Stab Thread

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gamoto
Posts: 12
Joined: Tue Jun 02, 2020 6:56 am

Re: Stab Thread

Post by gamoto » Tue Jul 07, 2026 9:49 am

Musashi* starts riding a warhorse.

f

*Draz* has arrived from the west, riding a warhorse.
*Malbek* has arrived from the west, riding a warhorse.

n
n

*Musashi* tries to slash you, but you deflect the blow.

You flee head over heels.
The Entrance to the Great Hall
From the look of things, this keep has not faired well over the ages. The
ceiling has collapsed in several places leaving, debris all over the area.
The floor has buckled in many places forcing the once beautiful marble
tiles to crack and even shatter. Cushions of green moss grow and flourish
in the cracks of the once marvelous marble walls. The courtyard lies to the
west, and the Great Hall continues to the east.
[ obvious exits: E W ]
Zone: The Ruined Keep
East: A bearish trolloc towers here, its snout drawn into a snarl.
West: A hooved trolloc anxiously stamps its feet.
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring >
n
In the Great Hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A trolloc is here commanding a fist of troops.
East: A wolfish trolloc is here, howling for blood.
South: A wolfish trolloc is here, howling for blood.
West: A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Wounded MV:Tiring >
The Northern Wing of the Great Hall
This part of the intricate hallways of the Southern Keep is covered in a
thick layer of dirt and grime. The marble that makes up the walls and floor
have become dull with age. The air is filled with a musty and old smell
and small plants can be seen growing up through the cracks in the marble.
A large storage room lies to the west and the halls extends to the south.
[ obvious exits: S W ]
Zone: The Ruined Keep
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.

o S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring > Kurtt narrates 'they are still here???'
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring >
w
n
Storage Area
You have entered a large storage room. Shelves line all the walls of this
large room. Most of the shelves have broken leaving their contents scattered
on the floor. All the weapons that were stored here are now broken and
can no longer be used. The dust in here is thick, covering everything with a
thin layer. The only exit is to the east back into the hall.
[ obvious exits: E ]
Zone: The Ruined Keep
East: A trolloc is here commanding a fist of troops.
A small loaf of crusty bread rests nearby.
A hooved trolloc anxiously stamps its feet.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.

o S HP:Wounded MV:Tiring >
e
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring >
s
s
e
e
The Northern Wing of the Great Hall
This part of the intricate hallways of the Southern Keep is covered in a
thick layer of dirt and grime. The marble that makes up the walls and floor
have become dull with age. The air is filled with a musty and old smell
and small plants can be seen growing up through the cracks in the marble.
A large storage room lies to the west and the halls extends to the south.
[ obvious exits: S W ]
Zone: The Ruined Keep
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.

e
o S HP:Wounded MV:Tiring > In the Great Hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A trolloc is here commanding a fist of troops.
East: A wolfish trolloc is here, howling for blood.
South: A wolfish trolloc is here, howling for blood.
West: *Mulyn* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Wounded MV:Tiring >
The Southern Wing of the Great Hall
This area is badly burned towards the southern portion of the hall. Blood
stains cover both the walls and floor, destroying the beauty these walls once
had. The door to the west is shattered and lies off its hinges on the floor.
[ obvious exits: N S W ]
Zone: The Ruined Keep
North: A bearish trolloc towers here, its snout drawn into a snarl.
South: A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.

o S HP:Wounded MV:Tiring > Alas, you cannot go that way...

o S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring > Alas, you cannot go that way...

o S HP:Wounded MV:Tiring >
n
e
e
e
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.947 seconds.
In the Great Hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A trolloc is here commanding a fist of troops.
East: *Mulyn* is here, fighting a wolfish trolloc.
South: A wolfish trolloc is here, howling for blood.
West: A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Wounded MV:Strong > The Eastern Wing of the Great Hall
Long cracks line the walls of this hall. A strong stench comes from the room
to the north. Spider webs hang in the corners of the hall, their builders
working busy to maintain a clean web.
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
North: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
East: A huge darkhound is here, drooling and snarling.
South: A young trolloc is here, growling with a deep bloodlust.
West: A bearish trolloc towers here, its snout drawn into a snarl.
*Mulyn* is here, fighting a wolfish trolloc.
*Draz* is standing here.
A wolfish trolloc is here, fighting Mulyn.

* S HP:Wounded MV:Strong >
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
North: A young trolloc is here, growling with a deep bloodlust.
West: *Mulyn* is here, fighting a wolfish trolloc.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

o S HP:Wounded MV:Strong > Alas, you cannot go that way...

o S HP:Wounded MV:Strong >
q
k light
q
k light
q
k light
q
k light
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
nar yes
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
q
k light
q
k light
*Malbek* has arrived from the west.
You narrate 'yes'

* S HP:Wounded MV:Strong >
*Malbek* tries to slash you, but you parry successfully.

* S HP:Wounded MV:Strong - Malbek: Wounded >
You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded > You pierce *Malbek*'s right arm hard.
You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded >

An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!

* S HP:Wounded MV:Strong - Malbek: Wounded >

*Malbek* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Malbek: Wounded >
*Malbek* leaves west. <<

o S HP:Wounded MV:Strong >
nar i am blarg
q
k light
q
k light
You narrate 'i am blarg'

q
k light
q
k light
o S HP:Wounded MV:Strong >
q
k light
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
q
k light
They aren't here.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
q
k light
q
k light
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
q
k light
q
k light
They aren't here.

sc
o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
where
You have 273(400) hit and 208(244) movement points.
You have scored 112210276 experience points and 792 quest points.
You need 6289724 exp to level and 208 qp to rank.
You have amassed 205 Turn points to date.
You have played 28 days and 0 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

q
k light
o S HP:Wounded MV:Strong >
q
k light
Kurtt narrates 'nod i am gate'
Players in your Zone
--------------------
Gamoto - The Eastern Wing of the Great Hall
Kurtt - The Gatekeep

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
q
k light
q
k light
q
k light
They aren't here.

q
k light
q
k light
o S HP:Wounded MV:Strong >
q
k light
q
k light
They aren't here.

o S HP:Wounded MV:Strong > *Draz* has arrived from the west.
*Musashi* has arrived from the west.
*Mulyn* has arrived from the west.
*Malbek* has arrived from the west.
You try to pierce *Malbek*, but he parries successfully.

* S HP:Wounded MV:Strong - Malbek: Wounded >
q
k light
*Mulyn* tries to scythe you, but you parry successfully.
You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded >
You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded >
You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Malbek: Wounded >
nar on

*Draz* leaves west. <<
*Musashi* leaves west. <<

f
* S HP:Wounded MV:Strong - Malbek: Wounded >
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
You narrate 'on'

* S HP:Wounded MV:Strong - Malbek: Wounded >
An Elite Ghar'ghael guard hacks Mulyn's left leg.
A huge darkhound joins an Elite Ghar'ghael guard's fight!
A huge darkhound joins a huge darkhound's fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
Blarg the Myrddraal joins a huge darkhound's fight!
An Elite Ghar'ghael guard tickles Malbek's right foot with his hack.
An Elite Ghar'ghael guard hacks Mulyn's body.
An Elite Ghar'ghael guard hacks Malbek's body.
An Elite Ghar'ghael guard hacks Mulyn's left leg hard.
An Elite Ghar'ghael guard hacks Mulyn's body.
*Mulyn* tries to scythe you, but you deflect the blow.
*Malbek* tries to slash you, but you deflect the blow.
You pierce *Malbek*'s body.
You panic and attempt to flee!

h;
b
backstab h.light

You flee head over heels.
The Feast Hall
A large table dominates this room with chairs broken and turned over
surrounding its polished wood. Plates are broken and shattered about the room,
with stains covering the floor from spilled wine. Large tapestries which once
adorned the walls are now torn and charred, having been put to flame long ago.
[ obvious exits: N S ]
Zone: The Ruined Keep
Door north: door
North: *Malbek* is here, fighting a huge darkhound.
South: A young trolloc is here, growling with a deep bloodlust.
A rancid slab of decaying meat lies here, covered with maggots. [2]

o S HP:Wounded MV:Strong >
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Strong > Backstab who?

o S HP:Wounded MV:Strong >

You hear a blood-curdling howl in the distance.

o S HP:Wounded MV:Strong >
n
q
k light
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
North: A young trolloc is here, growling with a deep bloodlust.
*Musashi* is standing here.
*Draz* is standing here.
*Malbek* is here, fighting a huge darkhound.
*Mulyn* is here, fighting a huge darkhound.
A huge darkhound is here, fighting Malbek.
A huge darkhound is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Malbek.
An Elite Ghar'ghael guard is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Malbek.
An Elite Ghar'ghael guard is here, fighting Mulyn.
Blarg the Myrddraal is here, fighting Malbek.

