I was asked to post this. Don't think it was anything special tho. Just clean up with the mobs.
You chat 'oh hey more people are on now'
* HP:Healthy MV:Strong >
Sarabeth narrates 'man they hit hard'
* HP:Healthy MV:Strong >
Sarabeth narrates 'might have to leave'
* HP:Healthy MV:Strong >
nar sup?
You narrate 'sup?'
* HP:Healthy MV:Strong >
inv
You are carrying:
Nothing.
stat
* HP:Healthy MV:Strong >
r
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 74.9 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 153, Dodging bonus: 75, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 208 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
* HP:Healthy MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 208 hit points.
* HP:Healthy MV:Strong >
eq
You are using:
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a heron-marked longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
* HP:Healthy MV:Strong >
Yulia narrates '3 in fd'
* HP:Healthy MV:Strong >
change wimp 100
You will now flee if you go below 100 hit points.
* HP:Healthy MV:Strong >
Sarabeth narrates 'bad guys in fd'
* HP:Healthy MV:Strong >
take all pack
You get a plate of yellow peppers and pork from a backpack.
You get a plate of yellow peppers and pork from a backpack.
You get iron horseshoes from a backpack.
You get a stable ticket from a backpack.
You get seventeen copper pennys from a backpack.
You get a large number of gold crowns from a backpack.
You get a war saddle with stirrups from a backpack.
You get a crystal lightstick from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a bridle made of leather from a backpack.
* HP:Healthy MV:Strong >
nar coming
You narrate 'coming'
Yulia narrates 'i rip'
* HP:Healthy MV:Full >
south
Alas, you cannot go that way...
* HP:Healthy MV:Full >
west
Alas, you cannot go that way...
* HP:Healthy MV:Full >
down
west
Yulia narrates 'out egate'
* HP:Healthy MV:Full > Warders' Office
[ obvious exits: W U ]
Machan the Gaidin Quartermaster studies his stores.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A large man with an air of violence stands here smoking a pipe.
* HP:Healthy MV:Full > The officedoor seems to be closed.
* HP:Healthy MV:Full >
say exit
You say 'exit'
* HP:Healthy MV:Full >
The officedoor swings open.
up
* HP:Healthy MV:Full > The Warder's Quarters
[ obvious exits: D ]
A small garden sprouts various herbs.
A massive but graying retired Warder stands here manning the quarters.
* HP:Healthy MV:Full >
down
west
Warders' Office
[ obvious exits: W U ]
Machan the Gaidin Quartermaster studies his stores.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A large man with an air of violence stands here smoking a pipe.
* HP:Healthy MV:Full > The Warders' Practice Yard
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* HP:Healthy MV:Full >
Yulia narrates 'hit'
* HP:Healthy MV:Full >
Yulia narrates 'hit'
* HP:Healthy MV:Full >
south
south
The officedoor closes quietly.
Path Through the East Garden
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A grim storyteller reads from a journal.
* HP:Healthy MV:Full >
west
Passing the Water Garden
[ obvious exits: N W ]
A Tower Guard watches for signs of trouble.
A quiet servant awaits instructions from his master.
* HP:Healthy MV:Full >
south
Before the White Tower
[ obvious exits: N E S W ]
* HP:Healthy MV:Full > Tarlomen's Gate
[ obvious exits: N S ]
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
west
* HP:Healthy MV:Full > Alas, you cannot go that way...
* HP:Healthy MV:Full >
south
west
Tower Square
[ obvious exits: N E S W ]
A small purse is here.
A soft leather pouch has been discarded here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Tower Guard watches for signs of trouble.
An ageless woman is here, appearing distracted.
* HP:Healthy MV:Strong > Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong >
north
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A man is here.
* HP:Healthy MV:Strong >
east
The Sunset Gate
[ obvious exits: E W ]
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* HP:Healthy MV:Strong >
west
south
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A man is here.
west
* HP:Healthy MV:Strong > Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > Alas, you cannot go that way...
* HP:Healthy MV:Strong >
south
west
north
Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Healthy MV:Strong > Air Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
A woman wearing a drawn hood walks by here.
* HP:Healthy MV:Strong > Merchant Street
[ obvious exits: N E S ]
A woman goes about her daily business here.
A gray palfrey prances skittishly nearby.
* HP:Healthy MV:Strong >
east
Equine Emporium
[ obvious exits: E W ]
A high-cantled saddle crafted from durable, well-oiled leather lies here.
An iron lantern hangs from the wall above the gate.
A smartly dressed man ambles about here.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
An old woman smiles kindly.
A large man eyes the surroundings warily, every movement fluid.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy MV:Strong >
ride gray
You start riding him.
* R HP:Healthy MV:Strong >
hl
[hold light]
You hold a crystal lightstick above your head.
* R HP:Healthy MV:Strong >
dism
give ticket hand
west
You stop riding him.
* HP:Healthy MV:Strong > You give a stable ticket to a stable hand.
A stable hand mutters 'I'll get him right away Sir!'
A warhorse starts following you.
* HP:Healthy MV:Strong > Merchant Street
[ obvious exits: N E S ]
A woman goes about her daily business here.
A gray palfrey prances skittishly nearby.
A warhorse has arrived from the east.
* HP:Healthy MV:Strong >
eh
[equip horse horseeq]
You equip a warhorse with a bridle made of leather.
* HP:Healthy MV:Strong >
eh
eh
[equip horse horseeq]
You equip a warhorse with a war saddle with stirrups.
* HP:Healthy MV:Strong >
south
[equip horse horseeq]
You equip a warhorse with iron horseshoes.
* HP:Healthy MV:Strong >
east
Air Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
A woman wearing a drawn hood walks by here.
A warhorse has arrived from the north.
* HP:Healthy MV:Strong > Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A warhorse has arrived from the west.
* HP:Healthy MV:Strong >
north
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the south.
* HP:Healthy MV:Strong >
east
Tower Square
[ obvious exits: N E S W ]
A small purse is here.
A soft leather pouch has been discarded here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Tower Guard watches for signs of trouble.
An ageless woman is here, appearing distracted.
A warhorse has arrived from the west.
* HP:Healthy MV:Tiring >
rr
[ride ]
A warhorse stops following you.
You start riding him.
* R HP:Healthy MV:Tiring >
inv
You are carrying:
[2] a thin vial of yellow fluid
a large number of gold crowns (27)
seventeen copper pennys
[2] a plate of yellow peppers and pork
* R HP:Healthy MV:Tiring >
put all pack
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put 27 crowns in a backpack.
You put seventeen coppers in a backpack.
You put a plate of yellow peppers and pork in a backpack.
You put a plate of yellow peppers and pork in a backpack.
* R HP:Healthy MV:Tiring >
east
east
east
east
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
stat
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
east
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.5 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 164, Dodging bonus: 74, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
east
* R HP:Healthy MV:Tiring >
east
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
east
* R HP:Healthy MV:Tiring >
east
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower Guard watches for signs of trouble.
* R HP:Healthy MV:Tiring > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
* R HP:Healthy MV:Tiring > Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower Guard watches for signs of trouble.
A sailor is here.
east
* R HP:Healthy MV:Tiring > Gate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A Tower Guard watches for signs of trouble.
A sailor is here.
A Tower Guard watches for signs of trouble.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Healthy MV:Tiring > Bridge Across the Erinin
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Healthy MV:Tiring > Bridge Across the Erinin
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Healthy MV:Tiring >
east
The Foot of a Bridge
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
north
* R HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
north
Road Through Daghain
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Healthy MV:Tiring >
north
Road Through the Village
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring >
east
Grassy Plains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
* R HP:Healthy MV:Tiring >
east
Windswept Plains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
* R HP:Healthy MV:Tiring >
east
Windswept Plains
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
* R HP:Healthy MV:Tiring >
east
Grassy Plains
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A green woodpecker is visible flying high in the sky.
east
* R HP:Healthy MV:Tiring >
east
The Tar Valon Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring >
east
The Tar Valon Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > Plains
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted hunting cat is here.
east
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
south
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
east
Alas, you cannot go that way...
east
* R HP:Healthy MV:Tiring > Grassy Plains
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Healthy MV:Tiring > Grassy Plains
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bison is here, eating grass.
A black maned lion is here, tail twitching.
east
* R HP:Healthy MV:Tiring > Grassy Plains
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Healthy MV:Tiring >
north
Dense Grasslands
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Healthy MV:Tiring >
north
Dense Grasslands
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black maned lion is here, tail twitching.
A shaggy brown mare stands here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
* R HP:Healthy MV:Tiring >
north
By a Tree
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Healthy MV:Tiring > A Small Meadow
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.
A large plains bear smells the air for prey.
north
* R HP:Healthy MV:Tiring > A Patch of Dirt
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted hunting cat is here.
north
* R HP:Healthy MV:Tiring >
north
By a Stream
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear smells the air for prey.
A spotted hunting cat is here.
* R HP:Healthy MV:Tiring >
north
Near a Stream
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
north
* R HP:Healthy MV:Tiring > On the Paved Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Healthy MV:Tiring > On the Paved Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > On the Paved Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > Near the Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > A Curving of the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring >
north
north
north
Remains of a Stone Tower
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
east
* R HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
north
Near the Curving of the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Healthy MV:Tiring >
north
On the Paved Road near a Small Meadow
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > The Road near the Beginning of the Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring >
stat
On the Road near the Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
r
* R HP:Healthy MV:Tiring > On the Intersection of a Forest Path and the Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring >
north
[change mood wimpy]
Mood changed to: Wimpy
north
* R HP:Healthy MV:Tiring >
north
Road Bordering the Green Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > Road Besides the Beginning of a Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Healthy MV:Tiring > A Curving in the Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
A raven is here flying around.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
west
west
north
Road Curving around a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Healthy MV:Tiring > A Small Curve in the Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
west
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
dism
lh
You stop riding him.
* HP:Healthy MV:Tiring > [lead ]
You start leading him.
A warhorse starts following you.
* HP:Healthy MV:Tiring >
An elk leaves north.
* HP:Healthy MV:Tiring >
rem horseeq horse
rem horseeq horse
You remove a bridle made of leather from a warhorse.
* HP:Healthy MV:Tiring >
rem horseeq horse
You remove a war saddle with stirrups from a warhorse.
rem horseeq horse
* HP:Healthy MV:Tiring > You remove iron horseshoes from a warhorse.
* HP:Healthy MV:Tiring > You can't seem to find that.
* HP:Healthy MV:Tiring >
rr
north
[ride ]
A warhorse stops following you.
You start riding him.
north
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring >
dism
north
You stop riding him.
* HP:Healthy MV:Tiring >
west
north
Road Bordering the Green Hills
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
* HP:Healthy MV:Tiring >
north
In the Grassy Hills
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
north
* HP:Healthy MV:Tiring > The Road amongst the Green Hills
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A raven is here, watching.
north
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
* HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* HP:Healthy MV:Tiring >
west
Alas, you cannot go that way...
north
* HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* HP:Healthy MV:Tiring >
north
north
On the Road near the Hills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
* HP:Healthy MV:Tiring > On the Road passing a Large Building
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
* HP:Healthy MV:Tiring > On the Cobblestone Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby.
