Fail!
Re: Fail!
In-round bash, after Lansin fails an auto flee (and has been fleeing in general) with whole pot + me on him. It must have ticced on the new combat round, dropping his flee lag to zero, so that he auto flees out on the first mob hit. Unbelievable!
* HP:Wounded MV:Strong - Lansin: Battered >
Skewer scythes *Lansin*'s right arm hard.
*Lansin* panics, and attempts to flee!
* HP:Wounded MV:Strong - Lansin: Battered >
Skewer scythes *Lansin*'s left hand very hard.
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins your fight!
You hack *Lansin*'s body.
* HP:Wounded MV:Strong - Lansin: Beaten >
m
*Everesta* has arrived from the east.
*Lansin* leaves east riding a bloodstock stallion.
* HP:Wounded MV:Strong >
*Everesta* strikes Skewer's left leg.
Skewer panics, and attempts to flee!
*Lansin* has arrived from the east, riding a bloodstock stallion.
* HP:Wounded MV:Strong >
[k light]
You try to hack *Lansin*, but he parries successfully.
* HP:Wounded MV:Strong - Lansin: Beaten >
m
h
[k light]
You do the best you can!
* HP:Wounded MV:Strong - Lansin: Beaten >
[bash ]
Skewer leaves east.
*Lansin* slashes your head.
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins your fight!
A muzzled trolloc joins your fight!
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A Ko'bal trolloc has arrived from the north.
-=+*
*Everesta* leaves east.
*
A Ko'bal trolloc leaves east.
+
*Lansin* panics, and attempts to flee!
=- -=
A boarish trolloc hacks Lansin's body hard.
A boarish trolloc hacks Lansin's body.
A myrddraal slashes Lansin's right arm hard.
A muzzled trolloc tries to cleave Lansin, but he parries successfully.
A hideous trolloc tries to cleave Lansin, but he parries successfully.
A Dha'vol trolloc cleaves Lansin's left arm.
A Dha'vol trolloc cleaves Lansin's body.
You hack *Lansin*'s right arm.
A Ko'bal trolloc has arrived from the east.
Your bash at *Lansin* sends him sprawling!
* HP:Wounded MV:Strong - Lansin: Critical >
3
change mood brave
m
Mood changed to: Brave
m
* HP:Wounded MV:Strong - Lansin: Critical > [k light]
You do the best you can!
* HP:Wounded MV:Strong - Lansin: Critical > [k light]
You do the best you can!
* HP:Wounded MV:Strong - Lansin: Critical >
A boarish trolloc hacks Lansin's left hand hard.
*Lansin* panics, and attempts to flee!
*Lansin* leaves north riding a bloodstock stallion.
* HP:Wounded MV:Strong - Lansin: Battered >
Skewer scythes *Lansin*'s right arm hard.
*Lansin* panics, and attempts to flee!
* HP:Wounded MV:Strong - Lansin: Battered >
Skewer scythes *Lansin*'s left hand very hard.
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins your fight!
You hack *Lansin*'s body.
* HP:Wounded MV:Strong - Lansin: Beaten >
m
*Everesta* has arrived from the east.
*Lansin* leaves east riding a bloodstock stallion.
* HP:Wounded MV:Strong >
*Everesta* strikes Skewer's left leg.
Skewer panics, and attempts to flee!
*Lansin* has arrived from the east, riding a bloodstock stallion.
* HP:Wounded MV:Strong >
[k light]
You try to hack *Lansin*, but he parries successfully.
* HP:Wounded MV:Strong - Lansin: Beaten >
m
h
[k light]
You do the best you can!
* HP:Wounded MV:Strong - Lansin: Beaten >
[bash ]
Skewer leaves east.
*Lansin* slashes your head.
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins your fight!
A muzzled trolloc joins your fight!
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A Ko'bal trolloc has arrived from the north.
-=+*
*Everesta* leaves east.
*
A Ko'bal trolloc leaves east.
+
*Lansin* panics, and attempts to flee!
=- -=
A boarish trolloc hacks Lansin's body hard.
A boarish trolloc hacks Lansin's body.
A myrddraal slashes Lansin's right arm hard.
A muzzled trolloc tries to cleave Lansin, but he parries successfully.
A hideous trolloc tries to cleave Lansin, but he parries successfully.
A Dha'vol trolloc cleaves Lansin's left arm.
A Dha'vol trolloc cleaves Lansin's body.
You hack *Lansin*'s right arm.