* S HP:Wounded MV:Strong >
*Musashi* tries to slash you, but you deflect the blow.
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded >
q
k light

*Draz* leaves south. vv

* S HP:Wounded MV:Strong - Musashi: Wounded >
q
k light
q
k light

*Malbek* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Musashi: Wounded >
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded >
q
k light
*Malbek* leaves west. <<
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded >
q
k light
*Draz* has arrived from the south.
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded >
*Draz* tries to smite you, but you parry successfully.

* S HP:Wounded MV:Strong - Musashi: Wounded >
You swiftly dodge *Draz*'s attempt to smite you.
A huge darkhound joins a huge darkhound's fight!
A huge darkhound sears Mulyn's flesh with a scorching flame!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
Blarg the Myrddraal joins a huge darkhound's fight!
You try to pierce *Musashi*, but he deflects the blow.
*Musashi* tries to slash you, but you parry successfully.
A huge darkhound swiftly dodges *Mulyn*'s attempt to scythe it.
A huge darkhound barely hits Mulyn's right leg.
An Elite Ghar'ghael guard hacks Mulyn's head.
An Elite Ghar'ghael guard barely hacks Mulyn's head.
An Elite Ghar'ghael guard hacks Mulyn's head hard.
An Elite Ghar'ghael guard hacks Mulyn's body.
You do the best you can!

q
k light
* S HP:Wounded MV:Strong - Musashi: Wounded >
q
k light
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded >
f
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded >

*Mulyn* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Musashi: Wounded >
*Mulyn* leaves south. vv
You do the best you can!

* S HP:Wounded MV:Strong - Musashi: Wounded > You panic and attempt to flee!

h
b
backstab h.light

Blarg the Myrddraal crushes Musashi's body hard.
An Elite Ghar'ghael guard hacks Draz's left leg.
An Elite Ghar'ghael guard tries to hack Musashi, but he deflects the blow.
A huge darkhound barely tickles Draz's head with its hit.
You pierce *Musashi*'s body.
*Musashi* tries to slash you, but you deflect the blow.
You flee head over heels.
The Eastern Wing of the Great Hall
Long cracks line the walls of this hall. A strong stench comes from the room
to the north. Spider webs hang in the corners of the hall, their builders
working busy to maintain a clean web.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
East: *Draz* is here, fighting a huge darkhound.
South: A young trolloc is here, growling with a deep bloodlust.
West: A bearish trolloc towers here, its snout drawn into a snarl.
The corpse of a wolfish trolloc is lying here.
Kurtt the Dark Jester is here, fighting Malbek.
*Malbek* is here, fighting Kurtt.

* S HP:Wounded MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
e
q
k light
You hear a blood-curdling howl in the distance.
*Malbek* slashes Kurtt's right arm very hard.
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
North: A young trolloc is here, growling with a deep bloodlust.
West: Kurtt the Dark Jester is here, fighting Malbek.
Down: *Draz* is standing here.
*Mulyn* is here, fighting a huge darkhound.
*Musashi* is here, fighting an Elite Ghar'ghael guard.
A huge darkhound is here, fighting Mulyn.
A huge darkhound is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Musashi.
An Elite Ghar'ghael guard is here, fighting Musashi.
An Elite Ghar'ghael guard is here, fighting Mulyn.
An Elite Ghar'ghael guard is here, fighting Musashi.
An Elite Ghar'ghael guard is here, fighting Mulyn.
Blarg the Myrddraal is here, fighting Musashi.

* S HP:Wounded MV:Strong >
You pierce *Musashi*'s right arm hard.

* S HP:Wounded MV:Strong - an Elite Ghar'ghael guard: Healthy - Musashi: Battered >
q
k light

*Musashi* panics, and attempts to flee!

* S HP:Wounded MV:Strong - an Elite Ghar'ghael guard: Healthy - Musashi: Battered >
q
k light
q
k light

*Musashi* leaves south. vv

* S HP:Wounded MV:Strong >
*Draz* has arrived from below.

* S HP:Wounded MV:Strong >
*Draz* leaves west. <<
You pierce *Mulyn*'s body.

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Beaten >
q
k light
q
k light
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Beaten >
q
k light
q
k light
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Beaten >
q
k light
q
k light
An Elite Ghar'ghael guard hacks Mulyn's head.
A huge darkhound sears Mulyn's flesh with a scorching flame!
You try to pierce *Mulyn*, but she parries successfully.
An Elite Ghar'ghael guard hacks Mulyn's right leg.
An Elite Ghar'ghael guard hacks Mulyn's body.
An Elite Ghar'ghael guard barely hacks Mulyn's body.
A huge darkhound tickles Mulyn's body with its hit.
A huge darkhound swiftly dodges *Mulyn*'s attempt to scythe it.
A huge darkhound hits Mulyn's left leg.
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical >
q
k light
You do the best you can!

q
k light
* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical >
q
k light
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical > You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical >
q
k light
q
k light
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical > You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical >
q
k light
q
k light
q
k light
*Mulyn* panics, and attempts to flee!
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical >
q
k light
q
k light
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins your fight!
*Musashi* has arrived from the south.
You do the best you can!

* S HP:Wounded MV:Strong - a huge darkhound: Scratched - Mulyn: Critical > *Mulyn* leaves west. <<
*Musashi* leaves west. <<
They aren't here.

o S HP:Wounded MV:Strong >
g
get all corpse
g
get all corpse
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
g
get all corpse
q
k light
They aren't here.

o S HP:Wounded MV:Strong >
q
k light
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
q
k light
They aren't here.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
You don't have a corpse.

o S HP:Wounded MV:Strong > You don't have a corpse.

o S HP:Wounded MV:Strong >
w;h;b
backstab h.light
You don't have a corpse.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
The Eastern Wing of the Great Hall
Long cracks line the walls of this hall. A strong stench comes from the room
to the north. Spider webs hang in the corners of the hall, their builders
working busy to maintain a clean web.
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
North: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
East: A huge darkhound is here, drooling and snarling.
South: *Mulyn* is standing here.
West: A bearish trolloc towers here, its snout drawn into a snarl.
The corpse of a wolfish trolloc is lying here.
*Musashi* is standing here.
*Draz* is here, fighting Kurtt.
Kurtt the Dark Jester is here, fighting Malbek.
*Malbek* is here, fighting Kurtt.

* S HP:Wounded MV:Strong >
*Draz* smites Kurtt's body hard.
Kurtt tries to blast *Malbek*, but he deflects the blow.
You swiftly dodge *Musashi*'s attempt to slash you.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Musashi: Battered > No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Musashi: Battered >
f
You panic and attempt to flee!


Kurtt avoids being bashed by *Malbek* who loses his balance and falls!


*Musashi* tries to slash you, but you deflect the blow.
*Draz* flows effortlessly into Tower of Morning.
*Draz* smites Kurtt's body very hard.
Kurtt tries to blast *Malbek*, but he deflects the blow.


You flee head over heels.
In the Study
A husk of a burnt out desk is all that is left in this otherwise barren room.
It looks like a fire was started here that raged to the south.
[ obvious exits: N S ]
Zone: The Ruined Keep
North: *Musashi* is standing here.
South: A bearish trolloc towers here, its snout drawn into a snarl.
A large desk made of fine, thick wood stands across the room from here.
*Mulyn* is here, fighting a Ghar'ghael trolloc.
A Ghar'ghael trolloc is here, fighting Mulyn.
A muzzled trolloc is here, fighting Mulyn.
A tactician's clerk tallies fallen enemies here.
Kurch, the violent bureaucrat, stands here fuming over forms.

* S HP:Wounded MV:Strong >
*Mulyn* leaves south. vv

o S HP:Wounded MV:Strong >
q
k light
q
k light
q
k light
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
q
k light
q
k light
They aren't here.

o S HP:Wounded MV:Strong >
q
k light
qq
They aren't here.

qq
s
o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
q
k light
They aren't here.

o S HP:Wounded MV:Strong > Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Strong >
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Strong >
The Library
Once a great library the books are all but burned and torn apart. Other than
the charred pieces of paper there is nothing of interest here. A study lies to
the north, and the entrance to the hall is to the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
North: A young trolloc is here, growling with a deep bloodlust.
West: *Mulyn* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
w
q
k light
The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]
Zone: The Ruined Keep
North: A wolfish trolloc is here, howling for blood.
East: A bearish trolloc towers here, its snout drawn into a snarl.
South: *Mulyn* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
s
q
k light
A Fetid Pit
Racks where armor was once placed and swords hung adorn the southern
wall. A symbol has been drawn with blood on the western wall. A huge
circular pit now lies in the middle of the room, lowered a span below
the rest of the floor. Varying equipment, rations and weapons lie in
the bottom of the pit, free for the taking of the horde.

