:)
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a TROLLOC leaving EAST. >>
A wild stallion bucks madly, being ridden by you.
*Tumtum* is here, fighting a young Tower Guard.
A young Tower Guard is here, fighting Tumtum.
*Trill* is here, fighting a sergeant.
A sergeant is here, fighting Trill.
* R HP:Beaten MV:Full >
*Trill* pierces a sergeant's right leg hard.
*Tumtum* sends a young Tower Guard sprawling with a powerful bash!
*Trill* panics, and attempts to flee!
[k dark]
You try to pound *Trill*, but he deflects the blow.
* R HP:Beaten MV:Full - a sergeant: Scratched - Trill: Hurt >
[bash ]
*Trill* leaves east. >>
-
=
+
*Tumtum* panics, and attempts to flee!
*
*Tumtum* leaves east. >>
*
A sergeant leaves east. >>
+
=
-
-
e
=
A sergeant has arrived from the east.
Your bash at *Trill* sends him sprawling!
* R HP:Beaten MV:Full - Trill: Hurt >
j
No way! You're fighting for your life!
3
* R HP:Beaten MV:Full - Trill: Hurt >
[k dark]
Ok.
* R HP:Beaten MV:Full - Trill: Hurt >
*Tumtum* has arrived from the east.
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Full - Trill: Hurt >
You intercept *Tumtum*'s attack on your mount.
*Tumtum* lances your body hard.
* R HP:Beaten MV:Full - Trill: Hurt >
oo
*Tumtum* lances your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
A sergeant stops using a lantern.
A sergeant says 'You Trill!!! You will die before your time!! '
A sergeant pounds Tumtum's body hard.
You pound *Trill*'s head into bloody fragments!
* R HP:Beaten MV:Full - Trill: Wounded >
j
[order young assist Ominas]
A young Tower Guard joins your fight!
Ok.
* R HP:Beaten MV:Full - Trill: Wounded >
4
f
A sergeant bellows 'Argh! The foul beast Tumtum has been spotted!'
* R HP:Beaten MV:Full - Trill: Wounded >
[k dark]
Ok.
* R HP:Beaten MV:Full - Tumtum: Battered >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - Tumtum: Battered >
[flee ]
Your mount is too exhausted.
* R HP:Beaten MV:Full - Tumtum: Battered >
A young Tower Guard tries to slice Tumtum, but he parries successfully.
A sergeant pounds Tumtum's body.
You pound *Tumtum*'s left leg hard.
f
* R HP:Beaten MV:Full - Tumtum: Battered >
*Tumtum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
* R HP:Beaten MV:Full - Tumtum: Battered >
dism
*Trill* assumes an offensive striking posture.
* R HP:Beaten MV:Full - Tumtum: Battered >
*Trill* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
Your mount is too exhausted.
[flee ]
Maybe you should get on your feet first?
* R HP:Critical MV:Full - Tumtum: Battered >
Maybe you should get on your feet first?
* R HP:Critical MV:Full - Tumtum: Battered >
A young Tower Guard tries to slice Tumtum, but he dodges the attack.
A sergeant barely pounds Tumtum's right arm.
*Tumtum* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
You try to pound *Tumtum*, but he parries successfully.
* R HP:Critical MV:Full - Tumtum: Battered >
4
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Full - Tumtum: Battered >
[flee ]
Your mount is too exhausted.
* R HP:Critical MV:Full - Tumtum: Battered >
f
[flee ]
Your mount is too exhausted.
* R HP:Critical MV:Full - Tumtum: Battered >
Tumtum swiftly dodges a young Tower Guard's attempt to slice him.
A sergeant tries to pound Tumtum, but he parries successfully.
*Tumtum* lances your head.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
*Trill* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
You try to pound *Tumtum*, but he deflects the blow.
*Trill* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
* R HP:Critical MV:Full - Tumtum: Battered >
A young Tower Guard slices Tumtum's body.
A sergeant tries to pound Tumtum, but he deflects the blow.
*someone* lances your left foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
(tic_timer): Tic in 7 seconds!
tell lynnix just died
You tell Lynnix 'just died'
* HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
tell lynnix to a firetrucking hag horse
* HP:Critical MV:Haggard >
You tell Lynnix 'to a firetrucking hag horse'
Fail!
Re: Fail!
l badd
Badd is in excellent condition.
