Stab Thread
Re: Stab Thread
Inn's Reception
This room is where the lodging can be obtained and paid. The room is quite
quiet even though some noise escapes from the common room below. A huge
counter rests against the western well and atop of it lies a book where
registrations of this inn are made.
[ obvious exits: D ]
Down: Smoker {Ghar'Ghael Grunt} is standing here.
*Nalav* is sitting here.
back h.human
* S HP:Scratched MV:Winded > You attempt to hide yourself.
You silently approach your victim...
Melayna has arrived from below.
Cravok has arrived from below.
*
Melayna leaves down.
Cravok leaves down.
*Nalav* clambers to his feet.
*Nalav* makes a strange sound as you place a dagger of green jade in his back!
* S HP:Scratched MV:Winded - Nalav: Critical >
Mikhan narrates 'so did we find the ter'angreal or whatever SHaidar was looking for?'
* S HP:Scratched MV:Winded - Nalav: Critical >
Eviscerator narrates 'stab it'
* S HP:Scratched MV:Winded - Nalav: Critical >
*Nalav* blasts your left leg very hard.
* S HP:Scratched MV:Winded - Nalav: Critical >
Melayna has arrived from below.
Cravok has arrived from below.
* S HP:Scratched MV:Winded - Nalav: Critical >
Mikhan has arrived from below.
Cravok scythes *Nalav*'s body.
* S HP:Scratched MV:Winded - Nalav: Critical >
Eviscerator has arrived from below.
Synzar has arrived from below.
Smoker has arrived from below.
* S HP:Scratched MV:Winded >
Smoker narrates ':('
narr stabbed
* S HP:Scratched MV:Winded > You narrate 'stabbed'
* S HP:Scratched MV:Winded > narr damn it
You narrate 'damn it'
* S HP:Scratched MV:Winded >
Cravok snickers softly.
Devourer narrates 'strong smoker'
* S HP:Scratched MV:Winded >
Mikhan leaves down.
Eviscerator narrates 'snicker'
* S HP:Scratched MV:Winded >
Equitant narrates 'apparently i done imssed it'
* S HP:Scratched MV:Winded >
Eviscerator assumes an offensive striking posture.
* S HP:Scratched MV:Winded >
Melayna narrates 'why cant you blick dung'
* S HP:Scratched MV:Winded >
Synzar hacks *Nalav*'s body.
* S HP:Scratched MV:Winded >
*Nalav* barely blasts Synzar's left leg.
Synzar hacks *Nalav*'s body.
* S HP:Scratched MV:Winded >
Eviscerator narrates 'u need to be serk stabbing'
* S HP:Scratched MV:Winded > kill human
kill human
Eviscerator slashes *Nalav*'s body hard.
*Nalav* panics, and attempts to flee!
Cravok scythes *Nalav*'s right arm very hard.
*Nalav* is incapacitated and will slowly die, if not aided.
* S HP:Scratched MV:Winded > kill human
kill human
You pierce *Nalav*'s body hard.
*Nalav* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nalav*'s death cry.
* S HP:Scratched MV:Winded > They aren't here.
* S HP:Scratched MV:Winded > They aren't here.
* S HP:Scratched MV:Winded > They aren't here.
* S HP:Scratched MV:Winded > narr muhaha
Eviscerator narrates 'lol'
* S HP:Scratched MV:Winded > Mikhan narrates 'home come he keeps vanishing'
You narrate 'muhaha'
* S HP:Scratched MV:Winded >
Melayna narrates 'lol'
* S HP:Scratched MV:Winded >
Synzar snickers softly.
* S HP:Scratched MV:Winded >
Cravok nods in agreement.
* S HP:Scratched MV:Winded > scalp corpse
Devourer narrates 'yeah'
* S HP:Scratched MV:Winded >
Melayna stops using a leatherleaf staff.
* S HP:Scratched MV:Winded > lo
Melayna draws a dagger from a coat bearing the ancient symbol of the Aes Sedai with a flash of steel.
You lean over and sever the bloody head from the corpse of Nalav.
* S HP:Scratched MV:Winded > Mikhan narrates 'sleeping?'
Inn's Reception
This room is where the lodging can be obtained and paid. The room is quite
quiet even though some noise escapes from the common room below. A huge
counter rests against the western well and atop of it lies a book where
registrations of this inn are made.
[ obvious exits: D ]
The corpse of Nalav is lying here.
Synzar {Ghar Grunt} is standing here.
Eviscerator the Myrddraal is standing here.
Cravok the Revolting Torturer is standing here.
Melayna the Dreadlord is standing here.
* S HP:Scratched MV:Winded >
Melayna sheathes a dagger into a coat bearing the ancient symbol of the Aes Sedai.
* S HP:Scratched MV:Winded >
Devourer narrates 'why are you not zerk stabbing'
* S HP:Scratched MV:Winded >
Melayna wields a leatherleaf staff in a two-handed grip.
* S HP:Scratched MV:Winded >
Cravok drains some blood from the corpse of Nalav into a water skin.
exa corpse
* S HP:Scratched MV:Winded >
Mikhan has arrived from below.
Cravok gets a pair of black boots bearing lion-headed spurs from the corpse of Nalav.
Cravok gets a pair of red greaves with white bands from the corpse of Nalav.
Cravok gets a belt pack from the corpse of Nalav.
Cravok gets a water skin from the corpse of Nalav.
Cravok gets a studded leather belt with a crossed swords buckle from the corpse of Nalav.
Cravok gets a bronze headed war axe from the corpse of Nalav.
Cravok gets a gator skin bracer from the corpse of Nalav.
Cravok gets a gator skin bracer from the corpse of Nalav.
Cravok gets a pair of white cuffed red gauntlets from the corpse of Nalav.
Cravok gets a pair of steel-plated vambraces from the corpse of Nalav.
Cravok gets a red tabard with a vivid red cloak from the corpse of Nalav.
Cravok gets a pair of golden braids woven into the cloak from the corpse of Nalav.
Cravok gets a twisted stone ring from the corpse of Nalav.
Cravok gets a white cavalier hat with a golden plume from the corpse of Nalav.
Cravok gets a ring of silver from the corpse of Nalav.
Cravok gets a ring of silver from the corpse of Nalav.
Cravok gets a crimson banner bearing a rampant white lion from the corpse of Nalav.
Cravok gets a crystal lightstick from the corpse of Nalav.
* S HP:Scratched MV:Winded > It is the corpse of Nalav.
When you look inside, you see:
corpse (here) :
a shining steel breastplate
Elysia speaks from the Dark 'LS is looking for a ter'angreal, DS is looking for info on a location.'
* S HP:Scratched MV:Winded >
You are thirsty.
* S HP:Scratched MV:Winded > hide
back h.human
You attempt to hide yourself.
* S HP:Scratched MV:Winded > Mikhan snickers softly.
Backstab who?
* S HP:Scratched MV:Winded > back h.human
Mikhan narrates 'ah'
Melayna gets a shining steel breastplate from the corpse of Nalav.
Backstab who?
* S HP:Scratched MV:Winded > back h.human
Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded > back h.human
Backstab who?
back h.human
Synzar leaves down. inded >
You silently approach your victim...
back h.human
Cancelled.
You silently approach your victim...
*
Eviscerator narrates 'ok reset the trap'
Mikhan looks at Melayna.
*Langois* makes a strange sound as you place a dagger of green jade in his back!
*Langois* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Langois*'s death cry.
* S HP:Scratched MV:Winded >
Eviscerator has arrived from below.
Synzar has arrived from below.
narr rip langois
* S HP:Scratched MV:Winded >
Melayna narrates 'hahahha'
* S HP:Scratched MV:Winded >
Mikhan gets a pair of lissome leather boots with metal capped toes from the corpse of Langois.
Mikhan gets a set of riveted chainmail leggings from the corpse of Langois.
Mikhan gets a skin of human flesh from the corpse of Langois.
Mikhan gets a belt pack from the corpse of Langois.
Mikhan gets a thick, boarhide belt from the corpse of Langois.
Mikhan gets a sharp, red stone dagger from the corpse of Langois.
Mikhan gets a silver etched shield from the corpse of Langois.
Mikhan gets a silver Kandori wristcuff from the corpse of Langois.
Mikhan gets a silver Kandori wristcuff from the corpse of Langois.
Mikhan gets a sturdy pair of full leather gauntlets from the corpse of Langois.
Mikhan gets a pair of riveted chainmail sleeves from the corpse of Langois.
Mikhan gets a patchwork cloak of animal hides from the corpse of Langois.
Mikhan gets a tunic of finely-crafted chain from the corpse of Langois.
Mikhan gets a shimmering chain of gold from the corpse of Langois.
Mikhan gets a twisted stone ring from the corpse of Langois.
Mikhan gets a rimmed round helmet from the corpse of Langois.
Mikhan gets a gold ring delicately carved with ivy from the corpse of Langois.
Mikhan gets a gold ring delicately carved with ivy from the corpse of Langois.
* S HP:Scratched MV:Winded > Mikhan narrates 'snicker'
Synzar says 'quest still going? :P'
Eviscerator narrates 'rofl'
You narrate 'rip langois'
* S HP:Scratched MV:Winded >
Synzar throws back his head and cackles with insane glee!
* S HP:Scratched MV:Winded >
Cravok narrates 'lol'
* S HP:Scratched MV:Winded > scalp corpse
Melayna narrates 'nice one temp'
* S HP:Scratched MV:Winded >
Devourer narrates 'hahahahaha'
This room is where the lodging can be obtained and paid. The room is quite
quiet even though some noise escapes from the common room below. A huge
counter rests against the western well and atop of it lies a book where
registrations of this inn are made.
[ obvious exits: D ]
Down: Smoker {Ghar'Ghael Grunt} is standing here.
*Nalav* is sitting here.
back h.human
* S HP:Scratched MV:Winded > You attempt to hide yourself.
You silently approach your victim...
Melayna has arrived from below.
Cravok has arrived from below.
*
Melayna leaves down.
Cravok leaves down.
*Nalav* clambers to his feet.
*Nalav* makes a strange sound as you place a dagger of green jade in his back!
* S HP:Scratched MV:Winded - Nalav: Critical >
Mikhan narrates 'so did we find the ter'angreal or whatever SHaidar was looking for?'
* S HP:Scratched MV:Winded - Nalav: Critical >
Eviscerator narrates 'stab it'
* S HP:Scratched MV:Winded - Nalav: Critical >
*Nalav* blasts your left leg very hard.
* S HP:Scratched MV:Winded - Nalav: Critical >
Melayna has arrived from below.
Cravok has arrived from below.
* S HP:Scratched MV:Winded - Nalav: Critical >
Mikhan has arrived from below.
Cravok scythes *Nalav*'s body.
* S HP:Scratched MV:Winded - Nalav: Critical >
Eviscerator has arrived from below.
Synzar has arrived from below.
Smoker has arrived from below.
* S HP:Scratched MV:Winded >
Smoker narrates ':('
narr stabbed
* S HP:Scratched MV:Winded > You narrate 'stabbed'
* S HP:Scratched MV:Winded > narr damn it
You narrate 'damn it'
* S HP:Scratched MV:Winded >
Cravok snickers softly.
Devourer narrates 'strong smoker'
* S HP:Scratched MV:Winded >
Mikhan leaves down.
Eviscerator narrates 'snicker'
* S HP:Scratched MV:Winded >
Equitant narrates 'apparently i done imssed it'
* S HP:Scratched MV:Winded >
Eviscerator assumes an offensive striking posture.
* S HP:Scratched MV:Winded >
Melayna narrates 'why cant you blick dung'
* S HP:Scratched MV:Winded >
Synzar hacks *Nalav*'s body.
* S HP:Scratched MV:Winded >
*Nalav* barely blasts Synzar's left leg.
Synzar hacks *Nalav*'s body.