A bloodied poster lies on the south wall with instructions.
[ obvious exits: N ]
Zone: The Ruined Keep
North: A bearish trolloc towers here, its snout drawn into a snarl.
*Mulyn* is standing here.

* S HP:Wounded MV:Strong > You try to pierce *Mulyn*, but she parries successfully.

* S HP:Wounded MV:Strong - Mulyn: Critical >

(tic_timer): Tic in 7 seconds!

You try to pierce *Mulyn*, but she deflects the blow.

* S HP:Wounded MV:Strong - Mulyn: Critical >

*Mulyn* tries to scythe you, but you parry successfully.
You try to pierce *Mulyn*, but she parries successfully.

* S HP:Wounded MV:Strong - Mulyn: Critical >
f;s;h;b
backstab h.light
You panic and attempt to flee!


*Mulyn* panics, and attempts to flee!


*Mulyn* tries to scythe you, but you deflect the blow.

You flee head over heels.
The Southern Wing of the Great Hall
This is the southern end of the hall opening up into two rooms. Burn marks
scorch the entire hallway having originated from the eastern room. Torch
holders have melted away from the extreme heat and the marble walls have
cracked.
[ obvious exits: N E S ]
Zone: The Ruined Keep
North: A wolfish trolloc is here, howling for blood.
East: *Draz* is standing here.
South: *Mulyn* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A Fetid Pit
Racks where armor was once placed and swords hung adorn the southern
wall. A symbol has been drawn with blood on the western wall. A huge
circular pit now lies in the middle of the room, lowered a span below
the rest of the floor. Varying equipment, rations and weapons lie in
the bottom of the pit, free for the taking of the horde.

A bloodied poster lies on the south wall with instructions.
[ obvious exits: N ]
Zone: The Ruined Keep
North: A bearish trolloc towers here, its snout drawn into a snarl.
*Mulyn* is standing here.

* S HP:Wounded MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > You silently approach your victim...
-=
*Draz* has arrived from the north.
+
*Mulyn* panics, and attempts to flee!
*
*Draz* tries to smite you, but you deflect the blow.
*+=
*Draz* tries to smite you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.033 seconds.
- -=+
*
*Mulyn* makes a strange sound as you place a silver-winged basilard in her back!
*Mulyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mulyn*'s death cry.

* S HP:Wounded MV:Full - Draz: Wounded >
g
get all corpse
f
n

*Draz* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Draz: Wounded >

*Draz* smites your right leg into bloody fragments!

* S HP:Wounded MV:Full - Draz: Wounded >

Kurtt narrates 'am crit again'

* S HP:Wounded MV:Full - Draz: Wounded >
n
n

*Draz* spins on one heel, changing forms to Water Flows Downhill.
*Draz* smites your head into bloody fragments!
PANIC! You couldn't escape!

n
* S HP:Battered MV:Full - Draz: Wounded >
f

*Draz* gets a worn saddlebag from the corpse of Mulyn.
*Draz* gets a bubbling draught from the corpse of Mulyn.
*Draz* gets a cup of thick syrup from the corpse of Mulyn.
*Draz* gets a pair of gleaming metal boots from the corpse of Mulyn.
*Draz* gets a pair of thick, gold-plated greaves from the corpse of Mulyn.
*Draz* gets a shiny copper dagger from the corpse of Mulyn.
*Draz* gets a belt hook from the corpse of Mulyn.
*Draz* gets a belt with a buckle of cuendillar from the corpse of Mulyn.
*Draz* gets a wicked knife bladed axe from the corpse of Mulyn.
*Draz* gets a polished onyx-inlaid shield from the corpse of Mulyn.
*Draz* gets a sungwood bracelet from the corpse of Mulyn.
*Draz* gets a sungwood bracelet from the corpse of Mulyn.
*Draz* gets a sturdy pair of full leather gauntlets from the corpse of Mulyn.
*Draz* gets a pair of polished, gold-plated vambraces from the corpse of Mulyn.
*Draz* gets an embroidered, cotton shoulder bag from the corpse of Mulyn.
*Draz* gets a black cape with an ivory clasp from the corpse of Mulyn.
*Draz* gets an ornate chainmail shirt chased with gold from the corpse of Mulyn.
*Draz* gets a shimmering chain of gold from the corpse of Mulyn.
*Draz* gets a shimmering chain of gold from the corpse of Mulyn.
*Draz* gets a gold-chased morion with an engraved silver comb from the corpse of Mulyn.
*Draz* gets a jade signet ring from the corpse of Mulyn.
*Draz* gets a jade signet ring from the corpse of Mulyn.

* S HP:Battered MV:Full - Draz: Wounded >
You get an oilstone from the corpse of Mulyn.
You get a mirrored lantern from the corpse of Mulyn.
You get a mirrored lantern from the corpse of Mulyn.

* S HP:Battered MV:Full - Draz: Wounded > You panic and attempt to flee!

n

waya
Posts: 3
Joined: Fri Apr 12, 2024 10:39 am

Re: Stab Thread

Post by waya » Fri Jul 10, 2026 10:37 pm

Quality 2v5 pk in wb

* R HP:Wounded MV:Full >
Open Road
The open road heads off to the north, and you see a small bank to the south.
There is a pretty garden at the center of the park to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Lord Jafra the Lieutenant is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor, riding a warhorse.
An old woman smiles kindly.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
scan
z
k dark
North: *Gnarbage* is standing here.
East: You sense a hidden life form in the area...
South: An old woman smiles kindly.

0
* R HP:Wounded MV:Full >
p
They aren't here.

* R HP:Wounded MV:Full >

*Gamoto* has arrived from the east.

* R HP:Wounded MV:Full >
z
k dark
[where ]
Players in your Zone
--------------------
Waya - Open Road
Jafra - Open Road

* R HP:Wounded MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Wounded MV:Full >
z
k dark
They aren't here.
Jafra tries to slash *Gamoto*, but he deflects the blow.

* R HP:Wounded MV:Full >
They aren't here.

scan
* R HP:Wounded MV:Full >
z
k dark
North: *Gnarbage* is standing here.
South: An old woman smiles kindly.

za
k h.dark
* R HP:Wounded MV:Full >
b
You try to slash *Haunter*, but he deflects the blow.

* R HP:Wounded MV:Full - Haunter: Healthy >
You do the best you can!

* R HP:Wounded MV:Full - Haunter: Healthy >
You try to slash *Haunter*, but he parries successfully.
The Watchman tries to slash Gamoto, but he deflects the blow.
A determined Queen's Guard soldier joins the Watchman's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
[BASH ]
-=
*Haunter* panics, and attempts to flee!
+*
*Haunter* leaves east. >>
The fighting is too thick and heavy for you to enter the fray!
Suddenly *Gamoto* places a silver-winged basilard in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Gnarbage* is standing here.
*Bearnedryl* is standing here.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Critical MV:Full >
za
k h.dark

*Gnarbage* tries to slash you, but you parry successfully.

* R HP:Critical MV:Full - Gnarbage: Hurt >
za
k h.dark
You do the best you can!

* R HP:Critical MV:Full - Gnarbage: Hurt >
You do the best you can!

* R HP:Critical MV:Full - Gnarbage: Hurt >

*Scrat* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*someone* scythes your right foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

Sayiim
Posts: 26
Joined: Sat May 10, 2025 8:38 am

Re: Stab Thread

Post by Sayiim » Sat Jul 11, 2026 10:06 pm

The waxing crescent moon sinks into the western horizon.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]

* S HP:Healthy MV:Tiring >

*Vittak* has arrived from the south.

* S HP:Healthy MV:Tiring >
2
[backstab h.dark]
You silently approach your victim...


-
*Vittak* leaves south.

=+
*
*
*Skewer* has arrived from the south.

+
*Skewer* panics, and attempts to flee!
*Skewer* leaves north.

=
-
-=
+*
Backstab who?

* S HP:Healthy MV:Tiring >
2

Matheus has arrived from the south, riding a warhorse.

* S HP:Healthy MV:Tiring >
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Tiring >
2

Matheus leaves north riding a warhorse.

* S HP:Healthy MV:Tiring >
*Vittak* has arrived from the south.

* S HP:Healthy MV:Tiring >
[backstab h.dark]
You silently approach your victim...


-=
+*
*
+=
-
-=
+*

*Vittak* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Vittak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Vittak*'s death cry.