A Ko'bal trolloc has arrived from the east.
Your bash at *Lansin* sends him sprawling!
* HP:Wounded MV:Strong - Lansin: Critical >
3
change mood brave
m
Mood changed to: Brave
m
* HP:Wounded MV:Strong - Lansin: Critical > [k light]
You do the best you can!
* HP:Wounded MV:Strong - Lansin: Critical > [k light]
You do the best you can!
* HP:Wounded MV:Strong - Lansin: Critical >
A boarish trolloc hacks Lansin's left hand hard.
*Lansin* panics, and attempts to flee!
*Lansin* leaves north riding a bloodstock stallion.
Re: Fail!
I swear Eran only shows up when someones crit. Makes it difficult to give low hp/number pk. The fail was trying to go hard and keep it interesting when we negated Jestin's weaves
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Kyson the Lieutenant is here, fighting Jestin, riding a warhorse.
A crow is here flying around.
*Jestin* is here, fighting Kyson, riding a shadow stallion.
*Gnarbage* is here, fighting Kyson.
* R HP:Critical MV:Fresh >
Eran has arrived from the west, riding a shadow stallion.
[k dark]
You try to slash Eran, but he deflects the blow.
* R HP:Critical MV:Fresh - Eran: Healthy >
*Jestin* leaves north riding a shadow stallion. ^^
[bash ]
Kyson pierces *Gnarbage*'s body.
*Gnarbage* panics, and attempts to flee!
Eran tries to hack you, but you parry successfully.
-
=
+
*
*Jestin* has arrived from the north, riding a shadow stallion.
*
*Jestin* tries to strike Kyson, but he parries successfully.
*Gnarbage* leaves west. <<
+
=-
Kyson tries to pierce *Jestin*, but he deflects the blow.
-
=
Kyson tries to pierce *Jestin*, but he parries successfully.
*Jestin* strikes Kyson's left leg hard.
You try to slash Eran, but he parries successfully.
As Eran avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Fresh - Eran: Healthy >
Kyson panics, and attempts to flee!
* R HP:Critical MV:Fresh - Eran: Healthy >
*Gnarbage* has arrived from the west.
Kyson leaves west riding a warhorse. <<
* R HP:Critical MV:Fresh - Eran: Healthy >
Eran sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Gnarbage* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Jestin* strikes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*someone* strikes your body hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Kyson.
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Kyson the Lieutenant is here, fighting Jestin, riding a warhorse.
A crow is here flying around.
*Jestin* is here, fighting Kyson, riding a shadow stallion.
*Gnarbage* is here, fighting Kyson.
* R HP:Critical MV:Fresh >
Eran has arrived from the west, riding a shadow stallion.
[k dark]
You try to slash Eran, but he deflects the blow.
* R HP:Critical MV:Fresh - Eran: Healthy >
*Jestin* leaves north riding a shadow stallion. ^^
[bash ]
Kyson pierces *Gnarbage*'s body.
*Gnarbage* panics, and attempts to flee!
Eran tries to hack you, but you parry successfully.
-
=
+
*
*Jestin* has arrived from the north, riding a shadow stallion.
*
*Jestin* tries to strike Kyson, but he parries successfully.
*Gnarbage* leaves west. <<
+
=-
Kyson tries to pierce *Jestin*, but he deflects the blow.
-
=
Kyson tries to pierce *Jestin*, but he parries successfully.
*Jestin* strikes Kyson's left leg hard.
You try to slash Eran, but he parries successfully.
As Eran avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Fresh - Eran: Healthy >
Kyson panics, and attempts to flee!
* R HP:Critical MV:Fresh - Eran: Healthy >
*Gnarbage* has arrived from the west.
Kyson leaves west riding a warhorse. <<
* R HP:Critical MV:Fresh - Eran: Healthy >
Eran sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Gnarbage* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Jestin* strikes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*someone* strikes your body hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Kyson.
Re: Fail!
On the char Radium:
*Isolet* releases streaks of Fire at Jestin, who screams in pain.
* S HP:Battered MV:Full - Jafra: Wounded >
*Jafra* panics, and attempts to flee!
* S HP:Battered MV:Full - Jafra: Wounded >
You try to pierce *Jafra*, but he deflects the blow.
Jestin leaves >>EAST>>.
*Jafra* leaves west riding a warhorse.
* S HP:Battered MV:Full >
A Shienaran guard has arrived from the east.
* S HP:Battered MV:Full >
*Jafra* has arrived from the west, riding a warhorse.