* HP:Healthy MV:Tiring > Near the Bend in the Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
* HP:Healthy MV:Tiring > Tight Curve in the Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
* HP:Healthy MV:Tiring >
stat
south
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 13.3 lbs and wearing 61.5 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 153, Dodging bonus: 75, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
south
* HP:Healthy MV:Tiring > Near the Bend in the Road
[ obvious exits: N S ]
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
* HP:Healthy MV:Tiring > On the Cobblestone Road
[ obvious exits: N S ]
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby.
* HP:Healthy MV:Tiring >
ride horse
north
north
west
You start riding him.
north
* R HP:Healthy MV:Tiring >
north
Near the Bend in the Road
[ obvious exits: N S ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
Tight Curve in the Road
[ obvious exits: S W ]
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
north
* R HP:Healthy MV:Tiring > Narrow Bend in the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Healthy MV:Tiring > Near the Bend in the Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
north
* R HP:Healthy MV:Tiring > On the Partially Paved Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
north
* R HP:Healthy MV:Tiring > On the Rutted Fal Dara Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
On the Fal Dara Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > On the Fal Dara Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
Bend in the Fal Dara Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Healthy MV:Tiring >
north
west
north
north
north
north
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
cpd
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Bend in the Fal Dara Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > On the Winding Fal Dara Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
change wimp 100
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
west
* R HP:Healthy MV:Tiring >
north
[change posture defensive]
Posture changed to: Defensive
Sarabeth narrates 'i went outside'
north
* R HP:Healthy MV:Tiring >
north
You will now flee if you go below 100 hit points.
* R HP:Healthy MV:Tiring >
north
Curve in the Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > On the Road near a Cottage
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
On the Road Bordering the Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > On the Road Near the Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A black bear is here, sharpening his claws.
A black bear is here, sharpening his claws.
* R HP:Healthy MV:Tiring > The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
east
Bend in the Road
[ obvious exits: E S W ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > Curve in the Fal Dara Road
[ obvious exits: N W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
north
* R HP:Healthy MV:Tiring > The Long Fal Dara Road
[ obvious exits: N S W ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
A large brightly painted merchant's wagon has stopped here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A travel weary man sits casually atop a wagon.
east
* R HP:Healthy MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
north
north
The Long Fal Dara Road
[ obvious exits: N E S ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > Bend in the Fal Dara Road
[ obvious exits: E S W ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
east
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring >
north
Near the Bend in the Road
[ obvious exits: N E W ]
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
north
* R HP:Healthy MV:Tiring > Scattered Bushes besides the Road
[ obvious exits: N E S ]
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > Thorny Bushes Bordering the Road
[ obvious exits: E S ]
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
* R HP:Healthy MV:Tiring >
east
north
A crow starts following you.
You swiftly dodge a blood thornbush's attempt to hit you.
A blood thornbush tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
* R HP:Healthy MV:Tiring - a blood thornbush: Healthy >
north
No way! You're fighting for your life!
* R HP:Healthy MV:Tiring - a blood thornbush: Healthy > No way! You're fighting for your life!
f
* R HP:Healthy MV:Tiring - a blood thornbush: Healthy > PANIC! You couldn't escape!
* R HP:Healthy MV:Tiring - a blood thornbush: Healthy >
A blood thornbush tries to hit you, but you deflect the blow.
You slash a blood thornbush's trunk into bloody fragments!
A blood thornbush tries to hit you, but you deflect the blow.
nar amost there
* R HP:Healthy MV:Tiring - a blood thornbush: Hurt > You narrate 'amost there'
east
* R HP:Healthy MV:Tiring - a blood thornbush: Hurt >
north
No way! You're fighting for your life!
* R HP:Healthy MV:Tiring - a blood thornbush: Hurt >
f
No way! You're fighting for your life!
* R HP:Healthy MV:Tiring - a blood thornbush: Hurt >
east
You panic and attempt to flee!
You flee head over heels.
Scattered Bushes besides the Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Near the Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A bloated and partially decayed corpse lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
The Long Fal Dara Road
[ obvious exits: N E S W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
The Fal Dara Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
east
Grassy Field Bordering the Road
[ obvious exits: N S W ]
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
north
A Large Oak
[ obvious exits: N S W ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > Junction of the Long Road
[ obvious exits: N E S W ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
east
Path through the Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
west
north
Junction of the Long Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving south.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
east
* R HP:Healthy MV:Tiring > Road Through the Hills
[ obvious exits: E S ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > The Long Road
[ obvious exits: N E W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
east
Path off the Road
[ obvious exits: N E W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
north
east
north
An Abandoned Wagon
[ obvious exits: E S ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
east
north
Bleak Hills
[ obvious exits: N W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
east
* R HP:Healthy MV:Tiring > Across the Hills
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of a horse leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Tiring >
east
Stand of Trees
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of a horse leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
east
Dense Hills
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A timber wolf is here, snarling hungrily.
east
* R HP:Healthy MV:Tiring > Base of a Hill
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
east
* R HP:Healthy MV:Tiring > Crest of a Hill
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > Cave in the Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > A Twist In The Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
east
* R HP:Healthy MV:Tiring > A Turn In The Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
east
* R HP:Healthy MV:Tiring > Forrested Ridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A fox is here, hunting for rabbits.
* R HP:Healthy MV:Tiring > Approaching A Ridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring >
dism
You stop riding him.
nw
* HP:Healthy MV:Tiring >
nw
nw
nw
Arglebargle, glop-glyf!?!
* HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?!
* HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?!
north
* HP:Healthy MV:Tiring >
north
Arglebargle, glop-glyf!?!
north
* HP:Healthy MV:Tiring > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.
A timber wolf is here, snarling hungrily.
* HP:Healthy MV:Tiring > On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A fox is here, hunting for rabbits.
A timber wolf is here, snarling hungrily.
* HP:Healthy MV:Tiring > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
* HP:Healthy MV:Tiring >
nar i here
You narrate 'i here'
east
* HP:Healthy MV:Tiring >
east
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A bearded coachman stands here, waiting for passengers.
* HP:Healthy MV:Tiring >
east
Alas, you cannot go that way...
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
* HP:Healthy MV:Tiring >
nw
Arglebargle, glop-glyf!?!
north
* HP:Healthy MV:Tiring >
east
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving east.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
* HP:Healthy MV:Tiring > The DogGate seems to be closed.
* HP:Healthy MV:Tiring >
cal
You call for the DogGate to be opened.
The DogGate is opened from the other side.
east
* HP:Healthy MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Artorias - Inside the Dog Gate
* HP:Healthy MV:Tiring >
cpd
where
[change posture defensive]
Posture changed to: Defensive
* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Artorias - Inside the Dog Gate
* HP:Healthy MV:Tiring >
south
south
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
east
* HP:Healthy MV:Tiring >
south
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
* HP:Healthy MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A figure stands here, ready to collect unwanted things.
* HP:Healthy MV:Tiring > The Lord's Stable
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Healthy MV:Tiring >
biu warhorse
The Fal Dara alarm horn sounds loudly.
Arglebargle, glop-glyf!?!
* HP:Healthy MV:Tiring >
buy warhorse
r
A horse trader tells you 'You haven't got enough, don't waste my time!'
A horse trader pukes on your clothes!
* HP:Healthy MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
* HP:Healthy MV:Tiring >
north
east
east
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A figure stands here, ready to collect unwanted things.
* HP:Healthy MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
* HP:Healthy MV:Tiring >
south
south
south
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A courier hurries along here, on his way to deliver a message.
* HP:Healthy MV:Tiring >
east
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.
north
* HP:Healthy MV:Tiring > A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Sarabeth narrates 'im made fog blands im regenning here'
* HP:Healthy MV:Tiring > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
A man is here.
A wild stallion bucks madly.
A young blacksmith is here, looking for work.
* HP:Healthy MV:Tiring > Fal Dara Bank
[ obvious exits: S ]
A ratter is here, hunting shadoweyes.
A banker counts several coins in a purse.
* HP:Healthy MV:Tiring >
withdraw 1000
Ok.
A banker tells you '1000 copper has been deducted from your account.'
* HP:Healthy MV:Tiring >
inv
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
* HP:Healthy MV:Tiring > You are carrying:
a large number of gold crowns (50)
iron horseshoes
a war saddle with stirrups
a bridle made of leather
* HP:Healthy MV:Tiring >
south
west
The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
A man is here.
A wild stallion bucks madly.
A young blacksmith is here, looking for work.
* HP:Healthy MV:Tiring > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Healthy MV:Winded >
north
north
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.
* HP:Healthy MV:Winded > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A courier hurries along here, on his way to deliver a message.
* HP:Healthy MV:Winded >
north
west
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
west
* HP:Healthy MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
* HP:Healthy MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Nazgrun* is standing here.
*Mephistopheles* is standing here.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Healthy MV:Winded >
south
The Lord's Stable
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Healthy MV:Winded >
buy warhorse
A horse trader tells you 'A fine choice, I'm sure it's in good hands.'
You now have someone.
A horse trader puts some coins in a soft leather pouch.
A horse trader puts some coins in a soft leather pouch.
A warhorse starts following you.
eh
* HP:Healthy MV:Winded >
eh
[equip horse horseeq]
You equip a warhorse with iron horseshoes.
* HP:Healthy MV:Winded >
eh
[equip horse horseeq]
You equip a warhorse with a war saddle with stirrups.
* HP:Healthy MV:Winded > [equip horse horseeq]
You equip a warhorse with a bridle made of leather.
* HP:Healthy MV:Winded >
rr
[ride ]
You start riding him.
stat
* R HP:Healthy MV:Winded >
north
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.4 lbs and wearing 61.2 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 74, Parrying bonus: 195
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Healthy MV:Winded >
3
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nazgrun* is standing here.
*Mephistopheles* is standing here.
A gleeman is here, wearing a cloak of different colored patches.
*Mephistopheles* tries to slash you, but you parry successfully.
b
* R HP:Healthy MV:Winded - Mephistopheles: Hurt > [k dark]
You do the best you can!
* R HP:Healthy MV:Winded - Mephistopheles: Hurt > [bash ]
-
*Nazgrun* tries to scythe you, but you deflect the blow.
=+
The gleeman joins your fight!
The gleeman tickles Nazgrun's body with his pierce.
The gleeman bellows 'Argh, a trolloc! Someone save me!!!'
The gleeman panics, and attempts to flee!
*Nazgrun* scythes your body hard.
*Mephistopheles* tries to slash you, but you deflect the blow.
The rain stops.
*
The gleeman leaves south.
*+=- -
*Mephistopheles* opens the olddoor.
=
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
nar on 2 of them 1n stables
*Mephistopheles* tries to slash you, but you deflect the blow.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Nazgrun* sends you sprawling with a powerful bash!
*Strangler* has arrived from the east.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Strangler* leaves south.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Kalamr* has arrived from the east.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Kalamr* leaves south.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Strangler* has arrived from the south.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Strangler* lances your head hard.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
nar hmm
*Mephistopheles* assumes an offensive striking posture.
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Kalamr* has arrived from the south.
cd n
* R HP:Scratched MV:Tiring - Mephistopheles: Hurt >
*Strangler* lances your left foot very hard.
*Nazgrun* scythes your body extremely hard.