* S HP:Scratched MV:Winded >
Eviscerator narrates 'u need to be serk stabbing'
* S HP:Scratched MV:Winded > kill human
kill human
Eviscerator slashes *Nalav*'s body hard.
*Nalav* panics, and attempts to flee!
Cravok scythes *Nalav*'s right arm very hard.
*Nalav* is incapacitated and will slowly die, if not aided.
* S HP:Scratched MV:Winded > kill human
kill human
You pierce *Nalav*'s body hard.
*Nalav* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nalav*'s death cry.
* S HP:Scratched MV:Winded > They aren't here.
* S HP:Scratched MV:Winded > They aren't here.
* S HP:Scratched MV:Winded > They aren't here.
* S HP:Scratched MV:Winded > narr muhaha
Eviscerator narrates 'lol'
* S HP:Scratched MV:Winded > Mikhan narrates 'home come he keeps vanishing'
You narrate 'muhaha'
* S HP:Scratched MV:Winded >
Melayna narrates 'lol'
* S HP:Scratched MV:Winded >
Synzar snickers softly.
* S HP:Scratched MV:Winded >
Cravok nods in agreement.
* S HP:Scratched MV:Winded > scalp corpse
Devourer narrates 'yeah'
* S HP:Scratched MV:Winded >
Melayna stops using a leatherleaf staff.
* S HP:Scratched MV:Winded > lo
Melayna draws a dagger from a coat bearing the ancient symbol of the Aes Sedai with a flash of steel.
You lean over and sever the bloody head from the corpse of Nalav.
* S HP:Scratched MV:Winded > Mikhan narrates 'sleeping?'
Inn's Reception
This room is where the lodging can be obtained and paid. The room is quite
quiet even though some noise escapes from the common room below. A huge
counter rests against the western well and atop of it lies a book where
registrations of this inn are made.
[ obvious exits: D ]
The corpse of Nalav is lying here.
Synzar {Ghar Grunt} is standing here.
Eviscerator the Myrddraal is standing here.
Cravok the Revolting Torturer is standing here.
Melayna the Dreadlord is standing here.
* S HP:Scratched MV:Winded >
Melayna sheathes a dagger into a coat bearing the ancient symbol of the Aes Sedai.
* S HP:Scratched MV:Winded >
Devourer narrates 'why are you not zerk stabbing'
* S HP:Scratched MV:Winded >
Melayna wields a leatherleaf staff in a two-handed grip.
* S HP:Scratched MV:Winded >
Cravok drains some blood from the corpse of Nalav into a water skin.
exa corpse
* S HP:Scratched MV:Winded >
Mikhan has arrived from below.
Cravok gets a pair of black boots bearing lion-headed spurs from the corpse of Nalav.
Cravok gets a pair of red greaves with white bands from the corpse of Nalav.
Cravok gets a belt pack from the corpse of Nalav.
Cravok gets a water skin from the corpse of Nalav.
Cravok gets a studded leather belt with a crossed swords buckle from the corpse of Nalav.
Cravok gets a bronze headed war axe from the corpse of Nalav.
Cravok gets a gator skin bracer from the corpse of Nalav.
Cravok gets a gator skin bracer from the corpse of Nalav.
Cravok gets a pair of white cuffed red gauntlets from the corpse of Nalav.
Cravok gets a pair of steel-plated vambraces from the corpse of Nalav.
Cravok gets a red tabard with a vivid red cloak from the corpse of Nalav.
Cravok gets a pair of golden braids woven into the cloak from the corpse of Nalav.
Cravok gets a twisted stone ring from the corpse of Nalav.
Cravok gets a white cavalier hat with a golden plume from the corpse of Nalav.
Cravok gets a ring of silver from the corpse of Nalav.
Cravok gets a ring of silver from the corpse of Nalav.
Cravok gets a crimson banner bearing a rampant white lion from the corpse of Nalav.
Cravok gets a crystal lightstick from the corpse of Nalav.
* S HP:Scratched MV:Winded > It is the corpse of Nalav.
When you look inside, you see:
corpse (here) :
a shining steel breastplate
Elysia speaks from the Dark 'LS is looking for a ter'angreal, DS is looking for info on a location.'
* S HP:Scratched MV:Winded >
You are thirsty.
* S HP:Scratched MV:Winded > hide
back h.human
You attempt to hide yourself.
* S HP:Scratched MV:Winded > Mikhan snickers softly.
Backstab who?
* S HP:Scratched MV:Winded > back h.human
Mikhan narrates 'ah'
Melayna gets a shining steel breastplate from the corpse of Nalav.
Backstab who?
* S HP:Scratched MV:Winded > back h.human
Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
back h.human
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded > back h.human
Backstab who?
back h.human
Synzar leaves down. inded >
You silently approach your victim...
back h.human
Cancelled.
You silently approach your victim...
*
Eviscerator narrates 'ok reset the trap'
Mikhan looks at Melayna.
*Langois* makes a strange sound as you place a dagger of green jade in his back!
*Langois* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Langois*'s death cry.
* S HP:Scratched MV:Winded >
Eviscerator has arrived from below.
Synzar has arrived from below.
narr rip langois
* S HP:Scratched MV:Winded >
Melayna narrates 'hahahha'
* S HP:Scratched MV:Winded >
Mikhan gets a pair of lissome leather boots with metal capped toes from the corpse of Langois.
Mikhan gets a set of riveted chainmail leggings from the corpse of Langois.
Mikhan gets a skin of human flesh from the corpse of Langois.
Mikhan gets a belt pack from the corpse of Langois.
Mikhan gets a thick, boarhide belt from the corpse of Langois.
Mikhan gets a sharp, red stone dagger from the corpse of Langois.
Mikhan gets a silver etched shield from the corpse of Langois.
Mikhan gets a silver Kandori wristcuff from the corpse of Langois.
Mikhan gets a silver Kandori wristcuff from the corpse of Langois.
Mikhan gets a sturdy pair of full leather gauntlets from the corpse of Langois.
Mikhan gets a pair of riveted chainmail sleeves from the corpse of Langois.
Mikhan gets a patchwork cloak of animal hides from the corpse of Langois.
Mikhan gets a tunic of finely-crafted chain from the corpse of Langois.
Mikhan gets a shimmering chain of gold from the corpse of Langois.
Mikhan gets a twisted stone ring from the corpse of Langois.
Mikhan gets a rimmed round helmet from the corpse of Langois.
Mikhan gets a gold ring delicately carved with ivy from the corpse of Langois.
Mikhan gets a gold ring delicately carved with ivy from the corpse of Langois.
* S HP:Scratched MV:Winded > Mikhan narrates 'snicker'
Synzar says 'quest still going? :P'
Eviscerator narrates 'rofl'
You narrate 'rip langois'
* S HP:Scratched MV:Winded >
Synzar throws back his head and cackles with insane glee!
* S HP:Scratched MV:Winded >
Cravok narrates 'lol'
* S HP:Scratched MV:Winded > scalp corpse
Melayna narrates 'nice one temp'
* S HP:Scratched MV:Winded >
Devourer narrates 'hahahahaha'
Re: Stab Thread
* S HP:Healthy DP:Good MV:Full > The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here. [3]
A raven is here flying around.
*Orino* is standing here, riding a |1|.gray palfrey.
*Kendall* is standing here, riding a |2|.warhorse.
* S HP:Healthy DP:Good MV:Full > You attempt to hide yourself.
* S HP:Healthy DP:Good MV:Full > You silently approach your victim...
-
*Kendall* nods in agreement. <<<< I agree he is going to die.
=+**+=- -=+*
You try to quietly draw the glazed katars of Mondoran from an inky black cloak.
You wield the glazed katars of Mondoran with both hands.
*Orino* makes a strange sound as you place the glazed katars of Mondoran in his back!
Since 3/11/15 you've landed 592 out of 1294 stabs (45% landed).
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Orino*'s death cry.
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here. [3]
A raven is here flying around.
*Orino* is standing here, riding a |1|.gray palfrey.
*Kendall* is standing here, riding a |2|.warhorse.
* S HP:Healthy DP:Good MV:Full > You attempt to hide yourself.
* S HP:Healthy DP:Good MV:Full > You silently approach your victim...
-
*Kendall* nods in agreement. <<<< I agree he is going to die.
=+**+=- -=+*
You try to quietly draw the glazed katars of Mondoran from an inky black cloak.
You wield the glazed katars of Mondoran with both hands.
*Orino* makes a strange sound as you place the glazed katars of Mondoran in his back!
Since 3/11/15 you've landed 592 out of 1294 stabs (45% landed).
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Orino*'s death cry.
Re: Stab Thread
* S HP:Battered MV:Weary > *Mikhan* has arrived from the west.
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
North: *Mikhan* is standing here.
East: *Arkan* is resting here.
A dagger has been left here.
A water skin made from dried human flesh lies here.
*Zarth* is standing here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A good humored broker stands here, conducting his trades.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Weary > You silently approach your victim...
- = +
*Mikhan* has arrived from the north.
A shadow stallion has arrived from the north.
*Zarth* sits down and rests.
*
*Mikhan* leaves east.
A shadow stallion leaves east.
* + = - - = + *
*Zarth* makes a strange sound as you place a curved clear dagger in his back!
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Zarth*'s death cry.
* S HP:Battered MV:Weary >
*Mikhan* has arrived from the east.
A shadow stallion has arrived from the east.
*Arkan* has arrived from the east.
* S N HP:Hurt MV:Weary > You narrate 'okay was stabbing 1e for mikhan'
* S N HP:Hurt MV:Weary > *Mikhan* has arrived from the north.
*Byrg* has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
The corpse of Arkan is lying here.
* S N HP:Hurt MV:Weary >
*Mikhan* has arrived from the east.
*Byrg* has arrived from the east.
A Dhai'mon trolloc has arrived from the east.
*Byrg* tries to scythe you, but you deflect the blow.
* S N HP:Hurt MV:Weary - Byrg: Scratched > corpse (here) :
a pair of oiled chainmail sleeves
a burnished metal breastplate
a crested helm
* S N HP:Hurt MV:Weary - Byrg: Scratched >
You pierce *Byrg*'s left leg.
A Dhai'mon trolloc joins Byrg's fight!
*Byrg* tries to scythe you, but you deflect the blow.
* S N HP:Hurt MV:Weary - Byrg: Scratched > *Mikhan* tries to pierce you, but you
parry successfully.
Mood changed to: Wimpy
* S N HP:Hurt MV:Weary - Byrg: Scratched > You panic and attempt to flee!
You flee head over heels.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
South: Terinor of the Borderlands is standing here.
A black stallion prances about.
* S N HP:Hurt MV:Weary >
The bush closes quietly.
* S N HP:Hurt MV:Weary > You narrate 'spam'
* S N HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.
* S N HP:Hurt MV:Weary >
#Ok. $starget is now set to {mikhan}.
The bush is opened from the other side.
Terinor has arrived from the south.
A rat has arrived from the south.
* S N HP:Hurt MV:Winded >
*Mikhan* has arrived from the west.
*Byrg* has arrived from the west.
A Dhai'mon trolloc has arrived from the west.
* S N HP:Hurt MV:Winded > You silently approach your victim...
*Mikhan* tries to pierce Terinor, but he deflects the blow.
- = +
*Byrg* tries to scythe Terinor, but he deflects the blow.
* * + =
Terinor closes the bush.
-
*Byrg* scythes Terinor's right leg hard.
A Dhai'mon trolloc joins Mikhan's fight!
Terinor tries to hack *Mikhan*, but he parries successfully.
*Mikhan* pierces Terinor's right leg hard.
Terinor panics, and attempts to flee!
Terinor leaves north.
- = + *
*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mikhan*'s death cry.
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
North: *Mikhan* is standing here.
East: *Arkan* is resting here.
A dagger has been left here.
