Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Decrepit
Posts: 105
Joined: Tue May 19, 2015 3:36 pm

Re: Fail!

Post by Decrepit » Tue Apr 25, 2017 4:33 pm

whe
Players in your Zone
--------------------
Decrepit - In Front of the Castle
Dimst - In Front of the Castle
Roxie - In Front of the Castle
Mikhan - In Front of the Castle
Monsoon - The Blacksmith's Workshop
Moldred - The Old Stables

* HP:Beaten MV:Full >

*Saif* has arrived from the north, riding a warhorse.
nar no sm

* HP:Beaten MV:Full >
*Saif* starts barreling down on you, a shocklance aimed at your chest.

* HP:Beaten MV:Full > You narrate 'no sm'

* HP:Beaten MV:Full >
Mikhan says 'up'
st
a
k human

* HP:Beaten MV:Full >

Mikhan tries to strike *Saif*, but he deflects the blow.
You stop resting, and stand up.

* HP:Beaten MV:Full > Dimst tries to pound *Saif*, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full >

The fighting is too thick and heavy for you to enter the fray!
Suddenly *someone* charges you with a shocklance!
You are dead! Sorry...

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Fail!

Post by Saif » Tue Apr 25, 2017 4:49 pm

like ten seconds after that:
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > [charge mikhan]
Charge who?

* R HP:Scratched MV:Fresh > e
q
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a hideous trolloc is lying here.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dimst* is standing here.
*Roxie* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Mikhan* is standing here, riding a shadow stallion.

*Roxie* tries to slice Reen, but he parries successfully.
[charge mikhan]
You line up your charge...
Reen swiftly dodges *Dimst*'s attempt to pound him.
Reen says 'how rude!'


A ramshorned trolloc has been kicked out of *Mikhan*'s group!
A ramshorned trolloc stops following Mikhan.

=
*Mikhan* leaves north riding a shadow stallion.

*
*Mikhan* has arrived from the north, riding a shadow stallion.
Reen panics, and attempts to flee!


Chaaaaarrrge!! *Mikhan* bleeds profusely as you skewer him with a shocklance!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You gain a level!
Your blood freezes as you hear *Mikhan*'s death cry.

phalz
Posts: 153
Joined: Thu Dec 29, 2016 7:14 pm

Re: Fail!

Post by phalz » Tue Apr 25, 2017 6:25 pm

and people complain about how stab is somehow unfair...
this is 1 total missed stab out of 1 stab attempts and one landed berk charge in bricklag out of 1 attempted charge



* S HP:Healthy MV:Winded - Vash: Wounded >
*Vash* panics, and attempts to flee!

so wounded vash

and then
A Sparse Path
[ obvious exits: N W ]
*Vash* is standing here, riding a warhorse.

ba h.human
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Vash: Wounded > n

*Vash* tries to strike you, but you dodge the attack.
*Vash* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Vash: Wounded >
*Vash* leaves north riding a warhorse.
*Vash* has arrived from the north, riding a warhorse.

* S HP:Healthy MV:Winded >
*Vash* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* S HP:Healthy MV:Winded > Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A huge darkhound is here, drooling and snarling.
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [6]
Kultunk the Dark Master (Linkless) is resting here.
Maybe you should get on your feet first?

It seems like berk charges land more way more than even wimpy stabs do soooooooo...just saying

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Fail!

Post by Shimu » Tue Apr 25, 2017 6:30 pm

Don't stab Vash, he trickster.

Vilac
Posts: 145
Joined: Sun Aug 09, 2015 10:27 pm

Re: Fail!

Post by Vilac » Tue Apr 25, 2017 6:31 pm

Berk charges have the same landing rate as Berk stabs. So I would suggest if you would like the same result as the Berk charge, just Berk stab people.

isabel
Posts: 1779
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Apr 26, 2017 8:12 am

worst idiot ever = me

Chasing a crit Torag, while Shzrei was beat - I was zerk since they were split up, and we had caught Torag a couple times already.

* R HP:Battered MV:Strong > kill $target$
kill $target$
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

look
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill $target$
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A raven is visible flying high in the sky.
A raven is here, watching.
A raven is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Jael of Shienar is standing here.
A muzzled trolloc has arrived from the west.
You follow Jael.