*Mephistopheles* slashes your right arm very hard.
A Shienaran guard has arrived from the east.
f
* R HP:Hurt MV:Tiring - Mephistopheles: Hurt > You narrate 'on 2 of them 1n stables '
* R HP:Hurt MV:Tiring - Mephistopheles: Hurt > You narrate 'hmm'
* R HP:Hurt MV:Tiring - Mephistopheles: Hurt >
nar is 4
[close door]
Ok.
* R HP:Hurt MV:Tiring - Mephistopheles: Hurt > You panic and attempt to flee!
You flee head over heels.
The Lord's Stable
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
You narrate 'is 4'
* R HP:Hurt MV:Tiring >
r
*Strangler* has arrived from the north.
* R HP:Hurt MV:Tiring > A poor trash collector screams 'Shadowspawn! Run for your lives!!!'
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves north.
A merchant guard tries to slash Strangler, but he parries successfully.
A merchant guard joins a merchant guard's fight!
The gleeman joins a merchant guard's fight!
[change mood wimpy]
Mood changed to: Wimpy
stat
* R HP:Hurt MV:Tiring >
3
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.4 lbs and wearing 61.2 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 74, Parrying bonus: 195
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Hurt MV:Tiring > [k dark]
You try to slash *Strangler*, but he parries successfully.
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered >
*Nazgrun* has arrived from the north.
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered >
*Nazgrun* tries to scythe you, but you deflect the blow.
*Strangler* panics, and attempts to flee!
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered >
scan n
*Nazgrun* tries to scythe you, but you deflect the blow.
You try to slash *Strangler*, but he parries successfully.
The gleeman tries to pierce Strangler, but he deflects the blow.
A merchant guard slashes Strangler's left arm.
A merchant guard barely slashes Strangler's left leg.
*Mephistopheles* tries to slash you, but you deflect the blow.
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered >
Sarabeth narrates 'yeah'
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered > A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard is here, fighting Kalamr.
*Kalamr* is here, fighting a Shienaran guard.
f
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered >
*Strangler* panics, and attempts to flee!
* R HP:Hurt MV:Tiring - a merchant guard: Healthy - Strangler: Battered > You panic and attempt to flee!
west
north
You flee head over heels.
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
north
* R HP:Hurt MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.
* R HP:Hurt MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Hurt MV:Tiring >
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
south
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Hurt MV:Tiring >
cpd
[change posture defensive]
Posture changed to: Defensive
* R HP:Hurt MV:Tiring >
nar am dog
You narrate 'am dog'
* R HP:Hurt MV:Tiring >
*Kalamr* has arrived from the south.
* R HP:Hurt MV:Tiring >
*Kalamr* tries to scythe you, but you deflect the blow.
* R HP:Hurt MV:Tiring - Kalamr: Wounded >
nar 2 batt
You narrate '2 batt'
* R HP:Hurt MV:Tiring - Kalamr: Wounded >
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
The grinding of stone on concrete from above becomes louder.
Large rocks shower down from above!
A large grey rock thrown from above smashes into *Kalamr*!
nar 3
* R HP:Hurt MV:Tiring - Kalamr: Wounded >
f
You narrate '3'
* R HP:Hurt MV:Tiring - Kalamr: Wounded > You panic and attempt to flee!
The Shienaran gatekeeper barely tickles Kalamr's head with his slash.
A Shienaran gate guard tickles Kalamr's right hand with his slash.
A Shienaran gate guard barely slashes Kalamr's body.
A Shienaran gate guard barely slashes Kalamr's right leg.
A Shienaran gate guard barely slashes Kalamr's body.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Mephistopheles.
A Shienaran guard is here, fighting Mephistopheles.
A soldier is here, fighting Mephistopheles.
A mangy cat scurries around trying not to get stepped on.
* R HP:Hurt MV:Tiring >
north
3
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is here, fighting the Shienaran gatekeeper.
The Shienaran gatekeeper is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
b
* R HP:Hurt MV:Tiring > [k dark]
You slash *Kalamr*'s head hard.
* R HP:Hurt MV:Tiring - the Shienaran gatekeeper: Scratched - Kalamr: Wounded > [bash ]
-=
*Kalamr* panics, and attempts to flee!
+*
The Shienaran gatekeeper barely slashes Kalamr's body.
A Shienaran gate guard tickles Kalamr's left arm with his slash.
A Shienaran gate guard tickles Kalamr's body with his slash.
A Shienaran gate guard tickles Kalamr's right foot with his slash.
A Shienaran gate guard slashes Kalamr's right arm.
*
*Kalamr* leaves north.
+=- -=
They're not here anymore!
* R HP:Hurt MV:Tiring >
*Mephistopheles* has arrived from the south.
3
* R HP:Hurt MV:Tiring >
3
*Mephistopheles* tries to slash you, but you deflect the blow.
* R HP:Hurt MV:Tiring - Mephistopheles: Hurt > [k dark]
You do the best you can!
b
* R HP:Hurt MV:Tiring - Mephistopheles: Hurt > You slash *Mephistopheles*'s body very hard.
The Shienaran gatekeeper joins your fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A soldier has arrived from the south.
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Mephistopheles: Wounded > [bash ]
*Strangler* has arrived from the south.
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
*Strangler* tries to lance you, but you parry successfully.
-
Sarabeth narrates 'i come back soon'
=+*
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
*+=-
A Shienaran guard joins the Shienaran gatekeeper's fight!
A soldier joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard slashes Strangler's head hard.
A soldier tries to scythe Strangler, but he parries successfully.
A Shienaran guard slashes Strangler's right arm.
A Shienaran gate guard slashes Mephistopheles's left leg.
A Shienaran gate guard barely slashes Mephistopheles's right leg.
A Shienaran gate guard slashes Mephistopheles's body.
A Shienaran gate guard slashes Mephistopheles's right arm.
The Shienaran gatekeeper slashes Mephistopheles's body.
*Mephistopheles* tries to slash you, but you parry successfully.
The Fal Dara alarm horn sounds loudly.
Large rocks shower down from above!
A large grey rock thrown from above smashes into *Strangler*!
*Mephistopheles* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Mephistopheles: Wounded >
b
A Shienaran guard tries to slash Strangler, but he parries successfully.
A soldier scythes Strangler's left leg.
A Shienaran guard tries to slash Strangler, but he deflects the blow.
*Strangler* lances your body very hard.
A Shienaran gate guard slashes Mephistopheles's body.
A Shienaran gate guard barely slashes Mephistopheles's body.
A Shienaran gate guard slashes Mephistopheles's body.
A Shienaran gate guard slashes Mephistopheles's left arm.
The Shienaran gatekeeper barely slashes Mephistopheles's right arm.
*Mephistopheles* slashes your right arm hard.
* R HP:Hurt MV:Tiring - Mephistopheles: Wounded >
*Kalamr* has arrived from the north.
* R HP:Hurt MV:Tiring - Mephistopheles: Wounded >
*Kalamr* scythes your body hard.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
*Kalamr* scythes your head extremely hard.
A Shienaran guard slashes Strangler's body.
A soldier scythes Strangler's left foot.
A Shienaran guard tries to slash Strangler, but he parries successfully.
*Strangler* lances your right foot hard.
A Shienaran gate guard slashes Mephistopheles's head.
A Shienaran gate guard slashes Mephistopheles's right leg.
A Shienaran gate guard slashes Mephistopheles's left leg.
A Shienaran gate guard barely slashes Mephistopheles's body.
The Shienaran gatekeeper slashes Mephistopheles's left arm.
*Mephistopheles* slashes your right hand extremely hard.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded > [bash ]
*Mephistopheles* panics, and attempts to flee!
-
*Mephistopheles* leaves south.
=+
3
*
b
f
Cancelled.
[k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Kalamr: Wounded > [bash ]
Cancelled.
You panic and attempt to flee!
*Strangler* panics, and attempts to flee!
A Shienaran guard slashes Strangler's left leg.
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A soldier scythes Strangler's body.
A Shienaran guard tries to slash Strangler, but he parries successfully.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
*Strangler* has arrived from the south.
*Strangler* tries to lance you, but you deflect the blow.
* R HP:Wounded MV:Tiring - Strangler: Beaten >
north
f
No way! You're fighting for your life!
* R HP:Wounded MV:Tiring - Strangler: Beaten > You panic and attempt to flee!
3
b
You try to slash *Strangler*, but he deflects the blow.
*Strangler* tries to lance you, but you parry successfully.
You flee head over heels.
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Kalamr.
A Shienaran guard is here, fighting Kalamr.
A soldier is here, fighting Kalamr.
The Shienaran gatekeeper is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
[k dark]
You slash *Kalamr*'s left hand hard.
* R HP:Wounded MV:Tiring - a Shienaran guard: Healthy - Kalamr: Battered > [bash ]
-=+
*Kalamr* leaves north.
*
*Mephistopheles* has arrived from the south.
*
*Mephistopheles* tries to slash you, but you parry successfully.
+=-
*Kalamr* has arrived from the north.
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
*Mephistopheles* tries to slash you, but you parry successfully.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard barely tickles Kalamr's body with his slash.
A Shienaran gate guard tickles Kalamr's body with his slash.
nar strangler beat kalamr beat
-
*Nazgrun* has arrived from the south.
=
As *Kalamr* avoids your bash, you topple over and fall to the ground!
*Nazgrun* leaves north.
*Mephistopheles* panics, and attempts to flee!
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
f
*Kalamr* panics, and attempts to flee!
*Mephistopheles* leaves south.
* R HP:Wounded MV:Tiring >
*Nazgrun* has arrived from the north.
* R HP:Wounded MV:Tiring >
*Nazgrun* tries to scythe you, but you deflect the blow.
* R HP:Wounded MV:Tiring - Nazgrun: Battered >
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
* R HP:Wounded MV:Tiring - Nazgrun: Battered >
A Shienaran gate guard barely slashes Kalamr's body.
A Shienaran guard joins a Shienaran gate guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard barely slashes Kalamr's body.
A Shienaran guard has arrived from the north.
* R HP:Wounded MV:Tiring - Nazgrun: Battered >
*Kalamr* leaves north.
* R HP:Wounded MV:Tiring - Nazgrun: Battered > You narrate 'strangler beat kalamr beat'
* R HP:Wounded MV:Tiring - Nazgrun: Battered > You panic and attempt to flee!
nar nazgrunb att
A Shienaran guard leaves north.
A soldier leaves south.
A Shienaran guard leaves north.
A Shienaran guard leaves north.
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'The shadowspawn Strangler has fled out the Malkier Gate!'
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard is here, fighting Kalamr.
A Shienaran guard is here, fighting Kalamr.
A Shienaran guard is here, fighting Kalamr.
A Shienaran guard is here, fighting Kalamr.
*Kalamr* is here, fighting a Shienaran guard.
You narrate 'nazgrunb att'
* R HP:Wounded MV:Tiring >
nar come in?
You narrate 'come in?'
* R HP:Wounded MV:Tiring >
3
A Shienaran guard slashes Kalamr's right leg.
A Shienaran guard tickles Kalamr's body with his slash.
A Shienaran guard tickles Kalamr's right leg with his slash.