*Badd* is using:
<used as light> a brass lantern
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn about body> a gown of exquisite design
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a sai
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
a mirrored lantern
thirteen copper pennys
a wealth of gold crowns (64)
a jeweled wristcuff
a jeweled wristcuff
a polished onyx-inlaid shield
* S HP:Healthy MV:Winded >
*Badd* tries to pierce the brigand leader, but he parries successfully.
The brigand leader tries to slash Badd, but he parries successfully.
* S HP:Healthy MV:Winded >
steal cuff badd
*Badd* pierces the brigand leader's head into bloody fragments!
The brigand leader tries to slash Badd, but he parries successfully.
-=
+*
*
Oops..
* S HP:Healthy MV:Winded >
*Badd* pierces the brigand leader's body very hard.
* S HP:Healthy MV:Winded >
steal cuff badd
*Badd* tries to pierce the brigand leader, but he parries successfully.
The brigand leader tries to slash Badd, but he deflects the blow.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
-
=+
*
*
Oops..
* S HP:Healthy MV:Tiring >
steal cuff badd
*Badd* tries to pierce the brigand leader, but he deflects the blow.
*Badd* puts a mirrored lantern in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts a jeweled wristcuff in a backpack.
*Badd* puts a jeweled wristcuff in a backpack.
*Badd* puts a polished onyx-inlaid shield in a backpack.
-
*Badd* tries to pierce the brigand leader, but he deflects the blow.
The brigand leader tries to slash Badd, but he deflects the blow.
=
+*
*
Steal the equipment now? Impossible!
* S HP:Healthy MV:Tiring >
cry
*Badd* pierces the brigand leader's left arm into bloody fragments!
The brigand leader tries to slash Badd, but he deflects the blow.
*Badd* pierces the brigand leader's right leg into bloody fragments!
*Badd* throws back his head and cackles with insane glee!
w
* S HP:Healthy MV:Tiring >
Waaaaah..
Badd is in excellent condition.
*Badd* is using:
<used as light> a brass lantern
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn about body> a gown of exquisite design
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a sai
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
a mirrored lantern
thirteen copper pennys
a wealth of gold crowns (64)
a jeweled wristcuff
a jeweled wristcuff
a polished onyx-inlaid shield
* S HP:Healthy MV:Winded >
*Badd* tries to pierce the brigand leader, but he parries successfully.
The brigand leader tries to slash Badd, but he parries successfully.
* S HP:Healthy MV:Winded >
steal cuff badd
*Badd* pierces the brigand leader's head into bloody fragments!
The brigand leader tries to slash Badd, but he parries successfully.
-=
+*
*
Oops..
* S HP:Healthy MV:Winded >
*Badd* pierces the brigand leader's body very hard.
* S HP:Healthy MV:Winded >
steal cuff badd
*Badd* tries to pierce the brigand leader, but he parries successfully.
The brigand leader tries to slash Badd, but he deflects the blow.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
-
=+
*
*
Oops..
* S HP:Healthy MV:Tiring >
steal cuff badd
*Badd* tries to pierce the brigand leader, but he deflects the blow.
*Badd* puts a mirrored lantern in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts a jeweled wristcuff in a backpack.
*Badd* puts a jeweled wristcuff in a backpack.
*Badd* puts a polished onyx-inlaid shield in a backpack.
-
*Badd* tries to pierce the brigand leader, but he deflects the blow.
The brigand leader tries to slash Badd, but he deflects the blow.
=
+*
*
Steal the equipment now? Impossible!
* S HP:Healthy MV:Tiring >
cry
*Badd* pierces the brigand leader's left arm into bloody fragments!
The brigand leader tries to slash Badd, but he deflects the blow.
*Badd* pierces the brigand leader's right leg into bloody fragments!
*Badd* throws back his head and cackles with insane glee!
w
* S HP:Healthy MV:Tiring >
Waaaaah..
Re: Fail!
lol..i inadvertently deleted my kill h.light alias just before this!
* R HP:Wounded SP:Strong MV:Winded > l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A well balanced throwing spike is here, plume attached.
A hanging lantern lights the path.
*Roberto* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Strong MV:Winded > j
x
[kill h.dark]
They aren't here.
* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...
-
Mazoku narrates 'full abs claymore on tower'
j
=x
+ Cancelled.
[kill h.dark]
They aren't here.
* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...
-j
x=
Cancelled.
[kill h.dark]
They aren't here.
* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...
s
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
You stop following someone.
It is pitch black...
* R HP:Wounded SP:Strong MV:Winded > l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A well balanced throwing spike is here, plume attached.