* S HP:Healthy MV:Tiring >

Matheus narrates 'are you seriously hiding 1n ragan'

gg
* S HP:Healthy MV:Tiring >
scal
[get all corpse]
You get a dark pair of steel boots from the corpse of Vittak.
You get a pair of steel-plated greaves from the corpse of Vittak.
You get a long, heavy knife from the corpse of Vittak.
You get a bronze belt of odd design from the corpse of Vittak.
You get a pair of gold-hilted hooked swords from the corpse of Vittak.
You get a sungwood bracelet from the corpse of Vittak.
You get a sungwood bracelet from the corpse of Vittak.
You get a pair of steel-plated gauntlets from the corpse of Vittak.
You get a pair of steel-plated vambraces from the corpse of Vittak.
You get a backpack from the corpse of Vittak.
You get a black, silver-embroidered cape from the corpse of Vittak.
You get a thick, steel-plated breastplate from the corpse of Vittak.
You get a shimmering chain of gold from the corpse of Vittak.
You get a shimmering chain of gold from the corpse of Vittak.
a polished, slitted great helm: You can't carry that much weight.
You get a jade signet ring from the corpse of Vittak.
You get a jade signet ring from the corpse of Vittak.
You get an oilstone from the corpse of Vittak.

* S HP:Healthy MV:Tiring > *Gamoto* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

na rip vittak
* S HP:Healthy MV:Tiring - Gamoto: Battered >
You try to stab *Gamoto*, but he deflects the blow.
*Gamoto* tries to pierce you, but you parry successfully.
*Gamoto* gets a polished, slitted great helm from the corpse of Vittak.

* S HP:Healthy MV:Tiring - Gamoto: Battered > Ok.

gamoto
Posts: 12
Joined: Tue Jun 02, 2020 6:56 am

Re: Stab Thread

Post by gamoto » Sun Jul 12, 2026 8:34 am

The Dungeon
The farther in to the dungeon the worse it seems to get. The smell of
defecation, decay, and the musty smell all seem to combine into one
revolting smell that can disgust even the worst of creatures. The floor
here shows signs of recent travel, and the dirt is moist. To the south
lies what seems to be a storage area and the the north there is a cell.
[ obvious exits: N E S ]
Zone: The Ruined Keep
Door north: celldoor
North: A Tower guard is here protecting the peace.
The corpse of an Elite Ghar'ghael guard is lying here.
Myrdan the Abominable Bruiser is standing here.
*Chloro* is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Chloro* tries to slash you, but you deflect the blow.

q
k light
* S HP:Healthy MV:Strong - Chloro: Scratched > Myrdan tries to lance *Chloro*, but she deflects the
blow.
You do the best you can!

* S HP:Healthy MV:Strong - Chloro: Scratched >
q
k light
You do the best you can!

* S HP:Healthy MV:Strong - Chloro: Scratched >
You do the best you can!

* S HP:Healthy MV:Strong - Chloro: Scratched >
You do the best you can!

* S HP:Healthy MV:Strong - Chloro: Scratched > You do the best you can!

* S HP:Healthy MV:Strong - Chloro: Scratched >
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
You try to pierce *Chloro*, but she deflects the blow.
*Chloro* tries to slash you, but you parry successfully.
Ok.

* S HP:Healthy MV:Fresh - Chloro: Scratched > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
You try to pierce *Chloro*, but she parries successfully.
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
cdn
close celldoor n
Myrdan sends *Chloro* sprawling with a powerful bash!
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Scratched >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh - Chloro: Scratched > Ok.
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh - Chloro: Scratched >
Myrdan lances *Chloro*'s left leg extremely hard.
You pierce *Chloro*'s right leg extremely hard.
Ok.

* S HP:Healthy MV:Fresh - Chloro: Hurt >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Hurt >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Hurt > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Hurt >
cdn
close celldoor n
cdn
close celldoor n
You pierce *Chloro*'s body into bloody fragments!
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
Myrdan lances *Chloro*'s body into bloody fragments!
You pierce *Chloro*'s left arm very hard.
It's already closed!

cdn
close celldoor n
* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
Ok.

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!
*Chloro* panics, and attempts to flee!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!
*Chloro* leaves east riding a warhorse. >>
*Chloro* has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Fresh > It's already closed!

* S HP:Healthy MV:Fresh >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh > It's already closed!
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh >
cdn
close celldoor n
cdn
close celldoor n
Ok.
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh >
cdn
close celldoor n
Ok.
*Chloro* tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
*Chloro* avoids being bashed by Myrdan who loses his balance and falls!
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
You try to pierce *Chloro*, but she deflects the blow.
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
You try to pierce *Chloro*, but she parries successfully.
Ok.

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh - Chloro: Wounded > Ok.

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
You try to pierce *Chloro*, but she parries successfully.
It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
cdn
close celldoor n
It's already closed!
The celldoor is opened from the other side.

* S HP:Healthy MV:Fresh - Chloro: Wounded >
Ok.

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Healthy MV:Fresh - Chloro: Wounded > It's already closed!
Your body is burned by a tremendous fireball sent by *Chloro*!

* S HP:Hurt MV:Fresh - Chloro: Wounded > It's already closed!
The celldoor is opened from the other side.

* S HP:Hurt MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
Myrdan sends *Chloro* sprawling with a powerful bash!
Ok.

* S HP:Hurt MV:Fresh - Chloro: Wounded > It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Wounded >
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Wounded >
It's already closed!
The celldoor is opened from the other side.

* S HP:Hurt MV:Fresh - Chloro: Wounded > Myrdan lances *Chloro*'s right arm into bloody fragments!
*Chloro* panics, and attempts to flee!
*Chloro* tries to flee, but is too exhausted!
You pierce *Chloro*'s right arm extremely hard.
*Chloro* panics, and attempts to flee!
*Chloro* tries to flee, but is too exhausted!
You swiftly dodge *Chloro*'s attempt to slash you.
Ok.

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered > It's already closed!
The celldoor is opened from the other side.

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
cdn
close celldoor n
Ok.

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered > It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered > It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Battered >
cdn
close celldoor n
Myrdan lances *Chloro*'s body extremely hard.
*Chloro* panics, and attempts to flee!
You try to pierce *Chloro*, but she parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Beaten >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Beaten > It's already closed!

* S HP:Hurt MV:Fresh - Chloro: Beaten >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!
*Chloro* leaves east riding a warhorse. >>

o S HP:Hurt MV:Fresh >
cdn
close celldoor n
It's already closed!

o S HP:Hurt MV:Fresh >
cdn
close celldoor n
It's already closed!

o S HP:Hurt MV:Fresh > It's already closed!

o S HP:Hurt MV:Fresh >
cdn
close celldoor n
cdn
close celldoor n
It's already closed!

o S HP:Hurt MV:Fresh >
Myrdan leaves east. >>
You follow Myrdan.

The Dungeon
This part of the dungeon is pretty much like all the other parts. The air
is damp and the dungeon floor is slightly slippery caused by the various
forms of moss growing. The air has a scent of defecation which seems to be
coming somewhere to the east, and it is also very chilly and stuffy in this
dark and dismal area. A cell lies to the south, the entrance the dungeon
lies to the east, a large fire pit can be seen to the south, and the dungeon
extends to the west.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Myrdan the Abominable Bruiser is standing here.
*Chloro* is standing here, riding a warhorse.
That's absurd!

* S HP:Hurt MV:Full >
cdn
close door n
cdn
close door n
Myrdan leaves east. >>
You follow Myrdan.

Entrance to the Dungeon
As you come down the rubble strewn stairs into the darkness of the dungeon
a sharp chill bites at all who dare to enter this forsaken area. A slippery
moss has made the stairs and rubble its home making it hard to find a good
footing on the way down or up. There is absolutely no natural light
provided by the sun to this dismal place. To the north lies a cell, to the
south lie various mechanisms, to the west lies the dungeon extending deeper
into the dark cold recesses of this dismal place, and up the stairs is the
famed Grand Hall.
[ obvious exits: N S W U ]
Zone: The Ruined Keep
North: A burly trolloc stands here, eyeing the surroundings.
South: A wolfish trolloc is here, howling for blood.
West: Up: A trolloc is here commanding a fist of troops.
Myrdan the Abominable Bruiser is standing here.
That's absurd!

o S HP:Hurt MV:Full > That's absurd!

o S HP:Hurt MV:Full >
cdn
close door n
That's absurd!

o S HP:Hurt MV:Full >
q
k light
That's absurd!

o S HP:Hurt MV:Full > That's absurd!

o S HP:Hurt MV:Full >
q
k light
That's absurd!

o S HP:Hurt MV:Full >
q
k light
q
k light
Myrdan leaves west. <<
You follow Myrdan.