You can't ride in there.

* R HP:Battered MV:Strong > kill $target$
You slice *Shzrei*'s left arm.

kill $target$
* R HP:Battered MV:Strong - Shzrei: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Shzrei: Beaten > kill $target$
kill $target$
You do the best you can!

kill $target$
* R HP:Battered MV:Strong - Shzrei: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Shzrei: Beaten > bash
You do the best you can!

* R HP:Battered MV:Strong - Shzrei: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Shzrei: Beaten > You barely slice *Shzrei*'s body.

-=+
*Shzrei* tries to slash you, but you deflect the blow.
A muzzled trolloc joins Shzrei's fight!

*
*Shzrei* gives a muzzled trolloc an order.

*+=- -=
Your bash at *Shzrei* sends him sprawling!

* R HP:Battered MV:Strong - Shzrei: Beaten >
You slice *Shzrei*'s body.

* R HP:Battered MV:Strong - Shzrei: Beaten >
*Torag* has arrived from the south.
*Torag* panics, and attempts to flee!
*Torag* leaves east.

* R HP:Battered MV:Strong - Shzrei: Beaten > nar heh am zerk on him

A muzzled trolloc tries to pound you, but you deflect the blow.
You barely slice *Shzrei*'s body.

* R HP:Battered MV:Strong - Shzrei: Beaten > You narrate 'heh am zerk on him'

* R HP:Battered MV:Strong - Shzrei: Beaten >
A muzzled trolloc tries to pound you, but you parry successfully.
You slice *Shzrei*'s right foot hard.
You slice *Shzrei*'s right leg.

* R HP:Battered MV:Strong - Shzrei: Beaten >
A muzzled trolloc tries to pound you, but you deflect the blow.
You barely slice *Shzrei*'s body.
*Shzrei* panics, and attempts to flee!
*Shzrei* tries to flee, but is too exhausted!

* R HP:Battered MV:Strong - Shzrei: Beaten > bash

You barely slice *Shzrei*'s body.
Jael pierces a muzzled trolloc's left leg very hard.

* R HP:Battered MV:Strong - Shzrei: Beaten > -
*Shzrei* panics, and attempts to flee!
*Shzrei* tries to flee, but is too exhausted!

=+**
Jael barely pierces a muzzled trolloc's body.
A muzzled trolloc tries to pound you, but you deflect the blow.
*Shzrei* slashes your head into bloody fragments!
*Shzrei* panics, and attempts to flee!

+=-
*Shzrei* leaves east riding a shadow stallion.

-=
They're not here anymore!

* R HP:Battered MV:Strong - a muzzled trolloc: Hurt >
You slice a muzzled trolloc's left foot very hard.
Jael pierces a muzzled trolloc's right leg very hard.
A muzzled trolloc tries to pound you, but you parry successfully.

* R HP:Battered MV:Strong - a muzzled trolloc: Wounded >
You intercept *Shzrei*'s attack on your mount.
*Shzrei* slashes your right arm very hard.

* R HP:Battered MV:Strong - a muzzled trolloc: Wounded >
You slice a muzzled trolloc's right arm very hard.

* R HP:Battered MV:Strong - a muzzled trolloc: Wounded >
You slice a muzzled trolloc's left leg hard.
Jael pierces a muzzled trolloc's body hard.
A muzzled trolloc tries to pound you, but you deflect the blow.

bash shzrei
* R HP:Battered MV:Strong - a muzzled trolloc: Wounded > -=
*Shzrei* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - a muzzled trolloc: Wounded >
*Shzrei* slashes your left foot into bloody fragments!
Jael pierces a muzzled trolloc's right arm very hard.
A muzzled trolloc barely pounds your right leg.

* R HP:Beaten MV:Strong - a muzzled trolloc: Battered > nar get on him i zerk <-- not sure what I was thinking, but maybe that I bash him, and jael can melee down perhaps

*Shzrei* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Jael pierces a muzzled trolloc's body.
A muzzled trolloc pounds your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - a muzzled trolloc: Battered > bash shzrei

Jael narrates 'bash shz if
you can' <-- Trying!