*Ominas* leaves east riding a warhorse.
*Isolet* leaves east riding a warhorse.
*Jafra* leaves east riding a warhorse.
* S HP:Battered MV:Full >
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
* S HP:Battered MV:Full - a Shienaran guard: Scratched >
*Jafra* has arrived from the east, riding a warhorse.
f
* S HP:Battered MV:Full - a Shienaran guard: Scratched >
*Jafra* leaves west riding a warhorse.
* S HP:Battered MV:Full - a Shienaran guard: Scratched >
hide
You panic and attempt to flee!
backstab h.light
A Shienaran guard slashes your right leg very hard.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard slashes your left leg hard.
You flee head over heels.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A Shienaran guard patrols here, watching you carefully.
A mirrored lantern has been left here.
A hanging lantern lights the path.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
*Kaalef* is here, fighting Mephistopheles, riding a Domani razor.
A gray palfrey prances skittishly nearby.
Mephistopheles the Myrddraal is here, fighting Kaalef, riding a shadow stallion.
You attempt to hide yourself.
Mephistopheles avoids being bashed by *Kaalef* who loses his balance and falls!
* S HP:Beaten MV:Full >
You silently approach your victim...
-
=
+
Blytzkrieg narrates 'whats up you bunch of fine folks'
*
*
+
=
-
A Shienaran gate guard bellows 'WMitz bw[ iRgaZS QU]fOeoGYcSz'
A Shienaran gate guard bellows 'OclKw SVc mqoDKQ k\pWdN?pMJtT'
A Shienaran gate guard bellows 'Kr\ZS NPG STRwiG LJVL@]PmjzFZ'
Mephistopheles slashes *Kaalef*'s body.
-
*Kaalef* panics, and attempts to flee!
=
*Kaalef* leaves south riding a Domani razor.
+
*
Backstab who?
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Jestin.
womp womp
*Isolet* releases streaks of Fire at Jestin, who screams in pain.
* S HP:Battered MV:Full - Jafra: Wounded >
*Jafra* panics, and attempts to flee!
* S HP:Battered MV:Full - Jafra: Wounded >
You try to pierce *Jafra*, but he deflects the blow.
Jestin leaves >>EAST>>.
*Jafra* leaves west riding a warhorse.
* S HP:Battered MV:Full >
A Shienaran guard has arrived from the east.
* S HP:Battered MV:Full >
*Jafra* has arrived from the west, riding a warhorse.
*Ominas* leaves east riding a warhorse.
*Isolet* leaves east riding a warhorse.
*Jafra* leaves east riding a warhorse.
* S HP:Battered MV:Full >
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
* S HP:Battered MV:Full - a Shienaran guard: Scratched >
*Jafra* has arrived from the east, riding a warhorse.
f
* S HP:Battered MV:Full - a Shienaran guard: Scratched >
*Jafra* leaves west riding a warhorse.
* S HP:Battered MV:Full - a Shienaran guard: Scratched >
hide
You panic and attempt to flee!
backstab h.light
A Shienaran guard slashes your right leg very hard.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard slashes your left leg hard.
You flee head over heels.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A Shienaran guard patrols here, watching you carefully.
A mirrored lantern has been left here.
A hanging lantern lights the path.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
*Kaalef* is here, fighting Mephistopheles, riding a Domani razor.
A gray palfrey prances skittishly nearby.
Mephistopheles the Myrddraal is here, fighting Kaalef, riding a shadow stallion.
You attempt to hide yourself.
Mephistopheles avoids being bashed by *Kaalef* who loses his balance and falls!
* S HP:Beaten MV:Full >
You silently approach your victim...
-
=
+
Blytzkrieg narrates 'whats up you bunch of fine folks'
*
*
+
=
-
A Shienaran gate guard bellows 'WMitz bw[ iRgaZS QU]fOeoGYcSz'
A Shienaran gate guard bellows 'OclKw SVc mqoDKQ k\pWdN?pMJtT'
A Shienaran gate guard bellows 'Kr\ZS NPG STRwiG LJVL@]PmjzFZ'
Mephistopheles slashes *Kaalef*'s body.
-
*Kaalef* panics, and attempts to flee!
=
*Kaalef* leaves south riding a Domani razor.
+
*
Backstab who?
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Jestin.
womp womp
Re: Fail!
* R HP:Beaten MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting the ancient tree.
*Mazoku* is here, fighting the ancient tree.
The ancient tree is here, fighting Trill.