The Dungeon
This part of the dungeon is pretty much like all the other parts. The air
is damp and the dungeon floor is slightly slippery caused by the various
forms of moss growing. The air has a scent of defecation which seems to be
coming somewhere to the east, and it is also very chilly and stuffy in this
dark and dismal area. A cell lies to the south, the entrance the dungeon
lies to the east, a large fire pit can be seen to the south, and the dungeon
extends to the west.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: A Tower guard is here protecting the peace.
Myrdan the Abominable Bruiser is standing here.
*Chloro* is standing here, riding a warhorse.
That's absurd!
*Chloro* leaves south riding a warhorse. vv

o S HP:Hurt MV:Full >
q
k light
q
k light
That's absurd!

o S HP:Hurt MV:Full >
That's absurd!

o S HP:Hurt MV:Full > That's absurd!

o S HP:Hurt MV:Full >
q
k light
That's absurd!
*Chloro* has arrived from the south, riding a warhorse.

* S HP:Hurt MV:Full >
q
k light
q
k light
Myrdan leaves west. <<
You follow Myrdan.

The Dungeon
The farther in to the dungeon the worse it seems to get. The smell of
defecation, decay, and the musty smell all seem to combine into one
revolting smell that can disgust even the worst of creatures. The floor
here shows signs of recent travel, and the dirt is moist. To the south
lies what seems to be a storage area and the the north there is a cell.
[ obvious exits: N E S ]
Zone: The Ruined Keep
Door north: celldoor
East: The corpse of an Elite Ghar'ghael guard is lying here.
Myrdan the Abominable Bruiser is standing here.
A Tower guard is here protecting the peace.
*Draz* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Ok.
*Draz* tries to smite you, but you parry successfully.

* S HP:Hurt MV:Full - Draz: Hurt >
q
k light
Myrdan lances a Tower guard's body hard.
It's already closed!

* S HP:Hurt MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt > You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt >
q
k light
q
k light
A Tower guard tries to pierce Myrdan, but he deflects the blow.
Myrdan tries to lance a Tower guard, but he deflects the blow.
You barely pierce *Draz*'s body.
*Draz* tries to smite you, but you parry successfully.
You do the best you can!
*Chloro* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt > You do the best you can!
*Chloro* leaves east riding a warhorse. >>

* S HP:Hurt MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt >
q
k light
q
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt > You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt >
You do the best you can!
*Chloro* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Full - Draz: Hurt > You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt >
l
You do the best you can!

* S HP:Hurt MV:Full - Draz: Hurt > You do the best you can!
*Chloro* slashes Myrdan's left arm very hard.

* S HP:Hurt MV:Full - Draz: Hurt >

*Chloro* tries to slash Myrdan, but he parries successfully.
A Tower guard pierces Myrdan's body.
You pierce *Draz*'s left leg.

* S HP:Hurt MV:Full - Draz: Hurt >
The Dungeon
The farther in to the dungeon the worse it seems to get. The smell of
defecation, decay, and the musty smell all seem to combine into one
revolting smell that can disgust even the worst of creatures. The floor
here shows signs of recent travel, and the dirt is moist. To the south
lies what seems to be a storage area and the the north there is a cell.
[ obvious exits: N E S ]
Zone: The Ruined Keep
Door north: celldoor
The corpse of an Elite Ghar'ghael guard is lying here.
*Chloro* is here, fighting Myrdan, riding a warhorse.
Myrdan the Abominable Bruiser is here, fighting a Tower guard.
A Tower guard is here, fighting Myrdan.
*Draz* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Full - Draz: Hurt >

Myrdan sends a Tower guard sprawling with a powerful bash!

* S HP:Hurt MV:Full - Draz: Hurt >

You pierce *Draz*'s body.

* S HP:Hurt MV:Full - Draz: Hurt >

*Chloro* tries to slash Myrdan, but he deflects the blow.
Myrdan lances a Tower guard's body hard.
You barely pierce *Draz*'s left foot.
*Draz* tries to smite you, but you parry successfully.
*Draz* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Full - Draz: Hurt >

*Draz* flows effortlessly into The Boar Rushes Down the Mountain.
*Draz* smites your body into bloody fragments!

* S HP:Hurt MV:Full - Draz: Hurt >

Myrdan lances a Tower guard's right leg.
*Draz* smites your head into bloody fragments!

* S HP:Wounded MV:Full - Draz: Hurt >

Myrdan panics, and attempts to flee!

* S HP:Wounded MV:Full - Draz: Hurt >

Myrdan leaves south. vv
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Chloro*!

* S HP:Battered MV:Full - Draz: Hurt >
f

*Draz* spins on one heel, changing forms to Ribbon in the Air.
*Draz* smites your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Tower guard joins Draz's fight!
*Draz* spins on one heel, changing forms to Cat on Hot Sand.
*Draz* smites your head into bloody fragments!
Myrdan has arrived from the south.

*Draz* moves swiftly to protect *Chloro*.
Myrdan lances *Draz*'s right leg hard.
You flee head over heels.
The Dungeon
This part of the dungeon is pretty much like all the other parts. The air
is damp and the dungeon floor is slightly slippery caused by the various
forms of moss growing. The air has a scent of defecation which seems to be
coming somewhere to the east, and it is also very chilly and stuffy in this
dark and dismal area. A cell lies to the south, the entrance the dungeon
lies to the east, a large fire pit can be seen to the south, and the dungeon
extends to the west.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
West: Myrdan the Abominable Bruiser is here, fighting Draz.
Fire Pit
With each step dust is stirred in this dark dismal area. Here there is a large
fire pit. Various broken branding tools can be seen strewn throughout the pit.
There is a sense of heat coming from the pit indicating that it has been used
recently. Along the southern wall there is a shelf that is still intact and
holds various things used to stoke the fire. The dungeon extends in all
directions except to the south.
[ obvious exits: N E W ]
Zone: The Ruined Keep
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o S HP:Beaten MV:Full >
e
Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
An evil-looking spiked club lies here on the ground. [2]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trolloc stands nearby.

o S HP:Beaten MV:Full >
Myrdan narrates 'off'

o S HP:Beaten MV:Full >

Myrdan has arrived from the west.

o S HP:Beaten MV:Full >

(tic_timer): Tic in 7 seconds!

Myrdan leaves west. <<
You follow Myrdan.

Fire Pit
With each step dust is stirred in this dark dismal area. Here there is a large
fire pit. Various broken branding tools can be seen strewn throughout the pit.
There is a sense of heat coming from the pit indicating that it has been used
recently. Along the southern wall there is a shelf that is still intact and
holds various things used to stoke the fire. The dungeon extends in all
directions except to the south.
[ obvious exits: N E W ]
Zone: The Ruined Keep
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Myrdan the Abominable Bruiser is standing here.

o S HP:Beaten MV:Full >
nar i have really bad connection
You narrate 'i have really bad connection'

o S HP:Beaten MV:Full >

Myrdan leaves east. >>
You follow Myrdan.

Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
An evil-looking spiked club lies here on the ground. [2]
Myrdan the Abominable Bruiser is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trolloc stands nearby.

o S HP:Beaten MV:Full >
sc
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 60.565 seconds.
Your heartbeat calms down more as you feel less panicked.
Myrdan narrates 'k'
You have 108(400) hit and 244(244) movement points.
You have scored 113106530 experience points and 963 quest points.
You need 5393470 exp to level and 37 qp to rank.
You have amassed 87 Turn points to date.
You have played 29 days and 6 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

where
o S HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o S HP:Beaten MV:Fresh >
nar 108 hps
sc
You narrate '108 hps'

where
o S HP:Beaten MV:Fresh > You have 108(400) hit and 244(244) movement points.
You have scored 113106530 experience points and 963 quest points.
You need 5393470 exp to level and 37 qp to rank.
You have amassed 87 Turn points to date.
You have played 29 days and 6 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

o S HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o S HP:Beaten MV:Fresh >
sc
You have 108(400) hit and 244(244) movement points.
You have scored 113106530 experience points and 963 quest points.
You need 5393470 exp to level and 37 qp to rank.
You have amassed 87 Turn points to date.
You have played 29 days and 6 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

where
o S HP:Beaten MV:Fresh >
stat
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o S HP:Beaten MV:Fresh >
You are a 557 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 0.7 lbs and wearing 17.7 lbs, peanuts. MUD BMI: 0.405.
Your base abilities are: Str:18 Int:10 Wil:10 Dex:19 Con:19. Total: 76.
Offensive bonus: 153, Dodging bonus: 152, Parrying bonus: 155. Total Defence: 307.
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your armor absorbs about 25% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

o S HP:Beaten MV:Fresh >

Myrdan leaves north. ^^
You follow Myrdan.