A water skin made from dried human flesh lies here.
*Zarth* is standing here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A good humored broker stands here, conducting his trades.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Weary > You silently approach your victim...
- = +
*Mikhan* has arrived from the north.
A shadow stallion has arrived from the north.
*Zarth* sits down and rests.
*
*Mikhan* leaves east.
A shadow stallion leaves east.
* + = - - = + *
*Zarth* makes a strange sound as you place a curved clear dagger in his back!
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Zarth*'s death cry.
* S HP:Battered MV:Weary >
*Mikhan* has arrived from the east.
A shadow stallion has arrived from the east.
*Arkan* has arrived from the east.
* S N HP:Hurt MV:Weary > You narrate 'okay was stabbing 1e for mikhan'
* S N HP:Hurt MV:Weary > *Mikhan* has arrived from the north.
*Byrg* has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
The corpse of Arkan is lying here.
* S N HP:Hurt MV:Weary >
*Mikhan* has arrived from the east.
*Byrg* has arrived from the east.
A Dhai'mon trolloc has arrived from the east.
*Byrg* tries to scythe you, but you deflect the blow.
* S N HP:Hurt MV:Weary - Byrg: Scratched > corpse (here) :
a pair of oiled chainmail sleeves
a burnished metal breastplate
a crested helm
* S N HP:Hurt MV:Weary - Byrg: Scratched >
You pierce *Byrg*'s left leg.
A Dhai'mon trolloc joins Byrg's fight!
*Byrg* tries to scythe you, but you deflect the blow.
* S N HP:Hurt MV:Weary - Byrg: Scratched > *Mikhan* tries to pierce you, but you
parry successfully.
Mood changed to: Wimpy
* S N HP:Hurt MV:Weary - Byrg: Scratched > You panic and attempt to flee!
You flee head over heels.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
South: Terinor of the Borderlands is standing here.
A black stallion prances about.
* S N HP:Hurt MV:Weary >
The bush closes quietly.
* S N HP:Hurt MV:Weary > You narrate 'spam'
* S N HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.
* S N HP:Hurt MV:Weary >
#Ok. $starget is now set to {mikhan}.
The bush is opened from the other side.
Terinor has arrived from the south.
A rat has arrived from the south.
* S N HP:Hurt MV:Winded >
*Mikhan* has arrived from the west.
*Byrg* has arrived from the west.
A Dhai'mon trolloc has arrived from the west.
* S N HP:Hurt MV:Winded > You silently approach your victim...
*Mikhan* tries to pierce Terinor, but he deflects the blow.
- = +
*Byrg* tries to scythe Terinor, but he deflects the blow.
* * + =
Terinor closes the bush.
-
*Byrg* scythes Terinor's right leg hard.
A Dhai'mon trolloc joins Mikhan's fight!
Terinor tries to hack *Mikhan*, but he parries successfully.
*Mikhan* pierces Terinor's right leg hard.
Terinor panics, and attempts to flee!
Terinor leaves north.
- = + *
*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mikhan*'s death cry.
Re: Stab Thread
shinoobi was making me jealous:
* R HP:Wounded MV:Fresh > 1
[charge h.seanchan]
You line up your charge...
Chaaaaarrrge!! *Zazu* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Zazu* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zazu*'s death cry.
* R HP:Wounded MV:Fresh > 1
[charge h.seanchan]
You line up your charge...
Chaaaaarrrge!! *Zazu* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Zazu* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zazu*'s death cry.
Re: Stab Thread
o S HP:Scratched MV:Fresh >
backstab h.human
*Langois* has arrived from the east.
You silently approach your victim...
=
Kilgore bellows 'yo darlana I saw bernice channel'
=
Kilgore leaves west riding a shadow stallion.
You follow Kilgore.
*Langois* makes a strange sound as you place a curved clear dagger in his back!
*Langois* panics, and attempts to flee!
*Langois* leaves west.
* S HP:Scratched MV:Fresh > nar stabbed
You narrate 'stabbed'
* S HP:Scratched MV:Fresh > nar langois
You narrate 'langois'
* S HP:Scratched MV:Fresh > 2
2
w
[k human]
You try to pierce *Tran*, but he deflects the blow.
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
*Tran* tries to pierce you, but you deflect the blow.
You try to pierce *Tran*, but he parries successfully.
[k human]
They aren't here.
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
No way! You're fighting for your life!
* S HP:Scratched MV:Fresh - Tran: Healthy > *Tran* tries to pierce you, but you deflect the blow.
You try to pierce *Tran*, but he deflects the blow.
[k human]
They aren't here.
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > l
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Fresh - Tran: Healthy > nar fled w
You narrate 'fled w'
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
They aren't here.
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
*Tran* tries to pierce you, but you parry successfully.
You try to pierce *Tran*, but he parries successfully.
*Tran* tries to pierce you, but you deflect the blow.
You try to pierce *Tran*, but he deflects the blow.
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > where
2
2
*Tran* tries to pierce you, but you dodge the attack.
You try to pierce *Tran*, but he deflects the blow.
Players in your Zone
--------------------
Rig - A Pile of Lumber
Eviscerator - A Pile of Lumber
Kilgore - A Pile of Lumber
Tempest - A Pile of Lumber
Tonga - A Pile of Lumber
Jakd - A Pile of Lumber
Lithium - Path Before the Gate
You catch the scent of many horses nearby.
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > *Tran* tries to pierce you, but you parry successfully.
You try to pierce *Tran*, but he parries successfully.
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > Tempest narrates 'lol'
[k human]
You do the best you can!
Tarn bellows 'a skc eyA jIIfVB?'
Kilgore narrates 'rip'
Tonga narrates 'rp'
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > nar no idea how low
You narrate 'no idea how low'
Eviscerator narrates 'lolol'
backstab h.human
*Langois* has arrived from the east.
You silently approach your victim...
=
Kilgore bellows 'yo darlana I saw bernice channel'
=
Kilgore leaves west riding a shadow stallion.
You follow Kilgore.
*Langois* makes a strange sound as you place a curved clear dagger in his back!
*Langois* panics, and attempts to flee!
*Langois* leaves west.
* S HP:Scratched MV:Fresh > nar stabbed
You narrate 'stabbed'
* S HP:Scratched MV:Fresh > nar langois
You narrate 'langois'
* S HP:Scratched MV:Fresh > 2
2
w
[k human]
You try to pierce *Tran*, but he deflects the blow.
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
*Tran* tries to pierce you, but you deflect the blow.
You try to pierce *Tran*, but he parries successfully.
[k human]
They aren't here.
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
No way! You're fighting for your life!
* S HP:Scratched MV:Fresh - Tran: Healthy > *Tran* tries to pierce you, but you deflect the blow.
You try to pierce *Tran*, but he deflects the blow.
[k human]
They aren't here.
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > l
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Fresh - Tran: Healthy > nar fled w
You narrate 'fled w'
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
They aren't here.
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
*Tran* tries to pierce you, but you parry successfully.
You try to pierce *Tran*, but he parries successfully.
*Tran* tries to pierce you, but you deflect the blow.
You try to pierce *Tran*, but he deflects the blow.
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > where
2
2
*Tran* tries to pierce you, but you dodge the attack.
You try to pierce *Tran*, but he deflects the blow.
Players in your Zone
--------------------
Rig - A Pile of Lumber
Eviscerator - A Pile of Lumber
Kilgore - A Pile of Lumber
Tempest - A Pile of Lumber
Tonga - A Pile of Lumber
Jakd - A Pile of Lumber
Lithium - Path Before the Gate
You catch the scent of many horses nearby.
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > *Tran* tries to pierce you, but you parry successfully.
You try to pierce *Tran*, but he parries successfully.
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > 2
2
[k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > Tempest narrates 'lol'
[k human]
You do the best you can!
Tarn bellows 'a skc eyA jIIfVB?'
Kilgore narrates 'rip'
Tonga narrates 'rp'
* S HP:Scratched MV:Fresh - Tran: Healthy > [k human]
You do the best you can!
* S HP:Scratched MV:Fresh - Tran: Healthy > nar no idea how low
You narrate 'no idea how low'
Eviscerator narrates 'lolol'
Re: Stab Thread
Rock in the Swamp
You are in a large murky swamp, next of a large rock formation that is
sticking straight out of the land like a sore thumb. There are some rocks
just east of here that lead up to the rock formation, that you can climb up
on. The swamp stretches around west and south of here. There is much to
watch from here.
[ obvious exits: E S W ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
* S HP:Scratched MV:Weary > Spyder leaves south riding a shadow stallion.
You follow Spyder.
A Flooded Bog
You have trudged through the mirk, and have found what seems to be the only
thing that is not sinking into the murk. Just east of you is a large rock
formation, sticking out of the swamp twenty feet in the air. Just to the
north you see a place where you can climb onto the rock.
[ obvious exits: N E W ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
Backstab who?
back h.human
* S HP:Scratched MV:Weary >
Spyder leaves west riding a shadow stallion.
You follow Spyder.
A Filthy Mire
The swamp goes on and on here, and is it is becoming more and more difficult
to walk as your feet sink deeper and deeper into the muck. But you know that if
you stop you will eventually sink, and never be found again. The swamp
surrounds you here, but because of deep water, you cannot proceed south.
[ obvious exits: E W ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
Spyder leaves west riding a shadow stallion.
You follow Spyder.
In a Shallow Mire
This swamp looks like it is trying to destroy the land. As you walk you can
see rocks and dead trees sinking. Its as if the swamp is eating away the land.
And it is doing a very good job of it, for swamp is all you can see for miles.
But you are blocked by deep water north and west, so you can only go east.
[ obvious exits: E S ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
*Akarus* is standing here. <------ FORGOT TO HIDE! LET IT RIDE!
You silently approach your victim...
+
Spyder leaves south riding a shadow stallion.
You follow Spyder.
-
Spyder starts barreling down on *Akarus*, a partisan bearing the arms of Ghealdan aimed at his chest.
*Akarus* makes a strange sound as you place a dagger of green jade in his back!
You have missed 0 and landed 1565 bashes for a 100 % land rate this session.
*Akarus* panics, and attempts to flee!
*Akarus* tries to flee, but is too exhausted!
* S HP:Scratched MV:Weary - Akarus: Critical >
*Akarus* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Weary - Akarus: Critical >
Spyder lances *Akarus*'s body into bloody fragments!
*Akarus* panics, and attempts to flee!
*Akarus* tries to flee, but is too exhausted!
* S HP:Scratched MV:Weary - Akarus: Critical >
*Akarus* falls down laughing.
* S HP:Scratched MV:Weary - Akarus: Critical >
*Akarus* tries to pierce you, but you parry successfully.
You try to pierce *Akarus*, but he deflects the blow.
nar stabbed crit
* S HP:Scratched MV:Weary - Akarus: Critical > kill human
kill human
You narrate 'stabbed crit'
* S HP:Scratched MV:Weary - Akarus: Critical > kill human
You do the best you can!
* S HP:Scratched MV:Weary - Akarus: Critical > You do the best you can!
kill human
* S HP:Scratched MV:Weary - Akarus: Critical > kill human
Spyder lances *Akarus*'s left arm into bloody fragments!
*Akarus* is dead! R.I.P.
You are in a large murky swamp, next of a large rock formation that is
sticking straight out of the land like a sore thumb. There are some rocks
just east of here that lead up to the rock formation, that you can climb up
on. The swamp stretches around west and south of here. There is much to
watch from here.
[ obvious exits: E S W ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
* S HP:Scratched MV:Weary > Spyder leaves south riding a shadow stallion.
You follow Spyder.
A Flooded Bog
You have trudged through the mirk, and have found what seems to be the only
thing that is not sinking into the murk. Just east of you is a large rock
formation, sticking out of the swamp twenty feet in the air. Just to the
north you see a place where you can climb onto the rock.