A Shienaran guard barely slashes Kalamr's left arm.
* R HP:Wounded MV:Tiring >
b
[k dark]
You slash *Kalamr*'s body.
* R HP:Wounded MV:Tiring - a Shienaran guard: Healthy - Kalamr: Beaten > [bash ]
*Kalamr* leaves south.
-
*Kalamr* has arrived from the south.
south
=
*Kalamr* leaves south.
*Nazgrun* has arrived from the south.
3
+Cancelled.
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
Sarabeth narrates 'nod'
north
* R HP:Wounded MV:Tiring >
3
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nazgrun* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring > [k dark]
You slash *Nazgrun*'s head.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
b
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
[bash ]
-
*Nazgrun* panics, and attempts to flee!
=+*
Sarabeth narrates 'on tic i zoom over'
*Nazgrun* leaves north.
*+=
nar all beat
-
north
3
Cancelled.
You narrate 'all beat '
* R HP:Wounded MV:Tiring >
b
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nazgrun* is standing here.
*Nazgrun* tries to scythe you, but you deflect the blow.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > [bash ]
-=+*
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
*Nazgrun* tries to scythe you, but you deflect the blow.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
*+=- -=
Your bash at *Nazgrun* sends him sprawling!
* R HP:Wounded MV:Tiring - Nazgrun: Battered >
cpo
[change posture offensive]
Posture changed to: Offensive
* R HP:Wounded MV:Tiring - Nazgrun: Battered >
You slash *Nazgrun*'s body hard.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
You slash *Nazgrun*'s right arm.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
*Nazgrun* panics, and attempts to flee!
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
r
You barely slash *Nazgrun*'s left foot.
f
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
3
You panic and attempt to flee!
*Nazgrun* leaves north.
*Nazgrun* has arrived from the north.
*Strangler* has arrived from the north.
*Nazgrun* leaves south.
*Strangler* leaves south.
You flee head over heels.
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
east
east
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Wounded MV:Tiring >
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
* R HP:Wounded MV:Tiring >
west
west
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
west
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Wounded MV:Tiring >
south
Alas, you cannot go that way...
south
* R HP:Wounded MV:Tiring >
south
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
3
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
b
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [bash ]
Bash who?
* R HP:Wounded MV:Tiring >
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
stat
3
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.4 lbs and wearing 61.2 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 74, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Sarabeth - Malkier Gate
Artorias - Inside the Dog Gate
north
* R HP:Wounded MV:Tiring >
north
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring >
east
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
east
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
* R HP:Wounded MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A warhorse is here, stamping his feet impatiently.
Sarabeth of Shienar is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring >
Sarabeth issues the order 'fol'.
A warhorse stops following Sarabeth.
* R HP:Wounded MV:Tiring >
beckon
You beckon everyone to follow you.
* R HP:Wounded MV:Tiring >
Sarabeth starts following you.
* R HP:Wounded MV:Tiring >
group all
Sarabeth is now a member of your group.
A crow is now a member of your group.
* R HP:Wounded MV:Tiring >
west
cd u
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
Sarabeth has arrived from the east, riding a warhorse.
west
* R HP:Wounded MV:Tiring >
west
[close door]
Ok.
* R HP:Wounded MV:Tiring >
west
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
south
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
south
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
south
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
south
* R HP:Wounded MV:Tiring >
south
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
south
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
east
Alas, you cannot go that way...
east
* R HP:Wounded MV:Tiring >
east
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
A Shienaran guard leaves east.
* R HP:Wounded MV:Tiring >
scan n
*Strangler* is standing here.
*Nazgrun* is resting here.
*Mephistopheles* is standing here.
*Kalamr* is standing here.
* R HP:Wounded MV:Tiring >
Sarabeth says 'im batt'
* R HP:Wounded MV:Tiring >
nar weave nazgrun
You narrate 'weave nazgrun'
* R HP:Wounded MV:Tiring >
A warhorse cocks its head up sharply.
* R HP:Wounded MV:Tiring >
*Strangler* has arrived from the north.
* R HP:Wounded MV:Tiring >
*Strangler* leaves west.
* R HP:Wounded MV:Tiring >
nar oh
west
west
You narrate 'oh'
* R HP:Wounded MV:Tiring >
west
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the east, riding a warhorse.
north
* R HP:Wounded MV:Tiring >
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the south, riding a warhorse.
3
* R HP:Wounded MV:Tiring >
north
[k dark]
They aren't here.
north
* R HP:Wounded MV:Tiring >
north
A Shienaran guard leaves south.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
east
* R HP:Wounded MV:Tiring >
east
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Sarabeth has arrived from the south, riding a warhorse.
east
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
3
The Fal Dara alarm horn sounds loudly.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
3
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Strangler* is here, fighting a Shienaran gate guard.
A run-down looking man wanders aimlessly, collecting lost belongings.
A warhorse is here, stamping his feet impatiently.
A Shienaran gate guard is here, fighting Strangler.
A Shienaran gate guard is here, fighting Strangler.
A Shienaran gate guard is here, fighting Strangler.
A Shienaran gate guard is here, fighting Strangler.
Sarabeth has arrived from the west, riding a warhorse.
*Strangler* opens the Malkiergate.
* R HP:Wounded MV:Tiring > [k dark]
You slash *Strangler*'s left foot very hard.
* R HP:Wounded MV:Tiring - a Shienaran gate guard: Healthy - Strangler: Beaten > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - a Shienaran gate guard: Healthy - Strangler: Beaten >
c
[close gate]
Ok.
Sarabeth pounds *Strangler*'s head.
*Strangler* panics, and attempts to flee!
* R HP:Wounded MV:Tiring - a Shienaran gate guard: Healthy - Strangler: Beaten >
3
Sarabeth pounds *Strangler*'s right leg hard.
You slash *Strangler*'s left leg hard.
A Shienaran gate guard tries to slash Strangler, but he parries successfully.
A Shienaran gate guard slashes Strangler's body.
A Shienaran gate guard slashes Strangler's left leg.
A Shienaran gate guard slashes Strangler's head.
* R HP:Wounded MV:Tiring - a Shienaran gate guard: Healthy - Strangler: Critical > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - a Shienaran gate guard: Healthy - Strangler: Critical >
3
[k dark]
You do the best you can!
*Strangler* leaves west.
3
* R HP:Wounded MV:Tiring >
west
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Strangler* is standing here.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
Ack, you lost Sarabeth!
*Strangler* leaves west.
* R HP:Wounded MV:Tiring >
west
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
west
south
south
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Wounded MV:Tiring >
south
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Wounded MV:Tiring >
c
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
3
* R HP:Wounded MV:Tiring > A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nazgrun* is standing here.
*Mephistopheles* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Mephistopheles* leaves west.
*Nazgrun* leaves west.
* R HP:Wounded MV:Tiring > [close gate]
Ok.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
c
[close gate]
It's already closed!
* R HP:Wounded MV:Tiring >
A Shienaran gate guard bellows 'The shadowspawn Mephistopheles has fled out the Dog Gate!'
A Shienaran gate guard bellows 'The shadowspawn Nazgrun has fled out the Dog Gate!'
o
* R HP:Wounded MV:Tiring > [open gate]
Ok.
west
* R HP:Wounded MV:Tiring >
3
b
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nazgrun* is standing here.
*Mephistopheles* is standing here.
* R HP:Wounded MV:Tiring > [k dark]
You slash *Nazgrun*'s body.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > [bash ]
-=+
The DogGate closes quietly.
*Mephistopheles* slashes your left leg hard.
**+
*Mephistopheles* tries to slash you, but you deflect the blow.
*Nazgrun* scythes your body very hard.
=-
*Mephistopheles* assumes an offensive striking posture.
-
*Nazgrun* wipes his boots in your face!
=
Your bash at *Nazgrun* sends him sprawling!
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
nar 1w dog bashed
You narrate '1w dog bashed '
nar hit
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > You narrate 'hit'
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
*Mephistopheles* tries to slash you, but you deflect the blow.
You slash *Nazgrun*'s right arm hard.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
r
o
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > [open gate]
It seems to be locked.
Sarabeth calls for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
cd
[close door]
I see no door here.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
b
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
*Mephistopheles* tries to slash you, but you parry successfully.
You slash *Nazgrun*'s left arm very hard.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
b
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Nazgrun: Beaten >
b
*Nazgrun* panics, and attempts to flee!
* R HP:Wounded MV:Tiring - Nazgrun: Beaten > [bash ]
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Sarabeth's icy spikes shred *Nazgrun*, whose insides now flow freely to the ground.
*Nazgrun* is dead! R.I.P. <--- 1
Your blood freezes as you hear *Nazgrun*'s death cry.
* R HP:Wounded MV:Tiring >
3
t
The DogGate closes quietly.
*Mephistopheles* tries to slash you, but you deflect the blow.
The howls of wolves fill the air as the sun sets.
Your heartbeat calms down more as you feel less panicked.
[k dark]
You do the best you can!
Sarabeth pounds *Mephistopheles*'s right arm.
* R HP:Wounded MV:Tiring - Sarabeth: Battered - Mephistopheles: Wounded >
b
[take all corpse]
You get a pair of thick metal boots from the corpse of Nazgrun.
You get a pair of ebony-steel plate greaves from the corpse of Nazgrun.
You get a belt hook from the corpse of Nazgrun.
You get a dagger from the corpse of Nazgrun.
You get a bronze belt of odd design from the corpse of Nazgrun.
You get a wickedly scythed longsword from the corpse of Nazgrun.
You get a gator skin bracer from the corpse of Nazgrun.
You get a gator skin bracer from the corpse of Nazgrun.
You get a pair of heavy metal gauntlets from the corpse of Nazgrun.
You get a pair of ebony-steel plate vambraces from the corpse of Nazgrun.
You get a backpack from the corpse of Nazgrun.
You get a black, silver-embroidered cape from the corpse of Nazgrun.
a shining steel breastplate: You can't carry that much weight.
You get an opal choker of fiery blue and pink beauty from the corpse of Nazgrun.
You get an opal choker of fiery blue and pink beauty from the corpse of Nazgrun.
You get a full metal helmet and visor from the corpse of Nazgrun.
You get an emerald ring from the corpse of Nazgrun.
You get a jade signet ring from the corpse of Nazgrun.
You get a black-laquered badge engraved with red serpents from the corpse of Nazgrun.
*Mephistopheles* gets a shining steel breastplate from the corpse of Nazgrun.
* R HP:Wounded MV:Tiring - Sarabeth: Battered - Mephistopheles: Wounded > [bash ]
*Mephistopheles* panics, and attempts to flee!
-
*Mephistopheles* leaves south.
=+
south
west
*
3
Cancelled.
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
Ack, you lost Sarabeth!
* R HP:Wounded MV:Tiring > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
south
* R HP:Wounded MV:Tiring >
south
On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
A timber wolf is here, snarling hungrily.
* R HP:Wounded MV:Tiring >
west
south
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A wild boar runs through the forest.
* R HP:Wounded MV:Tiring > Forrested Ridge
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Forrested Ridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
stat
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 78.4 lbs and wearing 61.2 lbs, heavy.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 155, Dodging bonus: 55, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
east
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
north
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
north
* R HP:Wounded MV:Tiring > Approaching A Ridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
north
* R HP:Wounded MV:Tiring > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A wild boar runs through the forest.