Entrance to the Dungeon
As you come down the rubble strewn stairs into the darkness of the dungeon
a sharp chill bites at all who dare to enter this forsaken area. A slippery
moss has made the stairs and rubble its home making it hard to find a good
footing on the way down or up. There is absolutely no natural light
provided by the sun to this dismal place. To the north lies a cell, to the
south lie various mechanisms, to the west lies the dungeon extending deeper
into the dark cold recesses of this dismal place, and up the stairs is the
famed Grand Hall.
[ obvious exits: N S W U ]
Zone: The Ruined Keep
North: A burly trolloc stands here, eyeing the surroundings.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Up: A trolloc is here commanding a fist of troops.
Myrdan the Abominable Bruiser is standing here.

o S HP:Beaten MV:Full >

Myrdan leaves up. uu
You follow Myrdan.

The Eastern Wing of the Grand Hall
This area of the hall is covered with rubble obviously from the collapse of
the upper level. This has rendered the stairs leading to the upper level
useless. The fallen rubble has caused huge cracks in the floor making it
hard to get by. Large spiders and other various insects can be seen
climbing in and out of the rubble looking for any sign of food. A door to
the north lead to the library, the study lies to the south, the
intersection of all the halls lies to the west, and the dungeon lies down
via the stairs.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
North: A huge darkhound is here, drooling and snarling.
South: A young trolloc is here, growling with a deep bloodlust.
West: A fade emerges from the shadows as you pass by.
Myrdan the Abominable Bruiser is standing here.
A trolloc is here commanding a fist of troops.
A gray haired weaponsmaster stands nearby.

o S HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Gamoto - The Eastern Wing of the Grand Hall
Myrdan - The Eastern Wing of the Grand Hall
You catch a faint scent of a horse nearby. 1 human

o S HP:Beaten MV:Full >

Myrdan leaves down. dd
You follow Myrdan.

Entrance to the Dungeon
As you come down the rubble strewn stairs into the darkness of the dungeon
a sharp chill bites at all who dare to enter this forsaken area. A slippery
moss has made the stairs and rubble its home making it hard to find a good
footing on the way down or up. There is absolutely no natural light
provided by the sun to this dismal place. To the north lies a cell, to the
south lie various mechanisms, to the west lies the dungeon extending deeper
into the dark cold recesses of this dismal place, and up the stairs is the
famed Grand Hall.
[ obvious exits: N S W U ]
Zone: The Ruined Keep
North: A burly trolloc stands here, eyeing the surroundings.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Up: A trolloc is here commanding a fist of troops.
Myrdan the Abominable Bruiser is standing here.

o S HP:Beaten MV:Full >

Myrdan leaves north. ^^
You follow Myrdan.

A Makeshift Gate Amongst Exploded Rocks
Once a cramped stone cell, the chamber now gapes open where the wall blew
outward. Scorched rock litters the ground, and bent iron bars frame a
jagged exit. The air is thick with dust, but a faint breeze pulls from
beyond the rubble. Someone forced a way out.
[ obvious exits: N S ]
Zone: The Ruined Keep
Door north: irongate
Myrdan the Abominable Bruiser is standing here.
A burly trolloc stands here, eyeing the surroundings.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Beaten MV:Full >

Myrdan closes the irongate.

o S HP:Beaten MV:Full >

Myrdan panics, and attempts to flee!

o S HP:Beaten MV:Full >

Myrdan panics, and attempts to flee!
Myrdan leaves south. vv

o S HP:Beaten MV:Full >

The burly trolloc opens the irongate.


o HP:Battered MV:Fresh >

Myrdan leaves south. vv
You follow Myrdan.

Entrance to the Dungeon
As you come down the rubble strewn stairs into the darkness of the dungeon
a sharp chill bites at all who dare to enter this forsaken area. A slippery
moss has made the stairs and rubble its home making it hard to find a good
footing on the way down or up. There is absolutely no natural light
provided by the sun to this dismal place. To the north lies a cell, to the
south lie various mechanisms, to the west lies the dungeon extending deeper
into the dark cold recesses of this dismal place, and up the stairs is the
famed Grand Hall.
[ obvious exits: N S W U ]
Zone: The Ruined Keep
North: A burly trolloc stands here, eyeing the surroundings.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Up: A fade emerges from the shadows as you pass by.
Myrdan the Abominable Bruiser is standing here.

o HP:Battered MV:Full >

Myrdan leaves south. vv
You follow Myrdan.

Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
An evil-looking spiked club lies here on the ground. [2]
Myrdan the Abominable Bruiser is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trolloc stands nearby.

o HP:Battered MV:Full >
sc
where
You have 150(400) hit and 238(244) movement points.
You have scored 113106530 experience points and 963 quest points.
You need 5393470 exp to level and 37 qp to rank.
You have amassed 87 Turn points to date.
You have played 29 days and 6 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

o HP:Battered MV:Full >
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Full >
scan n

o HP:Battered MV:Full >
scan w

o HP:Battered MV:Full >

Myrdan narrates 'yea untill draz and mob showed'

o HP:Battered MV:Full >
where
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Full >

Myrdan leaves west. <<
You follow Myrdan.

Fire Pit
With each step dust is stirred in this dark dismal area. Here there is a large
fire pit. Various broken branding tools can be seen strewn throughout the pit.
There is a sense of heat coming from the pit indicating that it has been used
recently. Along the southern wall there is a shelf that is still intact and
holds various things used to stoke the fire. The dungeon extends in all
directions except to the south.
[ obvious exits: N E W ]
Zone: The Ruined Keep
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: A Tower guard is here protecting the peace.
Myrdan the Abominable Bruiser is standing here.

o HP:Battered MV:Full >

Myrdan leaves east. >>
You follow Myrdan.

Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
An evil-looking spiked club lies here on the ground. [2]
Myrdan the Abominable Bruiser is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trolloc stands nearby.

o HP:Battered MV:Full >

(tic_timer): Tic in 7 seconds!
where

Myrdan narrates 'they 2w '

o HP:Battered MV:Full > Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Full >
scan w
*Draz* is standing here.

o HP:Battered MV:Full >
*Draz* has arrived from the west.

* HP:Battered MV:Full >

*Draz* leaves west. <<

o HP:Battered MV:Full >

The waning crescent moon sinks into the western horizon.
It starts to rain.
(tic_timer): Tic length updated to: 60.556 seconds.

o HP:Battered MV:Fresh >
scan w
*Draz* is standing here.

o HP:Battered MV:Fresh >

*Draz* has arrived from the west.

* HP:Battered MV:Fresh >
Myrdan lances *Draz*'s head.

* HP:Battered MV:Fresh >

An Elite Ko'bal guard joins Myrdan's fight!
An Elite Ko'bal guard joins Myrdan's fight!
An Elite Ko'bal guard joins Myrdan's fight!
An Elite Ko'bal guard joins Myrdan's fight!
An Elite Ko'bal guard joins Myrdan's fight!
An Elite Ko'bal guard joins Myrdan's fight!

* HP:Battered MV:Fresh >

An Elite Ko'bal guard barely hacks Draz's right arm.
A muzzled trolloc joins Myrdan's fight!
An Elite Ko'bal guard barely hacks Draz's body.
An Elite Ko'bal guard barely hacks Draz's left arm.
An Elite Ko'bal guard tickles Draz's body with his hack.
An Elite Ko'bal guard hacks Draz's left arm.
An Elite Ko'bal guard hacks Draz's left arm.
*Draz* smites Myrdan's head very hard.
Myrdan lances *Draz*'s left foot.
*Draz* panics, and attempts to flee!

nar she will fresh him
* HP:Battered MV:Fresh >
*Draz* leaves north. ^^

o HP:Battered MV:Fresh >
q
k light
q
k light
You narrate 'she will fresh him'

q
k light
o HP:Battered MV:Fresh > They aren't here.

o HP:Battered MV:Fresh >

Myrdan leaves north. ^^
You follow Myrdan.

Entrance to the Dungeon
As you come down the rubble strewn stairs into the darkness of the dungeon
a sharp chill bites at all who dare to enter this forsaken area. A slippery
moss has made the stairs and rubble its home making it hard to find a good
footing on the way down or up. There is absolutely no natural light
provided by the sun to this dismal place. To the north lies a cell, to the
south lie various mechanisms, to the west lies the dungeon extending deeper
into the dark cold recesses of this dismal place, and up the stairs is the
famed Grand Hall.
[ obvious exits: N S W U ]
Zone: The Ruined Keep
North: A burly trolloc stands here, eyeing the surroundings.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Up: A fade emerges from the shadows as you pass by.
Myrdan the Abominable Bruiser is standing here.
*Draz* is standing here.

* HP:Battered MV:Full >
Myrdan lances *Draz*'s body.
You pierce *Draz*'s left arm.

* HP:Battered MV:Full - Myrdan: Scratched - Draz: Hurt > You do the best you can!