[ obvious exits: N E W ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
Backstab who?
back h.human
* S HP:Scratched MV:Weary >
Spyder leaves west riding a shadow stallion.
You follow Spyder.
A Filthy Mire
The swamp goes on and on here, and is it is becoming more and more difficult
to walk as your feet sink deeper and deeper into the muck. But you know that if
you stop you will eventually sink, and never be found again. The swamp
surrounds you here, but because of deep water, you cannot proceed south.
[ obvious exits: E W ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
Spyder leaves west riding a shadow stallion.
You follow Spyder.
In a Shallow Mire
This swamp looks like it is trying to destroy the land. As you walk you can
see rocks and dead trees sinking. Its as if the swamp is eating away the land.
And it is doing a very good job of it, for swamp is all you can see for miles.
But you are blocked by deep water north and west, so you can only go east.
[ obvious exits: E S ]
Spyder the Myrddraal is standing here, riding a shadow stallion.
*Akarus* is standing here. <------ FORGOT TO HIDE! LET IT RIDE!
You silently approach your victim...
+
Spyder leaves south riding a shadow stallion.
You follow Spyder.
-
Spyder starts barreling down on *Akarus*, a partisan bearing the arms of Ghealdan aimed at his chest.
*Akarus* makes a strange sound as you place a dagger of green jade in his back!
You have missed 0 and landed 1565 bashes for a 100 % land rate this session.
*Akarus* panics, and attempts to flee!
*Akarus* tries to flee, but is too exhausted!
* S HP:Scratched MV:Weary - Akarus: Critical >
*Akarus* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Weary - Akarus: Critical >
Spyder lances *Akarus*'s body into bloody fragments!
*Akarus* panics, and attempts to flee!
*Akarus* tries to flee, but is too exhausted!
* S HP:Scratched MV:Weary - Akarus: Critical >
*Akarus* falls down laughing.
* S HP:Scratched MV:Weary - Akarus: Critical >
*Akarus* tries to pierce you, but you parry successfully.
You try to pierce *Akarus*, but he deflects the blow.
nar stabbed crit
* S HP:Scratched MV:Weary - Akarus: Critical > kill human
kill human
You narrate 'stabbed crit'
* S HP:Scratched MV:Weary - Akarus: Critical > kill human
You do the best you can!
* S HP:Scratched MV:Weary - Akarus: Critical > You do the best you can!
kill human
* S HP:Scratched MV:Weary - Akarus: Critical > kill human
Spyder lances *Akarus*'s left arm into bloody fragments!
*Akarus* is dead! R.I.P.
Re: Stab Thread
* S HP:Scratched MV:Strong > n
h
backstab h.weir
* S HP:Scratched MV:Strong > Your blood freezes as you hear someone's death cry.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
The corpse of Myzec is lying here.
A water skin has been left on the ground.
The corpse of the writhing grass is lying here.
A mirrored lantern has been left here.
*Weir* is standing here.
Kilgore Trout, Atha'an Shadar, the Alchemist is here, fighting Gralin, riding a shadow stallion.
Jakd the Veteran Havoc is here, fighting Gralin mending a weapon.
*Gralin* is here, fighting Jakd, riding a warhorse.
Dimmu Borgir, Progeny of the Great Apocalypse is here, fighting Valjean.
Murgok the Big Ugly is sitting here.
An Ahf'frait trolloc is here, fighting Aira.
*Otien* is here, fighting Murgok, riding a warhorse.
*Valjean* is here, fighting Dimmu, riding a gray palfrey.
*Aira* is here, fighting an Ahf'frait trolloc, riding a bloodstock stallion.
*Roadeur* is here, fighting Dimmu, riding a warhorse.
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.
*Roadeur* panics, and attempts to flee!
You silently approach your victim...
Kilgore slashes *Gralin*'s body hard.
Jakd tries to pierce *Gralin*, but he parries successfully.
*Gralin* tries to pierce Jakd, but he deflects the blow.
*Otien* slashes Murgok's body hard.
An Ahf'frait trolloc tries to blast Aira, but she deflects the blow.
*Roadeur* leaves south riding a warhorse.
-
*Valjean* sends Dimmu sprawling with a powerful bash!
=
Jakd tries to pierce *Gralin*, but he parries successfully.
+
Kilgore gets a many-faceted stone from a backpack.
*
Kilgore grabs a many-faceted stone.
*Roadeur* has arrived from the south, riding a warhorse.
An Ahf'frait trolloc avoids being bashed by *Aira* who loses her balance and falls!
*
*Roadeur* blasts Kilgore's left arm hard.
+
Jakd gets a skin of human flesh from the corpse of Myzec.
Jakd gets the death scalp of a black warhorse slain in the Blight from the corpse of Myzec.
Jakd gets a pair of animal-fur boots from the corpse of Myzec.
Jakd gets a set of riveted chainmail leggings from the corpse of Myzec.
Jakd gets a belt with a buckle of cuendillar from the corpse of Myzec.
Jakd gets a dagger of green jade from the corpse of Myzec.
Jakd gets a silver etched shield from the corpse of Myzec.
Jakd gets a silver Kandori wristcuff from the corpse of Myzec.
Jakd gets a silver Kandori wristcuff from the corpse of Myzec.
Jakd gets a sturdy pair of full leather gauntlets from the corpse of Myzec.
Jakd gets a pair of riveted chainmail sleeves from the corpse of Myzec.
Jakd gets a backpack from the corpse of Myzec.
Jakd gets a blue satin dress embroidered with snowdrops from the corpse of Myzec.
Jakd gets a tunic of finely-crafted chain from the corpse of Myzec.
Jakd gets a shimmering pendant of obsidian from the corpse of Myzec.
Jakd gets a shimmering pendant of obsidian from the corpse of Myzec.
Jakd gets a rimmed round helmet from the corpse of Myzec.
Jakd gets a jade signet ring from the corpse of Myzec.
Jakd gets a jade signet ring from the corpse of Myzec.
Jakd gets an oilstone from the corpse of Myzec.
-
Kilgore panics, and attempts to flee!
=
Kilgore tries to slash *Gralin*, but he parries successfully.
Jakd tries to pierce *Gralin*, but he parries successfully.
*Gralin* tries to pierce Jakd, but he parries successfully.
Murgok tries to scythe *Otien*, but he deflects the blow.
*Valjean* blasts Dimmu's body.
*Otien* slashes Murgok's left leg.
An Ahf'frait trolloc tries to blast Aira, but she deflects the blow.
A torch held by *Valjean* is about to go out!
Your heartbeat calms down more as you feel less panicked.
Jakd narrates 'looted'
Kilgore leaves south riding a shadow stallion.
Kilgore narrates 'flee'
+
Jakd panics, and attempts to flee!
Jakd leaves south.
*Weir* makes a strange sound as you place a curved clear dagger in his back!
*Weir* is mortally wounded, and will die soon, if not aided.
h
backstab h.weir
* S HP:Scratched MV:Strong > Your blood freezes as you hear someone's death cry.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
The corpse of Myzec is lying here.
A water skin has been left on the ground.
The corpse of the writhing grass is lying here.
A mirrored lantern has been left here.
*Weir* is standing here.
Kilgore Trout, Atha'an Shadar, the Alchemist is here, fighting Gralin, riding a shadow stallion.
Jakd the Veteran Havoc is here, fighting Gralin mending a weapon.
*Gralin* is here, fighting Jakd, riding a warhorse.
Dimmu Borgir, Progeny of the Great Apocalypse is here, fighting Valjean.
Murgok the Big Ugly is sitting here.
An Ahf'frait trolloc is here, fighting Aira.
*Otien* is here, fighting Murgok, riding a warhorse.
*Valjean* is here, fighting Dimmu, riding a gray palfrey.
*Aira* is here, fighting an Ahf'frait trolloc, riding a bloodstock stallion.
*Roadeur* is here, fighting Dimmu, riding a warhorse.
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.
*Roadeur* panics, and attempts to flee!
You silently approach your victim...
Kilgore slashes *Gralin*'s body hard.
Jakd tries to pierce *Gralin*, but he parries successfully.
*Gralin* tries to pierce Jakd, but he deflects the blow.
*Otien* slashes Murgok's body hard.
An Ahf'frait trolloc tries to blast Aira, but she deflects the blow.
*Roadeur* leaves south riding a warhorse.
-
*Valjean* sends Dimmu sprawling with a powerful bash!
=
Jakd tries to pierce *Gralin*, but he parries successfully.
+
Kilgore gets a many-faceted stone from a backpack.
*
Kilgore grabs a many-faceted stone.
*Roadeur* has arrived from the south, riding a warhorse.
An Ahf'frait trolloc avoids being bashed by *Aira* who loses her balance and falls!
*
*Roadeur* blasts Kilgore's left arm hard.
+
Jakd gets a skin of human flesh from the corpse of Myzec.
Jakd gets the death scalp of a black warhorse slain in the Blight from the corpse of Myzec.
Jakd gets a pair of animal-fur boots from the corpse of Myzec.
Jakd gets a set of riveted chainmail leggings from the corpse of Myzec.
Jakd gets a belt with a buckle of cuendillar from the corpse of Myzec.
Jakd gets a dagger of green jade from the corpse of Myzec.
Jakd gets a silver etched shield from the corpse of Myzec.
Jakd gets a silver Kandori wristcuff from the corpse of Myzec.
Jakd gets a silver Kandori wristcuff from the corpse of Myzec.
Jakd gets a sturdy pair of full leather gauntlets from the corpse of Myzec.
Jakd gets a pair of riveted chainmail sleeves from the corpse of Myzec.
Jakd gets a backpack from the corpse of Myzec.
Jakd gets a blue satin dress embroidered with snowdrops from the corpse of Myzec.
Jakd gets a tunic of finely-crafted chain from the corpse of Myzec.
Jakd gets a shimmering pendant of obsidian from the corpse of Myzec.
Jakd gets a shimmering pendant of obsidian from the corpse of Myzec.
Jakd gets a rimmed round helmet from the corpse of Myzec.
Jakd gets a jade signet ring from the corpse of Myzec.
Jakd gets a jade signet ring from the corpse of Myzec.
Jakd gets an oilstone from the corpse of Myzec.
-
Kilgore panics, and attempts to flee!
=
Kilgore tries to slash *Gralin*, but he parries successfully.
Jakd tries to pierce *Gralin*, but he parries successfully.
*Gralin* tries to pierce Jakd, but he parries successfully.
Murgok tries to scythe *Otien*, but he deflects the blow.
*Valjean* blasts Dimmu's body.
*Otien* slashes Murgok's left leg.
An Ahf'frait trolloc tries to blast Aira, but she deflects the blow.
A torch held by *Valjean* is about to go out!
Your heartbeat calms down more as you feel less panicked.
Jakd narrates 'looted'
Kilgore leaves south riding a shadow stallion.
Kilgore narrates 'flee'
+
Jakd panics, and attempts to flee!
Jakd leaves south.
*Weir* makes a strange sound as you place a curved clear dagger in his back!
*Weir* is mortally wounded, and will die soon, if not aided.
Re: Stab Thread
* S N HP:Hurt MV:Weary > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Ragyn nordens'Ravn is standing here, riding a warhorse.
* S N HP:Hurt MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S N HP:Hurt MV:Weary >
#Ok. $starget is now set to {dark}.
[hide ]
You attempt to hide yourself.
* S N HP:Hurt MV:Weary > Backstab who?
* S N HP:Hurt MV:Weary > Backstab who?
* S N HP:Hurt MV:Weary > Backstab who?
* S N HP:Hurt MV:Weary >
*Zarth* has arrived from the west.
* S N HP:Hurt MV:Weary > You silently approach your victim...
- =
*Zarth* pounds Ragyn's body hard.
+
Ragyn pounds *Zarth*'s body hard.