The ancient tree is here, fighting Mazoku.
*Trill* leaves north.
* R HP:Beaten MV:Tiring > [kill dark]
You pound *Mazoku*'s body hard.
* R HP:Beaten MV:Tiring - the ancient tree: Hurt - Mazoku: Beaten >
*Mazoku* leaves north.
*Trill* tries to pierce you, but you parry successfully.
-
=+
*Trill* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree joins the ancient tree's fight!
*Trill* tries to pierce you, but you parry successfully.
*
*+
*Mazoku* has arrived from the north.
=
*Mazoku* tries to lance you, but you parry successfully.
-
-
=
As *Mazoku* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Tiring - Trill: Battered >
cw
change mood wimpy
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
f
* R HP:Beaten MV:Tiring - Trill: Battered >
*Trill* pierces your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
*Trill* assumes an offensive striking posture.
* R HP:Critical MV:Tiring - Trill: Battered >
*Mazoku* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
*Mazoku* lances your body.
You wish that your wounds would stop BLEEDING so much!
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!
w
w
* R HP:Critical MV:Tiring - Trill: Battered >
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
(tic_timer): Tic in 7 seconds!
*Mazoku* tries to lance you, but you parry successfully.
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
An ogier wearing a well worn backpack walks by.
Mood changed to: Wimpy
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting the ancient tree.
*Mazoku* is here, fighting the ancient tree.
The ancient tree is here, fighting Trill.
The ancient tree is here, fighting Mazoku.
*Trill* leaves north.
* R HP:Beaten MV:Tiring > [kill dark]
You pound *Mazoku*'s body hard.
* R HP:Beaten MV:Tiring - the ancient tree: Hurt - Mazoku: Beaten >
*Mazoku* leaves north.
*Trill* tries to pierce you, but you parry successfully.
-
=+
*Trill* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree joins the ancient tree's fight!
*Trill* tries to pierce you, but you parry successfully.
*
*+
*Mazoku* has arrived from the north.
=
*Mazoku* tries to lance you, but you parry successfully.
-
-
=
As *Mazoku* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Tiring - Trill: Battered >
cw
change mood wimpy
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
f
* R HP:Beaten MV:Tiring - Trill: Battered >
*Trill* pierces your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
*Trill* assumes an offensive striking posture.
* R HP:Critical MV:Tiring - Trill: Battered >
*Mazoku* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
*Mazoku* lances your body.
You wish that your wounds would stop BLEEDING so much!
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!
w
w
* R HP:Critical MV:Tiring - Trill: Battered >
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
(tic_timer): Tic in 7 seconds!
*Mazoku* tries to lance you, but you parry successfully.
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Trill: Battered >
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
An ogier wearing a well worn backpack walks by.
Mood changed to: Wimpy
-
- Posts: 2
- Joined: Wed Jan 05, 2022 10:03 pm
Re: Fail!
mutter....
e
* S HP:Wounded MV:Winded >
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
scan n
* S HP:Hurt MV:Tiring >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Ted* is standing here.
A man is here.
A figure stands here, ready to collect unwanted things.
A man is here.
* S HP:Hurt MV:Tiring >
*Ted* leaves north. ^^
*Ted* is standing here.
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* S HP:Hurt MV:Tiring >
n
x
The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
Zone: Fal Dara
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
s
x
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A figure stands here, ready to collect unwanted things.
A man is here.
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
l
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A figure stands here, ready to collect unwanted things.
A man is here.
* S HP:Hurt MV:Tiring >
scan
North: A man is here.
East: The Fal Dara town crier stands here, spreading the news.
South: An anxious young man hovers near his master here.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
* S HP:Hurt MV:Tiring >
e
* S HP:Wounded MV:Winded >
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
scan n
* S HP:Hurt MV:Tiring >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Ted* is standing here.
A man is here.
A figure stands here, ready to collect unwanted things.
A man is here.
* S HP:Hurt MV:Tiring >
*Ted* leaves north. ^^
*Ted* is standing here.
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* S HP:Hurt MV:Tiring >
n
x
The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
Zone: Fal Dara
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
s
x
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A figure stands here, ready to collect unwanted things.
A man is here.
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
l
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A figure stands here, ready to collect unwanted things.
A man is here.
* S HP:Hurt MV:Tiring >
scan
North: A man is here.
East: The Fal Dara town crier stands here, spreading the news.
South: An anxious young man hovers near his master here.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
* S HP:Hurt MV:Tiring >