* HP:Battered MV:Full - Myrdan: Scratched - Draz: Hurt >

You barely pierce *Draz*'s right hand.
*Draz* flows effortlessly into Thistledown Floats on the Wind.
*Draz* smites Myrdan's body very hard.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Hurt >

You pierce *Draz*'s body.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Hurt >

Myrdan sends *Draz* sprawling with a powerful bash!

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >
You pierce *Draz*'s left hand.
Myrdan lances *Draz*'s body very hard.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >
l dra
Myrdan narrates 'off when she comes'
You do not see that here.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >
You barely pierce *Draz*'s body.
Myrdan lances *Draz*'s right arm.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >
l draz

You pierce *Draz*'s left arm.
*Chloro* has arrived from the west, riding a warhorse.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >

Draz has quite a few wounds.
Draz is wounded.

*Draz* is using:
<used as light> a lantern
<worn on head> a polished, slitted great helm
<worn around neck> an ivory necklace
<worn around neck> a torc of gleaming steel
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the ancient greatsword, Justice ..It glows white!
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

You attempt to peek at the inventory:
a war saddle with stirrups
a large slab of meat
a large slab of meat
a large slab of meat
an elegant riding dress of dark green silk
a bubbling draught
a bubbling draught
a bubbling draught
a bubbling draught
a bubbling draught
a bubbling draught
a bubbling draught
a throwing spike
a wealth of gold crowns (62)
a blue pouch of flatwort tea
fifteen copper pennys
a silver Kandori wristcuff

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >
f

*Chloro* tries to slash you, but you parry successfully.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded >

*Chloro* tries to slash you, but you parry successfully.
You barely pierce *Draz*'s right arm.
Myrdan lances *Draz*'s body.

* HP:Battered MV:Full - Myrdan: Hurt - Draz: Wounded > You panic and attempt to
flee!


Myrdan panics, and attempts to flee!
You flee head over heels.
Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
North: An evil-looking spiked club lies here on the ground. [2]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trollo
c stands nearby.

o HP:Battered MV:Full >
q
k light
They aren't here.

o HP:Battered MV:Full >

Myrdan has arrived from the west.

q
k light
o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
q
k light
q
k light
They aren't here.

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
q
k light
q
k light
q
k light
They aren't here.

o HP:Battered MV:Full > The raven master bellows 'Poe was spotted in Dark Forest'
The raven master bellows 'Poe was spotted in Dark Forest'
The raven master narrates 'Poe was spotted in Dark Forest'
They aren't here.

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
q
k light
q
k light
q
k light
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full >
where
They aren't here.

o HP:Battered MV:Full >
6
Players in your Zone
--------------------
Orzunu - In Front of the Castle
Myrdan - Instruments of Torture
Gamoto - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.

o S HP:Battered MV:Full >

Myrdan narrates 'another otw'

scan n
o S HP:Battered MV:Full >

o S HP:Battered MV:Full >
nar 2 in keep or
You narrate '2 in keep or'

where
q
k light
o S HP:Battered MV:Full >
q
k light

Myrdan leaves west. <<
You follow Myrdan.

Fire Pit
With each step dust is stirred in this dark dismal area. Here there is a large
fire pit. Various broken branding tools can be seen strewn throughout the pit.
There is a sense of heat coming from the pit indicating that it has been used
recently. Along the southern wall there is a shelf that is still intact and
holds various things used to stoke the fire. The dungeon extends in all
directions except to the south.
[ obvious exits: N E W ]
Zone: The Ruined Keep
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: Myrdan the Abominable Bruiser is standing here.

o S HP:Battered MV:Full > Players in your Zone
--------------------
Gamoto - Fire Pit
Myrdan - Fire Pit
You catch a faint scent of a horse nearby. 1 human

o S HP:Battered MV:Full >
where
They aren't here.

q
k light
o S HP:Battered MV:Full > They aren't here.

o S HP:Battered MV:Full >
Players in your Zone
--------------------
Gamoto - Fire Pit
Myrdan - Fire Pit
You catch a faint scent of a horse nearby. 1 human

o S HP:Battered MV:Full >
They aren't here.

o S HP:Battered MV:Full >

Myrdan leaves east. >>
You follow Myrdan.

Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
An evil-looking spiked club lies here on the ground. [2]
Myrdan the Abominable Bruiser is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trolloc stands nearby.

o S HP:Battered MV:Full >
who
Players
There is(are): 9 player(s) on LS and 1 player(s) on DS as of 2026-07-12T11:25:33Z
-------
Orzunu the Bearish Trolloc
Myrdan the Abominable Bruiser [Ahf'frait Master]
Gamoto the Veteran Havoc [Ko'bal]

3 players displayed.

o S HP:Battered MV:Full >

Myrdan narrates 'they back 2w'

o S HP:Battered MV:Full >
whois orzunu
Orzunu the Bearish Trolloc is a level 13 trolloc.


o S HP:Battered MV:Full >
sc
where
You have 177(400) hit and 232(244) movement points.
You have scored 113111296 experience points and 963 quest points.
You need 5388704 exp to level and 37 qp to rank.
You have amassed 87 Turn points to date.
You have played 29 days and 6 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

q
k light
o S HP:Battered MV:Full >
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o S HP:Battered MV:Full >
Myrdan narrates 'is door 1d of them'
They aren't here.

o S HP:Battered MV:Full >

Myrdan narrates 'and 1n'


(tic_timer): Tic in 7 seconds!
o S HP:Battered MV:Full >

*Draz* has arrived from the west.

* S HP:Battered MV:Full >
q
k light
Myrdan narrates '2n'
You tickle *Draz*'s body with your pierce.

* S HP:Battered MV:Full - Draz: Scratched >
Myrdan lances *Draz*'s head.

* S HP:Battered MV:Full - Draz: Scratched >

An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins Myrdan's fight!

* S HP:Battered MV:Full - Draz: Scratched >

*Draz* sends you sprawling with a powerful bash!
You panic and attempt to flee!
Myrdan avoids being bashed by *Draz* who loses his balance and falls!
An Elite Ko'bal guard avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends an Elite Ko'bal guard sprawling with a powerful bash!
*Draz* sends an Elite Ko'bal guard sprawling with a powerful bash!
*Draz* sends an Elite Ko'bal guard sprawling with a powerful bash!
*Draz* sends an Elite Ko'bal guard sprawling with a powerful bash!


An Elite Ko'bal guard barely tickles Draz's head with his hack.
*Draz* flows effortlessly into Hummingbird Kisses the Honeyrose.
*Draz* smites your left leg into bloody fragments!
*Draz* flows effortlessly into Parting the Silk.
*Draz* smites an Elite Ko'bal guard's body very hard.
*Draz* smites an Elite Ko'bal guard's body very hard.
*Draz* smites an Elite Ko'bal guard's body very hard.
*Draz* smites an Elite Ko'bal guard's body very hard.


An Elite Ko'bal guard joins Myrdan's fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard clambers to his feet.
An Elite Ko'bal guard clambers to his feet.
An Elite Ko'bal guard clambers to his feet.
An Elite Ko'bal guard clambers to his feet.
An Elite Ko'bal guard joins your fight!


Myrdan sends *Draz* sprawling with a powerful bash!
You flee head over heels.
Fire Pit
With each step dust is stirred in this dark dismal area. Here there is a large
fire pit. Various broken branding tools can be seen strewn throughout the pit.
There is a sense of heat coming from the pit indicating that it has been used
recently. Along the southern wall there is a shelf that is still intact and
holds various things used to stoke the fire. The dungeon extends in all
directions except to the south.
[ obvious exits: N E W ]
Zone: The Ruined Keep
East: *Draz* is here, fighting Myrdan.
West:
o S HP:Battered MV:Full >
e
q
k light
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.034 seconds.
Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
An evil-looking spiked club lies here on the ground. [2]
*Draz* is here, fighting Myrdan.
Myrdan the Abominable Bruiser is here, fighting Draz.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard is here, fighting Draz.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard is here, fighting Draz.
A huge battle-scarred trolloc is here, fighting Draz.

* S HP:Battered MV:Full > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full >

*Draz* panics, and attempts to flee!

* S HP:Battered MV:Full >
Myrdan narrates 'sat'
*Draz* leaves west. <<

o S HP:Battered MV:Full >
sc
where
You have 145(400) hit and 241(244) movement points.
You have scored 113110318 experience points and 963 quest points.
You need 5389682 exp to level and 37 qp to rank.
You have amassed 87 Turn points to date.
You have played 29 days and 6 hours (real time).
This ranks you as Gamoto the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

q
k light
q
k light
o S HP:Battered MV:Full >
q
k light
Players in your Zone
--------------------
Gamoto - Instruments of Torture
Myrdan - Instruments of Torture
You catch a faint scent of a horse nearby. 1 human

o S HP:Battered MV:Full >
They aren't here.

q
k light
o S HP:Battered MV:Full > They aren't here.

o S HP:Battered MV:Full >
q
k light
q
k light
They aren't here.

o S HP:Battered MV:Full >
*Draz* has arrived from the west.