A hanging lantern lights the path.
*Roberto* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Strong MV:Winded > j
x
[kill h.dark]
They aren't here.
* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...
-
Mazoku narrates 'full abs claymore on tower'
j
=x
+ Cancelled.
[kill h.dark]
They aren't here.
* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...
-j
x=
Cancelled.
[kill h.dark]
They aren't here.
* R HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...
s
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
You stop following someone.
It is pitch black...
Re: Fail!
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
You narrate 'can we group pls?'
* R HP:Beaten MV:Fresh - Kryyg: Hurt > You narrate 'follow me'
*Mazoku* looks at a young Tower Guard.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Fresh >
sc
*Kryyg* has arrived from the west, riding a shadow stallion.
*Kryyg* tries to hack you, but you deflect the blow.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
HP:Beaten MP:Fresh
You have scored 107336778 experience points and 3155 quest points.
You need 1163222 exp to level and 6845 qp to rank.
You have amassed 156 Turn points to date.
You have played 399 days and 22 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are fighting Kryyg.
*Kryyg* assumes an offensive striking posture.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
f
n
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
na on 2n
sc
You narrate 'on 2n'
* R HP:Beaten MV:Fresh > You have 94(403) hit and 145(145) movement points.
You have scored 107336778 experience points and 3155 quest points.
You need 1163222 exp to level and 6845 qp to rank.
You have amassed 156 Turn points to date.
You have played 399 days and 22 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are standing.
* R HP:Beaten MV:Fresh >
s
w
w
2
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
b
* R HP:Beaten MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Fresh >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a black messenger pigeon is lying here.
A torch is here on the ground.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Achillies, riding a shadow stallion.
Lord Achillies the Blood of Manetheren is here, fighting Mazoku, riding a warhorse.
A young Tower Guard is here, fighting Mazoku.
*Mazoku* is here, fighting a young Tower Guard.
* R HP:Beaten MV:Fresh >
[kill dark]
You assume Tower of Morning, slashing *Kryyg*'s left foot.
* R HP:Beaten MV:Fresh - Achillies: Healthy - Kryyg: Hurt >
[bash ]
-
Achillies pierces *Mazoku*'s body.
=+
*Kryyg* sends Achillies sprawling with a powerful bash!
*
*Kryyg* tries to hack Achillies, but he deflects the blow.
A young Tower Guard tries to smite Mazoku, but he deflects the blow.
*Mazoku* lances a young Tower Guard's body hard.
A young Tower Guard is incapacitated and will slowly die, if not aided.
*+=-
-=
As *Kryyg* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
cc 93
*Mazoku* lances a young Tower Guard's body very hard.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following you.
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
*Mazoku* tries to lance you, but you deflect the blow.
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
*Kryyg* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
f
Achillies starts following you.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
*Mazoku* lances your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Kryyg* hacks your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Achillies tries to pierce *Mazoku*, but he parries successfully.
*someone* hacks your right hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
You narrate 'can we group pls?'
* R HP:Beaten MV:Fresh - Kryyg: Hurt > You narrate 'follow me'
*Mazoku* looks at a young Tower Guard.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Fresh >
sc
*Kryyg* has arrived from the west, riding a shadow stallion.
*Kryyg* tries to hack you, but you deflect the blow.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
HP:Beaten MP:Fresh
You have scored 107336778 experience points and 3155 quest points.
You need 1163222 exp to level and 6845 qp to rank.
You have amassed 156 Turn points to date.
You have played 399 days and 22 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are fighting Kryyg.
*Kryyg* assumes an offensive striking posture.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
f
n
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Fresh >
na on 2n
sc
You narrate 'on 2n'
* R HP:Beaten MV:Fresh > You have 94(403) hit and 145(145) movement points.
You have scored 107336778 experience points and 3155 quest points.
You need 1163222 exp to level and 6845 qp to rank.
You have amassed 156 Turn points to date.
You have played 399 days and 22 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are standing.
* R HP:Beaten MV:Fresh >
s
w
w
2
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
b
* R HP:Beaten MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Fresh >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a black messenger pigeon is lying here.
A torch is here on the ground.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Achillies, riding a shadow stallion.
Lord Achillies the Blood of Manetheren is here, fighting Mazoku, riding a warhorse.
A young Tower Guard is here, fighting Mazoku.
*Mazoku* is here, fighting a young Tower Guard.
* R HP:Beaten MV:Fresh >
[kill dark]
You assume Tower of Morning, slashing *Kryyg*'s left foot.