* R HP:Beaten MV:Full - a muzzled trolloc: Battered > You narrate 'get on him i zerk'

* R HP:Beaten MV:Full - a muzzled trolloc: Battered > -=+
*Shzrei* slashes your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

Jael pierces a muzzled trolloc's left hand.
A muzzled trolloc tries to pound you, but you deflect the blow.

*
You intercept *Torag*'s attack on your mount.
*Torag* pierces your head.
You wish that your wounds would stop BLEEDING so much!


*+=- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full >
*Torag* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Jael pierces a muzzled trolloc's body hard.
A muzzled trolloc pounds your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Torag: Critical > <-- Saw this window of opportunity
You dodge a bash from *Shzrei* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Torag: Critical >
A muzzled trolloc growls menacingly.

* R HP:Critical MV:Full - Torag: Critical > bash shzrei <-- Brain is too late to react

You try to slice *Torag*, but he parries successfully.
*Torag* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

Jael pierces a muzzled trolloc's left leg hard.
A muzzled trolloc tries to pound you, but you parry successfully.

* R HP:Critical MV:Full - Torag: Critical > *Shzrei* tastes a little bit of a package of iron rations.

-=
A muzzled trolloc makes a nice balletstep which plants a foot a mile above your head.
You wish that your wounds would stop BLEEDING so much!

*Torag* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


+**+=-
*Torag* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

Jael pierces a muzzled trolloc's left leg hard.

-=
Your bash at *Shzrei* sends him sprawling!

* R HP:Critical MV:Full - Torag: Critical >
You try to slice *Torag*, but he deflects the blow.

east <-- At this point it's processed that I should bash Torag and walk out, but yeah already screwed up by rolling bash on wrong guy.
* R HP:Critical MV:Full - Torag: Critical > east
No way! You're fighting for your life!

look
* R HP:Critical MV:Full - Torag: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Torag: Critical > east
east
east
east
east
You try to slice *Torag*, but he parries successfully.
*Torag* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

Jael pierces a muzzled trolloc's body.
Someone pounds your left hand.
You are dead! Sorry...
Ouch! You lose a level.
You stop following someone.
Circle of Light

qqq for playing that wrong

Quantalex
Posts: 41
Joined: Thu Jul 07, 2016 11:46 am

Re: Fail!

Post by Quantalex » Wed Apr 26, 2017 10:35 am

Outside the Eastern Gate of Amador <----------- Awwww, yeeeeaaah. Freshly created char gonna try and score some sick stats!
The tall gates of Amador stand to the west, the sounds of the bustling
city drifting out from beyond the entrance. This narrow dirt road leads
north, surrounded by the green fields of Amadicia.
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
A draft horse is here, being ridden by you.
A black stallion prances about, being ridden by a Child of the Light.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A black stallion prances about, being ridden by a Child of the Light.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A tall dust-colored gelding prances in a circle here, being ridden by a seasoned Child of the Light Hundredman.
A man wearing the insignia of a Hundredman of the Children of the Light is here, riding a dust-colored gelding.

e* R HP:Healthy[31] MV:Tiring[147] >
Alas, you cannot go that way... <----------- The anticipation of adventure ahead!!

* R HP:Healthy[31] MV:Tiring[147] > Alas, you cannot go that way... <----------- The excitement is unbearable!

* R HP:Healthy[31] MV:Tiring[147] >
s

s* R HP:Healthy[31] MV:Tiring[147] >
Road Past a Rolling Field
Tussocks of springy grass dot this large field that gently rolls up and
down. Narrow lines of bare brown ground between the grassy blades announce
animal trails that wind their way north and south. Some bramble bushes
spread their crawling vines around them as they grow. A tree with drooping
branches stands nearby, its crown blackened from strikes of lightning.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
A timber wolf is here, snarling hungrily.
The brown mother bear is looking for her wayward cub.