* R HP:Wounded MV:Tiring > On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
A timber wolf is here, snarling hungrily.
* R HP:Wounded MV:Tiring >
east
On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
north
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
* R HP:Wounded MV:Tiring > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Nazgrun is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
sca
east
[scalp corpse]
You lean over and sever the bloody head from the corpse of Nazgrun.
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is here, fighting a Shienaran gate guard.
The Shienaran gatekeeper is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
A Shienaran gate guard is here, fighting Kalamr.
*Kalamr* panics, and attempts to flee!
* R HP:Wounded MV:Tiring >
The Shienaran gatekeeper tickles Kalamr's body with his slash.
A Shienaran gate guard tickles Kalamr's body with his slash.
A Shienaran gate guard tickles Kalamr's body with his slash.
A Shienaran gate guard barely slashes Kalamr's body.
A Shienaran gate guard barely slashes Kalamr's body.
* R HP:Wounded MV:Tiring >
*Kalamr* leaves south.
3
* R HP:Wounded MV:Tiring >
c
south
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [close gate]
Ok.
*Kalamr* has arrived from the south.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
north
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring >
3
north
[k dark]
They aren't here.
north
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring >
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Wounded MV:Tiring >
east
east
east
east
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
3
* R HP:Wounded MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring >
c
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A man is here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [close gate]
I see no gate here.
* R HP:Wounded MV:Tiring >
west
3
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring > [k dark]
You slash *Kalamr*'s left leg hard.
*Kalamr* panics, and attempts to flee!
* R HP:Wounded MV:Tiring - Kalamr: Beaten >
c
[close gate]
It's already closed!
* R HP:Wounded MV:Tiring - Kalamr: Beaten >
*Kalamr* leaves west.
* R HP:Wounded MV:Tiring >
c
3
[close gate]
It's already closed!
*Kalamr* has arrived from the west.
* R HP:Wounded MV:Tiring >
west
[k dark]
You slash *Kalamr*'s body.
*Kalamr* panics, and attempts to flee!
3
* R HP:Wounded MV:Tiring - Kalamr: Beaten > A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Fal Dara alarm horn sounds loudly.
The grinding of stone on concrete from above becomes louder.
A flaming slick of hot oil pours down from above!
The hot oil poured from above burns *Kalamr*'s flesh!
No way! You're fighting for your life!
* R HP:Wounded MV:Tiring - Kalamr: Beaten > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Kalamr: Beaten >
A Shienaran gate guard barely slashes Kalamr's body.
A Shienaran gate guard barely slashes Kalamr's body.
A Shienaran gate guard tickles Kalamr's left leg with his slash.
A Shienaran gate guard barely slashes Kalamr's body.
You slash *Kalamr*'s left leg hard.
cpo
* R HP:Wounded MV:Tiring - Kalamr: Beaten >
3
*Kalamr* leaves west.
* R HP:Wounded MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
west
* R HP:Wounded MV:Tiring >
3
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
* R HP:Wounded MV:Tiring >
west
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
west
south
south
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
south
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
c
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
3
* R HP:Wounded MV:Tiring >
3
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring > [close gate]
It's already closed!
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
west
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
Sarabeth calls for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper opens the DogGate.
* R HP:Wounded MV:Tiring > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Nazgrun is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is standing here, riding a warhorse.
Sarabeth leaves east riding a warhorse.
* R HP:Wounded MV:Tiring >
east
south
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
south
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
south
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the north, riding a warhorse.
east
* R HP:Wounded MV:Tiring >
east
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
east
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
north
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
Sarabeth has arrived from the south, riding a warhorse.
north
* R HP:Wounded MV:Tiring >
north
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A gray haired weaponsmaster stands nearby.
A Swordbrother awaits orders here.
An Illuminator's assistant stands here carrying some colored tubes.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
south
south
south
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A gray haired weaponsmaster stands nearby.
A Swordbrother awaits orders here.
An Illuminator's assistant stands here carrying some colored tubes.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
3
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring > A Shienaran gate guard bellows 'The shadowspawn Strangler has fled out the Malkier Gate!'
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
south
3
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
Sarabeth has arrived from the north, riding a warhorse.
*Kalamr* leaves south.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
south
west
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
Sarabeth has arrived from the north, riding a warhorse.
west
* R HP:Wounded MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
Sarabeth has arrived from the east, riding a warhorse.
west
* R HP:Wounded MV:Tiring >
west
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the east, riding a warhorse.
north
* R HP:Wounded MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the south, riding a warhorse.
Sarabeth pounds *Kalamr*'s right foot.
*Kalamr* panics, and attempts to flee!
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring >
south
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
south
33
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is here, fighting Kalamr, riding a warhorse.
*Kalamr* is here, fighting Sarabeth.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Tiring >
*Kalamr* leaves north.
3
* R HP:Wounded MV:Tiring >
c
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
north
[close gate]
It's already closed!
north
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A Shienaran guard patrols here, watching you carefully.
Sarabeth has arrived from the south, riding a warhorse.
Sarabeth tickles *Kalamr*'s body with her pound.
*Kalamr* panics, and attempts to flee!
north
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
south
* R HP:Wounded MV:Tiring >
south
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
3
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is here, fighting Kalamr, riding a warhorse.
*Kalamr* is here, fighting Sarabeth.
A Shienaran guard patrols here, watching you carefully.
3
* R HP:Wounded MV:Tiring > [k dark]
You slash *Kalamr*'s body.
* R HP:Wounded MV:Tiring - Sarabeth: Wounded - Kalamr: Critical > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Sarabeth: Wounded - Kalamr: Critical >
You slash *Kalamr*'s right arm hard.
*Kalamr* panics, and attempts to flee!
A Shienaran guard joins your fight!
*Kalamr* tries to scythe Sarabeth, but she parries successfully.
Sarabeth tickles *Kalamr*'s head with her pound.
*Kalamr* panics, and attempts to flee!
*Kalamr* leaves south.
* R HP:Wounded MV:Tiring >
south
3
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the north, riding a warhorse.
*Kalamr* has arrived from the south.
Sarabeth tickles *Kalamr*'s head with her pound.
*Kalamr* panics, and attempts to flee!
* R HP:Wounded MV:Tiring > A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard bellows 'Blood and ashes! Shadowspawn!'
A Shienaran gate guard says 'You Kalamr!!! You will die before your time!! '
A Shienaran gate guard tickles Kalamr's body with his slash.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
[k dark]
You slash *Kalamr*'s body.
* R HP:Wounded MV:Tiring - Sarabeth: Wounded - Kalamr: Critical >
3
3
[k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Sarabeth: Wounded - Kalamr: Critical > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Sarabeth: Wounded - Kalamr: Critical >
You slash *Kalamr*'s body.
*Kalamr* is stunned, but will probably regain consciousness...
The Shienaran gatekeeper slashes Kalamr's body hard.
*Kalamr* is dead! R.I.P. <--2
Your blood freezes as you hear *Kalamr*'s death cry.
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
sca
[scalp corpse]
You lean over and sever the bloody head from the corpse of Kalamr.
* R HP:Wounded MV:Tiring >
Sarabeth nods in agreement.
* R HP:Wounded MV:Tiring >
nar ip 2
You narrate 'ip 2'
* R HP:Wounded MV:Tiring >
exa corpse
It is the corpse of Kalamr.
It weighs 529.0 pounds.
When you look inside, you see:
corpse (here) :
[2] a large slab of meat
a skin of human flesh
a pair of thick metal boots
a pair of ebony-steel plate greaves
a water skin
a bronze belt of odd design
a sinister scythe
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shining steel breastplate
a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a black-laquered badge engraved with red serpents
* R HP:Wounded MV:Tiring >
inv
You are carrying:
the severed head of Nazgrun the Trolloc slain in Shienar
the severed head of Kalamr the Trolloc slain in Shienar
a black-laquered badge engraved with red serpents
a jade signet ring
an emerald ring
a full metal helmet and visor
[2] an opal choker of fiery blue and pink beauty
a black, silver-embroidered cape
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a wickedly scythed longsword
a bronze belt of odd design
a dagger
a belt hook
a pair of ebony-steel plate greaves
a pair of thick metal boots
ten copper pennys
a large number of gold crowns (36)
* R HP:Wounded MV:Tiring >
put all.coins pack
You put ten coppers in a backpack.
You put 36 crowns in a backpack.
* R HP:Wounded MV:Tiring >
put all.head pack
You put the severed head of Nazgrun the Trolloc slain in Shienar in a backpack.
You put the severed head of Kalamr the Trolloc slain in Shienar in a backpack.
* R HP:Wounded MV:Tiring >
Sarabeth gets a backpack from the corpse of Kalamr.
* R HP:Wounded MV:Tiring >
t
[take all corpse]
You get a large slab of meat from the corpse of Kalamr.
You get a large slab of meat from the corpse of Kalamr.
a skin of human flesh: You can't carry that much weight.
a pair of thick metal boots: You can't carry that much weight.
a pair of ebony-steel plate greaves: You can't carry that much weight.
a water skin: You can't carry that much weight.
a bronze belt of odd design: You can't carry that much weight.
a sinister scythe: You can't carry that much weight.
a sungwood bracelet: You can't carry that much weight.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of ebony-steel plate vambraces: You can't carry that much weight.
a shining steel breastplate: You can't carry that much weight.
a torc of gleaming steel: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.
a black-laquered badge engraved with red serpents: You can't carry that much weight.
* R HP:Wounded MV:Tiring >
inv
You are carrying:
[2] a large slab of meat
a black-laquered badge engraved with red serpents
a jade signet ring
an emerald ring
a full metal helmet and visor
[2] an opal choker of fiery blue and pink beauty
a black, silver-embroidered cape
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a wickedly scythed longsword
a bronze belt of odd design
a dagger
a belt hook
a pair of ebony-steel plate greaves
a pair of thick metal boots
Sarabeth gets a gold ring delicately carved with ivy from the corpse of Kalamr.
south
* R HP:Wounded MV:Tiring >
Sarabeth gets a gold ring delicately carved with ivy from the corpse of Kalamr.
south
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the north, riding a warhorse.
east
* R HP:Wounded MV:Tiring > Your mount is too exhausted.
* R HP:Wounded MV:Tiring >
dism
You stop riding him.
east
* HP:Wounded MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.
Sarabeth has arrived from the west, riding a warhorse.
Sarabeth slides a gold ring delicately carved with ivy on to her right ring finger.
Sarabeth slides a gold ring delicately carved with ivy on to her left ring finger.
Sarabeth puts a water skin on her belt.
* HP:Wounded MV:Tiring >
od n
[open door]
It's already open!
* HP:Wounded MV:Tiring >
n
A Worn Down House
[ obvious exits: S ]
A run-down looking man wanders aimlessly, collecting lost belongings.
Weary and coated in dust, a merchant stands here.
The postmaster stands here, ready to deliver the mail.
Ack, you lost Sarabeth!
* HP:Wounded MV:Tiring >
drop all
You drop a large slab of meat.
You drop a large slab of meat.