*Zarth* pounds Ragyn's body.
* * + = -
Ragyn tells you 'low bat'
Ragyn panics, and attempts to flee!
- =
Ragyn leaves north riding a warhorse.
+ *
*Zarth* makes a strange sound as you place a curved clear dagger in his back!
*Zarth* panics, and attempts to flee!
* S N HP:Hurt MV:Weary - Zarth: Beaten >
*Mikhan* has arrived from the west, riding a shadow stallion.
*Odium* has arrived from the west.
A ramshorned trolloc has arrived from the west.
* S N HP:Hurt MV:Weary - Zarth: Beaten >
*Zarth* panics, and attempts to flee!
* S N HP:Hurt MV:Weary - Zarth: Beaten >
Ragyn has arrived from the north, riding a warhorse.
*Mikhan* tries to slice Ragyn, but he deflects the blow.
* S N HP:Hurt MV:Weary - Zarth: Beaten > They aren't here.
*Odium* tries to blast Ragyn, but he deflects the blow.
* S N HP:Hurt MV:Weary - Zarth: Beaten > They aren't here.
* S N HP:Hurt MV:Weary - Zarth: Beaten > Ragyn tries to pound *Mikhan*, but he deflects the blow.
A ramshorned trolloc joins Odium's fight!
*Mikhan* tries to slice Ragyn, but he parries successfully.
*Zarth* tries to pound you, but you deflect the blow.
You pierce *Zarth*'s body.
*Zarth* panics, and attempts to flee!
They aren't here.
* S N HP:Hurt MV:Weary - Zarth: Beaten > They aren't here.
* S N HP:Hurt MV:Weary - Zarth: Beaten > You panic and attempt to flee!
*Zarth* leaves east.
You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
*Zarth* is standing here.
You narrate 'zarth beat'
* S N HP:Hurt MV:Weary >
#Ok. $target is now set to {dark}.
*Zarth* tries to pound you, but you deflect the blow.
You do the best you can!
* S N HP:Hurt MV:Weary - Zarth: Beaten >
You do the best you can!
* S N HP:Hurt MV:Weary - Zarth: Beaten > You pierce *Zarth*'s head.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
* S N HP:Scratched MV:Winded - Zarth: Beaten > You are carrying:
a wealth of gold crowns (64)
* S N HP:Scratched MV:Winded - Zarth: Beaten >
You stop using a curved clear dagger.
* S N HP:Scratched MV:Winded - Zarth: Beaten >
You try to quietly draw a throwing spike from a small leather sheath.
* S N HP:Scratched MV:Winded - Zarth: Beaten > You throw a throwing spike at *Zarth*.
Ragyn narrates 'nod'
* S N HP:Scratched MV:Winded - Zarth: Beaten >
A throwing spike arcs through the air.
*Zarth* tries to pound you, but you deflect the blow.
*Zarth* sends you sprawling with a powerful bash!
* S N HP:Scratched MV:Winded - Zarth: Beaten >
*Zarth* grunts in pain as he is struck by a throwing spike.
* S N HP:Scratched MV:Winded - Zarth: Beaten >
*Zarth* pounds your body into bloody fragments!
* S N HP:Hurt MV:Winded - Zarth: Beaten >
Ragyn narrates 'wasnt sure if it was you'
* S N HP:Hurt MV:Winded - Zarth: Beaten >
*Zarth* pounds your right hand into bloody fragments!
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Rig* pierces your right arm very hard.
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Rig* pierces your body into bloody fragments!
You try to quietly draw a throwing knife from a dark, hooded cloak.
You barely pierce *Zarth*'s right arm.
*Zarth* tries to pound you, but you deflect the blow.
*Rig* tries to pierce you, but you parry successfully.
*Zarth* tries to pound you, but you deflect the blow.
You are already wielding a weapon!
* S N HP:Wounded MV:Winded - Zarth: Beaten > You throw a throwing knife at *Zarth*.
*Mikhan* has arrived from the north, riding a shadow stallion.
*Odium* has arrived from the north.
A ramshorned trolloc has arrived from the north.
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Mikhan* leaves east riding a shadow stallion.
*Odium* leaves east.
A ramshorned trolloc leaves east.
* S N HP:Wounded MV:Winded - Zarth: Beaten >
A throwing knife arcs through the air.
Pial narrates 'lord shinobi'
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Mikhan* has arrived from the east, riding a shadow stallion.
*Odium* has arrived from the east.
A ramshorned trolloc has arrived from the east.
* S N HP:Wounded MV:Winded - Zarth: Beaten > You won't flee from any fight now.
*Mikhan* tries to slice you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Zarth: Beaten > *Zarth* grunts in pain as he is struck by a throwing knife.
You try to quietly draw a throwing spike from a small leather sheath.
* S N HP:Wounded MV:Winded - Zarth: Beaten > You're too busy at the moment!
*Rig* looks at you.
* S N HP:Wounded MV:Winded - Zarth: Beaten > You panic and attempt to flee!
Rig assumes an offensive striking posture.
You flee head over heels.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A black messenger pigeon is here.
Alas, you cannot go that way...
* S N HP:Wounded MV:Winded > They're not here to be ridden.
* S N HP:Wounded MV:Winded >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
* S N HP:Wounded MV:Winded >
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* S N HP:Wounded MV:Winded >
Ok, you stop sneaking.
* N HP:Wounded MV:Winded >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.
* HP:Wounded MV:Winded > Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* HP:Wounded MV:Winded >
Ragyn narrates 'we go sit rag?'
* HP:Wounded MV:Winded > *Zarth* has arrived from the south.
You are using:
<used as light> a mirrored lantern
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a throwing spike
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)
* HP:Wounded MV:Winded >
You sheath a throwing spike into a dark, hooded cloak.
* HP:Wounded MV:Winded >
*Zarth* tries to pound you, but you deflect the blow.
You wield a curved clear dagger.
* HP:Wounded MV:Winded - Zarth: Beaten >
You do the best you can!
* HP:Wounded MV:Winded - Zarth: Beaten >
You panic and attempt to flee!
You flee head over heels.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
South: A tall, ramshorned trolloc is here, commanding.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
*Zarth* is standing here.
* HP:Wounded MV:Weary > Alas, you cannot go that way...
Ragyn narrates 'O guy is batish'
* HP:Wounded MV:Weary >
They're not here to be ridden.
* HP:Wounded MV:Weary >
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
* HP:Wounded MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A highly polished breastplate gleams in even the dimmest light.
* HP:Wounded MV:Weary >
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
An owl is here flying around.
* HP:Wounded MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A highly polished breastplate gleams in even the dimmest light.
* HP:Wounded MV:Weary > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a rat is lying here.
A mirrored lantern has been left here.
A wild stallion bucks madly.
* HP:Wounded MV:Weary >
You start riding him.
* R HP:Wounded MV:Weary >
You narrate 'zarth crit'
* R HP:Wounded MV:Weary >
#Ok. $target is now set to {zarth}.
You are carrying:
a wealth of gold crowns (64)
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a rat is lying here.
A mirrored lantern has been left here.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > Mood changed to: Wimpy
* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Ragyn - Path to Tarwin's Gap
Shinobi - A Shallow Depression
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A highly polished breastplate gleams in even the dimmest light.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
South: *Rig* is here, fighting Ragyn.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > *Rig* is here, fighting Ragyn.
*Zarth* is here, fighting Ragyn.
A flock of ravens is circling in the air, searching for prey.
Ragyn nordens'Ravn is here, fighting Zarth, riding a warhorse.
Ragyn narrates '1n otg'
* R HP:Wounded MV:Weary >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Rig* is here, fighting Ragyn.
*Zarth* is here, fighting Ragyn.
Ragyn nordens'Ravn is here, fighting Zarth, riding a warhorse.
Ragyn narrates 'zarth'
* R HP:Wounded MV:Weary > You pierce *Zarth*'s body.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten > *Zarth* sends Ragyn sprawling with a powerful bash!
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
Posture changed to: Offensive
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten > Mood changed to: Brave
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
You are using:
<used as light> a mirrored lantern
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a curved clear dagger
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
You pierce *Zarth*'s body.
*Rig* pierces Ragyn's body.
*Zarth* pounds Ragyn's right leg hard.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
You pierce *Zarth*'s left foot.
*Rig* pierces Ragyn's body hard.
*Zarth* pounds Ragyn's body.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You pierce *Zarth*'s left leg.
*Rig* pierces Ragyn's body hard.
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Zarth* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* pierces Ragyn's body.
*Zarth* tries to pound Ragyn, but he deflects the blow.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* tries to pierce Ragyn, but he parries successfully.
*Zarth* tries to pound Ragyn, but he parries successfully.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
Ragyn sends *Zarth* sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
{target}={zarth}
>
*Rig* tries to pierce Ragyn, but he deflects the blow.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* pierces Ragyn's right hand.
Ragyn pounds *Zarth*'s body hard.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
A flock of ravens swarms in from high above to continue its circling and scouting.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You stop using a curved clear dagger.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You try to quietly draw a throwing spike from a dark, hooded cloak.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You throw a throwing spike at *Zarth*.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
A throwing spike arcs through the air.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* tries to pierce Ragyn, but he deflects the blow.
Ragyn pounds *Zarth*'s right arm very hard.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
A throwing spike rips through *Zarth*'s guts as he collapses to the ground.
*Zarth* is mortally wounded, and will die soon, if not aided.
* R HP:Wounded MV:Weary - Zarth: Critical > You try to quietly draw a throwing spike from a pair of earthen colored breeches.
* R HP:Wounded MV:Weary - Zarth: Critical > You throw a throwing spike at *Zarth*.
* R HP:Wounded MV:Weary - Zarth: Critical >
A throwing spike arcs through the air.
* R HP:Wounded MV:Weary - Zarth: Critical >
A throwing spike rips through *Zarth*'s guts as he collapses to the ground.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zarth*'s death cry.
* S N HP:Hurt MV:Winded > Backstab them?!? They are in the throes of battle!
* S N HP:Hurt MV:Winded >
*Odium* leaves north.
* S N HP:Hurt MV:Winded > Backstab them?!? They are in the throes of battle!
* S N HP:Hurt MV:Winded >
*Odium* has arrived from the north.
*Mikhan* releases streaks of Fire at Ragyn, who screams in pain.
* S N HP:Hurt MV:Winded > You silently approach your victim...
- =
*Tempest* avoids being bashed by Ragyn who loses his balance and falls!
+
*Tempest* tries to pierce Ragyn, but he parries successfully.
Rodger panics, and attempts to flee!
*
The blighted tree tries to hit Ragyn, but he parries successfully.
The blighted tree tickles Moric's left leg with its hit.
A ramshorned trolloc slashes Ragyn's body.
Ragyn panics, and attempts to flee!
Ragyn tries to pound *Tempest*, but he deflects the blow.
*Tempest* tries to pierce Ragyn, but he parries successfully.
*Rig* pierces Moric's left leg.
Pial has arrived from the south, riding a warhorse.
Ragyn leaves north riding a warhorse.
Ragyn narrates 'no you aren't!'
*Rig* gives Moric an order.
*
Pial starts barreling down on *Odium*, a dark blue tasseled spear aimed at his chest.
+
Rodger leaves east riding a gray palfrey.
=
*Rig* avoids being bashed by Moric who loses his balance and falls!
-
Pial intercepts *Odium*'s attack on his mount.
*Odium* tries to blast Pial, but he parries successfully.
- =
*Tempest* pierces Pial's right arm very hard.
Pial panics, and attempts to flee!
Pial leaves east riding a warhorse.
+
*Tempest* tries to pierce you, but you deflect the blow.
*
*Odium* makes a strange sound as you place a curved clear dagger in his back!
*Odium* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Odium*'s death cry.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins Rig's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc slashes Moric's left arm.
The blighted tree barely tickles Moric's left foot with its hit.