* R HP:Beaten MV:Fresh - Achillies: Healthy - Kryyg: Hurt >
[bash ]
-
Achillies pierces *Mazoku*'s body.
=+
*Kryyg* sends Achillies sprawling with a powerful bash!
*
*Kryyg* tries to hack Achillies, but he deflects the blow.
A young Tower Guard tries to smite Mazoku, but he deflects the blow.
*Mazoku* lances a young Tower Guard's body hard.
A young Tower Guard is incapacitated and will slowly die, if not aided.
*+=-
-=
As *Kryyg* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
cc 93
*Mazoku* lances a young Tower Guard's body very hard.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following you.
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
*Mazoku* tries to lance you, but you deflect the blow.
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
*Kryyg* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Achillies: Scratched - Kryyg: Hurt >
f
Achillies starts following you.
* R HP:Beaten MV:Fresh - Kryyg: Hurt >
*Mazoku* lances your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Kryyg* hacks your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Achillies tries to pierce *Mazoku*, but he parries successfully.
*someone* hacks your right hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Re: Fail!
o S HP:Battered MV:Tiring > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A raven is here flying around.
*Dartes* is standing here, riding a warhorse.
A draghkar is visible flying high in the sky.
* S HP:Battered MV:Tiring > Alas, you cannot go that way...
* S HP:Battered MV:Tiring >
h
z
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > [backstab h.light]
You silently approach your victim...
-=
Mazoku narrates 'keep.'
+*
*Dartes* panics, and attempts to flee!
*Dartes* leaves north riding a warhorse.
*+=
*Dartes* has arrived from the north, riding a warhorse.
-
*Dartes* leaves west riding a warhorse.
A raven leaves west.
-=+*
Backstab who?
o S HP:Battered MV:Tiring >
*Dartes* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* S HP:Battered MV:Tiring >
south
east
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
o S HP:Battered MV:Tiring > Alas, you cannot go that way...
o S HP:Battered MV:Tiring >
north
h
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A raven is here flying around.
*Dartes* is here, fighting a draghkar, riding a warhorse.
A draghkar is here, fighting Dartes.
* S HP:Battered MV:Tiring >
z
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > [backstab h.light]
You silently approach your victim...
-=+**+=- -=
*Draz* has arrived from the west, riding a warhorse.
+*
Ooops. Your clumsy execution broadcasts your intentions.
===============================================
* S HP:Battered MV:Strong > Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
*Orino* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
* S HP:Battered MV:Strong > Calcaneus has arrived from above.
[k light]
You try to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Strong - Orino: Wounded >
Calcaneus lances *Orino*'s right arm extremely hard.
* S HP:Battered MV:Strong - Orino: Wounded >
Calcaneus tries to lance *Orino*, but he parries successfully.
*Orino* tries to slash you, but you deflect the blow.
You try to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Strong - Orino: Wounded >
You try to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Strong - Orino: Wounded >
*Orino* panics, and attempts to flee!
Angst tries to pierce *Orino*, but he parries successfully.
* S HP:Battered MV:Strong - Orino: Wounded >
*Orino* leaves up riding a warhorse.
* S HP:Battered MV:Strong >
3
3
3
[k light]
They aren't here.
* S HP:Battered MV:Strong >
up
[k light]
They aren't here.
* S HP:Battered MV:Strong >
3
[k light]
They aren't here.
* S HP:Battered MV:Strong > Calcaneus leaves up.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A Dha'vol trolloc is here, fighting the blight bear.
Calcaneus the Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
3
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong >
south
[k light]
They aren't here.
* S HP:Battered MV:Strong >
south
Calcaneus leaves south.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: Angst the Wolfish Trolloc is standing here.
Calcaneus the Trolloc is standing here.
A Dha'vol trolloc is here, fighting the blight bear.
The blight bear is here, fighting a Dha'vol trolloc.
r
* S HP:Battered MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: Calcaneus the Trolloc is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
south
* S HP:Battered MV:Strong > Calcaneus has arrived from the north.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: Calcaneus the Trolloc is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Strong >
south
west
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Orino* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
west
* S HP:Battered MV:Strong >
south
*Orino* leaves west riding a warhorse.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A black snake is here, lying on a rock.
*Orino* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Battered MV:Strong >
h
*Orino* leaves south riding a warhorse.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
*Orino* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
z
* S HP:Battered MV:Strong > *Orino* leaves west riding a warhorse.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
North: A black snake is here, lying on a rock.