You drop a black-laquered badge engraved with red serpents.
You drop a jade signet ring.
You drop an emerald ring.
You drop a full metal helmet and visor.
You drop an opal choker of fiery blue and pink beauty.
You drop an opal choker of fiery blue and pink beauty.
You drop a black, silver-embroidered cape.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a gator skin bracer.
You drop a wickedly scythed longsword.
You drop a bronze belt of odd design.
You drop a dagger.
You drop a belt hook.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
* HP:Wounded MV:Tiring >
s
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarabeth of Shienar is standing here, riding a warhorse.
A man is here.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Wounded MV:Tiring >
west
north
north
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the east, riding a warhorse.
north
* HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarabeth has arrived from the south, riding a warhorse.
* HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
The corpse of Kalamr is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the south, riding a warhorse.
t
* HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
Sarabeth has arrived from the south, riding a warhorse.
* HP:Wounded MV:Tiring >
south
[take all corpse]
You don't have a corpse.
* HP:Wounded MV:Tiring >
t
Inside the Dog Gate
[ obvious exits: N S W ]
The corpse of Kalamr is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the north, riding a warhorse.
* HP:Wounded MV:Tiring >
south
south
south
[take all corpse]
You get a skin of human flesh from the corpse of Kalamr.
You get a pair of thick metal boots from the corpse of Kalamr.
You get a pair of ebony-steel plate greaves from the corpse of Kalamr.
You get a water skin from the corpse of Kalamr.
You get a bronze belt of odd design from the corpse of Kalamr.
You get a sinister scythe from the corpse of Kalamr.
You get a sungwood bracelet from the corpse of Kalamr.
You get a pair of heavy metal gauntlets from the corpse of Kalamr.
You get a pair of ebony-steel plate vambraces from the corpse of Kalamr.
You get a shining steel breastplate from the corpse of Kalamr.
You get a torc of gleaming steel from the corpse of Kalamr.
You get a full metal helmet and visor from the corpse of Kalamr.
You get a black-laquered badge engraved with red serpents from the corpse of Kalamr.
* HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarabeth has arrived from the north, riding a warhorse.
* HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the north, riding a warhorse.
* HP:Wounded MV:Tiring > Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
east
north
Sarabeth drops a backpack.
* HP:Wounded MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.
Sarabeth has arrived from the west, riding a warhorse.
* HP:Wounded MV:Tiring > A Worn Down House
[ obvious exits: S ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A metal hook with loops for a belt is here.
A dagger has been left here.
A thick bronze belt lies to one side.
A long sword with a wicked curve and a hilt of bone lies here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A cape of midnight black, embroidered with silver thread, lies here.
Multiple fiery opals woven into a choker shimmer on the ground here. [2]
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here.
A jade ring is here, an ancient symbol of nobility.
A black badge engraved with serpents lies here.
A large slab of meat has been placed here. [2]
A run-down looking man wanders aimlessly, collecting lost belongings.
Weary and coated in dust, a merchant stands here.
The postmaster stands here, ready to deliver the mail.
Ack, you lost Sarabeth!
* HP:Wounded MV:Tiring >
drop all
You drop a black-laquered badge engraved with red serpents.
You drop a full metal helmet and visor.
You drop a torc of gleaming steel.
You drop a shining steel breastplate.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a sungwood bracelet.
You drop a sinister scythe.
You drop a bronze belt of odd design.
You drop a water skin.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
You drop a skin of human flesh.
* HP:Wounded MV:Tiring >
s
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarabeth of Shienar is standing here, riding a warhorse.
A man is here.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Wounded MV:Tiring >
cd n
rr
[close door]
Ok.
* HP:Wounded MV:Tiring >
west
[ride ]
What do you want to ride?
* HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
A thick, leather backpack lies abandoned here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
Sarabeth has arrived from the east, riding a warhorse.
* HP:Wounded MV:Tiring >
rr
[ride ]
You start riding him.
* R HP:Wounded MV:Tiring >
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
Inside the Dog Gate
[ obvious exits: N S W ]
The corpse of Kalamr is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
The DogGate seems to be closed.
* R HP:Wounded MV:Tiring >
north
north
north
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
east
* R HP:Wounded MV:Tiring >
east
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
east
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.
Sarabeth has arrived from the west, riding a warhorse.
stat
* R HP:Wounded MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.8 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 74, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Tiring >
cal
north
You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Wounded MV:Tiring >
north
north
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
west
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
north
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
west
west
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Sarabeth has arrived from the east, riding a warhorse.
west
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Sarabeth has arrived from the east, riding a warhorse.
west
* R HP:Wounded MV:Tiring >
west
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
The master of scouts narrates 'Strangler was spotted The Dusty Road'
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
west
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Sarabeth has arrived from the east, riding a warhorse.
west
* R HP:Wounded MV:Tiring >
west
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
north
In Front of a Cottage
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
north
Alas, you cannot go that way...
east
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
north
* R HP:Wounded MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring > Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sarabeth has arrived from the south, riding a warhorse.
north
* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
west
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
west
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sarabeth has arrived from the east, riding a warhorse.
west
* R HP:Wounded MV:Tiring >
west
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
west
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
north
Your mount is too exhausted.
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
west
north
Your mount is too exhausted.
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Sarabeth - Forested Borderlands
Artorias - Forested Borderlands
* R HP:Wounded MV:Tiring >
sniff
You sniff sadly. *SNIFF*
* R HP:Wounded MV:Tiring >
stat
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.8 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 74, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Tiring >
say they either camp or ran all the way
Sarabeth looks at you.
* R HP:Wounded MV:Tiring > You say 'they either camp or ran all the way'
* R HP:Wounded MV:Tiring >
Sarabeth says 'hold'
* R HP:Wounded MV:Tiring >
say dont have sense
You say 'dont have sense'
* R HP:Wounded MV:Tiring >
stat
r
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.8 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 74, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Tiring >
You feel a flow of energy from Sarabeth to you, and you feel protected.
dia 2.horse
* R HP:Wounded MV:Tiring > A warhorse is in excellent condition.
A warhorse is haggard.
not
* R HP:Wounded MV:Tiring >
l
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
Sarabeth of Shienar is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
inv
sc
You are carrying:
Nothing.
* R HP:Wounded MV:Tiring > You have 287(417) hit and 97(166) movement points.
You have scored 113875515 experience points and 1103 quest points.
You need 4624485 exp to level and 1897 qp to rank.
You have amassed 245 Turn points to date.
You have played 38 days and 18 hours (real time).
This ranks you as Artorias the Gaidin Master [Gaidin 7] (Level 51).
You are standing.
* R HP:Wounded MV:Tiring >
Sarabeth nods in agreement.
* R HP:Wounded MV:Tiring >
not
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring >
north
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
west
Your mount is too exhausted.
* R HP:Wounded MV:Tiring >
west
Your mount is too exhausted.
* R HP:Wounded MV:Tiring >
slap 2.horse
l
You slap a warhorse.
* R HP:Wounded MV:Tiring > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
Sarabeth of Shienar is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
l 2.horse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A warhorse is in excellent condition.
a warhorse is using:
<worn on head> a bridle made of leather
<worn about waist> a war saddle with stirrups
<worn on feet> iron horseshoes
west
* R HP:Wounded MV:Tiring > Your mount is too exhausted.
* R HP:Wounded MV:Tiring >
Sarabeth snickers softly.
* R HP:Wounded MV:Tiring >
west
The fog dissipates...
Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
north
north
north
north
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
south
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
west
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a myrddraal leaving south.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Tiring >
tt
[track trolloc]
-=+
Some three day-old tracks of Strangler leaving east.
* R HP:Wounded MV:Tiring >
ts
[track shadow]
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some clear day-old tracks of a shadow stallion (ridden) leaving south.
Some clear day-old tracks of a shadow stallion (ridden) leaving east.
* R HP:Wounded MV:Tiring >
The Cairhien alarm bell sounds loudly in the distance.
* R HP:Wounded MV:Tiring >
say he got a hors eand dipped
east
You say 'he got a hors eand dipped'
east
* R HP:Wounded MV:Tiring >
east
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
east
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
tt
east
[track trolloc]
tt
Cancelled.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring > [track trolloc]
-=+
Some clear almost day-old tracks of Nazgrun leaving north.
Some faint three day-old tracks of Strangler leaving west.
Some faint three day-old tracks of Strangler leaving south.
Some faint three day-old tracks of Strangler leaving south.
* R HP:Wounded MV:Tiring >
south
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
south
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
west
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving south.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
*Strangler* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, looking gray and dull.
Sarabeth has arrived from the east, riding a warhorse.
*Strangler* tries to lance Sarabeth, but she deflects the blow.
* R HP:Wounded MV:Tiring >
3
b
[k dark]
You try to slash *Mephistopheles*, but he parries successfully.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded > [bash ]
-=
A shivering tree barely hits your left leg.
A shivering tree joins a shivering tree's fight!
+**
A shivering tree tries to hit Sarabeth, but she deflects the blow.
A shivering tree tries to hit you, but you deflect the blow.
*Mephistopheles* tries to slash you, but you deflect the blow.
+=- -=
Your bash at *Mephistopheles* sends him sprawling!
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
*Strangler* sends Sarabeth sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
A shivering tree hits Sarabeth's body.
A shivering tree tries to hit you, but you parry successfully.
You slash *Mephistopheles*'s body hard.
*Strangler* lances Sarabeth's right leg into bloody fragments!
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
*Strangler* gets a cup of thready brown tea from a backpack.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
*Strangler* quaffs a cup of thready brown tea.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
nar you call it since you cant weave
You narrate 'you call it since you cant weave'
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
A shivering tree barely hits Sarabeth's left foot.
A shivering tree tries to hit you, but you parry successfully.
You slash *Mephistopheles*'s left foot very hard.
*Strangler* lances Sarabeth's body into bloody fragments!
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
dia strangler
Strangler looks pretty hurt.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
r
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
nar off
A shivering tree hits Sarabeth's body hard.
Sarabeth panics, and attempts to flee!
A shivering tree tries to hit you, but you dodge the attack.
*Mephistopheles* tries to slash you, but you deflect the blow.
You try to slash *Mephistopheles*, but he deflects the blow.
You narrate 'off'
Sarabeth leaves east riding a warhorse.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Wounded MV:Tiring >
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
east
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
north
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring >
3
Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Tiring >
3
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
stat
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.8 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 84, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- ARMOR
- NO QUIT
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
Sarabeth narrates 'im beat now'
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
dia sarabeth
Sarabeth looks pretty hurt.
* R HP:Wounded MV:Tiring >
nar they can hit it
You narrate 'they can hit it'
* R HP:Wounded MV:Tiring >
na rus
You narrate 'rus'
* R HP:Wounded MV:Tiring >
Sarabeth narrates 'nod'
* R HP:Wounded MV:Tiring >
nar meph is wound target strangler
You narrate 'meph is wound target strangler'
* R HP:Wounded MV:Tiring >
stat
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.8 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 84, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- ARMOR
- NO QUIT
cpo
* R HP:Wounded MV:Tiring >
3
[change posture offensive]
Posture changed to: Offensive
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
stat
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
You are a 106 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 61.8 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 84, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Shadow Seanchan Empire
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- ARMOR
- NO QUIT
* R HP:Wounded MV:Tiring >
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
3
3
[k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
Sarabeth narrates 'nod'
3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
not
l
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Sarabeth of Shienar is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
3
* R HP:Wounded MV:Tiring >
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
r
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.