*Tempest* tries to pierce you, but you parry successfully.
The blighted tree barely hits Moric's right arm.
*Rig* barely pierces Moric's right foot.
*Tempest* tries to pierce you, but you parry successfully.
You swiftly dodge *Mikhan*'s attempt to slice you.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Rodger has arrived from the east, riding a gray palfrey.
Moric looks at *Rig*.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Ragyn has arrived from the north, riding a warhorse.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Ragyn leaves south riding a warhorse.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Moric gets a handful of blackberries from the corpse of Odium.
Moric gets a handful of blackberries from the corpse of Odium.
Moric gets a handful of blackberries from the corpse of Odium.
Moric gets a pair of thick metal boots from the corpse of Odium.
Moric gets a pair of ebony-steel plate greaves from the corpse of Odium.
Moric gets a water skin from the corpse of Odium.
Moric gets a belt with a buckle of cuendillar from the corpse of Odium.
Moric gets a bronze headed war axe from the corpse of Odium.
Moric gets a pair of heavy metal gauntlets from the corpse of Odium.
Moric gets a pair of ebony-steel plate vambraces from the corpse of Odium.
Moric gets a backpack from the corpse of Odium.
Moric gets a shining steel breastplate from the corpse of Odium.
Moric gets a full metal helmet and visor from the corpse of Odium.
Moric gets an oilstone from the corpse of Odium.
* S N HP:Hurt MV:Winded - Tempest: Wounded > corpse (here) :
Nothing.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Ragyn has arrived from the south, riding a warhorse.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
You narrate 'rippo'
Ragyn tries to pound *Mikhan*, but he parries successfully.
* S N HP:Hurt MV:Winded - Tempest: Wounded > Ragyn tries to pound *Mikhan*, but he parries successfully.
A ramshorned trolloc slashes Moric's body.
The blighted tree tickles Moric's body with its hit.
You try to pierce *Tempest*, but he deflects the blow.
*Tempest* tries to pierce you, but you parry successfully.
The blighted tree barely tickles Moric's body with its hit.
*Rig* pierces Moric's left leg.
You panic and attempt to flee!
*Tempest* pierces your right leg very hard.
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A spider-legged beast is here, most of it teeth.
South: A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
* S N HP:Wounded MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of Odium is lying here.
A lantern has been left here.
A shirt of thin linked mail lies here.
Lord Rodger the Sheriff is here, fighting Tempest, riding a gray palfrey.
*Mikhan* is standing here, riding a shadow stallion.
Moric Magnificent, Apprentice to Valjean Gaidin is here, fighting Rig, riding a Domani razor.
*Rig* is here, fighting Moric.
A ramshorned trolloc is here, fighting Moric.
*Tempest* is here, fighting Rodger.
The blighted tree is here, fighting Moric.
The blighted tree is here, fighting Moric.
* S N HP:Wounded MV:Weary > Pial has arrived from the east, riding a warhorse.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S N HP:Wounded MV:Weary > *Rig* avoids being bashed by Moric who loses his balance and falls!
Pial struggles to barrel down on *Mikhan*, a dark blue tasseled spear aimed at his chest.
You silently approach your victim...
-
Ragyn has arrived from the east, riding a warhorse.
=
*Tempest* tries to pierce Rodger, but he parries successfully.
A ramshorned trolloc slashes Moric's body.
The blighted tree tickles Moric's body with its hit.
The blighted tree barely tickles Moric's head with its hit.
*Rig* pierces Moric's head.
Ragyn tries to pound *Mikhan*, but he deflects the blow.
Cancelled.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S N HP:Wounded MV:Weary >
*Tempest* tries to pierce Rodger, but he parries successfully.
*Rig* pierces Moric's right arm hard.
* S N HP:Wounded MV:Weary >
[hide ]
You attempt to hide yourself.
* S N HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!
Ragyn panics, and attempts to flee!
* S N HP:Wounded MV:Weary > *Tempest* avoids being bashed by Rodger who loses his balance and falls!
* S N HP:Wounded MV:Weary > Moric panics, and attempts to flee!
* S N HP:Wounded MV:Weary > *Mikhan* tries to slice Ragyn, but he deflects the blow.
Moric blasts a ramshorned trolloc's body.
*Tempest* tries to pierce Rodger, but he parries successfully.
A ramshorned trolloc tickles Moric's head with his slash.
Moric swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tickles Moric's body with its hit.
*Rig* pierces Moric's body hard.
Moric leaves north riding a Domani razor.
Ragyn panics, and attempts to flee!
Ragyn leaves east riding a warhorse.
*Mikhan* releases streaks of Fire at Ragyn, who screams in pain.
* S N HP:Wounded MV:Weary > Pial tries to strike *Mikhan*, but he parries successfully.
* S N HP:Wounded MV:Weary > *Rig* pierces Pial's right arm hard.
Pial panics, and attempts to flee!
* S N HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!
* S N HP:Wounded MV:Weary > The blighted tree tries to hit Pial, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins Mikhan's fight!
A shrill piercing scream reverberates through the area.
* S N HP:Wounded MV:Weary > Pial leaves north riding a warhorse.
*Rig* tries to pierce Rodger, but he parries successfully.
*Mikhan* tries to slice Rodger, but he deflects the blow.
*Tempest* pierces Rodger's right hand.
* S N HP:Wounded MV:Weary > Moric has arrived from the north, riding a Domani razor.
Moric tries to blast *Rig*, but he deflects the blow.
Backstab them?!? They are in the throes of battle!
* S N HP:Wounded MV:Weary >
Rodger panics, and attempts to flee!
* S N HP:Wounded MV:Weary > *Rig* tries to pierce Rodger, but he deflects the blow.
A ramshorned trolloc joins Mikhan's fight!
The blighted tree barely tickles Moric's left foot with its hit.
The blighted tree joins the blighted tree's fight!
*Tempest* pierces Rodger's body hard.
Ragyn narrates 'am 30 hps'
* S N HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!
* S N HP:Wounded MV:Weary > Rodger leaves north riding a gray palfrey.
You silently approach your victim...
- =
*Tempest* pierces Moric's left leg hard.
*Mikhan* releases streaks of Fire at Moric, who screams in pain.
+
*Tempest* pierces Moric's right arm hard.
*Rig* pierces Moric's body.
*
Pial has arrived from the north, riding a warhorse.
Pial leaves south riding a warhorse.
* +
*Mikhan* slices Moric's body.
A ramshorned trolloc joins Mikhan's fight!
*Tempest* pierces Moric's right leg hard.
*Rig* pierces Moric's right arm hard.
The blighted tree barely hits Moric's body.
The blighted tree tickles Moric's left arm with its hit.
Moric tries to blast *Rig*, but he deflects the blow.
Moric panics, and attempts to flee!
= -
Moric leaves north riding a Domani razor.
-
Moric has arrived from the north, riding a Domani razor.
*Tempest* pierces Moric's right foot.
Ragyn narrates 'camping at ragan'
*Rig* barely pierces Moric's left leg.
= + *
*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mikhan*'s death cry.
* S N HP:Wounded MV:Weary >
Moric panics, and attempts to flee!
* S N HP:Wounded MV:Weary >
*Rig* pierces Moric's left arm.
*Tempest* pierces Moric's head.
* S N HP:Wounded MV:Weary >
*Rig* pierces Moric's body.
A ramshorned trolloc joins Rig's fight!
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
Moric tries to blast *Tempest*, but he deflects the blow.
*Tempest* pierces Moric's body.
Rodger has arrived from the north, riding a gray palfrey.
Rodger leaves south riding a gray palfrey.
* S N HP:Wounded MV:Weary - the blighted tree: Battered >
Moric panics, and attempts to flee!
* S N HP:Wounded MV:Weary - the blighted tree: Battered >
You get a cup of thready brown tea from the corpse of Mikhan.
You get a pair of lissome leather boots with metal capped toes from the corpse of Mikhan.
You get a pair of thick, gold-plated greaves from the corpse of Mikhan.
You get a belt with a horned skull buckle from the corpse of Mikhan.
You get a razored falcata from the corpse of Mikhan.
You get a silver etched shield from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a sturdy pair of full leather gauntlets from the corpse of Mikhan.
You get a pair of riveted chainmail sleeves from the corpse of Mikhan.
You get a backpack from the corpse of Mikhan.
You get a cloak of shifting colors from the corpse of Mikhan.
You get a shirt of overlapping black scales from the corpse of Mikhan.
You get a weathered, storm-gray gorget from the corpse of Mikhan.
You get a weathered, storm-gray gorget from the corpse of Mikhan.
You get a rimmed round helmet from the corpse of Mikhan.
You get a beautifully worked great serpent ring from the corpse of Mikhan.
You get a beautifully worked great serpent ring from the corpse of Mikhan.
You get a many-faceted stone from the corpse of Mikhan.
You get a crystal lightstick from the corpse of Mikhan.
* S N HP:Wounded MV:Weary - the blighted tree: Battered > Moric leaves north riding a Domani razor.
Beads of cold sweat begin to emerge from your face!
You narrate 'rippo'
*Rig* pierces your body very hard.
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Ragyn nordens'Ravn is standing here, riding a warhorse.
* S N HP:Hurt MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S N HP:Hurt MV:Weary >
#Ok. $starget is now set to {dark}.
[hide ]
You attempt to hide yourself.
* S N HP:Hurt MV:Weary > Backstab who?
* S N HP:Hurt MV:Weary > Backstab who?
* S N HP:Hurt MV:Weary > Backstab who?
* S N HP:Hurt MV:Weary >
*Zarth* has arrived from the west.
* S N HP:Hurt MV:Weary > You silently approach your victim...
- =
*Zarth* pounds Ragyn's body hard.
+
Ragyn pounds *Zarth*'s body hard.
*Zarth* pounds Ragyn's body.
* * + = -
Ragyn tells you 'low bat'
Ragyn panics, and attempts to flee!
- =
Ragyn leaves north riding a warhorse.
+ *
*Zarth* makes a strange sound as you place a curved clear dagger in his back!
*Zarth* panics, and attempts to flee!
* S N HP:Hurt MV:Weary - Zarth: Beaten >
*Mikhan* has arrived from the west, riding a shadow stallion.
*Odium* has arrived from the west.
A ramshorned trolloc has arrived from the west.
* S N HP:Hurt MV:Weary - Zarth: Beaten >
*Zarth* panics, and attempts to flee!
* S N HP:Hurt MV:Weary - Zarth: Beaten >
Ragyn has arrived from the north, riding a warhorse.
*Mikhan* tries to slice Ragyn, but he deflects the blow.
* S N HP:Hurt MV:Weary - Zarth: Beaten > They aren't here.
*Odium* tries to blast Ragyn, but he deflects the blow.
* S N HP:Hurt MV:Weary - Zarth: Beaten > They aren't here.
* S N HP:Hurt MV:Weary - Zarth: Beaten > Ragyn tries to pound *Mikhan*, but he deflects the blow.
A ramshorned trolloc joins Odium's fight!
*Mikhan* tries to slice Ragyn, but he parries successfully.
*Zarth* tries to pound you, but you deflect the blow.
You pierce *Zarth*'s body.
*Zarth* panics, and attempts to flee!
They aren't here.
* S N HP:Hurt MV:Weary - Zarth: Beaten > They aren't here.
* S N HP:Hurt MV:Weary - Zarth: Beaten > You panic and attempt to flee!
*Zarth* leaves east.
You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
*Zarth* is standing here.
You narrate 'zarth beat'
* S N HP:Hurt MV:Weary >
#Ok. $target is now set to {dark}.
*Zarth* tries to pound you, but you deflect the blow.
You do the best you can!
* S N HP:Hurt MV:Weary - Zarth: Beaten >
You do the best you can!