* R HP:Healthy[31] MV:Tiring[147] > eRoad by the Edge of the Trees
Nearby a forest looms over the rolling fields, casting a dark shadow across
the dancing blades of grass. Saplings of various shape and size have sprung
up among the grass as the forest is trying to expand. Because of the dark
shadows it is difficult to see far beyond the first rows of trees. North
and to the west the fields extend to the city of Amador.
[ obvious exits: N E S W ]
A draft horse is here, being ridden by you.
A panther stalks through the wilderness.


* R HP:Healthy[31] MV:Tiring[147] > Road Through the Growing Saplings
Sheltered by a number tall trees and a few big bushes are a great number of
saplings. They vary in height from a few hands to taller than a man but
they are a long way from reaching maturity still. Grass surrounds the
saplings and shelters their roots from the worst of the heat a summer sun
can generate. To the south the forest grows more dense.
[ obvious exits: S W ]
A draft horse is here, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
An enormous tarantula is here. <----------- OH SHI---

* R HP:Healthy[31] MV:Tiring[147] >
The giant tarantula hits your left into bloody fragmentS!
Ouch! That Really did HURT!

You are mortally wounded, and will die soon, if not aided.

HP:Incapacitated[-12] MV:Tiring[147] > f
You're in pretty bad shape, unable to do anything!

HP:Incapacitated[-12] MV:Tiring[147] > s
You're in pretty bad shape, unable to do anything!

HP:Incapacitated[-12] MV:Tiring[147] > You're in pretty bad shape, unable to do anything!

HP:Incapacitated[-12] MV:Tiring[147] >
You are dead! Sorry...
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
A wooden practice shield has been dropped here.
A wooden practice shield has been dropped here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical[1] MV:Haggard[1] > laugh
You fall down laughing.


Thank you, thank you. And now for my next trick - 19 18 19 first try.

Please, gods. I beggeth thou.

Vala
Posts: 18
Joined: Fri Dec 30, 2016 12:32 pm

Re: Fail!

Post by Vala » Sat Apr 29, 2017 12:20 am

Some troll got me good not long before boot, while I was sitting around not paying attention.
I left tracks and stopped moving, that's on me, I just wish you'd left what you didn't want at my corpse.
Managed to find some of my things in two other locations, and got a reset, not bad!


* HP:Battered SP:Fading MV:Strong > re
You sit down and rest your tired bones.

* HP:Battered SP:Fading MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.

* HP:Battered SP:Fading MV:Full > not
You start paying increased attention to your surroundings.

* HP:Battered SP:Fading MV:Full > drink water
You drink the water.
You don't feel thirsty any more.

* HP:Battered SP:Fading MV:Full > get fruit pouch
eat fruit
You get a strange fruit from a soft leather pouch.

* HP:Battered SP:Fading MV:Full > You eat the fruit.
You are full.


(some people narrate some things and I regen a little)


* HP:Wounded SP:Good MV:Fresh >
A lord leaves east.
A servant leaves east.
A servant leaves east.
A servant leaves east.

* HP:Wounded SP:Good MV:Fresh >
An antelope has arrived from the east.

* HP:Wounded SP:Good MV:Fresh >
An antelope has arrived from the east.

* HP:Wounded SP:Good MV:Fresh >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Astolfo the Gaidin Master is resting here.
Ominas Crowe is resting here.
A kind-faced figure stands here.

You've forgotten everything you've learned!

Thore
Posts: 443
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Sat Apr 29, 2017 2:37 am

That was Puny, see: viewtopic.php?p=32586#p32586 where he goes into great detail about… stabbing an afker! :p #stabsucks

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Fail!

Post by puny » Sat Apr 29, 2017 2:45 am

@Thore

How, exactly, is stabbing a resting character equate to stabbing an "afker" as you so eloquently put it?

Furthermore, given she was resting, and the tracks I was following started out fresh and became fairly recent... using a logical examination of the evidence, one can very easily ascertain that the target was very likely NOT afk since the tracks were so fresh.

And lastly, given the target was resting and I am a stabber, utilizing my chief attack does not afford me the opportunity to determine afk status unless I clumsy and the target does not respond appropriately. At which time I would withdraw if my target were obviously afk.

The only target condition that can be easily recognized, other than at their keyboard, is [linkless] status. Which, automatically earns them a "do not attack" from me.

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