3
* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring >
3
[k dark]
They aren't here.
*Strangler* has arrived from the west.
*Strangler* tries to lance Sarabeth, but she parries successfully.
* R HP:Wounded MV:Tiring >
3
*Mephistopheles* tries to slash you, but you parry successfully.
3
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
b
You slash *Mephistopheles*'s left leg hard.
*Mephistopheles* tries to slash you, but you parry successfully.
Sarabeth pounds *Strangler*'s head.
*Strangler* lances Sarabeth's body into bloody fragments!
Sarabeth panics, and attempts to flee!
The Cairhien alarm bell sounds loudly in the distance.
The waning crescent moon sinks into the western horizon.
The fog dissipates...
[k dark]
You do the best you can!
* R HP:Hurt MV:Strong - Mephistopheles: Wounded > [k dark]
You do the best you can!
* R HP:Hurt MV:Strong - Mephistopheles: Wounded > [k dark]
You do the best you can!
* R HP:Hurt MV:Strong - Mephistopheles: Wounded > [bash ]
Sarabeth leaves south riding a warhorse.
-=+*
Sarabeth has arrived from the south, riding a warhorse.
*+=-
*Mephistopheles* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Strong - Mephistopheles: Wounded >
*Strangler* sends Sarabeth sprawling with a powerful bash!
Sarabeth panics, and attempts to flee!
* R HP:Hurt MV:Strong - Mephistopheles: Wounded >
b
*Strangler* lances Sarabeth's body into bloody fragments!
A handsome stag leaves north.
*Mephistopheles* slashes your body extremely hard.
* R HP:Wounded MV:Strong - Mephistopheles: Wounded >
Sarabeth leaves south riding a warhorse.
*Strangler* lances your body very hard.
* R HP:Wounded MV:Strong - Mephistopheles: Wounded >
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Strong - Mephistopheles: Wounded >
*Strangler* lances your right leg very hard.
*Mephistopheles* slashes your body hard.
* R HP:Wounded MV:Strong - Mephistopheles: Wounded > [bash ]
-=+**+=-
*Strangler* lances your body.
*Mephistopheles* tries to slash you, but you parry successfully.
Sarabeth unleashes a flurry of icy spikes at *Strangler*, who is stabbed repeatedly.
*Strangler* assumes an offensive striking posture.
-=
Your bash at *Mephistopheles* sends him sprawling!
* R HP:Wounded MV:Strong - Mephistopheles: Wounded >
bash strangler
-=
*Strangler* assumes a defensive striking posture.
+*
*Strangler* lances your body hard.
*+=-
*Strangler* panics, and attempts to flee!
Sarabeth unleashes a flurry of icy spikes at *Strangler*, who is stabbed repeatedly.
*Strangler* leaves north.
-=
They're not here anymore!
* R HP:Wounded MV:Strong - Mephistopheles: Wounded >
f
3
You slash *Mephistopheles*'s right leg very hard.
You panic and attempt to flee!
Sarabeth leaves north riding a warhorse.
You flee head over heels.
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, looking gray and dull.
[k dark]
They aren't here.
* R HP:Wounded MV:Strong >
east
north
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
3
* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is here, fighting Strangler, riding a warhorse.
*Strangler* is here, fighting Sarabeth.
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
* R HP:Wounded MV:Tiring > [k dark]
You slash *Strangler*'s right leg very hard.
*Strangler* is mortally wounded, and will die soon, if not aided.
* R HP:Wounded MV:Tiring - Strangler: Critical >
You slash *Strangler*'s left leg extremely hard.
*Strangler* is dead! R.I.P. <--- 3
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Strangler*'s death cry.
* R HP:Wounded MV:Tiring >
t
sca
south
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Strangler.
You get a pair of thick, gold-plated greaves from the corpse of Strangler.
You get a shiny copper dagger from the corpse of Strangler.
You get a bronze belt of odd design from the corpse of Strangler.
You get a polearm with a serrated catchpole from the corpse of Strangler.
You get a jeweled wristcuff from the corpse of Strangler.
You get a jeweled wristcuff from the corpse of Strangler.
You get a sturdy pair of full leather gauntlets from the corpse of Strangler.
You get a pair of polished, gold-plated vambraces from the corpse of Strangler.
You get a backpack from the corpse of Strangler.
You get a black, silver-embroidered cape from the corpse of Strangler.
You get an engraved gold-plated breastplate from the corpse of Strangler.
You get a sapphire whirlwind pendant from the corpse of Strangler.
You get a sapphire whirlwind pendant from the corpse of Strangler.
You get a gold-chased morion with an engraved silver comb from the corpse of Strangler.
You get a jade signet ring from the corpse of Strangler.
You get a jade signet ring from the corpse of Strangler.
You get a silver whirlwind badge from the corpse of Strangler.
3b
* R HP:Wounded MV:Tiring > [scalp corpse]
You lean over and sever the bloody head from the corpse of Strangler.
* R HP:Wounded MV:Tiring > Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Tiring >
3
b
[k dark]
They aren't here.
* R HP:Wounded MV:Tiring > [bash ]
Bash who?
* R HP:Wounded MV:Tiring >
west
3
b
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, looking gray and dull.
Sarabeth has arrived from the east, riding a warhorse.
*Mephistopheles* tries to slash Sarabeth, but she parries successfully.
* R HP:Wounded MV:Tiring > Sarabeth tries to pound *Mephistopheles*, but he parries successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
*Mephistopheles* tries to slash Sarabeth, but she parries successfully.
[k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - a shivering tree: Healthy > [bash ]
-
f
=
Sarabeth panics, and attempts to flee!
Cancelled.
You panic and attempt to flee!
west
north
3
You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Sarabeth, riding a shadow stallion.
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A shivering tree is here, fighting Sarabeth.
A ter'angreal stands here, looking gray and dull.
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring > [k dark]
You slash *Mephistopheles*'s right foot.
Sarabeth panics, and attempts to flee!
* R HP:Wounded MV:Tiring - Sarabeth: Critical - Mephistopheles: Wounded >
b
You try to slash *Mephistopheles*, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree hits Sarabeth's body.
*Mephistopheles* tries to slash Sarabeth, but she parries successfully.
[bash ]
-
Sarabeth leaves south riding a warhorse.
=+**+=- -
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
*Mephistopheles* tries to slash you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
=
Your bash at *Mephistopheles* sends him sprawling!
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
Sarabeth narrates 'im out'
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
nar buffing them all hit him
You narrate 'buffing them all hit him'
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
nar bashed
You narrate 'bashed'
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You slash *Mephistopheles*'s left hand very hard.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
cpd
r
[change posture defensive]
Posture changed to: Defensive
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree barely tickles your right hand with its hit.
You try to slash *Mephistopheles*, but he deflects the blow.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
b
[bash ]
-=+**+=
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
- -
*Mephistopheles* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
Sarabeth narrates '36 hp'
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
b
A shivering tree tries to hit you, but you parry successfully.
*Mephistopheles* tries to slash you, but you deflect the blow.
A shivering tree hits your body.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
*Mephistopheles* assumes an offensive striking posture.
* R HP:Wounded MV:Tiring - Mephistopheles: Wounded >
A shivering tree tickles your body with its hit.
*Mephistopheles* slashes your body very hard.
A shivering tree tries to hit you, but you parry successfully.
* R HP:Battered MV:Tiring - Mephistopheles: Wounded > [bash ]
-=+**+
A shivering tree barely hits your body.
A shivering tree tries to hit you, but you parry successfully.
=
Sarabeth has arrived from the south, riding a warhorse.
-
Sarabeth leaves east riding a warhorse.
-=
Your bash at *Mephistopheles* sends him sprawling!
* R HP:Battered MV:Tiring - Mephistopheles: Wounded >
nar ok. am buffing it all come back when can
Sarabeth has arrived from the east, riding a warhorse.
* R HP:Battered MV:Tiring - Mephistopheles: Wounded > You narrate 'ok. am buffing it all come back when can'
Sarabeth pounds *Mephistopheles*'s left arm hard.
* R HP:Battered MV:Tiring - Mephistopheles: Wounded >
anr bashed
Sarabeth pounds *Mephistopheles*'s right arm hard.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
You slash *Mephistopheles*'s body hard.
* R HP:Battered MV:Tiring - Mephistopheles: Battered > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring - Mephistopheles: Battered >
cpo
q
[change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Tiring - Mephistopheles: Battered > [change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Tiring - Mephistopheles: Battered >
Sarabeth pounds *Mephistopheles*'s right arm hard.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You slash *Mephistopheles*'s body hard.
* R HP:Battered MV:Tiring - Mephistopheles: Battered >
b
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Tiring - Mephistopheles: Battered >
b
[bash ]
*Mephistopheles* assumes an offensive striking posture.
-
*Mephistopheles* panics, and attempts to flee!
=+*
Sarabeth barely pounds *Mephistopheles*'s body.
A shivering tree tickles your right foot with its hit.
A shivering tree tries to hit you, but you deflect the blow.
*+=
*Mephistopheles* panics, and attempts to flee!
-
Sarabeth panics, and attempts to flee!
-
*Mephistopheles* leaves east riding a shadow stallion.
*Mephistopheles* has arrived from the east, riding a shadow stallion.
=
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Tiring - a shivering tree: Healthy >
r
Sarabeth tries to pound *Mephistopheles*, but he deflects the blow.
*Mephistopheles* tries to slash Sarabeth, but she parries successfully.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree hits your right leg.
The fog dissipates...
Sarabeth leaves east riding a warhorse.
* R HP:Battered MV:Strong - a shivering tree: Healthy >
*Mephistopheles* assumes an offensive striking posture.
* R HP:Battered MV:Strong - a shivering tree: Healthy >
r
f
3
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Strong - a shivering tree: Healthy > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Strong - a shivering tree: Healthy > You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is standing here, riding a warhorse.
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
Sarabeth leaves west riding a warhorse.
* R HP:Battered MV:Strong >
west
3
b
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Sarabeth, riding a shadow stallion.
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, looking gray and dull.
Sarabeth panics, and attempts to flee!
* R HP:Battered MV:Strong > [k dark]
You slash *Mephistopheles*'s head hard.
* R HP:Battered MV:Strong - Sarabeth: Beaten - Mephistopheles: Battered > [bash ]
Sarabeth leaves east riding a warhorse.
*Mephistopheles* assumes an offensive striking posture.
-=+*
*Mephistopheles* tries to slash you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
*
*Mephistopheles* panics, and attempts to flee!
+=- -
Sarabeth has arrived from the east, riding a warhorse.
=
Your bash at *Mephistopheles* sends him sprawling!
Sarabeth pounds *Mephistopheles*'s right arm.
* R HP:Battered MV:Strong - Mephistopheles: Battered >
nar bashed
Sarabeth pounds *Mephistopheles*'s left arm hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You slash *Mephistopheles*'s head hard.