* S N HP:Hurt MV:Weary - Zarth: Beaten > You pierce *Zarth*'s head.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
* S N HP:Scratched MV:Winded - Zarth: Beaten > You are carrying:
a wealth of gold crowns (64)
* S N HP:Scratched MV:Winded - Zarth: Beaten >
You stop using a curved clear dagger.
* S N HP:Scratched MV:Winded - Zarth: Beaten >
You try to quietly draw a throwing spike from a small leather sheath.
* S N HP:Scratched MV:Winded - Zarth: Beaten > You throw a throwing spike at *Zarth*.
Ragyn narrates 'nod'
* S N HP:Scratched MV:Winded - Zarth: Beaten >
A throwing spike arcs through the air.
*Zarth* tries to pound you, but you deflect the blow.
*Zarth* sends you sprawling with a powerful bash!
* S N HP:Scratched MV:Winded - Zarth: Beaten >
*Zarth* grunts in pain as he is struck by a throwing spike.
* S N HP:Scratched MV:Winded - Zarth: Beaten >
*Zarth* pounds your body into bloody fragments!
* S N HP:Hurt MV:Winded - Zarth: Beaten >
Ragyn narrates 'wasnt sure if it was you'
* S N HP:Hurt MV:Winded - Zarth: Beaten >
*Zarth* pounds your right hand into bloody fragments!
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Rig* pierces your right arm very hard.
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Rig* pierces your body into bloody fragments!
You try to quietly draw a throwing knife from a dark, hooded cloak.
You barely pierce *Zarth*'s right arm.
*Zarth* tries to pound you, but you deflect the blow.
*Rig* tries to pierce you, but you parry successfully.
*Zarth* tries to pound you, but you deflect the blow.
You are already wielding a weapon!
* S N HP:Wounded MV:Winded - Zarth: Beaten > You throw a throwing knife at *Zarth*.
*Mikhan* has arrived from the north, riding a shadow stallion.
*Odium* has arrived from the north.
A ramshorned trolloc has arrived from the north.
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Mikhan* leaves east riding a shadow stallion.
*Odium* leaves east.
A ramshorned trolloc leaves east.
* S N HP:Wounded MV:Winded - Zarth: Beaten >
A throwing knife arcs through the air.
Pial narrates 'lord shinobi'
* S N HP:Wounded MV:Winded - Zarth: Beaten >
*Mikhan* has arrived from the east, riding a shadow stallion.
*Odium* has arrived from the east.
A ramshorned trolloc has arrived from the east.
* S N HP:Wounded MV:Winded - Zarth: Beaten > You won't flee from any fight now.
*Mikhan* tries to slice you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Zarth: Beaten > *Zarth* grunts in pain as he is struck by a throwing knife.
You try to quietly draw a throwing spike from a small leather sheath.
* S N HP:Wounded MV:Winded - Zarth: Beaten > You're too busy at the moment!
*Rig* looks at you.
* S N HP:Wounded MV:Winded - Zarth: Beaten > You panic and attempt to flee!
Rig assumes an offensive striking posture.
You flee head over heels.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A black messenger pigeon is here.
Alas, you cannot go that way...
* S N HP:Wounded MV:Winded > They're not here to be ridden.
* S N HP:Wounded MV:Winded >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
* S N HP:Wounded MV:Winded >
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* S N HP:Wounded MV:Winded >
Ok, you stop sneaking.
* N HP:Wounded MV:Winded >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.
* HP:Wounded MV:Winded > Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
* HP:Wounded MV:Winded >
Ragyn narrates 'we go sit rag?'
* HP:Wounded MV:Winded > *Zarth* has arrived from the south.
You are using:
<used as light> a mirrored lantern
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a throwing spike
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)
* HP:Wounded MV:Winded >
You sheath a throwing spike into a dark, hooded cloak.
* HP:Wounded MV:Winded >
*Zarth* tries to pound you, but you deflect the blow.
You wield a curved clear dagger.
* HP:Wounded MV:Winded - Zarth: Beaten >
You do the best you can!
* HP:Wounded MV:Winded - Zarth: Beaten >
You panic and attempt to flee!
You flee head over heels.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
South: A tall, ramshorned trolloc is here, commanding.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
*Zarth* is standing here.
* HP:Wounded MV:Weary > Alas, you cannot go that way...
Ragyn narrates 'O guy is batish'
* HP:Wounded MV:Weary >
They're not here to be ridden.
* HP:Wounded MV:Weary >
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
* HP:Wounded MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A highly polished breastplate gleams in even the dimmest light.
* HP:Wounded MV:Weary >
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
An owl is here flying around.
* HP:Wounded MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A highly polished breastplate gleams in even the dimmest light.
* HP:Wounded MV:Weary > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a rat is lying here.
A mirrored lantern has been left here.
A wild stallion bucks madly.
* HP:Wounded MV:Weary >
You start riding him.
* R HP:Wounded MV:Weary >
You narrate 'zarth crit'
* R HP:Wounded MV:Weary >
#Ok. $target is now set to {zarth}.
You are carrying:
a wealth of gold crowns (64)
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a rat is lying here.
A mirrored lantern has been left here.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > Mood changed to: Wimpy
* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Ragyn - Path to Tarwin's Gap
Shinobi - A Shallow Depression
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
They aren't here.
* R HP:Wounded MV:Weary >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A highly polished breastplate gleams in even the dimmest light.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
South: *Rig* is here, fighting Ragyn.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > *Rig* is here, fighting Ragyn.
*Zarth* is here, fighting Ragyn.
A flock of ravens is circling in the air, searching for prey.
Ragyn nordens'Ravn is here, fighting Zarth, riding a warhorse.
Ragyn narrates '1n otg'
* R HP:Wounded MV:Weary >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Rig* is here, fighting Ragyn.
*Zarth* is here, fighting Ragyn.
Ragyn nordens'Ravn is here, fighting Zarth, riding a warhorse.
Ragyn narrates 'zarth'
* R HP:Wounded MV:Weary > You pierce *Zarth*'s body.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten > *Zarth* sends Ragyn sprawling with a powerful bash!
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
Posture changed to: Offensive
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten > Mood changed to: Brave
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
You are using:
<used as light> a mirrored lantern
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a curved clear dagger
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
You pierce *Zarth*'s body.
*Rig* pierces Ragyn's body.
*Zarth* pounds Ragyn's right leg hard.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Beaten >
You pierce *Zarth*'s left foot.
*Rig* pierces Ragyn's body hard.
*Zarth* pounds Ragyn's body.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You pierce *Zarth*'s left leg.
*Rig* pierces Ragyn's body hard.
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Zarth* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* pierces Ragyn's body.
*Zarth* tries to pound Ragyn, but he deflects the blow.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* tries to pierce Ragyn, but he parries successfully.
*Zarth* tries to pound Ragyn, but he parries successfully.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
Ragyn sends *Zarth* sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
{target}={zarth}
>
*Rig* tries to pierce Ragyn, but he deflects the blow.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* pierces Ragyn's right hand.
Ragyn pounds *Zarth*'s body hard.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
A flock of ravens swarms in from high above to continue its circling and scouting.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You stop using a curved clear dagger.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You try to quietly draw a throwing spike from a dark, hooded cloak.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical > You throw a throwing spike at *Zarth*.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
A throwing spike arcs through the air.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
*Rig* tries to pierce Ragyn, but he deflects the blow.
Ragyn pounds *Zarth*'s right arm very hard.
* R HP:Wounded MV:Weary - Ragyn: Wounded - Zarth: Critical >
A throwing spike rips through *Zarth*'s guts as he collapses to the ground.
*Zarth* is mortally wounded, and will die soon, if not aided.
* R HP:Wounded MV:Weary - Zarth: Critical > You try to quietly draw a throwing spike from a pair of earthen colored breeches.
* R HP:Wounded MV:Weary - Zarth: Critical > You throw a throwing spike at *Zarth*.
* R HP:Wounded MV:Weary - Zarth: Critical >
A throwing spike arcs through the air.
* R HP:Wounded MV:Weary - Zarth: Critical >
A throwing spike rips through *Zarth*'s guts as he collapses to the ground.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zarth*'s death cry.
* S N HP:Hurt MV:Winded > Backstab them?!? They are in the throes of battle!
* S N HP:Hurt MV:Winded >
*Odium* leaves north.
* S N HP:Hurt MV:Winded > Backstab them?!? They are in the throes of battle!
* S N HP:Hurt MV:Winded >
*Odium* has arrived from the north.
*Mikhan* releases streaks of Fire at Ragyn, who screams in pain.
* S N HP:Hurt MV:Winded > You silently approach your victim...
- =
*Tempest* avoids being bashed by Ragyn who loses his balance and falls!
+
*Tempest* tries to pierce Ragyn, but he parries successfully.
Rodger panics, and attempts to flee!
*
The blighted tree tries to hit Ragyn, but he parries successfully.
The blighted tree tickles Moric's left leg with its hit.
A ramshorned trolloc slashes Ragyn's body.
Ragyn panics, and attempts to flee!
Ragyn tries to pound *Tempest*, but he deflects the blow.
*Tempest* tries to pierce Ragyn, but he parries successfully.
*Rig* pierces Moric's left leg.
Pial has arrived from the south, riding a warhorse.
Ragyn leaves north riding a warhorse.
Ragyn narrates 'no you aren't!'
*Rig* gives Moric an order.
*
Pial starts barreling down on *Odium*, a dark blue tasseled spear aimed at his chest.
+
Rodger leaves east riding a gray palfrey.
=
*Rig* avoids being bashed by Moric who loses his balance and falls!
-
Pial intercepts *Odium*'s attack on his mount.
*Odium* tries to blast Pial, but he parries successfully.
- =
*Tempest* pierces Pial's right arm very hard.
Pial panics, and attempts to flee!
Pial leaves east riding a warhorse.
+
*Tempest* tries to pierce you, but you deflect the blow.
*
*Odium* makes a strange sound as you place a curved clear dagger in his back!
*Odium* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Odium*'s death cry.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins Rig's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc slashes Moric's left arm.
The blighted tree barely tickles Moric's left foot with its hit.
*Tempest* tries to pierce you, but you parry successfully.
The blighted tree barely hits Moric's right arm.
*Rig* barely pierces Moric's right foot.
*Tempest* tries to pierce you, but you parry successfully.
You swiftly dodge *Mikhan*'s attempt to slice you.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Rodger has arrived from the east, riding a gray palfrey.
Moric looks at *Rig*.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Ragyn has arrived from the north, riding a warhorse.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Ragyn leaves south riding a warhorse.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Moric gets a handful of blackberries from the corpse of Odium.
Moric gets a handful of blackberries from the corpse of Odium.
Moric gets a handful of blackberries from the corpse of Odium.
Moric gets a pair of thick metal boots from the corpse of Odium.
Moric gets a pair of ebony-steel plate greaves from the corpse of Odium.
Moric gets a water skin from the corpse of Odium.
Moric gets a belt with a buckle of cuendillar from the corpse of Odium.
Moric gets a bronze headed war axe from the corpse of Odium.
Moric gets a pair of heavy metal gauntlets from the corpse of Odium.
Moric gets a pair of ebony-steel plate vambraces from the corpse of Odium.
Moric gets a backpack from the corpse of Odium.
Moric gets a shining steel breastplate from the corpse of Odium.
Moric gets a full metal helmet and visor from the corpse of Odium.
Moric gets an oilstone from the corpse of Odium.
* S N HP:Hurt MV:Winded - Tempest: Wounded > corpse (here) :
Nothing.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
Ragyn has arrived from the south, riding a warhorse.
* S N HP:Hurt MV:Winded - Tempest: Wounded >
You narrate 'rippo'
Ragyn tries to pound *Mikhan*, but he parries successfully.
* S N HP:Hurt MV:Winded - Tempest: Wounded > Ragyn tries to pound *Mikhan*, but he parries successfully.