* S HP:Battered MV:Full >
q
k light
You pierce *Draz*'s left arm.

* S HP:Battered MV:Full - Draz: Scratched >
You do the best you can!

* S HP:Battered MV:Full - Draz: Scratched >
You do the best you can!

* S HP:Battered MV:Full - Draz: Scratched > Myrdan lances *Draz*'s body.
You do the best you can!

* S HP:Battered MV:Full - Draz: Hurt >

An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins your fight!
An Elite Ko'bal guard joins Myrdan's fight!

* S HP:Battered MV:Full - Draz: Hurt >
f
h
You panic and attempt to flee!

An Elite Ko'bal guard barely tickles Draz's left hand with his hack.
An Elite Ko'bal guard hacks Draz's body.
An Elite Ko'bal guard barely tickles Draz's right hand with his hack.
An Elite Ko'bal guard tickles Draz's body with his hack.
An Elite Ko'bal guard hacks Draz's body.
Myrdan lances *Draz*'s body.
You tickle *Draz*'s body with your pierce.
You flee head over heels.
Entrance to the Dungeon
As you come down the rubble strewn stairs into the darkness of the dungeon
a sharp chill bites at all who dare to enter this forsaken area. A slippery
moss has made the stairs and rubble its home making it hard to find a good
footing on the way down or up. There is absolutely no natural light
provided by the sun to this dismal place. To the north lies a cell, to the
south lie various mechanisms, to the west lies the dungeon extending deeper
into the dark cold recesses of this dismal place, and up the stairs is the
famed Grand Hall.
[ obvious exits: N S W U ]
Zone: The Ruined Keep
North: A burly trolloc stands here, eyeing the surroundings.
South: *Draz* is here, fighting Myrdan.
Up: A young trolloc is here, growling with a deep bloodlust.
[hide ]
You attempt to hide yourself.

o S HP:Battered MV:Full >
w

The raven master bellows 'Poe was spotted in Thick Forest'
The raven master bellows 'Poe was spotted in Thick Forest'
The raven master narrates 'Poe was spotted in Thick Forest'

w
s
o S HP:Battered MV:Full >
The Dungeon
This part of the dungeon is pretty much like all the other parts. The air
is damp and the dungeon floor is slightly slippery caused by the various
forms of moss growing. The air has a scent of defecation which seems to be
coming somewhere to the east, and it is also very chilly and stuffy in this
dark and dismal area. A cell lies to the south, the entrance the dungeon
lies to the east, a large fire pit can be seen to the south, and the dungeon
extends to the west.
[ obvious exits: N E S W ]
Zone: The Ruined Keep

h
o S HP:Battered MV:Full >
b
backstab h.light
The Dungeon
The farther in to the dungeon the worse it seems to get. The smell of
defecation, decay, and the musty smell all seem to combine into one
revolting smell that can disgust even the worst of creatures. The floor
here shows signs of recent travel, and the dirt is moist. To the south
lies what seems to be a storage area and the the north there is a cell.
[ obvious exits: N E S ]
Zone: The Ruined Keep
Door north: celldoor
South: The corpse of a bloodstock stallion is lying here.

o S HP:Battered MV:Full >
Storage Area
This corner of the dungeon was once used to store various equipment. The
shelves have long been destroyed but yet the back of the shelves is still
intact. Broken chains and various forms of restraint lie strewn on the
floor. There are also various broken weapons such as swords and maces left
cluttering the floor here. The dungeon extends to the north and east from
here.
[ obvious exits: N E D ]
Zone: The Ruined Keep
Door down: cellar
*Chloro* is standing here, riding a warhorse.
A Tower guard is here protecting the peace.

* S HP:Battered MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Full > You silently approach your victim...
-=+**+=- -=+
*
*Chloro* makes a strange sound as you place a silver-winged basilard in her back!
*Chloro* winces in pain.
*Chloro* panics, and attempts to flee!
*Chloro* leaves north riding a warhorse. ^^

o S HP:Battered MV:Full >
n
q
k light

Myrdan narrates 'sat'

o S HP:Battered MV:Full > The Dungeon
The farther in to the dungeon the worse it seems to get. The smell of
defecation, decay, and the musty smell all seem to combine into one
revolting smell that can disgust even the worst of creatures. The floor
here shows signs of recent travel, and the dirt is moist. To the south
lies what seems to be a storage area and the the north there is a cell.
[ obvious exits: N E S ]
Zone: The Ruined Keep
Door north: celldoor
South: A Tower guard is here protecting the peace.
The corpse of a bloodstock stallion is lying here.
*Chloro* is standing here, riding a warhorse.

* S HP:Battered MV:Full >
You pierce *Chloro*'s left hand into bloody fragments!
*Chloro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Chloro*'s death cry.

o S HP:Battered MV:Full >
g
get all corpse
scalp
s
e
e
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a large slab of meat from the corpse of Chloro.
You get a water skin from the corpse of Chloro.
You get a black wool cape embroidered with a swooping hawk from the corpse of Chloro.
You get a thin vial of yellow fluid from the corpse of Chloro.
You get a black pair of silver-tooled boots from the corpse of Chloro.
You get a pair of earthen colored breeches from the corpse of Chloro.
You get a dagger from the corpse of Chloro.
You get a belt with a buckle of cuendillar from the corpse of Chloro.
You get a feathered Kandori paramerion from the corpse of Chloro.
You get a silver etched shield from the corpse of Chloro.
You get a jeweled wristcuff from the corpse of Chloro.
You get a jeweled wristcuff from the corpse of Chloro.
You get a pair of dark gloves from the corpse of Chloro.
You get a set of cloth sleeves from the corpse of Chloro.
You get an embroidered, cotton shoulder bag from the corpse of Chloro.
You get a gown of exquisite design from the corpse of Chloro.
You get a bearskin tunic from the corpse of Chloro.
You get a shimmering pendant of obsidian from the corpse of Chloro.
You get a shimmering pendant of obsidian from the corpse of Chloro.
You get a camouflaged hood from the corpse of Chloro.
You get a gold ring from the corpse of Chloro.
You get a gold ring from the corpse of Chloro.
You get a lantern from the corpse of Chloro.

o S HP:Battered MV:Full > Myrdan narrates 'riop'
You lean over and sever the bloody head from the corpse of Chloro.

o S HP:Battered MV:Full >
Storage Area
This corner of the dungeon was once used to store various equipment. The
shelves have long been destroyed but yet the back of the shelves is still
intact. Broken chains and various forms of restraint lie strewn on the
floor. There are also various broken weapons such as swords and maces left
cluttering the floor here. The dungeon extends to the north and east from
here.
[ obvious exits: N E D ]
Zone: The Ruined Keep
Door down: cellar
North: A warhorse is here, stamping his feet impatiently.
A Tower guard is here protecting the peace.

o S HP:Battered MV:Strong > Fire Pit
With each step dust is stirred in this dark dismal area. Here there is a large
fire pit. Various broken branding tools can be seen strewn throughout the pit.
There is a sense of heat coming from the pit indicating that it has been used
recently. Along the southern wall there is a shelf that is still intact and
holds various things used to stoke the fire. The dungeon extends in all
directions except to the south.
[ obvious exits: N E W ]
Zone: The Ruined Keep
East: Myrdan the Abominable Bruiser is standing here.
West: A Tower guard is here protecting the peace.

o S HP:Battered MV:Strong >
Instruments of Torture
Large devices are strung all over the floor here. The machines are fitted with
pullies and rope giving the idea that they were used to torture people.
It seems that the machines are still intact so they must still work
except that the ropes have become rotten and frayed and will break at any
type of strain. The chill of the dungeon seems to be all around and on the
floor the slippery moss can be seen growing, struggling to live. The
entrance to the dungeon is to the north and there seems to be a fire pit to
the west.
[ obvious exits: N W ]
Zone: The Ruined Keep
The corpse of Draz is lying here.
An evil-looking spiked club lies here on the ground. [2]
Myrdan the Abominable Bruiser is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A grim storyteller reads from a journal.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
An Elite Ko'bal guard stands here, protecting his master.

Sayiim
Posts: 26
Joined: Sat May 10, 2025 8:38 am

Re: Stab Thread

Post by Sayiim » Sun Jul 12, 2026 12:05 pm

Wow... getting that unbashed hit for the kill on her was lucky and a big win for you! Interesting log...

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