South: A snake is crawling through the water here.
Several blackberries grow on a nearby vine. [3]
*Orino* is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
* S HP:Battered MV:Strong > *Orino* leaves south riding a warhorse.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: A lynx creeps low to the ground, hunting for food.
A gory tuft of flesh lies abandoned on the ground.
*Orino* is standing here, riding a warhorse.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong > [backstab h.light]
You silently approach your victim...
-=+**+=-
Calcaneus narrates 'gone faint'
-=+*
Ooops. Your clumsy execution broadcasts your intentions.
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A raven is here flying around.
*Dartes* is standing here, riding a warhorse.
A draghkar is visible flying high in the sky.
* S HP:Battered MV:Tiring > Alas, you cannot go that way...
* S HP:Battered MV:Tiring >
h
z
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > [backstab h.light]
You silently approach your victim...
-=
Mazoku narrates 'keep.'
+*
*Dartes* panics, and attempts to flee!
*Dartes* leaves north riding a warhorse.
*+=
*Dartes* has arrived from the north, riding a warhorse.
-
*Dartes* leaves west riding a warhorse.
A raven leaves west.
-=+*
Backstab who?
o S HP:Battered MV:Tiring >
*Dartes* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* S HP:Battered MV:Tiring >
south
east
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
o S HP:Battered MV:Tiring > Alas, you cannot go that way...
o S HP:Battered MV:Tiring >
north
h
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A raven is here flying around.
*Dartes* is here, fighting a draghkar, riding a warhorse.
A draghkar is here, fighting Dartes.
* S HP:Battered MV:Tiring >
z
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > [backstab h.light]
You silently approach your victim...
-=+**+=- -=
*Draz* has arrived from the west, riding a warhorse.
+*
Ooops. Your clumsy execution broadcasts your intentions.
===============================================
* S HP:Battered MV:Strong > Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
*Orino* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
* S HP:Battered MV:Strong > Calcaneus has arrived from above.
[k light]
You try to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Strong - Orino: Wounded >
Calcaneus lances *Orino*'s right arm extremely hard.
* S HP:Battered MV:Strong - Orino: Wounded >
Calcaneus tries to lance *Orino*, but he parries successfully.
*Orino* tries to slash you, but you deflect the blow.
You try to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Strong - Orino: Wounded >
You try to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Strong - Orino: Wounded >
*Orino* panics, and attempts to flee!
Angst tries to pierce *Orino*, but he parries successfully.
* S HP:Battered MV:Strong - Orino: Wounded >
*Orino* leaves up riding a warhorse.
* S HP:Battered MV:Strong >
3
3
3
[k light]
They aren't here.
* S HP:Battered MV:Strong >
up
[k light]
They aren't here.
* S HP:Battered MV:Strong >
3
[k light]
They aren't here.
* S HP:Battered MV:Strong > Calcaneus leaves up.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A Dha'vol trolloc is here, fighting the blight bear.
Calcaneus the Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
3
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong >
south
[k light]
They aren't here.
* S HP:Battered MV:Strong >
south
Calcaneus leaves south.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: Angst the Wolfish Trolloc is standing here.
Calcaneus the Trolloc is standing here.
A Dha'vol trolloc is here, fighting the blight bear.
The blight bear is here, fighting a Dha'vol trolloc.
r
* S HP:Battered MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: Calcaneus the Trolloc is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
south
* S HP:Battered MV:Strong > Calcaneus has arrived from the north.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: Calcaneus the Trolloc is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Strong >
south
west
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Orino* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
west
* S HP:Battered MV:Strong >
south
*Orino* leaves west riding a warhorse.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A black snake is here, lying on a rock.
*Orino* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Battered MV:Strong >
h
*Orino* leaves south riding a warhorse.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
*Orino* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
z
* S HP:Battered MV:Strong > *Orino* leaves west riding a warhorse.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
North: A black snake is here, lying on a rock.
South: A snake is crawling through the water here.
Several blackberries grow on a nearby vine. [3]
*Orino* is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
* S HP:Battered MV:Strong > *Orino* leaves south riding a warhorse.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: A lynx creeps low to the ground, hunting for food.
A gory tuft of flesh lies abandoned on the ground.
*Orino* is standing here, riding a warhorse.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong > [backstab h.light]
You silently approach your victim...
-=+**+=-
Calcaneus narrates 'gone faint'
-=+*
Ooops. Your clumsy execution broadcasts your intentions.