A ramshorned trolloc slashes Moric's body.
The blighted tree tickles Moric's body with its hit.
You try to pierce *Tempest*, but he deflects the blow.
*Tempest* tries to pierce you, but you parry successfully.
The blighted tree barely tickles Moric's body with its hit.
*Rig* pierces Moric's left leg.
You panic and attempt to flee!
*Tempest* pierces your right leg very hard.
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A spider-legged beast is here, most of it teeth.
South: A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
* S N HP:Wounded MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of Odium is lying here.
A lantern has been left here.
A shirt of thin linked mail lies here.
Lord Rodger the Sheriff is here, fighting Tempest, riding a gray palfrey.
*Mikhan* is standing here, riding a shadow stallion.
Moric Magnificent, Apprentice to Valjean Gaidin is here, fighting Rig, riding a Domani razor.
*Rig* is here, fighting Moric.
A ramshorned trolloc is here, fighting Moric.
*Tempest* is here, fighting Rodger.
The blighted tree is here, fighting Moric.
The blighted tree is here, fighting Moric.
* S N HP:Wounded MV:Weary > Pial has arrived from the east, riding a warhorse.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S N HP:Wounded MV:Weary > *Rig* avoids being bashed by Moric who loses his balance and falls!
Pial struggles to barrel down on *Mikhan*, a dark blue tasseled spear aimed at his chest.
You silently approach your victim...
-
Ragyn has arrived from the east, riding a warhorse.
=
*Tempest* tries to pierce Rodger, but he parries successfully.
A ramshorned trolloc slashes Moric's body.
The blighted tree tickles Moric's body with its hit.
The blighted tree barely tickles Moric's head with its hit.
*Rig* pierces Moric's head.
Ragyn tries to pound *Mikhan*, but he deflects the blow.
Cancelled.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S N HP:Wounded MV:Weary >
*Tempest* tries to pierce Rodger, but he parries successfully.
*Rig* pierces Moric's right arm hard.
* S N HP:Wounded MV:Weary >
[hide ]
You attempt to hide yourself.
* S N HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!
Ragyn panics, and attempts to flee!
* S N HP:Wounded MV:Weary > *Tempest* avoids being bashed by Rodger who loses his balance and falls!
* S N HP:Wounded MV:Weary > Moric panics, and attempts to flee!
* S N HP:Wounded MV:Weary > *Mikhan* tries to slice Ragyn, but he deflects the blow.
Moric blasts a ramshorned trolloc's body.
*Tempest* tries to pierce Rodger, but he parries successfully.
A ramshorned trolloc tickles Moric's head with his slash.
Moric swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tickles Moric's body with its hit.
*Rig* pierces Moric's body hard.
Moric leaves north riding a Domani razor.
Ragyn panics, and attempts to flee!
Ragyn leaves east riding a warhorse.
*Mikhan* releases streaks of Fire at Ragyn, who screams in pain.
* S N HP:Wounded MV:Weary > Pial tries to strike *Mikhan*, but he parries successfully.
* S N HP:Wounded MV:Weary > *Rig* pierces Pial's right arm hard.
Pial panics, and attempts to flee!
* S N HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!
* S N HP:Wounded MV:Weary > The blighted tree tries to hit Pial, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins Mikhan's fight!
A shrill piercing scream reverberates through the area.
* S N HP:Wounded MV:Weary > Pial leaves north riding a warhorse.
*Rig* tries to pierce Rodger, but he parries successfully.
*Mikhan* tries to slice Rodger, but he deflects the blow.
*Tempest* pierces Rodger's right hand.
* S N HP:Wounded MV:Weary > Moric has arrived from the north, riding a Domani razor.
Moric tries to blast *Rig*, but he deflects the blow.
Backstab them?!? They are in the throes of battle!
* S N HP:Wounded MV:Weary >
Rodger panics, and attempts to flee!
* S N HP:Wounded MV:Weary > *Rig* tries to pierce Rodger, but he deflects the blow.
A ramshorned trolloc joins Mikhan's fight!
The blighted tree barely tickles Moric's left foot with its hit.
The blighted tree joins the blighted tree's fight!
*Tempest* pierces Rodger's body hard.
Ragyn narrates 'am 30 hps'
* S N HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!
* S N HP:Wounded MV:Weary > Rodger leaves north riding a gray palfrey.
You silently approach your victim...
- =
*Tempest* pierces Moric's left leg hard.
*Mikhan* releases streaks of Fire at Moric, who screams in pain.
+
*Tempest* pierces Moric's right arm hard.
*Rig* pierces Moric's body.
*
Pial has arrived from the north, riding a warhorse.
Pial leaves south riding a warhorse.
* +
*Mikhan* slices Moric's body.
A ramshorned trolloc joins Mikhan's fight!
*Tempest* pierces Moric's right leg hard.
*Rig* pierces Moric's right arm hard.
The blighted tree barely hits Moric's body.
The blighted tree tickles Moric's left arm with its hit.
Moric tries to blast *Rig*, but he deflects the blow.
Moric panics, and attempts to flee!
= -
Moric leaves north riding a Domani razor.
-
Moric has arrived from the north, riding a Domani razor.
*Tempest* pierces Moric's right foot.
Ragyn narrates 'camping at ragan'
*Rig* barely pierces Moric's left leg.
= + *
*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mikhan*'s death cry.
* S N HP:Wounded MV:Weary >
Moric panics, and attempts to flee!
* S N HP:Wounded MV:Weary >
*Rig* pierces Moric's left arm.
*Tempest* pierces Moric's head.
* S N HP:Wounded MV:Weary >
*Rig* pierces Moric's body.
A ramshorned trolloc joins Rig's fight!
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
Moric tries to blast *Tempest*, but he deflects the blow.
*Tempest* pierces Moric's body.
Rodger has arrived from the north, riding a gray palfrey.
Rodger leaves south riding a gray palfrey.
* S N HP:Wounded MV:Weary - the blighted tree: Battered >
Moric panics, and attempts to flee!
* S N HP:Wounded MV:Weary - the blighted tree: Battered >
You get a cup of thready brown tea from the corpse of Mikhan.
You get a pair of lissome leather boots with metal capped toes from the corpse of Mikhan.
You get a pair of thick, gold-plated greaves from the corpse of Mikhan.
You get a belt with a horned skull buckle from the corpse of Mikhan.
You get a razored falcata from the corpse of Mikhan.
You get a silver etched shield from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a sturdy pair of full leather gauntlets from the corpse of Mikhan.
You get a pair of riveted chainmail sleeves from the corpse of Mikhan.
You get a backpack from the corpse of Mikhan.
You get a cloak of shifting colors from the corpse of Mikhan.
You get a shirt of overlapping black scales from the corpse of Mikhan.
You get a weathered, storm-gray gorget from the corpse of Mikhan.
You get a weathered, storm-gray gorget from the corpse of Mikhan.
You get a rimmed round helmet from the corpse of Mikhan.
You get a beautifully worked great serpent ring from the corpse of Mikhan.
You get a beautifully worked great serpent ring from the corpse of Mikhan.
You get a many-faceted stone from the corpse of Mikhan.
You get a crystal lightstick from the corpse of Mikhan.
* S N HP:Wounded MV:Weary - the blighted tree: Battered > Moric leaves north riding a Domani razor.
Beads of cold sweat begin to emerge from your face!
You narrate 'rippo'
*Rig* pierces your body very hard.
Re: Stab Thread
o S HP:Battered MV:Full > kill gretchen
kill gretchen
They aren't here.
o S HP:Battered MV:Full > They aren't here.
o S HP:Battered MV:Full > kill gretchen
kill gretchen
They aren't here.
o S HP:Battered MV:Full > They aren't here.
o S HP:Battered MV:Full > w
h
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
South: Loathe the Wretched Cretin is standing here.
A brown sack has been left here.
A pair of steel-backed gauntlets are collecting dust on the ground.
*Gretchen* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Strong > backstab h.gretchen
[hide ]
You attempt to hide yourself.
You silently approach your victim...
Loathe narrates 'where'
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
o S HP:Battered MV:Strong > nar rip
scalp corpse
Loathe narrates 'hyou'
o S HP:Battered MV:Strong > get all corpse
Loathe has arrived from the east.
o S HP:Battered MV:Strong > You narrate 'rip'
o S HP:Battered MV:Strong > You lean over and sever the bloody head from the corpse of Gretchen.
o S HP:Battered MV:Strong > s
You get eighteen gold crowns from the corpse of Gretchen.
You get a thin vial of yellow fluid from the corpse of Gretchen.
You get a thin vial of yellow fluid from the corpse of Gretchen.
You get a large number of copper pennies from the corpse of Gretchen.
You get a pair of animal-fur boots from the corpse of Gretchen.
You get a pair of thick, gold-plated greaves from the corpse of Gretchen.
You get a soft leather pouch from the corpse of Gretchen.
You get a belt with a buckle of cuendillar from the corpse of Gretchen.
You get a yew staff from the corpse of Gretchen.
You get a silver etched shield from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a sturdy pair of full leather gauntlets from the corpse of Gretchen.
You get a pair of riveted chainmail sleeves from the corpse of Gretchen.
You get a black cape with an ivory clasp from the corpse of Gretchen.
You get a tunic of finely-crafted chain from the corpse of Gretchen.
You get a shimmering pendant of obsidian from the corpse of Gretchen.
You get a pair of braided silver lightning bolts from the corpse of Gretchen.
You get a rimmed round helmet from the corpse of Gretchen.
You get a beautifully worked great serpent ring from the corpse of Gretchen.
You get an obsidian ring with a gold tree engraving from the corpse of Gretchen.
kill gretchen
They aren't here.
o S HP:Battered MV:Full > They aren't here.
o S HP:Battered MV:Full > kill gretchen
kill gretchen
They aren't here.
o S HP:Battered MV:Full > They aren't here.
o S HP:Battered MV:Full > w
h
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
South: Loathe the Wretched Cretin is standing here.
A brown sack has been left here.
A pair of steel-backed gauntlets are collecting dust on the ground.
*Gretchen* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Strong > backstab h.gretchen
[hide ]
You attempt to hide yourself.
You silently approach your victim...
Loathe narrates 'where'
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
o S HP:Battered MV:Strong > nar rip
scalp corpse
Loathe narrates 'hyou'
o S HP:Battered MV:Strong > get all corpse
Loathe has arrived from the east.
o S HP:Battered MV:Strong > You narrate 'rip'
o S HP:Battered MV:Strong > You lean over and sever the bloody head from the corpse of Gretchen.
o S HP:Battered MV:Strong > s
You get eighteen gold crowns from the corpse of Gretchen.
You get a thin vial of yellow fluid from the corpse of Gretchen.
You get a thin vial of yellow fluid from the corpse of Gretchen.
You get a large number of copper pennies from the corpse of Gretchen.
You get a pair of animal-fur boots from the corpse of Gretchen.
You get a pair of thick, gold-plated greaves from the corpse of Gretchen.
You get a soft leather pouch from the corpse of Gretchen.
You get a belt with a buckle of cuendillar from the corpse of Gretchen.
You get a yew staff from the corpse of Gretchen.
You get a silver etched shield from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a sturdy pair of full leather gauntlets from the corpse of Gretchen.
You get a pair of riveted chainmail sleeves from the corpse of Gretchen.
You get a black cape with an ivory clasp from the corpse of Gretchen.
You get a tunic of finely-crafted chain from the corpse of Gretchen.
You get a shimmering pendant of obsidian from the corpse of Gretchen.
You get a pair of braided silver lightning bolts from the corpse of Gretchen.
You get a rimmed round helmet from the corpse of Gretchen.
You get a beautifully worked great serpent ring from the corpse of Gretchen.
You get an obsidian ring with a gold tree engraving from the corpse of Gretchen.