You narrate 'bashed'
* R HP:Battered MV:Strong - Mephistopheles: Beaten >
r
Sarabeth pounds *Mephistopheles*'s body hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
You slash *Mephistopheles*'s left leg very hard.
* R HP:Battered MV:Strong - Mephistopheles: Beaten > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Strong - Mephistopheles: Beaten >
f
3
You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
3
3
[k dark]
They aren't here.
north
* R HP:Battered MV:Strong > [k dark]
They aren't here.
*Mephistopheles* has arrived from the north, riding a shadow stallion.
3
* R HP:Battered MV:Strong > Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is standing here, riding a warhorse.
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, looking gray and dull.
b
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong > [bash ]
Bash who?
east
* R HP:Battered MV:Tiring >
Sarabeth leaves east riding a warhorse.
3
* R HP:Battered MV:Tiring >
3
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth of Shienar is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.
3
* R HP:Battered MV:Tiring > [k dark]
They aren't here.
3
* R HP:Battered MV:Tiring >
3
[k dark]
They aren't here.
* R HP:Battered MV:Tiring > [k dark]
They aren't here.
* R HP:Battered MV:Tiring >
south
[k dark]
They aren't here.
* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring >
west
Forested Borderlands
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the east, riding a warhorse.
east
* R HP:Battered MV:Tiring >
east
east
Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring >
east
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring >
east
east
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring >
east
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarabeth has arrived from the west, riding a warhorse.
* R HP:Battered MV:Tiring >
south
south
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring >
south
Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring >
south
Medium Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring >
south
A Small Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Sarabeth has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring >
east
east
east
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A raven is here flying around.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Sarabeth has arrived from the west, riding a warhorse.
east
* R HP:Battered MV:Tiring >
east
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring >
south
Densely Forested Hills
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
Sarabeth has arrived from the north, riding a warhorse.
north
* R HP:Battered MV:Tiring >
north
east
east
east
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A raven is here flying around.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Sarabeth has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Tiring > Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Ack, you lost Sarabeth!
* R HP:Wounded MV:Tiring > A Clear Stream
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
* R HP:Wounded MV:Tiring > A Fallow Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
east
* R HP:Wounded MV:Tiring > Mushroom Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
east
* R HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Wounded MV:Tiring > Thick Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
east
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
south
Alongside a Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A protective mother raccoon is here, watching over her kits.
* R HP:Wounded MV:Tiring >
west
Beginning of a Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
south
* R HP:Wounded MV:Tiring > Between Two Cliffs
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
south
south
Curve in the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun mare is here, snorting angrily.
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
west
south
Southward Bend
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Road Around a Hill
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
west
south
west
Fal Dara Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > On the Long Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Mouth of the Gorge
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkhound is here, howling.
* R HP:Wounded MV:Tiring >
Sarabeth narrates 'freshing horse'
south
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
* R HP:Wounded MV:Tiring >
east
south
On the Long Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
south
* R HP:Wounded MV:Tiring > Down the Fal Dara Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Road Before an Inn
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Wounded MV:Tiring >
west
south
The Long Tar Valon Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Tar Valon Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring >
north
Yulia tells you 'you fd?'
west
* R HP:Wounded MV:Tiring > The Long Tar Valon Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
west
* R HP:Wounded MV:Tiring >
west
Near the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, black bear is here, searching for food.
west
* R HP:Wounded MV:Tiring > Between the Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded > Dark Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded > Well-worn Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large rat, as black as coal, stares at you from the shadows.
* R HP:Wounded MV:Winded >
nar dhs
You narrate 'dhs'
* R HP:Wounded MV:Winded >
west
west
west
Well-worn Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
north
* R HP:Wounded MV:Winded >
west
Thick Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
west
* R HP:Wounded MV:Winded > Thick Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small animal with black and white fur is foraging here.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Wounded MV:Winded > Thick Woods
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded >
west
west
Well-worn Path
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded >
west
Well-worn Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A flock of ravens is circling in the air, searching for prey.
A black rat sits in a corner, eyes gleaming in the dark.
* R HP:Wounded MV:Winded > Well-worn Path
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded >
west
north
Alas, you cannot go that way...
* R HP:Wounded MV:Winded >
north
The flock of ravens eye you briefly, then flap their wings.
Under the Boughs
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small animal with black and white fur is foraging here.
A lynx creeps low to the ground, hunting for food.
An elk cow nibbles on some greenery.
A timber wolf is here, snarling hungrily.
* R HP:Wounded MV:Winded >
north
Under the Boughs
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded >
west
west
west
In the Dappled Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Winded >
west
In the Dappled Forest
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Wounded MV:Winded >
west
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
north
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Shaded Forest Before a Makeshift Gate
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded >
west
west
west
Sighing Boughs
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded > Footpath Near the Knoll
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Winded > Among the Ruins
[ obvious exits: E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A darkhound is here, howling.
A creature with leathery wings observes you.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Wounded MV:Winded >
3
[k dark]
You try to slash *Mephistopheles*, but he parries successfully.
b
* R HP:Wounded MV:Winded - Mephistopheles: Beaten > [bash ]
-=+
*Mephistopheles* tries to slash you, but you parry successfully.
A hooved trolloc joins Mephistopheles's fight!
A hound of the shadow tickles your head with her hit.
A darkhound joins Mephistopheles's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A draghkar joins Mephistopheles's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
*
*Mephistopheles* panics, and attempts to flee!
*+
A hooved trolloc tickles your right leg with his pierce.
=- -
Sarabeth narrates 'darkhounds??'
=
Your bash at *Mephistopheles* sends him sprawling!
* R HP:Wounded MV:Winded - Mephistopheles: Beaten >
nar siffas bahed crit <-- thought would go crit and get blown up. I was wrong.
A Dhjin'en trolloc tries to bite you, but you parry successfully.
A Dhjin'en trolloc bites your body.
A draghkar tries to hit you, but you dodge the attack.
A darkhound hits your left foot.
A hound of the shadow tries to hit you, but you parry successfully.
A hooved trolloc tries to pierce you, but you deflect the blow.
You slash *Mephistopheles*'s body hard.
* R HP:Battered MV:Winded - Mephistopheles: Beaten > You narrate 'siffas bahed crit'
* R HP:Battered MV:Winded - Mephistopheles: Beaten >
r
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Winded - Mephistopheles: Beaten >
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A Dhjin'en trolloc bites your left arm.
A Dhjin'en trolloc tries to bite you, but you deflect the blow.
A draghkar tickles your left arm with his hit.
A darkhound hits your right foot hard.
A hound of the shadow barely hits your left hand.
A hooved trolloc tries to pierce you, but you dodge the attack.
You try to slash *Mephistopheles*, but he parries successfully.
* R HP:Battered MV:Winded - Mephistopheles: Beaten >
f
PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Mephistopheles: Beaten >
3
f
[k dark]
You do the best you can!
* R HP:Battered MV:Winded - Mephistopheles: Beaten > You panic and attempt to flee!
3
A hooved trolloc tries to pierce you, but you parry successfully.
You flee head over heels.
Footpath Near the Knoll
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Battered MV:Winded >
3
3
3
3
3
3
[k dark]
They aren't here.
Sarabeth narrates 'ill block east of u'
* R HP:Battered MV:Winded > [k dark]
They aren't here.
*Mephistopheles* has arrived from the west, riding a shadow stallion.
* R HP:Battered MV:Winded > [k dark]
You slash *Mephistopheles*'s body hard.
* R HP:Battered MV:Winded - Mephistopheles: Beaten >
3
[k dark]
You do the best you can!
* R HP:Battered MV:Winded - Mephistopheles: Beaten > [k dark]
You do the best you can!
* R HP:Battered MV:Winded - Mephistopheles: Beaten > [k dark]
You do the best you can!
nar 1e
* R HP:Battered MV:Winded - Mephistopheles: Beaten > [k dark]
You do the best you can!
b
* R HP:Battered MV:Winded - Mephistopheles: Beaten > You narrate '1e'
* R HP:Battered MV:Winded - Mephistopheles: Beaten > [bash ]
*Mephistopheles* panics, and attempts to flee!
-=+**+=- -=
They're not here anymore!
* R HP:Battered MV:Winded >
south
3
Footpath Before a Gate
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded >
nar bah rsneak
north
You narrate 'bah rsneak'
* R HP:Battered MV:Winded > Footpath Near the Knoll
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Battered MV:Winded >
r
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Winded >
north
Footpath in the Shaded Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
* R HP:Battered MV:Winded >
north
Footpath Inside the Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
* R HP:Battered MV:Winded >
north
north
Thick Woods in the Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > Pines in the Camp
[ obvious exits: S ]
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
* R HP:Battered MV:Winded >
south
east
Thick Woods in the Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded > Clearing Before A Barn
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Winded >
north
3
Inside The Barn
[ obvious exits: S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A large boar-headed butcher stands here making some Aes Sedai stew.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
b
* R HP:Battered MV:Winded > [k dark]
You try to slash *Mephistopheles*, but he deflects the blow.
* R HP:Battered MV:Winded - Mephistopheles: Beaten > [bash ]
-=
A boarish trolloc joins Mephistopheles's fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A beady-eyed trolloc joins a boarish trolloc's fight!
+*
*Mephistopheles* panics, and attempts to flee!
*
A beady-eyed trolloc tickles your left foot with its slash.
A boarish trolloc cleaves your right leg hard.
A boarish trolloc cleaves your right arm hard.
A boarish trolloc tries to cleave you, but you parry successfully.
A boarish trolloc cleaves your body hard.
+=-
*Mephistopheles* leaves south riding a shadow stallion.
-=
They're not here anymore!
* R HP:Battered MV:Winded - a beady-eyed trolloc: Scratched >
f
You panic and attempt to flee!
You try to slash a beady-eyed trolloc, but it parries successfully.
A beady-eyed trolloc fails to slash you.
A boarish trolloc cleaves your head.
A boarish trolloc cleaves your body.
A boarish trolloc cleaves your body.
A boarish trolloc cleaves your right arm hard.
You flee head over heels.
Clearing Before A Barn
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
west
* R HP:Beaten MV:Winded >
south
south
Thick Woods in the Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > Footpath Inside the Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
* R HP:Beaten MV:Winded > Footpath in the Shaded Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
* R HP:Beaten MV:Winded >
south
Footpath Near the Knoll
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded >
nar im too low now
You narrate 'im too low now'
Then sat there for a few tics and decided to just call it and regear the dead people.
Revenge for the Fallen
-
mephistopheles
- Posts: 36
- Joined: Tue Nov 03, 2015 3:47 pm
Re: Revenge for the Fallen
sadly the log doesn't convey the huge lag spikes that were happening all during that. Both Nazgrun and Strangler sat there eating weaves waiting for lag spikes to finish. I was getting bashed over and over at the trees because I was frozen for a good chunk of that with walls of text flying past each time it recovered.
Good job but the FC was shooting fish in a barrel as long as the weave started before the lag spikes.
Good job but the FC was shooting fish in a barrel as long as the weave started before the lag spikes.
Re: Revenge for the Fallen
Womp ass death, booty ass log. Bruh
Re: Revenge for the Fallen
And they thought all I could do was throw lightning bolts.... heheheh