP:Beaten MV:Tiring > You try to quietly draw a curved clear dagger from a silver Kandori wristcuff.
* S HP:Beaten MV:Tiring > Mood changed to: Wimpy
* S HP:Beaten MV:Tiring > Posture changed to: Defensive
* S HP:Beaten MV:Tiring >
Zangief assumes an offensive striking posture.
* S HP:Beaten MV:Tiring > stat
You are a 442 year old male trolloc rogue.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 44.1 lbs, peanuts.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:19 Con:18.
Offensive bonus: 154, Dodging bonus: 95, Parrying bonus: 151
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- STRENGTH
- NO QUIT
- SNEAK
- NOTICE
*Shey* has arrived from the north, riding a warhorse.
* S HP:Beaten MV:Tiring >
Zangief tries to slash *Shey*, but he parries successfully.
* S HP:Beaten MV:Tiring > k human
k human
*Shey* swiftly dodges your attempt to pierce him.
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched > You do the best you can!
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched > k human
*SHEY* PANICS AND ATTEMPTS TO FLEE!
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched > You do the best you can!
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched >
*Shey* leaves east riding a warhorse.
* S HP:Beaten MV:Tiring > k human
*Ahri* has arrived from the north, riding a Domani razor.
*Lisette* has arrived from the north, riding a warhorse. < dung.
* S HP:Beaten MV:Tiring > k human
Goreguts tries to stab *Lisette*, but she parries successfully.
* S HP:Beaten MV:Tiring > You try to pierce *Ahri*, but she deflects the blow.
* S HP:Beaten MV:Tiring - Ahri: Scratched > f
You do the best you can!
* S HP:Beaten MV:Tiring - Ahri: Scratched >
Zangief tries to slash *Lisette*, but she deflects the blow.
* S HP:Beaten MV:Tiring - Ahri: Scratched > You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
[ obvious exits: N S D ]
South: The corpse of the blighted tree is lying here. [2]
You stumble beneath the crushing force of the air around you! PONR WHEW!
* S HP:Beaten MV:Tiring > d
Deep in the Valley
[ obvious exits: N W U ]
The corpse of a rat is lying here.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
w
* S HP:Beaten MV:Tiring > Deep in the Valley
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently.
*Dixon* is sitting here mending a weapon.
* S HP:Beaten MV:Tiring > hide
backstab h.human
You attempt to hide yourself.
* S HP:Beaten MV:Tiring > You silently approach your victim...
-=+**+=- -=+*
*Dixon* makes a strange sound as you place a curved clear dagger in his back!
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dixon*'s death cry.
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Beaten MV:Tiring > k human
k human
They aren't here.
k human
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.
* S HP:Beaten MV:Tiring > sheath basilard
draw fang
change mood wimpy
change posture defensive
You sheath a silver-winged basilard into a pelt of black wolfskin matted with blood.
* S HP:Beaten MV:Tiring > You try to quietly draw a curved clear dagger from a silver Kandori wristcuff.
* S HP:Beaten MV:Tiring > Mood changed to: Wimpy
* S HP:Beaten MV:Tiring > Posture changed to: Defensive
* S HP:Beaten MV:Tiring >
Zangief assumes an offensive striking posture.
* S HP:Beaten MV:Tiring > stat
You are a 442 year old male trolloc rogue.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 44.1 lbs, peanuts.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:19 Con:18.
Offensive bonus: 154, Dodging bonus: 95, Parrying bonus: 151
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- STRENGTH
- NO QUIT
- SNEAK
- NOTICE
*Shey* has arrived from the north, riding a warhorse.
* S HP:Beaten MV:Tiring >
Zangief tries to slash *Shey*, but he parries successfully.
* S HP:Beaten MV:Tiring > k human
k human
*Shey* swiftly dodges your attempt to pierce him.
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched > You do the best you can!
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched > k human
*SHEY* PANICS AND ATTEMPTS TO FLEE!
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched > You do the best you can!
* S HP:Beaten MV:Tiring - Zangief: Hurt - Shey: Scratched >
*Shey* leaves east riding a warhorse.
* S HP:Beaten MV:Tiring > k human
*Ahri* has arrived from the north, riding a Domani razor.
*Lisette* has arrived from the north, riding a warhorse. < dung.
* S HP:Beaten MV:Tiring > k human
Goreguts tries to stab *Lisette*, but she parries successfully.
* S HP:Beaten MV:Tiring > You try to pierce *Ahri*, but she deflects the blow.
* S HP:Beaten MV:Tiring - Ahri: Scratched > f
You do the best you can!
* S HP:Beaten MV:Tiring - Ahri: Scratched >
Zangief tries to slash *Lisette*, but she deflects the blow.
* S HP:Beaten MV:Tiring - Ahri: Scratched > You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
[ obvious exits: N S D ]
South: The corpse of the blighted tree is lying here. [2]
You stumble beneath the crushing force of the air around you! PONR WHEW!
* S HP:Beaten MV:Tiring > d
Deep in the Valley
[ obvious exits: N W U ]
The corpse of a rat is lying here.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
w
* S HP:Beaten MV:Tiring > Deep in the Valley
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently.
*Dixon* is sitting here mending a weapon.
* S HP:Beaten MV:Tiring > hide
backstab h.human
You attempt to hide yourself.
* S HP:Beaten MV:Tiring > You silently approach your victim...
-=+**+=- -=+*
*Dixon* makes a strange sound as you place a curved clear dagger in his back!
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dixon*'s death cry.
Re: Stab Thread
so thats what happened.. i thought i got flee stabbed because I lagged and game caught up fast for me lol. I suck at this game. that worm 1e is the mvp
Re: Stab Thread
* S HP:Beaten MV:Tiring > Deep in the ValleyDixon wrote:so thats what happened.. i thought i got flee stabbed because I lagged and game caught up fast for me lol. I suck at this game. that worm 1e is the mvp
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently. < unridden mount
*Dixon* is sitting here mending a weapon. < mending?
I dont understand how the worm is mvp here.