Kural Illustrated by Gemini
Re: Kural Illustrated by Gemini
I think this is fantastic!
Re: Kural Illustrated by Gemini
Booo, AI booooo.
Re: Kural Illustrated by Gemini
Kibby the Knife:
https://x.com/ricokristo/status/1922655709151236507
Found Mazrim Taim hanging out north of Amador...
https://x.com/ricokristo/status/1935308954017333652
Sayiim:
https://x.com/ricokristo/status/1918705803168501843
Sarabeth:
https://x.com/ricokristo/status/1927125320513028363
Venum:
https://x.com/ricokristo/status/1926774111088349253
This inn look familiar?
https://x.com/ricokristo/status/1942223216883151168
I fed it log adventuring somewhere or other:
https://x.com/ricokristo/status/1935809917320908973
https://x.com/ricokristo/status/1922655709151236507
Found Mazrim Taim hanging out north of Amador...
https://x.com/ricokristo/status/1935308954017333652
Sayiim:
https://x.com/ricokristo/status/1918705803168501843
Sarabeth:
https://x.com/ricokristo/status/1927125320513028363
Venum:
https://x.com/ricokristo/status/1926774111088349253
This inn look familiar?
https://x.com/ricokristo/status/1942223216883151168
I fed it log adventuring somewhere or other:
https://x.com/ricokristo/status/1935809917320908973
Re: Kural Illustrated by Gemini
Whoa, Venum! These are sooooooo cool!
Re: Kural Illustrated by Gemini
Very cool - one detail point in the FD inn. The guy who has his face covered - that's a no no!
Curious about your prompt for the video if you feel like sharing!
Curious about your prompt for the video if you feel like sharing!
Re: Kural Illustrated by Gemini
pat cub
You pat the cute bear cub on its head.
* R HP:Healthy MV:Fresh >
l
North Road
It seems that the road here is not maintained very often. You notice many sharp
rocks lodged into the ground, that may even cut your feet. The road runs north
and south. To your east, you see a large ugly stone hill with steep slopes. To
the west is the Westwood Forest.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A cute bear cub is here looking for someone to play with.
You pat the cute bear cub on its head.
* R HP:Healthy MV:Fresh >
l
North Road
It seems that the road here is not maintained very often. You notice many sharp
rocks lodged into the ground, that may even cut your feet. The road runs north
and south. To your east, you see a large ugly stone hill with steep slopes. To
the west is the Westwood Forest.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A cute bear cub is here looking for someone to play with.
Re: Kural Illustrated by Gemini
Added another one:
https://x.com/ricokristo/status/1977048828407955751
Gemini illustration. I got some illustrations of some major rooms like Malkier Gate, and I am going to make a Mudlet script that shows the image when you enter the room. So look out for that!
https://x.com/ricokristo/status/1977048828407955751
Gemini illustration. I got some illustrations of some major rooms like Malkier Gate, and I am going to make a Mudlet script that shows the image when you enter the room. So look out for that!
Re: Kural Illustrated by Gemini
Here is a Twitter link to where I shared my Mudlet Aliases: https://twitter.com/ricokristo/status/1 ... 1175175332
I am working on a Mudlet script that allows me to illustrate the game using Gemini. I find it does a really good job illustrating if you just feed it the name of the room and the room description and all the mobs / thinigs in the room.
So far I have done Malkier Gate and Gatekeep I think, and maybe a tavern. They all came out pretty good.
I will use Gemini to help me make the script, Mudlet uses a scripting language called Lua.
Basically, I will make a hash of the room name + obvious exits, and that hash with be the filename for the image associated with it. I can make a dictionary that links the hash to the image name, and display the image really fast.
So in the end, you will need to download the script and them images in their folder to run the script.
I also might add a filter to the image in Canva... you know... to really make it POP!
Edit:
Come to think of it, should I implement this with zMUD instead? I remember using that a loooong time ago.
I am working on a Mudlet script that allows me to illustrate the game using Gemini. I find it does a really good job illustrating if you just feed it the name of the room and the room description and all the mobs / thinigs in the room.
So far I have done Malkier Gate and Gatekeep I think, and maybe a tavern. They all came out pretty good.
I will use Gemini to help me make the script, Mudlet uses a scripting language called Lua.
Basically, I will make a hash of the room name + obvious exits, and that hash with be the filename for the image associated with it. I can make a dictionary that links the hash to the image name, and display the image really fast.
So in the end, you will need to download the script and them images in their folder to run the script.
I also might add a filter to the image in Canva... you know... to really make it POP!
Edit:
Come to think of it, should I implement this with zMUD instead? I remember using that a loooong time ago.